XCOM 2 Enemy Threat Tier List

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  • Опубликовано: 9 мар 2023
  • Leave your own list in the comments.
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Комментарии • 83

  • @eddievedderface
    @eddievedderface Год назад +28

    I hate Stun Lancers so damn much. These suicidal idiots are just a nightmare to deal with in the early game. They run into your whole team like a maniac just to knock somebody unconscious. On evac missions you are basically two soldiers down because someone needs to carry them. Seriously, the ultimate high in XCOM is having your guy dodge a Stun Lancer attack. Or watching them charge into your entire overwatched squad and get completely obliterated. That's so therapeutic.

  • @DemonMankeyMan
    @DemonMankeyMan Год назад +57

    Sees fun lancer start at 'mild threat'
    Memories of countless runs ruined by these guys knocking men unconscious flood my brain.
    Fun lancer then moves to top priority
    This man speaks sense

    • @Mayfieldisbetterthanderekcarr
      @Mayfieldisbetterthanderekcarr Месяц назад

      The elite stun lancer's Lance's are probably the reason why the enemy is on squad wipe, cause 8-10 damage is crazy

  • @michaeldavis9730
    @michaeldavis9730 Год назад +35

    I think the ADVENT Trooper might still be on the leader board for most operative kills. :) I agree, he becomes deadly because people overlook him. Thanks for making this! It was fun to see someone else lay out their thoughts on these guys.

  • @matta6088
    @matta6088 Год назад +14

    I think MECS are squad wipe because those dudes always go straight for the rockets. Without your cover, any of their friends get a free crit to rek and dek your guys.

  • @Crowman299
    @Crowman299 Год назад +37

    From my experience the sectoid is only the mildest of threats. Yeah mindspin can put you in a bad spot but they typically start by raising a zombie is a humanoid corpse (aka the last advent trooper you shot) which will just die when the sectoid dies. Speaking of which even from very early on any ranger can practically one shot a sectoid thanks to their melee weakness.

    • @BigJiggly
      @BigJiggly Год назад

      I’ve noticed recently that they seem to do this less often than previously, might just be my imagination tho

    • @jacklarsen4578
      @jacklarsen4578 6 месяцев назад +3

      To be honest sectoid shooting is worse than his mind shenanigans

    • @xyiux
      @xyiux 2 месяца назад

      One ranger or templar can just ruin a sectoids day

    • @AntiCitizen2
      @AntiCitizen2 2 месяца назад

      Sectoids in my opinion are annoying in early game

    • @LAZERAK47V2
      @LAZERAK47V2 13 дней назад

      I've noticed that Sectoids tend to prioritize taking Flanking shots over using their Psionic abilities, so try to avoid giving it an angle.
      Also, do NOT charge in with a melee attack unless you have a fallback plan. Without Blademaster, you run that 12% miss chance and won't 1-shot it, even if you hit, leaving your Ranger totally exposed, especially if you activate another pod with your melee attack.

  • @penguinsrockrgr8yt216
    @penguinsrockrgr8yt216 Год назад +10

    The only reason the Advent General/ assassination VIP is a threat is that in my experience they tend to run away and reveal more pods if they survive more than 1 turn

    • @LAZERAK47V2
      @LAZERAK47V2 13 дней назад

      Fully agree, if you're chasing one down, there's far more ways for a mission to go pear shaped than if you have to ignore present enemies to take him out.
      If you take him out the moment you spot him, you only have to deal with any pods you've currently activated. Maybe you take a hit.
      But chasing him down? You're gonna risk bad pod activation, getting hit by Overwatch (something he'll do after retreating) or even getting flashbanged, which could be worse than just getting shot, depending on how many of your units get hit.
      There's just far too many variables to deal with when he retreats. In these missions, the target comes first, flawless performance is a luxury.

  • @witherwolf3316
    @witherwolf3316 Год назад +13

    I think Stun Lancers might have something behind the scenes that makes them harder to hit with Overwatch. I've seen an entire team miss their shots while the Lancer runs by without a scratch. I don't know what it is about XCOM but it has this obsession with making melee enemies harder to hit.

    • @rhenvao2844
      @rhenvao2844 Год назад +3

      When the entire crux of a melee unit is to dash in and do damage, where they excel, the game is naturally going to them a little advantage when it comes to Overwatch.

