I was a video game software pirate

Поделиться
HTML-код
  • Опубликовано: 12 янв 2025

Комментарии • 3,4 тыс.

  • @megacide84
    @megacide84 Год назад +2947

    It's ok MVG.
    Yesterday's pirates are today's preservers.

    • @CriticalQuack
      @CriticalQuack Год назад +162

      I appreciate this comment a lot. I used to look at it as damaging an industry but now they do a better job at preserving what people have already bought than the companies who make the software!

    • @megacide84
      @megacide84 Год назад +103

      @@CriticalQuack
      Yes, I too remember the anti-piracy propaganda back in my childhood and teenage years.
      Yet...
      From a preservation standpoint.
      It was and still is a necessary evil.

    • @CountlessPWNZ
      @CountlessPWNZ Год назад +10

      bbbbbbased

    • @staticfanatic
      @staticfanatic Год назад +52

      100%. try finding obscure amiga/atari games now that don't have a cracktro or some stamp of their origin on them.
      it's only because of this rampant piracy then that there's any amiga scene at all now.

    • @autumn_rain
      @autumn_rain Год назад +8

      I almost read that preservatives.

  • @charpkun
    @charpkun Год назад +563

    Its so refreshing to have a legit dev be open about the days where their interest was cultivated by a (technically) illegal scheme. In fact, without video game piracy, i doubt we would have as many gamers --and frankly, developers-- as we do today.

    • @michaelt5459
      @michaelt5459 Год назад +67

      I don’t think developers needs to be crossed out, it’s all true. TBH I bet you could make an argument that societally, it is actually an INVESTMENT to let children pirate, since it spurs and interest in technology.

    • @pawepiat6170
      @pawepiat6170 Год назад +49

      Don't cross developers out. Witcher guys started by selling pirated cds lmao

    • @beardalaxy
      @beardalaxy Год назад +8

      @@michaelt5459 minecraft is a PRIME example of this

    • @alakani
      @alakani Год назад +38

      Yep, it's also worth mentioning that a surprising number of kids who pirate stuff end up actually buying it later on when they can afford it, if it was any good

    • @FigureFarter
      @FigureFarter Год назад +6

      @@beardalaxyIn fact, it encouraged you to pirate it first so you can buy it later

  • @ohfuku
    @ohfuku Год назад +413

    Who ever made X-copy .... Thank you for giving a childhood that I never would have had without it !!

    • @johnnyshinnichi1785
      @johnnyshinnichi1785 Год назад +3

      +1

    • @cypenationTV
      @cypenationTV Год назад +37

      X-Copy III,- And V2.2(M-Pendec, “Black Hawk“ “Michael Pendec”) a Danish Programmer knew him, would write with him occasionally, but he recently passed away just a few months ago, he was an avid retro games collecter aswell, bought some of his older games too

    • @williambrennan5701
      @williambrennan5701 Год назад +3

      word

    • @BASSstarlet
      @BASSstarlet Год назад

      @@cypenationTV Really?

    • @cypenationTV
      @cypenationTV Год назад +1

      Yes ;/@@BASSstarlet

  • @NikolaNovakovic
    @NikolaNovakovic Год назад +1421

    I grew up in Serbia. You couldn't even buy original games in our country, so piracy was legit. People selling pirated games were advertised in newspapers and some had brick-and-mortar stores.

    • @zaidabraham7310
      @zaidabraham7310 Год назад +130

      South Africa was not quite as blatant, but it was legit enough that pretty much every South African gamer had modchipped PS1's and PS2's that could run pirated discs

    • @eliadefilho
      @eliadefilho Год назад +104

      Same here in Brazil. Things would eventually start to change in middle to late 1990's.

    • @dmacpher
      @dmacpher Год назад +55

      @@eliadefilhothe taxes you guys pay on consoles is nutty

    • @tweakpc
      @tweakpc Год назад +76

      That was normal in Eastern Europe, I remember Poland and the Czech Republic. Copies were even sold in shops there. There were even counterfeit computers and consoles, I think NES was one

    • @pawepiat6170
      @pawepiat6170 Год назад +84

      ​@@tweakpcyep, and it was all legal since no one had the time to pass copyright law since communism fell lol
      That's also why witcher devs are called CD projekt - they started by selling pirated cd games, then started localising them.

