Three Color Format Video - ruclips.net/video/XkG8_aAoDTo/видео.htmlsi=11Z83MWoZ5aiKpU_ Color Balance & Design Theory Video - ruclips.net/video/i2nomuONcxE/видео.htmlsi=JUkIbwVbrB7_xufl Updated One Piece: TCG Color Guide Video - ruclips.net/video/Ev7GGKnAteg/видео.htmlsi=LeSUC65tzZvq3rxO Old One Piece: TCG Color Guide Video - ruclips.net/video/xfRr3-53yFg/видео.htmlsi=A3X4uJBbnk0eg-jb Vegapunk Deck List: 1xOP07-097 3xOP07-098 4xOP07-100 4xOP07-101 3xOP07-105 4xOP07-107 4xOP07-109 4xOP07-111 4xOP08-105 4xOP08-106 3xOP08-112 2xST13-011 4xST20-005 2xOP07-114 3xOP07-115 2xOP07-117
Man thanks a lot!! Genius plays. You teach me a lot with this video ! I’ve been really loving VegaOldMan! I hope you upload more videos of Vega! Will keep following for sure!
Hey Vv! I just wanted to say thank you for that "Dragon is a freight train" video from 7 months ago. I built the deck with a little revision and got my first 3rd place win yesterday!
green seems to have weak color identify - it is based around orientation, but it has the flaw of cards either rest or act upon rested cards so you need to combo set up more than any other deck it seems like in my opinion. I think some level manipulation in green would be nice because almost all ko abilities are level based. topic of the day - colorless cards (maybe have no type so can not be searched) - it seems unfair when one color gets a new mechanic before others - for example when 0 cost events were being introduced boa hancock 6 cost - her devil fruit ability allows petrification so that is probably why she stuns - I think that is a good way to introduce niche effects
Been playing Aggro vegapunk for a while now and I've come to the decision of dropping all Pythagoras. Yeah his effect synergies with some cards, but ultimately from all my matches, it wasn't that useful. I dropped 1 linlin for a 3rd Ace, as I feel VP really needs a rush to help keep momentum. I bumped up the S snake to 4 as it's a card I always want to open with along with Shaka and stage.
The incredible validation of being a day 1 Egghead who thought playing full aggro was the way, and seeing it start to place in tournaments and get people talking about it.
Been playing it closer to this since the beginning. Did try and run stuff like raigo because there are big threats its hard to hit over but I always got frustrated with the lack of egghead/trigger cards in the higher cost build.
Would really like to see a purple yellow leader that can put Don into life somehow. Either from the field, so that you can heal, or from the Don deck, so you can ramp.
Would u say, for green mainly, resting and then battling is considered removal? Or soft removal? As it can be countered out. While other decks have more actual hard/soft removal. Feel better!
The thing I dont like about color identity is that colors get the counterplay to their core abilities (e.g. sabo with k.o. protection being a black card, pudding with hand size reduction being a blue card) i feel like these abilities should have been in other colors to have balanced counter play
Three Color Format Video - ruclips.net/video/XkG8_aAoDTo/видео.htmlsi=11Z83MWoZ5aiKpU_
Color Balance & Design Theory Video - ruclips.net/video/i2nomuONcxE/видео.htmlsi=JUkIbwVbrB7_xufl
Updated One Piece: TCG Color Guide Video - ruclips.net/video/Ev7GGKnAteg/видео.htmlsi=LeSUC65tzZvq3rxO
Old One Piece: TCG Color Guide Video - ruclips.net/video/xfRr3-53yFg/видео.htmlsi=A3X4uJBbnk0eg-jb
Vegapunk Deck List:
1xOP07-097
3xOP07-098
4xOP07-100
4xOP07-101
3xOP07-105
4xOP07-107
4xOP07-109
4xOP07-111
4xOP08-105
4xOP08-106
3xOP08-112
2xST13-011
4xST20-005
2xOP07-114
3xOP07-115
2xOP07-117
Man thanks a lot!! Genius plays. You teach me a lot with this video ! I’ve been really loving VegaOldMan! I hope you upload more videos of Vega! Will keep following for sure!
