She had two hundred years to clear that rubble. If she moved *one* piece of rubble a day she would have been free within a few years, maybe a decade. The power of the narrative is vast.
Gopher muses about how the overseer might possibly be evil, and then Codsworth flies past wearing a giant bowler hat and drains all of the dramatic tension.. I love these videos. :)
It's not worth $50/$60. Glad I bought it while it was $30. The only DLC that "fits" perfectly into the game is Far Harbor, if you get what I mean. (Although, I absolutely hated it) Nuka World is just awkward and unfinished, yet I loved to be a Raider overlord. Still, there is no reasonable explanation as to why the protagonist would actually become a Raider overlord. And when you decide to kill all the Raiders, well, nothing happens. The slaves don't clean the place up or anything. They don't even remove their collars. Automatron was okay but I think it should've been included in the main game. The other DLCs are just worthless workshop DLCs.
I'm fairly new to your channel, but I've been making fairly quick work of absorbing the content. It's been great fun! I'm glad to see more fallout. you make things really fun. I can't wait to see how you create your vault city.
With all the building options and configurations in this DLC, I think Gopher will be at this for months! I actually found it very overwhelming and I'm not anywhere near as "detail orientated" as Gopher is! I did start putting my settlers in vault suits, but lost track of them because I had so many coming in! But they are happy now.
52:55 You came in here going "Oh, I can just wander anywhere I want, right? I'd like to go and see if there is anything... interesting to go pick up... and inspect, and maybe accidentally drop in my pockets." Frank, you just described every interaction you have had EVER.
I don't ever loot settlements, you can scrap all containers knowing you have made the place tidy and all sorted items are put in the settlement storage. The. You can go to aid, ammo, armor and weapons and take what you want. There are also a few great mods that I think will fit your play through, but I don't remember their names. 1 - removes the constant robot speech trigger so that you have to activate it after the first conversation. 2 - open carry (think that's it) makes it so provisioners have their weapons ready when out in the wasteland instead of them being holstered. Or in robot form, deactivated. 3 - vault tec lights snap to vault parts, adds an angled spotlight that can be turned on corners and edges. Room labels are also snappable. 4 - settler sandboxing, makes settlers wander further and up and down more. That way the vault looks more alive rather than a gathering.
Hey Gopher, when you get stuck building (trust me, you WILL), there is a RUclips channel by the name of Wasteland Dovahkiin, she build an amazing vault and I'd recommend taking a look at her videos, as it gives you some insights to how things work. Anyways, nice video mate, looking forward to seeing the videos pop up!
Oh, I miss Franks massively over thinking everything and his junkaholic ways, nice to have you back in the commonwealth again. "Never get out of the power armor, never get out of the power armor!"
When I first started this vault quest I just plopped the desk down thinking I could move it later. I can... BUT I need to wait for my evil overseer to sleep first because when she's at the desk it's unmovable. Also my GOD there's so much space... I STILL can't think of anyway to utilize it properly.
Gopher, You would probably VERY much enjoy this mod on the nexus. It makes all of the Red Rocket garages into workshops and homes. (/fallout4/mods/10743/?)
A shame that Gopher will miss out the fun of experimentation. As well as the legendary vault suit from this, if for no other reason than you need to embrace the Vault-Tec spirit of screwing over the little guy in order to get it, at least from what I know. You can probably just get it from killing her, but that still doesn't work itself nicely into Frank's character. But looking forward to the vault construction you'll get into Gopher, and I have a suggestion for you. If you still happen to have any of that security armor from Covenant (Settlement that was trying to develop a synth detection test), use that as the armor for your vault guards, as it looks nicer with the jumpsuits and fits better than having your security team wearing mismatched leather and metal armor.
What about the last one? I went good for the first 3 then just went with whatever didn't get people killed in the last one. Still got the suit and she left without problems.
