So You Want To Make Games?

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  • Опубликовано: 23 июн 2024
  • I talk about all of the questions you might want to ask yourself before going into the game industry.
    Videos I reference:
    Let's Talk About Ideas: • Let's Talk About Ideas
    School vs. Self-Taught: • School vs. Self-Taught
    Programmer Roles Explained: • Programmer Roles Expla...
    Challenges Facing Game Programmers: • Challenges Facing Game...
    Challenges Facing Game Artists: • Challenges Facing Game...
    Challenges Facing Game Designers: • Challenges Facing Game...
    Five Traits In A Good Producer: • Five Traits In A Good ...
  • ИгрыИгры

Комментарии • 345

  • @JustDaveIsFine
    @JustDaveIsFine 19 дней назад +513

    This is why I went the distance as an indie dev. It's still very difficult development work, it's hard to make things as you want, but you also get the unique opportunity to be completely broke all the time.

    • @YellowKing1986
      @YellowKing1986 19 дней назад +11

      I agree thats the best part of it.

    • @attckDog
      @attckDog 19 дней назад +8

      Doing it for the love of the game lol

    • @VelvetKitsune
      @VelvetKitsune 19 дней назад +33

      Who needs money when you can just eat noodles.

    • @shaneeatmon9534
      @shaneeatmon9534 19 дней назад +21

      A get poor slow scheme

    • @tehf00n
      @tehf00n 19 дней назад +25

      I've been all-indie but as a freelancer for 14 years. I wish I had gone triple A now. Why? Because of all the indie people I've worked with, only 3 projects went to completion in 14 years. It didn't much matter to me at the time because I got paid, but now I think of all the titles I could have on my resume which don't exist, the portfolio work I don't have because I cannot show the results and nobody looks at code. It's been rough. Now I've started my own studio.

  • @MortismalGaming
    @MortismalGaming 19 дней назад +150

    Thanks for the shout out Tim! To the topic of your video, I'd say being in an industry adjacent place can be really fulfilling! I love playing and reviewing games but I know that actually trying to make them and engaging with teams and company structures would quickly turn it into something that would feel too much like work to me and I'd start to resent it which would definitely kill the passion for me.

    • @al_my_pal
      @al_my_pal 19 дней назад +4

      I'm also a fan of your channel, I heard Tim shout you out and I was like "oh damn!" Hell yeah man!! 👍

    • @cerisskies
      @cerisskies 19 дней назад +1

      Def checking out your channel from this video

    • @ingframin
      @ingframin 19 дней назад +2

      Indeed, corporate structure is what drove me to go back to university. Being in meetings with projects managers, PLM and procurement managers can suck out any life energy from your soul.

    • @mandisaw
      @mandisaw 18 дней назад +2

      Hey, it's Mortym! You 100% all the games I don't have time for LOL

  • @metarenegade
    @metarenegade 19 дней назад +136

    Tim always goes hard. I was fully expecting this video to be 5 seconds long.
    "Hi, everyone, it's me, Tim. Make a demo. Bye!"

    • @benb8336
      @benb8336 19 дней назад +7

      Making a demo came to my mind right away haha

  • @lhfirex
    @lhfirex 19 дней назад +46

    Now we just need a point and click adventure game about getting into the gaming industry called So You Want To Make Games in the style of King's Quest 1: So You Want To Be A Hero.

    • @wesss9353
      @wesss9353 19 дней назад +2

      You are a hero and have to leave

    • @joshstevens2779
      @joshstevens2779 18 дней назад +2

      Nitpick: "So you want to be a hero" was the tagline for Quest for Glory, not King's Quest

    • @MrAlus3
      @MrAlus3 6 дней назад +2

      It exists, it's called The Beginner's Guide

  • @WastelandChef
    @WastelandChef 19 дней назад +135

    Worked in the game industry and the emphasis of pleasing shareholders over actually creating fun products is a reality that may be hard to swallow for newcomers with a real passion for games 😅

    • @LakevusParadice
      @LakevusParadice 19 дней назад

      Ha. To bad these people are so short sighted and dumb that the only way TO please shareholders is to actually make good products and make actual money.
      Whoever thought simplifying and shilling out everything for short term profits is the biggest idiot ever

    • @Redfrog1011
      @Redfrog1011 19 дней назад +3

      @@secondarylogin642
      Exactly it’s that pessimistic attitude that ruins all products

    • @Anubis1101
      @Anubis1101 19 дней назад +7

      ​@@secondarylogin642it's not always a viable option, based on many factors like where they live, or the income they need.
      Especially right now, when the tech industry is letting so many people go.

    • @mandisaw
      @mandisaw 18 дней назад +7

      @@secondarylogin642 Privately-held companies also have investors, they are just not traded on public markets. You still have exactly the same pressures to push the line up, and if anything, you have less transparency / regulation on how you make that happen. Not sure where this myth came from that only public companies are money-chasers. Private equity is a whole thing.

    • @valeriebasta7983
      @valeriebasta7983 17 дней назад +1

      ​@@secondarylogin642dawg, most are publicly traded. Idk what about his comment triggered you enough to minimize his statement or the same complaint that the majority of us customers have, but yea its not as simple as "don't work for publicly traded companies then", wish it was though. I'd love there to be more companies like larian.

  • @Luke-yx5ve
    @Luke-yx5ve 19 дней назад +23

    I'm a cabinet maker but I feel like I'm still learning stuff that relates to me watching all these videos

  • @Enjoyurble
    @Enjoyurble 19 дней назад +47

    Game Publishers knocking outside your door dressed like Elsa from Frozen:
    Do you wanna build a MOOOOOOOOBA?

    • @titos2k
      @titos2k 18 дней назад +1

      that was anna

    • @mdd4296
      @mdd4296 15 дней назад +1

      It's battle royale now

    • @Olpyhon
      @Olpyhon 6 дней назад

      @@mdd4296 nope its live service game now

    • @cristianejade
      @cristianejade 3 дня назад

      haaaahahahahahaha

  • @jones81381
    @jones81381 19 дней назад +66

    You’ve mentioned in several videos that you’ve never done indie dev work. Do you have noncompete agreements that would prevent you from developing small indie titles? If not, have you considered doing a couple small indie projects, maybe on some of the more niche ideas you’ve had that traditional studios won’t greenlight or maybe even just so you can see that side of the industry?

    • @josephwhittaker2065
      @josephwhittaker2065 19 дней назад +14

      Non-compete agreements have been banned by the FTC recently.

    • @CainOnGames
      @CainOnGames  19 дней назад +78

      I don’t have any noncompete agreements, and I’ve made little games on my own. I just never finish them.
      Coding Toys (Insomnia Edition)
      ruclips.net/video/mHMFG8uvOb0/видео.html

    • @JustDaveIsFine
      @JustDaveIsFine 19 дней назад +71

      @@CainOnGames Made indie games but never finish them? I mean that sounds like a true indie dev to me.

    • @The8bitbeard
      @The8bitbeard 19 дней назад +24

      ​@@JustDaveIsFineOne of us! One of us!

    • @Alexander_Grant
      @Alexander_Grant 19 дней назад +4

      @@CainOnGames Wow, I do as well with indie development as a prolific developer. Guess I must be doing pretty good.

