great video man, can you consider making series where you teach us how to make mods for Arx Fatalis? especially how to edit game world and scripts. Thank you for keeping this modding community alive!
a tutorial for this would be hours long as the tools we have created so far are more aimed at programmers than end users. why dont we make end user programs? because its fucking hard and swallows a lot of time that we dont have
I wonder why nobody made a proper level editor yet. Arx fatalis is open source and arx libertatis too so it could be doable. What difficulties there are?
the difficulty of not being paid for it full time. we have to eat too, so we do things for arx in our limited free time. developing a full blown level editor that will satisfy a modern user is months if not years of full time work due to arx doing everything different than what is industry standard nowadays, in addition to all that comes with UI development. languages that can easily read the level files arent easy to make flexible UIs with, and languages that make UI development easy have a hard time reading binary files like the ones arx uses.
@@Huderlord yeah through a lot of effort by some guys over years. and guess what. no user interface. most of the work was engine development and refactoring
@@Huderlord that was one of my first approaches, but none of the suitable ones are written in a programming language that i would like to write a level editor in. also basically no editor does mesh editing like it would be required for arx. and that is the hardest part of the whole thing. sure one could export and import the mesh from blender over and over, but blender is missing several things that arx polygons require (certain flags and values)
This is very, very cool bro !!
great video man, can you consider making series where you teach us how to make mods for Arx Fatalis? especially how to edit game world and scripts. Thank you for keeping this modding community alive!
a tutorial for this would be hours long as the tools we have created so far are more aimed at programmers than end users. why dont we make end user programs? because its fucking hard and swallows a lot of time that we dont have
I wonder why nobody made a proper level editor yet. Arx fatalis is open source and arx libertatis too so it could be doable. What difficulties there are?
the difficulty of not being paid for it full time. we have to eat too, so we do things for arx in our limited free time. developing a full blown level editor that will satisfy a modern user is months if not years of full time work due to arx doing everything different than what is industry standard nowadays, in addition to all that comes with UI development. languages that can easily read the level files arent easy to make flexible UIs with, and languages that make UI development easy have a hard time reading binary files like the ones arx uses.
@@fredlllll but somehow arx libertatis was done
@@Huderlord yeah through a lot of effort by some guys over years. and guess what. no user interface. most of the work was engine development and refactoring
@@fredlllll I wonder it is possible to modify editor like QuArk which has source code to get work with arx files
@@Huderlord that was one of my first approaches, but none of the suitable ones are written in a programming language that i would like to write a level editor in. also basically no editor does mesh editing like it would be required for arx. and that is the hardest part of the whole thing. sure one could export and import the mesh from blender over and over, but blender is missing several things that arx polygons require (certain flags and values)