Talkin' Slop- Thoughts on Havoc and the patch

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  • Опубликовано: 4 дек 2024

Комментарии • 215

  • @sirnotawesome
    @sirnotawesome 21 час назад +125

    “Thank you mister E!” we say as the slop fills the trough

    • @StivyIvy
      @StivyIvy 13 часов назад +1

      Thank you Mister E!

    • @DarkVoid-gp6qq
      @DarkVoid-gp6qq 10 часов назад +3

      “please sir, can I have some more” 🥺🙏

  • @Gnosh1
    @Gnosh1 14 часов назад +37

    It's wild to me that Havoc goes to 40 but doesn't start at damnation. What a waste of time. Luckily fatshark will be able to learn from this before rolling out a similar system in a game like Vermintide 2. It would be silly to learn this lesson twice

    • @tunics3946
      @tunics3946 8 часов назад +4

      “Luckily fatshark will be able to learn from this” You are fucking funny

    • @generic_tough_guy.4830
      @generic_tough_guy.4830 7 часов назад +1

      Easier levels will get you used to the way the new mode works before it gets really hard. Though I think there should be an option to get straight into the challenge

    • @bennerthanyou
      @bennerthanyou 4 часа назад +3

      They have learned so many lessons developing Darktide, im excited for them to incorporate all of those into VT2

  • @CsubAzUrmedve
    @CsubAzUrmedve 14 часов назад +17

    I bet one of the devs played in a 4 Ogryn group, decimated the heretics easily, and thought the Ogryn needs a nerf.

  • @jaspervaneck3258
    @jaspervaneck3258 17 часов назад +28

    My biggest problem this patch is that maelstroms/auric maelstroms are currently being bumrushed by players that just aren't up to it.

    • @willb1405
      @willb1405 15 часов назад +3

      the only upside is if youre a seasoned player you get the chance to clutch basically every game

    • @jaspervaneck3258
      @jaspervaneck3258 14 часов назад +2

      @@willb1405
      I'm not on the level of clutching auric maelstrom, I'm good, but not THAT good.

    • @willb1405
      @willb1405 13 часов назад

      @@jaspervaneck3258 great thing about this game is the skill ceiling so you’ll always find ways to get better, and if you keep playing you’ll eventually get so good you can clutch auric maelstroms

    • @TheIardis
      @TheIardis 13 часов назад

      Had like 80% success rate before the patch... now I am at 0 out of 10 ;) (I am good enough to play it, I think, but cannot carry the lobby on my own)

    • @evilmunchkin9431
      @evilmunchkin9431 4 часа назад +1

      Yeah I went 0 for 7 last night and just gave up and went to bed. Me and another guy teamed up and basically run duos because each time the rest of the team would get downed before the first horde. I really try to be chill and helpful in auric lobbies but it's gonna be be like this for a while huh 😭

  • @aaronlaughter6471
    @aaronlaughter6471 21 час назад +36

    I have to be honest, as someone who doesnt do end game stuff in games, I been hooked on just playing the mode, the players are usually god tier, the missions are ball busting hard, and their is some legit bs, but I love it.

    • @MisterEtide
      @MisterEtide  21 час назад +9

      I enjoy that it brings out a desire to play hard in players

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 21 час назад +53

    I was very happy to see the 1 million kills return. I equipped that title instantly.

    • @MisterEtide
      @MisterEtide  21 час назад +10

      Oh nice, you are a genocidal maniac (in a good way)

    • @JonathanNormandy
      @JonathanNormandy 21 час назад +3

      Is there any way (without mods) to see your overall stats? Total kills, total deaths, total missions, that kind of thing.

    • @fallenangel9127
      @fallenangel9127 21 час назад +2

      @@JonathanNormandy Do you know of a mod that can do that?

    • @OrAngelicBlitz8633
      @OrAngelicBlitz8633 21 час назад +2

      @@JonathanNormandy there is nothing besides the penances themselves, unfortunately.

    • @septia101
      @septia101 21 час назад +2

      25k kills short here, more flamethrower needed

  • @ipatchymakouli415
    @ipatchymakouli415 20 часов назад +59

    The main issue is not "more difficulty -> meta shows more". The issue is too much stuff not being remotely viable.
    Even in a coordinated team, you CANT rely on others to have a role (horde clear/carapace kill/boss killer), you need to be able to do it all.
    Else, the second one of the role dies or even simply disconnects, the whole team is at risk.
    So in the end, the issue is that EVERYONE has to be an "all-rounder". That is why DS4 is currently meta. Is doesn't excel at boss killing (like a Crucis) nor excels at horde clear (like a power sword), but it's great at everything (+ simply running. Who the F enjoys negative sprint modifier on weapons).
    And that's why Ogryn struggles even more. There is not a single all-rounder Ogryn build. You're always sacrifying something to do another.
    They need to get RID OF USELESS PASSIVES on the tree, and mostly balance the weapons, either remove DS4 one tapping crushers & mutants, or make it so most heavy weapons can do it too. (the new melees are dissapointing tbh)

    • @sulphuric_glue4468
      @sulphuric_glue4468 12 часов назад +3

      I've been saying for a while that DS4 can be nerfed without making it feel like shit by making its heavy thrusts staged, like the rapier's are in VT2, essentially making thrust a built-in feature. Make it do the same damage but slow down that damage output.

