I DM a lot. And what helped me is reading tons of Mythology stories (from any nation), and learning to speak publicly. Take drama classes, or volunteer at your local playhouse for a part, etc. Learning to project your voice is a really good lesson.
I used struggle with writing, it turned out that I was doing it in a way that didn't suit me, I was doing what I'd been told to do, plan ahead and all that sort of thing. When I stopped planning and instead just let my imagination run wild it made a huge difference. Sometimes the "right way" of doing things doesn't work for everyone, so if you're ever struggling with any artistic endeavour try doing it differently, try doing it wrongly.
As someone who works in a grocery store, I think I speak for most of us when I say I wish more people had the same reservations about bringing their dogs as your mom.
Tim, I’m a recent college grad and working musician. I’m have had such a hard time finding creative inspiration in life recently, but your videos always leave me feeling hopeful and like I can do more in life. So, thank you so much for all you do and have done!
Explaining things to kids is so important. A lot of people will assume children won’t get it anyway and tell them to not do something without explaining why. Then kids will often do it anyway (sometimes secretly) until they find out (often in an unfortunate way) why it wasn’t a good idea
Your mom sounds like an amazing parent. My dad was like that, though not all the way, but he did teach me to question things, learn about stuff I don't know about, wonder about how things work and why things are the way they are and for that I will be forever grateful. I've seen that a lot if not most people lack that interest in knowledge and self improvement and that's incredibly sad.
I’m from wales Tim and you don’t sound too Welshy, you actually sound really well spoken. I think it’s how well your speaking flows, you rarely take long pauses but it never feels like you don’t stop.
Funny thing -- even in my writing courses taught by people who had no point of reference about games, it would *still* get brought up that being a GM for a pen and paper campaign is one of the most useful way of exercising creative writing muscles.
This is... absolutely the opposite of the truth. DnD players should stay far *far* away from writing. Writing is not something you can feel, it's not something you have "natural talent" at and just so happen to be able to do. It requires extension education and immersion. It's why post-2012 the writing quality in games suddenly massively dropped. What your friends tolerate is the opposite of a well crafted and intentionally created story. Stories are not created beginning, middle, end. Stories are infinitely more complex than that. Plot, setting, archetypes, peaks, climaxes, lulls, relatable characters, etc. etc. - if you do not know each technique inside and out, you're comparable to a child in this field. Do you really believe the average GM could create Half Life 1 or Max Payne? Of course not.
@@SyndicateOperative The original poster was obviously already being taught creative writing, otherwise his post would make no sense. The teacher was saying it's a good way to practice skills they already learned as a way to expand those skills. And honestly writing is not about an innate talent, and often not really about training. It's about practice. If you write and write and write you will get better. Many people will never reach professional standards, but that's the same in any creative field. There are people that just can't do it at all. But like anything else practice is the best lesson. It's why so many authors start as copy writers for ad agencies and many journalists start at local papers and build their skills. This is the thing I most worry about with AI. I don't think it's going to write masterpieces. I do think it will replace the entry level jobs that are so valuable to learning how to write one.
@SyndicateOperative I agree with your sentiment that D&D isn't the creative writing tool some people think it is. Primarily because of the number of DMs out there that should have just written a book instead of manipulating their friends into being the puppets of the story they had already crafted in their minds. However, the educational stuff you talk about as a requisite for writing good stories is wildly overrated.
This phenomenon that you were exploring in this video is why I want you to make a video about chocolate instead of asking me to read your blog. We celebrate people who are coincidentally good at telling a story through words because those people are rare.
While learning English, in one class the teacher taught us the expression "the gift of gab" and I thought I'd never get to use it, but that's 100% Tim (complimentary). I could hear him talk all day honestly
Not being able to pronounce the r sound is one of the most common speech impediments in English, it's called rhotacism. I have a Welsh accent, but there are many, and some of them substitute the r sound for a tapped r, like a rolled r but shorter. Other languages and accents don't have the r sound, so immigrants sometimes won't pronounce the r, they can't even hear the difference between light and right, head and red, or whale and rail. It's not very noticeable, but when paying attention I can still hear Tim substituting the r sound.
