You see it backwards. You'd never have obsolete moves by not having kaijus in your setting when playing Order of the titans. If you chose to play Order of the titans, you make kaijus a fact in the setting. This is how all pbta games play. 👍
Bought the core book after seeing your review. It was a bit tough to get into mainly because the early parts tend to reference a lot of things like moves and resources that are defined later, but in the end, it is a very very nice read. I'd love to run this game, but I would certainly need to recruit players outside of my current pool.
Narrativist games usually don't click with me, but I found this one interesting. I like a little meat, at least. Some game underneath the narrative prompts. Otherwise it just feels like freeform or text based roleplay arbitration rules. I like how, for example, Genesys codifies it's narrativist bits by tethering the rule of cool to a more gamey system, but Legacy's not too bad in this regard. Anyhow, got off track lol...Legacy 2e has a really cool concepts in it! I'm sucker for world building tools and the concepts of family lines and legacies in my storytelling as it is. This game's neatest thing is it kind of let's you share the world building experience with your players, and plays out almost like a 4x game. Oh, and the Rhapsody of Blood Caslevania spin off is pretty cool. Great review, as always Dave.
This is the game that DUNE should have been, IMO. I love the concept of jumping between House and Character, along with generational play. DUNE also gives you a skeleton of a game... but in an opposite way from Legacy. There's so much more to the game here in Legacy 2e, whereas DUNE has a fully finished setting without game mechanics to drive all the kinds of stories that the text suggests. DUNE just feels unfinished as a game (despite the amazing setting), where Legacy gives you a complete game... and leaves the setting to you (or your purchase habits, since there are Worlds books for Legacy). If you want to play Houses, families in cooperation and conflict, then Legacy is equipped to do that. The potential is there in DUNE, but you have a lot of work to do in creating the mechanics to drive House conflict (especially the sort of generational conflict that drives kanly in the DUNE universe).
Wow, man. Your ability to truly digest and own these RPG rulesets is impressive. You must have an analytical mind coupled with a photographic/eidetic memory! Regardless, I appreciate the way you explain the elements of these games in such amazing detail so that I feel as if I could walk into a hobby store and pick one of these games off the shelf and know immediately whether it's something I would spend my money on and give a try or not. This game sounds fun. After having played some City of Mist, this PBTA spinoff isn't as intimidating to me as something else might be. I am a fan of the post-apoc genre so creating a world setting would be a labor of love. The screenshots in your video makes the art look incredible and inspirational. I might have to pick this one up. Thanks again for the breakdown. Cheers, --Bo
I'm glad you find my videos useful. I'm shooting to build a sort of reference library here. There are too many RPGs to ever make it a comprehensive library, but hopefully I can single out some of the better RPGs like this one.
The Uplifted make me think of the Rifts, and TMNT:After the Bomb, and the standalone After the Bomb RPG by Palladium Books. That was a huge thing about those games when my friends and I played in high school and in our early 20s. Not sure if it's a trope, per se, but it checks out!
I have always loved Uplifts, from Arthur C. Clark's Rama II, to the Island of Dr Moreay by HG Wells, to the long standing Planet of the Apes franchise, until Alastair Reynolds's Revelation Space. Just a personnal thing ;-)
I realy love Legacy 2 season 0. Puting the players and the GM deciding what kinda of world they going to play in, not only make them knowing the lore instead of ear it from the gm from strait minutes of boredom but they are creating and shering something that they like. I like the animals, if my english was not mistaken, you can play not talking animals, helping others without they understand you but i guess this turns a bit hard for GM and others when negotiations are part betheen this and other races if they cant talk (but can be interesting xD). I realy want to make you know about 3 others suploments that i found that can be the inducing setting and they are Legacy world books. The 3 that i realy like the ideia in them are: Worldfall , you landed in an planet with your diferent factions with diferent ideas of what to do in this new, or not, planet. Generation Ship, diferent families stuk in one big space station. Primal Pathways, this is one of more wierd but i love the idea even more. You control your own specie and it can evolve with the pasting time. Small inofencive creatures can grow claws and turn into savage monsters... if people know the PC game Spore, it is the game that descrive it best.
Theres Free From the Yoke to, its more the tradicional medivel game with the generations in mind. This one is more a stand alone book. I think this one is good for play something like the serie Vikings, Game of Thrones and movies like Lord of the Rings.
You see it backwards. You'd never have obsolete moves by not having kaijus in your setting when playing Order of the titans. If you chose to play Order of the titans, you make kaijus a fact in the setting. This is how all pbta games play. 👍
Thanks for the clarification, precise and concise :-)
Bought the core book after seeing your review. It was a bit tough to get into mainly because the early parts tend to reference a lot of things like moves and resources that are defined later, but in the end, it is a very very nice read.
I'd love to run this game, but I would certainly need to recruit players outside of my current pool.
