The Strange Details of Call of Duty's Most Atmospheric Mission

Поделиться
HTML-код
  • Опубликовано: 18 сен 2024
  • Be your most comfortable self this fall with MeUndies Get 20% off your first order, plus free shipping, at MeUndies.com/a...
    patreon- / any_austin
    discord- / discord
    instagram- / any_austin
    threads- www.threads.ne...
    twitter- / any_austin
    twitch- / any_austin
    TikTok- / any_austin
    For my music, search “The Excellent Man from Minneapolis” on your favorite streaming service, or click here for Spotify- open.spotify.c...
  • ИгрыИгры

Комментарии • 1,8 тыс.

  • @any_austin
    @any_austin  2 дня назад +654

    1- Be your most comfortable self this fall with MeUndies Get 20% off your first order, plus free shipping, at MeUndies.com/anyaustin
    2- I love this video. I really do. Have a great day.

    • @danhectic5629
      @danhectic5629 2 дня назад +24

      it's been 28 years... maybe i should buy underwear.

    • @donkeykong315
      @donkeykong315 2 дня назад +7

      That’s crazy, I also love this video.

    • @tylersouza
      @tylersouza 2 дня назад

      @@danhectic5629 No. Go one year more.

    • @user-st3rf4kt4v
      @user-st3rf4kt4v 2 дня назад

      have you played dragon age: origins?

    • @FenrisSkoll
      @FenrisSkoll 2 дня назад +2

      I really loved this video too, thank you Austin.

  • @chrisdenizenp8420
    @chrisdenizenp8420 2 дня назад +4266

    Could watch this man count how many bricks are in a brick house

    • @PastPerspectives3
      @PastPerspectives3 2 дня назад +99

      Literally. ‘Counting all the blocks in Minecraft’ next hot video

    • @LeetHaxington
      @LeetHaxington 2 дня назад +34

      I always under estimate how many bricks are in a wall. Then there’s usually 2 layers. It’s funny to see how far guesses off are through since I never do construction and never see more than like 5 loose bricks laying around for context

    • @stumbl35
      @stumbl35 2 дня назад

      Let's goooo

    • @thuslyandfurthermore
      @thuslyandfurthermore 2 дня назад +33

      "not one brick. not two bricks. not three bricks. not fou

    • @josefbecher4790
      @josefbecher4790 2 дня назад +3

      As a painter, i wish he would narrate the paint drying as i waited for next coat...

  • @bexyd5750
    @bexyd5750 2 дня назад +1473

    My takeaways from this video:
    1. Infinity Ward needs to do something other than a Call of Duty game.
    2. The Bureau of Labor Statistics is the true ultimate power in the universe.

    • @thechugg4372
      @thechugg4372 2 дня назад +54

      I mean the original infinity ward team did Titanfall so....

    • @MaurickSh
      @MaurickSh 2 дня назад +22

      @@thechugg4372West and Zampella are design masterminds. To so regularly be behind some of gaming’s best shooters is incredible. MOH AA, COD1,2,4 and 6, Titanfall games… incredible!

    • @bexyd5750
      @bexyd5750 2 дня назад +22

      @@thechugg4372 Besides the Star Wars Jedi games, Respawn is only really interested in Apex. They’ve more or less killed the Titanfall franchise unless they actually come out and shock us all with a TF3 announcement. But I’m more so referring to the current IW team creating a new IP that isn’t just another fps

    • @d00gz_
      @d00gz_ 2 дня назад +8

      Imagine if they got Infinity Ward to do a gritty realistic campaign shooter like Spec Ops The Line.
      I feel like the discussion of the plot in that game makes people forget about the insane atmosphere and worldbuilding, and how they created such an apocalyptic-feeling warzone within a modern environment like Dubai. I would LOVE to see a return that type of setting.

    • @theogofguitar
      @theogofguitar 2 дня назад +15

      It’s legit wild these studios are locked to call of duty and will be for years. You almost wonder with stacked yearly releases in rotation COD would benefit from literally being given to dozens of devs, they can all cycle between their interpretation of a game and theme. Probably have some misses, but some unique experiences and would be the only franchise that is so damn popular that it could survive multiple different variations and versions and interpretations of a “COD” game. Shame money won’t let it happen, could really be a cool thing and free the 3 rotating devs up to do something new too

  • @JerJoGo
    @JerJoGo 2 дня назад +4724

    That bureau of labor statistics appearance is an unexpected legendary coincidence

    • @saintsnakech
      @saintsnakech 2 дня назад +238

      My jaw literally hit the floor when I saw it, 10/10 cameo

    • @bahamutbbob
      @bahamutbbob 2 дня назад +87

      I am too new on Austin's channel to get it. I need to do a deep dive into his unemployment videos.

    • @sexyolga479
      @sexyolga479 2 дня назад

      @@bahamutbbob you're in for a treat

    • @BeenBaag
      @BeenBaag 2 дня назад +41

      @@bahamutbbob im genuinely excited for you. also im expecting an update when that deep dive concludes :)

    • @merezko4339
      @merezko4339 2 дня назад +78

      amazing deep cut reference for the developers to put in, so glad any_austin is being referenced in modern games

  • @Heartwing13
    @Heartwing13 2 дня назад +466

    I find the way you view games to be really romantic. Not in the love and relationship sense, but in the classical artistic movement sense. It’s really touching, in a way that’s hard to describe. Just seeing your appreciation and joy of airplane lights is just oddly moving to me.

    • @geraldwildbahn4425
      @geraldwildbahn4425 День назад +13

      This! I couldn't find the words for his vibe, Austin just really enjoys these worlds and sees the beauty in em!

    • @badcornflakes6374
      @badcornflakes6374 19 часов назад +8

      It's a very ADHD ADD big Tism way of looking things that I appreciate. Rise of the divergents

    • @ataridc
      @ataridc 19 часов назад +4

      I think he puts into words fleeting thoughts we all have while gaming. Who hasn't stopped to soak in the atmosphere from time to time. He found a way to cover games and gane design in a unique way.

    • @Sazed0
      @Sazed0 17 часов назад +7

      @@badcornflakes6374 It's pretty basic artistic analysis but the gaming community is strangely resistant towards letting those views into their space. not criticizing his work at all, I think it's great, it just only seems unusual because so many gamers don't seem to partake in serious critical analysis of other mediums, or if they do they do it in a very limited capacity, so someone like this seems unusual because it is for the video game space even though it's normal in other mediums.

    • @Sazed0
      @Sazed0 17 часов назад +5

      Classical artistic movement sense is a good comparison. He really is just taking the same approach that art critics of other mediums do towards gamers, but a lot of gamers really hate that shit and fight against it. the early 2010s had a few publications like Killscreen that were trying to bring this sort of serious artistic analysis to video games but they were widely shunned by capital G gamers and other gamergate types.

  • @spiffywoahitsspiffy
    @spiffywoahitsspiffy 2 дня назад +2879

    door video would go hard i think

    • @Dr_mafario
      @Dr_mafario 2 дня назад +57

      If I saw that in my recommended, Id click it so fast you have no idea.

    • @micholous
      @micholous 2 дня назад +15

      I have watched like 20 videos already about doors in videogames. What's one more? (it's hell yeah!)

