Your Deck is Lying to You | Commander | Magic: the Gathering

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  • Опубликовано: 9 апр 2024
  • Sometimes your subtheme is your ACTUAL theme.
    Check out our decklists here: edhrec.com/articles/edhrecast...
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    Title sequence by Daniel Woodling / MTG Explainers: bit.ly/3982yYa
    Card images courtesy of Scryfall: scryfall.com/
    Elevate by LiQWYD / liqwyd
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Free Download / Stream: bit.ly/liqwyd-elevate
    Music promoted by Audio Library / nw
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Комментарии • 264

  • @zramirez5471
    @zramirez5471 Месяц назад +65

    Dude PLEASE turn this into a series and break down all of the "flavors of"!

  • @minine6508
    @minine6508 Месяц назад +24

    I've actually had such a harsh lesson in this building my second ever deck. I really really love politics because to me, Commander rhymes a lot with board games. When browsing around for commanders to build, I stumbled upon one of the best mechanics for commander: Will of the Council. Soon, Tivit, Seller of Secrets was sleeved and ready to rock. It was full of voting matters cards, politics pieces like Secret Rendezvous and Scheming Symmetry, and a modest amount of artifact interaction. Gotta win somehow, right? Well, key word in that sentence is "was." Turned out that the goofy, low powered politics voting matters deck was an insane treasure/clue generator and most of the time it felt like i was piloting a real dictatorship than the democracy I had envisioned for the deck.
    That deck's now apart, but part of it lives on in my upgraded simic Galadriel precon from the LOTR set.

  • @skylarthoma5353
    @skylarthoma5353 Месяц назад +44

    This is why goldfishing your deck is so important. If you go about your goldfishing and notice that your storm count goes crazy or that you’re only happy when your board is full of tokens, then that will help you learn more about your deck before you have to explain it to other people.
    Very excited to see the WotC part 2!

  • @user-nk8xg4rl2l
    @user-nk8xg4rl2l Месяц назад +10

    Hallar, the Firefletcher is one of my favorite decks because people don't know what to expect. "Oh kicker, cool... Wait I take how much damage?"
    It starts out slow but then you double Hallar's counters and kick two spells in a turn and suddenly you've dealt 13 to the whole table and are set up to finish off whoever's still standing.

  • @zakbednar4939
    @zakbednar4939 Месяц назад +20

    The way you talk about your multiple graveyard strategies is the same approach I have withy enchantress decks. You can go tokenw, Voltron, combo, counters, etc.

  • @andrewwhite2123
    @andrewwhite2123 Месяц назад +5

    Frick man that Joey’s Respect bit had me on the floor!

    • @nikolajriedel7048
      @nikolajriedel7048 15 дней назад +1

      made me respect him more, so it kinda worked out anyway ;)

  • @Xalyn937
    @Xalyn937 Месяц назад +8

    Gavi has so much control/removal. So many cycling spells are counters or removal spells plus astral slide and astral drift, you end up with a ton of interaction.

  • @matthugenberg8869
    @matthugenberg8869 Месяц назад +3

    I've known this subconsciously for years, but never quite knew how to put it into words, and I think this is the perfect way to put it. Thank you

  • @cadejo3415
    @cadejo3415 Месяц назад +3

    Additionally, Joey just put into words something I noticed in some of my decks and just didn’t really understand.

  • @UGdisasterarea42
    @UGdisasterarea42 Месяц назад +34

    I ran into this with the GB precon from Strixhaven. I upgraded it, played it once and noticed that really, I just wanted Dina Soul Steeper to combo off and end games. Then I loaned it to someone and after helping them pilot it, I realized that it wasn't a lifegain deck, it was a combo deck and the lifegain was just the catalyst for the combos. I wasn't disappointed with that realization, I liked the deck's play pattern more than I liked the idea of it being labeled a lifegain deck, but it is helpful to properly represent it to other players

  • @Blairrows
    @Blairrows Месяц назад +12

    I think the big takeaway from this topic is to think about your deck's strategy, what engine you'll use to enact that strategy, and what role your commander has in driving that engine. You can use artifacts to storm off, but there are many more strategies to enact with artifacts, lots of ways to storm off, and a wealth of commanders that can do either or both.
    When you're putting a deck together, think about the way your themes will naturally progress towards winning. Are you denying resources? Murdering people with huge amounts of power on board? Racing towards a combo or alt wincon? Killing with commander damage? That part matters just as much as if your deck is an enchantress engine or a zombie kindred army.

  • @richardjohnson8991
    @richardjohnson8991 Месяц назад +3

    I used to have a muldrotha deck that I always referred to as "blue jund". It was always an incredibly slow attrition based playstyle intended to keep the board clear for Muldrotha to swing through for damage and the rest of the deck was in support of her.
    She was never reanimator and when I wanted to switch to that playstyle the attrition cards like Plaguecrafter and Haywire Mite come out for bombs like Koma and Emrakul, promised end, and I switched the commander to Sidisi, brood tyrant. One was a slow and grindy attrition playstyle and the other was classic reanimator explosive plays from the graveyard and recognizing which commander enabled which playstyle was really key to actually making those decks work

  • @eliorbilow8797
    @eliorbilow8797 Месяц назад +5

    This helped me realize that I really like storm and stompy decks, no matter the color. If I only look at the "true theme", I only have 5 unique themes, but with 3x that many decks

  • @danikaragnhild5198
    @danikaragnhild5198 Месяц назад +2

    I find that I often build against the obvious secondary themes on purpose to make the deck more flavorful and interesting to me. This video helped me put that into words. Thanks!

