Still The Greatest Racing Sim Ever, Here is Why
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- Опубликовано: 27 авг 2024
- Can't overemphasize how important the cars part is, IMO it's the key differentiator between GTR1/2 and GTR Evolution, which no one cared about...
Follow me like a stalker! (please dont actually stalk me... duh)
/ emptybox_007
There is something more than just pure nostalgia in these old racing games. Grand Prix 2, GTR 2, Richard Burns Rally ... More than just memories.
In a time when you could only do so much with the graphics, game devs were actually forced to make games that were functional and enjoyable.
there was passion and hard work behind the product, wasn't a money grab asset copy-paste junk that we see nowadays. Some indies feel the same too.
Sims from an era when you didn't need to wait three or more years until your game became enjoyable... yes, AC/ACC/rF2/AMS2, I'm looking at you
@@RTPJu great games and I like what ACC did with the career mode, but other than that they're intended to be pure 'sims' which isn't always what I wanted. GTR2, RBR etc all added a little flair that made me keep playing, nowadays 30mins on a modern sim is enough.
Approach.
I will say one sentence that made this game freaking awesome:
THIS GAME HAS BRNO!
I remember getting home, from a shit day at school and just turning laps off Brno. I remember inviting a few friends over and just doing a 24h off Spa or LeMans over the weekend. This game is what cemented my love for cars and GT cars in particular. And I will forever love it for it!
AND Enna Pergusa
I can never decide whether I hate Brno or love it. It flows well, but there's just so much space between the turns sometimes. There's a ton of elevation changes, but the corners are all so long that it takes some of the momentum out of it, I guess? Oh, and I've only played the Project Cars version, so this track instilled in me a _burning_ hatred for tire stacks.
Couldn't agree more
@@mitchell-wallisforce7859 I play projects C.A.R.S. and I love BRNO
@@mitchell-wallisforce7859 I literally hate it so much. In fact, they would be better off racing at Semetin. The corners have about as much soul as a CEO of a fortune 500 company. It is literally torture how long it takes to get around a single corner in anything slower than a GP2 car. I hate the kerb colour. Kerbs with three colours just look messy, like just paint it blue and white bro. All the corners are 3rd or 4th gear. Sector two is literally Sochi or an American suburb with rounded off edges (ok maybe a tad better), you could run an entire farm on the runoff areas. If the Soviet Union took form in a racetrack, it would be this. The scenery is about as repetitive as Gran Turismo 7. It is one of the WORST racetracks in the entire world.
If you want a cooler version of Brno (not that it is inherently cool but okay), just go to Autodrom Chyaka (the pre 2000s track), which is an actual Soviet Union track. I once filled the billboards with Soviet propaganda and raced as Kimi Raikkonen and it is one of the most crazy racetracks in the world. There is a 200mph bump that give you a good impression of what its like to be Yuri Gagarin, a pit wall on the racing line that is solider than the Iron Curtain, and similar corners, but with banking and a Soviet factory. If there ever was a Soviet Grand Prix, it would be here. It is Communisms greatest (and only) gift to humainty. Download the mod for Assetto Corsa, and take the Formula Hybrid round here instead of doing Chinese torture, or even worse, lapping Brno in a GT3 car. F*** it I'm gonna rant about GT3s, because they are the most stupidly overpopular, annoying little shits ever to exists. Who suddenly got the idea of "Oh I know, let's create a 600hp machine with downforce levels not low enough to get some badass powersliding pictures, and not high enough to blow your socks off like a DTM car or LMP1, and then add every single assist ever to make it the most souless cars since the Vauxhall Vectra" and they actually did it. And you know what, PEOPLE OBSESS OVER THEM!!! You know, the type of guys who literally spend every single second of their lives at Spa in GT3s aren't the gigachads like Keke Rosberg, Steve McQueen or James Hunt. These guys would not even touch these damn things with a bargepole. The guys who obsess over them are these esports sweats who I could swear are biological lizards. There are less connected than your president is to society. They actually sucked the soul of GT3 racing, and are killing the last trickle of hope we had with the GTEs, which I actually don't really mind so much. Removing ABS makes the driving experience a million times better. You actually have to think about how you apply the brakes instead of mashing on them like a monkey. Also, the BoP is stupid af. It literally kills all innovation. Literally all you have to do is Ctrl+C then Ctrl+V the road car, add heccing big wings on the and make it fatter. No fun stuff like someone rolling up in a road legal Porsche 962 or secret boost tanks in the back. Seriously what have GT3s actually achieved... Actually thinking about it, they have arguably made the greatest achievement since mankind went to space. They actually made Spa BORING with all their stupid dumb lobbies that have killed all diversity in online play for every sim. If a new sim comes out and it doesn't have Spa, spend every single living minute you have online racing in it because I guarantee, as soon as that damned track comes out as DLC the lobbies will be infected by a plague worse than the bubonic plague known as "GT3 at Spa".