    • @TinyGreyOwl
      @TinyGreyOwl 12 часов назад +5

      @@sulphuric_glue4468 It`s funny how VT2 has better balanced weapons than DT. Remind me which one came out first?

    • @sulphuric_glue4468
      @sulphuric_glue4468 12 часов назад +3

      @@TinyGreyOwl VT2 still has a few problems but nowhere near as much as DT. The axes all suck and sword + dagger is ridiculous but the highs and lows aren't as extreme as Darktide. Fatshark just refuses to learn their lessons

    • @N7-Greywind
      @N7-Greywind 11 часов назад +1

      ​@@sulphuric_glue4468 I reckon a simple 0.3sec "stick" in carapace armour would be enough. A few milliseconds to pull the blade out of the thick armour makes sense and slows down the damage output. Most people 2 or 3 stab crushers. As u miss a stab or fail to proc everything sometimes.

  • @scullyxd
    @scullyxd 20 часов назад +45

    I main ogryn and zealot. The ogryn other two classes are just not enough. They up the ai director and difficulty, you need to kill things fast on high difficulty. Gunlugger eats all the ammo, feel no pain is just a worst version of melee without damage. Idk if there is a room for a tank class with how intense the game is and how powrful gunners/shooters are right now. Its easier to charge in and kill them. The new ogryn guns show how crap obese dolphin is. Im not going to sit back and fire 20 shots into 20 random gunners when i can charge in with my team mates and kill them all. Now the psykers can help too with the new sword. Ogryn abilities are just so crap, even the rock get outclassed when you have the kickback and pickaxe that can one shot specialists. I always take frag bomb in case the team slips up, box of nades is just so underwhelming. Class needs alot of work

    • @nathanhaley1353
      @nathanhaley1353 18 часов назад +7

      But I love him regardless ♥️

    • @J.B.1982
      @J.B.1982 8 часов назад +1

      I main Ogryn too and it’s disappointing.
      In fact, I didn’t realize how weak he was because I started on him and didn’t do much with the other classes for some time.
      I started to dig into zealot and vet and it’s like WTF? Are they dumb over there?
      I now have all classes well above 30.

  • @MunitionsDudTester
    @MunitionsDudTester 20 часов назад +62

    People have been gaslighting saying "Ogryn is fine, you're just bad" and I've even seen people on the forums advocating for nerfs to things like the Kickback because it is "overpowered" and "you have the heavy stubber now for long-range so the kickback needs to be nerfed". Absolutely wild

    • @Bannedinlyfe
      @Bannedinlyfe 18 часов назад +2

      Yeah no need more nerfs

    • @exerion
      @exerion 15 часов назад +11

      The amount of coping I've seen on reddit is insane, some people are unable to accept that ogryn is the weakest class and that he needs buffs and not nerfs

    • @SkullpunkArt
      @SkullpunkArt 12 часов назад +3

      How are we supposed to protect the lil’ uns?

    • @alexandreparent5754
      @alexandreparent5754 12 часов назад +6

      Same experience on the discord, it really is a circle jerk fest each time I am remotely critical even if I sugarcoat it and invite a healthy conversation, these people are glazing beyond belief. They were basically saying we (who are disappointed by the Ogryn lack of skill tree buff) are dramatizing every and such. But like the talent tree is dogshit and has very few choice variety wise imho. Anyways. Really weird to see it. They are oftentimes really mean and I think sometimes so insufferable that only those type of people remained and now the discord is full of those since they pushed other personnalities and opinions away, they seem more monolithic than other communities such as RUclips by example. Very strange.

    • @SkullpunkArt
      @SkullpunkArt 12 часов назад +4

      @ it feels like this in every game nowadays, a new update comes out and people have criticisms, but people just shut it down like game devs are all powerful gods who can never make mistakes, and not people who can fuck up an update sometimes.

  • @eXileris
    @eXileris 15 часов назад +8

    The fact havoc lvl 1 is sedition is so pointless. Especially, since havoc is supposed to be auric maelstrom +1-40.
    Or at least that’s how it should be.
    As far as gunners being super deadly. Ranged suppression is useful from the vet.
    The 2h power sword is a solid option too.