  • @andrewpeli9019
    @andrewpeli9019 Месяц назад +9

    I recently built "The Master, Transcendent" and it gives off major Joey vibes. It's quickly become one of my favorite decks.

  • @alexabney7913
    @alexabney7913 Месяц назад +11

    I’ve just accepted and leaned into my Sauron deck becoming a combo deck. I keep adding combos to it at the expense of its original theme

    • @Russiancow602
      @Russiancow602 Месяц назад

      Sauron combo? Interesting, I’m running a counters theme with all the Nazgûl in my build and using Sauron as a payoff for the ring tempting me. You find my build on archidekt under MankeyFTW

  • @tommillicantm
    @tommillicantm Месяц назад +3

    You just made me realise how much I want a set based on The Legend of Zelda

  • @Orkimtor
    @Orkimtor Месяц назад +4

    I love these videos, they are always insightful, interesting and/or inspiring :)

  • @timstroh2576
    @timstroh2576 Месяц назад

    I really enjoyed your Commander Showdown article series. It was always my favorite to read. This video is great, as something I've been noticing myself among my own decks.

  • @dragade101
    @dragade101 Месяц назад

    Thanks for talking about this!

  • @joewaid
    @joewaid Месяц назад +20

    As a lifelong Zelda player, I think it's ok that Joey hasn't played one. There's only a couple I would consider must plays.

    • @DerpyLaron
      @DerpyLaron Месяц назад +1

      And as someone who played all. It is different for different people, but never the CDi ones.

    • @michaelgarfield
      @michaelgarfield 5 дней назад

      The fact he hasn't played BOTW & TOTK though? Criminal.

  • @JJMickeyMedia
    @JJMickeyMedia Месяц назад +1

    Funny thing about graveyard decks being actually removal/control decks, I purposely built Taigam, Sidisi's Hand as a control deck with the idea of fending off attacks until I can mill out.

  • @chrs-wltrs
    @chrs-wltrs Месяц назад +1

    As someone who is really crazy about the Graveyard and is sick of paying command tax, Karador stuck out to me as really appealing. But when I put together the archetypal deck, I found a ton of aristocrats and incremental value pieces (things like Spore Frog so that I could fog once every round).
    I really wanted my 1 creature per turn to matter, so I took out the Spore Frog and Zulaport and swapped them for mana dorks and an Avacyn. I even made it an Umori companion deck for good measure.
    Now the deck is playing much more my speed-- dropping threat after threat and DEMANDING that it be answered, lest I win the game on the untap.

  • @CallCenterOwl
    @CallCenterOwl 12 дней назад

    I had a similar experience with my Faldorn deck, but it was as I played more and more I realised that the deck was capable of very explosive turns, generating a lot of mana and casting tonnes of spells with cards like Jeska's will. Because of that I ended up adding more rituals and impact tremors type effects to turn it into a storm burn deck making many many wolves per turn

  • @KeitaroU7
    @KeitaroU7 Месяц назад

    Thank you a ton for this video! This is exactly what I ran into with my Amalia Reanimator deck. On paper, it seemed like it would use the life gain to mill yourself into huge threats and that would be the game plan. In actuality, it was more of a full on life gain deck with a little bit of graveyard synergy; a reason why I shifted the strategy more to that.

  • @nooneknows3520
    @nooneknows3520 Месяц назад

    That's basically how my Aesi deck transformed. It was supposed to be a Sea Monsters deck, but every time I played Aesi, the Landfall synergies that I initially used for ramp just took over the deck.

  • @traptbysociety
    @traptbysociety Месяц назад

    This is what I learned about my Chandra, Fire of Kaladesh. Its current iteration focuses on Control to keep it burning.

  • @sebastianomasi202
    @sebastianomasi202 Месяц назад

    This is a fantastic take, and I’m personally a big fan of the different takes of the same deck archetype. I have three Landfall decks, one for each of the main ways you can play lands (although there is a good chance I build a fourth around the new desert deck). The first is a Gitrog Monster deck, normally known as a powerful combo deck, that I play as a graveyard utility deck that likes to use the synergies of lands entering and leaving the graveyard flood the board and ramp to massive damage spells. The second is a five color Gates deck that really cares about having a million lands in play, and plays as a controlly big mana deck with a powerful alternate win con. The third is an Amintatou Esper landfall deck that cares about landfall triggers and can be very controlling and sometimes combo out. They each play very different, even if they all have Field of the Dead.

  • @SirXin
    @SirXin 17 дней назад

    I agree it's problem with oversimplification. It's like saying "I want to buy a car" and after being asked for more information replying "It has to have for wheels"

  • @Spoe9922
    @Spoe9922 Месяц назад +1

    I think in the same vein, people will describe an under-represented ability like madness or cycling and call it “jank”. Just cause an ability isn’t everywhere like counters doesn’t mean it’s jank.