    • @rainlogan371
      @rainlogan371 2 дня назад +8

      So fucking hard I need to know the scales in games

    • @anteshell
      @anteshell 2 дня назад +3

      @@Dr_mafario I'd click it in a jiffy.
      "Did you know... Did you.. .Did you know that jiffy.. Did you know.. Did you know that jiffy is a measure of time?" -Nick

    • @delphicdescant
      @delphicdescant День назад +1

      @@rainlogan371 Just wait till you notice the scale in old 2000's MMO's. Double height doorways? Nah, try 20x scale.

  • @Flaily326
    @Flaily326 2 дня назад +420

    i think the mission is so uncanny because the house seems so peaceful and something you’re used to seeing clean and orderly but you’re following a group of soldiers with night vision which completely contrasts from anything you’ve seen before. the best way i can describe it is like walking on carpet with shoes on, it just doesn’t feel right

    • @redblue5140
      @redblue5140 День назад +43

      It feels like a real house not a video game house. Not just the scale but the colors and cleanliness

    • @freekmulder3662
      @freekmulder3662 20 часов назад +6

      Also because it looks a lot like the house I grew up in and lived for 21 years

  • @Paint_The_Future
    @Paint_The_Future 2 дня назад +1353

    "I'm proud to present to you the employment summary for Majora's Mask's Clock Town." "What the heck was that?"

    • @PretzelSage
      @PretzelSage 2 дня назад +69

      The gorons are having another turf war with the dekus dw

    • @ataridc
      @ataridc 19 часов назад

      Game on gamer

  • @aoifealthoff4765
    @aoifealthoff4765 2 дня назад +69

    ok but the reveal of the building at the end actually made me gasp out loud. Any Austin lore going crazy rn

  • @olipowell9925
    @olipowell9925 2 дня назад +920

    Just wanted to add my read of that sky as someone whose occasionally done amateur night sky photography. I recognise those star shapes as a medium length exposure (think single digit seconds) where the tripod was accidently bumped halfway through.
    The initial bright circle is the star for most of the exposure, then there's a line to another dimmer circle. The connecting line is the travel of the star during the camera movement and the dimmer circle is the position of the star for the rest of the exposure.
    I'm not sure it explains why this photo is in the game but thought it was interesting context. Someone's photo they didn't care to retake.

    • @UncleBurrito15
      @UncleBurrito15 2 дня назад +60

      Most skyboxes that you see in games are real photos, so it's most likely a case of someone using a botched skybox and calling it good enough.

    • @caseymarie625
      @caseymarie625 2 дня назад +16

      They probably thought no one would look at it for to long loll

    • @XPthis
      @XPthis 2 дня назад +38

      oh cool! that makes perfect sense! if someone on the dev team took the photo, it makes sense that they'd be using a longer than normal exposure. having a little more light in your 2D assets is always helpful, because it's easier to play with the values that way. and they might be in a place where the stars aren't that bright to boot. they probably had more than one shot I'd guess though. so in the long run it was maybe an accidental pick. some lighting artist going through the batches of sky shots, picked one with good color, but didn't notice the smudged stars maybe. if it was intentional though, that's a fun choice to make.

    • @UncleBurrito15
      @UncleBurrito15 2 дня назад +14

      @@XPthis Not only that, but nigh photography does require a decent bit of exposure time to not look grainy

    • @azzor4134
      @azzor4134 2 дня назад +14

      @@caseymarie625 but then someone else thought they would look at it for long, so they placed two airplanes on the sky

  • @Tamacat388
    @Tamacat388 2 дня назад +127

    "First mission to impact the zeitgeist in a decade"
    What about that mission where you pay respects?

    • @any_austin
      @any_austin  День назад +101

      Good point actually

    • @themonotonist
      @themonotonist День назад +16

      I still think it's tragic that "Press F to Pay Respects" became the meme, instead of the xbox's prompt which was "Press X to Pay Respects". 'X' rhymes and rolls off the tongue so much better than 'F'

    • @00Krohnos
      @00Krohnos 19 часов назад

      ​@@any_austinit's only 2 months short of a decade at least 😂

    • @riku3220
      @riku3220 18 часов назад +31

      @@themonotonist That's because we press X to doubt, thanks to LA Noire.

    • @GigalassII
      @GigalassII 17 часов назад +1

      ​@@themonotonistNo? X is to doubt.
      This is why only some people can make memes, some of you just don't understand it

  • @VideoAverage
    @VideoAverage 2 дня назад +424

    Counting up to 9 and then revealing there were 52 economics books was a master stroke

  • @discerningmood2674
    @discerningmood2674 День назад +338

    My brother in law is an animator for activision Blizzard and ironically he doesn’t care about or play videogames at all. He just likes animating and animation in general. It doesn’t surprise me that there’s guys building wildly detailed areas for a few seconds of gameplay. They aren’t thinking about the gameplay at all. Their boss told them to make a house so they had a good time making a house. My BIL spent an entire year almost animating one scene only a few players would see. It didn’t matter to him it wouldn’t be seen much. it was his scene and he was proud of it

    • @LasagnaBaby
      @LasagnaBaby День назад +19

      That’s so interesting

    • @phasegirl1998
      @phasegirl1998 День назад +7

      So cool, what scene was it?

    • @discerningmood2674
      @discerningmood2674 19 часов назад +29

      @@phasegirl1998 I don’t feel comfortable specifically identifying him to that level, sorry

    • @bujustic
      @bujustic 15 часов назад

      @@discerningmood2674 good call, NDAs abound im sure

    • @cazza710
      @cazza710 8 часов назад +2

      @@discerningmood2674 yeah because people are going to doxx him over a youtube comment about an interesting house in a game

  • @baconchickenforty-two
    @baconchickenforty-two 2 дня назад +1129

    Ever since i did some environment design on a work project that involved bookshelves, i cannot stop noticing how many video game bookshelves have been filled up by total psychopaths. They're always totally disorganized, books strewn all over the place in bizarre positions or with the spine facing inward so you cant even see what book it is, and ten copies of the same book on one shelf.

    • @UndeadKIRA
      @UndeadKIRA 2 дня назад +116

      But have you also tried to design interesting bookshelves with like only 5 book models to choose from, and not have it look like its really is just 5 books?

    • @halberdli431
      @halberdli431 2 дня назад +15

      til I'm a psychopath, I always shelf my books with spines facing inward so no one can see what books I have, and packing them tight, horizontal and mostly double layered like in a box, because I don't have enough shelf space.

    • @baconchickenforty-two
      @baconchickenforty-two 2 дня назад +48

      @@UndeadKIRA Oh for sure, it's almost never worth putting in tons of effort into such small details that will only get noticed by the type of people that watch videos about unemployment rates in skyrim, lol :P

    • @baconchickenforty-two
      @baconchickenforty-two 2 дня назад +13

      @@halberdli431 That does sound like a good way to maximize shelf space if you need it. Why don't you want people to see what books you have though?

    • @AlleonoriCat
      @AlleonoriCat 2 дня назад +17

      @@UndeadKIRA I have and it's a nightmare. You really need to break up the repetition so turning some books the other way or upside down is a necessity. You basically need to create a mess that's realistic enough to be done by someone accidentally but you do it intentionally. And yeah, at some point you do say "fuck it" and start copying groups of books if not the whole shelves.

  • @tippytops5032
    @tippytops5032 2 дня назад +57

    I lived in Hawaii and for awhile I lived in these old basically slave cottages that had been refurbished into modern houses. They were pretty small, just a large square separated into four identically-sized rooms. So this meant the bedroom, living room, kitchen, and bathroom were all the same size.
    The bathroom was, comparatively, gigantic, and it reminds me a lot of the bathroom you point out in the older CoD games. I lived in a Call of Duty house. It was, essentially, an asset flip.