  • @Anax_Alter
    @Anax_Alter 21 час назад +28

    "The motivation behind the changes isn't to buff or nerf Ogryn but to make the layout of the tree and the pathing for certain things more sensible. Coherency regen related things near the top, ranged stuff in the ranged tree, the better talent (R&R) behind the weaker one (pacemaker) to reward point investment, etc. Shortterm problem is that Ogryn needs/deserves a lot of other stuff, actual buffs and improvements, and they ain't here hopefully yet fingers crossed but no promises" - Hank in Mr T's Darktide General.
    My understanding is that it was an organization change that happened first before any actual buffs came out

    • @MisterEtide
      @MisterEtide  21 час назад +28

      As long as they buff my boy up big and strong, i can’t bear to see him like this

    • @armintor2826
      @armintor2826 20 часов назад +15

      Locking good passives behind intentionally bad passives to force the player to waste points in an already extremely strict skill tree isnt good design. They can call it "point investment" but it feels more like wasting. Moving coherency to the top makes sense but pacemaker being bad, being aware that its bad, and moving it in front of a GOOD perk solely just to... be in the way? What the fuck?

    • @TheOneTrueStAN
      @TheOneTrueStAN 20 часов назад

      ​@@armintor2826 This. Entirely.

    • @britinmadrid
      @britinmadrid 18 часов назад +13

      If this is true, someone still needs a kick up the backside for a) not explaining the reasoning ahead of time, and b) not buffing before the reorganisation of the skill points. This is yet another example of Fatshark (and its play testers) being tone deaf.

    • @theassassin100
      @theassassin100 15 часов назад +8

      Wtf does "reward point investment" mean????? Am i on crazy pills or did I start irl roleplaying an Ogryn? I have to take a worse talent to get the same results and I'm supposed to feel rewarded?

  • @corohan_
    @corohan_ 10 часов назад +2

    1:48 "I have cooled down a little bit about this" *takes a breather, clearly not cooled down about it*
    I don't know if that pause was intentional or just a coincidence, but it cracked me up a lot

  • @Shibby
    @Shibby 8 часов назад +1

    Blowing what on whose face?! 😮 Sloptide feeling the Emperor’s touch.

  • @armintor2826
    @armintor2826 20 часов назад +12

    I understand the decision to not have normal matchmaking for Havoc, but does it really matter if the randoms are from Party Finder if theyre still randoms? You already have to go to a seperate terminal to qeue into Havoc, i think thats enough. Idk. Maybe they just wanna get value from their party finder system, which is fair considering it was basically dead on drop before Havoc released.

    • @MisterEtide
      @MisterEtide  20 часов назад +4

      You can see the class of the person youre inviting, as well as their havoc level. You really want to tailor your group in this mode, since auras dont stack among other things

  • @lmoa3917
    @lmoa3917 19 часов назад +24

    Fatshark try not to design a system without grinding built in challenge (IMPOSSIBLE) (DON’T DO AT 3AM)

  • @kurjajuur
    @kurjajuur 19 часов назад +9

    "Next week" is deep Fatshark lore.

    • @cherryrook8684
      @cherryrook8684 14 часов назад +3

      Can't wait for them to take their 6 months vacation and the rank not increasing during all that time

  • @shanehunt3019
    @shanehunt3019 14 часов назад +4

    Screw Ogryn: The patch
    It is wild to me that they had all this content from times past laid out before them and they went "Weaves were good right?"

  • @thefartmachine3017
    @thefartmachine3017 19 часов назад +8

    Relic blades on zealot have awoken a new love for the game for me, idk what it is but cutting shit down with it makes me feel so cool. Also, error 9999 has ruined my day. Relic sword made auric damnation feel like pre school

    • @DumAzzFairy
      @DumAzzFairy 15 часов назад

      Playing with relic blade made me realize why so many enemies got buffed 😂😂😂

  • @berserkerpride
    @berserkerpride 21 час назад +17

    Speaking as a tier 4 player mostly ... Ogryn feels like absolute shit to use right now. A single elite gunner can gun down your shield in 2 seconds flat.
    Ogryn's health is nothing after that. The class desperately needs more speed, and some kind of resistance against gunfire. I'd honestly just give him a built in -50% damage against ALL gunfire.
    With the gunner spam, they did not need a buff to their damage at long range.
    Yes you can take the new heavy stubber, but then you aren't even playing an Ogryn. You're a slow, fat veteran.

    • @MisterEtide
      @MisterEtide  20 часов назад +15

      I think they need like, a 25% speed boost. It makes no sense that a 5’4” zealot can completely gap the 8 foot tall ogryn. Half the time, the enemies are dead before i get there- the other half, im dead before i get to the enemies.

  • @definitelynotadam
    @definitelynotadam 11 часов назад +1

    8:50 its none of those things, Fatshark have simply created another toxic player retention system which does exactly the opposite to player retention. We had this experience with itemisation and crafting, now we wasted dev time on this abomination.

  • @dettlaffvandereretein4251
    @dettlaffvandereretein4251 21 час назад +17

    Ye Tanner was completely cucked out of Havoc 40 bc apparently his host friend was perma bugged and just couldn't matchmaking without error 9999.

    • @MisterEtide
      @MisterEtide  21 час назад +1

      How close did he get? Or did that just set him back a lot of time?

