Every Weapon Keyword in Warhammer 40K EXPLAINED - How to Play Warhammer 40K 10th Edition Part 5

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  • Опубликовано: 2 авг 2024
  • Let's talk through the Weapon Keywords in warhammer 40K, how their rules work and some thoughts as to their practical use in game...
    Full 'How to Play 40K' playlist here - • How to Play Warhammer ...
    Part 4 - Shooting Phase here - • How to Play Warhammer ...
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    0:00 Intro
    1:19 Assault
    2:13 Rapid Fire
    3:16 Ignores Cover
    4:00 Twin Linked
    5:17 Pistol
    6:53 Torrent
    7:44 Lethal Hits
    8:53 Lance
    9:47 Indirect Fire
    10:56 Precision
    11:57 Blast
    13:24 Melta
    14:26 Heavy
    15:38 Hazardous
    17:28 Devastating Wounds
    18:37 Sustained Hits
    19:37 Extra Attacks
    20:44 Anti
    22:10 Outro
  • ИгрыИгры

Комментарии • 364

  • @auspextactics
    @auspextactics  Год назад +32

    NEXT PART - Charge Phase here - ruclips.net/video/9DVRwC3jpE0/видео.html&ab_channel=AuspexTactics
    Full 'How to Play 40K' playlist here - ruclips.net/video/JnFFyll0kn4/видео.html&ab_channel=AuspexTactics
    Part 4 - Shooting Phase here - ruclips.net/video/8LVsgFFQh-g/видео.html

    • @lorenzorossi9093
      @lorenzorossi9093 Год назад

      @auspextactics i wasn't able to find the keyword Psicic and it's attributes did you find it anywhere?

    • @Lomhow
      @Lomhow Год назад

      HELL YEAH. Needed this video thanks Auspex

    • @jameskillbot2867
      @jameskillbot2867 Год назад

      Badly need a clarification on a rule: if a bodyguard is giving FNP to a leader and the bodyguard is killed, does the leader have that fnp until the attacking model is done making its attacks.
      If a leman Russ shoots the leaders units and kills all the guard, everything is happening at the same time. If you remove models and your squad is no longer visible that Russ can fire all its weapons anyways obviously, so the leader would also retain the FNP until that Russ finishes firing, losing it for all other models obviously. Is this how this works, this is how I read it for sure.

    • @damianwomack4668
      @damianwomack4668 Год назад

      ​@jameskillbot2867 Would it be that as soon as a fatal wound is allocated to the buffing character, any further wounds left to be allocated would then not be able to be prevented by the FNP?

    • @jameskillbot2867
      @jameskillbot2867 Год назад

      @@damianwomack4668 but why would the buff fall off and line of sight not be prevented when removing a unit and switching to a new gun on a tank? Shouldn’t all the guns from a unit resolve at the same time?

  • @joetickle8304
    @joetickle8304 Год назад +323

    needed this video

  • @samuelharmssambamsjm269
    @samuelharmssambamsjm269 Год назад +88

    I heard "Cavalry hooves" as "Cadbury hooves," which sounds less dangerous but definitely more delicious.

    • @EddyOfTheMaelstrom
      @EddyOfTheMaelstrom Год назад +5

      Bruh there is nothing better than a Cadbury egg. I swear there's drugs in those things because they're more addictive than cigarettes

    • @samuelharmssambamsjm269
      @samuelharmssambamsjm269 Год назад +4

      @@EddyOfTheMaelstrom not even once, kids.

  • @ClayJB
    @ClayJB Год назад +85

    Auspex, you're like the David Attenborough of Warhammer 40K Rules

    • @todders559
      @todders559 Год назад +1

      That paints a picture.

    • @Jo_Der_Punk
      @Jo_Der_Punk Год назад +3

      And here we see the mighty Astartes in their natural habitat of the Battlefield, with their bolters they are able to engage enemies up to 24 inches away.