  • @capnsoapy
    @capnsoapy Месяц назад +1

    I've had this issue with my Council of Four deck; even though it runs a fair number of group hug cards it still ends games by making tokens almost as fast as Koma. I've started describing decks by both their theme and their win condition, like group hug tokens for the Council, or mutate voltron for Otrimi

  • @simoncss1
    @simoncss1 Месяц назад +1

    No worries, Joey. Plenty of folks haven’t played Zelda either. Dun recall I’v properly playd it

  • @dbull620
    @dbull620 Месяц назад

    This video gave me some food for thought. I've been considering building a Lord Windgrace landfall deck and after watching this video I noticed that the edhreq average deck is actually more of a tokens deck with landfall as the engine, that'll definitely help me focus the deck better.

  • @Kestral287
    @Kestral287 Месяц назад

    I get looks sometimes when I call my Henzie list a control one, but when I started it had like 18 removal effects. I love me a control deck so I had no problem leaning into it, and now I have one that puts a real clock on the game rather than board wiping into oblivion. It's great.

  • @jebbugos8522
    @jebbugos8522 Месяц назад

    Definitely didn't realize my Ashaya "landfall" deck had become an infinite mana combo deck, I just stumbled into so many combos that I didn't realize were in there

  • @LoneSkag
    @LoneSkag Месяц назад +2

    Shadow wizard group hug gang leader Marchesa sounds like a fun idea

  • @batman11693
    @batman11693 Месяц назад

    My second ever commander deck was Ruhan of the Fomori as a Giant deck. Except it really played like a voltron deck. I had Stonehewer Giant in the list so I added Sunforger and some other equipment, and it just became the case that it was often the better play to just cast Ruhan over and over and suit him up with something to give trample and win that way. Eventually I switched the commander for Kalmne and cut blue, but I've since gone back to Ruhan and just trimmed down the equipment subtheme so the deck plays like a Giant deck.

  • @Thoughtmage100
    @Thoughtmage100 Месяц назад +3

    I kind of want to build Yuma, Proud Protector because I think the Desert theme is pretty cool, but I think its going to end up functionally the same as a traditional landfall deck.

    • @patonnight
      @patonnight Месяц назад

      Well... All Deserts are Lands.

    • @Thoughtmage100
      @Thoughtmage100 Месяц назад +1

      @paton1804 Yes, but I wish it were a bit more of a payoff for specifically Deserts other than "Make token".

    • @faroleiro1339
      @faroleiro1339 23 дня назад

      I built it and mine did end up playing a lot like a lands deck, but I play Cataclysm, Jokulhaups, Obliterate, Armageddon and Ruination because I built it in a way that I don't care if lands go to the graveyard. That and green players that play no artifacts for ramp need to suffer.

  • @counterclockwisepup5237
    @counterclockwisepup5237 Месяц назад

    I've begun describing my Faldorn deck as a Gruul Exile Storm deck in the last few months. Like yes, I'm capitalizing on the token creation with Parallel Lives and Impact Tremors effects, but the primary win is taking massive turns where I've cast a silly amount of spells from exile to make good on my pay offs.

  • @gabeempey1041
    @gabeempey1041 15 дней назад

    A bit late to the conversation, but I had a similar experience when I trying to upgrade the Necron Precon. At first glance I though the deck was a self-mill deck, as many of the cards in the deck had unearth abilities and the deck came with the Enchantment Out of the Tombs which is the dream of any deck which cares about self-mill. However, I quickly realized that because of the deck being in mono-black artifact recursion is almost non-existent, and the strategy of self-mill was hurting me more than it was helping.

  • @earlsaverson5387
    @earlsaverson5387 19 дней назад

    Reminds me of this one time I played against someone playing Kenrith "Group Hug". He played quite a few group hug instants and sorceries, but after awhile, I looked at the table and saw he had lethal on whoever he decided to start swinging on due to Kenrith being able to give everything trample and steroids.
    The only reason he didn't start swinging was because he was honest to god trying to group hug, but at that point you're just wasting time. I flung 10 poison counters at his forehead cause I just wasn't dealing with his "vision" of what his deck was compared to what the actual board state was.

  • @ErasmusHereticus
    @ErasmusHereticus Месяц назад

    I've been utilizing some of this for a while now. Whenever I describe my Borborygmos Enraged deck I tell people it's a landfall control deck, and more recently with my Jhoira2 I tell people it's an artifact control deck, despite both of those decks containing non-deterministic 'combos'. Because the way both of them win is to wait out the right moment and bide their time with control tools until then.