    • @witherwolf3316
      @witherwolf3316 Год назад +1

      @@rhenvao2844 They also have more health than regular Troopers. If they were glass cannons I wouldn't complain as much about them dodging Overwatch. But that's not the case. They can move farther, do more damage, have more health, and have Dodge. It's all small buffs that compound to make an extremely overpowered enemy.

    • @TheStygian
      @TheStygian 7 месяцев назад +3

      It is because overwatch shots have a penalty on aim. This is usually not too big of a deal because it's global and you play around it.
      Problem comes in - dashing entities put an even higher penalty on overwatch shots. The same protection that let's your ranger dash in with a shotgun or melee attack also protects the stun lancer when they rush in.

    • @LAZERAK47V2
      @LAZERAK47V2 13 дней назад

      @@TheStygian Yup. Using Overwatch to take down a Lancer is a very tricky thing to pull off and requires a ton of Aim buffs to compensate for the OW penalty alongside the Sprint penalty.
      However, you can kinda get around this if the unit performing Overwatch has a powerful enough Stock to just take down the Lancer when it moves.
      Depending on what cover the Lancer is in, it might be better to just take the shot, even if it's not a good percentage, rather than going into Overwatch.

  • @lrdchaos8885
    @lrdchaos8885 8 месяцев назад +5

    As a person who only started playing XCom2 a few days ago, i absolutely with all my soul hate the viper no matter how far away i place my troops it will always grab them and i need to sacrifice everything to ensure that unit don’t die

    • @The_Real_Dredd
      @The_Real_Dredd 4 месяца назад

      gotta use rangers or anyone with a reaction melee attack!!

    • @LAZERAK47V2
      @LAZERAK47V2 13 дней назад

      Flashbangs are your best friends in the early game.
      They can free your soldiers from Mind Control.
      They force Vipers to drop their target without hurting your solider (obviously if you can get a 100% shot on the Viper, do that instead).
      They prevent Stun Lancers from using their melee attacks (you should still kill them ASAP, but if you can't, flashbang them).
      And they prevent Mutons from Counterattacking. Very vital if you have a strong Templar in the early game.
      Eventually, you won't need them, but they are a very useful luxury to have, and their large radius makes it so you don't have to equip them to your grenadiers, basic soldiers can use them just fine (unlike Frags, which have a much smaller blast radius and throwing arc if not used by Grens).

  • @thepimpsprayer6374
    @thepimpsprayer6374 10 месяцев назад +5

    I remember I had no right to be this lucky it was my first playthrough with the alien rulers I executed all of them with a base repeater on each of the first encounters.

  • @Fuzzawakka
    @Fuzzawakka Год назад +4

    Good stuff man. Great to hear your perspective on this. Very helpful!

  • @hideshisface1886
    @hideshisface1886 4 месяца назад +2

    Got to love this thing about Xcom.
    The most basic enemy units are among the most dangerous. It makes sense - they are the forntline for a reason. Lancers, Mutons or Andromedons - units that are simple and have little other choice but to attack. They do not have the ability to waste their turns on some fancy fireworks. They just go there and do harm with almost every action possible.
    Many other units might try to mind control you, do some fancy stuff that deals no damage... But various grunts? Whatever they do, they basically can wound or outright kill with every action.
    Sectoids - oh boy, they are deceptive - a perfect example of "fancy, but relatively harmless". The game makes you think they are like "oooo, your first tricky foe, be scared, target first"... but no... They are not THAT dangerous. most of what they can do wastes their turn. And most of their effects get dispelled upon their death - zombies or mind control, all end when sectoid dies.
    They are a dummy target for their first turn or two. You get scared of crowd control enemy, you take them down, and suddenly you have a lancer on your flank shooting you. Lancer you could have taken down.
    They also punish you for being out of position.
    Viper - very dangerous in my opinion - fancy unit, but still very deadly. She appears early and her skillset synergises with what she is designed to do. She synergises with herself. Poison spit punishes you for keeping together, and provides and annoying status effect. Her tongue and bind - it punishes you for being apart, and even if you save the affected unit, you will be left out of position and potentially vulnerable anyway. Perfect crowd control. One of few "fancy" units I would put as a major threat - mostly because everything she does directly harms you.
    I would normally disregard the bosses in such lists, because they are designed to mess you up... But I have to pay my respects to the Chosen Assassin.
    She appears very early, and usually at the time when you have very few countermeasures to her skillset. One might say that she is predictable and fragile for a boss - but she goes invisible - even if she goes straight for you, her position is not exactly that easy to predict.