    • @nathanielbrown4904
      @nathanielbrown4904 21 час назад +1

      ​@@MisterEtide think he got to 35

    • @dettlaffvandereretein4251
      @dettlaffvandereretein4251 21 час назад +1

      @MisterEtide ye he got to like 35 with a bunch of server issues and he ended stream after an hr and something of errors.

    • @computern22
      @computern22 21 час назад +3

      @@MisterEtide the theory i've heard is its a bad mission seed, so they'd have to either wait a week for everybody to get new seeds at the unlocked level, regrind a new host, or wait for fatshark to sort it out.

    • @Fadeddbblack
      @Fadeddbblack 19 часов назад

      @@computern22mine is bugged at 18 every party I start it fails to start the mission when I hit play

  • @MrIvoryTower
    @MrIvoryTower 20 часов назад +3

    It's tough because I feel that PHS modifier was intended to try to encourage players to bring more crowd control, which would redound to better ogryn representation... except ogryn is worse at crowd control than the other 3 classes. It would be nice to be able to take the class into a stack just for the sake of variety and not feel like you're griefing.

  • @LeadbelcherPaintPot
    @LeadbelcherPaintPot 20 часов назад +10

    I keep getting error codes when I try to play havoc, unless me and a buddy play private. Why are we doing better than with randoms?

  • @VictorOrange
    @VictorOrange 15 часов назад +1

    He said he loves us. *blushes*

  • @SkullpunkArt
    @SkullpunkArt 13 часов назад +1

    Haven’t gotten a chance to use the new weapons yet, doing Flawless Execution rn and I don’t want to risk it yet

  • @AniKhang
    @AniKhang 21 час назад +9

    Love the music choice :)

    • @DarkVoid-gp6qq
      @DarkVoid-gp6qq 21 час назад +1

      Still can’t get over hearing Stardew Valley in the background, for a video about a game that takes place in the grim dark future of the 41st millennium.

    • @jolozolo
      @jolozolo 20 часов назад

      really joe

  • @skipperdipper5186
    @skipperdipper5186 21 час назад +17

    It's unfortunate that (at least in Oceania servers) party finder never has anyone on it. And I don't want to join a Discord and talk to strangers just to get a few extra modifiers on my missions y'know?
    I feel that forcing Havoc behind Party Finder instead of equipping it with a Quick Match queue is just so Fatshark can make Party Finder look more popular. It feels artificial as there is no real reason to have it in place. And they could've done it so much better, instead of making someone start a party that very few people will ever see as it is completely optional, why not automatically put everyone into a party before the Havoc game starts so we can communicate and coordinate our builds and classes then?
    Anyways keep feeding me this Slop, I can never have enough

    • @MisterEtide
      @MisterEtide  20 часов назад +6

      Havoc at higher levels requires so much coordination that i think quickplay would be complete cancer. Imagine that it autofills you into a team of 4 psykers, and if you leave you lose one of your attempts. Im pretty sure party finder was created with this mode in mind since you need to be selective in which classes and tools you bring.

    • @skipperdipper5186
      @skipperdipper5186 20 часов назад +2

      @@MisterEtide I get that, but couldn't it queue players into parties automatically instead of making players going to the submenu and work out the filters?
      If the game automatically paired people into parties before games than classes and builds can be worked out then.

    • @Александр911-х6л
      @Александр911-х6л 20 часов назад

      For havok I just accept all randoms and ready to go😂
      I dont see how they cares about so much. Just pick not all psy

    • @Acesahn
      @Acesahn 19 часов назад

      That's a good idea. I was excited for the party finder hoping it'd make it more like Vermintide 2 but no one used it.

    • @JacobSteakfries
      @JacobSteakfries 17 часов назад

      Once again in "Why isn't it just like Vermintide 2?" they just drop you in a squad before literally any mission barring quickplay and thus give you a chance to talk shop/size up your teammates before everyone agrees to start the round.
      So why don't they just do that.

  • @JackDaniels-ex9mf
    @JackDaniels-ex9mf 12 часов назад +1

    4:44 i think this is a good thing they have level requirements. You say that they dont realize they cant play havoc, then it should be readily apparent. But also who is trying to play havoc with you that hasnt even looked at it and saw they werent able to do it? But level requirements means that there wont be people doing havoc just because its massive xp, because thats what a lot of people do to level up, theyll play way harder missions than what they can actually play at because damnation gives just as much xp on a loss as winning the lower difficulty games. You say its frustrating not realizing your ineligible to play but its not frustrating to have 30-40% of games be complete throw away waste of time because theres people grinding xp?

    • @MisterEtide
      @MisterEtide  12 часов назад

      You didnt understand what i said. Level 30 requirement should be the only requirement for playing havoc 1. If you want to skip to 16 you still need to prove yourself with an auric maelstrom. People that have completed tons of maelstrom in the past are booting up eager to play havoc and NAH go run a maelstrom first.