  • @ReverendTed
    @ReverendTed 2 дня назад +874

    Austin, I know you're not a coward.
    To that end, RELEASE THE FULL CUT of this video with "not 10" through "not 51".

    • @eelsonwheels8187
      @eelsonwheels8187 2 дня назад +28

      Hell yes

    • @samhblackmore
      @samhblackmore 2 дня назад +16

      I would become a Patreon member for this

    • @EnnoMaffen
      @EnnoMaffen 2 дня назад +9

      Release the "joke not gone too far, but exactly right"-cut! DO IT

    • @franciscot
      @franciscot 2 дня назад +10

      But that's what makes hilarious, going up to 9 for no reason only to say 52

    • @deanchur
      @deanchur 3 часа назад

      He should go all the way to 50 then skip 51.
      "Not 48, not 49, not 50 but 52!"

  • @Lazzars
    @Lazzars 2 дня назад +40

    For all the details that the level gets right, the thing that annoys me is that the cable that you found, that doesn't connect to anything, has the wrong plug and socket for the UK.

  • @NimbleSnek
    @NimbleSnek 2 дня назад +463

    On the topic of the scale of video game environments often being too large: The movement speed in most games is also really fast compared to normal human walking/running speed. This is probably why building interiors in particular are so oversized, because otherwise they would be both harder to navigate, and make it really obvious just how fast you are moving.
    I once made a counter-strike map with a realistically scaled house, and it was hilarious just how quickly you moved from one end to the other.

    • @Krondon-SSR
      @Krondon-SSR 2 дня назад +52

      one reason why rainbow six siege felt so good to me, slooow movement and everything happens usually inside

    • @AmazingMrMe123
      @AmazingMrMe123 2 дня назад +20

      This is something that's was way more exaggerated in early shooters like Doom and Duke Nukem 3D that had people running at like, 40-60 mph or something insane. As environments have gotten more realistic so has the speed of our characters it seems.
      Even now high realism type shooters like Rainbow Six will have reasonable move speed but something more stylized like the new Doom or something sport significantly faster movement.
      I think it's interesting how that goes together. It would feel weird to have a super speedy character in a realistic environment. I bet it would also feel bizarre to have a realistic move speed in a scifi environment.

    • @cptnraptor
      @cptnraptor День назад +10

      Game scale is also relevant for third-person sequences, and it's exaggerated even more in some racing games. Turns out in real streets you can't necessarily duck behind a wall for cover from gunfire, but if that little wall was 30% bigger, you could; and you can't weave through traffic at a gajillion miles per hour. But if there's 60+% of a lane between two adjacent cars, you can squeeze through comfortably, but close enough to make you feel like Steve McQueen.

    • @gibleyman
      @gibleyman День назад +8

      ​@@cptnraptorYup, I feel racing games are not added onto this topic enough.
      Because the more realistic a racing game city is, the more it negatively affects gameplay. Something like Most Wanted 2005 had absolutely gigantic roads, it's almost comical when you stop to look at it. On top of that the sidewalks don't make much sense either, you can tell they're there to functionally act like red and white striped areas in a professional track.
      And don't get me started on how the map makes less sense the more you stare, and I thought the lack of pedestrians was uncanny.

    • @fromaguez
      @fromaguez День назад

      @@gibleyman would be weird to have peds in a racing game

  • @cpMetis
    @cpMetis 2 дня назад +26

    Part of me has to wonder if a big factor in the "video game" scale goes back to the influence of Halo and games with a similar background - where these earlier 3D games had egregiously tall environments because they were originally designed to be played from a different perspective.
    With Halo, specifically, environments are so tall because it was meant to be a top-down RTS game. There was never thought of a ceiling or what would be up, so walls and such were extended upwards to show boundaries. Similar effects exist in games originally meant for third-person play, since once again the camera is higher than the player's head looking at least slightly down at all times.
    So in theory, game and environment designers end up building out the world to scale - but they scale it for the perspective of the higher, further away camera rather than the model of the individual. This then bleeds into FPS design and ends up a staple accidentally.

    • @any_austin
      @any_austin  2 дня назад +20

      I was just playing Halo CE a minute ago wondering why everything in the game was so fucking HUGE

    • @AmazingMrMe123
      @AmazingMrMe123 2 дня назад +7

      In Halo games in general you are master chief and really big. The chief would have to duck and hunch awkwardly to navigate one of our houses. And within Halo he's kinda midsized. The environment's also have to be navigable for Elites and hunters. I don't know exactly what the design process is but I imagine levels are designed and then enemies are placed. They wouldn't want players to easily be able to cheese big hunters by getting them stuck in choke points so it's better to make areas huge.
      Also later when dealing with the flood you have the same issue that narrow choke points would make it hard to get surrounded and trivialize fighting a very scary enemy. The open spaces let them rush and leap around comfortably.

  • @leongal4746
    @leongal4746 2 дня назад +415

    I was NOT prepared for the Bureau of Statistics to show up holy moly

    • @pisscvre69
      @pisscvre69 День назад

      i want him to make a video examining the building now but i feel like studying a building in dc closely would not go over well

  • @harrymcnamara2000
    @harrymcnamara2000 21 час назад +14

    Another thing I’d add is, as someone from the part of London this level is set in, it literally looks EXACTLY like this. The terraced houses, the cobblestone paths, alleys, etc. is almost picturesque in how similar it looks like Camden.
    Even the interiors of the house and how the rooms are all placed with the large staircase going all the way up is how most of these multi-level townhouses are designed inside.

  • @Ncryption
    @Ncryption 2 дня назад +411

    Fun fact. Tom Clancys Rainbow Six Siege suffers from having unrealistic proportions on every single aspect ratio you can play on. UNLESS. You set your aspect ratio to 21:9 WITH Wide screen letterboxing turned on. Then all of a sudden the game looks like you are playing it in VR with realistic doorway and room sizes. The wildest thing I've ever found in a game I enjoy.

    • @RobertJW
      @RobertJW 2 дня назад +24

      ... So it's specifically made to be realistic if you have an ultra wide screen monitor?!

    • @Permafrost1
      @Permafrost1 2 дня назад +100

      The wildest thing about this comment is the fact that someone said they enjoy rainbow 6 siege

    • @geono4349
      @geono4349 2 дня назад +10

      ​@@Permafrost1 I enjoy it also. It's a good game. I didn't know that was controversial

    • @tamtam.59
      @tamtam.59 2 дня назад +7

      @@geono4349its a buggy piece of crap that the devs refuse to actually address. its unbearable to play compared to year 3

    • @lachlanchester8142
      @lachlanchester8142 2 дня назад +21

      @@tamtam.59bit of an exaggeration

  • @jakegerich7317
    @jakegerich7317 2 дня назад +15

    5:09 top right there is a plane moving

  • @daydreams1825
    @daydreams1825 2 дня назад +87

    There’s a mission in MW2 (original) where you’re going through an entire neighborhood then a bunch of restaurants and stuff, and my favorite part of the entire level is just combing through the houses and looking at all the little details, I LOVE little details in COD games

    • @any_austin
      @any_austin  2 дня назад +55

      Fuck I forgot about that. I should’ve had a section about it!

    • @Bombad2
      @Bombad2 2 дня назад +12

      ​@@any_austin I could spend hours in each parody restaurant the developers conjured

    • @ProjectNathaniel
      @ProjectNathaniel 2 дня назад +6

      Was amazed this was mentioned neither in the video or earlier comments. Clean House shouldn't stand out as much as it does coz as usual with good things in CoD, it was pioneered in MW2

    • @idontneedachannelthanksyou7292
      @idontneedachannelthanksyou7292 День назад +4

      Another person in the tiny Venn diagram overlap!