The graphics still hold up well. It has a ton of amazing mods and the AI is strong and challenging. A masterpiece classic.
The SImbin sims were great, because they were all easy to get into, had lots of single player features, ticked all the boxes in terms of race configuration, had all kinds of weather, and they also had a nice interface, which strangely a lot of sims don't have these days (a big issue with the Kunos Simulazioni sims, for example. Or rFactor 2, yikes!).
Don't need to care about the Kunos UI when you're using Content Manager ;)
@@RX120D Don't need to create proper software when community will do it for you. Bethesda is jelaous.
We might as well stop calling the game AC, call it community racers or some shit.
@@kresimircosic9035 I get what you mean, but Kunos is still responsible for developing the game as a platform for all of the mods. The mods and content are the easy part. Developing a realistic physics engine must be a metric fuck ton of work. I'll gladly give Kunos more money if they release an AC2 that provides higher-fidelity simulation with the same open platform as the original has. Kunos has really done a lot for the sim racing community.
@@RX120D I think AC is the best bang for buck sim you can buy by far (on PC), but it has problems as well.
I guess hardcore sim racers enjoy using software not meant for human beings.
What really made GTR2 a solid package was that it felt complete. The game had variable weather (got broke in the latest official patch, but the community created a fix), real time day-night cycle, two full seasons with the actual grids for each race, unlockables, custom championships for the more "arcadey" players, safety cars (a bit broken, and you need to tinker with the .PLR file to make them actually happen more often), set ups, animated track marshals (outdated by today's standards but how many sims from then on had marshals?), animated pit crew, rain reflections (how many years did we have to wait until a sim got them more or less right?)... And it's very mod friendly. Add the almost mandatory FIA GT 1997-2009 mod and you have the full history of the FIA GT Championship, with the actual real-life grids for each race. Every. Single. Car. That. Competed. (save for two oddballs like the Renault Spider and the SSZ Stradale.) Now that's a complete package for a mid 2000s game.
You forgot to say about AI ignoring blue flags and even fighting you by changing line under braking which can fuck your race. First 1-2 laps AI is extremely slow so you overtake 20 cars before turn 2. Pitstops are completely broken, AI pits randomly, some of them will pit even on lap 1, others won't pit at all, others will pit several times. They probably refuel to 100% and change tires every time so player pitstops are way quicker than AI, bam you go from p10 to p1 and win the race coz you overtake 10 cars in pit. Tyre usage is broken, for player it's super slow and no grip while AI still drives with same pace. There is many many more. GTR2 is literally unplayable.
@@RevarBB
AIs do not actually ignore blue flags. AIs are _not shown_ blue flags, but they are hardcoded to slow down a bit when being lapped (in older ISImotor games such as F1C, it's more noticeable as it was intended to simulate F1. In fact, they were even hardcoded to give way to the first driver of the team if both cars from the same team are running close, a feature not carried over to other ISImotor games). And no, they do not change line under braking. In fact, one of the main criticisms of GTR2 is the lack of AI aggression when overtaking or when being overtaken. This is due mostly to poor values in the .aiw file of add-on circuits.
AI doesn't pit randomly. There's an option (unused in GTR2 vanilla but can be re-enabled) called PitStopStrategies that can be defined in the track's .gdb file that forces AI to pit in specific laps. AI only pits if it has detached wings or if it's in need for fuel. For the latter, it always fills to 100% tank if it's a timed race, otherwise, it fills up to the number of remaining laps plus one. This sometimes leads to bad pit calculations in add-on circuits due to wrong FuelUse values in the .aiw file, in combination with equally wrong FuelConsumption and FuelEstimate values in the car's .eng file. And yes, they change tires every single time, even if they don't need to. Tyre usage is actually broken _in favor of AI_. Human cars use a higher WearRate than AIs, as they use their own value (which is based on a constant). This can be modified in the .tyr file.
I don't want to dismiss some of your points, but something tells me it's influenced by mods, which most of the time tinker (for the worse) with these values.
When the game is running, you can add the unused cores of your processor manually in the task manager.
Ah poop, I forgot about that one, thanks for reminding me of that trick.
I'm surprised that actually works
@@TacticalCardboard You also need the 4gb patch, which will help the game utilize more of the cores enabled. There's no way of utilizing any more than 4gb though.
Or (if on the limited Steam edition) by using CrewChief. Then when GTR2 is booting up, CC ensures the use of all cores/threads.
Though using lot of time in modern sims as AMS2, ACC, rF2 and open sea of historic content for AC, I still race GTR2 to this day.