  • @bram2457
    @bram2457 Год назад +150

    In my youth, there was a Pirate radio station, that would broadcast games every wednesday at 8pm, so you could record it on your tape deck and then play the game on the C64. I would sit infront of the tape deck with my cousin waiting to press record. Good old times.

    • @zedaadega7420
      @zedaadega7420 Год назад +23

      Now you have the Internet and can download every C64 game ever made in one second, to play on an emulator. Sci-Fi future stuff that would have scared both you and your cousin, back then in the 80's. :)

    • @jamescarter3196
      @jamescarter3196 Год назад +4

      @@zedaadega7420 "every C64 game ever made" is a really amorphous concept, which is either 'almost nothing' or 'way more than you can download in one second' and it's weird to see the subject framed like this. People already know the internet is fast. You're describing this stuff like it's 'the magical future' but it's already happened and everybody knows about it.

    • @white_mage
      @white_mage Год назад +41

      @@jamescarter3196 this is why you don't have any friends

    • @BASSstarlet
      @BASSstarlet Год назад

      That was a blast!!

    • @zedaadega7420
      @zedaadega7420 Год назад +12

      @@white_mage Thank you for defending me, I don't know what the guy's problem is. You can download a 128 kb tape image in one second, and then you can instantly load it on an emulator RAM, instead of waiting 3-5 minutes. Any boy in the 1980's that had a ZX Spectrum or C64 would be in awe to imagine such a future...
      Now then, imagining Great Theft Auto 3 in the 1980's would truly go beyond our wildest childhood dreams... Even for the Spectrum owners that had the Turbo Esprit city driving simulator.

  • @grindhousefan80
    @grindhousefan80 Год назад +85

    When I got my C64 back in the day I think I owned about 5 original games. But one day my dad comes home with a binder full of disk sleeves and inside them were tons of games. A co-worker of his has made this collection for me and I was in gaming heaven.

    • @Psycrovv
      @Psycrovv Год назад +1

      haha same story here :D

    • @psterud
      @psterud 11 месяцев назад +2

      Did it make you enjoy games less? I remember spending my hard-earned cash on a game for PC back in the '80s and I would play it to death. I think if I had too many games it would strip them of their value as experiences. This same thing happened with music piracy in the '90s. Before then I'd spend what seemed like a lot of money on an album and listen to it like crazy, even finding, upon repeated plays, unexpected loves on there that I wouldn't have if I were just skimming it for hits. In my opinion there was certainly a "too much of a good thing" aspect to having free and available stuff as a kid.

    • @Psycrovv
      @Psycrovv 11 месяцев назад +2

      @@psterud I understand you point but yes and no..i liked all the games beside the shitty ones. We dident knew what the game was about since we had no internet or anything to look at. So we dident knew if crak out was agood or bad game or if superfrog was good or bad.

    • @dieSpinnt
      @dieSpinnt 10 месяцев назад

      @@psterud Either you can buy product X or you can get access to it via sharing. The immersion, your experience happens AFTER that. You can not compare those, you can not rewind time. This idea is highly subjective and therefore flawed. There is simply no possibility of an objective, qualitatively independent comparison. Of course there is the effect of oversaturation which you describe, as with all consumer products. Also the responsibility, i.e. the handling (media competence), lies 100% in your hands, which you can't criticize with a child.
      There are other factors, like social aspects of gaming and purchasing, emotional attachment to the game/characters that may be multiplied by a purchase, self expression, psychological rewards and even research or impulse-buying. Many aspects that big companies (yeah, not so big back in the days ... but "bigger" than the usual kids mental horizon or budget, hehehe) tried to "support" and did amplify with their influence on the market through press releases and advertisement.
      Hey, or didn't you know that smoking is the best thing for pregnant women and even the newborn kids? Yours sincerely, Doctor Marlboro. Hehehehehe:)
      If you are interested in such research and psychological rabbit-holes you may start reading with something like: Why Do Gamers Buy "Virtual Assets"? An Insight in to the Psychology behind Purchase Behaviour, by Cleghorn, Jack; Griffiths, Mark D.
      Google Scholar is your friend. Have a good one, @psterud and please enjoy your gaming!:)

