"If I die in a game, I want it to be because I fucked up..." Well, S.T.A.L.K.E.R. does try to teach you that you can't just walk around like you own the place. Especially when 5 other gopniks took a shit somewhere around those abandoned houses well before you did.
Yeah. I mean, he did fuck up. He walked blindly around a corner with a guy with a shotgun waiting. The game is very fair in a darksoulsesque way in that EVERYONE is a glass cannon. Yeah you can waste guys in 1-2 shots a lot of the time if your in optimal weapon range, but the same applies to you. You have a cover leaning system so you can peek corners, while exposing minimal body for a reason. Not to mention a crouch and prone stance to drop down and shoot their feet under a car or a gap in the wall or whatnot. You die easily. They die easily. Exploit that. If they are in a better position retreat and let them come hunt for you. No reason YOU have the be the one to cross the 30 feet of open space to shoot the guy behind a solid wall, when you can just BE the guy behind the wall. Or grenades. Gods knows you will find plenty of those around.
@YeloMalakai Oh of course, the enemy is extremely overpowered because your facing a end game tier 3 unit in the heaviest armor in the game and can't kill it in 1 shot with the first weapon you get in the game using the weakest ammunition. It actually takes SEVERAL hits to kill one of the most powerful infantry with one of the weakest and most commonly available weapons from the beginning of the game. Gods forbid. If he switched from Buckshot to slugs or darts which actually have armor piercing that guy would have gone down in 1-2 shots pretty easily. Definitely 1 shot if you went for the head. But you know, if you can't kill them in 1 hit with a .32 pistol then they are clearly a walking tank and are intensely overpowered. You must always be able to walk around in the open with no use of cover or consideration of weapon choice and be able to bully your way through every enemy in your path. That's like standard in any videogame right?
@@jg2323 Not to mention one does not play Stalker on easy difficulty. Because the easier you go the more shots the enemy take before going down because your bullets are made out of fking rubber.
The Game's title is an acronym due to a soviet art film also based on "Roadside Picnic" was named "Stalker." The Acronym is to avoid copyright infringement.
the acronym also describes the people that are named it. S.T.A.L.K.E.R. stands for Scavengers, Tresspassers, Adventurers, Loners, Killers, Explorers and Robbers. Every single person who enters the zone is called a stalker because they fall into at least one of those categories, but usually multiple.
Gornijs That was made after the fact. Stalker stems from the Russian word Сталкер which literally means Stalker. No acronym, the authors never mentioned one in the forward or afterward if the book. It simply a badass word to describe the people who ventured into the zone in Roadside Picnic.
@@SaltPepperEconomics Unless I'm mistaken, I'm pretty sure this is also how the people who went into Chernobyl to fix the whole mess were called, and that's where the authors got it from. EDIT: Nevermind, I'm apparently completely mistaken. Could've sworn I saw a documentary, though...
Technically Metro was made by some of the Stalker guys since Stalker came first. When the Stalker’s devs - GSC Gameworld - disbanded some of the Devs formed 4A games and made Metro 🙂
@@manformerlypigbukkit was the ceo a douche? or was it release when the devs were procrastinating a lot of basic AI decisions that were made long before. Lot of logs show they had certain AI functions already done and then they kept changing them without asking and broke the game. CEO was a douche for a good reason.
"Not just because I was looking in the wrong direction" Yeah, looking in the wrong direction in a combat scenario is a pretty big mistake. A difficult mistake to avoid sometimes, but a big one nonetheless.
@@pupinator98NO! you may be less radioactive when you drink vodka, but your screen will shake constantly for 3 minutes and it will be hard af to shoot anything
"I guess radioactive fallout, the horible living conditions, and horrific violence, are all just really common themes in ukrainian media" Well that didn't aged well
4:55 angry than an enemy is eating shotgun shells like it's going out of style meanwhile DJ eats half a mag of AK ammo and just walks it off like it's a mild inconvenience.
@@weeb_dweeb That's something I do like about stalkers difficulty; on the easier difficulties you're not so punished for making a wrong move, and can run away when you realise a pair of shotgun blasts did nothing to the roided-up merc you were facing, while on the harder ones it's a bullet hell, but not just for you. A few shots will kill most things that aren't walking tanks.
@@MultiKommandant it gives you more room for error, but it also makes it so that most times you will have to trade bullets with the enemy cause you both have so much health, i think it would be better if on easy you had more health but the enemy had the normal amount of health, so that you can still kill em without getting shot but he still has enough health so you can experiment with your guns.
Honestly I got Pripyat a few days ago and it's already broken, first it was whenever I tried quick saving the game would crash. It had played fine for around 3 total hours before that tho so I tried validating files. But of course that did nothing like usual. So I reinstalled it and now it won't even load a save without crashing. Tried looking it up, most of the posts about it were from modded games, and the rest I couldn't read because they were in Russian. Idk if call of Pripyat from steam has mods built in or if people just don't play vanilla anymore but I'm gonna try how they suggested it for the modded people.
@@ivanquintana_ rife with annoying glitches, not as much area to explore, comparitively little story, I could go on. The vanila game just feels incomplete
"I thought it was made by the Metro guys, but I thought it was not." An interesting fact is that three lead devs left GSC in 2006 and formed 4A Games. Even if on the grand scheme of things the teams were different, you can clearly see the influence and in the first place it's understandable they ended up wanting to make a game with a remotely similar theme. You could say that it even worked out for fans, because we essentially got "twice" the amount of games out of it.
The 4A guys always had more brains than GSC. They left GSC when STALKER entered the Dean Sharpe supervision crunch phase after years of failing to get an actual game out to the market, and Sergey Grigorovich refused to raise their pay. They didn't accept the situation that they ended up in, left and founded a more successful company that didn't end up closing in 2011. When Crimea kicked off in 2014, 4A Games saw the writing on the wall, got out from Ukraine and moved to Malta. GSC 2.0 didn't, stuck around in Kiev, and then everyone knows the rest.
@@borringguy1006 this is a myth people like to spread on master you do normal damage on easier difficulties you do more damage enemies are just spongy and mostly require head shots and early weapons are extremely inaccurate you do the most damage on lower difficulties
"I never read anything cause it's bad translation." "I'm willing to overlook the fact I never have any idea what's going on." .... My man I know how to solve one of your issues.
Yeah I don't get why he dislikes the translation so much. Sure I'm not a native English speaker, but I played the three games and was never confused with the lore, dialogue, quests or anything. The english they use is just corny, which IMO makes it even better.
@@gabiferreira6864 Imo makes it more "realistic" in a way. After all we are in Ukraine in the game, not a lot of people talk english and if they do It will probably sound "corny"
If you read developer's interviews you can find out that they have actually travelled the Zone and quite a few of buildings are directly taken from there. Sadly, i think they are all in Russian/Ukranian so gl google translating)
To be fair, he was unloading mere buckshots into a fully armoured military trooper. It would have been much much more effective to shoot at the head. Even if your aim as not on point, the spread of the buckshot would do more damage than doing what he did, even if you did it 50 times: ruclips.net/video/ute-FFA4XZQ/видео.html
@@Dalziel45 i love how you say “mere” buckshot as if a blast from a shotgun is anything to play with. you’d be laid out with broken ribs from one of those shots. let alone 4. you people kill me lol
Stalker got the dots in its name because the word "Stalker" (without dots) has been already trademarked when they applied, so they had to do some compromizes. The word "stalker" itself in Ukrainian (and in russian) means "person who explores abandoned places".
It’s not a Stephen king vibe, it perfectly captures the vibe of the incredible book it is based on “Roadside Picnic” by the Strugatsky Bros. Each book they write is a different critique on Soviet society from within, as they grew into it. In fact as children they went through the siege of Leningrad. Their books show just far they had to go to criticize their government in a 1984-esque world. Their book was turned into the sci fi masterpiece movie STALKER, which was then loosely adapted into the game. While the stories and settings of each of the mediums change, the atmosphere is always the same awesome on edge goodness. If you haven’t read roadside picnic I would absolutely recommend it. The name drop scene is one of the best moments in any sci fi media I have ever consumed
i don't really think so it was a subtle critique against Soviet Union, especially from Strugatsky. He was a member of the Union of Soviet writers and his works actually got published because of the Soviet Rationlisation plan and that era. The setting was based on the pathetic nature of grim grotesques reality that life in general is. in fact both Boris and Arkady both were very much communists and their first book Andromeda clearly states a communist future of space faring intelligentsia science fiction. What Strugatsky's wanted was a peaceful coexistence and a communist utopia where everything works out well with very little conflict but a Roadside picnic is sort of the reality check on that. there is many similes drawn from reality from how many sheer number of conflicts are there, the Stalkers or the people who risk their lives for just a bit of scrap, those who worship the anomalies like religious people. So yeah it wasn't a critique to the government but the whole world including Soviet Union which were deeply affected by conflicts and everyone fighting each other
@@observeoutofthebox7806 I don't know if you are aware of this, but you pretty much had to be party and union member to be published at all and of course if they wrote about utopia, it had to be communist one. And any critique of Communism had to be indirect and hidden. That's why any conclusions about their political leanings based on membership in communist organizations or pro-communist prose are doubtful at best.
Bro used the shittiest gun with the ammo for unarmored targets against a heavily armored enemy. OFC it didn't work well. And the unrealism works both ways bc it's more palatable that way.
@@mr.cauliflower3536 I'm pretty sure it has to do with stalkers difficulty system. The higher you set it the more damage you do to enemies and the more enemies do to you. The opposite applies the lower you set it as well.