  • @serathaevistille995
    @serathaevistille995 9 месяцев назад +2

    The Assassin is basically a Stun Lancer on crack, 9 feet tall, a movement range the size of over half the map, the ability to blind, disorient and daze multiple soldiers at once, a shotgun that hits like a truck and a katana that will absolutely one-shot crit a soldier. Let's not even talk about the fact she can go invisible and the fact that overwatch can't stop her due to the sheer amount of health she'll have as you tech up. This means, basically, on every Assassin encounter. It would be normal to expect someone to die. And that's even fighting her alone. Never mind if she has a group. Or, God forbid, she gets the ability to summon Stun Lancers. Maybe I'm just traumatised from my current Legend playthrough but, she is far and above more dangerous than every other enemy in the game except maybe the Berserker Queen.

  • @thunderstrand
    @thunderstrand 10 месяцев назад +4

    If you disorientate a Muton or panic them, you can use melee. There was also a nasty combo I was hit with where a priest stasised my Templar, a codex used psy bomb and of course he sustained so my Templar was stuck in the blast range.

  • @Matthewjs33
    @Matthewjs33 Год назад +5

    I agree with most of your list, but putting the regular viper above the viper king? Sectoids are easy to disperse either with flashbang or ranger. That being said, it's fair to say a person's playing style will determine an enemy's threat level. Thanks for the great video.

  • @SenseiRaisen
    @SenseiRaisen 9 месяцев назад +4

    Soldier: Dangerous, but can be taken quickly. The advance is a little more annoying.
    Captain: Threat, because if left alone they can mark the target for the soldiers.
    Comander: Same as captain, only with more health.
    Sectoid: Mild threat, since they tend to benefit psionic over anything else, and can be done quickly with a ranger.
    Priest: Threat, because of their annoying psy powers, the stasis bubble and because they had stasis who can be trigger randomly.
    Lost: Generally are threat in numbers, but once you had between the eyes and a sharpshooter, you can enjoy the masacre of lost as they sharpshooter clear everything with 100% accuracy. The ones who are most annoying are the dashers and that is why they are on threat, and in numbers.
    Purifiers: Mild Threat, sometimes left at the last if your distance is fair large. The only annoying is their incendiary granade who they use at the minimum cluster.
    Lancers: Dangerous. They literally rush you off no F* given and can knock people unconscious as well. They are the 1st you had to take on a pod.
    Faceless: threat to dangerous in numbers and left alone. Their swipes can cover a portion of the area, they doesn't give a f* if they will fall with you from high ground. Also can regenerate health.
    Vipers: Dangerous. They are literally the bane of existence to any 80% shoot as they always dodge no matter what. Also they tend to always pull the target to bind or spit venom on clusters.
    Mecs: Threat to dangerous. The 1st you always had to take from a pod unless your name is "a specialist with haywire protocol and combat protocol". They tend to always opt for the micro missiles upon clusters.
    Mutons: Dangerous. They will annoying you and tend to always came in groups of 2 or 3. They had armor, plasma granades and upon not reaching always opt for impression.
    Specters: Mild Threat. if you think vipers are annoying this guys dodge everything unless is 100%. The only good side is they always go for a shadow bind, so in 1 or 2 always take them quickly.
    Shieldbearers: Mild threat to left for last. They are annoying only for the armor and shield skills, but they favorite the shield over anything else.
    Berserkers: Dangerous. They are your 1st encounter with a damage sponge. This guys in retaliation are the bane of everyone existence. They hit like a truck ... unless you use fire or poison to stop them dead in their tracks. That will transform them automatically in mild threat.
    Turrets: mild threat to left them for the last. You can literally snipe them across the map or forget their existence. They never count for the goal of the mission or you can forget their existence.
    Crysalids: This F**ERS are dangerous to squad wipe level if left alone. They only way to make them became a mild threat, is if you had a ranger with bladestorm or a templar with blade storm too.
    Archons: if Vipers and Specters dodge everything, prepare to meet the guy who dodge EVERYTHING while standstand still in the open. This is the most annoyun ones in dangerous level if left alone. The only good side is they tend to favorite Blazing Pinions instead if there is only one.
    Heavy Mec: If you think the mec was annoying, this bad boy are the steroid version of them. Not only had 18 of health but also often 3 points of armor like a Shieldbearer or a super heavy turret. They are dangerous if left alone.
    Gatekeepers: The 1st HAHA F* YOU form the game, since this guy is basically low accuracy to everything who shoot at it due the high defense. The gatekeeper is dangerous level who can ruin your day with the aoe.
    Andromedon: threat, because it can be deal swiftly if you know how to use the fact the shell is considerate a robotic unit.
    Sectopod: the 2nd HAHA F* YOU the game throws at you. This guy can literally been squad wipe level if doesn't deal quickly.
    Avatar: This are threat because while can they do a lot of psy stuffs, they are easier to deal.
    Viper King: Threat, because is easier to deal with
    Berserker Queen: Dangerous unless you know how to stop her in the tracks.
    Archon King: the 3rd HAHA! F^ YOU the game throws you. This guy is a mix between dangerous and squad wipe, because of the high HP pool and tendency to dodge everything you shoot him with.
    Assasin: unless has plainwalker the and immunity for melee, it shouldn't be a problem.
    Hunter: Same as assassin
    Warlock: mild threat because he is only annoying for the mild control.