In fact I apparently love the sim so much that I've bought it 4 times - 2x original DVD (different covers, second DVD due to I thought I lost the first one during a movement, but I didn't) and 2x Steam buys (first stand alone, then as a €5.99 bargain of entire SimBin heritage of the time).
To me GTR2 is still very,vert much alive, also thanks to 16 years of fantastic modding communities, for every taste of cars, tracks, slopes nomatter which decade of motorsports history, not to mention loads of nice tools.
Just still grieves me that prime GTR2 community nogripracing.org was closed down, not even a big site as RD has 25% of all NGR content (But luckily I'm a collector and have most on my NAS)
All these older titles runs like crap on modern systems until you make them LAA. 4gb should be more than enough to run anything and everything on max for modern systems
Lister was my favorite car, love the sound and the position of the seat. Saleen was also somewhat popular bacause it was a part of GTR2 Demo if I am not mistaken. Thanks for almost forgotten memories Empty Box
ah same here it was wicked!!
Great to see you feature GTR2; I picked this up last year based on a recommendation by GPLaps and have been really impressed with it. Haven't even looked into modding it yet...
The Power & Glory mod is *💋* (create a new GTR2 install folder for it - it's its own game, with new menus and everything)
@@raffriff42 isn't it just a "copy" of Gt Legends? What are the differences between them?
@@achilleconte4385 Yes, it is a kind of "copy." Unlike GT Legends, P&G does support rain. It’s free if you own GTR2.
@@achilleconte4385 (my reply went missing? reposting) Yes it is a "copy," more or less. It’s free if you own GTR2. Unlike GTL, it does support rain.
@@raffriff42 thanks, I'll check some review about it.
Loved GTR2 so much I spent months and months with a few others skinning every single car from FIA GT 97-09....barring the Renault Spider. Even made the Bitter GT1 which you were lucky to make 5 laps without blowing up.
I'd def recommend the HQ mod. Fixes a lot of issues with the game & also makes it look less dated. Definitely one of the best games still available to buy on the market imo. Wish Simbin still existed. Maybe Ian's newest project will be the next GTR? who knows.
Considering the trajectory of the Project Cars franchise, I'm expecting absolutely nothing from Ian Bell.
They've already saying they're adding cars from multiple disciplines, so I feel like it's already lost the point immediately.
@@jeracerx Oh please, As if having more disciplines in a racing game is a bad thing. I wish GTR2 had more disciplines or got DLC's for newer gen stuff and even older stuff like GT1 with the R35 GTR etc.
@@Hords If you ask me more disciplines means you end up with a hodge podge of different cars that only have about 3-4 things to race against, with a generic ruleset that doesn't accurately represent any series. GTR2 works well because it was focused on one series and does that series extremely well. I'd probably like ACC for the same reason if the single player wasn't an afterthought
The HQ mod also completely changes the physics and 3D models of the cars (if chosen in the installer), changing the BoP of the AI and the cars to each other and personally I'd leave at least the cars stock (albeit with the little flaws that they have)
As an enthusiastic youngster, Geoffrey C’s GP2/3/4, GPL, GTR2 etc gave me great hope for the future of driving pretend race cars. There was an infectious optimism throughout the community that was helped in no small part by the steady stream of talented modders building upon the solid foundations developers at the time had provided - for the simple purpose of being able to experience their favourite car/track combo & to share that experience with others.
There’s definitely an element of rose-tinted glasses but at the time I would never have believed that decades later racing on a computer would’ve regressed into the segregation of an already small community by paywalls, circle-jerking over expensive gear, echo chamber forums, obsessive fixation on ELO type rankings & imo perhaps the worst of all - an over saturation of content “creators” with the driving talent of a vision impaired geriatric patient terrorising a footpath on their mobility scooter while out on day leave that we’ve ended up with today…..
I really miss those good old days - Thanks for the trip down memory lane 🥲
I really enjoy the driving school in gtr2. Great to know new tracks and to go fast on tracks you know by practising separate parts of the track.
Loved GTR and GTR2. Nostalgia is part of it, can't argue that. The thing that blew me away most, especially firing up the first installment, was the sound. Another consideration is the racing series, it is quite tame now compared to the GT/nGT days. The Maranello was hard to drive and took some amazing skill to get the most out of it. The modern series includes lots of electronic aids that were not allowed back then, and awd cars.
Love it! When I look at your video it reminds me when I was 19, sitting at 10tacle studios AG in Darmstadt within the Quality Assurance. All Testers equipped with wheels and connected via LAN. It was the biggest payed LAN-Party I joined. We crashed several times and restarted it until we have finished a race - just for testing!