Facts bro, i was stuck at the very entrance for about 10 minutes, peaking and shooting one bullet at a time, desperately trying to get a headshot off. Now i speedrun the entire thing in 5 minutes. *Such is life in the Zone*
5:25 - The reason Chad McBarrelChest was able to eat the 4 shotgun shells to the chest, is _because_ you were on the easiest difficulty. S.T.A.L.K.E.R.s difficultly works counter intuitively: The lower the difficulty, the more shots you *AND* the AI can soak before going down; while the higher difficulties have both you and the AI dying faster. If I remember correctly there is a modifier in the code that increases the chance for a "glancing blow" the lower the difficulty, effectively reducing bullet damage across the board. I recommend anyone playing doing so on Veteran or Master, leaning more to the former unless you like dying insanely fast to some schmuck who happened to have a better shot grouping than you.
"and this was on the easiest difficulty." and that's where your problem lies my friend. In Stalker the lower the difficulty is, the lower firearm damage is across the board. so your guns will do less damage, but so will your enemies. you'll find more ammo to compensate for that however. the reason why it's set up this way is because the devs for Stalker (GSC) were forced into making difficulty options for the game by their publishers. so they rushed this system out the door. the intended difficulty for this series is Master difficulty because everything dies quickly but so do you.
"This is on the easiest difficulty." That there's the problem. The lower the difficulty, the lower the bullet damage... both ways. You're less likely to get instantly dropped, but you still have to out shoot the enemy to win.
Wrong, according to the game files, as you increase the difficulty from novice to master your resistances to anomalies and bullets become weaker, the enemy's chance to hit you is increased by 20% (novice difficulty - 20%, master difficulty - 80%) and you gain less loot from killing your enemies. The difficulty works as intended, there is no damage multiplier change at all on any difficulty.
@@thisisntmadeinchina In SoC the damage output differs in favor of novice difficulty with a 20%+ weapon damage on novice, but far less player damage resistance than any other game (clear sky has a 90% resistance on novice, CoP 85%, SoC 50%). In enemy hit probability, it's 20% for all difficulties in SoC, clear sky and CoP are both 80% across the board but it varies in practice, but all difficulties enemies will hit the same. The only thing that changes (apart from loot) from master to novice in most games is the players damage resistance which is at 0% on master difficulty in all games except clear sky, where it is 40%. "Master" difficulty is the default setting, how you're supposed to play the game, which is why it seems more balanced
@@ChesterCheatin You are right, and yeah my bad for saying there's no damage multiplier change based on difficulty. I found a chart on reddit long ago debunking this myth but mixed up some details.
If you get Paul Harrell in your recommended, thats not messed up recommendations, thats youtube knowing what true talent it. When Chuck Norris goes to sleep he checks under the bed for Paul Harrell.
Remembering my playthrough in master difficulty, most enemies like the military were not bullet sponge, they died quickly, but my character was dead in a second as well. It added to the nervosity. When you hear a gunshot and a bullet just flying over your head, you run for cover rather than trying to find the enemy directly
Dude used the worst shotgun in the game, against enemies that have armored suits. If you use any machine gun with AP ammo you can headshot them or down them in two or three hits.
For the "12 gauge vs body armor" you need to understand that there isn't one universal armor class. Works off a rating system. There are plenty of options out there which will straight up stop any amount of 12 gauge you decide to hurl at it
The problem is Stalkers nonexistent game balance, and the damage scaling through difficulty settings. And like shown in the video, it looks like the shotgun shots go through the soldier, as in not hitting him at all. There is no feedback when hit. Thats really bad for a shooter. If anything, even if the shotgun does no or negligible damage, it should fully stager the enemy. But it doens't even do that.
@@daktaklakpak5059 thats only "bad" for people who don't pay attention. I swear, modern shooters may as well be self driving cars at this point. If the player needs to be explicitly told something is happening, instead of observing the things happening, its no wonder EVERYTHING started skewing to reactionary behaviors.
Don't forget getting into a big "group vs group" fight mid game against one of the best armed and armored factions while still using the starting wind jacket and sawed off shotgun. He didn't even switch to slugs to try and counteract the armor.
@@daktaklakpak5059 that's becausehe's using a shotgun you get in like the first 20 mins of playing to try and kill a more advanced enemy. It's perfectly balanced
@@pladmitry same here its been a beautiful ride. Just starting up the last campaign. Hope your adventures in the zone are rewarding as well. Would definitely recommend looking at addons for anomaly as a few are just icing on the cake.
"If I die in a game, I want it to be because I fucked up. I don't wanna die just because I happen to be looking the wrong way" My dude, looking the wrong way IS fucking up. If you die because you "were caught off guard", then you fucked up - stop rushing, take your time, gather your situational awareness.
@@Ebenaya-t9j almost all games force you to play a certain way, wtf are you talking about? Games have rules, limitations and to a certain extent procedures. It's why games have genres. Try and play any stealth game as a run N gun shooter. Try and play any puzzle game like it's a stealth game. And, further to that, I lead back to my original comment. Try and play any hardcore shooter like a run N gun shooter where the game doesn't punish your lack of awareness. Do you think people who play Tarkov cry about "looking the wrong way"? No, because they know that it's their fuck up. In hardcore shooters, situational awareness is a must, its one of the reasons why most of them use binaural audio, to help increase situational awareness. The main point of playing a game is fun. If you can't have fun because of rules imposed by the game, then you're playing the wrong games. Go play Minecraft or something; unfortunately, even a sandbox game like that still has rules and constraints. A creeper blowing up your base is also a lack of awareness. Edit: Also, if the SOLE reason you play games is to "escape reality", then I'd suggest you seek therapy, because that's not a healthy mindset. The main reason should be fun, becoming immersed and escaping reality should be secondary. Not primary.
@@Ebenaya-t9j then why was your original comment stating "when a game forces you to play a certain way it is no longer a game". Do you even understand your own argument, or are you just struggling to convey it properly? Because it feels like, whilst it is obvious, it's something you either didn't understand, or wanted to argue for arguments sake.
5:23 when i was in my first fight on a friend's laptop i was in stalker difficulty, and when i said "ARE MY BULLETS FUCKING RUBBER?!?!" he said "on the lower difficulty, your bullets are rubber, but also are the enemy's" and viceversa too, your bullets hit like a truck going 150 km/p but you get oneshot
Where you went wrong is trying to play stalker like a game. It should be ‘played’ like a simulator - less Doom, more ARMA. Think how troops fight in real life - do they try circle straffing or do they use cover?
The scene where he died at Cordon Carpark, quoting the unfairness of the game. The fact is that, that death was totally fair. He didn't use lean at all and entered a new space at full speed without checking corners.
@@Dalziel45 fr, there's some places you just have to use leaning to get more strategic advantage. I had problems with Agroprom underground at the start with lots of bandits and also enough problems at CNPP and Dark Valley. Stalker is actually fairly easy if you get into the groove, it may be rather slow, but it's really rewarding and great to stock up on good gear and not have problems with enemies. Really LOVE the last push on Radar location, it encourages different routes and your pick of gear. Lots of enemies use 7,62 rounds at the start but in the end they choose to use Nato, SMG and Sniper rounds. It's actually a good idea to even bring both Soviet and Western gun with you at some parts of the game. Master is easy mode btw
The reason games like Metro and S.T.A.L.K.E.R feel extremely similar is because they're mostly inspired by the same book, Roadside Picnic by Arkady and Boris Strugatsky. The Strugatsky brothers were famous science fiction writers back then, and inspired the film version of Stalker, which then inspired the game series.
Dude... Metro games are an adaptation of the Metro book series by Dmitry Glukhovsky... But your take does hold appeal to me. I had been thinking about the similarities between the books and the games and I think it very likely for Glukhovsky to have been inspired by the Strugatsky brothers, as well as the developers of Metro taking inspiration from S.T.A.L.K.E.R. But I have to say... Talking about Metro, saying it was inspired by Roadside Picnic AND omitting the existence of a Metro book series is... a unique way of thinking, to say the least.
@@petrnovotny9109 I didn't try to omit the existence of the Metro books. The Metro books themselves are inspired by Roadside Picnic, and even in Metro 2033 the game, there's a reference to Roadside Picnic in the library mission when a spartan picks up a book and states something along the lines of, "A&B Strugatsky.. Roadside Picnic. Something familiar."
Хуета, по любой книге можно слепить что угодно... например с Колобка может легко получится РПГ, хоррор, сим, гонки, кухня и тд - оно все уже есть в сказке, причем речь идет только о жанрах, по каждому еще куча вариантов, да и рукожопостью можно запороть или сделать шедевр ) а книга то такое, есть скажем такая - учебник по истории, прикинь сколько по нему игр сделали, как шедевров так и дерьма в десятках жанров 😂 мало иметь книгу - нужен талант разработчиков, возможность, время и просто желание сделать хорошо
And i thought i was the only one who got scared shitless by a cardboard cutout, i still dont know how my brother got his hands on a 7 feet tall Chewbacca...
Dunno if anyone has said it yet, but STALKER does difficulty differently. The lower you go, the more of a bullet sponge you, and your enemy become. It's meant to be played on Master Difficulty, as it defaults to it. Though I can say the gun play is very hit or miss for the first two games, the third greatly improves to be more accurate to how guns actually work, lmao.
@@jgun4125 This would be news to me, not sure how true it is though because I've personally never tested for the pure numbers, all I can really go off of is that it felt that way when I played it, and similar experiences are shared across multiple accounts amoungst peers.