    • @orinmcnair
      @orinmcnair 8 месяцев назад +1

      I only disagree on one point I think he did extremely well on assassin placement she gives me GENUINE FEAR when she shows up, invisible and immune to overwatch so you have to wait for her and she hits hard basically a stun lancer with a ranger and then put it on a regimen of steroids from the beggining it is whitlessly terrifying

    • @SenseiRaisen
      @SenseiRaisen 8 месяцев назад +2

      @@orinmcnair OH! don't get me wrong, the Assasin is the only one i don't want in early game either. People complain about the Warlock in early but you can control it. Same for the Hunter. The assassin in early is always a: "someone will be injure no matter what you do".

  • @andregomes1590
    @andregomes1590 10 месяцев назад +1

    Hey bro great vid, listening to this whilst working from home 😎

  • @jefferydraper4019
    @jefferydraper4019 Год назад +9

    I dont consider the Andromedon that much a threat.
    If I have a good psi that can dominate, the Andromedon becomes a great ally.
    If you have a decent specialist then kill the Andromedon pilot and the suit can be taken over for a bit thru Haywire.
    The Hunter can be the biggest joke. He has great weapons that he never uses. He spends half his time grappling and moving. Then he puts your guys in his sights then does nothing as you move out of sight. Hes usually the first I go after because he gives such a great weapon to help knock off the rest.
    The Warlock is just a source of great XP with his zombies as you slowly close on him. I would give him the ability to mind control multiple people from a distance. Adding one of you people each turn to his side would be a disaster. His rifle is only worth it for your troops with Ever Vigilant and Sentinel.
    The Assassin is the one in hate the most. especially when she gets that deadly combo of abilities that pretty much force you to gang assault and get in close to gun her down. I go after her after the hunter just to get the great weapons. Taking on the Warlock after knocking off the Assassin and Hunter then becomes sooooooo much easier.
    The Mod A Better Chosen drastically changes the Chosen and makes them much higher threats. They continually move and make attacks and force you to concentrate on them and not save them for last in an engagement.

    • @M.L.official
      @M.L.official Год назад +1

      I always take the assassin out first. Attacked her lair in August of my second Leg ironman playthrough, quickest I ever did. She's pretty cracked on vanilla, especially early and at her stronghold. I wasn't in the best position to take her out at her stronghold and got lucky with a repeater kill. Had it not registered I would've lost my entire squad as they were all on 4 ho and there were 2 full HP Andromeda in the arena as well.

  • @jessep5220
    @jessep5220 2 дня назад

    The Sectoid is so crazy because he is always one of those things that I leave alive and deal with him next turn over almost all enemies. But every so often instead of raising the dead or even mind controlling someone and staying where you can kill them. They mind control and move into this crazy spot you just cannot quite get to in any meaningful way and you slowly realize looking over the battlefield how absolutely fucked you are now. You can waste your turn killing your high level ranger or watch him just one shot who ever he decides he wants off the battle field. It's so painful when that happens hits you right in the "That's X-com Baby"....

  • @johnbushell8629
    @johnbushell8629 Год назад +5

    Mind Shield is a gamble item I think. Maybe if you can equip an entire squad with them? What are some of the best ways to deal with Mind Control? If I can't drop the unit mind controlling my deadliest troop, what's the next best option? I don't disagree with placing the Faceless at the bottom, since you did start the video off with the premise that every unit can be deadly - that said, if you get the Dark Even that puts more faceless on missions, entire pods of faceless can be painful. They move fast and their melee attack is basically a short range AOE... that will destroy rooftops and cause fall damage if your positioned wrong. Thanks for taking the time to make this video with good insight for each enemy.