  • @virontakashi7197
    @virontakashi7197 День назад

    I built an Amalia, Benavies Aguirre Deck with Lurrus in the Companion Zone. It being low to the ground pursuits the plan of using the soul sister and other "whenever X happens, gain 1 life" cards to tick her up to dangerous numbers, but was always dependent on opponents actions. In fear they would remove her or Lurrus I built in more reanimation for them until I figgured how resilient the deck was to removal. I call it my little "skipjack". But the more dominant subtheme a opponent marked out to me was board wipe tribal, because I my deck was so good in rebuilding that I played board wipes just to screw up others *more* then me.
    And I know my commander can wipe a board, so why wasn't that obvious to me? All my cards say "whenever a player does X, gain 1 life", so the control over amalia wiping the board is only in my hand by 25%. So I tested around with less board wipes, more active playpatterns and ultimately reversing it to its former state with the boardwipes.
    But know I announce it as "doesn't matter who wipes the board, I'll come back" - lifegain deck. And figurred with amalia in the Command Zone everyone is expecting the board wipes anyway.

  • @sortfaar3
    @sortfaar3 Месяц назад

    played with precon decks to try to introduce some new friends to magic just so everything was somewhat on equal power levels, and the other experienced player picked the corrupting influence precon from phyrexia all will be one. he early told us that its a deck that works around the corruption mechanic and explained what the corruption mechanic did. i questioned if a poison counter deck would be the best choice because we were playing with new players, and he assured us that its not a poison counter deck. he never changed his stance on the deck even when he alone had infected us with 7-9 poison counters each.

  • @Thespqr1997
    @Thespqr1997 Месяц назад

    the most prominent example would be Estrid, the Masked, which i tried to make into a superfriendy bantchantment deck (since i love planeswalkers). the discovery was however that i unknowingly build a stax deck, that could not win quickly. the latter reason was the main reason i dissolved it, as i was slowly discovering that i am an big-stuff aggro-player (i was initially scared of the aggro-field since i hated playing winy aggro so much).

    • @Thespqr1997
      @Thespqr1997 Месяц назад

      another example was my meren deck, which was intended to be a midrangy graveyard deck. turns out it became an aristocrat deck with control elements & i find playing aristocrats more boring than playing stax. plus it also couldn´t win decently fast.

  • @Videomaster369
    @Videomaster369 Месяц назад

    I felt this way recently while trying to build Mr. House. I was saying it was a dice roling deck, but in truth it was an artifact token/control deck. It made me think about what I wanted to achieve and how to get there

  • @shadowmyst9661
    @shadowmyst9661 Месяц назад

    I actually had this sort of realization with a Pauper EDH deck I made. It's a Boros deck Built around Ash, Party Crasher and their Celebration ability. At first I thought it wanted to be a Token deck, but after an actual game with the deck I realized it wanted to lean more into a Votron strategy as well. And then that All That Glitters is a Common.

  • @Salamandr0
    @Salamandr0 28 дней назад

    When I bought the Wise Mothman deck I thought it was going to be mainly a mill deck because of the rad counters. But as I played the deck it turned out to focus more on +1/+1 counters. I wanted a deck that focused on milling more so I modified the deck to care more about milling and moved all of the +1/+1 matters cards to another deck that would benefit from it more.

  • @C_0_L_D_E
    @C_0_L_D_E Месяц назад +16

    A deck with a combo ≠ A deck that wants to combo

    • @longlivemetaldude
      @longlivemetaldude Месяц назад +1

      he already says this. watch from 11:58 to 12:35 again

  • @TheFootballstar5588
    @TheFootballstar5588 Месяц назад

    This reminds me of my Ghave deck that I built with the intention of being a fungus/saproling tribal deck. But then as you play you realize you don’t care about any of the tribal synergies and all you’re really looking for is the token/counter doublers plus the mana sac outlet like phyrexian alter. So its a combo deck with a slight tribal flavor

  • @T4N7
    @T4N7 Месяц назад

    Ad breaks make me laugh sometimes. "If someone called that an artifact deck, u'd... get the new apple watch." 😹😹😹

  • @martaneon5310
    @martaneon5310 Месяц назад +1

    My Shadrix deck I've managed to figure out a description of "political favors, tokens, voltron, control"
    Doesn't sound focused on paper, but it's pretty strong and quite fun

  • @hobez64
    @hobez64 Месяц назад +2

    Built Tetzin because I wanted an artifact deck with a unique spin. I got a storm deck with no real win condition

  • @theweirdlyfriendlymushroom7920
    @theweirdlyfriendlymushroom7920 Месяц назад

    Happened to me building a Nath deck.
    I wanted to build a discard deck but since my payoff was creating elves I put some tribal support.
    The result was that the deck just felt like a very powerful elves tribal.

  • @stevenguitink5947
    @stevenguitink5947 13 дней назад

    I didn't build the new Marchesa as a control shell. I've been looking for a theft deck commander (nicking people's stuff from their decks) that wasn't Don Andres and I went that route with her, because she comes down early, is pretty innocuous and gives me card draw/selection on crimes.

  • @QuasiGame0
    @QuasiGame0 Месяц назад +2

    "Tibor & Lumia" lied to me when i built it, it's a voltron boardwiper deck not a spellslinger wizard deck

  • @hyperion9934
    @hyperion9934 28 дней назад

    I have a Jetmir deck and "its Jetmir" is a good description. However the deck also has a "go tall" subtheme by adding alternative wincons that grow out of control really quickly even without Jetmir. So while"its Jetmir" is a good description, it definitely is more of a general, low to the ground, aggro deck.