@@xXThunderchu1700Xx Well, @Jgun is correct. The reason most people feel like a higher difficulty is better is usually due to the fact that you start the game out with peashooters that take mags to kill. The difficulty only affects player weapon damage, player damage resistance, loot quantity, and damage to final boss (CS only). Player hit probability is actually 100% regardless of difficulty so the myth hit probability is changed is false. A lot of people don't seem to realize how important crouching is (not assuming that you are one of those people btw). It reduces weapon sway and tightens spread. The ammo, gun condition, and modifications can all impact your spread as well. Using single shots or short bursts is also very important to conserve ammo and to give yourself time to bring the weapon back down on your target before firing again. Armor also has a big effect, and having ammo that has good armor penetration, or a weapon with a high caliber bullet, really go a long way. Handling is also important as that determines how long it takes your weapon to return to it's original position after firing. The best way to get better is to just play the game even when it kicks your ass. With how you start off, it's really rewarding to see yourself at the end, the game becomes much more easy with experience and learning about the dangers of the zone and how to best defend against them
This is an age old misconception that has since been proven wrong by data miners. (There's a nifty excel sheet out there with all the data.) I don't blame you for believing it though since it's been circulating pretty much since the release of the game. Just wanted to point out that it's been proven false, just in case someone reads the comment.
I guess many folks told you already, but: try the mod Anomaly for Call of Pripyat. Like in Call of Chernobyl, they fused all three games into one basically and added so much content to it. They did a complete fucking sourceport and ironed out the engine for modern systems. It's awfully well done. Btw, great content youre providing us with - love the essayistic style of your videos.
@@BULL3THOL3S I’m not sure why everyone thinks it’s “the best way to play stalker.” From what I can tell, it’s just a tactical shooter with a stalker skin.
@@pedrofelipefreitas2666 Seriously. I was walking out of the red forest in stalker gamma and I turned around 20+ times because I was paranoid that something was going to follow me out. Lo and behold, less than 100ft from the map transition I turn around again and there is a chimera running at me full bore from god knows where. It didn't make a sound but because of my justified paranoia I took it out before it even reached me; saving me from having to make another overencumbered trip through the Red Forest after the last save I made 15 mins ago.
One thing ive learnt while playing stalker, always aim for the head. While at the rookie village in Cordon i managed to rack up like 10 Aks just by farming those army dudes near by and all i did was ran around and popping them in the head with the PMm.
The bit I've learned about stalker is don't play it like a video game play it like you're in that situation Gunfight: get cover, use leaning and try to flank the enemy rather that peek the same place they've been shooting from. Animals/certain mutants: try to always be behind them or to their side and move as much as possible. From what I've seen of your game play you play like its an online game: hopping around and rushing into situations trusting that you'll shoot faster than them and trying to out box the npc.
S.T.A.L.K.E.R.: Shadow of Chernobyl is an interesting specimen of a game. It doesn't give you deep enjoyment, it will inflict pain, but still it causes ... longing. You want to return back to that world despite the pain it inflicts on you. And if you're gonna have it like me, every once in a long while you'll find it, install it and play it. As if there was something you've forgotten to finish in there.
I've had many cool experiences in the Stalker games, some intended, others not. But what encapsulates Stalker to me is that there's a pipe on the first map in Call of Pripyat that you can crawl up on and walk along for a while. It's on the route to a lot of important places on the map, and it's up fairly high. It's a safe refuge from bitey enemies and provides an excellent view of the lakebed, all the way to the safehouse. There's also a stash up there, BTW. I enjoy sitting on that pipe and taking in the surroundings. I've crawled up there to see a pack of dogs roam by moments later. I swear I've even seen a bloodsucker walk by. I've also seen two or three bandits, far in the distance, through my binoculars, be jumped by a pack of dogs. They killed many, but it wasn't enough. So then I went down and took all of their stuff. Because that's how you survive in the Zone. Well, that and single-tapping people in the head with your standard AK with a garbo Cold War scope. I never even use the NATO guns. The ammo is just too scarce. In contrast, a friend of mine thought it was a cool game, but had to stop playing it. He was out of ammo and out of vodka, and the game doesn't hold your hand. Such is life in the Zone.
Yeah when I discovered how to climb that pipe it was like a wonderland ticket in the middle of a warzone. And yes there is in fact a bloodsucker near this pipe, towards its north end, I think.
Wait until you find out about the stash containing an SVD and ammo for it that you can literally walk to in a few minutes as soon as you start the game.
@@NarutoMagicCyclops Like I said, it's an SVD. If you take the road behind the sawmill, follow it to the edge of the playable area and turn around to look at the sawmill, the SVD stash will be under one of the trees on the left of the road. Great for the merc laptop mission or you can use it right away to clear out a bunch of zombies, loot up, and grab the tools at the mill.
About that shotgun thing... The test you showed is with a kevlar vest that has level of protection 3 or below. That is stuff to protect you from pistol rounds and shrapnel. NATO military (and Ukrainian) use armor plates with 4-6 level of protection for their infantry. A shotgun to the chest would not penetrate it and would not breake ribs.
It's interesting to get a more "casual" player's thoughts on a game like this. He hasn't read the book, watched the film, and done weeks of research on the development of the game. He just heard about it, played it, and gave his honest opinion.
The main thing i love about stalker is the mutants truely make you feel fear. No ammount of ammo will save you from stupidly trouncing around a corner without checking.
I'm at 5:31 Ok so I'm not sure if someone else commented this, so I'm just going to say it, the difficulty of Stalker goes both ways, the lower the difficulty, the more bullet spongy both you and your enemies are, the higher the difficulty, the more damage both you and the enemies take
Oh yeah, I've been told. My Stalker videos were alright for the most part, but I made a big mistake in each. I wasn't too knowledgeable about the games
@@DJPeachCobbler ur good lol, it took me quite a while to figure out most of it, and the only thing I can think is wrong in your other Stalker vid is that you like freedumb rather than Chad Sky or Dooty
S.T.A.L.K.E.R was my childhood. It’s one of those confusing games that only certain people get into. I’ve had some people say they never clicked with it. But if you do, it’s a fantastic experience. :)
The funny part is that playing the Staker in the hardest difficulty is easier and more interesting. This might sound weird, but your character has same amount of HP as any other human NPC and does the same damage, so when difficulty changes, it takes less shots to kill you... as well as your enemies. And that will make the firefights more fierce and engaging, but if planned right, also very quick and satisfying. This will add to the atmosphere as well since now you will not only feel your power over the unsuspecting enemies, but also will try to be very careful while exploring so you won't become a prey.
That was my first souls game! I played that around the same time I started reading the Dark Tower books, actually. The idea of a world fading away really clicked with me at the time
Dark Souls 2 is so underrated. Not the most perfectly designed game in the series, but it definitely has its own vibe to it. Majula, The Heide Tower and a lot of late-game areas are very interesting to explore. And they went above and beyond for its DLC.
Gotta hand it to DJ Peach, sometimes these channels are cringe, use basic curse words to try and fit in, however Dj Peach Cobbler is so unique and I love it. The thing is he is actually funny, not trying to be funny.
The thing about STALKER's hard combat is it's unreasonably hard. There are plenty of mods which increase your weapon damage but ALSO your opponet's. This makes shooting a weapon feel like an actual weapon, and not like a plastic toy. This also makes the game harder, because of your enemy's increased strength, but at least it's reasonable.
Which personally I find refreshing, while many don’t like it, it’s nice to have games that want to be realistic to feel realistic. Same thing with Rainbow Six Siege, you take a few bullets and you’re out
5:40 I'm not an expert on the game, but from what I know, the difficulty you play on influences how much damage you and the enemies do to each other, so on easy you would deal and receive less damage, and on hard you would deal and receive more damage.
"Your hand isn't stable, it wobbles because, like the Soviet patriot you are, you're always suffering from alcohol withdrawal" resonated with me a little bit too much.
I love the bandit shotgun death, I mean it makes sense, just kinda rushed the corner without too much thought or Armour. I kinda think that one is on you man. Bandits generally make Ukrainian ambient noise of screaming expletives and mocking you , if you dont play with one ear out at nearly all times its likely you will get the full Irradiated crack warrior treatment.
I'm currently in my first playthrough of stalker. Going into the occasional underground areas gives me the same feeling as seeing the flood for the first time in Halo CE
I also like games that DO try to actively kill you, and not spoonfeed you with false movie-like victories to make you feel good about yourself. It's so satisfying when you manage to beat those games.. it actually does feel like you accomplished something.
The way you casualy walked past one of the best artifacts in the game in 9:43 without noticing XD Yeah, stalker throws you into deep lake without asking if you're ready :v
I started playing with this game in 2007 right after it came out (got a totally 100% legit copy). I was 13 years old and I shat my pants in every damn underground lab and I just didn’t have the courage to actually play through it. Then I got older, purchased all games on Steam and sat down and I actually finished them all. Come at me dark scary labs with all the mind controlling mutants, I’m not afraid of you anymore! Also I’m really happy to share an opinion about this game with you!
I still remember how I annoyed my dad in the electronics store to buy it for me. I didn't know anything about it but the cover was cool and I convinced him that I would learn something about Tschernobyl. What a glorious day, who would have known that it'll grow so dear to my heart.
Its kinda funny what you said about metro in the beginning because metro was made by people who broke off from the company that made stalker and actually uses some unused models from stalker in metro
Hi from Ukraine, also this "things" 10:38 called anomaly this is a gravity tape anomaly in game you can find 4 tapes of anomaly's 1 one its a gravity anomalys you can find them on start of the game next be a heat anomaly "zharka" (garbage map) next its chemical anomaly (u screen become greener) and the last one its a electric anomaly (yep this blue oud anomaly's) by the way great video
4:33 All stalkers where some type of body armour, which is why head shots are always the best option. Duty & Mercs are the hardest to kill with body shots. I wish they would remaster Shadow of Chernobyl & Clear sky. I personally like Clear sky more, as you have the option the upgrade your gear & the dialog is much better.