It was awesome and also having a camera, car and a empty nordschleife for photos for the game.
Than I modified my car to get have my best lap on nordschleife (btg edition) of by 8:32. It was a beast with 1333kg and 325hp & 460Nm, fwd with a lot of modifications. I remember the battle on the german landstraße with the Ferrari Modena 360 - sometimes you just need GTR skills :D
What a game!
I still have an original DVD Box somewhere tucked away...and yep, it is the best. Spent many hours loving the cars, the tracks and the physics of the game.
I downloaded GT Legends a couple months back and it still holds up. What a great game
The "science experiments" are what have been so frustrating to me for the last 3 years or so. After summer last year, I just set everything down and walked away for months.
When I came back, it was with old sims. I'm tired of not getting experiences. Instead, because it's a sim, game design has just been thrown out the window.
GTR 2 rules
To me, it's kind of like those historic race events. Yeah, it's cool that they do it so we can see cars like the late 60s prototypes and Group C run around in present day, but it's not the same as watching an actual WSC race from those eras.
For that reason, that's still what makes games like the yearly F1 and NASCAR games (assuming that particular game isn't terrible) a fun experience. They may not be the most realistic sims in terms of driving physics, but the career modes tend to do a great job of immersing me in that world where the team contracts, championship points, car development, sponsors, etc. actually matter.
They forget the rest of the experience which actually makes it a simulation of racing. Most of the time it's just car driving simulator.
It's amazing how much nostalgia one can feel for an old sim like this. I guess it's the time we all spent tweaking it to work well on the rigs of the time and how it really rewarded the effort one put into it. This title was the genesis of the GT racing obsession that's still such a part of the scene today. I've got to reinstall it. Great feature as always, thanks.
Also shoutout to F1 Challenge 99-02 which is GTR1/2 but for F1 and a few years earlier.
Looks better than iracing..no joke
Love me some Empty Box...as a similar aged Sim Racer I enjoy these videos so much!
I love this friggin' game. You should force max anisotropic filtering in your nVidia control panel.
when I played this game, I was about 11 years old, I remember always picking the Lamborghini murcielago because it was my fav, turn off the penalties and go backward to crash into other racers.
I got into simracing thanks to GTR2 and a Logitech G25. I sucked at it, I could barely do a few laps before crashing out, but... I've come a long way. This game will always hold a place in my heart.
I totally agree with you. GTR2 manages to actually simulate racing. Modern games lack GTR2's features, and give us random content.
Insta liked for the 5:34 descriptions. Great video Empty, ty man.
The Viper never gets old. And neither does “One PC Sim Racer Dude’s Opinion” Mr. Box!
Thank you for doing this! In certain ways we've gone backwards in the last 15 years. There is too much focus on physics, how does it "feel" vs how it's supposed to "feel". Everyone has strong opinions about that. I guess it's cool if you only want to play online but for the most of us that enjoy playing offline the gameplay has suffered a lot. We've been left behind...
The AI aren't good anymore, there's very littele strategy, there is no nice career modes anymore.
I've just tried to make an endurance championship on assetto corsa. I've struggled a lot. Its hard to make a 3-hour race working with AIs. They don't know when they are lapped, their pit strategy is a goof, there's no realistic difference between how they behave (like they don't take the car's characteristics, they are on rails, either fas or slow). I still find gtr2 or grand prix 2 more satisfying to play long time than the modern sims...
I wish it was about how it feels. Nope. GTR2 still feels great. Many older sims do. It's more about how many variables there are in physics engine that prove the physics are more sophisticated than the competition's. If there are enough variables, one will find a way to describe the feeling as right. But complexity doesn't guarantee fidelity, while simplicity doesn't mean inaccuracy.
The philosophy behind racing sims have changed. Modern racing sims aim at people who think they're preparing for a real race, instead of acknowledging they play a complex, realistic, but a video game, and it's supposed to be a well designed entertainment product, not a barebone vessel for showoff physics engine. Ironically, it's widely ridiculed F1 series that keeps being pretty close in terms of design philosophy to the old school. And if you pick a part with good handling - like F1 2020, but certainly not F1 22 - you will find a simracing game that recreates the joy of the past. The closest thing for sports cars in recent years was, not coincidentally, Project Cars 2, but it was far from the level of polish that GTR2 had.
