A devastatingly sad day for the cube community, my heart goes out to his family and friends. I appreciate that you chose to talk about it. It's been almost two years since I lost my sister in law to suicide but it still feels like a day hasn't gone by. Take care of each other, appreciate one another and remember that you are not alone.
Hello ! I really like this show thanks a lot ! From a non english player perspective I would love you to show the cards you are talking about visualy as it's sometimes difficult for me to connect with the french cards names. I guess it's a lot of editiing and I don't doubt you are already busy guys so it's not a big deal, just my 2 cts. Thank you again !
Shout out to cursed recording. Getting triple curse recording into midnight mayhem was my most ‘I’m doing it!’ Moment of the set. Never got to live the say its name dream :(
One big issue I think with UR is that its signpost uncommons non-bo with each other. Salon wants lots of rooms in play to make a huge spirit, but Soulrager wants you to sacrifice Rooms for value. Contrast that with UW or WR - Midnight Mayhem turns Arabella into a game-winning threat immediately, and the Cat Glimmer not only triggers your Gremlin tamer, but makes it easier to get future triggers as well.
I think there were a couple different UR decks out there depending on exactly which cards you get in each color; is it slow value rooms + red removal keeping you alive, or is it red aggressive cards with blue tempo pieces delaying your opponent's defense? I think Soulrager was more for the latter deck but was fairly replaceable. Still, something to be said for the line of T2 Soulrager, T3 Glassworks to smoke their 2-drop, then attack with Soulrager for 2 and fling the room for 2 more and a card back.
In a holiday 2 weeks ago we did a special championship event with 2 drafts of Duskmourn and top 8 doing a draft of Shadows over Innistrad and Eldritch moon. The difference in delirium really stood out. It was almost impossible to get delirium in SOI while it was almost trivial to get it in Duskmourn which made most of the cards really feel underpowered
I was devastated to hear about Jbro. I actually learned about it from LSV's tweet. We became good friends over the past 6 years. We've had dinner together and shared cube picks constantly. He was the most positive, nicest guy I ever met and I'm so sad for his family.
Mirror Room / Fractured realm as Luis's favourite card. I opened 3 in my prerelease, 1 x Promo, and a normal art and alternate art in the same booster. lol.
I think Scrabbling Skullcrab is great, I'm with Marshall on this one. It feels very free to just take and add one in the 1-drop slot of any blue deck with a decent number of enchantments. You don't have to pick them that highly, I seem to get them at pick 6 or even on the wheel, but they always make the final deck if I'm in blue. I would need one crazy blue/white deck for me NOT to include it in the final deck. I'd replace it with an Optimistic Scavenger but I'd need nearly all my cards to be that quality before Crab goes to the sideboard. You get this 0/3 that blocks pretty well for 1 mana, it pays you off for doing what most of the blue decks want to do anyway, and sometimes it wins the game. Your opponent probably only has so much removal; I think it's really unlikely they spend a Scorching Dragonfire or Unable To Scream on your silly little mill-crab and if they do it cost a premium card to answer the thing you might have grabbed on the wheel and they likely spent more mana.
UR did good to me, but I had an above average smokey lounge acquisition rate. Played like either tempo or control, and for these decks if you get 2x crabs you can mill ops out pretty reliably.
I've only drafted UR once, but I did trophy with it. I ended up starting the draft with some red removal (Scorching Dragonfire) and some speculative Meat Locker/Drowned Diner combos and an Unwilling Vessel, and a P1P10 Intruding Soulrager persuaded me that I could try and glue the two together (I got another P3P8 as well). It was a bit of a weird deck in play, just trying to slow down the opponent long enough to get the value payoffs out of rooms. It seems like you could get a couple different UR decks depending on what exactly you had. Aggro with red creatures, blue to refill hand and tap stuff? Or red removals like Dragonfire and Pyroclasm to set up deeper value plays in Eerie?