Yeah I know what you mean about the cart before the horse explanations. I had that exact problem with my next review, Band of Blades.
Narrativist games usually don't click with me, but I found this one interesting. I like a little meat, at least. Some game underneath the narrative prompts. Otherwise it just feels like freeform or text based roleplay arbitration rules. I like how, for example, Genesys codifies it's narrativist bits by tethering the rule of cool to a more gamey system, but Legacy's not too bad in this regard. Anyhow, got off track lol...Legacy 2e has a really cool concepts in it! I'm sucker for world building tools and the concepts of family lines and legacies in my storytelling as it is. This game's neatest thing is it kind of let's you share the world building experience with your players, and plays out almost like a 4x game. Oh, and the Rhapsody of Blood Caslevania spin off is pretty cool. Great review, as always Dave.
This is the game that DUNE should have been, IMO. I love the concept of jumping between House and Character, along with generational play.
DUNE also gives you a skeleton of a game... but in an opposite way from Legacy. There's so much more to the game here in Legacy 2e, whereas DUNE has a fully finished setting without game mechanics to drive all the kinds of stories that the text suggests.
DUNE just feels unfinished as a game (despite the amazing setting), where Legacy gives you a complete game... and leaves the setting to you (or your purchase habits, since there are Worlds books for Legacy).
If you want to play Houses, families in cooperation and conflict, then Legacy is equipped to do that. The potential is there in DUNE, but you have a lot of work to do in creating the mechanics to drive House conflict (especially the sort of generational conflict that drives kanly in the DUNE universe).
Wow, man. Your ability to truly digest and own these RPG rulesets is impressive. You must have an analytical mind coupled with a photographic/eidetic memory! Regardless, I appreciate the way you explain the elements of these games in such amazing detail so that I feel as if I could walk into a hobby store and pick one of these games off the shelf and know immediately whether it's something I would spend my money on and give a try or not. This game sounds fun. After having played some City of Mist, this PBTA spinoff isn't as intimidating to me as something else might be. I am a fan of the post-apoc genre so creating a world setting would be a labor of love. The screenshots in your video makes the art look incredible and inspirational. I might have to pick this one up. Thanks again for the breakdown. Cheers, --Bo
I'm glad you find my videos useful. I'm shooting to build a sort of reference library here. There are too many RPGs to ever make it a comprehensive library, but hopefully I can single out some of the better RPGs like this one.
@@DaveThaumavore Awesome. Don't forget my previous recommendation for EP2.
The Uplifted make me think of the Rifts, and TMNT:After the Bomb, and the standalone After the Bomb RPG by Palladium Books. That was a huge thing about those games when my friends and I played in high school and in our early 20s. Not sure if it's a trope, per se, but it checks out!
I have always loved Uplifts, from Arthur C. Clark's Rama II, to the Island of Dr Moreay by HG Wells, to the long standing Planet of the Apes franchise, until Alastair Reynolds's Revelation Space. Just a personnal thing ;-)
Happy New Year Dave! I hope you and all your loved ones have a succesful year ahead!
I am interested too in Legacy Among Ruins.
Holy shit the art in this is amazing
Awesome review. All of it is available at Drivethru now.
I realy love Legacy 2 season 0. Puting the players and the GM deciding what kinda of world they going to play in, not only make them knowing the lore instead of ear it from the gm from strait minutes of boredom but they are creating and shering something that they like.
I like the animals, if my english was not mistaken, you can play not talking animals, helping others without they understand you but i guess this turns a bit hard for GM and others when negotiations are part betheen this and other races if they cant talk (but can be interesting xD).
I realy want to make you know about 3 others suploments that i found that can be the inducing setting and they are Legacy world books.
The 3 that i realy like the ideia in them are:
Worldfall , you landed in an planet with your diferent factions with diferent ideas of what to do in this new, or not, planet.
Generation Ship, diferent families stuk in one big space station.
Primal Pathways, this is one of more wierd but i love the idea even more. You control your own specie and it can evolve with the pasting time. Small inofencive creatures can grow claws and turn into savage monsters... if people know the PC game Spore, it is the game that descrive it best.
Theres Free From the Yoke to, its more the tradicional medivel game with the generations in mind. This one is more a stand alone book. I think this one is good for play something like the serie Vikings, Game of Thrones and movies like Lord of the Rings.
Those supplements sound amazing. I wasn’t even aware of them. Thank you!
After the initial tone that nearly broke my right eardrum... thanks for the review, cool stuff
Aren't talking animal hybrids part of Mutant Year Zero? It's not exactly outside the genre.
It's a personal thing, like I said.
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Awesome review as always!
Thoughts on the Godsend expansion?
Really awesome Review!
Thanks for the excellent review! Feel free to join the game's community discord.gg/53pnbQXxGR