Whether you're quoting your "dry" written material, or speaking off the top of your head, you do so much more than simply recite the material. Just adding the sound of you telling the stories gets you 90% there. You're very active and animated in your speech. And your pacing is great. Adding the visual aspect, you're animated and lively, lots of good communication happening in your facial expressions, your gesticulation, etc. The fact that simply switching to a written transcript of the same material makes it "dry" is incredible if you think about it. Face to face human communication is so valuable.
Was recently talking to a friend of yours, Matt, at a game dev meet up in Seattle. Your name came up and my immediate take was, "I really wish there were more channels like his."
just like in science to be a great artist, in this case a writer, besides being creative and practicing, we need also to study the art, literature, its history, those who came before us, technique, the subject matter of our work, etc.
You're also really good at this kind of story telling too. In another life, you are one of the greatest professors in the country at some University. But University of RUclips is probably better for society at the moment, so Im thankful to have you.
This was very interesting! Way different than the answers I give when asked the same question, personally I think my comfort with Storytelling tends to come from the sheer amount of awesome storytellers who's media I interact with. Just when it comes to videogames alone there's: You, Fumito Ueda, Joe Staten, Ted Peterson, Yukio Futatsugi, and so so many others! With that said, I have also been the designated GM of every d&d game for the last 6 years so I'm sure that plays a part as well lmao
Question for Fun Friday (next week perhaps): do you have any funny stories with Leonard or other people while working on Fallout, Arcanum, Outer Worlds, etcetera ?
I played some 4E about 10 years ago but never got the chance to be a DM, haven't had the chance to play any since then but the idea of DMing seems really fun
With regards to storytelling versus writing a book, I've noticed a few things. Both have important pieces: terminology, word pacing, tonality, and evocation. How you _express_ these in both mediums is very different, and can be difficult to explain the _how_ to someone who is very used to one (such as oral storytelling) and not the other. With speaking, you have inflection, tonality, timing, pitch, and so many other tools at your disposal that you simply don't have with the written word, so you have to substitute those somehow with punctuation, word order, sentence length, and even word choice to produce that same inflection and tonality. There are also significantly more grammar rules for written English that can make your literature read choppy, confusing, or outright insane to a reader, while it would be perfectly fine spoken aloud. It takes some practice, with reading for references (both informational and more recreational) and actually writing for practice and refinement. I'm sure it's something you could get the hang of with enough practice, Tim. You've already demonstrated you pick things up quickly, have a sharp mind, and an interest in learning new things. Whether you want to invest the time is another matter entirely! Best of luck with your memoir either way. If writing it yourself sounds like too much of a hassle, you can always record you reading it aloud or sharing orally, and someone else transcribing it and editing it down.
While we can only go to speech therapy when we have speech impediments, we can do vocal training to help us pronounce words better. Just going through one session to find any words that we pronounce 'in a weird way' is already beneficial.
Friday Fun Day video question/idea: Have you ever watched a movie or show and thought "That would make a fun game"? If so, which shows/movies would you do? Love watching your videos & look forward to many more - thanks Tim!
That's a good question. I will have to think about it, because I remember two movies that I thought "that would make a good game but I don't want to make it".
I told good stories before, But this new game I'm working on, I find myself ignoring the story and just building gameplay systems. I intend to tell a story later in development, but we're just not there yet.
Writing is more difficult than oratory because you have to cram more meaning into fewer words. Good writing is information dense. This might be why your stories are better as spoken word.
Sometimes when I hear a nugget of Tim's amazing wisdom I wonder to myself: is that his years in the game industry talking now -- or his +4 Belt of Universal Game Mastery he bamboozled from that wizard all those years ago?
How I wish I'd had a mother like yours. Mine would just yell if I did something wrong. Didn't do my communication skills any good, and I am indeed not a great oral storyteller these days. Might partly explain why I got into animation, because I feel I can at least do visual storytelling decently well.
I think you can be a good writer Tim. It's just about writing everyday and that's the hard part. When one's a good storyteller orally, one has the essence. We talk and communicate orally everyday so we don't really think of it as practicing but it really is a means of refining our mode of communication.