  • @CoolJosh3k
    @CoolJosh3k Год назад +404

    “With our software you can pirate anything, but don’t you dare pirate our work.”
    Saw that one coming.

    • @SamuelMK_
      @SamuelMK_ Год назад +22

      *cough* Gateway3DS *cough* SX OS

    • @alexander1989x
      @alexander1989x Год назад

      LoL, is like asking people to not download BitTorrent Pro

    • @FelixGraye
      @FelixGraye Год назад

      ​@@SamuelMK_Or LimeWire Pro

    • @Monsuco
      @Monsuco Год назад +40

      That's like downloading Limewire Pro off of Limewire.

    • @aliabdallah102
      @aliabdallah102 Год назад +16

      @@MonsucoI did that

  • @terminalmode
    @terminalmode Год назад +192

    I went to school with the author of Quick Nibble. I'd sit next to him in the computer lab after school and watch him write programs for the PET. There were only a few of us in the scene at the time so watching him work was pretty incredible. Benji later on went on to develop the software for ReplayTV that allowed people to skip annoying commercials on recordings. I wonder what he'd be doing now if things had gone differently for him.

    • @ClarkPotter
      @ClarkPotter Год назад +6

      What happened to him?

    • @terminalmode
      @terminalmode Год назад +41

      @@ClarkPotter Benji's body was found by friends at his home. Benji's dad thought there was foul play because Benji was working on some valuable patents with ReplayTV and the work was undermining the television industry by allowing people to skip commercials. While it was true that there were likely large sums of money at play here, his dad seemed like a a pretty conspiratorial person. He had a crazy website up about Benji's death for a very long time, but I can't find it anymore. If I remember right, according to the police report, there were sex workers and drugs involved around the time of his death, but no signs of foul play. Benji's family, in particular, his dad did not like that. Understandably so. Nobody wants family to be remembered like that. The final word on Benji should've been on Quick Nibble and Roger Rabbit, not a coroner's report.

    • @Darknesssleeps
      @Darknesssleeps Год назад

      @@terminalmodehow is skipping commercials on recordings “undermining the television industry”

    • @terminalmode
      @terminalmode Год назад +25

      @@Darknesssleepsperhaps "television industry" is bad phrasing, but at the the time of Benji's death, revenue from commercials was the driving force for television productions. soap operas, talk shows etc...all designed to be filled with ads targeting specific demographics. If a device were made that would allow the majority of an audience to skip the commercials, the revenue the shows generated would also be skipped.
      ReplayTV was essentially an ad-blocker for a commercial television system that existed profitably for decades. Both Quick Nibble and his work on CommercialSkip put Benji among the elite of, not necessarily white hat, but at least good-for-the-community hackers. It's a far cry form what you hear many hackers do with their talents today.

    • @spaaske
      @spaaske Год назад +1

      @@terminalmode how would it actually skip the commercials on (what I asumme is) a VHS?

  • @ArtizanMetal
    @ArtizanMetal Год назад +203

    Well, we can all agree on one thing: we were extremely fortunate to have lived in the 80's and 90's. A time of blossoming wonderment.

    • @alphaforce6998
      @alphaforce6998 Год назад +33

      Little did you know that expectation of great things to come was just an illusion, and the 80s to early 90s was the peak. We're in full clown-world now.

    • @JohnnyPope
      @JohnnyPope Год назад +12

      Literally the BEST time to have grown up in..!!! Yes, games and computers are amazing now, but the scene isn't the same. To have been there literally at the start when arcades were the place to experience the latest and greatest, to experience each generation of new computer and console as they were evolving, and to have been part of that whole demo and pirate scene. Really cool. And that's not even mentioning movies and music :-) !!