Look very carefully for little junk objects on the ground. I mean it. You will pull your hair when you cannot add a structure, thinking it's because the snapping sucks (which it does), while it's an almost invisible hammer on the ground. :)
there is a mod that allows you to make a new settlement anywhere. valled conquest. you prolly know of it. can make the front a new settlement and use it strictly for what your looking for
There is a mod to fix that dead bodies problem. It's called Scrap Dead Things. There's also a few other mods that can help cleaning up your settlements, such as Scrap Everything, Immersive Scrapping, Scrap Annoying Things, Scrap, and Scrap It All Away. "However, be worn there is no going back once you've scrap something, unless you load an earlier save." Scrap Dead Things www.nexusmods.com/fallout4/mods/6497/? Scrap It All Away www.nexusmods.com/fallout4/mods/6568/? Scrap Everything www.nexusmods.com/fallout4/mods/5320/? Scrap www.nexusmods.com/fallout4/mods/12056/? Immersive Scrapping www.nexusmods.com/fallout4/mods/9407/? Scrap Annoying Things www.nexusmods.com/fallout4/mods/9443/?
You can take Pip-Boys from those crates and then give those and vault suits to new inhabitants and they will equip those. Other then that, vault caves are full of stuff so when you explore them and unlock other wings, you can scrap all the stuff in them and you'll get plenty of materials, though I personally never saw any need to build my vault any bigger then the main cave. Filled that one right up, though.
I decided to build a MASSIVE vault with three entrances all with Bunker Hill caravan spots and guard posts and shops, and built a huge garden in the radioactive cavern after clearing it out, complete with a cleansing shower gateway at the entrance to get any residual rads off vault dwellers, and put the beds in another section that I designated residental and... nope. Settler AI can't find their way around something that big, if I assigned them somewhere they started walking there then didn't find it and ended up standing in the atrium most of the night instead of sleeping, if I left the vault and returned to it they did not leave the room they were in when I arrived, regardless of how long I was there, and I did not manage to build a proper wide stairway down from the one additional area (north sector) Gopher opened up now, as they went towards the beds I assigned them they all got bottlenecked at the stairs standing there the whole night. If you don't change the timescale the settlers at their walking pace actually won't be able to make it all the way from the street shop entrance to even halfway through the vault before the day is done (noticed this as when you assign people they at least then start towards it with fair accuracy, but still follow sleep cycles and so they turned around to get back to their beds halfway there...), meaning they will be stuck in a loop of going to their assigned job and returning to their beds, and if it's far enough between they'll never get to either one. Gave up in disgust on the vault, left and came back after having done Far Harbor, including full settlement building there, and found that the shop entrance where I had tons of turrets and (unmanned of course) guard posts had reset, that area's not safe to build in, it had reverted to what it was before I ever got there. If I replay this game/DLC I'll make damn sure to just explore the dungeon for the loot and then leave it the hell alone, even wall it off. Of course on the bright side the same AI issues applies to enemy invaders, if they spawn inside the vault as they are wont to do no matter how well you guard the three entrances they will rarely be able to actually find any infrastructure to harm...
Yeah, one main reason why I didn't go past the main cavern was that AI simply gets confused. Heck, building a multi-story vault in that single cavern can make it pretty confused as well, so always gotta keep in mind how AI does its pathfinding when planning floors. In the end, I set up several turrets at other entrances which usually dealt with the intruders, mix of mines included.
Nexus has a few. www.nexusmods.com/fallout4/mods/searchresults/?src_order=1&src_sort=0&src_view=1&src_tab=1&src_language=0&src_cat=30&src_showadult=1&ignoreCF=0&page=1&pUp=1
Question, I did not watch the previous main storyline playthrough but as he said he set up the missile turrets in case of the brotherhood of steel and the Railroad is still around I assume he destroyed the brotherhood, but he's still flying around with Vertibirds, is that something other factions can do also? I did the Institute my first (and so far only) time, and the vertibird signal grenade does nothing for me now. I really enjoyed that aspect so that was one of main things I regretted.
That's the way it's supposed to happen, personally I think it should have had a bit of getting ready to receive settlers before throwing the switch. Some basic amenities like food, beds, defense, and water prepared then she says to throw the switch. After that wait a day for the first 3 arrivals which allows some building to be complete to have a functioning settlement so you can then concentrate on the quests without losing happiness.