You've just described rFactor too 🤣
@@ajrf92well actualy is posible fix rfactor AI and have great AI, you have to turn of ai limiter in a archive and going to depend of well made mods, like vainilla content AI work really well like a step down of gtr2 and AMS AI
Back then when multiplayer was not the main thing, game devs were really working hard on AI's in racing games
GTR2 has the same problems if not worse. AI ignore blue flags and even fight you by changing line under braking which can fuck your race. First 1-2 laps AI is extremely slow so you overtake 20 cars before turn 2. Ridiculous. Pitstops are completely broken, AI pits randomly, some of them will pit even on lap 1, others won't pit at all, others will pit several times. They probably refuel to 100% and change tires every time so player pitstops are way quicker than AI, bam you go from p10 to p1 and win the race coz you overtake 10 cars in pit. Tyre usage is broken, for player it's super slow and no grip while AI still drives with same pace. There is many many more. GTR2 is literally unplayable.
This game looks amazing. I dont need fancy grafics, just pure driving, maybe an open world to just Cruise around and a semi realistic feeling
"flying spaghetti monster". I always loved that car. plus it sounds so good outside of GTR2(doesn't sound remotely close in GTR2 sadly). too bad it was plagued with drivetrain issues IRL
Played it way back then, re installed a few years ago still works on disc. Best as far as old sim racers go
Well there's a blast from the past...thanks Empty Box for this vid. GTR 2 was awesome had lots of fun with this game
Process Lasso or Bills Process Manager to get it to use all cores and basically double your frame rate
I was JUST playing this earlier and you uploaded this. It is indeed a very fun racing sim.
Some of the most fun I had with GTR2 came from running NGT cars at the back of a huge field of cars trying to work my way to the front on NGT while making sure I didn't lose much time with the GT cars blasting past me. Mixed class racing is just really fun, and arguably more fun in the lower classes.
I recently installed the Anniversary patch upgrade from RD and have to say it definitely adds new dynamics to the overall game. Crisper looking sky and track. Love the amount of options it gives you during setup. So far, adding my car and track mods work. Also, If you choose the right options when going through the install menu, you can have the vanilla game to be kept.
I am so grateful that this was my first simracing game on CD! Great Video
I spent years playing and modding GTR2. Everything you could want in a sim is there. All the newer sims still dont have all the features that GTR2 does. And im always scratching my head as to why not when a game that is almost 20 years old has everything.
I would like to add NASCAR Racing 2003 to the list. Loved the video
if your in to NASCAR
Proud GTR2 fan here!
You singlehandedly sold this game for me 10 years ago when I first took the jump from console to PC, don't regret it at all.
The old man comes up with era appropriate material, but is nice to hear his views as someone who was playing GTR back when it was launched.
Another interesting thing is that due to the void in the market back then, the moding community was super active in the years after the game release, but now a days people forgot about the mods entirely. I think this will be the story with AC in 10-15 years, even if the mods are better.
While I'll agree this game is awesome, I'm left wondering why no one ever talks about Race07 and all of it's content.
Just started simracing after 9 years pause. Bought Moza r5 and lots of those sims (RF2, AM2, AC) and when i drive, i'm always thinking those times when i was a teenager racing simulated spa 24 after school with GTR2.. That game was so complete
Logitech G25 with sequential shifter and trying to larp some heal and toe xD
I played a lot of GTR2 and loved it, I have moved on though, but will always remember it fondly, it's was a great introduction into sim racing.
I remember buying a copy of GTR2 in 2008/2009 and my old PC could barely run it, when I upgraded my rig a couple years later I could finally play it and it was amazing.
When I discovered the massive modding scene around the game it got even better
I remember playing this on my friends dads gateway PC with keyboard and mouse. Wish I could go back 20 years almost. Sebring 12 hours in 1998 was epic, still have my tiny t shirt from being a tiny whipper snapper. With the Ferrari, panoz and corvette on the front. Motorsports has changed so much.
Honestly Assetto corsa gt3 game is as close to a classic racing sim as we can get today.
The soundtrack of GTR2 was absolutely amazing too
Loved GTR2! The ALMS Mod we worked on at NAGP for League Racing was amazing!
12:13 Reiza are you hearing this man?
Great vid as always Mr Box.
7:47 WHAT AN OVERTAKE!
I was in a league years ago that used GTR2. I wasn’t really good but had so much fun. I’ve recently installed this with HQ mod and it’s so much fun. I don’t stream too much but when I do, it’s gtr2.
Recently uninstalled my whole folder of GTR2 and just about every available mod and car skin and tracks (oh the tracks :). I have felt deeply saddened by my stupid decision ever since. Awesome game.
Best memories with this awesome game! just loved all the mods you could download from NoGrip, miss those times. Also without the mods the 24 hours of Spa against the AI was nice ;)
I started in GTR2, then Race07 which led me to my most favorite mod, FVR V8Supercars. I still have all the files, just no wheel currently. This is one of the best sims hands down I agree.
Still remember this fondly. It did a really good job of immersing you in the game and was great fun to race against the AI. If my PC actually had a DVD drive I could load it up right now!
Makin me want to load it up again dude!! Great vid!!