    • @JackDaniels-ex9mf
      @JackDaniels-ex9mf 12 часов назад

      @MisterEtide yes i see... ive been on a hate trip for leeches lately, i had bloodlust

  • @Vynalith
    @Vynalith 6 часов назад

    Haven't gotten to play the new update yet and won't have the time for a bit but I've got a bit of an obscure question for those who have- how does the new moonlight (I mean force) greatsword's projectile attack work against those enemies with damage reduction vs range? Is it considered a melee attack for damage purposes or is it counted as a ranged attack like I'm assuming the other psyker abilities are? Also is it and the zealot 2h sword any good? Even if they're not meta, are they at least fun to use and not bugged to shit? Cause those greatswords are the things I'm most excited about and I'm really hoping to not be disappointed by them. I just wanna swing a big sword and be happy

  • @WhiteMalay
    @WhiteMalay 19 часов назад +1

    Hello my favorite slopetide youtuber. In your experience with puss-hardened skin, does it only reduce range damage with weapons? It seems like Zealot's Throwing Knife and perhaps other blitzs ignore this modifier. Cheers!

  • @kheionai8380
    @kheionai8380 20 часов назад +1

    Here's my idea for why Ogryn stuff was shuffled. I believe FS thought Reloaded & Ready was too accessible and too strong for non Ranged builds that used the Kickback. +15% damage basically being constantly activated anytime you were shooting should be something Luggers specialize in, rather than a Meleegryn being able to become such a ranged powerhouse with Kickback for 1 point. I don't think its arbitrary, and I actually agree with the reasoning. Idk about the other stuff, and the top Lugger side should still get a ranged theme talent rather than Aura radius. Restricting Big Boom to Lugger sucks, it being a choice instead of a path sucks, Pacemaker sucks as a talent and even more so now that you have to path through it in some scenarios.

  • @ozzyspitfire
    @ozzyspitfire 6 часов назад

    A modifier that made it very punishing to let certain enemies within melee range might be a solution to the dueling sword meta but then again this is warrhammer

  • @rainbowthumb9979
    @rainbowthumb9979 10 часов назад

    I believe that many of the weapons and other play styles need a major buff to prevent the Dueling Sword Meta.

  • @Ivelio1
    @Ivelio1 13 часов назад

    Yesterday, I played the havoc as vet with maccabian and bolt pistol and I had comparable damage, despite playing more support-wise. The problem is that average players will try to run meta builds, which in itself is fine, but many of them are very specific on how you play them. I already saw many TH zealots who didn't even know about the special attack, hitting bosses with heavy attacks, because they thought Thrust is enough. Or pre-patch Palpatine Psykers standing in place 99% of the time. Or infiltrator vets not knowing that using F inside the crowd and just running away will change the aggro to attack the rest of the team. Or Ogryns with shields using only light attack and not knowing what shield does.
    If you use a build - READ IT. Read what is your playstyle or just read what talents you pick, so you can guess based on them what are you supposed to do.

  • @joseph1981
    @joseph1981 19 часов назад +1

    Watching someone purge the heretics to stardew valley music is not something i expected on my bingo card today

  • @Axehilt
    @Axehilt 10 часов назад

    Thematically makes sense for Vet to have a lot of toughness, so I could honestly see toning that back a little. Conversely makes a little more sense if Psyker had more toughness damage reduction options and that's how they become survivable (granted it's a small change, and it fits well with the fact that Psyker get some great toughness-self-healing when gaining/losing Peril.
    Ogryn changes don't seem to be a very impactful nerf (if any?). Also Ogryn's honestly the class that's been most solid for me over the years, so I think if any class could handle a nerf it's them. They're honestly still in a reasonably great spot, though there are several weapons and talents I'd tweak (make more Shield attacks viable; improve Ripperguns somehow, and I think Power Maul still needs another nudge up; add talents that speak to light attacks, and consolidate/remove a few heavy-attack talents)

  • @SPITSPHIRE
    @SPITSPHIRE 3 часа назад

    I can't speak for stat wise, as i haven't compared the before and after, but when it comes to making builds, the ogryn skill tree changes are good.
    Now i dont need to fuss about with unneeded skills trying to make the build i want, freeing up a few extra points to use elsewhere.

  • @joshizfly
    @joshizfly 13 часов назад

    The crazy thing is and ive heard this elsewhere, I've complete a maelstrom before. I'm not sure why it doesn't show up on havoc, but I've completed more than one, and still had to unlock it anyways...

  • @armandojuarez8921
    @armandojuarez8921 6 часов назад

    Maybe fat shark can get some inspiration from warframe. The arbitration missions will have a random character and weapon that is buffed, it gives the incentive to use that weapon/character even if it’s weaker than the most used character and weapons. The buffs can be small modifications like better accuracy for certain archetypes or just do a flat damage buff for the weapon type. Small buff modifiers for missions will make players change their build if it’s worth it.

  • @DarkVoid-gp6qq
    @DarkVoid-gp6qq 21 час назад +5

    It’s funny to hear Stardew Valley music in a Darktide video 😂
    PLEASE TELL ME YOU PLAY STARDEW VALLEY!!!
    💰🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱🌱💰

  • @Ivelio1
    @Ivelio1 14 часов назад

    What's the name of that mod that shows you what map you are about to enter? That's super helpful.