There are other two entrances to vault, but from what I can gather, they all come to the main entrance. This shows you where: ruclips.net/video/5lRoIceW4FM/видео.html
What I would like to know is how the hell the overseer become a Ghoul or why there were so many Ghouls down here, the door is sealled and they were so deep in the ground, so how did it happen?
But from what I have watched, earth would break most of that up, although I'm not sure if the radiated stuff would sink into the earth but if it did I would have thought it would take longer to do so.
Through the dirt I suppose what with the construction not being complete. I think it was Shaun that even said that the people of the Institute were exposed to radiation as well.
My Game doesn't show those icons with the loot and your pip boy seems a bit different in power armor as compared to mine. Mods or what ? I have 1.7 version of the game.
4:15 In Fallout 4 the chances of a character that has been trapped for long time is ghoulified is basically 1. There's also a 0.5 chance that she has no access to food or water. #justfallout4things
Gopher don't you just wish Overseer Bartstow was assignable and could build her desk with terminal included in another vault and assign the desk to another overseer
There are 2 types of people in life, people who ask how to do VATS in CoD games, and people who freak out when the VATS screen flashes on and wonder what the fuck it is. I am the former. I couldn't survive without VATS
Gopher Sir, have you by chance heard of anyone making a mod where your companions all play nice when you are in build-mode and go and sit/stand quietly beside the workbench... and OUT of the FREAKIN' WAY? Instead of always underfoot and in the way of things you want to grab or place? Even If it conflicted with UCF, at this point I would be willing to abandon using the Unlimited Companion Framework just to keep them out of where I am building stuff in settlements. Endlessly prancing into view around me and in the way of my work... and they will then just stand there not moving while I want to put down a foundation or a bed or whatever... (Wonderful storytelling by the way as you explore the vault [as if for the first time] very entertaining).
Pretty sure you can simply command Companions to 'stay' in one place, given Gopher does have a bit of a record of doing so... and then forgetting to get them to follow when he leaves.
Yea, that's what I have been doing, it's just that they usually want to go into "talk" mode five times in a row instead of giving me the option to tell them to go/stay/trade... it gets frustrating. Just was hoping for something to work around it. Thanks.
This sounds silly but how do you get all the stuff you need to build? Do you get the resources through legit means, spawn it using console commands, or use a mod to get more resources (like the superjunkmod)?
She had two hundred years to clear that rubble. If she moved *one* piece of rubble a day she would have been free within a few years, maybe a decade. The power of the narrative is vast.
tetsubo57 Yeah but she hadn't activated the workshop so for some reason she couldn't move it.
What if she did move a piece of rubble every day, but there was way more of it than there is now?
A man craved a road through a mountain in 22 years. I figure she could have gotten out of this vault if it were not for narrative requirements.
tetsubo 57 s/craved/carved/ surely?
how do you know she HASN'T been workin on it for 200 years and this is the result after moving a pice for 200 years?
Only Gopher can make this DLC seem bigger and more enjoyable.
Ever heard of robbaz? Lol
finally... Franks at it again... :D
we missed you!
Glad to see the Vault 88 DLC. I dunno how you do it, but you find a way to make even the most mundane of tasks a joy to watch.
Gopher muses about how the overseer might possibly be evil, and then Codsworth flies past wearing a giant bowler hat and drains all of the dramatic tension.. I love these videos. :)
Been waiting for so long for Frank to meet Clem, and boy did it not disappoint.
Ted Davis If I was Gopher, I would not have been able to resist the " Well aren't you just precious" line.
It's a very Southern thing to say
I think the DLC for FO4 was pretty awesome, more so than the main game Glad you're playing them Gopher, this is cool!
It's not worth $50/$60.
Glad I bought it while it was $30.
The only DLC that "fits" perfectly into the game is Far Harbor, if you get what I mean. (Although, I absolutely hated it)
Nuka World is just awkward and unfinished, yet I loved to be a Raider overlord. Still, there is no reasonable explanation as to why the protagonist would actually become a Raider overlord. And when you decide to kill all the Raiders, well, nothing happens. The slaves don't clean the place up or anything. They don't even remove their collars.