    • @KikoKay-Kay
      @KikoKay-Kay Год назад

      Surprisingly apt actually XD

  • @laserbeastman7447
    @laserbeastman7447 Год назад +183

    Honestly, I think Hazardous should just be Hazardous (X). That way you can tailor how much it kills each unit without needing to specify damage for different keywords in the rules text. You want a plasma Inceptor to die on a botched roll? Hazardous 3. You want your warlord titan to take more than 3 damage when it’s sunfury plasma skyscraper melts down? Hazardous 10. See? Easy.

    • @Silverdragon83X
      @Silverdragon83X Год назад +9

      That would make sense! But then you would have to make a difference between identical weapons on different units, or have to give each another name, as there may be the same weapons on normal humans, Space Marines and Tanks for example.... Its easier to give units special rules, that may increade or decrease the damage...

    • @-AxisA-
      @-AxisA- Год назад +34

      ​@@Silverdragon83XThere is already same weapons on different units with different rules.

    • @RJALEXANDER777
      @RJALEXANDER777 Год назад +5

      @@Silverdragon83X It would still work. Only mortal wounds carry over, so it'd just be another example of overkill if a random guardsman's plasma gun blows up.

    • @sundalius
      @sundalius Год назад +15

      @@Silverdragon83X that’s why guns are on datasheets. Literally the entire point of it.

    • @mikoajpietrych6168
      @mikoajpietrych6168 Год назад +3

      yeah except that would allow you to kill different models, if you have plasma in guards squad for example you could chose to kill some pleb with regular lasgun instead of a plasma bearer, not always relevent (like Hellblasters) but when when it would it would matter a lot, good example would be for example Krieg squad as they get even stronger when losing models, so you have pretty much no incentive not go hazardous

  • @Tinytraveler
    @Tinytraveler Год назад +17

    I'm excited to see the Helldrake in the corner of your video, cause you ain't ever gonna see it anywhere else lol

  • @gamingborger
    @gamingborger Год назад +20

    my brain still says assault and heavy don't mechanically work together

    • @RJALEXANDER777
      @RJALEXANDER777 Год назад +1

      It was lethal vs devastating that confused me for a while, kept mixing them up or thinking both kinds activated on to-hit.

    • @gamingborger
      @gamingborger Год назад +1

      @@RJALEXANDER777 just sayin. things like the bolt rifle being rapid fire 3 makes more than them being assault, heavy

  • @CrimsonTemplar2
    @CrimsonTemplar2 Год назад +31

    Very handy, especially calling out that bonus hits & wounds can’t count as critical successes.

  • @geonsilberlicht4632
    @geonsilberlicht4632 Год назад +7

    Ah - a focus video on the one and only thing I actually like about tenth. Excellent.

  • @olly123451
    @olly123451 Год назад +14

    I think Universal Keywords are one of the things that is best described in Magic the Gathering, new keywords and mechanics are introduced in almost every set, or old ones are used in creative new ways. The rules are laid out for you on the initial releases, but after a while you stop seeing the reminder text because it's become so innate to the game itself.

  • @stevenmurray856
    @stevenmurray856 Год назад +3

    Thank you so much for this one, nice to have examples to help explain the text!

  • @phocr0n
    @phocr0n Год назад +1

    Thank you for this video! I really needed it and it's a great summary!

  • @ianp7054
    @ianp7054 Год назад +10

    A note on devastating wounds - the mortal wounds are allocated after normal damage
    In the video you say the assault cannon (rolling four successful wounds of which two are critical) causes 2 mortal wounds and then forces 2 saves. Actually that would be the other way round. Bit of a weird one from the Rules Commentary download, but could have a major impact against mixed or attached units.

  • @fabr1cat0rgeneral94
    @fabr1cat0rgeneral94 Год назад +44

    Bringing back USRs I think was probably one of GWs better decisions this edition, but there's some cases where it seems the rules are...unevenly distributed would be the word?
    Like why give bolt rifles heavy and assault when regular bolt guns get neither? Why are railguns not anti-vehicle when that's kind of their entire reason for existence?
    Hopefully as the codices drop some of the USRs will be shuffled around a bit to make them more consistently available.