    • @ahcangela8549
      @ahcangela8549 23 часа назад +2

      Yes! I loved that! I don't think I've seen nearly as good a depiction of American suburban sprawl vibes in a shooting game before or since. The idea of a Russian tank tearing through your local Burger King is far more evocative than a scene of the White House under attack.

  • @j.a.i.6626
    @j.a.i.6626 2 дня назад +17

    For the train being empty scenario, as someone who visits London a lot, a tube train in the middle of the night is most definitely possible to be completely empty, depending on the location and day of the week

  • @datamale
    @datamale 2 дня назад +313

    Wasn't expecting a shout out in an Any Austin video, of all places.
    Massive fan of your work dude, I really appreciate the support!

    • @any_austin
      @any_austin  2 дня назад +153

      Make more video game videos!!!!

    • @any_austin
      @any_austin  2 дня назад +195

      (Do whatever you want)

    • @datamale
      @datamale 2 дня назад +68

      @@any_austin Well now I gotta!

    • @cameronlukewilson281
      @cameronlukewilson281 День назад

      So good to this channel doing well. Keep it up, @any_austin

  • @nomoretwitterhandles
    @nomoretwitterhandles 2 дня назад +17

    the way you said "I love that!" about the airplanes felt so genuine lmao and I agreed wholeheartedly

  • @urkittenmew
    @urkittenmew 2 дня назад +376

    You've heard of "unremarkable and odd" now get ready for "remarkably very realistic"

  • @trautsj
    @trautsj 13 часов назад +8

    The "I wanted to show you this because I thought it was cool" mentality really is the bedrock of what I think RUclips SHOULD be and started as. You love to see it.

  • @Potts_
    @Potts_ 2 дня назад +112

    "I just wanted to show you all this weird stuff I found cause I thought it was cool."
    Love this line, and love this channel.

  • @Cokecanninja
    @Cokecanninja День назад +11

    That freeze frame at 15:30 freaked me out because I've been there in person, and it matched my memory perfectly

  • @44leverage
    @44leverage 2 дня назад +177

    I never realized video game doors are so…huge! I’d love a video talking about other video game houses and how ridiculous or realistic they look.
    One of my favorite video game doors is the Safe Room door from L4D. It’s just iconic

  • @judy3827
    @judy3827 2 дня назад +5

    when it comes to scale, that is something you notice far more in vr games
    I remember playing a mod that would let you play gta 5 in vr back in the day and the power plugs were genuinely like a foot tall, but you never would have noticed that while playing normally! scale is just extremely strange in video games

  • @renaigh
    @renaigh 2 дня назад +360

    false advertising, by the end of the mission the House is everything but Clean.

    • @any_austin
      @any_austin  2 дня назад +245

      My first draft of this video was literally “How Clean Is Call of Duty’s Clean House?” going around nitpicking the dirty diaper hamper

    • @samholdsworth420
      @samholdsworth420 2 дня назад +8

      ​@@any_austinsome of us like the smell of feces

    • @BlackEagle352
      @BlackEagle352 2 дня назад

      Cleaned up the terrorist, and the baby's diaper

    • @thescatologistcopromancer3936
      @thescatologistcopromancer3936 2 дня назад +5

      ​@@samholdsworth420 BROTHEEEEER

    • @SaladSneky
      @SaladSneky День назад +1

      The trash cans are clean tho

  • @standard-carrier-wo-chan
    @standard-carrier-wo-chan День назад +9

    Real size spaces in video games feel weird because of the incredibly small FoV making it feel claustrophobic. The human eye has an average overall fov of 120 degrees, with different levels of blurry where only the pinpoint area where you are "looking at" is actually in total focus (if you don't have vision ailments). In game, however, you typically play at 60-90 degrees FoV, which makes everything zoomed in closer, and not only that, you have the whole screen in clear focus so you as the player can manually look around for details. This difference makes it feel uncanny because it feels like you're walking around with a short range binocular, but if you try to scale up the FoV it will instead feel like you're using a fish-eye lens. The human vision is just inherently different compared to the camera-style vision they use in FPS games.

  • @boofsnooker
    @boofsnooker 2 дня назад +83

    i can only imagine how excited austin was to discover that the building was the bureau of labor statistics

    • @pisscvre69
      @pisscvre69 День назад

      he probably went “ah , would you look at that” which in any austin speak in an extreme expression of excitement

    • @cosygracegames
      @cosygracegames День назад +1

      It shooketh me

  • @7chanconn7
    @7chanconn7 2 дня назад +15

    13:19 "I just wanted to show you all this weird stuff I found because I thought it was cool." This is why we love you Austin

  • @kmlkmljkl
    @kmlkmljkl 2 дня назад +83

    the thing with the beds seems fine because surely they would not all sleep at the same time

    • @Insan1tyW0lf
      @Insan1tyW0lf 2 дня назад +2

      Getting into a bed that's warm from someone else just sleeping in it tho? 😱

    • @Krondon-SSR
      @Krondon-SSR 2 дня назад

      @@Insan1tyW0lf sounds good if you are a military person / terrorista

    • @Robot_Eva
      @Robot_Eva 2 дня назад +5

      What if some of them are gay

    • @CanuckMonkey13
      @CanuckMonkey13 2 дня назад +26

      This was my assumption as well, sleeping in shifts is common in a lot of scenarios, and a bunch of paranoid terrorists would absolutely have some people awake and on watch at all times so shared beds makes 100% sense to me. In fact, I feel like the number of beds found works out pretty much perfectly for the number of people, given that you don't want to have everyone needing to be on equally spaced 8-hour sleep shifts (thus having exactly 5 people asleep at one time) so you would need space for maybe 10-12 to sleep at once, and when less people are sleeping it just means some folks can either skip sharing a double bed, or avoid using the mattress-on-floor setups.

    • @RomanII1997
      @RomanII1997 2 дня назад

      ​@@Insan1tyW0lf don't Google Schlafgänger if this is a concept you don't like

  • @Lovyxia
    @Lovyxia 2 дня назад +8

    The videogame scale thing is actually also really weird and on a case-by-case basis. It's very obvious in VR ports like Skyrim VR, where cups and fruits will be absurdly large, but chairs are perfectly normal in size because they need to be that for characters to sit on them like normal people. It's a bizarrely mismatched world where everything feels like it's completely normal or suddenly cartoonishly big like a comedic prop and when playing the game on just a monitor, you don't notice how people drink out of gigantic cups while eating mega-apples with normal sized bread next to them from normal sized plates.

  • @whynotanyting
    @whynotanyting 2 дня назад +80

    11:39 If I had to guess: Object and wire was placed by one dev, another dev (or maybe same dev) comes back around and deletes the object while rearranging objects on the table to better suit the room, forgetting or not noticing there was a wire connected to said deleted object. I could see them using some sort of in-engine "make wire" tool to connect the plug to any object and use splines so they can control how the wire wraps around objects. It could also be that the wire doesn't render in the editor.