Automatron was okay but I think it should've been included in the main game.
The other DLCs are just worthless workshop DLCs.
They should make one where you go to new York that would be cool
Clem is a legend! So eager to... help.
You tease, Gopher! You stopped the video with 99% of the XP to level up! The anticipation is killing me!
I'm fairly new to your channel, but I've been making fairly quick work of absorbing the content. It's been great fun! I'm glad to see more fallout. you make things really fun. I can't wait to see how you create your vault city.
I lost half of my hair pulling it out when you spent so much time positioning the wrong Overseers Desk...
Yes! Another episode, I am so happy you are doing this dlc! :D :D :D
You have got to explore the vault all the way through, it's a MASSIVE dungeon with lots of secrets.
Yes! Been waiting for this!
amazing episode. so much fun
Hi Gopher! I stumbled across your vids yesterday and I've already watched through all the Fallout 4 Far Harbor series :'D look what you've done to me
Welcome :)
Bumpkin I envy you, I wish I could forget about gophers vids and watch them all over again...
You need to watch his witcher 3 play through!
If you keep it like that you might become an addict..!
With all the building options and configurations in this DLC, I think Gopher will be at this for months! I actually found it very overwhelming and I'm not anywhere near as "detail orientated" as Gopher is!
I did start putting my settlers in vault suits, but lost track of them because I had so many coming in! But they are happy now.
" It needs a well....slightly less corpse feel to it"
Oh Gopher, I have found myself saying that about so many offices.
52:12 What the hell was that voice? ahah
I knew i couldn't be the only one who had a problem with it. Took me completely off guard
Yeah that one was weird, but I actually LOVE the other sarcasm options for this DLC. His delivery of the lines are fantastic.
I *think* they accidentally used the "drunk" version of the voice for the regular line. The file names probably differ by a couple of letters only.
On a Monday ! ... well that's just made my day
"it does matter! and LOTS of people care!" :D
10:00 "To prevent confusion" Oh Gopher.... When have you ever not been confused in this series? :)
I did the exact same thing too! I built the wrong overseer's desk and yet picked the correct chair for it as well. So weird, lol.
52:55 You came in here going "Oh, I can just wander anywhere I want, right? I'd like to go and see if there is anything... interesting to go pick up... and inspect, and maybe accidentally drop in my pockets."
Frank, you just described every interaction you have had EVER.
the are a couple of challenging fights (in survival) later on at the end of the vault.
Aaaargh. The episodes are soo exiting, but I want looonger episodes!!!!
Clem, Clem, Grakata.
Clem, Clem!
Clem Clem ... Grakata??GRAKATA?!!
King_Entropy Grakata!!!!
I don't ever loot settlements, you can scrap all containers knowing you have made the place tidy and all sorted items are put in the settlement storage. The. You can go to aid, ammo, armor and weapons and take what you want.
There are also a few great mods that I think will fit your play through, but I don't remember their names.
1 - removes the constant robot speech trigger so that you have to activate it after the first conversation.
2 - open carry (think that's it) makes it so provisioners have their weapons ready when out in the wasteland instead of them being holstered. Or in robot form, deactivated.
3 - vault tec lights snap to vault parts, adds an angled spotlight that can be turned on corners and edges. Room labels are also snappable.
4 - settler sandboxing, makes settlers wander further and up and down more. That way the vault looks more alive rather than a gathering.
Hey Gopher, when you get stuck building (trust me, you WILL), there is a RUclips channel by the name of Wasteland Dovahkiin, she build an amazing vault and I'd recommend taking a look at her videos, as it gives you some insights to how things work.
Anyways, nice video mate, looking forward to seeing the videos pop up!
38:37 How can you tell somebody is a parent?
Yes, it's apparent he's a parent.
Oh, I miss Franks massively over thinking everything and his junkaholic ways, nice to have you back in the commonwealth again.
"Never get out of the power armor, never get out of the power armor!"
I did similar with my supply lines from Greygarden and Tafferton IIRC. 2 supply hubs, all robots.