    • @exidy-yt
      @exidy-yt Год назад +2

      Amen. A-goddam-men. Sadly, Alphaforce is dead on right too. It's all gone bad since the turn of the millenium.

    • @poppers7317
      @poppers7317 Год назад +3

      @@alphaforce6998 today there are games being made that back in the days never could've been made like Factorio or Bannerlord. There are so many different games nowadays. Of course many are pretty samey and not very interesting and that whole dlc and gatcha crap is annoying. But if you search hard enough there will still be plenty of interesting games for everyone's taste. And the entry to game making never was that low than now (which has its pros and cons).

    • @alphaforce6998
      @alphaforce6998 Год назад +2

      @@poppers7317 I don't think more equates to better, nor do I find that better visuals and sound are alone the things that make a game better. Not saying there's nothing good in the gaming world today but it's far from what it used to be. I don't get tired of playing old console emulators.

  • @stephenrobertson6025
    @stephenrobertson6025 Год назад +191

    Video game preservation is really important and it is deeply ironic that many games from the 8 and 16 bit eras have been preserved almost solely because they were pirated and widely distributed.
    I was a C64 artist back then and I lost most of my original art disks over the years. However I got back almost all of my work because the games and demos it was in were distributed widely via the various pirate and demo scene networks, and later it turned up in various collections of pirate and demo scene disks that enthusiasts were looking through and archiving.

    • @stevesether
      @stevesether Год назад +16

      There's a whole group of former software developers trying to preserve the games in their original, copy-protected form on the Amiga and C64. They have a whole website, some specialized hardware to create these disks only available via mastering, etc.
      The kicker? They STILL refuse to release the digital copies of the things. They just store them away somewhere, unavailable to anyone. A sure way to ensure they're all lost once again.

    • @KurtWoloch
      @KurtWoloch Год назад +8

      This happened to my pieces of music on the C-64 as well, though I never really lost them, I still have them on their original disks, but some of them which I had shared with friends made their way onto the Internet and are now available as SID's even though I never officially released them.

    • @DonnyHooterHoot
      @DonnyHooterHoot Год назад

      Another "artist", lol!

    • @BixenteFabregas
      @BixenteFabregas Год назад +4

      @@DonnyHooterHoot Stephen Robertson was a respected artist in the c64 community at compunet. Handle: SIR. (Source: CSDB)... And, according to the very same source, Kurt Woloch was a SID artist. So, yeah, they created on the c64!

    • @trackah123
      @trackah123 Год назад

      Maybe we can carefully say, piracy on short-term might not be always great, but on long-term its really good for preservation.

  • @Broeils
    @Broeils Год назад +145

    This is like a documentary of my early-teen years. Here in the Netherlands there were actual radio stations that broadcasted software for systems like the MSX2 and the C64 that you could simply record with a tapedeck.

    • @ThePolandball
      @ThePolandball Год назад +20

      That is so dope!!

    • @craigh5236
      @craigh5236 Год назад +21

      That is so brilliant. Broadcasting the audio signal from tape drives....

    • @beardalaxy
      @beardalaxy Год назад +5

      Dude that is awesome!

    • @Ozzianman
      @Ozzianman Год назад +2

      Wow! That is so fucking cool!

    • @Agostoic
      @Agostoic Год назад +3

      🤯

  • @unpunnyfuns
    @unpunnyfuns Год назад +49

    I was part of the BBS warez scene. I always re-assured myself with it a a "Try Before You Buy" concept. If you liked a game, you bought it, got the concept art and stuff with the box. But after a while, it turned out people just wanted free games, and that our stuff poured onto a much more nefarious end product. The cracktros were by people who cared about the platform, the industry of selling them was not.