    • @spoonsrattling
      @spoonsrattling Год назад +3

      well if railrifles are already wounding them well enough, anti vehicle wouldnt really do anything

    • @kombatwombat6579
      @kombatwombat6579 Год назад +11

      And it's a bit worse with the optional equipment being free because many times, when there's even a choice, one option will be an autoinclude over the others. Many lists will be identical.

    • @bensemusx
      @bensemusx Год назад +1

      Codices aren’t reading the data cards. These are the full 10E data cards. Codices are bringing new detachments.

    • @samhunter1205
      @samhunter1205 Год назад +5

      ​@@bensemusxthat isn't likely to be the case, even if that is what they have said. The chances of them not changing any of the datasheets in the next few years while they release codexes is very low indeed.

    • @curioushybrid
      @curioushybrid Год назад +10

      Melta too - really seems like melta weapons should have had Anti-Vehicle, since their S9 isn't great against the new vehicle T values. (Also pet peeve: calling the "extra damage at close range" rule "Melta" means it's just wrong when applied to, say, Tau fusion blasters. Name the rule for what it does, not one faction's version of the weapon!)

  • @Fhastor
    @Fhastor Год назад +1

    amazing series on how to play, thank you Auspex

  • @slevinlaine
    @slevinlaine Год назад

    Thank you so much Auspex Tactics!

  • @JasonTeach
    @JasonTeach Год назад +2

    I was hoping you'd do a video like this. I was having trouble keeping the keywords all straight. I'd love to see like a one page reference sheet on this stuff.

  • @sockMonster241
    @sockMonster241 Год назад +9

    Forgot Psychic, which only exists to get punished by Stratagems and nerf Grey Knights into the ground at the starting line.

    • @northerner3861
      @northerner3861 Год назад

      They had to give something up for their teleport shenanigans...

    • @sockMonster241
      @sockMonster241 Год назад +2

      @@northerner3861 Teleporting does nothing if we can't kill what we shoot at.
      Our cheapest anti tank option is a Razorback for 95 points, but it requires we have an infantry in it at the start of the battle in 10th - which means they can't teleport lol

    • @TheMediocreBrit
      @TheMediocreBrit Год назад

      @@sockMonster241 Turn 1 you wouldn't be able to teleport unless your opponent went first since it only happens at the end of the opponents turn, so expect most of the teleports to happen turn 2 onwards. Having a vehicle in this context for turn 1 I'd say helps you more since it would protect whatever units are inside from being shot off first turn

    • @sockMonster241
      @sockMonster241 Год назад

      @@TheMediocreBrit Hmm idk. You'd want razorbacks, which can only carry 5 troops + a character or two. It seems like 10 man units are better this edition.
      Not to mention, vehicles are harder to hide and I think less durable due to the weapons they're likely to be hit by having only a few shots but a ton of damage. I'm just subjecting a half unit to mortal wounds and battle shock if the transport dies, for 1 lascannon shot?

  • @Duskwalker68
    @Duskwalker68 Год назад +45

    I really wish that they'd have left combi weapons alone, they seem more like a downgrade now and there's no more versatility.

    • @jenniferwarren8876
      @jenniferwarren8876 Год назад

      They are Firstborn weapons, and GW wants Firstborn to die.

    • @Joseph-xg8vi
      @Joseph-xg8vi Год назад +7

      Unfortunately with the free rules they had to fire the guy who wrote the stats for combi weapons

    • @TheCheseWzrd
      @TheCheseWzrd Год назад +2

      I prefer it, no longer are you 'punished' for building the kit with the wrong combi weapon or power weapon. Style your little dudes how you want without it impacting there effectives in game

  • @JustKeyes26
    @JustKeyes26 Год назад

    Super helpful video, thank you!

  • @topdogjr0068
    @topdogjr0068 Год назад

    Thanks! This has been a massive help

  • @zakioshrimp9102
    @zakioshrimp9102 Год назад +1

    You're an absolute beast with these uploads

  • @healinglight333
    @healinglight333 Год назад

    Very nice video. Cool, collected and concise. 🙂

  • @CalfOnTheRun
    @CalfOnTheRun Год назад +12

    As a tau player I don't have to worry about this video 😎

    • @GimbleOnDew
      @GimbleOnDew Год назад

      We do have a couple devastating wounds and heavy on a couple weapons......