@51gunner I think UR was a bit better near the end for me because people avoided it, the UR vigilance creature wasn't good but the smokey lounge turboed the deck if you could survive the first ~4 turns. And smokey was frequently passed late
@@zynthosalv4696 Smoky Lounge is definitely a better signal than Soulrager, I agree. You could absolutely feel it once the Lounge was down and all the slightly overcosted room unlocks got very affordable, and you can power out the card draw and into more rooms which makes Salon into a huge beater.
@@51gunner having multiple smokey lounge was key on my UR decks too, me 7-X had between 3-5 and also a get out or two to replay them and get more value, meat locker is great too and glass works
If I were to nitpick this set as a time traveling set designer with 17lands data, I would change Horrid Vigor to cost 2G and have Convoke. Just having one more common to help the power level of WG would have made this a "perfect" A+ set, but otherwise I'm with Marshall and give it an A to leave room for a theoretical A+ to be created. Some other unnecessary card changes would be Cackling Slasher to draw a card instead of getting a +1/+1 counter, Anthropede room destruction cost reduced from 2 to 1, and Shepherding Spirits gaining 2 life when it enters. But Horrid Vigor having Convoke would be the one worth time traveling for imo.
I find it a bit weird and kinda neat how you can have two colours be part of great and bad archetypes. Like white green is bad, but white is great with red or blue, and green is great with red or blue. Then you have something like red blue that's bad, but red black and red white are great.
It was interesting to me that each of the colors had their good pairs and their bad pairs; there wasn't a clear "best" color like BLB had with Green where every pair with that color was somewhere between awesome and mid-tier. White has two of the best decks in DSK (white/blue, white/red) but also two of the iffiest (white/black and white/green). Green did pretty well in green/blue and green/black and green/red all being middling to good, and white/green being the worst. Despite 17lands saying blue/black is the worst, I feel like it's much less prone to being an abject dumpster fire than some of the others. Green/white playing on the draw and not getting its enablers might be feeling dead in the water on turn 4. I think blue/black's issue is that it doesn't really have the Dream where if the pieces line up perfectly the opponent is just hosed.
I actually think Vehicles are cool and Marshall is wrong. Most sets of recent memory have had one strong playable vehicle. Unidentified Hovership, Mobile Homestead, Subterranean Schooner, Unlicensed Hearse, Reckoner Bankbuster, Tangle Tumbler,. He's really going to hate the next set Aetherdrift haha.
He said he doesn't mind them for sets built around them, which presumably Aetherdrift will be. I agree with him completely - totally fine as something to theme a set around, but random vehicles popping up here and there in other sets feels gimicky and not good imo. I hated when my aggro decks that had sorcery-speed removal got completely hosed by this narrow interaction with Hedge Shredder where I could not clear a path with my removal (literally the only card - since Hovership is not a good blocker).
Have you figured out how you'll handle the move to 6 sets per year? The review and play cycle on sets already feels so short. A new set every 2 months is coming.
A devastatingly sad day for the cube community, my heart goes out to his family and friends. I appreciate that you chose to talk about it. It's been almost two years since I lost my sister in law to suicide but it still feels like a day hasn't gone by. Take care of each other, appreciate one another and remember that you are not alone.
Let’s go! Street of New Capenna Draft # indeed.
Hello !
I really like this show thanks a lot ! From a non english player perspective I would love you to show the cards you are talking about visualy as it's sometimes difficult for me to connect with the french cards names.
I guess it's a lot of editiing and I don't doubt you are already busy guys so it's not a big deal, just my 2 cts.
Thank you again !
Funny about the vehicle rant around 55:59 , when there’s a race-themed set on the pipeline. Vehicles aren’t going anywhere
Also a cheap vehicle or two might have helped the survivor mechanic?
Shout out to cursed recording. Getting triple curse recording into midnight mayhem was my most ‘I’m doing it!’ Moment of the set.