  • @BrandonMcBarrettFace
    @BrandonMcBarrettFace 19 дней назад +12

    Not sure why but your consistency with the introduction of your videos is really nice. At this point I think it cues me into a good mindset subconsciously and helps me tune out other noise.
    This was a great video, thank you!

  • @foundyif
    @foundyif 19 дней назад +13

    I loved video games in middle school and high school and was absolutely convinced the games industry was my future. I had so many ideas and planned out which colleges I wanted to go to and studios I wanted to work for…
    Took my first comp sci class in my junior year of high school and realized it was NOT for me. Hated nearly every second of it from the first print line. Never have been an artist either and began to despair.
    I realized I didn’t actually want to make games - I had ideas for games I wanted to PLAY, and just imagined myself telling other people to make the games for me.
    Luckily around that time I found philosophy and realized not only was I super passionate about it, but was good at it. Finishing my degree now and have won some undergrad awards for philosophy papers and my professors are encouraging me to pursue the academy.
    I still love video games, especially CRPGS. I’d still like someday to maybe try and make a little indie game for myself, but I’ll have to teach myself some coding and how to draw.
    I really appreciate this video though. The important thing for me was learning that liking video games and wanting new, original, good video games, is not the same as wanting to be a developer. I’m happier being a consumer and player and accept that. :)

    • @keatonwastaken
      @keatonwastaken 16 дней назад +1

      I mean, game development is not only about code, you can do plenty of work with no coding required.
      Not trying to change your mind or anything lol, but that's just how I also felt but realized that my desire was not about the coding aspect of game making but the creative part.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies День назад

      I'm glad you found your true passion :)

  • @tepid7422
    @tepid7422 19 дней назад +10

    I like that Tim gets asked the same question over and over and despite his probable annoyance at the questioning, he still takes time to find new things to talk about when it comes up so that people still get an answer.

  • @Wicc3R1
    @Wicc3R1 19 дней назад +17

    I'm "self taught" mechanic for 20 years now, but did all the paper stuff later in my career to get certificates. I tend to do game modding etc on my freetime a hobby. But recently my body is starting to fail so ihave been thinking about switching to computer side as a mainwork and mechanic stuff backdown as a hobby as it were when i was still young 😅

    • @Dextrostat
      @Dextrostat 19 дней назад +2

      I'd recommend going the normal SWE route as games is kinda hard to get into from what I've heard. Possible, but pretty competitive and tough on your mind as some companies are pretty intense with hours. So burnout is pretty common.

    • @mandisaw
      @mandisaw 18 дней назад +4

      Depending what type of mechanic you are, you could look into hybrid work. Everything from cars to washing machines has a computer in it now, and they sorely need folks who are equally facile with a drill as with diagnostic software. Let the young'uns do the heavy lifting, but you can move up while retaining the seniority that comes with experience.

  • @emirwattabor6991
    @emirwattabor6991 19 дней назад +9

    I needed this. I think I can go into the game industry seriously. I don't have many strong skills that are desired in the industry yet, but I'm still young, learning programming and writing. I think I enjoy working in a team, going with the flow and communicating over big projects. I think as much as I enjoy games as a hobby, I'd even moreso love to make it my career.
    Honestly, more than anything, I simply can't come up with any other industry that fits me better. I've loved games and game design my whole life (though who doesn't!), I have a deep interest in the worlds of art, design, technology, and finance, and I deeply value leaving a mark on this world through the act of creation. I know it can be a cynical and soul crushing industry on the inside, but what isn't? At the end of the day, I have to pay the bills somehow.

    • @tehf00n
      @tehf00n 19 дней назад +5

      I wanted to be a game developer from 1983 onwards. I never attempted it because back then making games wasn't as easy as it is today. Also my school life was turbulent. Long story short, I became an IT guy, network engineer, database manager and tutor and fell into web development. From there I learned Flash and how to code with PHP and Actionscript. This got me into the games industry using Scaleform to make user interfaces.
      I was 33 when I decided to get into game development. It's never too late.
      My one piece of advice. Specialise in something that won't be decimated by A.I. in 5-10 years. Even if AI will take over, specialise anyway.

    • @aaron6290
      @aaron6290 19 дней назад

      @@tehf00ngreat story, thank you for sharing! But one question, what could be something that I can specialize in that won’t be eliminated by AI in the game industry? I am working at being a concept artist but AI might make it redundant later

    • @tehf00n
      @tehf00n 19 дней назад +4

      @@aaron6290 I'm already seeing the effect on my concept artist friends who are moving away from that and learning more technical elements to subsidise the time between commissions. However it's not stopping them. It's hard to say exactly which parts A.I. will take over completely. Likely none of them and some human element will always be needed. One specific trait I've noticed which stands out as something A.I. will have trouble with for a long time is culturalism in it's dialectical states. Meaning that depending where you live, how you live, there might be something as important as a smell or a common element that is specifically and intrinsically linked to a culture. Like the smell of black hair being straightened by hair straighteners. Or an idiosyncracy that is common to the people in an area. Those things an A.I. doesn't pick up on. So when writing storylines, or dialogue, this is where a human element will always beat out the A.I. interpretation. Which I believe leaves narrative writing and cinematically sequenced art in the realm of humans for a long time to come.

  • @tehf00n
    @tehf00n 19 дней назад +22

    I've been making games since 2010. Focusing on Unreal Engine.
    I once heard the best question in all of Game Dev.
    "Why did you want to become a game developer?"
    and the perfect answer was.....
    "It seemed like a good idea at the time".

  • @Broski_Nation
    @Broski_Nation 19 дней назад +21

    Another question to ask yourself,
    " Can you handle the flucuations in body hygine? Especially during crunch!"😂😅

    • @bellybutthole69
      @bellybutthole69 19 дней назад

      industry is changing. Crunch is less of a thing ( depending where you work of course ). Other workers will complain if ppl smell, and I can imagine HR rolling their eyes for having to send an email to everybody haha.

    • @aNerdNamedJames
      @aNerdNamedJames 19 дней назад +6

      One of the industries where not having a sense of smell is a legit advantage.

  • @ConfusedDesigner2171
    @ConfusedDesigner2171 19 дней назад +17

    When I started looking at how to get into the game industry a lot of developers told me that if I liked playing games, I shouldn't make games, I didn't get it at the time, I was very young, like 14yo or so, but now I've realized why they told me that and it's the best piece of advice I've ever received, because now I see a lot of newcomers that love playing games getting really, really frustrated, they think they'll play all day long and have fun and things will be easy and smooth, but then reality hits them, and it hits them really hard, I've seen a lot of people quit because of that
    I don't get why so many people stopped giving that advice, perhaps because it is poorly phrased, it should be something like "you won't be playing much if you get into the game industry", but it's not as harsh, and I think that particular advice needs to be really rough.

    • @mandisaw
      @mandisaw 18 дней назад +4

      The advice still comes, but more generally, as "don't make your hobby your career". Unfortunately, there's been counter-advice, "if you love what you do, you'll never work a day in your life". Sometimes you do enjoy your work, even revel in how much you've made someone's life easier/better by what you do. But they pay people because sometimes, it's not so fun or enjoyable. Games are no different in that respect. Even if you were to take out all the particular BS of the games industry, no job is literally fun every day, that's just not realistic.