Still love that game more than anything that is now on the market. It was somehow part of my younger me, grewing up, doeing races in online-leagues. Mess around with Motec, trying to understand the setup and stuff like this. Back then there were no people doing exploits in 100.000€ professionel e-sports races. There were just a bunch of cool people who liked to race for fun.
Just the sound of the car engine still excites me.
I actually don't remember what got me interested in GTR 2, but I do love what the game had going for it.
Some mods and more cars, some different tracks and it was the most fun game I had going on the PC, while I must add that rFactor had more... GTR 2 felt more like a complete racing package.
Even in a modded Skyline GT-R with the pit chief "Your engine is overheating! Shift revs, shift revs" made the game more enjoyable than the very silent rFactor 1 back in the day.
Imagine combination of games like Forza Horizon 5 (with huge car list), Assetto Corsa, BeamNG and car mechanic simulator in one big game. I know it seems impossible now. In the past we didn't think games would look that awesome as they look today. Technology will get there. I just hope i'm gonna be alive to witness that.
I imagine that game to have it's own economy system (like EVE online).
Slowed down progression. That way you can bond with one car instead of owning 50+ cars like in forza (no satisfaction, bored easily). You can have multiple cars but in the game is some king of grinding system and it would be very hard to own multiple cars. Maybe later in game progression.
Car mechanic shops own by players.
Players can own part shops (engine parts, body kits, wheels, steering wheels etc...)
You can also buy parts online and work on your own car in your garage.
Maybe put purchasing mechanical tools for repairing or building cars.
Customization has to be unprecedented (every detail possible).
Music customization. (Like NFS Underground)
RPG elements (like no pixel server in GTA 5).
City doesn't have to be huge, rather packed with a lot of content.
Car meets where you can get out of the car and examine other people's car engines, body work and interiors.
Not the mention a good story. I don't understand why racing games should not have great stories, i don't know, like GTA 5 or RDR2 just because it's a racing game.
Put some „surviving“ elements like gas and car maintenance (oil change, car wash etc...)
Implement some kind of gambling system. Let's say you wanna race with another person. Both of you can place a bet (amount). So you can race for money or car (pink slips).
Implement social network system (like GTA 5 RP) for posting pictures of progress of your car when you working in your garage or for car meets. Build your network of people.
Car clubs - You decide what are the terms for getting in your car club. There would be some kind of club wars to see witch club is the best in the city. That way you can build reputation (live online with other players).
Put way more barn finds and junk jards where you can find some rare gems.
Car detailing.
Show contest, as well music, style and tuning contest.
Each server can represent one continent with up to 150 players or more (3 servers - USA, Europe, Asia)
In, for example, USA server you can se more muscle cars. In Europe more BMW's, Audi, Volvo etc.
You can travel between servers and we need somehow blend that transition with some kind of animation. For example, if the server is full, AI worker won't let you pass the border.
On the start of the game where player can't afford they own house yet, we provide public garages.
Avatars must be fully customizable (clothes, accessories etc...)
Houses can be customizable (like Hogwards Legacy)
If players don't have enough money to race among each other, put some all time available races so players can grind money.
Players can own car wash house.
Players can own towing car companies.
Players can own delivery businesses (for car parts, tires, wheels etc...)
Players can own taxi business.
Players can own paint shops (store and workshop)
All businesses can have social media page or internet page.
Open communication all the time.
Besides car meet places, put some restaurants where players can gather, eat and socialize (players can own those restaurants). Restaurants can be customizable to in some racing fashion.
I remember this game making a big impression on me at the time.
But the problem with this sim, is that is doesn't have tire load sensitivity- so if i push really hard on some corners im getting a kind of placebo affect of my cars cornering.
The 993 GT2 is one of my most nostalgic cars ever, used to play the crap out of NFS Porsche on PS1. Love that machine.
The 2 in the stock game were very basic examples, not any of the good 993 teams who'd long moved on. However, very easy to download a 38T engine to replace the 36T. Then..........it can compete with the lower end GT1 cars.
@@leeday2265 so you mean the 993 in the 2003 or 2004 FIA GT season(don't remember) is worse than the late 90s ones? That's interesting. Well they were also used at LM24 so it would make sense for the more powerful engine.
Neither of the 2003 cars were evos, let alone evo2s, or the Roock cars which were the pinnacle (if unreliable) 993s.
@@michag798 yea they were cheep teams hanging on
Fixed up GTR2 is simply amazing. but..
Power and Glory is absolutely, point blank, something truly amazing. I don't really like the faster prototypes in that, give me a well handling car on the period tracks and I can spend a long while just driving. THe prototypes (rightly) feel unwieldy and like they'l snap at any moment, especially, IMO, when it's raining.