    • @FinSemi
      @FinSemi Год назад +8

      Because of "Try before you buy", guess how many (old) games I have bought from Steam, only because I pirated that game MANY years a go... A LOT! I had one rule, don't pay for pirated software, if someone should have payment it should be original creator.
      Also, because I was pirate ... eh, preserving history ... I do that same on Steam nowdays.. I have over 3500 games on Steam, and then some on other launches. Without pirating, I would not have that kind of archive today.

    • @ChristmasEve777
      @ChristmasEve777 Год назад +2

      I tried to pitch the "Try Before You Buy" concept to the Unity (game engine) community but I got nowhere with it. I think trying Unity assets is even more important than trying a game. I'm developing an MMPROG game and I don't want to spend hundreds of dollars for a pack that has some clothing my characters can wear, or for a few monsters to add to my game when I don't even know if my game will come CLOSE to making it to market. I think they should receive their money when you decide to market your game. As a game asset artist, it wouldn't be hard to find your assets in a game from a publisher who didn't pay for them, and they could sue them. But if the game never sees the light of day, why do you care? Doesn't do me any good. arrghhh 😅

    • @Narendra--Modi
      @Narendra--Modi Год назад +1

      Thanks for Warez

  • @athirstyguy
    @athirstyguy Год назад +40

    Putting that pirates song intro to the software is WILD

    • @yellohammer8571
      @yellohammer8571 Год назад +2

      Imagine if Hans Zimmer got to listen to this--he'd eat his heart out. In fact, I'm strongly reminded of an episode of the CN series Teen Titans Go!, where the main cast deal with computer pirates, who surprisingly turn out to be actual (or at least, stereotypical) pirates of the seven seas. That's where piracy, both historical and digital, meet.

    • @ramrodbldm9876
      @ramrodbldm9876 9 месяцев назад

      @@yellohammer8571 little clown

  • @craigh5236
    @craigh5236 Год назад +39

    My Amiga group would meet up every other month on a Sunday to copy disks. I would show up with a 50 pack of disks and usually leave with most of them filled. We would watch Star Trek:TNG, eat nachos, show demos and I would show off my latest creation in Lightwave while our machines chugged along copying disks. It was great.

  • @nismo2070
    @nismo2070 Год назад +10

    The memories!!! Thank you for this excellent video!! I had a c-64 and every single game I had was a copy. I used to play a lot of Ultima/D&D style games. One of my things was editing the save game files. I used an assembly program I typed in from a magazine to compare differences in the save game files to see where the player stats were. Then I modified them. My little brother HATED me for doing that. I'm 53 now and I still put aside a few hours every weekend to game. Things are so much different now. Cloud saves, denovo copy protection, and 80 dollar games are the norm.

  • @VladTepes44
    @VladTepes44 Год назад +100

    My father was, and still is, quite a compulsive software pirate. He used to spend whole afternoons with a friend swapping disks. I grew up with 68k Macintoshes, we had dozens and dozens of games on blank diskettes. I think the only original software he had was 4D, the tool he used to make his own database application

    • @soooslaaal8204
      @soooslaaal8204 Год назад +15

      You forgot to attach the gigachad image

    • @wing0zero
      @wing0zero Год назад +8

      I buy my software now but I admit I still stiff the movie industry

    • @harveywallbanger3123
      @harveywallbanger3123 Год назад +6

      My grandfather was an early computer owner and his Texas Instruments TI-99 was my first intro to computers. The ROM slot had extra memory in it permanently, all the games were on tape - problem was the tapes were all copies-of-copies he'd gotten at work, and there were so many code errors it usually took 3-4 tries (at 3-4 minutes per try) to get it to load successfully. Many hours I spent blowing on the tapes as if they were dirty. "JUST LET ME PLAY PARSEC!"

    • @EggEnjoyer
      @EggEnjoyer Год назад +12

      @@wing0zeroidk man some of this software asking to be pirated. Like you’re switching from a purchase model to a subscription model so that I have to pay you indefinitely?
      I will be stealing this software my good sir 🧐

    • @MattBeaver
      @MattBeaver Год назад

      That's a lot of Macintoshes

  • @dixonrivera5093
    @dixonrivera5093 Год назад +157

    As a kid I grew up with the Commodore 64. My father’s friend had an immense stack of pirated games…. Never asked him how he got them, and he wouldn’t tell.