  • @jaredcrawford923
    @jaredcrawford923 Месяц назад

    I built a budget Kalamax, the Stormsire deck with a focus on combat trick instants. I put in plenty of cards with prowess to get in for sneaky damage out of nowhere. It always ended up playing as a voltron deck with Kalamax swinging for lethal out of nowhere with 3 or 4 stacked damage buffs. Not what I was looking to do, but the circumstances of the games always seemed to lead to that being the best play. I don't play it often anymore.

  • @cadejo3415
    @cadejo3415 Месяц назад

    I’m just here to point out Joey hasn’t played Zelda and that animation was literally the visual representation of the respect I had for Joey, end of message.

  • @d.a.d.-ohgosh
    @d.a.d.-ohgosh Месяц назад +2

    I'm currently building a Zabaz, The Glimmerwasp deck. Definitely not a modular or+1/+1 deck. It's a Boros Artifact/Lands theme focused around Urza's Saga. It's going to be really good and really bad at the same time lol.

  • @samuelgreen2443
    @samuelgreen2443 22 дня назад

    It took playing Wayta about 4 times for me to realize it’s a Naya control deck… not “yay dinosaurs”. Sure, you use dinosaurs and enrage triggers are tons of fun to play around, but instant speed “I fight your commander with a cheap 6/6” is insanely useful and I end up spot removing tons of threats. Hell, I’ll always leave at least 3 mana up between turns to ensure I have a fight.
    Now I need to figure out a wincon xD

  • @Silphanis
    @Silphanis Месяц назад

    I played against a Gorion deck last week, and it was exactly that. The big issue of that game was a recursion engine they found that allowed them to repeatably board wipe, which kept us creature based decks down, until I managed to take them down with chip damage.

  • @ghast43
    @ghast43 Месяц назад

    My personal example of this:
    The first deck i ever built (2nd deck i owned) was a Roon of the Hidden Realm deck. I decided to build it because i knew Blink was a strategy/game action i particularly enjoyed. I was more inexperienced in Commander and Magic in general back then, and i didnt realize it would turn into such a Control deck (roon being able to blink not just MY creatures, plenty of ETBs being removal or bounce effects, etc)
    To this day i dont really mind. Its my favorite deck, in fact. But i noticed i'm able to recognize patterns like that now

  • @adamrobinson6951
    @adamrobinson6951 Месяц назад

    I spent years trading everything for Slivers trying to build a Sliver Commander deck because I loved the idea of having a wide board with every ability known to man.
    In reality, my Slivers deck ended up a combo deck, using the commander Sliver Overlord with Training Grounds, Intruder Alarm or Mana Echoes to dump the whole hasty swarm into play in one turn. Tutoring out The First Sliver and Morophon essentially guaranteed I'd hit those combo pieces too.

  • @SWNJim
    @SWNJim Месяц назад

    Edgar Markov - This is a combo deck. It still uses vampires, but there’s 9 cards (mostly artifact and enchantments) that interact with each other, where I want to get out at least 3 to the battlefield. Once that’s done, I flood the battlefield with vampires and swing out to alpha strike.
    Licia - I’ve always called this a “Life Swing” deck. I lose life to gain it back and boost my life to cash in for ramp and card advantage. Deck can win in several different ways but I didn’t include Sanguine Bond/Exquisite Blood. I’ve played it in an early version of Edgar Markov and it felt cheesy to win with it. My favorite wincon is Greven, Predator Captain.
    Queen Marchesa - This is aikido strategy that forces combat. It doesn’t use any goad or taxing pillow fort cards like Ghostly Prison. In fact, she wants to be attacked and the bigger the creature the better. She uses punishing deterrents like Marchesa’s Decree and Revenge of Ravens to dissuade go wide strategies. Instead of preventing damage she redirects it, usually to a Brash Taunter or Barbed Servitor.
    Kelsien - This is a creature control deck. I don’t use the normal equipment suite, instead employing a lot of different ways to modify his damage, not just Deathtouch. There’s also a lot of ways to untap him, which means he will quickly become a menace to the table. When you go to remove him, you’ll find he’s more illusive than he first appears. He can even make his own “prey” when people don’t want to play creatures anymore.
    Extus - This is my latest deck and it’s one card away from finalizing the deck list. This deck is by far my biggest enigma to explain.
    It’s built for the Extus side, which already makes it different than most others. There’s almost zero ramp (not even a Sol Ring due to how color intensive it is), but it does a ton of tutoring, card drawing, and copying to maximize his Magecraft ability.
    He’s protected by counter spells, change target spells, and a mixture of all 10 Swords of X and Y + Sanctuary Blade, which I can tutor for if there’s nothing interesting to copy. With Double Strike and Protection from all colors, commander damage can add up quickly, not to mention doubling the effects of the swords. If that’s not enough, there’s a couple spells and equipment that will do the job too.
    He’s kind of spell slinger, kind of copying, kind of Voltron, but in ways that somehow work together. Some of them even enhance Awaken the Blood Avatar side should my opponents find a way to send him back to the command zone. Now that I think about it, it’s probably my heaviest graveyard strategy deck too. I’ve goldfished several times and have been very happy with the potential results. I can’t wait to actually play him.