    • @justinanderson2631
      @justinanderson2631 Год назад

      So you're not running railguns?

  • @uriahronin4788
    @uriahronin4788 Год назад

    Thank you for this!

  • @dariostabletopminatures
    @dariostabletopminatures Месяц назад

    Thank you for this one!

  • @puppaz8210
    @puppaz8210 Год назад +1

    Thanks for this. People more well versed and with better memories are already using these terms as standard, and I keep needing to look them up xD

  • @Michaelkayslay
    @Michaelkayslay 11 месяцев назад

    Thank you for this

  • @2Badnoob
    @2Badnoob Год назад +2

    Anyone else leave auspex playing in the background while working on their pile of shame?

  • @hpenvy1106
    @hpenvy1106 Год назад

    thank you, i needed this!

  • @Tito_Silva
    @Tito_Silva Год назад

    Most needed video yet

  • @biggrizzle
    @biggrizzle Год назад

    Thank you!

  • @GeoffSmites
    @GeoffSmites Год назад

    Very helpful, thanks.

  • @Checkpoint20x
    @Checkpoint20x Год назад

    So helpful

  • @Khobai
    @Khobai Год назад +1

    thanks for this video. i mean I have the list but theyre easier to learn from a video.

  • @kyleortiz6331
    @kyleortiz6331 10 месяцев назад

    THANK YOU FOR THIS!

  • @paulkandal16
    @paulkandal16 Год назад

    Nice. Missed a few on my homemade list.

  • @mikee9464
    @mikee9464 10 месяцев назад

    This series is a godsend.

  • @RustyARMPIT12
    @RustyARMPIT12 Год назад

    this video is gonna be a must watch for the first few months of 10th

  • @zeroxexe111
    @zeroxexe111 9 месяцев назад

    Great to know!

  • @djapotomous1531
    @djapotomous1531 Год назад

    Thank you

  • @comlitbeta7532
    @comlitbeta7532 Год назад +4

    I really like the keyword idea but with all the space available on data card it could have the reminder text in italic like on magic cards. I don't doubt that in due time it will become mostly superfluous but in the meantime everyone is a new player

    • @Xenocide13
      @Xenocide13 Год назад

      You can print out the relevant pages from the core rules for reference until you're comfortable with them

  • @cypher1019
    @cypher1019 Год назад +2

    Thx

  • @aaronlittle599
    @aaronlittle599 Год назад

    Can't wait to get my 10th box this weekend

  • @UnliVW
    @UnliVW Год назад +4

    Kinda wish blast could come in blast (X) variants.
    Dunno if I'd prefer it to mean either:
    1 extra attack per X models in the unit (so current blast would just be blast 5)
    Or
    X extra attacks per 5 models
    Leaning towards the second but either way would give more flexibility to design certain weapons as truly anti-chaff specialised.

    • @Lomhow
      @Lomhow Год назад

      The second sounds like fun

  • @maskone9313
    @maskone9313 Год назад

    Auspex is the goat

  • @surriad1140
    @surriad1140 Год назад

    Thank you, blessed auspex. Reading the jargon so my feeble mind will not have to.

  • @peterbucci7751
    @peterbucci7751 Год назад

    I need this video but for unit keywords!

  • @DatCoMm101
    @DatCoMm101 Год назад

    funny choice of tank to show off the BLAST rule, regarding firing it into engagement range.

  • @zackbradford7522
    @zackbradford7522 Год назад +4

    This is wonderful. Could you please do one explaining data cards? Some of the numbers and stats confuse me. Along with the amount of dice to use for a specific weapons stats. Such as Heavy 2 or automatic. I’m terrible with numbers so it would be greatly appreciated if you read this comment!