    • @zero1zerolast393
      @zero1zerolast393 Год назад +2

      Flashbang. Not only died it remove mind control, it also has a wide area of effect, and effect most alien troops, some are robotic like Spector and codex, and removes some of their abilities

    • @duglife2230
      @duglife2230 Год назад

      Psi Operatives are also good counter-mind control tools. Worst case scenario you can use stasis to snap your soldier out of it and they will lose out on their turn. However, there is one Psi Op perk (I do not remember the name of it) that allows them to remove any negative effect of a soldier they get within a couple squares of (mind control included).

    • @jakegray1723
      @jakegray1723 11 месяцев назад

      Most mind controllers target the nearest XCom soldier. Thus, I've had a Mind Shield on my tip-of-the-spear Assault in most squads. As a result, the enemy wastes a turn targeting them, and I dont have to spend a whole slot on every soldier, just the one I know is most likely to be targeted.

    • @jacklarsen4578
      @jacklarsen4578 6 месяцев назад +1

      Use frostbomb on your own operative WHO is mind controlled in such case

  • @NotYourBusiness-bp2qn
    @NotYourBusiness-bp2qn 8 месяцев назад +2

    Right from the get go you jump the shark by saying the trooper can crit you. Troopers cannot crit you if you are in cover. It is not possible. They can only crit you if you are flanked and you should know this if you are making lists on the internet. At all stages of the game troopers cannot one shot you (assuming you don't bring rookies in their underwear to a late game mission) unless you get flanked. They are the lowest threat of all the enemies that shoot.
    The officer can mark you and also shoot in the same turn. He can also crit you behind cover. He is definitely a higher priority than his troopers.
    Sectoids can mind control but a flash bang will cancel the mind control. They are programmed to do a psionic skill unless they have a safe flank available. If they have a safe flank available they can shoot though and they do hurt in the early game.
    Faceless can hit multiple soldiers with one swipe, they also break the floor from under you if you are on a roof top. Top priority in the early game.
    Mutons are not immune to melee. They have a high chance to parry but it's not 100%. Never melee a muton? Once you get the assasin katana you can melee them as much as you like, they cannot parry the katana. They also will not use their grenades unless they can hit 2 or more of your soldiers. Keep them +4 tiles apart and you're good.
    Specter in squad wipe? Spectre will always, always clone one of your troops unless you have a soldier in the open and even then she might only clone him. She is DEFINITELY save till last. You can kill her the next turn with the rest of your squad and even revive your cloned soldier to help out to get rid of her and the clone. Very low priority. She has no grenades by the way.
    Berserkers will one shot your troops when they appear. Of course they are top priority. They should not be killed though, as they get low they enrage and attack the closest unit to them friend or foe. Use that if there is a enemy next to him.
    I won't go on. This is a list made for rookie or maybe veteran level players. Gatekeeper is easy to handle? It has 7 armor and hits for 15 if it crits. And it has like 32 health I think. Also it is hard to hit (40 defense) and can dodge. Probably the toughest non chosen/ruler enemy in the game. Also it has 3 actions per turn. TOP priority.

    • @thepimpsprayer6374
      @thepimpsprayer6374 7 месяцев назад

      You were cooking until you said gatekeeper has 3 actions that's sectopod not gatekeeper. And completely unrelated but do spectres have a gender?? I never thought they did since they are a bunch of smaller robots making a larger one and usually unless the robot was given a name they are genderless

    • @LAZERAK47V2
      @LAZERAK47V2 13 дней назад

      To his credit, Troopers ARE dangerous, but only when there's more than one.
      They don't mess around with abilities at all, one will grenade your cover and the other will take a shot on your exposed unit.
      Early game when they don't have grenades, they're much less dangerous. But once you hit Advanced Troopers, they demand more of your respect.