  • @Adamthegeek70
    @Adamthegeek70 18 дней назад +5

    Long long ago, I sent Piers Anthony a letter asking him how to be an author. His reply was just do it... it was a form letter printed on a dot matrix printer (high tech at the time) . I never did, I went from that desire, to special effects which I never did , to soldier, to computer programmer. I still sometimes think about writing, I might still do it. I think that advice though.... is just it if you want to do something, just do it and do it till you don't want to do it anymore.

    • @JoshuaRWorkman
      @JoshuaRWorkman 17 дней назад +4

      Just remember that Tolkien was over 35 when he wrote LOTR and Bram Stoker didn't write Dracula until he was 50. That's all the encouragement for not having done any of what I would like to have gotten done and published I need.

  • @decode.666
    @decode.666 19 дней назад +11

    After almost 10 years on Networking, I felt like I needed a change. Was desperate for one, to be honest. I was always angry, moody, always tired, haven't created anything in a long time.
    So, I tried getting into the gaming indursty. Since I can't code to save my life and I have no prior dev experience (only playing ton of games basically), I tried Unreal Engine 5. Made a short FPS demo as a showcase what I could learn by myself in a month. Sent it out to a couple of companies to check it out, hoping to get at least into QA.
    Long story short: After 5 failed attempts and one part-time offer, I'm back in Networking ...
    Well, at least I tried and with my current "special" shifts, I sleep more :D

    • @arcan762
      @arcan762 19 дней назад +1

      What do you mean by "Networking"? Assuming you don't mean computer networking.

    • @decode.666
      @decode.666 19 дней назад

      @@arcan762 Worked 10 years as a Senior Networking Engineer for a large US unnamed company as a part of the global network provider. Remotely configuring sites, poject work and so on. Now it's very similar to that, except I don't support one large customer, but many smaller ones.

    • @Nastara
      @Nastara 19 дней назад +2

      Yeah what does Networking mean in this context?

    • @decode.666
      @decode.666 19 дней назад +2

      @@Nastara That's how we loosely translate the type of work we do. ENG is my secondary language, so ... working with computers, providing/setting up/maintaining/troubleshooting/fixing communication channels for various companies.

    • @arcan762
      @arcan762 19 дней назад

      @@decode.666 Ah, so like IT infrastructure type stuff? Big games companies also have those kinds of people, though they don't work on the actual games themselves. Network programmers are paid well and always in demand in the games industry, and may be a worthwhile transition if you are still interested.

  • @drmprod
    @drmprod 16 дней назад +1

    I just love you, Tim. Thanks for taking the time and effort to make these.

  • @DylanBradRamsey
    @DylanBradRamsey 19 дней назад +1

    Great video to show any one at the beginning steps of looking into getting into a game dev career. Thanks for sharing as always Tim!

  • @MikeGemi
    @MikeGemi 19 дней назад +15

    Ideas come easy turning them into games is a whole different story

  • @diavolojaegar
    @diavolojaegar 5 дней назад +2

    Although I had already planned out my career and ambitions, this video was definitely helpful in assuring what I must do and what certain things I have already learned and will learn on the upcoming future. I know this may not sound as much as it is the same with other people, but I was glad to see this at my recommended at this time where I have mostly declared what I should be doing and will keep on doing until I truly enter this industry.

  • @jones81381
    @jones81381 19 дней назад +99

    Hi, Tim. It’s me, Dave.

    • @Nerfunkal
      @Nerfunkal 19 дней назад +21

      Hi, Dave. It's me, Miles.

    • @nyx8026
      @nyx8026 19 дней назад +14

      @@Nerfunkal Hi, Miles. It's me, Max.

    • @RyanTheRequel
      @RyanTheRequel 19 дней назад +16

      ⁠​⁠@@nyx8026Hi, me. It’s Dave, Tim.

    • @Enjoyurble
      @Enjoyurble 19 дней назад +4

      @@RyanTheRequel It's Hi. Me Dave Tim.

    • @FluffySylveonBoi
      @FluffySylveonBoi 19 дней назад +2

      MY NAME IS ROGER! **snarl**

  • @quinlan24
    @quinlan24 19 дней назад

    Thank you so much for making this video, Tim. I think this will prove to be incredibly useful for many aspiring game developers figuring out what they want to do as they start learning the craft. It's always awesome to get advice from someone who's been in ANY industry for nearly as long as you have.

  • @scroogeydoogeedoo
    @scroogeydoogeedoo 19 дней назад

    great video Tim! and I've read this so many times in other video comments, but its true every time for me too -- your thoughts about a life and an industry that are so different from my own experience somehow apply so well, are so relatable and help me see more clearly! Thanks for making your channel and videos, I hope you continue as long as you like to

  • @thehostwiththemost8752
    @thehostwiththemost8752 15 дней назад

    Thankyou so much for your insight. This is such an underrated channel.

  • @pontus1420
    @pontus1420 19 дней назад +1

    Great video. Thanks, Tim!

  • @cerisskies
    @cerisskies 19 дней назад

    Perfect video
    I like that these are a lot of things that you've more or less said before, but have repackaged in a straight-to-the-point manner.
    I wouldn't see any of this as being blunt, but being honest and manner-of-fact.
    I feel like this is a great video to open seminars, or to show to university kids both at the beginning and at the end of their course

  • @veraxiana9993
    @veraxiana9993 19 дней назад

    Thanks for the video 😊 Honestly even as someone already in the industry I still found this video insightful and thought provoking!

  • @ugib8377
    @ugib8377 19 дней назад

    Thanks for this. I'm toying with the idea of getting into it. These are all great things to consider.

  • @Alfonso222
    @Alfonso222 19 дней назад +23

    I'll chime in as an artist, echoing what Tim has said; I loved being an artist, I loved feeling like I was expressing my ideas. I loved the act of creating art.
    I've been in the industry for about 5 years as a concept artist. Outside of work, I want absolutely NOTHING to do with art. I don't want to talk about it, I don't want to think about it, I don't want to hear others talk about it. That's my job, and when I'm not on my 9-5, I don't want my work to invade my personal life.
    That's just one example, but I think it works. The question you have to ask is, do you want your hobby or your love to become a job? Because I can almost guarantee that once your passion becomes a job, it will not be a passion anymore. You need to know if you want to sacrifice something you love for something you might be good at as a career.

    • @mandisaw
      @mandisaw 18 дней назад +3

      It's much the same with code. How I manage is that my game-dev scratches a different itch from my day-job in enterprise-dev. I get more interesting problems to solve, and can mix in other passions like art/writing/music, game design, and even business & marketing (reading Statista reports is fun, I am a proud weirdo :) I think folks also need to have diversified hobbies - if you only have one hobby, you really can't afford to sacrifice it to the altar of capitalism.

    • @keatonwastaken
      @keatonwastaken 16 дней назад

      To be fair, I don't think it is any better to turn something you're not passionate about into a job, because you'll hate it even more probably.
      At least there is some chance you'll not absolutely despise all your work when it is your passion.

    • @mandisaw
      @mandisaw 15 дней назад

      @@keatonwastaken Passion is a spectrum, and surprisingly malleable. You can absolutely take a job just to pay the bills, in an area/topic that you have no particular interest in. But basic work-ethic will usually kick in, and you'll take pride in the work itself. Plus all the contextual stuff - being able to support yourself/family, good coworkers & managers, even something as simple as a nice spot to eat lunch, or shop/explore before you head home.
      There are a lot of reasons people work at Job A vs B. I would say most of the time, in most fields, passion for the industry or work-product is not all that high on the list.