0:32 metro was actually made by the stalker guys. the 4A engine was made from a stolen version of the X Ray engine after some dudes left the stalker dev team
About the shotgun damage in Stalker: There are different types of ammo. Shotgun has 3 ammo types: Buckshot - for animals, mutants and unarmored enemies. Slugs have similar penetration to assault rifles, somehow weaker against mutants. Dart can penetrate heavy armor but in CoP they've got removed and their functionality is moved to Slug ammo. He struggled against a Military Soldier because he used wrong ammo type. Progression is basically tied to ammo - higher caliber, higher damage and some weapons have AP rounds
Hey. I've stumbled upon your channel and i gotta say, i really like the unique storytelling. Keep up the good work and you'll succeed someday. I watched the video and if exploring worlds, asthetic and sountrack that pull you into the game and beautiful graphics are what you search for in games, then i will highly recommend you Far Cry 2. It has everything from the "tags" above and thats why its my favourite game. Sure the story is very simple and even for some people boring, but just driving to your objective trough the colorful nature while the african-like soundtrack plays in the backround give me goosebumps. If you really want to spice it up with mods, which i also highy recommend, add Far Cry 2 Graphical Enhancement Suite (GES) and Dylan's Far Cry 2 Realism Mod. You can find them both on ModDB.
I just finished Shadow of Chernobyl on Veteran difficulty... the enemies can take 2 mags of FMJ to the head without dying, the eat lead for breakfast instead of cereal and what even worse is that they can shoot through the walls. I finished with only 14 9mm in my inventory
@@cpi3267 no it's really not I've been playing the stalker games since 2007, the weapons do more damage the higher the difficulty, you've clearly never played the game, stop spreading misinformation
5:26 the way difficulty works in stalker is it decreases your health and the enemy's health the higher the difficulty so on the easiest difficulty it's more difficult to kill enemies
You know funny thing is he's like wrong I'm pretty sure that the military in this game use either ceramic or steel plate armor, witch can easily stop a whole lot of buckshot, hell russian and ukranian armor in the war right now can stop quite a few 5.56 and 5.45 rounds with people still being able to skitter away
"If I die in a game, I want it to be because I fucked up..."
Well, S.T.A.L.K.E.R. does try to teach you that you can't just walk around like you own the place. Especially when 5 other gopniks took a shit somewhere around those abandoned houses well before you did.
Yeah. I mean, he did fuck up. He walked blindly around a corner with a guy with a shotgun waiting. The game is very fair in a darksoulsesque way in that EVERYONE is a glass cannon. Yeah you can waste guys in 1-2 shots a lot of the time if your in optimal weapon range, but the same applies to you.
You have a cover leaning system so you can peek corners, while exposing minimal body for a reason. Not to mention a crouch and prone stance to drop down and shoot their feet under a car or a gap in the wall or whatnot.
You die easily. They die easily. Exploit that. If they are in a better position retreat and let them come hunt for you. No reason YOU have the be the one to cross the 30 feet of open space to shoot the guy behind a solid wall, when you can just BE the guy behind the wall. Or grenades. Gods knows you will find plenty of those around.
Otherwise don't make you eat that literal shit
@YeloMalakai Oh of course, the enemy is extremely overpowered because your facing a end game tier 3 unit in the heaviest armor in the game and can't kill it in 1 shot with the first weapon you get in the game using the weakest ammunition. It actually takes SEVERAL hits to kill one of the most powerful infantry with one of the weakest and most commonly available weapons from the beginning of the game. Gods forbid.
If he switched from Buckshot to slugs or darts which actually have armor piercing that guy would have gone down in 1-2 shots pretty easily. Definitely 1 shot if you went for the head. But you know, if you can't kill them in 1 hit with a .32 pistol then they are clearly a walking tank and are intensely overpowered.
You must always be able to walk around in the open with no use of cover or consideration of weapon choice and be able to bully your way through every enemy in your path. That's like standard in any videogame right?
@@jg2323 Damn man, don't get me wrong you're completely correct, but I think you need to calm down lol
@@jg2323 Not to mention one does not play Stalker on easy difficulty. Because the easier you go the more shots the enemy take before going down because your bullets are made out of fking rubber.
The Game's title is an acronym due to a soviet art film also based on "Roadside Picnic" was named "Stalker." The Acronym is to avoid copyright infringement.
the acronym also describes the people that are named it. S.T.A.L.K.E.R. stands for Scavengers, Tresspassers, Adventurers, Loners, Killers, Explorers and Robbers. Every single person who enters the zone is called a stalker because they fall into at least one of those categories, but usually multiple.
@@Rajoovi1 those words also fit the different factions
Gornijs That was made after the fact. Stalker stems from the Russian word Сталкер which literally means Stalker. No acronym, the authors never mentioned one in the forward or afterward if the book. It simply a badass word to describe the people who ventured into the zone in Roadside Picnic.
@@SaltPepperEconomics Unless I'm mistaken, I'm pretty sure this is also how the people who went into Chernobyl to fix the whole mess were called, and that's where the authors got it from.
EDIT: Nevermind, I'm apparently completely mistaken. Could've sworn I saw a documentary, though...
@@Furymgs3 Weren't they called Liquidators?
How to make a new Stalker player scream - tell them that there are hotkeys for meds and the game never tells you about them.
FUCKING WHAT I PLAYED THROUGH SHADOW OF CHERNOBYL WITHOUT KNOWING THAT WHAT THE FUCK
@@asherwoodrow7471 Your welcome
@@asherwoodrow7471 did you know about quicksave/quickload hotkeys?
@@NerdyCatCoffeeee the w h a t
@@asherwoodrow7471 thats why you need to check control schemes in games :)
Technically Metro was made by some of the Stalker guys since Stalker came first. When the Stalker’s devs - GSC Gameworld - disbanded some of the Devs formed 4A games and made Metro 🙂
GSC didn’t really “disband”, a shitton of the stalker guys just left cause the CEO was a huge douche lmao
@@manformerlypigbukkit he drives a Ferrari while others don't even have cars
The Alpha build of Metro used the assets from Stalker for things like the AK and props
They defected to that studio like it was west germany
@@manformerlypigbukkit was the ceo a douche? or was it release when the devs were procrastinating a lot of basic AI decisions that were made long before. Lot of logs show they had certain AI functions already done and then they kept changing them without asking and broke the game. CEO was a douche for a good reason.
4:30 he fell for the novice difficulty prank
Yeah lmao
Hehehe yeah boi....
Yeah when I saw that, I couldn't help but wince in pain for him.
It hurts to know that yet another young soul was tricked by the zone into believing a simple drop-down list truly decided his fate.
The Zone always finds a way.
Man jumps into the room without checking corners and say it wasn’t his fault.
"Not just because I was looking in the wrong direction" Yeah, looking in the wrong direction in a combat scenario is a pretty big mistake. A difficult mistake to avoid sometimes, but a big one nonetheless.
"not how taylor swift has a reputation"
"more how stalin has a reputation"
i haven't laughed that hard in weeks dude, jesus christ my sides
All you need to win in Stalker is an AK, your body weight in ammunition, and as many first-aid kits as your little gopnik body can carry...
and a quarter your body weight in vodka
@@pupinator98NO! you may be less radioactive when you drink vodka, but your screen will shake constantly for 3 minutes and it will be hard af to shoot anything
And the quicksave button.
thats the beta way to play the game lol, you seriously only have ammo and medkits? 😂😂😂😂
Na, all you need is a full inventory of energy drinks and your knife then play the game like a matador on crack.
"I guess radioactive fallout, the horible living conditions, and horrific violence, are all just really common themes in ukrainian media"
Well that didn't aged well
I came here looking for you
@@marcusbeattie6086 oh shit, skyrim Courier
wow it's almost like *THAT'S THE JOKE*
@@Doc_Fun wha
I was about to comment that same thing
4:55 angry than an enemy is eating shotgun shells like it's going out of style meanwhile DJ eats half a mag of AK ammo and just walks it off like it's a mild inconvenience.
lmao
Well,he is playing on easy.
@@weeb_dweeb That's something I do like about stalkers difficulty; on the easier difficulties you're not so punished for making a wrong move, and can run away when you realise a pair of shotgun blasts did nothing to the roided-up merc you were facing, while on the harder ones it's a bullet hell, but not just for you. A few shots will kill most things that aren't walking tanks.
@@MultiKommandant it gives you more room for error, but it also makes it so that most times you will have to trade bullets with the enemy cause you both have so much health, i think it would be better if on easy you had more health but the enemy had the normal amount of health, so that you can still kill em without getting shot but he still has enough health so you can experiment with your guns.
@@MultiKommandant no thats cap
You should try going to the actual Exclusion Zone.
Sincerely, your Ukrainian fan.
The fact that he cares enough about his fan base to come back and heart this really makes me happy im subbed
о, і ви тут)
Які люди =)
This has aged like milk
@@bryantv2410 ya
"I didn't fuck up, I just looked the other way and face-tanked an unsecured building" is a real galaxy brain take.
Fr
what did you expect from the guy that doesn't like sekiro
"i'm sure the second will be for casuals like me"
A-HOO-HOOOOOO-BOY you're in for a surprise
Hehehehe, checkpoint machinegun goes BRRRRRRRRRR.
And i won't even get started on the 'nades...
you don't need to go to X-18 in second
@@AurelionSass You can get the high-end CLear Sky armour and it trivializes surviving the machinegun.
@@CharcharoExplorer yeah but the cordon MG first time you see it is hell
@@Apost0345 I never got to see it without that armour :(
I always buy it.