Never got to live the say its name dream :(
Such gut wrenching news about JBro. Appreciate you acknowledging that, Luis. It's not easy to do. Sending love and prayers to his family 😢
Wrong episode title bros.
RIP JBro
One big issue I think with UR is that its signpost uncommons non-bo with each other. Salon wants lots of rooms in play to make a huge spirit, but Soulrager wants you to sacrifice Rooms for value. Contrast that with UW or WR - Midnight Mayhem turns Arabella into a game-winning threat immediately, and the Cat Glimmer not only triggers your Gremlin tamer, but makes it easier to get future triggers as well.
I think there were a couple different UR decks out there depending on exactly which cards you get in each color; is it slow value rooms + red removal keeping you alive, or is it red aggressive cards with blue tempo pieces delaying your opponent's defense? I think Soulrager was more for the latter deck but was fairly replaceable.
Still, something to be said for the line of T2 Soulrager, T3 Glassworks to smoke their 2-drop, then attack with Soulrager for 2 and fling the room for 2 more and a card back.
In a holiday 2 weeks ago we did a special championship event with 2 drafts of Duskmourn and top 8 doing a draft of Shadows over Innistrad and Eldritch moon. The difference in delirium really stood out. It was almost impossible to get delirium in SOI while it was almost trivial to get it in Duskmourn which made most of the cards really feel underpowered
I was devastated to hear about Jbro. I actually learned about it from LSV's tweet. We became good friends over the past 6 years. We've had dinner together and shared cube picks constantly. He was the most positive, nicest guy I ever met and I'm so sad for his family.
YES, sunset show still with lsv, but also NO duskmourn season is over 😢
Duskmourn one of my favs ever.
Loved the format!
Mirror Room / Fractured realm as Luis's favourite card. I opened 3 in my prerelease, 1 x Promo, and a normal art and alternate art in the same booster. lol.
Had a great time with Cursed Recording, seemed to win a lot with it. Super fun too
I think Scrabbling Skullcrab is great, I'm with Marshall on this one. It feels very free to just take and add one in the 1-drop slot of any blue deck with a decent number of enchantments. You don't have to pick them that highly, I seem to get them at pick 6 or even on the wheel, but they always make the final deck if I'm in blue. I would need one crazy blue/white deck for me NOT to include it in the final deck. I'd replace it with an Optimistic Scavenger but I'd need nearly all my cards to be that quality before Crab goes to the sideboard.
You get this 0/3 that blocks pretty well for 1 mana, it pays you off for doing what most of the blue decks want to do anyway, and sometimes it wins the game. Your opponent probably only has so much removal; I think it's really unlikely they spend a Scorching Dragonfire or Unable To Scream on your silly little mill-crab and if they do it cost a premium card to answer the thing you might have grabbed on the wheel and they likely spent more mana.
UR did good to me, but I had an above average smokey lounge acquisition rate. Played like either tempo or control, and for these decks if you get 2x crabs you can mill ops out pretty reliably.
I've only drafted UR once, but I did trophy with it. I ended up starting the draft with some red removal (Scorching Dragonfire) and some speculative Meat Locker/Drowned Diner combos and an Unwilling Vessel, and a P1P10 Intruding Soulrager persuaded me that I could try and glue the two together (I got another P3P8 as well). It was a bit of a weird deck in play, just trying to slow down the opponent long enough to get the value payoffs out of rooms.
It seems like you could get a couple different UR decks depending on what exactly you had. Aggro with red creatures, blue to refill hand and tap stuff? Or red removals like Dragonfire and Pyroclasm to set up deeper value plays in Eerie?
@51gunner I think UR was a bit better near the end for me because people avoided it, the UR vigilance creature wasn't good but the smokey lounge turboed the deck if you could survive the first ~4 turns. And smokey was frequently passed late
@@zynthosalv4696 Smoky Lounge is definitely a better signal than Soulrager, I agree. You could absolutely feel it once the Lounge was down and all the slightly overcosted room unlocks got very affordable, and you can power out the card draw and into more rooms which makes Salon into a huge beater.