    • @MagosJCDentonus451
      @MagosJCDentonus451 12 дней назад

      Were you passionate about doing art before or did you just one day decide to learn tools for work?

  • @JacobWashington-zl7tj
    @JacobWashington-zl7tj 19 дней назад +4

    This is truly the ultimate self-reflection. I know that as much as I want to be free and do whatever I want as an indie dev, I know I wouldn't get anything done.
    I am going into my junior year in high school. Last year as a sophomore, my school offered a one month python programming class. By the end the final project was to create a text based game using what we learned. Me, being obsessed with Fallout, made a recreation of Fallout New Vegas in the span of four days. Sure it was certainly a bit of a mess, but it ran, and the people who played it, loved it. Now during the summer I tried to do the same with the original Fallout, a much simpler game to port. I can't even get past making the cave of Vault 13.
    I do worry slightly what this may mean for a future career in gamedev. Great vid as always, Mr. Cain.

    • @mandisaw
      @mandisaw 18 дней назад

      Don't be so hard on yourself :) Focus, follow-through, and self-discipline are all skills that build with practice and maturity. Part of why the general advice is to "start small" is because smaller projects are easier for your brain to "swallow whole", if that makes sense. You could also reach out to your friends (or make new ones!) and practice making games together. You'll (1) be able to keep each other on-task & motivated to finish, and (2) gain valuable experience working together in a team towards a common goal.
      Being an indie isn't something you just wake up one day with all the skills for - I don't think there's anything like that in life, except maybe breathing. And even that often gets a "jump start" with a slap on the back/bottom 😅
      Try not to get frustrated! Keep a notebook (or Google Doc/iNote/etc) with your ideas, progress, failures, lessons-learned, etc and over time you will build the wherewithal to knock out something really spectacular. We all look forward to it :)

  • @radoroman7802
    @radoroman7802 11 дней назад +1

    3:52 “Are you okay with your hobby turning into your job.” I’ve never looked at things like that. Thanks for this piece of wisdom.

  • @graphpaperarchitect
    @graphpaperarchitect 7 дней назад

    This is a great video Thank you!

  • @philbertius
    @philbertius 19 дней назад +2

    I literally just want to make my game. Not convenient for me in terms of prospects or specialization, but it’s honest, and I never tire of filling different roles to make it real.
    I’m probably greedy - not willing to compromise on things that might kill the passion. Though even the “unglamorous” things are motivating to me, and I’m glad to learn anything, or pivot for marketing, etc.
    I think the passion only fades when it’s a waste of time, or against the vision of the game inherently. Like being asked to implement an unnecessary feature to please higher ups.
    Hell, I’m even glad to implement a feature that gets scrapped, because it was an exploration, not a waste of time. But problems that arise from a muddy, cynical or lazy vision are a no-go. Don’t ask me to give it my all for a vision you don’t even believe in.

  • @JavierBonnemaison
    @JavierBonnemaison 19 дней назад

    This is a fantastic video. Thank you.

  • @hoodawg
    @hoodawg 18 дней назад +1

    I find pleasure in playing games, particularly for their art. I often spend an excessive amount of time appreciating the textures, which extends my gameplay beyond the expected "allotted" time. The theme music captivates me as well.

  • @garrenbrooks4778
    @garrenbrooks4778 19 дней назад

    This is solid advice, not just for the Video Game industry but in general. As a Chef I'd offer variations of these same questions to someone wanting to enter the culinary field.
    One thing I think maybe didn't come across enough in the video is, while these are questions to definitely consider at the start, they're not necessarily always questions you have to have an answer for right away. I suspect Tim didn't enter the video game industry because it was his dream to make Grand Slam Bridge, but he ultimately decided the juice was worth the squeeze and it worked out well for him.
    I'd advise a lot of what to consider is whether you personally feel the process of finding your answers is worth the risk of disappointment or failure.

  • @Carcerian
    @Carcerian 19 дней назад

    I was just thinking "This is a big question" seconds before tim said it, lol.
    Great Vid Tim, as always!

  • @rustinpeace7466
    @rustinpeace7466 19 дней назад +31

    I've played and loved video games for 25 years. I always thought I wanted to be a game dev, but looking back I would have been eaten alive. Happy to work a boring 9-5 in insurance software development.

    • @nomad_boreal
      @nomad_boreal 19 дней назад +7

      Tim does make a compelling argument. Are we willing to risk turning the hobby we love into the job we hate?

    • @mandisaw
      @mandisaw 18 дней назад +2

      Be a nights-and-weekend dev. Be a hobbyist. Join game jams. It's really a golden age as far as making & sharing games solo, or in small-teams. Engines help you conserve your precious spare time, and there are so many channels for posting your games for free, or putting them out for sale. I've played games since Ms Pac Man at the arcade, written games since the Amiga, and sold games since Android Gingerbread - kept my day-job in enterprise software *and* my love of making games. Game dev can look like whatever you want it to look like.

  • @wiglord
    @wiglord 16 дней назад

    I work full time in a different industry, but for the past x amount of years I've been fiddling around in unity trying to teach myself different things in order to tackle my dream project. The past year I've been focusing a lot more time on it to try and push something out. Everything I've seen about the industry (both professional and indy) has made me not want to go anywhere near it. I'm happy with my job but I am falling short of being happy with a lot of new games out there so I want to develop my own to follow my passion moreso than a career. With that said, thank you for making this video, I see so many "how to get into video games industry" style youtube videos and none of them raise these important questions about what you actually want out of a career and what the reality is actually like.

  • @joshmapes4311
    @joshmapes4311 16 дней назад

    Thank you for making this! I’m sure it was helpful for people considering this career path.
    I am in the middle of my career and just enjoy consuming games. Sam Cooke- finest human voice I can think of. I love some Sam Cooke. I’m an avid musician myself- but I won’t learn any Sam Cooke songs.
    I’d like them to remain magical to me. I don’t want to see the fretboard when I hear his music, I just want to get lost in it.
    Right now I’m playing the System Shock remake, 2nd play through. I’m letting myself get lost and wander around the station… I don’t want to know how it was made. I couldn’t get lost if I made the roadmap.
    Hats off to you creatives who are willing to give that up because of your passion to create.
    Thanks again, this was a great video.

  • @zackingtut
    @zackingtut 18 дней назад

    Thank you so much for answering my question Tim!. I also want to say your story about how you overcame your color blindness was very inspiring. I have Mild Cerebral Palsy and I was very inspired after listening to your video about having a disability in the game industry.

  • @cyberuser0
    @cyberuser0 5 дней назад

    Great video, but I think the title should be something along the line 'So you want to join the game industry?' more than 'So you want to make games?' because you can work solo and go indie (which you did mention in the video). I love your vids ! Best wishes Tim

  • @poorboyhustle
    @poorboyhustle 19 дней назад

    i have never once in my life cared about videogame development but your perspective keeps it engaging and interesting!

  • @UltraWatzen
    @UltraWatzen 19 дней назад

    Starting off Monday the right way!

  • @rozalindachesebro
    @rozalindachesebro 19 дней назад +3

    I don't know if I want to go into the industry. But I've been playing around with cloning old games (Space Invaders, Flappy Bird, nothing special) in Unity and the moments of brilliance I feel when I solve a problem is really powerful. Tweaking the numbers and variables until I get it to feel *just right* is a very palpable feeling of success. I don't know if I want to make this into a profession, but I'm currently enjoying the process of developing / designing clones of older, simpler games. My current goal is to make something small and original before the end of the summer. This video is excellent food for thought, though!