I like how people play with so many mods that no one actually knows what the original was like
Honestly I got Pripyat a few days ago and it's already broken, first it was whenever I tried quick saving the game would crash. It had played fine for around 3 total hours before that tho so I tried validating files. But of course that did nothing like usual. So I reinstalled it and now it won't even load a save without crashing. Tried looking it up, most of the posts about it were from modded games, and the rest I couldn't read because they were in Russian. Idk if call of Pripyat from steam has mods built in or if people just don't play vanilla anymore but I'm gonna try how they suggested it for the modded people.
Rimworld
Vanilla SOC is cancer
@@sharting.zogbot1229 Explain
@@ivanquintana_ rife with annoying glitches, not as much area to explore, comparitively little story, I could go on. The vanila game just feels incomplete
"I thought it was made by the Metro guys, but I thought it was not."
An interesting fact is that three lead devs left GSC in 2006 and formed 4A Games. Even if on the grand scheme of things the teams were different, you can clearly see the influence and in the first place it's understandable they ended up wanting to make a game with a remotely similar theme. You could say that it even worked out for fans, because we essentially got "twice" the amount of games out of it.
The 4A guys always had more brains than GSC.
They left GSC when STALKER entered the Dean Sharpe supervision crunch phase after years of failing to get an actual game out to the market, and Sergey Grigorovich refused to raise their pay. They didn't accept the situation that they ended up in, left and founded a more successful company that didn't end up closing in 2011.
When Crimea kicked off in 2014, 4A Games saw the writing on the wall, got out from Ukraine and moved to Malta. GSC 2.0 didn't, stuck around in Kiev, and then everyone knows the rest.
in novice everyone has nerf guns, including you. In master, everyone has a delete button, including you.
Reminds me of the heaven and hell difficulty in DmC: all enemies die in one hit, but so do you
not true
@@cpi3267 its pretty true, difficulty in this game is just fudging some damage numbers
@@borringguy1006 no its not look it up
@@borringguy1006 this is a myth people like to spread on master you do normal damage on easier difficulties you do more damage enemies are just spongy and mostly require head shots and early weapons are extremely inaccurate you do the most damage on lower difficulties
"I never read anything cause it's bad translation."
"I'm willing to overlook the fact I never have any idea what's going on."
.... My man I know how to solve one of your issues.
Me: ДУУУУУУУУУРИИИИИИИ! I KNOW RUSSIAN! I LEARNED IT JUST TO PLAY STALKER!
The translation isn't even that bad, it's corny but not incoherent. This isn't EYE, he just read the word "anomaly" and gave up.
Yeah I don't get why he dislikes the translation so much. Sure I'm not a native English speaker, but I played the three games and was never confused with the lore, dialogue, quests or anything. The english they use is just corny, which IMO makes it even better.
@@gabiferreira6864 Imo makes it more "realistic" in a way. After all we are in Ukraine in the game, not a lot of people talk english and if they do It will probably sound "corny"
@@symkoi true
Having been to the exclusion zone, I can say they got a lot of the game's atmosphere from the real place. It's a thing of beauty
If it's the case, I can imagine how it feels like at night, but without mutants.
If you read developer's interviews you can find out that they have actually travelled the Zone and quite a few of buildings are directly taken from there. Sadly, i think they are all in Russian/Ukranian so gl google translating)
@@skaynne54 You ever heard of the radioactive dogs of Chernobyl?
@@Kekatronic yeah but instead of attacking you they're just miserable and depressed
@@Kekatronic There are also many wolves and foxes, since nobody is hunting them. Radioactive Wolves Of Chernobyl is the name of documentary.
"This guy took 4 shotgun shells to go down"
"And I was playing on the easiest difficulty"
So, about that.
To be fair, he was unloading mere buckshots into a fully armoured military trooper. It would have been much much more effective to shoot at the head. Even if your aim as not on point, the spread of the buckshot would do more damage than doing what he did, even if you did it 50 times: ruclips.net/video/ute-FFA4XZQ/видео.html
@@Dalziel45 i love how you say “mere” buckshot as if a blast from a shotgun is anything to play with. you’d be laid out with broken ribs from one of those shots. let alone 4. you people kill me lol
Thank you. Video games have kids thinking shotguns are little bb shooters past 5 feet. Nah they're fucking monsters lol
@@skettinbutter3635 maybe its exaggerated, but john wick (dont remember which one) has this one scene with shotguns in it xD
@@skettinbutter3635 shotguns pretty much are bb shooters against armor without special shells
"AND it's harder than Jeffery Epstein in a kindergarten."
DJ Peach Cobbler, May 12, 2020
Fucking golden one liner. underrated.
Stalker got the dots in its name because the word "Stalker" (without dots) has been already trademarked when they applied, so they had to do some compromizes.
The word "stalker" itself in Ukrainian (and in russian) means "person who explores abandoned places".
Please tell me you played on the hardest difficulty.
Edit: fuck me he was on the easiest
Lol difficulty isn't that linear in stalker
The pfp says it all
Normal is normal
Easy is easy. Just that the a certain game mechanic is somewhat crappy until the expansion.
The easiest may as well be the hardest consider the enemy health
It’s not a Stephen king vibe, it perfectly captures the vibe of the incredible book it is based on “Roadside Picnic” by the Strugatsky Bros. Each book they write is a different critique on Soviet society from within, as they grew into it. In fact as children they went through the siege of Leningrad. Their books show just far they had to go to criticize their government in a 1984-esque world. Their book was turned into the sci fi masterpiece movie STALKER, which was then loosely adapted into the game. While the stories and settings of each of the mediums change, the atmosphere is always the same awesome on edge goodness. If you haven’t read roadside picnic I would absolutely recommend it. The name drop scene is one of the best moments in any sci fi media I have ever consumed
i don't really think so it was a subtle critique against Soviet Union, especially from Strugatsky. He was a member of the Union of Soviet writers and his works actually got published because of the Soviet Rationlisation plan and that era. The setting was based on the pathetic nature of grim grotesques reality that life in general is. in fact both Boris and Arkady both were very much communists and their first book Andromeda clearly states a communist future of space faring intelligentsia science fiction. What Strugatsky's wanted was a peaceful coexistence and a communist utopia where everything works out well with very little conflict but a Roadside picnic is sort of the reality check on that. there is many similes drawn from reality from how many sheer number of conflicts are there, the Stalkers or the people who risk their lives for just a bit of scrap, those who worship the anomalies like religious people. So yeah it wasn't a critique to the government but the whole world including Soviet Union which were deeply affected by conflicts and everyone fighting each other
ruclips.net/video/tKS55hD7fgg/видео.html
Not sure of the book but atmosphere of stalker is similar to life in post Soviet countries.
If nothing else, the Strugatskys were threading a needle publishing a realistic, grim work that showed society going down the drain.
@@observeoutofthebox7806 I don't know if you are aware of this, but you pretty much had to be party and union member to be published at all and of course if they wrote about utopia, it had to be communist one. And any critique of Communism had to be indirect and hidden. That's why any conclusions about their political leanings based on membership in communist organizations or pro-communist prose are doubtful at best.
I like how he thinks the terrible damage of guns is based on realism. When in reality it's just stalker being stalker.
Bro used the shittiest gun with the ammo for unarmored targets against a heavily armored enemy. OFC it didn't work well. And the unrealism works both ways bc it's more palatable that way.
@@mr.cauliflower3536 I'm pretty sure it has to do with stalkers difficulty system. The higher you set it the more damage you do to enemies and the more enemies do to you. The opposite applies the lower you set it as well.
@@justinhuang2473 no
"I wanna die because I fucked up"
implying playing stalker like cod sprinting into a building you haven't yet checked isn't a fuckup?
you are a sweat
@@j99044 Were you born this deficient or did it come about through several traumatic brain injuries?
@@j99044 you are a person who simply cannot understand that people being better than in games is normal
@@izperehoda did you have stroke typing that
@@j99044 yeah, almost fell from my $2000 gaming chair when typing this. The gamer rage is overfilling me.
stalker was so scary, I mean the first time I explored the Agroprom underground facility I was terrified
And in his playthrough, the bloodsucker was even bugged. It supposed to be charging at you with it's blurry silhouette and glowing eyes.
When this mutated ppl with elefant gas masks started to attack... OMG.
@@danieldz7906 U mean the snorks. Do it in the anomaly mod, you will be even more terrified. 😃
yeah, my first proper playthrough 3 of them fucking spawned. One was the scripted one, one spawned deeper in and one spawned on the way back
Facts bro, i was stuck at the very entrance for about 10 minutes, peaking and shooting one bullet at a time, desperately trying to get a headshot off. Now i speedrun the entire thing in 5 minutes.
*Such is life in the Zone*
5:25 - The reason Chad McBarrelChest was able to eat the 4 shotgun shells to the chest, is _because_ you were on the easiest difficulty. S.T.A.L.K.E.R.s difficultly works counter intuitively: The lower the difficulty, the more shots you *AND* the AI can soak before going down; while the higher difficulties have both you and the AI dying faster. If I remember correctly there is a modifier in the code that increases the chance for a "glancing blow" the lower the difficulty, effectively reducing bullet damage across the board. I recommend anyone playing doing so on Veteran or Master, leaning more to the former unless you like dying insanely fast to some schmuck who happened to have a better shot grouping than you.
Finally someone said it lmfao, I hope he tries the hardest to see if he likes it more
Yeah instead of 4 rounds it takes 3 on master lmao
fake news
@@absolutegoatfuck5019
It doesn’t
Your bullets deal more dmg and you have more resistance on lower difficulties. The files don't lie.
"and this was on the easiest difficulty." and that's where your problem lies my friend. In Stalker the lower the difficulty is, the lower firearm damage is across the board. so your guns will do less damage, but so will your enemies. you'll find more ammo to compensate for that however. the reason why it's set up this way is because the devs for Stalker (GSC) were forced into making difficulty options for the game by their publishers. so they rushed this system out the door. the intended difficulty for this series is Master difficulty because everything dies quickly but so do you.
that has been proved fake
@@t60-flying95 the only proof we've seen of it being "fake" is a spreadsheet made by a redditor with nothing else to back up their claims.