    • @samhblackmore
      @samhblackmore 2 дня назад +3

      I figured there was probably a model of like a damaged wall or something with a piece of wire sticking out of it. It's not like the wire itself was individually modeled and its placement could be controlled

    • @idk_a_plant
      @idk_a_plant 16 часов назад

      as someone that's done 3d modeling, my professional opinion is that they didn't want to model some annoying little machine that connects to the wire

  • @Pentyagustin-h1d
    @Pentyagustin-h1d День назад +95

    Not sure but I bet R6 Siege has some realistic doors

  • @saintsnakech
    @saintsnakech 2 дня назад +194

    How do you keep getting funnier? Getting better? More eloquent? More creative? You sir Austin, are a master of the arts ✨

    • @rairaur2234
      @rairaur2234 2 дня назад +8

      (familiarity enhances the humour but yeah)

    • @TeamTeddy666
      @TeamTeddy666 2 дня назад +6

      i've been watching since 2013 and i had no idea he was blowing up right now, just came back recently. this is great wtf

    • @monhi64
      @monhi64 2 дня назад +6

      @@TeamTeddy666wild journey I’ve been here for about two years and saw most of it. I also proudly hold the title of the patreon subscriber to send a video idea so absurd he raised the price to request a video from $10 to like $200 the same day

    • @choo_choo_
      @choo_choo_ День назад

      @@TeamTeddy666 To be honest, I miss his old stuff. Don't get me wrong, this stuff is great, and I'm glad he's blowing up. But I much prefer "off-the-cuff" Austin to this character. Now he's the "boring but quirky" guy, instead of whatever words you'd use to describe his older presentation style.
      Eggbusters and VGWham are peak. I really wish he'd do some more of that, in addition to this kind of stuff. Video essays are nice, but so was the other 10+ years of vids I subbed for.

  • @nicomcevoy3774
    @nicomcevoy3774 2 дня назад +7

    One thing I think contributes to the uncanniness of this whole mission is this overwhelming sense that you are encroaching upon this space and you are, by all means, not welcome there. You, as the player character, feel so big because of the devs' dedication to realistically proportion the house and this makes you feel like an invader. There is very intentional contrast between the black, bulky army uniforms, and the clean, sleek interior of the kitchen. Immediately, alarm bells are going off in your head that this is not a Place you are meant to be. There are a lot of invasions in this series, yet somehow the one that actually feels most tangible takes place in the most domestic, mundane setting you can imagine. Fascinating stuff!

    • @pisscvre69
      @pisscvre69 День назад

      i think its worth thinking about that people feel this way cuz what does it say about what people are used to seeing? what would be the “right place” for a soldier? wherever theres any kind of building theres homes lives and everyday people, but military propaganda makes us see non western architecture and think a soldier wouldn’t look out of place

  • @user-kt3zv1cm5j
    @user-kt3zv1cm5j 2 дня назад +70

    The bureau dropping at the end felt like the twist at the end of a film 😂

  • @narwhalthepilot
    @narwhalthepilot День назад +6

    9:00 - 9:09
    This is LITERALLY the plot of “House of Leaves” except the House only gets bigger on the inside.

  • @realrobrose
    @realrobrose 2 дня назад +111

    13:30 should've said the overlap was "two people, me and you". I would've clapped and cheered and said my name.

    • @ArgentIcon
      @ArgentIcon 2 дня назад +2

      Hey! I also like obvious army propaganda!

    • @VHSo_o
      @VHSo_o День назад +4

      Constructive criticism:
      "It's three people, me, you and Hideo Kojima"

    • @realrobrose
      @realrobrose 16 часов назад

      ​@ArgentIcon you're counted in there

  • @ListlessCraving
    @ListlessCraving День назад +14

    After watching a bulk of Austin’s videos, I am beginning to imagine his ideal or near perfect game:
    An open world physics sandbox that has the map size of an American state. The map is an atmospheric liminal space devoid of people, and you simply explore it and uncover its secrets.
    Entire apartment blocks, shopping centers, and subway stations all open and available to explore. All devoid of life with a natural 24 hour day and night cycle.
    If you find a bike you can pick it up and ride it. If you find cars, and the proper keys, you can turn on the vehicle, drive it, crash it, and watch the gas tank go empty.
    Although the graphic fidelity of the game is limited, the mood and atmosphere of the game would be uncannily life like, allowing the player to soak in the moment and truly enjoy the world around them.
    Aside from finding unique and entertaining parts of the map that are “secrets” there is no win-state, and the only progression in the game itself is finding items and vehicles that allow you to traverse the environment in easier or unique ways.
    I would love to see this “explorative sandbox” game. A chill, subdued and almost relaxing experience of a night walk or a morning jog personified into a game.

    • @pisscvre69
      @pisscvre69 День назад

      need sounds of traffic and activity in the distance but when you go there still nothing and no one, would love a game like this, needs a lot human touches like bakeries having detailed real recipes and unique paintings and art of all sorts and music, not overworld music mind you but say you enter a musicians house and while they arent there music just comes from where the would be playing and you can only hear it there it isnt reused, also really good water physics and in depth control of your movements so even without br you can really exist in the world, play with the water in a fountain and watch how it splashes and moves and the light refracts, and devs often have little old games they made so on peoples pcs in the game they could gather up their old little made by just them games and put them on the pcs and you can play them, and you can change a lightbulb and it’ll actually change how the light looks with dif kinds of bulbs, which you can find at the hardware store of course, there will also be trains running as if people were there and you can ride them around and look out the window and just watch the world go by, and when it rains the audio of supposed people and activity that isnt there changes to match and okay so i dont want a state, i want a couple of small cities that look like a city but if you stop to think about it they're not that big with lots of specific details and one is costal and you can just hang out at the beach and watch incredibly realistic physics simulated waves crash and listen to the sounds and play with sea weed that washes up and build sand castles,
      also you can touch grass in game cuz thats basically what this is lol the desire to touch grass but in a way you cant irl, alone and undisturbed able to take your time and just stare at a snail as it goes by

    • @thegheymerz6353
      @thegheymerz6353 День назад +3

      That kind of sounds like project zomboid if you turned off the zombies.

    • @AbstractTraitorHero
      @AbstractTraitorHero День назад

      @@thegheymerz6353 It is kinda chill tbh.

    • @ListlessCraving
      @ListlessCraving 22 часа назад +2

      @@thegheymerz6353 Thinking about this with your comment in mind, I agree to an extent. I was thinking more of a “Cataclysm, Dark Days Ahead” but in the first person with a similarly overly complex and innovative crafting system, and with no monsters.

  • @Venre-esports
    @Venre-esports 2 дня назад +356

    Ex-soldier here! Under some night vision, the lack of depth perception can cause things like stars to blur/appear double, we have to adjust our nvgs to different light levels, this is with usually dual feed nvgs not the gpvngs (with 4 tubes) that the characters are using (I have no experience with these) if the second level with stars has no night vision it would explain why theres no blur in that sky. I imagine the devs had to decide to focus on the skybox under nods OR under naked eye.

    • @pluemas
      @pluemas 2 дня назад +11

      I believe this is still a thing with GPNVGs.

    • @pinejungleboogie3563
      @pinejungleboogie3563 2 дня назад +6

      So I was thinking the same thing but even with in my experience the light enhancement allows you to see more stars

    • @penguinblob7935
      @penguinblob7935 2 дня назад +7

      interesting

    • @Hwyadylaw
      @Hwyadylaw 2 дня назад +7

      Maybe, but in this case the blur is clearly caused by the camera moving during exposure. It's far more likely that someone took the picture(s) and didn't notice, or they decided that not enough players would notice.