    • @bellybutthole69
      @bellybutthole69 19 дней назад

      Wish you good luck with the project !
      There is so many paths to get into the industry, and so many disciplines, it's hard to guide people on how to do it. If you enjoy coding, doing mods or your own projects is never a bad idea. The other route is ... school.
      In any case, no matter what you go for, showing that you have a drive to do personal project is always a huge plus.
      When hiring juniors, the attitude might be equally if not more important than the skills for companies.
      You can learn skill. It's way harder to learn motivation and eagerness to learn ( and people skills while we're at it).
      Cheers

  • @r3m1
    @r3m1 19 дней назад +5

    Also, the games industry can be pretty tough. I've met some people who worked in games for years without shipping a single game (cancelled projects), it's pretty disheartening to see years of your work just go to waste. Also, you got to handle your work being criticised, you need thick skin. Many professional games developers move on to other industries after they're been punched in the face several times (not figuratively obviously... although... :)

    • @mandisaw
      @mandisaw 18 дней назад +1

      Talking to folks in pro game-dev circles, it seems like a lot of folks go into it assuming they'll be able to make their ideas a reality, "someday". But whether they're indie or AAA, they can often end up mid-career (or later!) without ever having been in a position to make *their* games. Rather, they're usually making someone else's game as an employee, or even as a studio head doing external contracts, or being limited to what ideas the publishers will back. And yeah, a lot of your portfolio can end up cancelled, and/or under NDA, with not even a decent salary to make up for it... It's why the retention rate is so poor.

    • @r3m1
      @r3m1 17 дней назад +1

      @@mandisaw tbh, I think this is true for all artistic industries (music, film, dance, etc). People are drawn to them through passion and creativity and once they're in, they realise it's an ego driven cutthroat environment where you have to work so hard it becomes a lifestyle rather than a job, and is plagued by frustrating business decisions, indecisive leadership, and subject to the unforgiving side of the hand chops of the market.

    • @mandisaw
      @mandisaw 17 дней назад

      @@r3m1 True, true. Some of the traditional media industries do have more established career ladders for folks to move up the ranks, or at least find a way to shield themselves somewhat from the worst of the BS.
      But you're right, creative industries are still literally business-as-usual, even if the "product" is art. Every generation of would-be professional artists has to learn that.

  • @HisLordsh1p
    @HisLordsh1p 19 дней назад

    You could make a solid flow chart with the questions posed in this video, lol. Awhile ago I decided I wanted to make a game, nothing too crazy just a small point and click adventure game in the style of the old Lucas Arts games from their golden age. Eventually I started working on my backlog for everything I could think of that I would need to do in order to make said game. I think regardless of whatever project you're working on, it could be making a game, writing a book, building a new patio, whatever, the first and most important thing you need to do is to get organized and get your goals and objectives clearly outlined and quantifiable. The problem was when I was much younger and less experienced my goal was just "I want to tell cool stories and maybe make someone's day a bit better after playing my game". A good outcome but lacked a framework. Now all that said and and done, if I could go back in time to young pre-college me and tell him to change his plans, would I? No. Game development and by extension becoming a software engineer and a project manager may be chaotic and difficult at times but it blows sitting around drawing wrenches in auto CAD out of the water. So, moral of the story for my fellow zoomer aspiring game devs, the path of least resistance is boring. Make that game if that's what you're passionate about but have a plan, and have friends to help.

  • @Talis7212
    @Talis7212 7 дней назад

    This is the perfect set of advice for anyone looking to get into any "hobby" driven profession. Personally I love video games too much to work in the industry.. but i'll happily set up a game company if I ever become a multi millionaire

  • @svetlinsvilenov8739
    @svetlinsvilenov8739 18 дней назад

    I worked in a somewhat indie studio for a year (we made everything around the projects, but we had a publisher who funded the games) and yeah, it can be a lot of different work one gets to do if the team is small.
    We still had a mostly structured weekly task list. The studio made mobile puzzle escape room type games, so my weekly tasks usually were to take the level art, make it into a scene, and then implement the gameplay. I got to do plenty of various things - code the interactions, do shader work, sometimes adjust or change parts of the level art, put sounds, playtest to see if the level flow makes sense :)

  • @charlespaquin9474
    @charlespaquin9474 19 дней назад +1

    Hello Tim ! I have two main questions that each could be on there own separate videos.
    The first is about AI tools. Have you tried them ? Personally, everything that is not visuals (Speech, text,coding) is actually decent and i started incorporate it in my job. Have you done so ? In which context ?
    The second one is maybe....controversial ? And i want to preface the question is mainly pushed by curiosity and i mean no ill will. With the recent outrage a few months back about consulting for inclusivity/story in games ( i won't name the games or companies or else it might get toxic) i was wondering if ever used a consulting company for one of your game ? If so, what was the experience ? Was it a choice made by the team or it came from above ?
    Love your vids and have nice day.

  • @BastiaanOlij
    @BastiaanOlij 18 дней назад

    Very good advise Tim, I think a lot of people romanticize game development and often really underestimate the work that goes into making a game and how many people are involved when making high quality AAA level games. Not saying that amazing looking games in the indie scene aren't possible, very much on the contrary, but its not something you'd start your game career at.
    That said, and while I think you mentioned things about it in other videos I don't know the full experience for you here, but for me growing up in the 80ies in Europe, access to information about learning how to make games and access to the tools to do so, wasn't as accessible as it is today.
    Today there is tons of free information online, there are tons of free tools you can teach yourself, often free additions of the same software that is used commercially at bigger studios, etc.
    And while I went the self taught route and thus advocate that, it's not much different if you choose to follow a game development education, there are so many available now and they give you a solid foundation. Though I will say that it takes more than just showing up in class, to become good at what you do.
    So for anyone who decides for themselves that yes, this game dev journey is for me, there really isn't anything stopping you from giving it a go. You just need to want to put in the work, whichever route you decide to take.

  • @johnathondenney7138
    @johnathondenney7138 19 дней назад

    Love this channel. I was wondering if you could go into where you find inspiration for unique mechanics that AREN'T other games. What are a few of your "Eureka!" moments that led to some of your favorite personal design decisions?

    • @CainOnGames
      @CainOnGames  19 дней назад +1

      Have you watched my video on the origin of dumb dialog?
      ruclips.net/video/xBUkdO4IK7w/видео.html

  • @SlouchCouchEXP
    @SlouchCouchEXP 10 дней назад

    i found this at the right time...let me go and ponder a bit.

  • @randomstuffbecause9274
    @randomstuffbecause9274 19 дней назад +2

    Tims reaction to weird usernames is priceless

  • @combo9114
    @combo9114 19 дней назад

    Great advice Tim. Only thing I can think of missing here is about wages. IE: think about how much you can be paid in the role you want.
    SWEs and artists have a vast difference in wages, for example.
    It’s not the MOST important part of the equation, but it is still important.

  • @cerisskies
    @cerisskies 19 дней назад

    Y'know how you said about doing a less industry-focused video on Fridays?
    I'd love to see a general walkthrough of whats on your shelves and in the clearcase behind you.
    Of course can see a lot of Fallout stuff, but would love to hear any annecdotes tied to them!