Forgive me for being negative, but it is absolutely not just about "writing everyday". Good writing is infinitely more complex than that. I'm saying this as someone educated in both writing and programming, writing is infinitely more complex. Writing is one of the skills you can only improve with the more you learn. There is an absolute wealth of books available to learn from, and I highly recommend doing so.
I do agree that writing more regularly would help Tim immensely in this regard, and it's also worth that not just writing, but also reading, is important. Having reference for what a well-written story looks and feels like, as well as bad ones, helps immensely with being able to write well, and can have a significant influence on style. I imagine Tim already reads quite a bit considering some of his other interests he speaks about in videos, but it's worth mentioning.
I have just started playing Arcanum because of your channel. I was reading the manual and I was imagining you narrating the intro. That gave me the thought it would be cool to hear you read the opening of the manual and maybe explore some lore or making of the manual. Possibly for other manuals from your other games.
Hey Tim, I've been watching your videos for a very long time now. I have no idea if you have talked about it but would you like there to be a modern remake of fallout one and would you work on it?
apparently Sokrates was hesitant to embrace writing because he thought people would lose their wit if oral storytelling didn't require them to constantly use their brains or whatever. just thought of it while watching this hah.
If your writing style and speaking style are very similar, then the reason it may come of to some as "dry" might have everything to do with inflection and tone. You are very expressive when speaking, but imagine if your words were just being spoken through Microsoft Sam.
@@theshippingforecast539Questions only from members? That’s not true. Did someone tell you that? Anyway, the shirt was a gift from someone at Cryptic Studios.
hey tim! i was wondering what interplay games you didn’t work on that you enjoyed or have positive memories surrounding. That’s all, big fan of the studio even outside of fallout so i would love to know. thanks!
I liked Bard's Tale, especially BT2, and also Out of This World, Alone in the Dark, and Descent. Also Lost Vikings, which was made at Blizzard and published by Interplay.
Do you think there are any fundamental flaws that new devs miss quite frequently ? Im currently in pre-production and am writing my design documents. One of the pillars i have for my game is that every core piece of the game should affect every other core piece of the game. E.g. If i have a cire ability, like the ability to grab/throw something; then it should affect combat, story, and exploration. I have very compelling ways that im going to execute on this. Before i go through all this effort, is there anything with with process that i might be missing that would be a large setback in the future other than feature creep?
No, that idea sounds compelling, and you have identified one of the biggest mistakes that new (and many experienced) devs make, which is ever-increased scope. As long as you watch your content to make sure throwing is being used frequently AND is making the game fun (a tough and subjective thing to do), you'll be fine.
@@CainOnGames even with your response I managed to think about something new about my game. The frequency at which my core mechanics are used should be often if they're going to be added. Really appreciate the reply 😊. Thanks a lot 🙏🏾.
I can believe that some things are genetic that we end up expressing no matter what. I found out I was from an affair at 40 years old, and I have so much in common with my biological paternal family.
Hi Timothy, I want to thank you for all the knowledge you share, and I want to ask you this: When you are in the creative process, what percentage of the decisions are for you, and what percentage are for other people?
In my early days, it was 100/0 (me/them). Now it's 80/20, maybe 70/30. Bear in mind that I don't make ALL the creative decisions in my games made with teams.
@@CainOnGames Hey, thanks for answering! What percentage do you think is best for you and the work? It's a topic that interests me a lot, I read the book "The Creative Act" by Rick Rubin and it really changed my life :)
I have a question - You mentioned that when working in Carbine (IIRC) you met a designer who thought designer job is to kill the player. Does this person happens to work in FromSoftware ? Because their games reaaally took this design philosophy to the heart ( ofc, much more than just that, but this is definietly one of core ideas in some of their games ).
I heard that professional writers are not afraid about someone stealing their ideas - but why? Can a person feel frightened to be a DM and tell stories because of that?
I don't really have that information. I didn't do any studies on it, and aside from some anecdotes about carpal tunnel or standing desks, I have nothing definitive to say.
"Not very clean, might lick things, will go to the bathroom in public..." Yeah, sounds like your average fallout fan. Just kidding, happy friday everyone.