  • @MrBrawler65
    @MrBrawler65 Месяц назад +1

    for me it was not obvious when i started, but my zethi, arcane blademaster deck turned out to be more of a control deck, while i originally started with the idea of feather but in azorius. Still like it, but it does make it a bit of a different playstyle and also how people play against it.

  • @Isheian
    @Isheian Месяц назад

    This is why when I introduce a deck I read the commander, explain the goal of the deck, and then how it wins. My kenrith deck for example is a group hug/ politics deck, my commanders abilities can help anyone willing to make an arrangement with me and most of the card provide a universal benefit, I want everyone to build up an impressive board so I can play willbender and use kenriths ability to put +1/+1 counters on creatures to steal someone's board and use that to end the table. Conversely I do have an infinite combo with the creature Composite Golem which I can sacrifice for one of each color of mana and reanimate it with kenriths ability and a cost reducer to get infinite mana and force everyone to draw from and empty library. far more useful a description than its a 7 politics/ group hug deck.

  • @Attivian
    @Attivian Месяц назад

    I run three Dimir Zombie decks that all have different end goals. Scarab God mills the table, Gisa and Geralf self mill and reanimates, Wilhelt goes wides and aggros.

  • @ClexYoshi
    @ClexYoshi Месяц назад

    I feel like this is astonishingly common for me, to the point that I'm never confident giving my decks a label like this. From some of my earliest takes on Commander to even now where I put together a pile wanting it to do one thing, and it does something else completely. The deck that eventually became my favorite deck of all time is even like this; Ramos, Dragon Engine was originally meant to allow me to play red in Breed Lethality, with a dose of cascade to help Ramos accumulate counters more quickly... what it actually ended up turning into was this rube goldberg machine bean counter deck that was about moving +1/+1 counters into various spots to cause an exponential explosion of infinitely tall boys or things that could convert those counters into say... stealing my opponent's board or infinite turns or Simic Ascendency.
    This especially seems to happen when I would try mono-White and Boros stuff before the recent push to expand those color identity sets into something stronger. Teshar isn't this resilient little artifact reanimator deck, but rather it's a KCI combo deck. Firesong and Sunspeaker weren't a cool lifegain burn deck, but rather a hard boros control deck hellbent on keeping the board squeaky clean. Sram, senior edificer is a chereos deck.
    Heck, I still struggle to define wtf my Obeka, Brute Chronologist deck is. yeah, the mission statement is to cheat detrimental triggers, but like... it's kinda a Timewalk Sneak & Show thing I guess?

  • @nimalith6143
    @nimalith6143 Месяц назад

    Good chapter this one !
    I once tryed to asemble an mono White Angel tribal deck focused on enchated removal with shorikai on the command zone , It just end Up being an overpowered boring token deck so i transformed It into a draw matters deck

  • @brendans1983
    @brendans1983 Месяц назад +1

    2:31 i had auto-correct call him Gordon, and my playgroup has stuck with that 😂

  • @RocketTheMinifig
    @RocketTheMinifig Месяц назад

    I had this happen in my mono white “flicker” deck. Flicker is as much a theme as saying “I run a counterspells themed deck”, while I run a very high density of flicker cards, theyre not actually that unique- basically i just have about 15-20 instants that say “choose one- counter someones spell by making it miss targeting, or, do a combo” the flicker part of my deck is just an enabler, but itd be no different than if i played a mono blue counterspells deck.

  • @adamloomos
    @adamloomos Месяц назад

    My current favorite deck is Silas and Toggo. I thought I was building an artifact arisocrats deck, but surprise, it's actually a token deck.

  • @Fluffy_Kun
    @Fluffy_Kun Месяц назад

    Marchesa, Dealer of Death is 1 of the most fun commander I’ve played. I built her as a throw back to pet cards of mine and stuff you would see in precons. I also limited myself to a £50 budget cause I knew it leans into control so so so well. And I decided to be careful with the amount of instant speed interaction I run to get my self to commit more and be proactive with it. I did this with goad effects like firkraag and blood thirsty-blade. I now have incentive to not kill every thing in sight and play like a rattlesanke instead.

    • @Fluffy_Kun
      @Fluffy_Kun Месяц назад

      For context I’ve been testing her on tabletop sim with a regular group.

  • @EnRandomSten
    @EnRandomSten Месяц назад

    I think it would be easier to think of it as category and theme instead of theme and sub theme.
    The category is "Graveyard" while the theme is "control through sacrifice triggers and recursion"
    To use a personal example, my Gyome deck is a token spam deck that ironically wins through control, tapping dow the opponents attackers in order too build up enough damage to win.

  • @caseysheehe1148
    @caseysheehe1148 Месяц назад

    Wanted Joey opinion on a commander I have had many troubles w. And after watching this. I feel it explains what the issue was.
    The commander is Anhelo, the Painter.
    Seems spellslinger in face. Had some good support in the precon box and from set itself.

  • @ethanboyd2981
    @ethanboyd2981 Месяц назад

    I had this issue when I had my Tom Bombadil Saga deck. I just wanted to have fun with saga's, but I didn't realize that so many saga's had control elements built into them. I found the play pattern tended to prevent other players from enjoying their decks, so I dismantled that deck.