  • @4ArmedHug
    @4ArmedHug 13 часов назад

    The auric requirement is odd, but it also tells you when you first try to access havoc.
    I blame people not paying attention.
    I do agree that they should remove the requirement to complete an auric mission to get the mode.

    • @MisterEtide
      @MisterEtide  13 часов назад +1

      The auric can stay if you want a bump to 16. But if you want to start at 1, no need for that maelstrom.

  • @Jax2777
    @Jax2777 15 часов назад

    Imo, I'm happy about the gunner changes. Might be low skill cope but I'm perfectly fine with them layering me so long as I have a chance to finally chase down and kill the 6 gunners all focusing me from 6 different spots in the room

  • @soliddew
    @soliddew 20 часов назад +4

    smoke could've been huge with increased gunner pressure but they refuse to make them work consistently :(

  • @azariah_kyras
    @azariah_kyras 15 часов назад

    Someone has probably brought this up already but are other classes locked out of havoc once you start it with a specific class? I've finished auric and a maelstrom mission with my zealot but I can't choose havoc on party finder.
    I really hope this is a bug

  • @nocturnuh1865
    @nocturnuh1865 13 часов назад

    They should have a modifier like reinforced armor that prevents bleed on all armored enemies. That would at least shake up zealot tree a little bit by dropping scourge and having to take critical chance on their weapon. Idk if it would be enough to prohibit people from using dueling sword though. Maybe “oops, all dueling swords deal half damage” is the only way to do it 😂

  • @fiveforbiting
    @fiveforbiting 18 часов назад

    Played a few rounds before work today. Tertium is Power Swords, all the way down.

  • @Luis519RS
    @Luis519RS 9 часов назад

    One thing they need to change now that invites are going to be a common thing. The invite cant be locking you out of dodge and movement. I got deleted because I was in auric maelstrom doing a gunner mutation and boom, invite locked me in place unable to control my character. I wasnt even alive by the time I closed decline.

  • @leetagent
    @leetagent 17 часов назад

    mister e what mod do you use to highlight plasteels?

  • @Unholy69original
    @Unholy69original 12 часов назад

    Loving the stardew valley music

  • @louiskitching8806
    @louiskitching8806 11 часов назад

    best part of havoc is the error 9999 not being able to host your own game I have had this error for almost a full day now none stop thanks fatshark...

  • @Bzuhl
    @Bzuhl 16 часов назад

    Puss-hardened skin is a pain in the *ss for the Psyker's left keystone : each time you see blue on green at the other end of a corridor you cringe HARD.

  • @soggybread6505
    @soggybread6505 16 часов назад

    the Stardew music is hella fitting wait a minute

  • @OniGanon
    @OniGanon 19 часов назад

    Hey speaking of patch changes... did the Dreg Rager always have Carapace chest armour and I somehow didn't notice for a year? Or is that new?

    • @DV-bj9wi
      @DV-bj9wi 17 часов назад +1

      That is new it's in the patch notes

  • @kobrax0341
    @kobrax0341 8 часов назад +1

    The mode is fun, only thing I am very much not liking is trash mob gunners suddenly evicerating me from a corner

  • @JonathanB00K3R
    @JonathanB00K3R 19 часов назад

    Do you think lights out mode is generally bad or do you just get annoyed by how dark it is? My bias is I think it makes me rely on my ears a lot more, but it's pretty hard lol
    Nice vid, Mr. E!

  • @whoadam3281
    @whoadam3281 10 часов назад

    Yesterday I played 3 back to back havoc missions 4 all psyker with the new sword

  • @zachbing
    @zachbing 8 часов назад

    If you have ever played WOW. It’s their Mythic + dungeon system nearly 1:1 identical system with how you level keys up vs havoc level.

    • @MisterEtide
      @MisterEtide  8 часов назад

      Yez and next vid is about how they could use that formula to make this mode more rewardimg

  • @LucaTabWum
    @LucaTabWum 15 часов назад

    ayo whats that mod that shows you whos in coherncy i gotta know

  • @Myndness
    @Myndness 13 часов назад

    My first few rounds were pretty entertaining, though we were two mates pre-made. Gonna do a lot with my mates in 4 man teams. Gotta say the mk 4 force greats word alt fastest lazpistol is fun on an assail/scriersgaze and disrupt destiny build. Only had time for 3 rounds yesterday.

  • @gabormolnar5937
    @gabormolnar5937 13 часов назад

    my immediate issue with havoc: why does it start me off on heresy (rank 16) when I just did a 3 veg maelstrom mission and crushed it? It makes no sense to even include heresy difficulty in havoc to me. Difficulty in havoc should start pretty close to where the easier Auric Malestrom missions are and then scale up from there. I don't want to grind easy mission to get to the fun stuff.

  • @Lilr3ap3r
    @Lilr3ap3r 3 часа назад

    in slop we trust

  • @bridesbiscuit
    @bridesbiscuit 13 часов назад

    Dank Communion on Auric kinda cool, not gonna lie..