@@t60-flying95 bullshit. I can tell that you have never played this game just from that statement. That is absolute bullshit.
@@t60-flying95 no, it's real. have you even played the game?
making the game harder makes it easier.
the russians have some strange game philosophy design choices, but that's why they're great.
I literally laughed my Slavic buttcheeks off when he said "Clear Sky is probably easier"
clear sky is total BS at the start
@@matusmahut7268 >at the start
@@Oblio1942 Seeing the game throw me in front of a military MG gunner who just rips you to pieces in the start of the game was a pleasant surprise lol
@@wishyourlife6861 you could take the other entrance
@@wishyourlife6861 and you have to go back because the upgrade flash drive is there and also a side quest
"This is on the easiest difficulty." That there's the problem. The lower the difficulty, the lower the bullet damage... both ways. You're less likely to get instantly dropped, but you still have to out shoot the enemy to win.
Wrong, according to the game files, as you increase the difficulty from novice to master your resistances to anomalies and bullets become weaker, the enemy's chance to hit you is increased by 20% (novice difficulty - 20%, master difficulty - 80%) and you gain less loot from killing your enemies.
The difficulty works as intended, there is no damage multiplier change at all on any difficulty.
@@thisisntmadeinchina In SoC the damage output differs in favor of novice difficulty with a 20%+ weapon damage on novice, but far less player damage resistance than any other game (clear sky has a 90% resistance on novice, CoP 85%, SoC 50%). In enemy hit probability, it's 20% for all difficulties in SoC, clear sky and CoP are both 80% across the board but it varies in practice, but all difficulties enemies will hit the same. The only thing that changes (apart from loot) from master to novice in most games is the players damage resistance which is at 0% on master difficulty in all games except clear sky, where it is 40%.
"Master" difficulty is the default setting, how you're supposed to play the game, which is why it seems more balanced
@@ChesterCheatin You are right, and yeah my bad for saying there's no damage multiplier change based on difficulty.
I found a chart on reddit long ago debunking this myth but mixed up some details.
He went in expecting a road side picnic. And the zone took offense to that.
It's not difficulty, he used Buckshot ammo that has no penetration instead of Slug ammo that's used for armored enemies
"harder than Epstein on a daycare" made me pause the vid, hit the like button and subscribed to your channel
that's what did it.
If you get Paul Harrell in your recommended, thats not messed up recommendations, thats youtube knowing what true talent it. When Chuck Norris goes to sleep he checks under the bed for Paul Harrell.
"Please bear with the sounds of gunfire in the background"
@@DesertGhillie Please bear with my Shatner-esque, pauses.
Paul really is the Chuck Norris of the gun community
tfw when paul made a response video to a question i asked.
i was so happy.
@@Νικόλαος.1 same, I was the anon who requested the wax slugs video
Oh man, rewatching this and I still agree with a whole lot of it. Been here since 30 subs, love you man.
Is it just me that gets the feeling everyone simply forgot how the difficulty setting works?
The harder the difficulty; the easier it is for everyone to die
@@joshuabruce9599 *including you
Game journalist syndrome
@@joshuabruce9599 Proven false ages ago
@@EvilBrigadorMan i can tell you never played the game
i’m scared to play stalker just because i know i would fall in love with the atmosphere and never stop playing it then die from a heart attack
I think it's worth it
do it, there's a lot of mods like Anomaly that keeps the community alive and you have a lot of time to play with the 3 oficial games.
You will get addicted but do it
Play stalker anomaly if you want the best stalker experience if you want the best story play call of pripyat.
Scared? :D Laughs in Escape from Tarkov
6:00 the guy had an exosuit on, I feel your smart enough to know what that means. Also novice difficulty makes you have nerf gun
Ive never played on novice difficulty, but it was fairly reasonable difficulty on master when i tried it.
“I’m sure it’s easier so it can appeal to casuals like me”. Ha, Clear Sky is probably the hardest out of all the games.
Personally i started with clear sky, and to me i thought it was the easiest (but the least stable)
It definitely has the roughest start
My favorite of the games actually. Most area, mods exist to correct weapon models (selector switches, ejection ports, bolt handles, etc) unlike SoC.
Remembering my playthrough in master difficulty, most enemies like the military were not bullet sponge, they died quickly, but my character was dead in a second as well. It added to the nervosity. When you hear a gunshot and a bullet just flying over your head, you run for cover rather than trying to find the enemy directly
tbf the shotguns in this game are NOT worth lugging around
@@cpi3267 shotguns for muties, everything else for dudes
Dude used the worst shotgun in the game, against enemies that have armored suits. If you use any machine gun with AP ammo you can headshot them or down them in two or three hits.
Trying to get rid of a pack of snorks without a shotgun is a nightmare.
For the "12 gauge vs body armor" you need to understand that there isn't one universal armor class. Works off a rating system. There are plenty of options out there which will straight up stop any amount of 12 gauge you decide to hurl at it
The problem is Stalkers nonexistent game balance, and the damage scaling through difficulty settings. And like shown in the video, it looks like the shotgun shots go through the soldier, as in not hitting him at all. There is no feedback when hit. Thats really bad for a shooter.
If anything, even if the shotgun does no or negligible damage, it should fully stager the enemy. But it doens't even do that.
@@daktaklakpak5059 thats only "bad" for people who don't pay attention. I swear, modern shooters may as well be self driving cars at this point. If the player needs to be explicitly told something is happening, instead of observing the things happening, its no wonder EVERYTHING started skewing to reactionary behaviors.
Don't forget getting into a big "group vs group" fight mid game against one of the best armed and armored factions while still using the starting wind jacket and sawed off shotgun. He didn't even switch to slugs to try and counteract the armor.
@@daktaklakpak5059 that's becausehe's using a shotgun you get in like the first 20 mins of playing to try and kill a more advanced enemy. It's perfectly balanced
The bullets will stop but the trauma will still likely break your ribs
Stalker games are just a gateway drug to the mods that's where you go if you really hate yourself :D
For real, though. I downloaded Anomaly a few days ago and, oh boy, I never knew stalker could make me feel the same way it did back in 2007.
@@pladmitry same here its been a beautiful ride. Just starting up the last campaign. Hope your adventures in the zone are rewarding as well. Would definitely recommend looking at addons for anomaly as a few are just icing on the cake.
"If I die in a game, I want it to be because I fucked up. I don't wanna die just because I happen to be looking the wrong way"
My dude, looking the wrong way IS fucking up. If you die because you "were caught off guard", then you fucked up - stop rushing, take your time, gather your situational awareness.
@@Ebenaya-t9j almost all games force you to play a certain way, wtf are you talking about? Games have rules, limitations and to a certain extent procedures. It's why games have genres. Try and play any stealth game as a run N gun shooter. Try and play any puzzle game like it's a stealth game.
And, further to that, I lead back to my original comment. Try and play any hardcore shooter like a run N gun shooter where the game doesn't punish your lack of awareness. Do you think people who play Tarkov cry about "looking the wrong way"? No, because they know that it's their fuck up. In hardcore shooters, situational awareness is a must, its one of the reasons why most of them use binaural audio, to help increase situational awareness.
The main point of playing a game is fun. If you can't have fun because of rules imposed by the game, then you're playing the wrong games. Go play Minecraft or something; unfortunately, even a sandbox game like that still has rules and constraints. A creeper blowing up your base is also a lack of awareness.
Edit: Also, if the SOLE reason you play games is to "escape reality", then I'd suggest you seek therapy, because that's not a healthy mindset. The main reason should be fun, becoming immersed and escaping reality should be secondary. Not primary.
@@Ebenaya-t9j then why was your original comment stating "when a game forces you to play a certain way it is no longer a game". Do you even understand your own argument, or are you just struggling to convey it properly? Because it feels like, whilst it is obvious, it's something you either didn't understand, or wanted to argue for arguments sake.
@@Ebenaya-t9j if what he said is obvious then why did you state the opposite?
@@j99044 git gud
“Check those corners!”
5:23 when i was in my first fight on a friend's laptop i was in stalker difficulty, and when i said "ARE MY BULLETS FUCKING RUBBER?!?!" he said "on the lower difficulty, your bullets are rubber, but also are the enemy's" and viceversa too, your bullets hit like a truck going 150 km/p but you get oneshot
I remember being afraid of the boars in the starting zone when I first played STALKER. If I only knew what horrors still awaited me.
I saw a boar take out several snorks.
Where you went wrong is trying to play stalker like a game. It should be ‘played’ like a simulator - less Doom, more ARMA. Think how troops fight in real life - do they try circle straffing or do they use cover?
The scene where he died at Cordon Carpark, quoting the unfairness of the game.
The fact is that, that death was totally fair. He didn't use lean at all and entered a new space at full speed without checking corners.
yup agree no one plays arma and expects to go in guns blazing black ops 2 like
also, aiming for the head helps in close and medium range combat
They sprint into the nearest anomaly.
@@Dalziel45 fr, there's some places you just have to use leaning to get more strategic advantage. I had problems with Agroprom underground at the start with lots of bandits and also enough problems at CNPP and Dark Valley. Stalker is actually fairly easy if you get into the groove, it may be rather slow, but it's really rewarding and great to stock up on good gear and not have problems with enemies. Really LOVE the last push on Radar location, it encourages different routes and your pick of gear. Lots of enemies use 7,62 rounds at the start but in the end they choose to use Nato, SMG and Sniper rounds. It's actually a good idea to even bring both Soviet and Western gun with you at some parts of the game. Master is easy mode btw
The reason games like Metro and S.T.A.L.K.E.R feel extremely similar is because they're mostly inspired by the same book, Roadside Picnic by Arkady and Boris Strugatsky. The Strugatsky brothers were famous science fiction writers back then, and inspired the film version of Stalker, which then inspired the game series.