    • @MrK1kk3r
      @MrK1kk3r Год назад +26

      How can you know he wouldn't tell if you never asked.

    • @HoganLegDropSoup
      @HoganLegDropSoup Год назад +15

      ​@@MrK1kk3rwas just about to say that. 😅

    • @Mr_jz_12
      @Mr_jz_12 Год назад +19

      Mine came from the cop that lived up the road from me. Used to get a stack of games from raiding the pirates that sold the games. 🤣

    • @MrJC1
      @MrJC1 Год назад +1

      most probably bought at a market stall, like my father's friend did. hahaha.

    • @IdiotRace
      @IdiotRace Год назад

      My dad used to get pirate amiga games from someone at his work. So sometimes we'd be exited to see what games he'd bring us back next

  • @RuggedSource
    @RuggedSource Год назад +14

    This video actually made me break a few tears. My next door neighbor, who taught me everything I know about computers today. Was also a gaming software pirate for Commodore but he also sold his discs around the world. I think his 'company' name was called 8-bit or at least that was the logo he printed on the floppys. Sadly he past away several years ago at the age of 64, ironically. He never taught me how to use the Commodore64 because IBM PS/2's were already out but he started me with DoS, Irix and AS/400 systems. I also used Norton Commander as a file manager for years because of him.

  • @DookNookim
    @DookNookim Год назад +322

    John Romero on piracy: "When I was a kid, most of my games were pirated. If it wasn't for all those pirated games, I wouldn't have done what I did in my career. So, giving my shareware episodes away for free always felt like I was letting people have fun without guilt."

    • @blackoutgstar9949
      @blackoutgstar9949 Год назад +4

      romero is a joke now
      i bought a game that they made recently
      they sold dlcs in advance, never made the dlcs. abandoned the game
      literally ripped people off for a game that got 3 updates off it's unplayable release state, no dlc as sold, yes sold but not delivered

    • @andresdigi25
      @andresdigi25 Год назад +9

      @@blackoutgstar9949 romero is a legend. Period.

    • @klaasj7808
      @klaasj7808 Год назад +4

      @@blackoutgstar9949 thats romero, thats why carmack kicked him out and daikatana was a crap game. only thing he maybe does right is Sigil, maybe hehe.

    • @DivergentDroid
      @DivergentDroid Год назад +4

      I still have zero guilt especially today where physical copies are not being sold anymore. In the US it's 100% legal to 1) record songs from the radio for personal use, 2) to view streaming movies and tv shows even if the host doesn't own the rights. Software should be no different. Digital copies that can be copied to infinity do not hurt the sales of software and do in fact many times encourage people to purchase that software. The ability to copy software is built into every PC as easy as hitting record on your tape deck. If companies don't want people to copy them, they should not release them on such systems.

    • @gnbilios
      @gnbilios Год назад

      @@blackoutgstar9949 that was all the shareware episodes you got for free!

  • @DoRC
    @DoRC Год назад +161

    My mom was a software pirate in the '80s too. She wasn't just doing it for herself either. Growing up it was weird to be around these massive collections of floppy disks and things that I didn't understand.

    • @net_news
      @net_news Год назад +30

      coolest mom ever!

    • @wasd____
      @wasd____ Год назад +29

      "My mom was a software pirate"
      This could be a movie title

    • @halfpintpersonality5943
      @halfpintpersonality5943 Год назад +19

      my grandma did this with vhs tapes from blockbuster lol she would rent the movies she wanted and watch it while 2 other vcr's were recording the movie she watched and then gave all her friends copys lol

    • @net_news
      @net_news Год назад

      @@halfpintpersonality5943 👏

    • @AustinAwsome
      @AustinAwsome Год назад

      @@halfpintpersonality5943 My grandfather did that with DVDs, would rent from Red-Box, Blockbuster, and mail-ins from Netflix then copy over whatever for family. We used to joke that if anyone caught on the grandkids would be burning disks on the backyard to remove the evidence.