When Braun was mentioned, I instantly thought of Dr. Stanis Braun from FO3 :)
ooo Frank is back, great!!!! with big Hammer 😀
I got a fallout shelter ad on this video. Seems appropriate.
40:23
But Human testing is a beautiful thing gopher.
When I first started this vault quest I just plopped the desk down thinking I could move it later. I can... BUT I need to wait for my evil overseer to sleep first because when she's at the desk it's unmovable. Also my GOD there's so much space... I STILL can't think of anyway to utilize it properly.
The voice actor for Clem is the same fore shade in BL2 captain scarlet dlc
Oh thank god you figured out you had the wrong overseers desk :P
I have kept the second settler and put him in the supply line.
He does nothing bad. He is just a little strange.
Gopher, You would probably VERY much enjoy this mod on the nexus. It makes all of the Red Rocket garages into workshops and homes. (/fallout4/mods/10743/?)
A shame that Gopher will miss out the fun of experimentation. As well as the legendary vault suit from this, if for no other reason than you need to embrace the Vault-Tec spirit of screwing over the little guy in order to get it, at least from what I know. You can probably just get it from killing her, but that still doesn't work itself nicely into Frank's character. But looking forward to the vault construction you'll get into Gopher, and I have a suggestion for you. If you still happen to have any of that security armor from Covenant (Settlement that was trying to develop a synth detection test), use that as the armor for your vault guards, as it looks nicer with the jumpsuits and fits better than having your security team wearing mismatched leather and metal armor.
Not really in character for Frank. Gopher role-plays.
What about the last one? I went good for the first 3 then just went with whatever didn't get people killed in the last one. Still got the suit and she left without problems.
SirthOsiris Ah, wasnt aware that was an option, havent really finished this dlc myself
I just let her go. She had to see what actually was out there after two hundred years.
How are you building supply lines and building random things and in non settlements?
And also how are you able to build robots?
Look very carefully for little junk objects on the ground. I mean it. You will pull your hair when you cannot add a structure, thinking it's because the snapping sucks (which it does), while it's an almost invisible hammer on the ground. :)
Yay, more Frank FO4 adventures.
you might want to revisit the "place anywhere mod" You could use it on those yellow objects to move around. :)
When I finally get to this point, I'm going to create a town and not a vault
Gopher's Vocabulary 2017: Deaded and Orienteering. LOL!
God, i love this guy
there is a mod that allows you to make a new settlement anywhere. valled conquest. you prolly know of it. can make the front a new settlement and use it strictly for what your looking for
This is the first time in a long time since he's fought without power armor, isn't it?
29:47 what was that flare ? fast travel in survival?
The one time I'm ahead of gopher dlc wise and all i can do is scream at him xD
There is a mod to fix that dead bodies problem. It's called Scrap Dead Things. There's also a few other mods that can help cleaning up your settlements, such as Scrap Everything, Immersive Scrapping, Scrap Annoying Things, Scrap, and Scrap It All Away.
"However, be worn there is no going back once you've scrap something, unless you load an earlier save."
Scrap Dead Things
www.nexusmods.com/fallout4/mods/6497/?
Scrap It All Away
www.nexusmods.com/fallout4/mods/6568/?
Scrap Everything
www.nexusmods.com/fallout4/mods/5320/?
Scrap
www.nexusmods.com/fallout4/mods/12056/?
Immersive Scrapping
www.nexusmods.com/fallout4/mods/9407/?
Scrap Annoying Things
www.nexusmods.com/fallout4/mods/9443/?
"Let me tell you about my mother" moment!!
You can take Pip-Boys from those crates and then give those and vault suits to new inhabitants and they will equip those. Other then that, vault caves are full of stuff so when you explore them and unlock other wings, you can scrap all the stuff in them and you'll get plenty of materials, though I personally never saw any need to build my vault any bigger then the main cave. Filled that one right up, though.