Dude... Metro games are an adaptation of the Metro book series by Dmitry Glukhovsky...
But your take does hold appeal to me. I had been thinking about the similarities between the books and the games and I think it very likely for Glukhovsky to have been inspired by the Strugatsky brothers, as well as the developers of Metro taking inspiration from S.T.A.L.K.E.R.
But I have to say... Talking about Metro, saying it was inspired by Roadside Picnic AND omitting the existence of a Metro book series is... a unique way of thinking, to say the least.
@@petrnovotny9109 I didn't try to omit the existence of the Metro books. The Metro books themselves are inspired by Roadside Picnic, and even in Metro 2033 the game, there's a reference to Roadside Picnic in the library mission when a spartan picks up a book and states something along the lines of, "A&B Strugatsky.. Roadside Picnic. Something familiar."
Хуета, по любой книге можно слепить что угодно...
например с Колобка может легко получится РПГ, хоррор, сим, гонки, кухня и тд - оно все уже есть в сказке, причем речь идет только о жанрах, по каждому еще куча вариантов, да и рукожопостью можно запороть или сделать шедевр )
а книга то такое, есть скажем такая - учебник по истории, прикинь сколько по нему игр сделали, как шедевров так и дерьма в десятках жанров 😂
мало иметь книгу - нужен талант разработчиков, возможность, время и просто желание сделать хорошо
And i thought i was the only one who got scared shitless by a cardboard cutout, i still dont know how my brother got his hands on a 7 feet tall Chewbacca...
Dunno if anyone has said it yet, but STALKER does difficulty differently. The lower you go, the more of a bullet sponge you, and your enemy become. It's meant to be played on Master Difficulty, as it defaults to it. Though I can say the gun play is very hit or miss for the first two games, the third greatly improves to be more accurate to how guns actually work, lmao.
Wasn't this proven to be false and just some weird rumor? Someone has posted a chart describing the differences saying otherwise.
@@jgun4125 This would be news to me, not sure how true it is though because I've personally never tested for the pure numbers, all I can really go off of is that it felt that way when I played it, and similar experiences are shared across multiple accounts amoungst peers.
@@xXThunderchu1700Xx Well, @Jgun is correct. The reason most people feel like a higher difficulty is better is usually due to the fact that you start the game out with peashooters that take mags to kill. The difficulty only affects player weapon damage, player damage resistance, loot quantity, and damage to final boss (CS only). Player hit probability is actually 100% regardless of difficulty so the myth hit probability is changed is false. A lot of people don't seem to realize how important crouching is (not assuming that you are one of those people btw). It reduces weapon sway and tightens spread. The ammo, gun condition, and modifications can all impact your spread as well. Using single shots or short bursts is also very important to conserve ammo and to give yourself time to bring the weapon back down on your target before firing again. Armor also has a big effect, and having ammo that has good armor penetration, or a weapon with a high caliber bullet, really go a long way. Handling is also important as that determines how long it takes your weapon to return to it's original position after firing. The best way to get better is to just play the game even when it kicks your ass. With how you start off, it's really rewarding to see yourself at the end, the game becomes much more easy with experience and learning about the dangers of the zone and how to best defend against them
With that being said though, master is definitely still the best difficulty to play on at least imo
This is an age old misconception that has since been proven wrong by data miners. (There's a nifty excel sheet out there with all the data.)
I don't blame you for believing it though since it's been circulating pretty much since the release of the game.
Just wanted to point out that it's been proven false, just in case someone reads the comment.
0:35 oh, that aged a bit too well
First video I've watched was your take on how STALKER got its factions right.
This one though takes the cake. I like your wit, humor and honesty!
I guess many folks told you already, but: try the mod Anomaly for Call of Pripyat. Like in Call of Chernobyl, they fused all three games into one basically and added so much content to it. They did a complete fucking sourceport and ironed out the engine for modern systems. It's awfully well done.
Btw, great content youre providing us with - love the essayistic style of your videos.
Especially the new 1.5.1 version and I heard some cool shit's comming out for 1.6. :3
Especially now that Anomaly is stand-alone
Literally this. Stalker Anomaly made stalker borderline perfect in my opinion. Especially if you liked any of the vanilla games.
Did you guys really love that crafting system?
@@BULL3THOL3S I’m not sure why everyone thinks it’s “the best way to play stalker.” From what I can tell, it’s just a tactical shooter with a stalker skin.
Playing stalker is like an abusive relationship because its just beats you up but man you can't wait for more
"When I die I want it to be because i fucked up, not because i was looking the wrong way" This got me laughing.
If you are looking the wrong way in a gun fight ... YOU FUCKED UP! If this guy played some tactical shooters he would know that.
Try looking the wrong way in a real shootout, that's fucking up lol
@@pedrofelipefreitas2666
Seriously.
I was walking out of the red forest in stalker gamma and I turned around 20+ times because I was paranoid that something was going to follow me out.
Lo and behold, less than 100ft from the map transition I turn around again and there is a chimera running at me full bore from god knows where. It didn't make a sound but because of my justified paranoia I took it out before it even reached me; saving me from having to make another overencumbered trip through the Red Forest after the last save I made 15 mins ago.
"I am willing to forgive a lot in exchange for an interesting setting."
If I were gay I would love you.
Now I only respect you.
The world is so good because with every part, every place it screams at you one thing and one thing only: you are not welcome here.
"What is pleasure without pain, truth without lies, beauty without BULLSHIT."
I like this line a lot.
One thing ive learnt while playing stalker, always aim for the head.
While at the rookie village in Cordon i managed to rack up like 10 Aks just by farming those army dudes near by and all i did was ran around and popping them in the head with the PMm.
Yerp, it's really powerful in skilled hands
sounds sooo fun
The bit I've learned about stalker is don't play it like a video game play it like you're in that situation
Gunfight: get cover, use leaning and try to flank the enemy rather that peek the same place they've been shooting from.
Animals/certain mutants: try to always be behind them or to their side and move as much as possible.
From what I've seen of your game play you play like its an online game: hopping around and rushing into situations trusting that you'll shoot faster than them and trying to out box the npc.
S.T.A.L.K.E.R.: Shadow of Chernobyl is an interesting specimen of a game. It doesn't give you deep enjoyment, it will inflict pain, but still it causes ... longing. You want to return back to that world despite the pain it inflicts on you. And if you're gonna have it like me, every once in a long while you'll find it, install it and play it. As if there was something you've forgotten to finish in there.
Well said, I completely agree
I've had many cool experiences in the Stalker games, some intended, others not. But what encapsulates Stalker to me is that there's a pipe on the first map in Call of Pripyat that you can crawl up on and walk along for a while. It's on the route to a lot of important places on the map, and it's up fairly high. It's a safe refuge from bitey enemies and provides an excellent view of the lakebed, all the way to the safehouse. There's also a stash up there, BTW. I enjoy sitting on that pipe and taking in the surroundings. I've crawled up there to see a pack of dogs roam by moments later. I swear I've even seen a bloodsucker walk by. I've also seen two or three bandits, far in the distance, through my binoculars, be jumped by a pack of dogs. They killed many, but it wasn't enough. So then I went down and took all of their stuff. Because that's how you survive in the Zone. Well, that and single-tapping people in the head with your standard AK with a garbo Cold War scope. I never even use the NATO guns. The ammo is just too scarce.
In contrast, a friend of mine thought it was a cool game, but had to stop playing it. He was out of ammo and out of vodka, and the game doesn't hold your hand. Such is life in the Zone.
Yeah when I discovered how to climb that pipe it was like a wonderland ticket in the middle of a warzone. And yes there is in fact a bloodsucker near this pipe, towards its north end, I think.
Wait until you find out about the stash containing an SVD and ammo for it that you can literally walk to in a few minutes as soon as you start the game.
@@doihavetobeg SVD or Vintorez?
@@NarutoMagicCyclops Like I said, it's an SVD. If you take the road behind the sawmill, follow it to the edge of the playable area and turn around to look at the sawmill, the SVD stash will be under one of the trees on the left of the road.
Great for the merc laptop mission or you can use it right away to clear out a bunch of zombies, loot up, and grab the tools at the mill.
@@doihavetobeg huh must've missed it then as I only went there to shag some zombies and nab the toolkit lol
About that shotgun thing... The test you showed is with a kevlar vest that has level of protection 3 or below. That is stuff to protect you from pistol rounds and shrapnel. NATO military (and Ukrainian) use armor plates with 4-6 level of protection for their infantry. A shotgun to the chest would not penetrate it and would not breake ribs.
STALKER is a treasure. Ah nu cheeki breeki iv damke!
RIP Apartje.
It's interesting to get a more "casual" player's thoughts on a game like this. He hasn't read the book, watched the film, and done weeks of research on the development of the game. He just heard about it, played it, and gave his honest opinion.
The main thing i love about stalker is the mutants truely make you feel fear. No ammount of ammo will save you from stupidly trouncing around a corner without checking.