I think it's mostly talking. Rhetoric, flow of syntax, stuff like that. It really is like public speaking. I don't think it's merely your genes though. I'm sure they are great genes, but I also think your mom was a good teacher in sitting down and explaining things to you and your dad was a good teacher just by you witnessing him talk to people so easily. That's all speech too, after all.
I know this is off-topic, but one thing you said triggered this thought in me: "The role of a DM is not to kill the player, but to tell a story". A game like Elden Ring or DOOM is there to kill the player. A game like BG3 is there to tell a story. Once I figured out that dialog skill checks in BG3 are not there to kill my party (or deny my party something) but to select a path in the story I became much less concerned about what might happen if I fail a skill check, and much more trusting in the game.
@@eleos-7845 That's not quite so! In BG3, the game is the DM and the DM decides the story. It's more that failing a check will have an alternative path in your story that's just that: alternative. Not lesser, and not certain death.
"Elden Ring [...] is there to kill the player" is true, but that doesn't preclude it from telling a story. It doesn't prevent (2016) DOOM from telling a story either, scant as it may be. They use death to keep the gameplay engaging and add stakes to the "gameplay narrative". The souls games in particular really exploit the tension that arises from death having consequences in moment-to-moment gameplay. But also, they weave into the narrative the fact that the player will die and then "revive". In all of these games the player character is _some_ flavor of immortal creature: in Demons Souls you're a disembodied soul, in Dark Souls you're undead, in Bloodborne you're caught in a dream, in Sekiro you're blessed/cursed with divine inmortality, and in Elden Ring you're "given life by grace" (i.e. undead). They all start with the player character being resurrected or being killed and then revived. And in Demons and Dark Souls the enemies are also undead, so they revive when you do
@@lopa-u9fYou seem quite sure of yourself. If it was learned, I must have learned it very quickly when I was very young. There wasn’t much opportunity to observe later.
It seems the solution to releasing your autobiography is to release it as an audiobook that you narrate. I'm sure many of your viewers would love that
yep
Nah, it has to be an RPG...
I DM a lot. And what helped me is reading tons of Mythology stories (from any nation), and learning to speak publicly. Take drama classes, or volunteer at your local playhouse for a part, etc. Learning to project your voice is a really good lesson.
I used struggle with writing, it turned out that I was doing it in a way that didn't suit me, I was doing what I'd been told to do, plan ahead and all that sort of thing. When I stopped planning and instead just let my imagination run wild it made a huge difference.
Sometimes the "right way" of doing things doesn't work for everyone, so if you're ever struggling with any artistic endeavour try doing it differently, try doing it wrongly.
Exactly how I got into creative writing, too. Once I started ignoring the rules I'd been taught, I started actually having fun with it.
As someone who works in a grocery store, I think I speak for most of us when I say I wish more people had the same reservations about bringing their dogs as your mom.
Tim, I’m a recent college grad and working musician. I’m have had such a hard time finding creative inspiration in life recently, but your videos always leave me feeling hopeful and like I can do more in life. So, thank you so much for all you do and have done!
Being a good storyteller is also a lot about being really into (or at least seeming to be) what you're talking about, which is you!
Great vid.
Tim would be a perfect boss at work. Intelligent, charismatic, polite & good person.
And an effective communicator, too.
Explaining things to kids is so important. A lot of people will assume children won’t get it anyway and tell them to not do something without explaining why. Then kids will often do it anyway (sometimes secretly) until they find out (often in an unfortunate way) why it wasn’t a good idea
Your mom sounds like an amazing parent. My dad was like that, though not all the way, but he did teach me to question things, learn about stuff I don't know about, wonder about how things work and why things are the way they are and for that I will be forever grateful. I've seen that a lot if not most people lack that interest in knowledge and self improvement and that's incredibly sad.
This is the best "morning coffee talk" type of content. Startalk for software devs.
I’m from wales Tim and you don’t sound too Welshy, you actually sound really well spoken.
I think it’s how well your speaking flows, you rarely take long pauses but it never feels like you don’t stop.
Funny thing -- even in my writing courses taught by people who had no point of reference about games, it would *still* get brought up that being a GM for a pen and paper campaign is one of the most useful way of exercising creative writing muscles.