    • @saschaberger3212
      @saschaberger3212 2 дня назад +2

      The lack of depth perception was so weird. Never really got used to it. Thanks for the flashback

  • @austinwilburn1772
    @austinwilburn1772 2 дня назад +9

    I can't lie but hearing him saying the Department of Labor Statistics showed up, I grinned like a idiot. I would of loved to see a real life cam reaction of Austin reading that for the first time.
    Also hey Austin, I'm Austin.

  • @adoomuser2166
    @adoomuser2166 2 дня назад +47

    9:39 That’s a shop door and most stores like old ones that sell trinkets now have that big aesthetic door that brings your eye to it. When I played rdr2 I remember doors being basically being a couple inches taller than Arthur

    • @matthewhassett870
      @matthewhassett870 2 дня назад +19

      There used to be a rumour in Hollywood that they would make the door frames in old Western sets smaller than usual in order to make the leading man look bigger by comparison when he walked through them

    • @Fool_esq
      @Fool_esq 2 дня назад +3

      The doors also do just look like that in the old parts of New Orleans, most of the French doors are a good 2 feet taller than normal doors.

    • @monhi64
      @monhi64 2 дня назад +3

      @@matthewhassett870I think we can safely say that absolutely happened but whether it was 10% or 80% is the big question. Much funnier to imagine they gave everyone comically large doors to exaggerate the illusion lol

  • @itsflxtch
    @itsflxtch 2 дня назад +14

    I just realized you were eggbusters.
    I watched your videos religiously well over a decade ago.
    Came across your channel last week and couldn't figure out why you were so familiar.
    Thrilled to see you're still uploading and will definitely be a returning viewer. 💯

  • @FloorManiac
    @FloorManiac 2 дня назад +72

    On the topic of the scale of homes, and since you are from New Orleans, I wanted to tell you about a Doll house I almost rented back in 2019.
    I believe it was over on State street (coulda been Nashville), south of St. Charles. There was this large mansion, and behind it, a smaller "guest house" house on the property. I was looking to rent, and I found it on Zillow. The owner spoke normally of the house. She never mentioned the size. Rent was roughly $1400. You can see the house from the street, its at the back of the driveway.
    Anyway, upon entering the thing, I noticed how cramped everything was. The ceilings were low, and everything inside was painted green. It was the most bizarre place ive ever seen. Then later I read a story about how back in the day, the ultra rich would build entire houses for their kids. At any rate, I felt like a giant inside. Im a 6ft tall man btw. The kitchen counter was tiny and low. It was like being in a dream, it was so bizarre. I also remember the stairwell being cramped af. I didnt have time to stay long, but i noped out of there quickly. I remember, it was multiple stories, maybe 3, but even so it felt like I was inside of a shoebox. And it was dank and dark in there with the walls being a grass green color.
    P.S. im too good for editing on youtube. Thought you might gain inspiration by this house, should you ever encounter it.

  • @Vesperninja
    @Vesperninja 2 дня назад +6

    In regards to beds; very possible they are sleeping in shifts, with 4-6 people standing guard in the house throughout night while the others sleep. This is a group of fanatical terrorists, and despite the quiet movements of an elite team going to raid the house, the occupants are up and combat ready exptremely quickly.

  • @SuperMegaSheep
    @SuperMegaSheep 2 дня назад +24

    The reveal of the lore accurate of labour statistics was the best dopamine hit i've had all year.

  • @denisbrooker7115
    @denisbrooker7115 2 дня назад +1

    I have never watched a commercial in YT videos until today. I like how you kept it relevant with the subject instead of making it feel like I jumped into a different reality. Great transition. Can't believe I complimented an ads structure.

  • @ChristopherFerguson
    @ChristopherFerguson 2 дня назад +25

    Another great video. Keep it up.
    I wouldn't have given this game a second glance without your video. I still won't, but I gave it a first glance through your video and you showed me some cool stuff.

  • @DKarkarov
    @DKarkarov 2 дня назад +4

    That mission feels uncanny cause it is, few people have been on a night raid in a small thin multi story house with a 15 person terrorist cell in it. I am no call of duty fan, but the attention to detail they give in their more recent games from a level design and accuracy of what they are portraying is extremely insane.

    • @Unknown_Genius
      @Unknown_Genius День назад

      "Recent", no, just no.
      MW2019 is an exception, they literally even f up their chance to become even bigger again by throwing it all over board with the new MW2, cant say anything about MW3, as I don't even want to touch it despite my gamepass subscription.

  • @YnEoS10
    @YnEoS10 2 дня назад +30

    Glad you’re still doing videos on atmosphere of places in games.

  • @oliverxjames
    @oliverxjames 2 дня назад +2

    The little spiel about the valid criticism of the game, whilst also being in our little corner rn admiring things like this. I really adore your channel and your content man

  • @scuffedrock
    @scuffedrock 2 дня назад +135

    video starts at 00:00 for those wondering

  • @Rihcterwilker
    @Rihcterwilker 2 дня назад +2

    I think this is photo realism in a game done right. The game being realistic by itself means nothing, but when it is used to capture a moment in time like this, to the minutae detail, it feels so right, it just clicks.

  • @p.d.crayfish9607
    @p.d.crayfish9607 2 дня назад +24

    The bureau of labor statisics. the bureau of labor statistics is real!!!

  • @jrchannel7405
    @jrchannel7405 2 дня назад +1

    I'm an enthusiast photographer and I've done some astrophotography before. The elongated stars is not necessarily a long exposure effect. That's another effect called "coma" which is produced by the lens itself. Lenses are usually sharper in the center and "defective" in the edges that's why the effect is higher at the edges.
    Another clue is that star trails crested by long exposure leave a uniform line, but thelose stars have a comet shape

  • @Dash62g
    @Dash62g 2 дня назад +64

    A lot of tactical shooters, due to trying to present a realistic scenario, do scale very well.
    Ready or Not and Ground Branch have very pretty maps in different ways.
    Ground Branch has a level that takes place on a super believable and high fidelity representation of an Oil Rig, complete with multiple Loading bays, Offices, Utility rooms, Maintenance catwalks, and Dorms for the workers with fire-exit lines that glow in the dark if you shoot out the lights.
    Ready or Not's level design in particular is incredibly believable (if you ignore that all doors swing both ways for some reason) in that there are like 20 levels and every single one feels lived in and eerily empty. So many locations feel like you shouldn't be there... Like you could see someone going about their day normally in that very spot, just an hour prior to you getting there.

    • @Krondon-SSR
      @Krondon-SSR 2 дня назад +4

      thats more of a recent thing, older tactical shooters didn't scale that well

    • @MillsTC
      @MillsTC 2 дня назад +5

      Another one that does it really really well, to the point that I kinda want him to check out too is Escape From Tarkov. The maps are full of immersive details like Scavs dragging in barrels into abandoned houses to keep warm, or the corpses and bullet holes, casing and other droplets of blood actually allowing you to trace and map out the entire gunfight that occurred like a detective, and so much more!
      It really is the best example of Enviromental Storytelling I've ever seen in any media, and I don't say that lightly

    • @Unknown_Genius
      @Unknown_Genius День назад

      "Ready or Not's level design in particular is incredibly believable (if you ignore that all doors swing both ways for some reason)"
      I honestly think that the doors open both ways so you don't break your legs trying to kick them in from the wrong side, altho it'd be funny if they remove that one just to see how many people will break their ingame legs until they realize.

  • @funx24X7
    @funx24X7 2 дня назад +5

    I’m a firm believer that there should be a video game world museum or archive, there is so much work that goes into to these environments that deserve some form of preservation.