I decided to build a MASSIVE vault with three entrances all with Bunker Hill caravan spots and guard posts and shops, and built a huge garden in the radioactive cavern after clearing it out, complete with a cleansing shower gateway at the entrance to get any residual rads off vault dwellers, and put the beds in another section that I designated residental and... nope. Settler AI can't find their way around something that big, if I assigned them somewhere they started walking there then didn't find it and ended up standing in the atrium most of the night instead of sleeping, if I left the vault and returned to it they did not leave the room they were in when I arrived, regardless of how long I was there, and I did not manage to build a proper wide stairway down from the one additional area (north sector) Gopher opened up now, as they went towards the beds I assigned them they all got bottlenecked at the stairs standing there the whole night. If you don't change the timescale the settlers at their walking pace actually won't be able to make it all the way from the street shop entrance to even halfway through the vault before the day is done (noticed this as when you assign people they at least then start towards it with fair accuracy, but still follow sleep cycles and so they turned around to get back to their beds halfway there...), meaning they will be stuck in a loop of going to their assigned job and returning to their beds, and if it's far enough between they'll never get to either one. Gave up in disgust on the vault, left and came back after having done Far Harbor, including full settlement building there, and found that the shop entrance where I had tons of turrets and (unmanned of course) guard posts had reset, that area's not safe to build in, it had reverted to what it was before I ever got there. If I replay this game/DLC I'll make damn sure to just explore the dungeon for the loot and then leave it the hell alone, even wall it off.
Of course on the bright side the same AI issues applies to enemy invaders, if they spawn inside the vault as they are wont to do no matter how well you guard the three entrances they will rarely be able to actually find any infrastructure to harm...
Yeah, one main reason why I didn't go past the main cavern was that AI simply gets confused. Heck, building a multi-story vault in that single cavern can make it pretty confused as well, so always gotta keep in mind how AI does its pathfinding when planning floors. In the end, I set up several turrets at other entrances which usually dealt with the intruders, mix of mines included.
Why did the feral ghoulified security chief of the undisturbed vault have the "shishkebab of the mutant slayer"??
Now I am roleplaying with a new toon as a Vaulteck overseer, haven't finished all this missions yet though ( Already have with my main character)
"Call the voice actor that does every female ghoul in Fallout 4." Bethesda Producer of Vault Tech Workshop DLC.
At least it's not Linda Carter.
Are there any good quest mod for this game?
man i miss new vegas quest mod
Nexus has a few.
www.nexusmods.com/fallout4/mods/searchresults/?src_order=1&src_sort=0&src_view=1&src_tab=1&src_language=0&src_cat=30&src_showadult=1&ignoreCF=0&page=1&pUp=1
Lapo Voittamaton thanks mate
I highly recommend Tales from the Commonwealth. It is possibly the best quest mod out there for FO4.
The voice acting is fantastic as well.
i did not do any of her quests i just wanted the fun part witch is building a vault andi wounder if theres goina be a fallout 5
Good thing the quarry is empty... but if the Gunners in Quincy gets word of the vault before things are settled... this could end ugly.
You will need to switch weapons since you can't get ammo for the rifle from nuka world unless you are in nuka world or you load a patch.
Question, I did not watch the previous main storyline playthrough but as he said he set up the missile turrets in case of the brotherhood of steel and the Railroad is still around I assume he destroyed the brotherhood, but he's still flying around with Vertibirds, is that something other factions can do also? I did the Institute my first (and so far only) time, and the vertibird signal grenade does nothing for me now. I really enjoyed that aspect so that was one of main things I regretted.
Finishing the main quest by siding with either The Railroad and The Minutemen gives access to the vertibird.
Thanks! That is an option when I do survival then!
can someone please explain how people in a vault were turned into ghouls!
Unless it was an experiment...
.001 exploration completed... Quest completes anyway, Good job Bethesda..
For me it did not pop up until I found all the other work benches. Bethesda indeed,
That's the way it's supposed to happen, personally I think it should have had a bit of getting ready to receive settlers before throwing the switch. Some basic amenities like food, beds, defense, and water prepared then she says to throw the switch. After that wait a day for the first 3 arrivals which allows some building to be complete to have a functioning settlement so you can then concentrate on the quests without losing happiness.