  • @TheLuckySpades
    @TheLuckySpades Месяц назад

    My Chatterfang deck did go from go wide with squirrels and overrun people, but slowly it turned into a combo deck as I noticed them and added tutors, realizing it was better to tutor combo pieces than stuff like Old Gnawbone
    Eventually I decided to split the deck, once into a more focused combo deck and once into the squirrel spam deck I had initially thought of it as, the latter containing no combo or tutors
    The combo deck will win out of nowhere, but is now somewhat more fragile to aggro, and the token span can now finally make 80+ 4/4 squirrels and not feel like I should have just comboed there

  • @JeanSimonLanglois
    @JeanSimonLanglois Месяц назад

    Yeah really nice vid! It some up what happen to me few months ago with my Breya deck that was supposed to be artifacts sac deck… but it was a beast monster as a treasure tokens deck…
    What happen i removed the "treasure" part of that deck and make it his own place with Kenrith adding green. To refocus Breya (nerfed) around the "real artifacts". Regularly I find out that Many of decks wincons is not the one it supposed to be… because of interactions or the way the game go.

  • @mightyone3737
    @mightyone3737 Месяц назад

    When I build a deck with more than ~15 removal effects I typically consider them a major part of the deck, and I start to think of it as a Control deck, even if it has other aspects. My Meren deck btw has only 13 effects I count as Removal (I'm fairly generous), this is in part because I cut some of the edict creatures to make space for cards that actually fit the deck's theme as a combo deck. I guess what I'm saying is I had a similar experience, where too many games were nothing but recycling an edict dork until the opponent ran out of creatures and I nipped them to death with my paltry (but alive, ish) board. It wasn't fun or conducive to people play, so I shaved that aspect down, and I never put in the Dictate of Erebos/Grave Pact cards (other than Savra, who is fair), the effect just dominated play in a way that wasn't conducive to fun. I still do think of the deck as having a strong Control aspect, but it's not always game defining.

  • @sayntfuu
    @sayntfuu Месяц назад

    The only one I've ever played was the original on a SNES back in the day. You are fine on that front.

  • @Antare5
    @Antare5 Месяц назад

    My biggest hurdle with this was -unfortunately- right at the start of my time playing commander. A certain rakdos vampire rolled out and I was introduced to the idea of "madness" cards.
    ...It didn't take long to learn how Anje Falkenrath actually gets played. It took a lot of trying to make her work in a way where I was actually casting those madness spells, and over time I swapped to Olivia, Mobilized for War as a rakdos reanimator deck with a madness subtheme. If I'm chucking cards off a cliff, I want to be able to cast them anyway or get them back

  • @evanslenwe
    @evanslenwe Месяц назад

    I had issues labeling my Omnath, locus of creation deck and find myself calling it a triggers tribal deck.
    It had a landfall stage, a midrange stage and finally a triggers stage wich had a couple of accidental combos that i've cut. Now it can be aggro or even burn, is fun to play it.

  • @UnreasonableOpinions
    @UnreasonableOpinions Месяц назад

    I felt this very strongly with a Nevinyrral zombie deck I made. It was meant to be about creating gigantic zombie token hordes using his first triggered ability, which combos with a great many things that also synergise with zombies generally. Instead, it ended up becoming oddly controlly, and taking out removal wasn’t helping. It turns out that having the second ability give you access to a board reset all the time sets a high threshold for control play, and that I needed to run MORE removal so that I didn’t need to resort to the wipe like I did when he was usually my only answer.

  • @Iseladore
    @Iseladore Месяц назад

    I had this problem with two decks: Depala just wasn't strong enough in my pod with just vehicles, or just dwarves. Nowadays there's some kickass vehicles from Universes Beyond, and it ended up as a Red Dwarves in Spaceships list that is tricky to balance but very resilient to boardwipes.
    Additionally, I'm in this process with Othelm/Wernog Clues right now - I tried Evoke with Othelm, I tried abzan sacrifice control - but really, it wants to be a blink/tutor/graveyard leaving matters. Which is not what I want to play at all. I love trying to make suboptimal subthemes work though; trying to make Galea, Kindler of Hope work by being half token aura's, half Exalted where Knight tokens provide bonus voltron. It's a fun puzzle.
    Also Syr Gwyn is a Sunforger toolbox, not a voltron or a knights deck. End of.

  • @simplesandcastle1182
    @simplesandcastle1182 Месяц назад +1

    I can't believe I've been enjoying this content and joey has never played a zelda. I'm so betrayed 😂
    I feel this for my General Tazri Ally deck. When the commander tutors an ally, i would go for the ideal 3-4 every game...pretty redundant and oppressive. I still love the deck. But it has a limited amount of times people want to see it.

  • @ethanhughes3515
    @ethanhughes3515 Месяц назад +1

    I’ve experienced this. I built a Queen Kayla Bun Kroog deck that was supposed to be self discard kind of wheel deck but it became a hate bears deck because those were the best cards to make sure I had a chance to do what I wanted to do. I still like it but I always have to ask if people are ok with me playing a stax deck now

    • @OpticF3ARNGT
      @OpticF3ARNGT Месяц назад

      Do you have a link to the list?