  • @IGuessIsMe
    @IGuessIsMe 18 дней назад

    Heya, Tim! You touched on a topic that was (heh) topical to my experiences, and I wanted to ask you a question about it. I've worked software QA for 6 years now, and have risen to QA Lead in that time. I've worked on mobile applications, web applications, installable apps, etc doing manual, automated, API you name it. Taught myself JS to work in Node based frameworks, and have a variety of automation frameworks under my belt. I've thought about transitioning to the gaming industry at points, but always stopped myself due to the fear that my skills in software applications wouldn't translate to real-time engines or what have you.
    My dream job growing up was working in games, and I even made a video game as a teenager for a national competition with my friends. I do 3D modelling on the side for my D&D games in tabletop simulator, love level design, have worked for free on a lot of indie projects when I was younger, and have a veritable graveyard of unfinished, pre-alpha hobby projects on my personal Unreal Engine install on my hard drive. I always always wanted to be an artist, but put my dreams on hold to chase (what was to me) a more stable career path (and more lucrative).
    My question is, do you believe my skills in more traditional software QA could translate over into game QA?

  • @sebastercats6123
    @sebastercats6123 7 дней назад

    Came here for game developer advices, and got told to face reality and find myself instead. Top tier advice 👍

  • @martinmallet
    @martinmallet 19 дней назад

    I'm already a product owner and though I would like to be a game producer I do understand that domain knowledge is something HUGE for a PM. As much a modern management doctrine says you can manage anything, knowing the ins and outs of the industry makes a difference.

  • @BakedCanadian
    @BakedCanadian 19 дней назад +1

    Thanks for another great video Tim! Having ADHD, I find myself constantly struggling to get started. I know that I want to work with games and dream of doing indie, but it can be difficult to know where to begin with so many different areas and skills to learn. I wouldn't mind taking the time to develop and learn all of the necessary skills, but with so many areas and directions to choose from I just can't figure out where to start / what to prioratize and end up putting it all off. Do you have any recommendations for a non school starting point that could help start me out on my journey?
    Thanks!

  • @JINORU_
    @JINORU_ 19 дней назад

    Thanks Tim

  • @MusicLyricsMan96
    @MusicLyricsMan96 19 дней назад +4

    Hey Tim! Question I've had for a while: how do you go about content creation pipelines?
    For example for stuff like: enemy AI, puzzles, player weapons, player skills, narrative content, etc
    ...when would you go for: a) a designer-oriented tool in-engine (think a custom window in Unity); b) a designer-oriented tool outside the engine (think FMOD); c) scripting language where designers use API made by programmers.
    This is a topic that truly intrigues me and I'd love to hear your overall thoughts about it.
    Thank you as always, love from Italy ❤️🙏

    • @oleg4966
      @oleg4966 19 дней назад +1

      Posting to watch

    • @CainOnGames
      @CainOnGames  19 дней назад +1

      Have you watched my video on Tools?
      ruclips.net/video/_P4-2Nv_Or8/видео.html
      I also have a video coming up in two weeks on when to code vs when to script.

    • @tehf00n
      @tehf00n 19 дней назад

      I use Unreal Engine so most of the things can be done in engine. I customised the editor and write plugins which means I can take any external program and integrate it with either an SDK or some dll external abuse with a wrapper. But the golden rule on content creation pipelines is speed of workflow. Let's say someone is using Daz to create a character, but the implementation in Unreal is yucky and other artists are having trouble getting their work done on time because they are working around the Daz issues. I already know beforehand that this will cramp the style of more people than it will help unless I get pure Daz content creators. So what I am saying is sometimes it's the people who define the content creation pipeline you use because you hire skillsets and you must adhere to those boundaries unless you want to get into on-site training and slow yourself down. Sometimes that's a good thing because you want to keep up to date, but often it's outside of the scope of the project management. So you deal with it. (this is the case in indie anyway. I don't work AAA because I love games).

  • @nwalsh3
    @nwalsh3 19 дней назад

    Hi Tim, very interesting video. Maybe not what I expected given the title, but very interesting nonetheless. :)
    Taking into account that you said you never did indie dev, do you think that the process from idea to beginning to work on a game is the same? Or what would the indie route start with and the company route start with?

  • @RahmanAli-up4il
    @RahmanAli-up4il 19 дней назад +1

    Mortisimal Gaming is the GOAT of game reviewers. All professional no bs

  • @nomad_boreal
    @nomad_boreal 19 дней назад +1

    I feel like the stars have aligned, because making my first game has long been a dream of mine. And that fervor has only gotten stronger in the past month.
    But yeah. The indie path is pretty much a given for me.

  • @BatiJuampe
    @BatiJuampe 19 дней назад

    Something that I think is important to add is that there's a place to try things, specially when you are starting in the industry.
    There are a lot of companies that give the opportunity to grow "horizontally" wich means that you may be doing 3D art but you want to try being a Concept Artist and that's fine. Or even you can move companies and try different genres that you like or even working in different teams.
    So specially when you are young and want to start, you don't need to know everything right of the bat. There's room to try and get the feeling of things before committing to just one thing.
    Hell I started as an Indie and worked 10 years and now I'm in AAA for 3 and still don't know where am I staying, I'm about to turn 40 and keep learning so much every day, so yes, try to answer this questions but lot of these answers also come from experience. My 2 cents there.

  • @CloudlessStudio
    @CloudlessStudio 19 дней назад

    Kind of random, but I watched Toy Story 2 and I noticed you look a little bit like the Prospector =D Love the videos

  • @TheOneTrueCaius
    @TheOneTrueCaius 19 дней назад

    Thanks for your advice, Tim. Seems this kind of parallels with other positions in the gaming industry such as being a level designer. I'm curious what's the oldest person you've seen break into the industry?

  • @peculiarburrito7726
    @peculiarburrito7726 19 дней назад +10

    Person with academic game development background, that deviated in to Visualization/Offline Rendering, here. It's hard as hell and you don't do it for the money. You bust your ass endlessly, you never stop learning and you work A LOT for free. There ya go. Oh yeah, and the amount of technical knowledge you need to know and the amount of software packages you need to know as well. Also, having the ability to troubleshoot and solve your own technical issues, because IT can't do everything and there's deadlines.
    So, you need to be able to fix a lot of things during production on your own, you need to have an extensive knowledge with a plethora of software packages, you'll be spending 1000's of hours doing probaly the same thing, you'll be in what I call "revision hell" and you're gonna be stressed, a lot. But you do it, because you f*cking love it.

    • @erik9817
      @erik9817 7 дней назад

      Cool, are you talking about Visualization/Offline Rendering? It is one on my options, but not sure I like it enough, I must try I assume.

  • @pmayes00
    @pmayes00 18 дней назад +1

    On my way

  • @Derknomicon
    @Derknomicon 17 дней назад

    I would say take the self taught route and work on a portfolio, test different areas of jobs within the industry that sound interesting towards yourself and try to complete some tasks/projects to add to said portfolio. Being self taught and an indie developer allows you to learn at your own pace and allows for some self reflection and growth in areas you wish to work on without the pressures of being part of a company. Then if you decide you've gained a certain level of experience to show off to players or a company you wish to work for you'll have a portfolio with your accomplished projects and you might have a better idea what area you wish to continue growing in. That or if you want a more structured route that is going to cost you a lot of money, pressure, and anxiety then go to college to learn the basics of code, art, writing, etc. But also be prepared to be self taught along the way because not many colleges offer a "Video Game Developer Degree" and won't be teaching exactly how to make games. They are going to give you the fundamentals and push for taking different courses outside of your goals in order to earn certain credits to get which ever Bachelors Degree you think will land you a job in the industry. Along the way you also have to make sure you maintain a certain GPA or you could get kicked out of which ever college you're studying in, etc. etc. enjoy the student loan debt while potentially regretting the college route.
    Don't make any major decisions without doing proper research and understanding what you might be getting yourself into. Figure out what route would work best for you and try it out. Just understand one route is going to cost you a lot more in finances and mental health.