    • @nathe7964
      @nathe7964 Год назад +3

      Heavy 2 meant two shots with a Heavy weapon in earlier editions, and Heavy meant -1 to hit if you moved. I don't think you can have Heavy 2 in 10th ed and, as explained from 14:27 it grants the model shooting with the weapon a +1 to hit if it Remained Stationary. Do note that keywords are written in color and between brackets, weapons like Heavy melee weapon don't have the [Heavy] keyword as it's just their name.
      Automatic isn't a keyword as far as I know and is merely a name like Automatic Stubber or something along those lines.
      If you have any questions don't hesitate to ask, the community usually wants to help !

    • @samhunter1205
      @samhunter1205 Год назад +1

      The number of dice is shown by the attacks stat. The exceptions are as follows:
      1. Rapid fire (x): if the weapon is targeting a unit within half range, roll a number of additional dice as shown in the brackets (x)
      2. Blast: roll one additional dice for every five models in the target unit, rounding down (so +1 dice when targeting units of 5-9 models, +2 for units of 10-14, etc)
      3. Sustained hits (x): when making attack rolls with this weapon, on an unmodified hit roll of a 6, that attack scores an additional number of hits equal to (x). These additional hits are regular hits, and do not count as natural 6s to hit for other purposes (lethal hits etc).
      I hope that helps, if you need specific examples just ask 🙂

  • @0l1vers22
    @0l1vers22 Год назад

    Thanks a lot for this nice summary. Did I get it right, that a critical hit is a mortal wound and no normal save/invulnerable save is possible only special rules like armour of contempt? For a better understanding GW could don‘t use some much unnecessary variables, in my suggestion.

  • @tradingjedi63
    @tradingjedi63 Год назад +2

    I like how Heavy Bolters aren’t Heavy and the Lance of Illumination isn’t a Lance. lol

    • @bensemusx
      @bensemusx Год назад +2

      Heavy bolters are heavy in some armies. For sisters they are heavy.

  • @jans5671
    @jans5671 Год назад

    nice video thanks alot, i dont see the 10th will be much easier streamlining though :D

  • @joseale2310
    @joseale2310 Год назад +1

    great summary! what about psychic?

    • @bensemusx
      @bensemusx Год назад

      the psychic keyword does nothing for the attack. The only interaction is with defensive abilities against psychic attacks.

  • @Dracowinges
    @Dracowinges Год назад

    Ahh a 40k video with a 40k advertisement before it. How appropriate 😅

  • @Rahakanji
    @Rahakanji Год назад +1

    One question: if I wound a charakter (as per precision rule) do the enemy has to allocate furter, none precision wounds, to the character? Since you have to allocate wounds to wounded models in a unit? Or have I missed a rule?

  • @radekpazdera4560
    @radekpazdera4560 Год назад

    for [SUSTAINED HITS] - hit roll of 6 i not precise, as it is on Critical Hit which can be different than a 6 in certain cases
    e.g. Necron Flayed Ones score Critical Hit on a successful Hit roll if attacking unit below half strength (Flesh Hunger)

    • @supershot9729
      @supershot9729 Год назад

      Wait wait wait critical hits arent universal?

    • @radekpazdera4560
      @radekpazdera4560 Год назад

      @@supershot9729 from I get, they are universal when considering their effect, but not on how you achieve them (since at least the Flayed Ones have their ability alter that)

  • @mikewalf
    @mikewalf 9 месяцев назад

    So heavy keywords mean adding 1 to the number on each dice rolled. So for example a unit of 4 SM and a Sargent with chainsword, for shooting the bolters while stationary would be roll 8 dice for hit roll and for each of those dice add 1 to the result?