Vv you my man are the most dedicated one piece youtuber, rest up brother!!
The dedication to post while sick is amazing
You are the goat, I wish you a swift recovery
🙏
Hey Vv! I just wanted to say thank you for that "Dragon is a freight train" video from 7 months ago. I built the deck with a little revision and got my first 3rd place win yesterday!
Yooo lets go! Very nice, big grats and keep up the good work 💪
@Vvulfrik Thanks man! It was a very Blackbeard heavy meta game (I'm from Asia) and I did not really expect it to go that smoothly
Feel better soon Vv and keep up the great content
Thanks vv!
love the content brother!
I hope u start feeling better soon man!
Hope you feel better soon VV
🙏Appreciate you
Hope you feel better soon VV !! 🎉🎉
FOR THE ALGORITHM ✊🏾🔥
You need some rest VV!!! Hope you have a great holiday!
green seems to have weak color identify - it is based around orientation, but it has the flaw of cards either rest or act upon rested cards so you need to combo set up more than any other deck it seems like in my opinion. I think some level manipulation in green would be nice because almost all ko abilities are level based.
topic of the day - colorless cards (maybe have no type so can not be searched) - it seems unfair when one color gets a new mechanic before others - for example when 0 cost events were being introduced
boa hancock 6 cost - her devil fruit ability allows petrification so that is probably why she stuns - I think that is a good way to introduce niche effects
Any Chance you add a weekly "How to Beat Series?"
I will have to look into that, you aren't the first person to ask 👍
Seconded
Been playing Aggro vegapunk for a while now and I've come to the decision of dropping all Pythagoras. Yeah his effect synergies with some cards, but ultimately from all my matches, it wasn't that useful. I dropped 1 linlin for a 3rd Ace, as I feel VP really needs a rush to help keep momentum. I bumped up the S snake to 4 as it's a card I always want to open with along with Shaka and stage.
I was not a big fan of the card at all, but I was a fan of the Trigger Body, that's literally it, but otherwise completely agree with you
Do you like zoro instead of the Pythagoras?
Get well soon.
Thanks ❤🎉
dude i’ve been wanting to play vegapunk for a minute, this version looks so fun and with the 6c nico robin coming out its looking dangerous
Yo love the videos, always insightful… please enlighten me on one thing, Why in doubt swing for 7?
💯
The incredible validation of being a day 1 Egghead who thought playing full aggro was the way, and seeing it start to place in tournaments and get people talking about it.
Been playing it closer to this since the beginning. Did try and run stuff like raigo because there are big threats its hard to hit over but I always got frustrated with the lack of egghead/trigger cards in the higher cost build.
Would really like to see a purple yellow leader that can put Don into life somehow. Either from the field, so that you can heal, or from the Don deck, so you can ramp.
Take a break Man U got some dedication
Try making a ViVi deck with the animal package
U can play 2 characters in one turn off the one chopper by giving it rush
Vega punk vs purple luffy on the lst hand ther was 3 germa suit sanji, 1 5 cost fra-nosuke, 1 uso-hachi 3 cost st-18 and 1 san-goro st-18
Would u say, for green mainly, resting and then battling is considered removal? Or soft removal? As it can be countered out. While other decks have more actual hard/soft removal. Feel better!
Yes, I would say for Green, Resting + Battling or locking down Characters is their "Soft Removal" while KO'ing rested is their "Hard Removal"
Only color I am disappointed in is green. It has the worst removal in the game.
1st
The thing I dont like about color identity is that colors get the counterplay to their core abilities (e.g. sabo with k.o. protection being a black card, pudding with hand size reduction being a blue card) i feel like these abilities should have been in other colors to have balanced counter play
Agreed, it doesn't make a whole lot of sense to print answers to a color within the same color...