  • @Evil_Santa21750
    @Evil_Santa21750 8 часов назад

    Заметил что после обновления отключились все моды, есть ли какие-то новости по этому поводу?

    • @MisterEtide
      @MisterEtide  8 часов назад +1

      You have to update numeric UI, chatblock, and a few others. Then run the toggle mods .bat file to turn them back on.

    • @Evil_Santa21750
      @Evil_Santa21750 7 часов назад

      @MisterEtide благодарю.

  • @Horus-III
    @Horus-III 17 часов назад

    I don't know about the gating loadout options idea. I would never run a dueling sword of knife in a million years, but if they locked out the weapons I like running that would just mean that I would treat that content as gated, not the weapon.

  • @sivel7493
    @sivel7493 21 час назад +2

    i see dueling swords on zealots, I feel physically repulsed, at least with one particular mark. From my experience, they're mostly all the same archetype. Havent done too much Havoc yet, but I sure hope there'll be varieties in loadout.

    • @MisterEtide
      @MisterEtide  21 час назад +1

      You see the thumbnail, right

    • @sivel7493
      @sivel7493 21 час назад

      @@MisterEtide hopefully it won't be consistent, tis all I hope.

    • @scullyxd
      @scullyxd 20 часов назад +5

      Nerfing dueling sword is terrible. You dont just nerf stuff to create build diversity. Msot of the weapons feel like shit to play (we know pros can use them). They need to buff other weapons so they dont feel like crap. The more they dont buff things and "increase" difficulty, it will only force the current meta more. They need to buff the under played weapons

    • @snoopertrooper4468
      @snoopertrooper4468 20 часов назад +6

      Dueling sword is too overtuned, its too good not to use compared to everything else. Relic blade is good, but in comparison to DS it doesn't match it in damage or mobility. For sweaty content like Havoc, I'm def going to be running DS.

    • @defenestratedone
      @defenestratedone 20 часов назад +3

      what makes it worse is it's one of the least 40K looking weapons in the game IMO. I enjoy playing it on my veteran commissar build but I don't ever want to play it on zealot just for aesthetic reasons.

  • @andyozFace
    @andyozFace 16 часов назад

    Was playing a new character as a friend started on ps5.
    1. The first few levels of this game suck a bit- you character feels so bad/ keep telling my friend it gets way better in terms of gameplay.
    2. Gunners feel way harder since the update. They seem to lock on and shred toughness straight away. Not sure if that’s cos I’m playing super low level or not. Also there is still knock back on shot gunners.

  • @FrankTehTank96
    @FrankTehTank96 7 часов назад

    It’s such a fucking shame that it starts at like fucking Malice difficulty. It’s supposed to be endgame, and the Maelstrom requirement reinforces that. Get rid of Maelstrom requirement, make regular Maelstrom skip you to 10, and make 10 equal in difficulty to that. Then, make Auric Maelstrom skip you to 20, and make 20 equal in difficulty to Auric Maelstrom, or at least Auric Damnation. It gives us at least 20 levels of difficulty to Prog through, and keeps to their promise of being an endgame system that requires you to be able to beat Maelstrom or Auric Maelstrom to even attempt

  • @600gx4
    @600gx4 20 часов назад

    Are the bestiary penances bugged? I’m a ps5 player but the game has not been counting the majority of my kills. I’ve killed way more than just 5 reapers

  • @Cassia_Tullius
    @Cassia_Tullius 2 часа назад

    Hey, what is this UI mod?

  • @Zuggaguz
    @Zuggaguz 10 часов назад

    Well I'm staying hopeful and hope this forces fatshark to take a hard look at their balancing of the classes and the game. If they get any statistics which classes are getting played and in which builds with the havoc up to rank 40 it will soon become quite clear that zealot will be overwhelmingly the most played class followed by veteran. Ogryn and psyker will not be hugely represented. Its simply because Zealot and veteran excel in mobility, horde clearing, toughness reduction and corruption removal. Ogryn and psyker are going to be useless in this game mode in higher ranks.

  • @owynzelenik8913
    @owynzelenik8913 18 часов назад

    I feel like you'll quite enjoy the force great sword. It makes the psyker feel like Zealot. You said the psyker feels too slow for you but now with this sword you can stun anything an just mosey your way up to it

  • @magick7278
    @magick7278 5 часов назад

    Wait you’re telling me Zealot is best class?!?! No way!!

  • @karlenglewood8940
    @karlenglewood8940 8 часов назад

    You know what would fix all this. Weapon buffs

  • @dbank6107
    @dbank6107 19 часов назад

    The fact you need 'Friends' fir Havoc is a pain as i don't have any 😂 And to party up you need at least two players 😢

  • @BrokenPineapple
    @BrokenPineapple 20 часов назад

    Dueling swords are canceled.

  • @putuprima9805
    @putuprima9805 21 час назад

    how can you see custom player profile ingame?, is that a mod?