  • @GradeAMolvanian
    @GradeAMolvanian Год назад

    This is a bit random, but I'd have made Blast into Blast(x), you get (x) extra shots per 5 models.
    Metla weapons wound Non-Titanic Vehicles on a 4+, and then made the Melta Rule +1 dmg, +1 Wound within half range (Meaning non-titanics on a 3+, and honestly most titanics on a 4+). It's a ~75% dmg boost, and makes the Melta way more reliable. I may even say a lower but more consistent base damage wouldn't be a bad idea. At least, lower for the infantry ones. They feel quite... swingy.
    Hazardous would be Hazardous (X), which is how many mortals you take on a fail. (Tau Ion weapons could be safer, only lightly damaging a battlesuit per 1, where as Orkguns may end up frying multiple orks in the squad).
    Twin Linked can grant my favorite mechanic: a modified Brutal but Cunning (Or is it Cunning but Brutal?). For every shot that fails to wound/is saved, make another shot. Don't do so for misses. You still have to roll to hit for these extra shots (So they are bad vs high evasion, and good vs thickies and shields).
    I know the Assault Cannon had Rend back in the day, but I'd REALLY have given it Sustained Hits over Devastating Wounds.
    If they want Combi-weapons to have one profile per gun, keep the three different types. Make Combi versions of special weapons higher shots but lower damage/Strength, for example the Combi-Plasma might not get dmg 2 on an overcharge but fire 3 shots (Maybe Str 5 or 6 base, +1 str, +1 shot on an overcharge?), the Combi-Melta is a one shot Melta with 1d3 damage And Rapid Fire 1 (Really want to get very close with it). The Combi-Flamer is just a higher shot weapon because Flamers tend to be fairly bad and we want this to stand up to the other guns.

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 Год назад

    Let's goo!!

  • @dudeman5300
    @dudeman5300 Год назад

    So for the pistol rule say I am in engagement range or combat with an enemy unit with assault intercessors, they can shoot the target the fought in the previous turn then they can fight a normal combat round?

  • @InsidiousDr9
    @InsidiousDr9 Год назад

    A devastating wounds weapon, with a critical wound causes mortal wounds. My head hurts.

  • @welldan
    @welldan 4 месяца назад

    For Twin Linked, do you need to reroll all the dice? Or just the ones that failed to wound?

  • @ajduong
    @ajduong 3 месяца назад

    Question, if you have sustained hits 1 from your weapon, and sustained hits 1 from another source (e.g. dark pacts), do you get to benefit from both sustained hits clauses or only one of them?

  • @Andyfines24
    @Andyfines24 Год назад

    For Hazardous Test Roll, are you able to use a re-roll for them?

  • @chrollo1088
    @chrollo1088 6 месяцев назад

    Can you make a tutorial video on how to play warhammer 40k.... I just collect and paint but really want to play the table top game

  • @SigismundSonOfDorn
    @SigismundSonOfDorn 3 месяца назад

    Should've known to come here first, would've saved myself the trouble

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 Год назад

    Let's gooo!!

  • @prevail6
    @prevail6 Год назад

    Does Firing Deck subtract the unit and/or special weapon abilities of ranged weapons of the embarked models??

  • @Haruki2009
    @Haruki2009 Год назад

    If you had posted this one day earlier I would have saved a good hour😂😭

  • @dayatch22
    @dayatch22 Год назад +1

    hello, is someone can tell me if I can allocate over kill damage done with precision to the others figurines of the squad after the character is dead?

  • @pedroevans4475
    @pedroevans4475 Год назад

    Absolut unit this madlad

  • @themeganob6507
    @themeganob6507 Год назад

    Got a question about the “Lance” keyword. A Gargantuan Squiggoth has the Lance keyword for his melee weapon. Since it’s almost always wounding on a 2+ on most things, will it make it an auto wound instead?

  • @doarm15
    @doarm15 Год назад +1

    Way to make things easier GW lol.

  • @stuntmankelp3198
    @stuntmankelp3198 Год назад +1

    I see psychic isn't on this list. I know it doesn't technically do anything, which is a real shame, but its still a keyword. 10th really is the nadir of psykers.

  • @user-zz6cr6fe8r
    @user-zz6cr6fe8r Год назад

    Basically a life saver

  • @bloodraven5533
    @bloodraven5533 Год назад

    I feel like flamers should have some sort of blast rule. It's stuff that envelopes squads, why not?

  • @Strayed199
    @Strayed199 Год назад

    Missed out Psychic!