This is... absolutely the opposite of the truth. DnD players should stay far *far* away from writing. Writing is not something you can feel, it's not something you have "natural talent" at and just so happen to be able to do.
It requires extension education and immersion. It's why post-2012 the writing quality in games suddenly massively dropped.
What your friends tolerate is the opposite of a well crafted and intentionally created story. Stories are not created beginning, middle, end. Stories are infinitely more complex than that. Plot, setting, archetypes, peaks, climaxes, lulls, relatable characters, etc. etc. - if you do not know each technique inside and out, you're comparable to a child in this field.
Do you really believe the average GM could create Half Life 1 or Max Payne? Of course not.
@@SyndicateOperative The original poster was obviously already being taught creative writing, otherwise his post would make no sense. The teacher was saying it's a good way to practice skills they already learned as a way to expand those skills.
And honestly writing is not about an innate talent, and often not really about training. It's about practice. If you write and write and write you will get better. Many people will never reach professional standards, but that's the same in any creative field. There are people that just can't do it at all. But like anything else practice is the best lesson. It's why so many authors start as copy writers for ad agencies and many journalists start at local papers and build their skills.
This is the thing I most worry about with AI. I don't think it's going to write masterpieces. I do think it will replace the entry level jobs that are so valuable to learning how to write one.
@SyndicateOperative I agree with your sentiment that D&D isn't the creative writing tool some people think it is. Primarily because of the number of DMs out there that should have just written a book instead of manipulating their friends into being the puppets of the story they had already crafted in their minds.
However, the educational stuff you talk about as a requisite for writing good stories is wildly overrated.
@@PrettyGuardian To be fair isnt being creative kind of just manipulating people into being the puppets of the story you have crafted in your mind
This phenomenon that you were exploring in this video is why I want you to make a video about chocolate instead of asking me to read your blog.
We celebrate people who are coincidentally good at telling a story through words because those people are rare.
That shirt is fantastic! Love the Gorn and Orion dancers and the Horga'hn statute is a great touch!
While learning English, in one class the teacher taught us the expression "the gift of gab" and I thought I'd never get to use it, but that's 100% Tim (complimentary). I could hear him talk all day honestly
Your mom seems like an amazing person and mother !
She was! And I am embarrassed sometimes at how long it took me to see that about her. To me, she was Mom, and aren't all Moms like her?
Not being able to pronounce the r sound is one of the most common speech impediments in English, it's called rhotacism. I have a Welsh accent, but there are many, and some of them substitute the r sound for a tapped r, like a rolled r but shorter. Other languages and accents don't have the r sound, so immigrants sometimes won't pronounce the r, they can't even hear the difference between light and right, head and red, or whale and rail. It's not very noticeable, but when paying attention I can still hear Tim substituting the r sound.
Whether you're quoting your "dry" written material, or speaking off the top of your head, you do so much more than simply recite the material.
Just adding the sound of you telling the stories gets you 90% there. You're very active and animated in your speech. And your pacing is great. Adding the visual aspect, you're animated and lively, lots of good communication happening in your facial expressions, your gesticulation, etc.
The fact that simply switching to a written transcript of the same material makes it "dry" is incredible if you think about it.
Face to face human communication is so valuable.
Wow thanks for the whole video! Perfect pronunciation of my name “Arda” btw lol
Was recently talking to a friend of yours, Matt, at a game dev meet up in Seattle. Your name came up and my immediate take was, "I really wish there were more channels like his."
I do too!
Each of your videos is its own little story filled with wisdom and wit, thanks for that Tim 👍
just like in science to be a great artist, in this case a writer, besides being creative and practicing, we need also to study the art, literature, its history, those who came before us, technique, the subject matter of our work, etc.
You're also really good at this kind of story telling too. In another life, you are one of the greatest professors in the country at some University. But University of RUclips is probably better for society at the moment, so Im thankful to have you.
This was very interesting! Way different than the answers I give when asked the same question, personally I think my comfort with Storytelling tends to come from the sheer amount of awesome storytellers who's media I interact with. Just when it comes to videogames alone there's: You, Fumito Ueda, Joe Staten, Ted Peterson, Yukio Futatsugi, and so so many others! With that said, I have also been the designated GM of every d&d game for the last 6 years so I'm sure that plays a part as well lmao
Question for Fun Friday (next week perhaps): do you have any funny stories with Leonard or other people while working on Fallout, Arcanum, Outer Worlds, etcetera ?