  • @zeddicusgilead
    @zeddicusgilead Месяц назад

    This makes me think about how whenni pull out Zaxara and people are like oh hydras, and I have to tell them no, there are some hydras, but it's an X cost deck that Torments for 20+ fairly regularly.

  • @Fenrirsuneater69
    @Fenrirsuneater69 Месяц назад

    Ovika, Enigma Goliath my sweet baby phyrexian nightmare. I love this deck on the levels that Joey loves his baby lasagna. But it took a long time to get there. This deck has been through at least four overhauls and iterations. When I first built it it was a "big x spells pay off" deck. But it didn't want to do that. So it became a cantrippy instants and sorceress matter deck. Which didn't work that well either. Then it became a mana rock/artifact matters deck. Still didn't work. Now it lives in a weird place that I can only call "incremental small stuff value" deck. It's mostly enchantments and mana producing spells that allow me to translate value into damage. I love it because nobody sees what's coming unless they've played against the deck before. A few random enchantments and a couple utility artifacts don't usually equal a win con. But ovika makes it happen.

  • @IvanKolyada
    @IvanKolyada 13 дней назад

    Well, I have three different human decks. And yes, they have some undertones, but to explain them is kinda redundant - prepair for the assault of the armies of mankind! I generally point out during the game, which humans are most impactful to my gameplan (or supportive artifacts/enchantments).
    This helps people to navigate situation better, rather than “it is a human deck with tokens, board buffs and some stax strapped on creatures”

  • @simonchi5372
    @simonchi5372 Месяц назад

    Thought mishra artificer prodigy would be a unique fun commander like i had in 60 card format. To make his ability work though made the deck into a stax decks where I can play through the pieces while blanking lots of removal.

  • @Regisauris
    @Regisauris Месяц назад

    Years and years ago I had an ink-treader nephilim deck, before partners or zada so it was the only 4 color creature in the game with a super unique ability. I built it to make small single target spells into haymakers. Turns out that deck was just a hard combo deck. After about 6 iterations I finally got it to stop combining people into the dirt, but instead I was making entire clone armies and the logistics were a nightmare so I took it apart.

  • @ashsattva
    @ashsattva 17 дней назад

    The "group hug is actually control" is so real. I built group hug a long time ago, but without any removal, somebody just runs away with the game essentially uncontested. I still don't know a great way to build that theme.

  • @nerdpopeking
    @nerdpopeking Месяц назад

    I built a Damia deck with low cost spells to cycle my hand regularly, and combo finishers, but it was too slow. Then I made it draw everyone a bunch of cards, but then Damia didn't do work. Then I changed the commander to Volrath for more versatility.
    People call it group hug, but it's combo control. I call it "The best part of magic".

  • @Pyberspace
    @Pyberspace Месяц назад

    I had this happen with my Bruna, Light of Alabaster deck. I had it in my head that this was a slower control-oriented voltron deck, and described it to other players as such..... I ended up feeling embarrassed when I ended games on turn 7 with a massive Kor Spiritdancer or Light-Paws!

  • @tthien93
    @tthien93 Месяц назад

    Tried really hard to upgrade the Orzhov "growing threat" precon, but the slow game plan of hatching big eggie phyrexian babies just kept favoring board wipe tribal

  • @JessBritvec
    @JessBritvec Месяц назад +1

    I never realized anything in the topic of this video was hidden information, but good to know it might not be obvious to everyone I'm playing with. It might come from a lot of commander players building around themes rather than a game plan, so the way a deck plays might not be part of it's face value identity.

  • @lokumo13
    @lokumo13 Месяц назад

    Ha! This is funny because I'm working on a Muldrotha deck right now, potentially my first ever Sultai deck. I'm building it in a way that's not just another Muldrotha deck though. I have seen my fair share of many Muldrotha decks so I know it's a beaten path at this point, hence why I might be converting my Gyruda not-cEDH/no-Casual into a Muldrotha/Gyruda Companion deck. Limiting Muldrotha to only even cmc cards, with a blink+clone strategy is definitely challanging and I'm enjoying it a lot right now.

  • @praisetherok3299
    @praisetherok3299 Месяц назад

    I Had Toshiro removal deck! (From tomer on MTGGoldfish), When Asmodeus came out i swap the commander and tried to make a life swap deck with alot of removal to not get hit! He end up being a storm deck because alot of low removal cost and drawing 7 go nuts

  • @alexandergartner8877
    @alexandergartner8877 Месяц назад +1

    I had to consciously remove all Horn of Valhalla type cards from my Otharri deck to prevent it from becoming a voltron deck. I went for anthems instead.

    • @VulcanHeStan
      @VulcanHeStan Месяц назад +1

      I leaned entirely into Otharri backed by stuff like Purphoros and Warlords Surge, Ojer Taq and Mondrak, and Anim Pakal and Krenko Tin Street Kingpin.
      Just swing in, flood the board, and burn stuff.
      Have methods of taking a few extra attacks. Prolly my favourite boros deck I ever made.