  • @hiashi1943
    @hiashi1943 6 месяцев назад

    I cant find any information on this question, how does lethal hits stack with torrent? The death guard combat patrol, the biologus putrifier gives the plague marines lethal hits. But one of them has torrent on their flamer. Do you roll the to hit anyway to see what are crits and count the rest anyway) (because they automatically hit) Or does lethal hits just not affect weapons with torrent?

  • @earnestwanderer2471
    @earnestwanderer2471 Год назад

    I’m going to have to have these keywords tattooed on my forearm, I’ll never remember them all😁

  • @internetuser320
    @internetuser320 Год назад

    Can indirect fire penalty and unit in cover stack the benefit of cover?

  • @bblas04
    @bblas04 6 месяцев назад

    Damn was really hoping for a clarification me and my friends have with 1 shot weapons. I get that they can only be shot once. But when is it considered "Shot". We go down the list of weapons and assign them targets. Lets say I full target the enemy tank. If I kill the tank with other weapons before I do anything with my one-shot weapon. Is it still used? Is targeting and declaring the target with the weapon considered "shooting" the weapon, As all weapons are shoot at the same time. OR is it only used when you go to roll dice for it. Meaning it preserves your one shot weapon if you get lucky and kill your target before rolling it.

  • @sl-lin0bi529
    @sl-lin0bi529 6 месяцев назад

    What page do you find these on the CORE BOOK???

  • @DaneInTheUS
    @DaneInTheUS Год назад +6

    "Anti" should just be automatically wounds, not critical wounds. That would fix a lot of the broken interactions

    • @tobiasrobinson6474
      @tobiasrobinson6474 Год назад +1

      I think that was confirmed as the intent in the designers commentary document

    • @OGXenos
      @OGXenos Год назад +1

      I believe its only on a rare number of weapons, and those weapons typically have low attacks. If we had stuff like anti-infantry with 10 attacks, then I'd be rioting.

    • @RJALEXANDER777
      @RJALEXANDER777 Год назад +1

      ...I'll admit I thought that WAS how it worked.

    • @DaneInTheUS
      @DaneInTheUS Год назад

      @Tobias Robinson I didn't see that but it makes sense. But they need to update the rule then 🙂

    • @DaneInTheUS
      @DaneInTheUS Год назад +1

      @@OGXenos imo the interaction shouldn't exist at all. It's too volatile, as the DW stratagem clearly showed us

  • @xMcNultyx
    @xMcNultyx 3 месяца назад

    Question: Assault. Are you able to declare a charge after you advanced and shot? Can't find a rule that says no. Please help. If you can with Core Rules Page :)

  • @sl-lin0bi529
    @sl-lin0bi529 6 месяцев назад

    Thank you I can’t find these in my core rule book :( Once the chaise deamon pictures come up I start flipping the pages fast. 😅

  • @HipcioMM
    @HipcioMM Год назад

    Any idea how multiple hazardous work? Psychic powers seem to have hazardous option + Infernal Enrapturess makes all psychic weapons hazardous. Does it stack somehow like rolling a die for each hazardous keyword? Or is it no effect on already hazardous weapons?

    • @RozanovaHunter
      @RozanovaHunter Год назад

      The "designer's commentary" pdf clarifies that core rules keywords do not stack, you choose one to apply. If the choice is between two equal values, then it doesn't matter which of the two applies but the other drops off. So against an Enrapturess, makes sense to use the more powerful hazardous profile if you're taking the risk regardless of which you use.

  • @joaovitormendesmoreira900
    @joaovitormendesmoreira900 4 месяца назад

    Niceee

  • @jlaertztu_2276
    @jlaertztu_2276 Год назад

    Will you post a video on sw ? 🥺pls

  • @ParsonsMAD
    @ParsonsMAD Год назад

    Oh great Aupex! If you cannot key both sustained hits and lethal hits then what is the use for the undivided mark for csm?

    • @julianmccann2934
      @julianmccann2934 Год назад +1

      When you have both lethal and sustained hits, the first roll of a 6 automatically wounds. It also generates a second shot that doesnt not auto wound but does hit

    • @ParsonsMAD
      @ParsonsMAD Год назад

      @@julianmccann2934 so your saying yes you do key both.