  • @Ike_of_pyke
    @Ike_of_pyke 19 дней назад

    I'm going from a indie scale , games in that are what was coming out during the late 90s and early 00a that look at home in the ps1/n64 & ps2/gc/Xbox eras , I'm for the director role with some hand in production and leading QA. I'm still working on my first game which is a twist on the n64/gc era Zelda but will possibly put that aside for soemthing closer to the shadow tower games mixed with fnaf , so I'm leaning how to code

  • @archaeologistify
    @archaeologistify 17 дней назад

    I'm programming&designing in construction industry and these are my 2 biggest fears preventing me from pursuing getting to the videogame industry:
    - suddenly being expendable until I get experienced
    - working in art vs. working in primary profession
    I made a mod for Barotrauma and people loved it (~50k subs) which motivated me a lot and working on games is always in the back of my mind.

  • @oninomakigaming
    @oninomakigaming 19 дней назад

    is it possible to be video editor within Game Industry? For example cutting together trailers & highlight reels of games.
    Love your videos.

  • @Ares42
    @Ares42 18 дней назад

    When I was a teenager one of my friends was really into coding. Spending time with him doing his thing made me realize that I enjoy playing games, he enjoys making games. I think a lot of young people who think they wanna work in the industry doesn't really understand that difference, that making games involves many completely different activities from playing them, and it's pretty crucial that you're into doing one of those things.

  • @EdwardElric555
    @EdwardElric555 18 дней назад

    Hi Tim, I've been trying to get into the industry as a programmer for the last 10 years. I feel like I'm on my last chance for so I have a plan for the year going forward:
    - Get the highest grade possible for a Master in Computer Science for Programming
    - Do Networking and Game Jams at the University
    - Continue to make micro games and demos in Unity and Unreal
    - Setup a private company to ship potentially 3 games on Steam, Google Play or Playstation Store
    - Practice Programming interview tests
    Now with all that in mind is that good enough, because I've made demos and I have over 5 years experience in professional programming but I get nothing from job applications because I fear it's not good enough. Like seriously what is considered good enough to even get interviews for Games or the tech industry in general these days.
    Have a nice day.

  • @waffleswafflson3076
    @waffleswafflson3076 11 дней назад

    Listlessly moved through life with no motivation to do anything. im now into my first year of learning to code. Have made a few little VERY rudimentary games. It has ignited a passion in me that makes my life worth living. During my waking hours my thoughts are either how I could get the code to do X, Y or Z. How I could write it in a more efficient way what I can add to the current project that would force me out of my comfort zone with the code to use stuff I've never messed with yet. I've got a history with good SEO. Quite familiar with digital art, ran long format D&D campaigns for years.
    For me its not a matter of if or how or why or can I make it as a game dev; This is the path now. There can be no other path.

  • @asdf-sh8uz
    @asdf-sh8uz 19 дней назад +1

    Hey Tim! Sorry if this has already been asked, but I was wondering if you still play D&D? You've said before that D&D was your first experience with gaming - before Atari - so that got me curious.

  • @RolyPolyGames
    @RolyPolyGames 19 дней назад

    Indie dev experience.
    My worries are getting noticed, getting funding, and finding people to work with me. I'm sure more will come about. A studio owner once told me he found it always easier to make games with other people's money as it was one less worry. So I can understand the appeal of publishers.
    One tidbit I'd add is don't go into games for fame or money. As there are better ways to acquire both.

  • @orlandoviolencestudio8990
    @orlandoviolencestudio8990 12 дней назад

    tks

  • @garryame4008
    @garryame4008 19 дней назад

    I hope that a lot of prospective game developers watch this video. The questions posed here are vital for being able to appropriately navigate the industry

  • @yusam5972
    @yusam5972 12 дней назад

    Hi, Tim. I want to ask how to make a script for an RPG? What format does it use? I am more familiar with TRPG modules(like AD&D stuff). Are they similar?Thanks. :)

  • @Marandal
    @Marandal 19 дней назад

    Uncle Tim's Motivational Monday 🙂

  • @r.g.thesecond
    @r.g.thesecond 19 дней назад

    Hey Tim! What's it like for an old to get a remaster/re-release? Are original creators ever contacted/contracted or is it something entirely in publisher's hands? What has been your experience?

  • @ngmi5574
    @ngmi5574 19 дней назад

    Mortismal Gaming mentioned 🙌🏻

  • @ardaozler631
    @ardaozler631 19 дней назад

    Hi Tim, could we get a video going over how you got to be such a good storyteller(if thats the appropriate term)?

  • @mikehorne4053
    @mikehorne4053 19 дней назад

    Ive wanted to make games since it clicked for me as a kid (around 10) that it was a job that exists. Spent countless hours looking for what part of the process I most enjoyed, and found a deep love for writing, worldbuilding, level design, designing gameplay systems, etc.
    Now I've recently graduated with a BA in Game Design and have been using a website with an alphabetical list of all game companies in the US and slowly working my way through alphabetically looking at each website and applying for any of the jobs that fit.
    All while working as a writer on a couple of large modding projects for the game Mount & Blade Bannerlord and still making stuff in my freetime.
    It'd be torture if I didnt love doing it.

  • @raulbarillaii6080
    @raulbarillaii6080 10 дней назад

    Mortismal is awesome!!

  • @Jaqinta
    @Jaqinta 19 дней назад

    Hello Tim , recently i myself trying to make my own game and for each time while i reach out some point on my coding , my coding layout becomes more complex and barely recognisable. Is there any recomendation you could give about , like how to make your coding layout more simple and understandable ? and also like what you suggest to organize your codes and foldering your codes to make it clear .

    • @CainOnGames
      @CainOnGames  19 дней назад +1

      You might like these two videos:
      ruclips.net/video/Zzo5JTY8zjg/видео.html
      ruclips.net/video/mmt9mB7HAwU/видео.html

  • @sumgue4964
    @sumgue4964 19 дней назад

    2:43 Tim I thought legally you cannot copyright game mechanics? I’ve looked into this myself cuz at one point I was debating if I wanted to try to clone an old game that went by the wayside due to terrible company structure (not because it was a bad game, it has a solid following even almost 30 years later with a very active discord channel…).

    • @CainOnGames
      @CainOnGames  19 дней назад

      You cannot copyright an idea, just the expression of an idea. But people can sue you for any reason. Even if they would lose the case, it will cost you money if you are sued.

  • @alzahelb6053
    @alzahelb6053 3 дня назад

    At the end of the day it's passion, a lot of work and dedication. (Depending of where you wanna work for the passion side...)

  • @TactDB
    @TactDB 19 дней назад +1

    I wish someone told me after learning gamedev that a lot of the magic in games would be gone. It used to be this black box that would do cool things, now everything is just rational. Of course you would use a hash map to store predetermined values alongside a seed value, it makes it easier to debug.

