only tangentially related, this is my main design philosophy making gameplay tweak mods for games i like, like yeah the binding of isaac is a punishing roguelike with death in every room, but there are so many cool item combinations people never see because getting more than one item that strong is perpendicular to the game's design. or maybe even in street fighter how characters are designed around precise gameplay and winning interactions, but sometimes i just wanna cancel 3 special moves into each other and spend 8 seconds on a combo. the main difference for me and this video though is while i enjoy games designed with high ceilings and crazy shenanigans, there's something extra special to me about raising everything in an engine to the ceiling myself and watching it absolutely crack open. hard agree on multiplayer nerfs being too common, getting owned by some character's/hero's/etc. crazy abilities sucks yeah, but it'd sure suck a lot less if I got to do some wild stuff on my end too
I love that philosophy. Working on a card game myself and my philosophy going in is that every play should feel good (and lots of them should feel great) whether you lose or not.
being overpowered in a single player game can be a lot of fun, as long as there's still nuance and skill involved. i find being overpowered in a game like Pokemon can be incredibly boring because you don't have to do much other than press A. however getting overpowered in something like Skyrim (which I've noticed people like to criticize Skyrim for this) is so much fun because you're still actively involved in the mechanics of the game. the same applies to a game like Balatro where getting to that point of being overpowered requires you to engage with the systems and work your way there in a satisfying and meaningful way
Have you played and followed Super Auto Pets? This is also an interesting take on balance: almost every thing is limited: max 5 pets, max 50 stats etc, almost all balance changes are nerfs
You should try Legend of Runeterra's Path of Champions mode. It's also a drafting rogue like explicitly designed to make your champions feel overpowered and build combos that would break the competitive format
Counterpoint buffing shit ends up in an endless unhealthy cycle of powercreep just see yugioh and pokemon tcg, the former makes you sit through your opponent's 20 mibute combo that ends in a board that might as well say "you can no longer play this game" and the later has pokemon that can easily ohko Pokemon released 1 year ago making almost every old pokemon card irrelevant
Great video! Perhaps this is why I find Vampire Survivors scratches such a specific itch, they really are fine letting me just be comically strong and bask in the joy of it.
We know it’s you in there Sunraku.
I had to ask someone what this meant, but it's very funny
Are you a competitive gamer?
only tangentially related, this is my main design philosophy making gameplay tweak mods for games i like, like yeah the binding of isaac is a punishing roguelike with death in every room, but there are so many cool item combinations people never see because getting more than one item that strong is perpendicular to the game's design.
or maybe even in street fighter how characters are designed around precise gameplay and winning interactions, but sometimes i just wanna cancel 3 special moves into each other and spend 8 seconds on a combo.
the main difference for me and this video though is while i enjoy games designed with high ceilings and crazy shenanigans, there's something extra special to me about raising everything in an engine to the ceiling myself and watching it absolutely crack open.
hard agree on multiplayer nerfs being too common, getting owned by some character's/hero's/etc. crazy abilities sucks yeah, but it'd sure suck a lot less if I got to do some wild stuff on my end too
I love that philosophy. Working on a card game myself and my philosophy going in is that every play should feel good (and lots of them should feel great) whether you lose or not.
being overpowered in a single player game can be a lot of fun, as long as there's still nuance and skill involved. i find being overpowered in a game like Pokemon can be incredibly boring because you don't have to do much other than press A. however getting overpowered in something like Skyrim (which I've noticed people like to criticize Skyrim for this) is so much fun because you're still actively involved in the mechanics of the game. the same applies to a game like Balatro where getting to that point of being overpowered requires you to engage with the systems and work your way there in a satisfying and meaningful way
Yes! I'd love to see someone nail this feeling in pvp
Have you played and followed Super Auto Pets? This is also an interesting take on balance: almost every thing is limited: max 5 pets, max 50 stats etc, almost all balance changes are nerfs
Yeah. I honestly didn't love it. Found it difficult to learn
You should try Legend of Runeterra's Path of Champions mode. It's also a drafting rogue like explicitly designed to make your champions feel overpowered and build combos that would break the competitive format
I have definitely tried it! I found the game itself a bit fiddly but I should go back to it
@@MattHorton Completing the last challenge (Aurelio Sol) almost requires breaking the game
Counterpoint buffing shit ends up in an endless unhealthy cycle of powercreep just see yugioh and pokemon tcg, the former makes you sit through your opponent's 20 mibute combo that ends in a board that might as well say "you can no longer play this game" and the later has pokemon that can easily ohko Pokemon released 1 year ago making almost every old pokemon card irrelevant
It's much easier in digital environments that don't rely on false scarcity
Great video! Perhaps this is why I find Vampire Survivors scratches such a specific itch, they really are fine letting me just be comically strong and bask in the joy of it.
Yes!
Got this recommended randomly, but very interesting and well produced video! Hope that the views will grow for you!
Thanks!