  • @xyiux
    @xyiux 2 месяца назад +1

    If a preist goes for holy and they come out of stasis its just a 2 in one deal and their only really good holy target is stun lancers

  • @MarkFin9423
    @MarkFin9423 Год назад +1

    I would put priest between dangerous and squad wipe as it's a unit that fools you into thinking it's a mild-normal threat. Thing is, if the priest is in the right position, he can stasis which you will not take mind of, until you realize what it does.
    Stasis blocks the unit from being in the game which is fine until you realize that it doesn't wear off until the aliens next turn. So a priest could stasis a unit at the worst moment and if it's in a position where it cannot be killed in the next turn, and there are pods still in the field, he can mind control your next troop, then the aliens have a shot at killing your freed unit which leads to a risk of being down 2 units in a span of 1 turn.

  • @Hiphopoptimus-GG
    @Hiphopoptimus-GG Год назад +5

    How can Priest be below Sectoid, they are harder to kill, can mind control you just aswel and also buff other enemies.

    • @M.L.official
      @M.L.official Год назад +1

      I agreed but I still think priest should be mild threat. They always go for stasis into mind control, just depends on how many there are in a pod. If it's one, easy if it's 2/4, can be an issue. Once you get to late game though pretty much everything is a low threat.

  • @widowmaker3257
    @widowmaker3257 8 месяцев назад +2

    I watched about half your vid, and respect this is your opinion. My opinion is the Officer is more dangerous than the trooper because if he has 3 troopers with him then there is increased chance to hit on one of your men by 3 troopers shooting at him. Hence the Officer is a higher priority. Sectoids are annoying but fairly easy to deal with (flash gren, frag, run and gun, slash). Faceless are high priority because they do a lot of melee dmg early game. I would put them in Threat category. No one should be squad-wiped by a Viper. I would put them in Threat category. Anyways, that's my opinion.

  • @NevinWarrior-es6ds
    @NevinWarrior-es6ds 6 месяцев назад +1

    I'll look for it later but if it's not a vid you made I'd like a video on XCOM 1

  • @battelbad12
    @battelbad12 Год назад +3

    Arachnid is not the “must kill on-site”? Bruh i used a nuke mod just for them in LWOTC

  • @jmcMateo
    @jmcMateo 2 месяца назад +1

    You can cheese the queen by blocking her from coming up a building or ramp but yeah she annoying. If you set it up right though you can cheese her out

  • @CorazonLover456
    @CorazonLover456 11 месяцев назад +2

    For whatever reason the advent trooper always crit my men 😂. May Johnnie Depp rip.

  • @tomlopez6042
    @tomlopez6042 7 месяцев назад +1

    The advent commander has a 10% chance to instakill you in full cover, that's pretty bad

  • @JMTurbo000
    @JMTurbo000 Год назад +3

    There are some minor diferences i would make, but dude, putting sectoid in dangerous? 🤦🏻‍♂️ They are basicly advent mimic beacons, and here is why: most of the time they will try to mind control you or raise zombies before attacking, and both abilities can be canceled with flashbangs. And yeah, they are super vunrable to melee whivh makes them so easy to deal with

  • @piggy5677
    @piggy5677 Год назад +3

    Damn shield barrer is a doozy. Not for the shield, that MFer has marksmans aim. I swear they do not miss rather you in cover or not.

  • @henrythereal7776
    @henrythereal7776 11 месяцев назад +2

    I think that people overrate viper yes it’s deadly with the pull and poison but to put GATEKEEPER below it gatekeeper can fuck you up hits for like 13 not a crit and that plasma ball will hit all your guys for 9-8 damage

  • @stijnbloemena2740
    @stijnbloemena2740 Год назад +1

    This was a helpful video thank you! I would personally suggest peeping a script though because sometimes I’d agree with a point and it’d ramble on but its fine because you have a great presence in your videos!

  • @bleflar9183
    @bleflar9183 6 месяцев назад +2

    Not putting chrysalid in squad wipe is unacceptable.

    • @Supersmartandfunnyguy
      @Supersmartandfunnyguy 18 дней назад +1

      No kidding. There isn't a single enemy in this game that can ruin a mission faster or more completely than a Chrysalid. God help you if you get a soilder tagged by one and you don't have a specialist with both a medkit and medical protocol with you - you're down a soilder no matter what. There's a certain element of shame you feel when you have to airlift a soilder off the field, but I don't feel it when it's because of a Chrysalid.

  • @SamuelBessert
    @SamuelBessert Год назад +4

    sectoids are save till last

    • @SamuelBessert
      @SamuelBessert Год назад

      all they do is mind control or sumon psi zombs

  • @Mayfieldisbetterthanderekcarr
    @Mayfieldisbetterthanderekcarr Месяц назад +1

    Warlock on squad wipe, gatekeepers are more dangerous than him though, also how is the officer less dangerous than the trooper?