I'm at 5:31 Ok so I'm not sure if someone else commented this, so I'm just going to say it, the difficulty of Stalker goes both ways, the lower the difficulty, the more bullet spongy both you and your enemies are, the higher the difficulty, the more damage both you and the enemies take
Oh yeah, I've been told. My Stalker videos were alright for the most part, but I made a big mistake in each. I wasn't too knowledgeable about the games
@@DJPeachCobbler ur good lol, it took me quite a while to figure out most of it, and the only thing I can think is wrong in your other Stalker vid is that you like freedumb rather than Chad Sky or Dooty
@@cnppreactorno.4965 You clearly don't know that the best way to combat the zone is to light up a blunt and kick back
@@DJPeachCobbler freedumb gave a whole new meaning for blood succers
Hard to believe (it was for me too), but it's wrong. See: www.reddit.com/r/stalker/comments/7fxvt5/what_do_difficulties_actually_change_in_stalker/
S.T.A.L.K.E.R was my childhood. It’s one of those confusing games that only certain people get into. I’ve had some people say they never clicked with it. But if you do, it’s a fantastic experience. :)
I agree. I played all three stalkers when I was in my early teens and loved them all
The funny part is that playing the Staker in the hardest difficulty is easier and more interesting. This might sound weird, but your character has same amount of HP as any other human NPC and does the same damage, so when difficulty changes, it takes less shots to kill you... as well as your enemies. And that will make the firefights more fierce and engaging, but if planned right, also very quick and satisfying. This will add to the atmosphere as well since now you will not only feel your power over the unsuspecting enemies, but also will try to be very careful while exploring so you won't become a prey.
That's a myth wich has been debunked many years ago by people checking the game files.
@@-Zakhiel- nah it ain't
@@an-2253 it is dumbass
Atmosphere is the only reason I got addicted to dark souls 2
That was my first souls game! I played that around the same time I started reading the Dark Tower books, actually. The idea of a world fading away really clicked with me at the time
more like atmosfear.
That game trash
@@hammer768 nope
Dark Souls 2 is so underrated. Not the most perfectly designed game in the series, but it definitely has its own vibe to it. Majula, The Heide Tower and a lot of late-game areas are very interesting to explore. And they went above and beyond for its DLC.
I did not expect to see paul harrell here ngl
0:44 "That one didn't age quite so well"- JonTron
Gotta hand it to DJ Peach, sometimes these channels are cringe, use basic curse words to try and fit in, however Dj Peach Cobbler is so unique and I love it. The thing is he is actually funny, not trying to be funny.
The thing about STALKER's hard combat is it's unreasonably hard. There are plenty of mods which increase your weapon damage but ALSO your opponet's. This makes shooting a weapon feel like an actual weapon, and not like a plastic toy. This also makes the game harder, because of your enemy's increased strength, but at least it's reasonable.
git gud
Which personally I find refreshing, while many don’t like it, it’s nice to have games that want to be realistic to feel realistic. Same thing with Rainbow Six Siege, you take a few bullets and you’re out
@@Szaesys yep but it's not really fair if you die from one bullet and to kill an enemy you have to shoot out 10
@@williamturnbull8944 nah man just make the weapon actually shoot where you aim
Just play on stalker difficulty and that has the same effect
5:40 I'm not an expert on the game, but from what I know, the difficulty you play on influences how much damage you and the enemies do to each other, so on easy you would deal and receive less damage, and on hard you would deal and receive more damage.
"Your hand isn't stable, it wobbles because, like the Soviet patriot you are, you're always suffering from alcohol withdrawal" resonated with me a little bit too much.
I love the bandit shotgun death, I mean it makes sense, just kinda rushed the corner without too much thought or Armour.
I kinda think that one is on you man. Bandits generally make Ukrainian ambient noise of screaming expletives and mocking you , if you dont play with one ear out at nearly all times its likely you will get the full Irradiated crack warrior treatment.
My thoughts exactly. You go careening around corners while hearing cheeky breeki spammed at you, that ones your fault.
A NUUUUUUUUUUUUUUUUUU CHEEKI BREEKI V DAMKE!
I love the phrase "ukrainian abmient noise"
pretty sure he was also listening to the radio, radio + rushing in = death sentence
I'm currently in my first playthrough of stalker. Going into the occasional underground areas gives me the same feeling as seeing the flood for the first time in Halo CE
Well, Halo CE was also well known for it's incredible atmosphere, which is why you probably like both of these games.
Seeing Paul Harrel brought a smile to my face since he is also one of my go-to-gun-guys-who-are-not-idiots.
I also like games that DO try to actively kill you, and not spoonfeed you with false movie-like victories to make you feel good about yourself.
It's so satisfying when you manage to beat those games.. it actually does feel like you accomplished something.
Never seen this channel before, but you made me laugh quite a few times! Got a great sense of humor!
"More like how Stalin has a reputation"
You had my interest, now you have my attention.
The way you casualy walked past one of the best artifacts in the game in 9:43 without noticing XD
Yeah, stalker throws you into deep lake without asking if you're ready :v
Just tried Shadow of Chernobyl for the first time. The first combat encounter with the bandits took me two hours to beat.
I'd only suggest playing through each game once for the plot. After that it's more fun to just roleplay as a denizen and enjoy the atmosphere.
I started playing with this game in 2007 right after it came out (got a totally 100% legit copy). I was 13 years old and I shat my pants in every damn underground lab and I just didn’t have the courage to actually play through it. Then I got older, purchased all games on Steam and sat down and I actually finished them all. Come at me dark scary labs with all the mind controlling mutants, I’m not afraid of you anymore! Also I’m really happy to share an opinion about this game with you!
I still remember how I annoyed my dad in the electronics store to buy it for me.
I didn't know anything about it but the cover was cool and I convinced him that I would learn something about Tschernobyl.
What a glorious day, who would have known that it'll grow so dear to my heart.
Its kinda funny what you said about metro in the beginning because metro was made by people who broke off from the company that made stalker and actually uses some unused models from stalker in metro
>he watched Paul Harrel over it
Lmao, based.
Ikr! When I saw Paul Harrell pop up I actually gasped! Paul is criminally underrated
Actually based.
he fell for the easy mode meme, everyones first stalker experience
Hi from Ukraine, also this "things" 10:38 called anomaly this is a gravity tape anomaly in game you can find 4 tapes of anomaly's 1 one its a gravity anomalys you can find them on start of the game next be a heat anomaly "zharka" (garbage map) next its chemical anomaly (u screen become greener) and the last one its a electric anomaly (yep this blue oud anomaly's) by the way great video
A mate you alright?
@@rasheedrasshan2335 yep
The hardest part of Stalker is making mods compatible.
4:33 All stalkers where some type of body armour, which is why head shots are always the best option. Duty & Mercs are the hardest to kill with body shots. I wish they would remaster Shadow of Chernobyl & Clear sky. I personally like Clear sky more, as you have the option the upgrade your gear & the dialog is much better.
0:32 metro was actually made by the stalker guys. the 4A engine was made from a stolen version of the X Ray engine after some dudes left the stalker dev team
It is actually made by the metro dudes, they just left the Stalker deg studio and made a new one due to the poor treatment.
Here before your channel inevitably blows up.
That's not a complement, *that's a threat*
*We are w a t c h i n g*
About the shotgun damage in Stalker:
There are different types of ammo. Shotgun has 3 ammo types: Buckshot - for animals, mutants and unarmored enemies. Slugs have similar penetration to assault rifles, somehow weaker against mutants. Dart can penetrate heavy armor but in CoP they've got removed and their functionality is moved to Slug ammo.
He struggled against a Military Soldier because he used wrong ammo type. Progression is basically tied to ammo - higher caliber, higher damage and some weapons have AP rounds
Hey. I've stumbled upon your channel and i gotta say, i really like the unique storytelling. Keep up the good work and you'll succeed someday.
I watched the video and if exploring worlds, asthetic and sountrack that pull you into the game and beautiful graphics are what you search for in games, then i will highly recommend you Far Cry 2. It has everything from the "tags" above and thats why its my favourite game. Sure the story is very simple and even for some people boring, but just driving to your objective trough the colorful nature while the african-like soundtrack plays in the backround give me goosebumps. If you really want to spice it up with mods, which i also highy recommend, add Far Cry 2 Graphical Enhancement Suite (GES) and Dylan's Far Cry 2 Realism Mod. You can find them both on ModDB.
I actually downloaded it recently, and have been enjoying the atmosphere. I'll check out that Far Cry 2 Graphics mod, I appreciate the suggestion
Around 6:00 he isn't even supposed to be there. Your supposed to follow mole to the tunnel entrance.
I learned that later. Didn't think the game wanted that. I had no idea these guys would spawn endlessly
I just finished Shadow of Chernobyl on Veteran difficulty... the enemies can take 2 mags of FMJ to the head without dying, the eat lead for breakfast instead of cereal and what even worse is that they can shoot through the walls. I finished with only 14 9mm in my inventory
I recommend playing on the harder difficulty’s they coded the game so on easy all damage is reduced your damage and the AI’s
not true, the difficulty is scaled like any other game
@@cpi3267 no it's really not I've been playing the stalker games since 2007, the weapons do more damage the higher the difficulty, you've clearly never played the game, stop spreading misinformation
@@JakeL-w7y "you've clearly never played the game" go fuck yourself
@@JakeL-w7y that’s a myth you do less damage in harder difficulties in the easiest you do 1.25x damage on master you do 1.00x damage
Still have no clue which of the difficulty myths isn't a myth.
5:26 the way difficulty works in stalker is it decreases your health and the enemy's health the higher the difficulty so on the easiest difficulty it's more difficult to kill enemies
Not true
Your willingness to research terminal ballistics just to check if the game has a point earned my sub.
You know funny thing is he's like wrong I'm pretty sure that the military in this game use either ceramic or steel plate armor, witch can easily stop a whole lot of buckshot, hell russian and ukranian armor in the war right now can stop quite a few 5.56 and 5.45 rounds with people still being able to skitter away
I like DJPC, but you know he didn't because he can't read in-game text. You know damn well he didn't sit through pages of ballistic specs.