I played some 4E about 10 years ago but never got the chance to be a DM, haven't had the chance to play any since then but the idea of DMing seems really fun
Thank you Tim for all the wonderful, free advice. I've become a better DM because of it. :)
With regards to storytelling versus writing a book, I've noticed a few things. Both have important pieces: terminology, word pacing, tonality, and evocation. How you _express_ these in both mediums is very different, and can be difficult to explain the _how_ to someone who is very used to one (such as oral storytelling) and not the other. With speaking, you have inflection, tonality, timing, pitch, and so many other tools at your disposal that you simply don't have with the written word, so you have to substitute those somehow with punctuation, word order, sentence length, and even word choice to produce that same inflection and tonality. There are also significantly more grammar rules for written English that can make your literature read choppy, confusing, or outright insane to a reader, while it would be perfectly fine spoken aloud. It takes some practice, with reading for references (both informational and more recreational) and actually writing for practice and refinement.
I'm sure it's something you could get the hang of with enough practice, Tim. You've already demonstrated you pick things up quickly, have a sharp mind, and an interest in learning new things. Whether you want to invest the time is another matter entirely! Best of luck with your memoir either way. If writing it yourself sounds like too much of a hassle, you can always record you reading it aloud or sharing orally, and someone else transcribing it and editing it down.
While we can only go to speech therapy when we have speech impediments, we can do vocal training to help us pronounce words better. Just going through one session to find any words that we pronounce 'in a weird way' is already beneficial.
Hi tim, i know this is completely unrelated to this videos topic but i just want to say i finished fallout 1 for the first time!
charming video
Friday Fun Day video question/idea:
Have you ever watched a movie or show and thought "That would make a fun game"? If so, which shows/movies would you do?
Love watching your videos & look forward to many more - thanks Tim!
That's a good question. I will have to think about it, because I remember two movies that I thought "that would make a good game but I don't want to make it".
Audiobook, Tim. Audiobook.
Everyone here, I'm sure, would love to have your book read by yours truly.
Some good parenting advice here. Sounds like you had a great mom!
"Good natured" perk!
I told good stories before,
But this new game I'm working on,
I find myself ignoring the story and just building
gameplay systems. I intend to tell a story
later in development, but we're just not there yet.
Sometimes its best to build a gameplay system based on the story, and sometimes a gameplay system is conducive to a good story. I wish you luck.
There's a space themed youtube creator called Isaac Arthur. He seems to speak with a speech impediment similar to what you described.
I had to restart this twice as I was too distracted by that fantastic shirt.
(now to find one that isn't sold by an AI scraper)
Oh my god, that r sound! I loved it! ❤
Writing is more difficult than oratory because you have to cram more meaning into fewer words. Good writing is information dense. This might be why your stories are better as spoken word.
Sometimes when I hear a nugget of Tim's amazing wisdom I wonder to myself: is that his years in the game industry talking now -- or his +4 Belt of Universal Game Mastery he bamboozled from that wizard all those years ago?
(psst…it’s the belt)
How I wish I'd had a mother like yours. Mine would just yell if I did something wrong. Didn't do my communication skills any good, and I am indeed not a great oral storyteller these days. Might partly explain why I got into animation, because I feel I can at least do visual storytelling decently well.
Our parents also didn't spank. They talked to us like patient loving human beings. Worked great!
That's a pretty badass shirt, gotta admit.
I think you can be a good writer Tim. It's just about writing everyday and that's the hard part. When one's a good storyteller orally, one has the essence. We talk and communicate orally everyday so we don't really think of it as practicing but it really is a means of refining our mode of communication.
Forgive me for being negative, but it is absolutely not just about "writing everyday". Good writing is infinitely more complex than that. I'm saying this as someone educated in both writing and programming, writing is infinitely more complex.
Writing is one of the skills you can only improve with the more you learn. There is an absolute wealth of books available to learn from, and I highly recommend doing so.