    • @julianmccann2934
      @julianmccann2934 Год назад +1

      @@ParsonsMAD Im not sure what you mean by 'key' but yes, both trigger but not on each other, the additional hit is granted, and the original hit auto wounds, but the additional hit generated by sustained hits does not auto wound

  • @jameskillbot2867
    @jameskillbot2867 Год назад

    Badly need a clarification on a rule: if a bodyguard is giving FNP to a leader and the bodyguard is killed, does the leader have that fnp until the attacking model is done making its attacks.
    If a leman Russ shoots the leaders units and kills all the guard, everything is happening at the same time. If you remove models and your squad is no longer visible that Russ can fire all its weapons anyways obviously, so the leader would also retain the FNP until that Russ finishes firing, losing it for all other models obviously. Is this how this works, this is how I read it for sure.

    • @davidcox6454
      @davidcox6454 Год назад +1

      The answer to your first question is yes. The status of the unit is locked I. During targeting so slow rolling to trigger an effect like such and such when below half strength isn’t possible so I would also say that they still get the feel no pain since it’s one attack sequence and it’s locked in when the target is selected.

  • @pvrhye
    @pvrhye Год назад

    How does overwatch interact with the heavy keyword?

  • @Internetbutthurt
    @Internetbutthurt Год назад

    Hazardous should not be killing models outright. There should be a save involved.
    How does not being able to stack Lethal and Sustained Hits work when CSM can stack these?

  • @robyoung703
    @robyoung703 Год назад +1

    Love the new set up. Easier for me to memorize weapon types then it is to keep track of a thousand modifiers coming from all the things that were cut

  • @warbossbenny6877
    @warbossbenny6877 Год назад +1

    WAT BOUT DED CHOPPY!?!?

  • @RevanR
    @RevanR Год назад +1

    Stupid question : regarding on modifier, for example if its +1 hit roll, is it applied after roll (result hit roll 4 -> 5) or before roll (EG +3 Hit toll -> +2 Roll)?

    • @Alf_Hairy-arse
      @Alf_Hairy-arse Год назад +1

      Basically it's the same thing. Generally people consider it changing their BS (from 3+ to 2+, for example) as that is the easiest way, but in reality it changes the number rolled on the dice (from a 4 to a 5, fir example).
      Remember rerolls happen before modifiers so reroll 1's is looking for naturally rolled dice results of 1. So +1 to hit doesn't change that 1 to a 2 until after any potential reroll.

    • @mikoajpietrych6168
      @mikoajpietrych6168 Год назад +2

      I think after is a better discription, what it does is: D6+1="result of the roll", so you can have hit roll of 7, so a unit can't have BS/WS of 6, but rather 6+, this also makes a distinction between BS/WS modifier and hit roll modifier, which is important because you can't change hitroll by more than 1 in either direction, but you can also change BS/WS, for a bigger swing

    • @bensemusx
      @bensemusx Год назад +1

      Always after. A +1 to hit is very different than a +1 to BS.

  • @sebastianschwericke4092
    @sebastianschwericke4092 Год назад

    Whats with the weapon keyword psychic?

  • @amalgamorthefallenking
    @amalgamorthefallenking 5 месяцев назад

    I'm confused what's the difference between lethal hits and mortal wounds?

  • @Reaver70
    @Reaver70 Год назад

    here's a quick question for you. If a vehicle has firing deck and it has BS4+ and the passenger is infantry with a HEAVY weapons with BS5+ and they are firing for the fireing deck is it 4+ to hit if they move..... ? as I read it, it is? as the vehicle is "firing it".

    • @Jo_Der_Punk
      @Jo_Der_Punk Год назад

      It is counted as being equipped with the weapon, so you hit on the BS specified in the weapon Profile.

  • @Winter_Sovereign
    @Winter_Sovereign Год назад

    Sisters player here: Palatine gives lethal hits when leading a unit. How does that work with torrent weapons?