SF6 A Frame Data Moment

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  • Опубликовано: 19 окт 2024

Комментарии • 11

  • @PhillyD-wz1gx
    @PhillyD-wz1gx 6 месяцев назад +7

    thats a lot of information that ill never understand so ill just keep mashing

  • @FightersEvo
    @FightersEvo 6 месяцев назад +4

    I feel like I finally understand now,... wait wait, well almost. I'm still lost.
    You sure you're a half mind? This just seems like something that would come from a full mind. ;-)

    • @therealhalfmind
      @therealhalfmind  6 месяцев назад

      I bumped my head a few days back. Feeling better and all things mentioned in this video make zero sense. 🤣

    • @FightersEvo
      @FightersEvo 6 месяцев назад +1

      @@therealhalfmind when does anything ever make sense though?

    • @therealhalfmind
      @therealhalfmind  6 месяцев назад +1

      ... during the K.O. screen?

    • @FightersEvo
      @FightersEvo 6 месяцев назад +1

      @@therealhalfmind lol, it always does... especially when Dhalsim smacked us around

  • @craptastrophe521
    @craptastrophe521 6 месяцев назад +1

    Now I understand, I should oki DP for maximum frames
    +1 sub

    • @therealhalfmind
      @therealhalfmind  6 месяцев назад

      First off. The sub is greatly appreciated! An yeah, I'm still learning a LOT but mixing up things to get max frames (in certain scenarios) is new for me.

  • @SaltyKeldion
    @SaltyKeldion 5 месяцев назад

    Throws are funny. They would win over same frame strikes in SF5, but now lose in 6.

    • @therealhalfmind
      @therealhalfmind  5 месяцев назад

      I didn’t play a lot of SFV but having the priorities for throws swapped for strikes was weird to get used to in SF6.