    • @pisscvre69
      @pisscvre69 День назад

      internet historian video game museums, this is my kind of archeology

  • @whoeveriam0iam14222
    @whoeveriam0iam14222 2 дня назад +33

    Videogame houses are 30% larger?? well that's going to haunt my future

    • @pisscvre69
      @pisscvre69 День назад

      and mmo buildings are 17277374717284774% larger, personally i like a bit oversized the way screens are creates a claustrophobic feeling when realistic scaling is involved but mmo scale always bugs me it just looks big bloated and silly

  • @ZergrushEddie
    @ZergrushEddie 2 дня назад +2

    I think the unease from being in a realistic scale area comes partly from the Uncanny Valley. 30% too large houses might feel like a jungle gym, those real scale houses feel like cages. Fascinating.

  • @VRJosh
    @VRJosh 2 дня назад +29

    In terms of realistically proportioned doorways, the first one that came to mind is Minecraft. But as expected, doors in that game always feel sorta cramped to me.

    • @Sam-th4jl
      @Sam-th4jl 2 дня назад +19

      minecraft doorways are about the right height and 25-ish% wider than real doorways. however the player model is about 33% wider at the shoulders than a real human

    • @EnnoMaffen
      @EnnoMaffen 2 дня назад +1

      Valheim has quite small doors, but also offers the option to build a double-sized gate door meant for the outer perimeter of your base. I always use those gates for my house instead. It just feels right you know. Like a breath of fresh air.

  • @Yossus
    @Yossus 2 дня назад +3

    3:20 is basically the mission statement of this channel

  • @BasicSub
    @BasicSub 2 дня назад +18

    15:47
    Actually mindblown. What a crazy cameo from a Call of Duty game of all places 😂

  • @finlandtrip2360
    @finlandtrip2360 День назад +1

    As a long time fan from the eggbusters days, it makes me so happy to see this channel become so successful. And you didn't do it by 'selling out', you did it by finding a niche that fits your personality and skills better than eggbusters ever did. Makes me so proud. Have you been able quit that job you used to complain about yet?

  • @FacePomagranate
    @FacePomagranate 2 дня назад +8

    13:03 Incredibly based take

  • @boompumpkin
    @boompumpkin 2 дня назад +3

    I remeber someone did a study once where they found taller people built 2 block tall houses in Minecraft, but shorter people build 3 blocks, because short people just aren't used to being close to the ceiling and it feels more claustrophobic to them.

    • @pisscvre69
      @pisscvre69 День назад

      i build like 27737474 block houses cuz im tall and remembering when i wasn't, the whole world has felt way to small ever since

    • @Unknown_Genius
      @Unknown_Genius День назад +1

      Building 2 block tall is primarily beginner issue.
      Most people start with that but realize at some point that it doesn't make sense (and is impossible to put proper design to work) having only 2 block height.

  • @nilzero5686
    @nilzero5686 2 дня назад +11

    Call of Duty really is an incredible spectacle of what it looks like when thousands of talented people create and construct a beautiful virtual world and then use it for the most brainbaby slop for dummies
    thank you austin for making it feel like all this effort was for something meaningful somehow

  • @IggyTheBalrog
    @IggyTheBalrog 2 дня назад +1

    This is such a mood. I just replayed the three MW's and there were so many times I was like "Hold up, let me just snoop in this room" when the NPC's just kept yelling at me to do stuff.

  • @kenshokram
    @kenshokram 2 дня назад +8

    "Does call of duty believe in anything" is one of my all time favorite videos

  • @duumino
    @duumino 2 дня назад +1

    over time I feel like your videos have gotten more and more meta and philosophical in their critical analysis of games and I'm honestly here for it. you have a great ability to delve deeper into the tough, difficult to completely grasp or explain, artistic experience of a lot of games you've made videos on. and you do it in a way that may not completely explain the technical details of it, but does an excellent job of what it's like to actually experience. I really enjoy the way you convey the moments in games that exist between the action, especially in open world games. In my experience these are some of the most immersive moments in games, where you are no longer just experiencing the story through your character, but instead, the story takes a backseat to you freely exploring and experiencing the moment it's taking place in. It's an artistic experience that is unique to video games that your videos do an excellent job of capturing.

    • @duumino
      @duumino 2 дня назад

      I also just realized your most recent videos have been blowing up, I hope that continues! Keep it up :)

  • @zhuliks
    @zhuliks 2 дня назад +20

    Funny thing about scale is if you take any old game or even modern ones and make it run in VR stereo you suddenly notice things like say a pencil, a bottle or a coffee mug that looks fine on a monitor are actually comically large and its not an error of VR scale setting, if you consider characters to be the point of reference in vr and they look just fine everything they are supposed to be using in the environment is huuuuuge

  • @LilShrooms
    @LilShrooms 2 дня назад +6

    holy shit it’s THE bureau…

  • @axilie
    @axilie 2 дня назад +17

    These stars are just astigmatism simulator

  • @-dennis3755
    @-dennis3755 23 часа назад +2

    Recently I was holding a blue piece of plastic and thought about your channel, I decided to look very close at the blue piece of plastic until my eyes couldn't focus on it. Nobody bothers to look at things their eyes can't see, but enlightened by you I considered that the eyes will express themselves in this part you aren't supposed to see. Looking closely at something blurry provided a strangely real sense of the resolution of my eyes and my being madeup of cells. So I thought I'd share.

  • @elirichardson8251
    @elirichardson8251 2 дня назад +23

    Building an oversized house (or, more realistically, an oversized room or two in an old warehouse) has been a lifelong dream of mine, id love to see you do it

    • @PretzelSage
      @PretzelSage 2 дня назад +4

      Remarkable and odd dream. Hope you see it to reality someday

    • @elirichardson8251
      @elirichardson8251 2 дня назад +1

      @@PretzelSage thank you for your gift of hope, Pretzel Sage. It means the world to me

    • @Unknown_Genius
      @Unknown_Genius День назад

      I honestly think that there may be people willing to even pay for that (either to live in it if its not too big or as an artwork), so you got not that bad of an idea on that, not sure if it'd actually be profitable to do (if you'd do it as a business idea instead of just for yourself) tho

    • @elirichardson8251
      @elirichardson8251 День назад +1

      @@Unknown_Genius I could see it working as a tourist trap style attraction, a big house built near an american interstate. my dream house was at a 6x scale, but even 1.5x or more likely 2x would be good for wandering through and a gift shop

  • @Evanz111
    @Evanz111 2 дня назад +2

    Huh, never would have expected them to take inspiration from horror games, but that feels weirdly apt for this mission!

  • @Hamden2010
    @Hamden2010 2 дня назад +12

    There’s no RUclipsr that speaks to my soul quite like you do. I thought I was alone when it came to thinking of weird shit like this

  • @nwman1234
    @nwman1234 2 дня назад +4

    Great video! To answer your question about why realistic spaces feel so odd, it is due to how these spaces are typically used vs how they are used in combat.
    No one builds a real house/apartment for the purposes of fighting. You rarely need to fully extend your arms, see farther than you can reasonably react, or fit more than 3 people in a line to adequately utilize the space you inhabit.
    But when fighting in a building, those three things are often deadly. Entering a room with a doorway that only fits one person means the first person in the door will take a bullet. If you can't extend your arms, you can't keep a hidden enemy from getting too close for comfort. If you can't react to close movement, you could die before you know what is happening.
    Modern militaries have found ways to deal with these contingencies, but our lizard brains still recognize a dangerous situation when they see one.