@@51gunner having multiple smokey lounge was key on my UR decks too, me 7-X had between 3-5 and also a get out or two to replay them and get more value, meat locker is great too and glass works
Marshall forget about Charge of the Forever-Beast from Ikoria already doing bite from hand.
Fun fact! The meme about the guys with two paths is itself a reference to a Yu-Gi-Oh card
If I were to nitpick this set as a time traveling set designer with 17lands data, I would change Horrid Vigor to cost 2G and have Convoke. Just having one more common to help the power level of WG would have made this a "perfect" A+ set, but otherwise I'm with Marshall and give it an A to leave room for a theoretical A+ to be created.
Some other unnecessary card changes would be Cackling Slasher to draw a card instead of getting a +1/+1 counter, Anthropede room destruction cost reduced from 2 to 1, and Shepherding Spirits gaining 2 life when it enters. But Horrid Vigor having Convoke would be the one worth time traveling for imo.
I find it a bit weird and kinda neat how you can have two colours be part of great and bad archetypes. Like white green is bad, but white is great with red or blue, and green is great with red or blue. Then you have something like red blue that's bad, but red black and red white are great.
I think I prefer pauper sets online and prince sets in paper. Foregoing a pricey rare in MH3 paper draft over a WC, for example, just feels bad.
Rollercrusher rides 2x’s all non combat damage to creatures or players. FOBA will dome an opponent for 8 then 16 to a creature 😂
first draft, first game, turn 2 altanak.
i peaked early.
Dashing bloodsucker? You mean Bernie Mac vampire
im not alone
It was interesting to me that each of the colors had their good pairs and their bad pairs; there wasn't a clear "best" color like BLB had with Green where every pair with that color was somewhere between awesome and mid-tier. White has two of the best decks in DSK (white/blue, white/red) but also two of the iffiest (white/black and white/green). Green did pretty well in green/blue and green/black and green/red all being middling to good, and white/green being the worst.
Despite 17lands saying blue/black is the worst, I feel like it's much less prone to being an abject dumpster fire than some of the others. Green/white playing on the draw and not getting its enablers might be feeling dead in the water on turn 4. I think blue/black's issue is that it doesn't really have the Dream where if the pieces line up perfectly the opponent is just hosed.
Did they completely miss that the next set is a Vehicle set?
Ive won more game with Clammy Prowler than I’ve lost to against Vagavoth’s Onslaught.
I actually think Vehicles are cool and Marshall is wrong. Most sets of recent memory have had one strong playable vehicle. Unidentified Hovership, Mobile Homestead, Subterranean Schooner, Unlicensed Hearse, Reckoner Bankbuster, Tangle Tumbler,.
He's really going to hate the next set Aetherdrift haha.
He said he doesn't mind them for sets built around them, which presumably Aetherdrift will be. I agree with him completely - totally fine as something to theme a set around, but random vehicles popping up here and there in other sets feels gimicky and not good imo. I hated when my aggro decks that had sorcery-speed removal got completely hosed by this narrow interaction with Hedge Shredder where I could not clear a path with my removal (literally the only card - since Hovership is not a good blocker).
I can also only think of a couple time vehicles were a problem in constructed. Kaladesh when they were first introduced and Esika’s Chariot.
Expropriate was the best card in duskmourn omniscience draft, so it was better than the leylines
Q&A round 2 electric boogaloo
Go vote
For Harris of course
Have you figured out how you'll handle the move to 6 sets per year? The review and play cycle on sets already feels so short. A new set every 2 months is coming.
I'm glad other people liked it. I love draft but I had zero interest in the flavor of this set so decided to skip it
Please fix the title! It says it's the Q&A episode
Agreed, this is obviously a Streets of New Capenna Draft!