  • @bldtv7038
    @bldtv7038 Год назад +43

    This is a blast from the past for me. I was in a “copy” club in Ireland. There was over 100 people in a hotel banquet hall using x-copy. At one stage I had 2000 floppy discs of games. I was 11 years old 😂😂

  • @glennshoemake4200
    @glennshoemake4200 Год назад +66

    In the early 80s our entire school was pirating Apple II games and playing them in the school library. I remember "double notching" the 5 1/4" disks by using a hole puncher and making a notch on the left side so you could format and use the back side.

    • @glennshoemake4200
      @glennshoemake4200 Год назад +5

      @@_marlene Growing up in Alaska we had Apple II computers in our Kindergarten class in the late 70s and by 3rd grade they built a computer lab, but the free to use computers were in the library

    • @bengonshaw8228
      @bengonshaw8228 Год назад

      I just used to use scissors!

    • @jarvindriftwood
      @jarvindriftwood Год назад +2

      My first school computer was an Apple II in 1990. All we used with it was Oregon Trail and Number Munchers. By the end of elementary we had Macintosh LCs. Thankfully for me in high school we had PCs which I knew and internet. The site blocking was pretty bad, we downloaded NES emulators and ROMs. The only kid I knew that that got in trouble was downloading Playboys.

    • @jeffscott3186
      @jeffscott3186 Год назад +5

      My school decided the way to 'stop piracy' was to ban students from using disks with a round notch. Someone had told our Principal that it was the 'round notch' that made things copyable.
      Our lab monitor knew it was stupid, but enforced the policy. He also made square hole punches in the metal shop for us. He put an edge guide on it so you wouldn't have to line up two disks to get the notch in the right spot. I still have mine.
      Eventually they banned using Nibble-Bit (??) in the computer lab. A friend of mine rewrote the program and changed the opening screen and made it look like some kind of mining game while it was doing the actual copying. About the only thing I miss from High School.

    • @cgtbrad
      @cgtbrad Год назад +2

      We had a purpose built puncher for making perfect square punches!!! See my comment above about going to my friend James' house for software.

  • @asteria9963
    @asteria9963 Год назад +150

    I grew up in a family where copy parties were the norm. I have fond memories of them. Everyone would drink tea or coffee and have a chat, or watch TV while they'd wait for X-Copy to finish the current batch. Heck, I'd copy games for my friends at school all by myself when I was 9. Piracy on the Amiga was so bad, I didn't even know people actually had to buy games at the store.

    • @kingjoe3rd
      @kingjoe3rd Год назад +31

      "Piracy on the Amiga was so bad, I didn't even know people actually had to buy games at the store."
      I love this lol

    • @themissinfowar6629
      @themissinfowar6629 Год назад

      Piracy harms consumers as well as legitimate developers. Did you not read those PS1 green text screens MVG!
      ( ͡ಠ ʖ̯ ͡ಠ)

    • @FigureFarter
      @FigureFarter Год назад +12

      So THAT'S why Amiga games have box art. For the people who didnt pirate stuff

    • @rehmanarshad1848
      @rehmanarshad1848 Год назад

      😂😂😂

    • @_marlene
      @_marlene Год назад +1

      such a beautiful dream of a memory. I envy you. Glad that things like this existed

  • @rh4009
    @rh4009 Год назад +16

    Pirating was more fun than using many of the programs. The C64's main audience was mainly children. The software industry did not have a solid business case, but all that piracy did serve to educate a whole generation, and usher in the information age. It's hard to say whether personal computers would have been more than a short-term fad if it weren't for the armies of kids hacking away at their tape recorders, and eventually driving the tech forward.