  • @joeblackp687
    @joeblackp687 15 часов назад

    I hate the Ogryn changes totally ruined my build i used the big friendly rock with indomitable going down to heavy hitter, the problem for me is I love the rumbler and I did obviously take the big boom passive which of course is now impossible to get with indomitable. Playing zealot instead now lol

  • @ignatusrailslayer
    @ignatusrailslayer 4 часа назад

    SUB 20 MINUTES SLOPTIDE LETS GOOOOOOO

  • @MercutioUK2006
    @MercutioUK2006 18 часов назад

    I got the three new weapons mastered but my pc is old and finding a group that doesn't Insta-refuse applications to join seems impossible so Havoc is dead to me. 1300 hours in and I am having zero fun...
    At least people seen to be having fun, which can only be good for the game.

  • @grunt3906
    @grunt3906 12 часов назад

    As a veteran i kept getting my request to join rejected no idea why

    • @MisterEtide
      @MisterEtide  12 часов назад

      Probably already 2 veterans in the party

  • @themarlboromandalorian
    @themarlboromandalorian 8 часов назад

    Love your content.
    There is one letter t in the word "exacerbate".
    Unless you intended to say *exasterbate.

    • @MisterEtide
      @MisterEtide  8 часов назад +1

      Sorry when i enter the flow state some of my inner demons come out

  • @Asymmetric7
    @Asymmetric7 18 часов назад +1

    Shock maul for zealot always

  • @LeadbelcherPaintPot
    @LeadbelcherPaintPot 19 часов назад +1

    I keep getting error codes when I try to play havoc, unless me and a buddy play private. Why are we doing better than with randoms?
    Also blight spread + moebians is horrific at times

  • @cal.3626
    @cal.3626 19 часов назад

    gear restrictions could be quite cool

  • @Valyn
    @Valyn 6 часов назад

    The difficulty scaling is insane! There is no reason it shouldn't be starting at basic maelstrom and just go up from there. Don't need more ways to play learning mode.

  • @silverpandav
    @silverpandav 4 часа назад

    They still haven’t fixed the flamer tanks 😭😭😭

  • @petershen7949
    @petershen7949 18 часов назад

    Mr E try not to use Stardew music challenge: impossible

  • @gab_plays6235
    @gab_plays6235 17 часов назад

    Arrowhead treatment

  • @definitelynotadam
    @definitelynotadam 12 часов назад

    Sorry to break it to FatBoys, but most of the difficulty I have seen coming from this game mode, is artificially lowered player toughness values and trash and elite gunners cranked up to 11. Not particularly fun when you go from 100% to 20% HP in a half a second because a wall starts shooting at you. Thank you visibility.

  • @ShouVertica
    @ShouVertica 18 часов назад

    I like the new weapons.
    The Havoc mode is trash with very little incentive to waste my time with it.
    The thing about roguelikes is supposed to be negatives AND positives, if we are just getting negatives and "more modifiers" then it's just a grind to get "auric maelstrom plus" which...just put that in the que then.
    I don't see anyone bothering with Havoc in a month.

  • @violenceandpoetry
    @violenceandpoetry 8 часов назад

    Nothing for veterans this patch... We've only been asking for hellguns since launch

  • @TysonDylan0
    @TysonDylan0 3 часа назад

    Still not gonna play until Ogyrn starts getting fair treatment. Fatshart wants to nerf Ogyrn until people start playing other classes? Fine, I will play a different game

  • @kevink6265
    @kevink6265 14 часов назад

    Why do i suddenly need to complete a maelstrom mission when I've completed dozens recently, some how today is a new day? To the next point, maelstrom used to be the place for good players, now everyone is trying to unlock havoc and they clearly have not played maelstrom, failing over and over.

  • @rain89skarlet80
    @rain89skarlet80 13 часов назад

    why is on console no gore or blood???????

  • @vahnn0
    @vahnn0 13 часов назад

    I thought the mod that highlights all the correct symbols for the hacking minigame was scummy, but using a 3rd party tool to negate the primary feature of a mission modifier is a new level of shame. I'm sure people think "it's fine," but what about a 3rd party tool I can run that makes me immune to pox gas? I'm sure many people would call bullshit on that, right?

    • @MisterEtide
      @MisterEtide  13 часов назад +1

      They can call bullshit but i really dont care, it is physically painful for me and im not putting anything in a game above my own well being. Reshade barely makes it any better, but at least it widens the cone a little so its not so dizzying.

  • @thomasprice7642
    @thomasprice7642 Час назад

    Less critical modifier

  • @FabioScheckermann
    @FabioScheckermann 20 часов назад

    Good work!

  • @ninjamantis8309
    @ninjamantis8309 20 часов назад

    those mods feel a little cheaty, i might think about using them tho

  • @eyeofrage7025
    @eyeofrage7025 18 часов назад

    They ruined Ogryn, and broke my heart, I uninstalled it, ill try again after the next update in the hopes they fix it or balance it in line with the other classes