    • @thomasgraham5840
      @thomasgraham5840 19 дней назад +1

      There are still a lot of interesting problems to work out in this space, and a lot of great work to be done. Stuff way outside the box that nobody has thought of yet. It's out there! But it's a very hard road, and not very secure or prestigious.

  • @CBFan5000
    @CBFan5000 19 дней назад

    I'm curious what your thoughts are about the increased corporatizing (if that's the correct word) of the industry and how that should factor into a lot of the things talked about in this very video. Like how even if you do earn a role with a lot of sway in a project that you might still get walked on by shareholders or investors who demand something be done differently for profitability and that you really have no choice but to do even if it's not cohesive with the rest of the project.

  • @adamturner6123
    @adamturner6123 19 дней назад +1

    Mort shout out!

  • @Daealis
    @Daealis 19 дней назад

    The "I have an idea that's going to be big!" is something you see nonstop in software, and in game dev. If only ideas were worth something, every person in software would be a billionaire by now.
    I always have a counterquestion to the people asking how to get their idea developed: This small game studio is five friends. Each of these four people have 10 ideas before they're done with their morning routine. Ideas that are made by people already in the industry, pulling their weight and knowing more about game development than you. So their ideas are likely more viable, considering that they have the knowhow to actually implement the idea, at least partially.
    Now not every idea is a good one, and they know this. If you write the ideas down every day, into a single massive file, you could spend a day at the end of a month, going through it for the good ideas, and maybe even a great idea. 10 ideas per day leaves you with 300 ideas per month. Let's say a quarter of the ideas are good enough to develop into anything, so you pick 75 ideas to look into a bit longer. A tenth of those makes it past a bit longer of a thought, so you now have 7 ideas that could be actionable. Out of those, maybe one is a great idea.
    Their company still only makes one game at a time, and game development even for smaller games takes six months at the very least (and being very optimistic here for simplicity). When it comes time to pick a new game idea, the team of five friends now whip up their notebooks and give their ideas. 6 months with 7 decent ideas each month and maybe one great one each month, that totals 210 actionable decent ideas, and 30 great ones. They pick maybe 20 to make a quick prototype out of, roll another 2-6 to the winning prototype as elements of it, and maybe hold on to one or two ideas they thought had potential. Rinse and repeat. They will never run out of ideas, they will never catch up to the pile of ideas they have, and they each gain more experience from the development of the last game, making them more competent and diverse in their roles.
    What does your idea bring to the company? You wanted them to make your game, so sell it to them now. Why should they trust an outsider, with zero game development experience, that "has an idea", when they just last week went through a list of hundreds of ideas the people in the studio had? It's a hard sell to bring an outsider to a company to begin with, without knowing the dynamics, but then to also split the revenue. You must be able to provide them with some value: Having "an idea" will never be enough.
    Which is why I've said it elsewhere: Make a demo of your game. A vertical slice. If you can't program, now is your time. The tools have never been more accessible. You can find tutorials for almost any game engine, there are countless courses both free and paid. If you can't program - or don't want to - then make the art, and pay for someone on fiver to make your prototype. If you can't do art either, then pay for someone to do the art, and another to make the demo. In the very oversaturated gig job market, you could get a bare-bones demo made for under $500, easily. So if you truly believe your game is worth pursuing, a small investment to showcase this is very much worth your while. It'll be simpler to sell your demo to a publisher or a studio, than just "an idea".

  • @ilovesonic
    @ilovesonic 19 дней назад

    Hey Tim! I wanted to ask how you maintain your enthusiasm about video games after being in the industry so long? I'm a graduate student, and I remember being a bright-eyed little first year MA student, and I'm beginning to feel jaded and pessimistic. So this is more of a question about maintaining enthusiasm in a career over long periods of time!

    • @CainOnGames
      @CainOnGames  19 дней назад

      I'm Naïve And Optimistic
      ruclips.net/video/VgwDZDCaZso/видео.html

  • @scvnthorpe__
    @scvnthorpe__ 19 дней назад

    I'm someone who's programmed with python, ruby, bits of other languages and even dabbled in unreal engine blueprints once and I'm considering delving into Godot and making some simple games with that just to see how to make some features I care about and see whether they play off each other well

  • @daedalos90000
    @daedalos90000 19 дней назад +1

    Hello Tim. Very good video. I myself have been playing video games all my life (I'm 39 now), and my boys dream was working on games.
    But is it a hobby or do I want it to be a job? I'm afraid of the answer really...
    I am currently a project lead in healthcare sector public in Denmark, with 10 mil. $ range budget on my projects, I have 10+ years experience as a project leader and tech consultant.
    Could I run or semi-run a game project with being a project lead from other sectors not related to gaming at all? I know alot of tech, but have no programming experience at all.
    I want to exist on the mid-upper-mid level just below actual manager or boss. There's a company in Denmark, slipgate ironsworks which is cool, and IO interactive. not alot of international companies in Denmark, and I don't want to work outside my country. My options seem limited. Perhaps I'm just better with video games as a big big big hobby of mine and not a job. But I do really like the idea of making a game that ppl enjoy and being part of the proces. Being a creator instead of a consumer.
    Wish you the best, Rasmuse

    • @KeiNovak
      @KeiNovak 19 дней назад +1

      I know I'm not Tim, but let me present some thoughts that may get your gears spinning. Feel free to ignore though.
      Although you may not want to be the boss, with all the pressures of running a team/company, one way you can be a sort of pseudo-boss without those pressures is to be the investor. Games can be super expensive, but they can also not be as expensive as you think. But I'm not talking about a traditional investor, but rather as someone who, with a stable income, can use some of that on his 'big boy hobby' (instead of, idk working on cars or whatever typical hobbies one with some disposable income might do): you can hire a team to work on your idea.
      There are teams out there that are actively for hire. Even AAA studios hire some portions out to third-party teams. They will be responsible for taking your vision and turning it into reality, including the management part, etc. However one thing they can't do is read your mind, so you will need to be able to 'transfer' your vision to them. This can be a lot more work (and a lot more frustrating) than you think... but it would be the same even if you were part of a team. But as a project lead, you should already be very experienced with that.
      You don't even have to leave your country, as you can work with remote personnel. That allows you to cherry-pick those that meet your requirements. You can start with something small and hire a few people on Fiverr to help. But you'll probably end up being a manager and integrator since they are not all one team or even are used to working with one another. You could hire a team off of Fiverr as well, but they are obviously more expensive and may even negate the lower cost advantage typical of Fiverr work.
      One tidbit that I stumbled across in my own endeavors is that you can find reasonably priced (maybe even more so now with the exchange rate being favorable to EU and USD) and very talented creative people in a country called Malaysia (which is near Singapore, though there is another part of Malaysia, called East Malaysia, that is closer to the center of the Indonesian archipelago). Most that do this type of work also speak English, though some are more fluent in Chinese. There are even a few studios that have done high-profile work for AAA studios (like LemonSky for EA's Command & Conquer remaster). Due to that, they may be a bit more pricey than other studios, but you can have more assurance that they have experience and that they'll deliver... assuming they even accept you as a client. However, there are others out there that are probably more than talented enough and priced more reasonably enough to make your boyhood dream of working on games a reality, even if all you do is make and release one game, regardless of its success.