I do agree that writing more regularly would help Tim immensely in this regard, and it's also worth that not just writing, but also reading, is important. Having reference for what a well-written story looks and feels like, as well as bad ones, helps immensely with being able to write well, and can have a significant influence on style. I imagine Tim already reads quite a bit considering some of his other interests he speaks about in videos, but it's worth mentioning.
Good guy Tim, avoiding the hard Rs since he was a kid.
I have just started playing Arcanum because of your channel. I was reading the manual and I was imagining you narrating the intro. That gave me the thought it would be cool to hear you read the opening of the manual and maybe explore some lore or making of the manual. Possibly for other manuals from your other games.
The real answer is to start writing stories until they get good
And that way we need you to make another fallout 😂😂😂😭😭😭😂😂😂
Hey Tim, I've been watching your videos for a very long time now. I have no idea if you have talked about it but would you like there to be a modern remake of fallout one and would you work on it?
Thoughts On A Fallout Remake
ruclips.net/video/hUrNahAr5ho/видео.html
Would I Work On Fallout Again?
ruclips.net/video/c21OGTOoxso/видео.html
apparently Sokrates was hesitant to embrace writing because he thought people would lose their wit if oral storytelling didn't require them to constantly use their brains or whatever. just thought of it while watching this hah.
If your writing style and speaking style are very similar, then the reason it may come of to some as "dry" might have everything to do with inflection and tone. You are very expressive when speaking, but imagine if your words were just being spoken through Microsoft Sam.
I was waiting to see if you'd mention what was on your shirt. Are those goblins or The Hulk's family or what?
It’s Orions and some Gorn. It’s a Star Trek Hawaiian shirt. Or should that be a Risan shirt?
@@CainOnGames I know questions are normally reserved for members but I have to ask where that shirt came from!
@@theshippingforecast539Questions only from members? That’s not true. Did someone tell you that?
Anyway, the shirt was a gift from someone at Cryptic Studios.
@@CainOnGames I think I may have just misunderstood the system actually, thats on me! Thanks for the tip, love the videos!
hey tim! i was wondering what interplay games you didn’t work on that you enjoyed or have positive memories surrounding. That’s all, big fan of the studio even outside of fallout so i would love to know. thanks!
I liked Bard's Tale, especially BT2, and also Out of This World, Alone in the Dark, and Descent. Also Lost Vikings, which was made at Blizzard and published by Interplay.
Is that a Star Trek TOS shirt? Orion hula girls and Gorn fire dancers? 😱
It is!
@@CainOnGames My partner now has a new item to hunt down/create for me! 😆
Do you think there are any fundamental flaws that new devs miss quite frequently ? Im currently in pre-production and am writing my design documents. One of the pillars i have for my game is that every core piece of the game should affect every other core piece of the game. E.g. If i have a cire ability, like the ability to grab/throw something; then it should affect combat, story, and exploration. I have very compelling ways that im going to execute on this. Before i go through all this effort, is there anything with with process that i might be missing that would be a large setback in the future other than feature creep?
No, that idea sounds compelling, and you have identified one of the biggest mistakes that new (and many experienced) devs make, which is ever-increased scope. As long as you watch your content to make sure throwing is being used frequently AND is making the game fun (a tough and subjective thing to do), you'll be fine.
@@CainOnGames even with your response I managed to think about something new about my game. The frequency at which my core mechanics are used should be often if they're going to be added. Really appreciate the reply 😊. Thanks a lot 🙏🏾.
I used to be a good storyteller but somehow I lost the ability. I constantly find myself telling all the irrelevant details that bog the story down.
You would be a great dungeon master :)
Memoir might work better as an audiobook then (:
I can believe that some things are genetic that we end up expressing no matter what. I found out I was from an affair at 40 years old, and I have so much in common with my biological paternal family.
Hi Timothy, I want to thank you for all the knowledge you share, and I want to ask you this: When you are in the creative process, what percentage of the decisions are for you, and what percentage are for other people?
In my early days, it was 100/0 (me/them). Now it's 80/20, maybe 70/30.
Bear in mind that I don't make ALL the creative decisions in my games made with teams.