There are other two entrances to vault, but from what I can gather, they all come to the main entrance. This shows you where: ruclips.net/video/5lRoIceW4FM/видео.html
fallout, bringing a whole new meaning to "China number one" since what like 98?
Wow the writing in this game can be so shit it's almost amusing
Dr Braun is from fallout 3s tranquility lane
What I would like to know is how the hell the overseer become a Ghoul or why there were so many Ghouls down here, the door is sealled and they were so deep in the ground, so how did it happen?
There's a busted vault-tec reactor and lots of natural uranium deposits in the vault.
Ummm.... big spherical reactor thing oozing green, maybe?
But from what I have watched, earth would break most of that up, although I'm not sure if the radiated stuff would sink into the earth but if it did I would have thought it would take longer to do so.
Through the dirt I suppose what with the construction not being complete. I think it was Shaun that even said that the people of the Institute were exposed to radiation as well.
How do you check the storage for your workshop
What weapon is he using? The hammer thing.
C'mon Frank give us some light in those dark scenes :P
My Game doesn't show those icons with the loot and your pip boy seems a bit different in power armor as compared to mine. Mods or what ? I have 1.7 version of the game.
4:15
In Fallout 4 the chances of a character that has been trapped for long time is ghoulified is basically 1. There's also a 0.5 chance that she has no access to food or water.
#justfallout4things
1:54 what gun was he using
Why is his AP bar partially red?
lol I see Codsworth is still missing a ranged/third melee weapon.
Do you have the super mega hd texture pack installed?
Wait, where's Danse? Didn't Gopher drop him off at Greygarden before blowing up the Prydwin?
He moved Danse from Greygarden to Boston Airport in episode #101.
Tis a pity Gopher didn't go far enough in the Brotherhood questline before dropping them.
what's the mod to get the little icons next to each item??
Why doesn't his gun have any recoil?
14 min: Without power armor! Hihihi, that is so cool! :D :D :D
DO you need a mod to make more ai's that act as supply lines??
Where did u get those op weapons
Gopher don't you just wish Overseer Bartstow was assignable and could build her desk with terminal included in another vault and assign the desk to another overseer
52:11 Whats with the wierd voice????
puberty hit Frank
I love your voice.
26:12 "If you have never actually been here..." This is Fallout, not Minionland. We can't join. ;-)
52:12 killed me. Im so dead there.
There are 2 types of people in life, people who ask how to do VATS in CoD games, and people who freak out when the VATS screen flashes on and wonder what the fuck it is. I am the former. I couldn't survive without VATS
When she mentioned Doctor Braun did she mean Braun from Vault 112 in Fallout 3?
Yep
Hey @Gopher what setting do you use for immersive hud?
Is this with with the texture DLC?
Gopher Sir, have you by chance heard of anyone making a mod where your companions all play nice when you are in build-mode and go and sit/stand quietly beside the workbench... and OUT of the FREAKIN' WAY? Instead of always underfoot and in the way of things you want to grab or place? Even If it conflicted with UCF, at this point I would be willing to abandon using the Unlimited Companion Framework just to keep them out of where I am building stuff in settlements. Endlessly prancing into view around me and in the way of my work... and they will then just stand there not moving while I want to put down a foundation or a bed or whatever... (Wonderful storytelling by the way as you explore the vault [as if for the first time] very entertaining).
Pretty sure you can simply command Companions to 'stay' in one place, given Gopher does have a bit of a record of doing so... and then forgetting to get them to follow when he leaves.
Yea, that's what I have been doing, it's just that they usually want to go into "talk" mode five times in a row instead of giving me the option to tell them to go/stay/trade... it gets frustrating. Just was hoping for something to work around it. Thanks.
Clem really reminds me of Caboose.
what was the gun u were using called?
This sounds silly but how do you get all the stuff you need to build? Do you get the resources through legit means, spawn it using console commands, or use a mod to get more resources (like the superjunkmod)?
+Alurkerdood legit means. Trading and looting 😀
Is that weapon modded on pc ? Or can you get it in vanilla