For something more modern, the NAGP 2007 ALMS mod is amazing too. Cutting through traffic at any of the 07 tracks is simply something that everyone should try. Set up a run with the full field at Road America for the race there and there is something absolutely beautiful about being in a prototype and flying past the GT cars on the run down to Station 5, up the hill to 6, and the whole sequence leading to the Carousel. Rocketing past the GT cars on the Hurry Downs is something, honestly, beautiful. See also: Road Atlanta, Sebring, going two wide around the last corner is okay, three wide is pushing it, but try five wide, with you, another prototype, and one GT car pitting, and the others in a fight for position. Yes. Ive ALMS cars can fit around the final corner. Not so much when the front straight or bumps happen, mind. It's possible...but not suggested. Ended up getting fired into the wall or that one, and deservedly so...ebring,
Base GTR2 has this too on tracks like Spa as well, though hilariously I managed, once, to pull off an NGT victory at a soaking wet Donington, we're talking 1993 European GP levels of rain. I didn't punt the Viper, I was locked up on all four wheels in the rain and turned in on me, got a free trip to the gravel for that and I had to deal with damage, limpe it home to win. Give me a fast car, fast bit of track and let me slice through trafic, and I am very, very content with it.and
Also, it made/makes a bloody good Bathurst 1000 sim, too. I've used Race 07 for the sprints and GTR2 for the enduros, works reasonably well for that I'd argue.
Wow. Amazing video man! Loved every second. Man this reminded me what made me love sim racing and why I go meh with todays sims. What gets me the most is i always felt more connected with the car physics compared to todays. I could be competitive with AI in papyrus and simbin titles yet todays titles like ACC I am so far behind. Happy racing
Back then, I invested so much time in that game, and I loved it. Online simracing was something new back then, but amazing nevertheless. We BoP all cars and integrated G2 and G3 cars into NGT. I had even two folders for GTR2, one for league racing, and the other one for adding and testing mods and changing physics. Also, I evolved from a bad driver to a somewhat solid driver, which I'm proud of.
I was too young to drive GTR 2 when it was released, so I found it in '09 or '10. Playing with Driving Force GT fro my parents' old HP desktop it ran butter smooth. I modded the shit out of it, drove anything from Group C seasons to DTM sprints but the coolest thing was setting up maximum amount of cars of Spa or Daytona, make it a 4-hour event with 24h day night cycle and have my buddy race with me with one hour stints. It simply was the best feeling ever to finish those events. Obviously games are more realistic and more in-depth nowadays and I have my nostalgia goggles on, but the passion showed in GTR 2 like no other. I guess I gotta download it, instal the no CD and Porsche patches and drive some Spa.
I think of it like this. 'Is GTR2 for you?' Are you into actual races series. You want to recreate one? Maybe with some fantasy elements like extra cars? Then this is what GTR2 does absolutely fantastically. You want 1997 FIA GT, but with the F50 and Lambo GT1, you can do it. You'd like to do a Group C series on super fast 60s tracks with the greatest teams over a 10 year period? Yup, you can recreate that with large fields and long races and realistic speeds.
I still play this game, it is my go-to sim. This has amazing force feedback in the wheel. And yes mods do make it alot better but it's base game is still great. Please make a video about mods.
When I see the logo of this game or something like that, I remember my dad.
Best bit of GTR2? The replays had WHEELS! It was a great game, I did a lot of league racing on it and given the Internet back then it worked pretty well. You could race close and not have horrible net code launch you into space, too. We had a car physics pack that gave a bit of a BOP as well, which meant variety without domination. That and GTL were great fun.
oh man i loved this game. the 993 GT2 was my favorite, still is.
GTR2 was my childhood, still is.
Hell I learned of the existence of V8 Supercars from it.
What a game! The best back then by a mile and in some aspects it is close to the best even today.
Do you remember too? i still have this with Motech. The most realistic sim racing in the World! GTR, GTR2, RBR
I was simracing back then. Although I'm not simracing anymore I remember these days. Shame my G25 has crapped out on me...I'd go back to Rfactor and GTR2 in a heartbeat...I also didn't want anything else other than.."that"...
gtr AND gtr2 were addictive back in the day. Now I do not have the eyesight to play the racing games any more but I loved these games
No VR, no buy! 😆 Honestly I loved simbin's products back in the day. You certainly make the point for a lot of us. Great video. 👍
VR and tons of fixes (for example, working rain wipers) is available as part of Crew Chief GTR2 Enhancements Plugin ;) I am even about to release native OpenXR support :D But, don't buy anything if you don't own this - plugin is as is and may not work.