  • @RaheemBuh
    @RaheemBuh 2 дня назад +12

    That me undies ad placement was brilliant

  • @mongeesetomgeese5187
    @mongeesetomgeese5187 16 часов назад +2

    10:01 -ish. In real life we have binocular vision, but at the edges of doorways only one eye will be able to see, as the other one is blocked off. This doesn't happen in games though (cause monocular vision), so our binocular vision allows us to see a little bit more through doorways, and making real-life-scaled video game doorways feel more claustrophobic (cause you just see less)

  • @delmattia96
    @delmattia96 2 дня назад +7

    NOT THE BUREAU OF LABOUR STATISTICS LMAO

  • @Whoopsie.Daisy.
    @Whoopsie.Daisy. 2 дня назад +3

    Wow! The real-life Bureau of Labor Statistics! I feel so star-struck!

  • @adamdart6809
    @adamdart6809 2 дня назад +20

    I was not expecting to see the bureau of labor statistics

    • @neonmushroom1
      @neonmushroom1 2 дня назад +3

      Nobody expects the bureau of labor statistics

  • @AlphaShark
    @AlphaShark 2 дня назад +1

    There's a part of the intro mission in Uncharted 3 where you get up on a roof in London. For a brief moment you can see a larger part of the city in the distance, and they modeled the traffic moving down the highway. Ever since then the traffic has become my berometer for attention to detail in games. I say "does the traffic move??" the added detail of the planes in this is exactly that detail that I adore.

  • @ghosthand3737
    @ghosthand3737 2 дня назад +41

    I'm gonna be honest, for having the reputation of being mindless military propaganda, CoD has the habit of being surprisingly cynical in some of their campaigns.
    The original CoD 4 MW has a less than flattering portrayal of the USMC (by displaying them as bubbling buffoons that, while an unstoppable fighting force, fail in all of their tactical objectives to find and capture Al Assad) and the unsuccessfulness of US foreign interventionism by ending it with them getting nuked over the conflict escalation they themselves created.
    MW2 has Shepherd as a stand in for blind jingoistic patriotism and the unrestrained nature of the Military Industrial Complex (regardless if he’s a rogue element, he literally gives the player a speech about how “tomorrow there’s not gonna be a shortage of volunteers, a shortage of patriots”, after rambling about self serving patriotic jingoism while being deliberately framed to look as evil as possible).
    Most of Black Ops franchise portrays their main characters as violent and cruel people who end up dying or being forever mangled in violent and cruel ways as a direct consequence of their choices as CIA agents. Reznov quite literally calls out how much of a tool Mason is to the CIA and how governments and institutions will be exploitative and shady of their own soldiers regardless of national affiliation.
    Raul Menendez is also very much framed in Black Ops 2 as a byproduct of Reagan era foreign policies, CIA interference in Latin America, the war on drugs and capitalistic greed (his sister is literally horribly scarred in a fire deliberately caused by an American landowner doing a insurance scam). He’s portrayed with dignity, righteous rage and even sympathy for most of the campaign, he’s a monster that the United States actions themselves created and came back to bite them in the ass.
    Cold War entire framing structure is also that Bell is a dying Perseus agent brainwashed by the CIA through torture and conditioning in order to obey a trigger phrase and do their biding, the mission “Break on Through” is literally Bell’s mind falling apart as the CIA team tries to condition him back to his programing, including injecting all sorts of chemicals though his literal eye socket (being relevant both thematically and as a gameplay and level design building block, which would make for an interesting video in itself), giving you the option afterwards to betray them or stick with them and even after choosing to stick with them because you consider Perseus plans going to far, Adler just shoots you in cold blood, it quite literally cements that choosing you abusive captors is objectively worse than nuking all of western Europe.
    And sure, there will always be the underlying notion that it’s deliberately presenting the most charitable view of the military, even when light grilling them on issues or a slightly more cynical view is being presented to balance it out.
    They very much never dip their toes into actual systemic critique and are far too charitable with institutions that don’t deserve that level of benefit of doubt and that's a fair point to criticize them. Exploitive and weak writing, sure, but they do manage to reach, more often than not, a level of cynicism that’s not exactly the degree of jingoistic propaganda people claim it is.

    • @trashman1791
      @trashman1791 2 дня назад +8

      I've always thought there could be some disconnect between what the writers want to put in vs what activision wants. Activision likes to have the more dark elements in there but they don't want to cross any lines and get the US army mad at them.

    • @ghosthand3737
      @ghosthand3737 2 дня назад +8

      @@trashman1791 Oh, the writers are absolutely partially guilty of it, especially with the self serious and self righteous nightmare that was MW2019, it's more of a case of having genuine critical talking points while also being either bias or softening up to be more palatable to a wider audience.
      There's absolutely questionable stuff there both from Activision the the writers of these games, but more often than not, there's a palpable layer of cynicism woven in most of the games (like the ones I cited and a few more) that goes either unotice or ignored by most people.
      Mind you also, I'm very bias because I genuine like these games, I will give them a far more charitable reading than most people would, so take everything I say with a healthy sized grain of salt.

    • @BOMBOCLARRRT
      @BOMBOCLARRRT 2 дня назад

      Jingo

    • @pisscvre69
      @pisscvre69 День назад

      where their pro military dogs there will also be devs who manage to get their criticism in even if it goes over said dogs heads

    • @Unknown_Genius
      @Unknown_Genius День назад +1

      I'd not even consider CoD to be military propaganda, it's primarily an action game and feels like that in every aspect - the game Americas Army fits that role fully (being built around getting people to join the US Army, fully funded by the Army and full of recruitment contet (including videos)).
      It's also why I always found that particular discussion kinda dumb, because... let's be real, CoD isn't precisely a game that makes any normal person go "I should sign up".

  • @Fxnarji
    @Fxnarji 2 дня назад +3

    speaking from a game artist background, i would strongly assume that the reason for the many economic books is, that its very cheap to have one texture mask for a book and just change the color randomly per shader instance rather than making a bespoke texture for each book. Cheaper both in labor hours aswell as memory cost. Similar stuff with the train, and especially when its not going to be noticed by the vast majority of players or contribute / distract significantly to the narrative, then why bother

  • @myrb2622
    @myrb2622 2 дня назад +19

    I really would love to see videos on 1:1 scale environments in games now.

    • @briondalion
      @briondalion 2 дня назад

      Like the door thing / spatial accuracy he talked about? I am actually craving the same thing.

  • @LagSammiches
    @LagSammiches 2 дня назад +2

    jacob gellar's video on torture in cod is also a great watch. hes one of my fave creators.

  • @apallo.11
    @apallo.11 2 дня назад +8

    from a young age i was always blown away at the attention to detail in cod games. back when they did kowloon walled city, my brain caught on fire being able to actually walk through it

  • @TheWayne9350
    @TheWayne9350 2 дня назад

    Your enthusiasm for oddly specific things is very infectious. I really enjoy your videos while also not finding the subject matter very entertaining. Your enthusiasm carries these videos quite uniquely.

  • @samwoodland2982
    @samwoodland2982 2 дня назад +6

    Let's goooo!!! sort of a combo of "things you've never looked at" and "skybox" video with a surprise cameo near the end

  • @ghostmopreal
    @ghostmopreal 2 дня назад +1

    The Bureau of Labor Statistics reveal was so well done, thank you for the laughs

  • @andrewlass9866
    @andrewlass9866 2 дня назад +13

    They put the Bureau of Labor Statistics in just for you to find 😂