  • @teampyro231
    @teampyro231 Год назад +1

    dang my advent trooper never does anything as all he does his fire but misses like all the time

  • @jacklarsen4578
    @jacklarsen4578 6 месяцев назад +1

    I am surprised you put priest so low. Priest especially if there is more than one can be a big annoyance due to its stasis ability, i remember having two priests consecutively stuning my operative on the Avenger defence mission when i had to evac, Which obviously prevents you from evacuation also the fact that priest can survive wirh 1 hp makes you leaving someone to babysit them with overwatch or a bladestorm

    • @MysticEdge97
      @MysticEdge97 28 дней назад

      Priests are crap the only times they are anything is when they force themselves into the next turn with 1 hp

  • @jacklarsen4578
    @jacklarsen4578 6 месяцев назад +1

    You are not entirely correcr, if you use overwatch against Spectre first shot will not hit due to reflexes but following shots will hit it

  • @nathanx2000.
    @nathanx2000. Год назад +3

    My friend…arkadas…habibi
    The berserker can wipe a squad if it gets too close
    The trooper may also be taking pot shots but the trooper also gets clapped by anything except blinking at him 😂 good video tho

  • @MrMali22
    @MrMali22 Год назад +2

    The guy you can one shot you put up on the list? Ok so the officers as easiest but the ones with half the health and accuracy as dangerous? And I leave Sectoids last always. Literally if I have on shot left but a sectoid and any other they can revive I'm shooting the other. They are guaranteed to revive them and waste their turn. Then just kill the sectoid. Someone else please make a better list lol

    • @jacklarsen4578
      @jacklarsen4578 6 месяцев назад

      Sectoids are good if you need to trigger invincibility on your assualt specialist

  • @MIC2077
    @MIC2077 Год назад +2

    owo

  • @boazon2049
    @boazon2049 Год назад +7

    Worst tier list ever! Couldn’t even make it past the first 2 enemies. Soon as you ranked the officer below the trooper you lost all credibility. In early game the officer can one shot your soldiers even behind cover….. you clearly don’t know what you’re talking about.

    • @redstudio4839
      @redstudio4839 Год назад +4

      LMAO, Trooper always attack, officier usually use their ability first making them way more predicable and easier to deal with.
      In XCOM you normally priorize your targets by immediate threat that's why Stun Lancer and Trooper are way more dangerous than Officier, because they will ALWAYS try to attack and you don't want your soldiers to be injured even more in higher difficulties.

    • @boazon2049
      @boazon2049 Год назад +1

      @@redstudio4839 watch anyone who plays this game on Legendary Ironman and you will see they always prioritize the Officer over the Trooper BECAUSE they Officer marks you which makes you easier to hit (aka easier to kill). Learn the game bruh!

    • @redstudio4839
      @redstudio4839 Год назад +4

      @@boazon2049 I don't need to watch people play legendary Iron Man because I played and completed the game that way so I guess I know what I'm doing, a fair bit at least.
      And I know most people who know how the game works would agree with me, Officer don't do shit, the only time they can be a pain is in Gatecrasher so literally the first mission if you activate the 2 pods at the same time and even then if you fuck up at that point just restart.
      Nobody cares about them past that point.

    • @boazon2049
      @boazon2049 Год назад +1

      @@redstudio4839 fair bit is a good assessment 😂

    • @boazon2049
      @boazon2049 Год назад

      @@redstudio4839 the officers marked target boosts aim on your soldier by +15 which is the same as negating half cover. If you think that’s not a priority then you a f’ing stupid

  • @yusuke5717
    @yusuke5717 Год назад +2

    Great tier list video man. Can you do a tier list for perks?

    • @cbh4kplays
      @cbh4kplays  Год назад +1

      Thanks and I might be able to do a perks tier list.

    • @yusuke5717
      @yusuke5717 Год назад

      @@cbh4kplays that would be amazing man!

    • @screwybit8118
      @screwybit8118 Год назад

      Can you do one for resistance orders as well because most people do individually example reaper only , templar only but could you do a all in one tier list

  • @pisasupayani
    @pisasupayani Год назад +4

    Bad tier list bro. U value archon, codex, sectoid etc which dont usually shoot too high and leave out very dangerous sure shot hitters like faceless and berserker as least dangerous