Some love for GTR2! Fantastic to see my fave old game getting respect. In its day, it was truly the best.
yeah, missing this game. I created the Fia GT 2005 mod back then for it, aswell as a lot of other things and than share it through things like NoGrip. I learned some physics/files editing stuff aswell as creating liveries. Things I still benefit from almost every day in my life. Back then also wanted to become a real pro GT driver. Especially when hearing a C5-R or C6.R GT1 in real life, or the V12 of a Lambo screaming through the woods of Zolder. Also the first generations of GT3 cars were cool. But with the more switches to turbo and more advanced cars, they become less interesting.
For me I think what made this generation of games special is that they were made to be sims but a lot of care and polish went into also making sure they were fun without making it "simcade" or over simplifying the controls. They hit a sweet spot for both being sims and fun. Modern iRacing is more about being a competitive esport and less focus on making sure it is actually fun.
1:27 The new hardware can handle this game but you have to tell it to do it.
In game Ctrl+Alt+Delete -> Start Task Manager -> Applications -> Right click GTR2 -> Go To Process -> Right Click GTR2.exe -> Set Afinity... -> All Procesors must be marked -> Ok. Close Task Manager and go back to game.
In Riva Tuner you can see that now more than one core are used and the game runs well.
Time was spent on the physics, the graphics were an afterthought!
Really agree with all your sentiments here.
Was between graphics cards and had an old 8800gts to keep me ticking over and this is the only decent driving game I could play.
Lost a few evenings to it after jot visiting it for a few years!
The sounds are still better than most modern games aswell as the force feedback too-and also like you say, modern sports cars/gt cars are dull as ditch water compared to these and the 550 was perfect.
I did also find that the murcielago captured some of the insane feel you'd expect to experience with the real thing, and I loved the kind of "tuner" closer to road car element of the 350z
I am honestly glad to hVe heard this tangent. Great video, great passion for motorsport.🎉
One of the few games with a Lister Storm.
I agree with your opinion on this. It's easy for me to find the right amount of challenge in this game and it just feels good playing it mods or not
I really believe that ACC will be the next GTR2. It's pretty much the same formula.
the cars are bad and boped to death
wow, didnt know this game series existed. its so cool!
We never designed GTR Evolution to even hold a candle to GTR2.......it was nothing more than some token content for a licence we never had after the split. Of course we left it "moddable" we were modders orginally eh ?? :D
I just can't get how any studio can think to include 24 hour day-night cycle, offer endurance racing and NOT implement a feature to swap drivers with AI or save mid-race. You simply can't have a realistic endurance race without those features. SimBin understood that when they chose an ambitious goal to create a sim that was focused around a 24 hour race and implemented all those features - 17 years ago. And it's still a feat that is somehow hard to replicate by modern studios. Embarrassing.
AND THEY WERE A MOD GRUOP
GTR was such a fantastic franchise. I remember when i first got my hands on the GTR1 demo. The sound alone was downright insane for the time. And the physics, i literally had to relearn how to drive. And GTR2 just made it better. I mostly raced online and it was fantastic.
One thing that really is a huge deal, is like you say the cars. The GT1 machines had a lot more character then todays GT3's. The GT3 cars, while i enjoy racing them are just like toothless cars. They have become so easy to drive they really are quite boring to watch compared to GT1's.
When drivers pushed these cars to their limit it was far more visible. Visibly leaving trails of rubber off the exits of corners, lockups and since the engines were less efficient, more big fireballs on downshifts.
I was always a huge fan of the Viper and Saleen (that always broke down). The Maserati's litteraly broke the Gt1 class whe they arrived, those things were so fast, they were basically LMP cars disguised as a GT.
I believe a GTR3 is in the works, i really hope it focusses on the older dars and isn't going to be just another GT3 sim.
it's not bell makes nuts clames but has no backing
I spent a lot of time getting the original GTR mod to work on my F1 99-02 game I think it was, and then spent years playing it until the full retail release of GTR/GTR2, so amazing! I did whole seasons with the Viper and then the Lister as the right hand drive just felt great with my sidewinder FF wheel 😀 I could write a book lol, so I gotta I’m not sure if it’s the GOAT of sim racing but it’s in the top 5
If you're still running GTR2 in 2024 then check out my channel for videos of my track builds. You can find download links for them in the track descriptions. I'm also working on four Championship mods one of which will be ready for release once all the tracks have been uploaded.
GTR2, Race 07 are thoroughbreds of racing sims.
I still play GTR2 from time to time, though usually via the Super Touring Car mod, just because I like touring more than I like GT.
I completely agree with you! A milestone in the simracing
Thank you for this! Also: Enna Pergusa
Also: Vanilla GTR2 > HQ GTR2
Power & Glory mod made it even better
Toca 3 is also a very great game of its time