@@CainOnGames Hey, thanks for answering! What percentage do you think is best for you and the work? It's a topic that interests me a lot, I read the book "The Creative Act" by Rick Rubin and it really changed my life :)
That's hard to say, but you might like the end of this video:
ruclips.net/video/OGwAez5SNd0/видео.htmlsi=mBxMVVKPgzKMdyDT&t=939
@@CainOnGames "That's a lesson for publishers, not for me" is the best answer you could have given me, thanks for taking the time to respond!!
I have a question - You mentioned that when working in Carbine (IIRC) you met a designer who thought designer job is to kill the player.
Does this person happens to work in FromSoftware ? Because their games reaaally took this design philosophy to the heart ( ofc, much more than just that, but this is definietly one of core ideas in some of their games ).
Serious question, can you make an audio book of your memoir
I heard that professional writers are not afraid about someone stealing their ideas - but why? Can a person feel frightened to be a DM and tell stories because of that?
I don't know. I am neither a professional writer nor am I afraid of people stealing my ideas.
Nice Shirt!
Can you explain what are the most common occupational diseases in the gaming industry?
I don't really have that information. I didn't do any studies on it, and aside from some anecdotes about carpal tunnel or standing desks, I have nothing definitive to say.
Do you write a script for your videos or just note some bullet points? Or 100% "freestyle"?
Hi Tim, do you wake up at 5 AM to give us this daily knowledge nugget??
While I do wake up around 4 or 5am, these videos are scheduled to release
@@CainOnGames well thank you for all of the (scheduled) uploads!
"Not very clean, might lick things, will go to the bathroom in public..." Yeah, sounds like your average fallout fan. Just kidding, happy friday everyone.
How old you wer when your mom start explaining to you?
I think it's mostly talking. Rhetoric, flow of syntax, stuff like that. It really is like public speaking. I don't think it's merely your genes though. I'm sure they are great genes, but I also think your mom was a good teacher in sitting down and explaining things to you and your dad was a good teacher just by you witnessing him talk to people so easily. That's all speech too, after all.
I think you might be mistaking some of your Nurture for your Nature. That's your Choice.
I know this is off-topic, but one thing you said triggered this thought in me:
"The role of a DM is not to kill the player, but to tell a story".
A game like Elden Ring or DOOM is there to kill the player.
A game like BG3 is there to tell a story.
Once I figured out that dialog skill checks in BG3 are not there to kill my party (or deny my party something) but to select a path in the story I became much less concerned about what might happen if I fail a skill check, and much more trusting in the game.
From the way you make it sound, BG3 sounds like a “choose your own adventure” game.
@@eleos-7845 That's not quite so! In BG3, the game is the DM and the DM decides the story.
It's more that failing a check will have an alternative path in your story that's just that: alternative. Not lesser, and not certain death.
@@TimvanderLeeuw My bad, I guess I got a bit confused.
@@eleos-7845 No problem!
"Elden Ring [...] is there to kill the player" is true, but that doesn't preclude it from telling a story. It doesn't prevent (2016) DOOM from telling a story either, scant as it may be. They use death to keep the gameplay engaging and add stakes to the "gameplay narrative". The souls games in particular really exploit the tension that arises from death having consequences in moment-to-moment gameplay.
But also, they weave into the narrative the fact that the player will die and then "revive". In all of these games the player character is _some_ flavor of immortal creature: in Demons Souls you're a disembodied soul, in Dark Souls you're undead, in Bloodborne you're caught in a dream, in Sekiro you're blessed/cursed with divine inmortality, and in Elden Ring you're "given life by grace" (i.e. undead). They all start with the player character being resurrected or being killed and then revived. And in Demons and Dark Souls the enemies are also undead, so they revive when you do
that's not genetics FFS
what is it FFS
@@CainOnGames learned behavior
yes, it's learned behavior
yes, it is
@@lopa-u9fYou seem quite sure of yourself. If it was learned, I must have learned it very quickly when I was very young. There wasn’t much opportunity to observe later.
@@CainOnGames yes
it's amazing, the behavioral development of the brain
the early months, years, are foundational
@@lopa-u9fAnd genetics play no role? Huh.
Your a good orator, not really a good story teller I'd say.