I was doing the same thing as you but during import I got some broken meshes. And then I noticed that for Bone Dir option you have 'Temperance' but not default 'Blender'. After I change it, everything starting to work as expected. Didn't think that it could have such impact. Thanks.
@@gjverhoeff_tutorials thank you for your tutorial, it helps me so much. I just have some problems when I try their different skins because they dont use same bone.
@@LQDOrigami In that case best to look for a Blender tutorial on merging. As there is no way for me to tell what you are actually doing and someone with more Blender experience can probably help you way better than that I can.
i just import Invoker‘s glTF assets into Blender, but the aix of skeleton work in wrong way and the skeleton very huge cuz the long distance between two points.
Hey bro, thanks so much for this, its an awesome guide! You can spend hours just importing hero models. Small question - with some heroes (eg Anti-Mage), when parenting the weapon to the base hero model, none of the Set Parent options seem to correctly snap the weapon to the hero model. Armature deform works with the animation, but positioning is off, and moving the weapon with grab only makes it stretch. Any ideas on how to fix this?
I don't know per specific heroes, but maybe best to compare to the original models valve provides on their website or reach out/check on the GitHub issues page of VRF github.com/ValveResourceFormat/ValveResourceFormat/issues
Not sure to be honest. But the models for the items are probably in the gamefiles (can't imagine Valve loading those when you go online) so you could look in there if the models exists.
Textures are included of the default hero if you use this method. You can also download the textures for the default skins from the Dota2 Workshop page (but those won't include the game animations): www.dota2.com/workshop/requirements
Thank you for the tutorial very useful! Has anyone had any success 3d printing the exported models? I followed this tutorial and it works to extract the files but when exporting to STL the meshes come out low poly/not considering the textures. Probably user error on my part but just curious if anyone has any pointers or things to consider. Thanks again!
I was doing the same thing as you but during import I got some broken meshes. And then I noticed that for Bone Dir option you have 'Temperance' but not default 'Blender'. After I change it, everything starting to work as expected. Didn't think that it could have such impact. Thanks.
I have a question: if the base of model and the part (like hair) have different bones, how can we merge them?
Really depends. Best is to search for Blender tutorials on that subject as at least I am not a Blender expert.
@@gjverhoeff_tutorials thank you for your tutorial, it helps me so much. I just have some problems when I try their different skins because they dont use same bone.
@@LQDOrigami In that case best to look for a Blender tutorial on merging. As there is no way for me to tell what you are actually doing and someone with more Blender experience can probably help you way better than that I can.
Soo, what if the model gets distorted after applying a parent? Any idea how to fix it?
i just import Invoker‘s glTF assets into Blender,
but the aix of skeleton work in wrong way and the skeleton very huge cuz the long distance between two points.
It doesn't appear to me, the pak01_dir file
Make sure to look in the correct folder.
Thanks a lot! Very useful!
When I export the animation from blender to modelDoc, the animation becomes strange. Do you have any solution for this?
Sorry I don't know modelDoc
Hey can you also make a video on how to take Dota 2 models to Daz Studio to pose & cloth?
Hi, Unfortenately I have no experience with Daz Studio.
@@gjverhoeff_tutorials thanks for the reply. Can you guide me where can I find arcana models? There's only a few on the workshop.
@@bezaar01 Aren't most of them particle effects? Mm haven't seen them yet.
Do you know how to export to STL always i want to export animation is broken
Sorry no experience with STL files, best is to look into other Blender tutorials for that.
Did you ever find a solution?
Any updates
Hey bro, thanks so much for this, its an awesome guide! You can spend hours just importing hero models.
Small question - with some heroes (eg Anti-Mage), when parenting the weapon to the base hero model, none of the Set Parent options seem to correctly snap the weapon to the hero model.
Armature deform works with the animation, but positioning is off, and moving the weapon with grab only makes it stretch. Any ideas on how to fix this?
I don't know per specific heroes, but maybe best to compare to the original models valve provides on their website or reach out/check on the GitHub issues page of VRF github.com/ValveResourceFormat/ValveResourceFormat/issues
nice tutorial. can you use this method to also import skins like arcanas, or is this only for base skins only?
I have only used it with base skins
You can do this to arcanas as well but not all arcanas are available i have void and drow.. you need to go to items sections instead of model
When decompiling and exporting to blender i get about 10 icospheres all clumped up
Yes, I have the same issue! Did you find any solution?
@@PimPumSObaka click the spheres and delete 1 by 1 should fix this
@@rcstudio2022 that breaks rig and position/scale of some objects
@@PimPumSObakai got the solution download the old version don't use the 4.0 version / use the 3.0 version of blender instead should work properly
its possible to port with sets or specfic item?
Not sure to be honest. But the models for the items are probably in the gamefiles (can't imagine Valve loading those when you go online) so you could look in there if the models exists.
One question, can we bring the hero skins from dota to Blender?
Textures are included of the default hero if you use this method. You can also download the textures for the default skins from the Dota2 Workshop page (but those won't include the game animations): www.dota2.com/workshop/requirements
Or is there a place where you can download the skins for free
Thanks Big help brother:)
Thank you for the tutorial very useful! Has anyone had any success 3d printing the exported models? I followed this tutorial and it works to extract the files but when exporting to STL the meshes come out low poly/not considering the textures. Probably user error on my part but just curious if anyone has any pointers or things to consider. Thanks again!
Did you found the solution?
Hi this video help alot .
very useful!
thanks
Thanks!
Hi =)
5:03 imagine the smell
谢谢!!
Ths