  • @user-cb3qr9dt2k
    @user-cb3qr9dt2k Год назад +18

    I got my first C64 in 1985, at around 11. My 5th grade teacher had some of the first computers in the class room, but she had to purchase them herself. There was a variety of simple games and such. So I was already interested in learning more. My cousin at the time, was in high school and new much more than I about them. He taught me how to start coding, and introduced me the local hobby shop in town, where they had a bunch of C64 software/games in a box behind the counter. You could ask to look through it, and sign out disk like library books. And encouraged anyone that wanted to to donate for other people to use. That when I first come across many bootlegged games, but software to make my own, there was even phone dialing software, war dialers, Phone pranking. Hex editors. It was a great time to be a kid.

  • @johnnykeener3727
    @johnnykeener3727 Год назад +16

    When I was in the US Army, the Commodore Amiga 500 was my first PC, I got it in Germany when stationed overseas. Loved it.

  • @thisiswaytoocomplicated
    @thisiswaytoocomplicated Год назад +30

    Another aspect of piracy being big in the 80s and early 90s was, that you met a lot of interesting new people. For example when I was about 15 I was sharing Amiga games with one guy and it turned out he was an admin at a big company. So I got an exclusive guide and introduction to his company's mainframes one afternoon. For a nerd like me that was priceless.

    • @zedaadega7420
      @zedaadega7420 Год назад

      My late father worked in IBM Portugal, when I visited his office around 1985, he let me use a color terminal, in word processor mode, to draw boxes and write gibberish. I knew english as a 9 year old child, and was tempted to use the 24 PF keys (The PC has only 12 F keys) to print my boxes and drawings in an IBM office in France, Japan or the USA, I knew how to do it, because the IBM mainframe had easy help instructions in english and I was a technical nerd as a child, however I didn't want to get my dad in trouble, so I only printed my drawing to the 9th level printer room, of the portuguese IBM HQ building.
      What fascinated me, was that 5 years before the INTERNET came online in 1990, IBM had it's private satellite INTRANET, and my dad could send emails instantly to the american headquarters, from Portugal.
      This was Sci-Fi in 1985! But I saw it! :)

  • @KuraV12
    @KuraV12 Год назад +30

    Growing up in Poland, there wasn't even a way to buy original games. You would go to the local "Giełda Komputerowa" and ask for a game. The guy just gave you a pirated one and your done. The same thing was hapenning to movies and music in the early 2000's

    • @AdrianuX1985
      @AdrianuX1985 Год назад

      Doszło do tego, że CDP dogadał się z zachodnimi wydawcami - sprzedajcie licencje taniej a my zrobimy lokalizację i zachodni gracz nie kupi tańszego oryginału w języku polskim.

    • @janmarucha9138
      @janmarucha9138 Год назад

      "Gry programy gry programy windows macintosh linux"

    • @miroslawkaras7710
      @miroslawkaras7710 Год назад

      Ciekawie było w latach 80tych z muzyka zachodnimi filmami na kasetach. Praktycznie wszystko było nielegalne kopiowane. Albo się z radia z trójki nagrywało gdzie całe płyty nadawali, albo kupowało na bazarze, czy targu. W Gdańsku w Zbrojowni (zdaje się) był Pewex ze sprzętem zachodni tam można było zamówić od sprzedawcy nagranie z kompaktu z tego wystawianego sprzętu. Co to były za ciekawe czasy.

    • @johnymnemonic4657
      @johnymnemonic4657 7 месяцев назад

      @@miroslawkaras7710 PRL nie respektował praw autorskich Zachodu.Były wydawnictwa kaset .To wyglądało na oryginały a wszystko piraty u nas legalne.

  • @Mat-Ellis
    @Mat-Ellis Год назад +31

    I used to write games for the C64 & Amiga in the 1980s for folks like US Gold, who were the publisher and used intermediaries like AdventureSoft and Silicon Genetics to source their coders. You did an excellent job of summarizing how it was in just a short video. I began my own gaming career copying tapes for the local video store owner. Copy protection became more common due to rampant piracy, and he obtained an Isepic cartridge from America, which would take a memory snapshot to disk. The coders then became more creative to combat systems like Isepic, including running with very short stacks, so the interrupt used to grab control of the computer would cause its own issues. It was great fun to get around the newest stuff, and it eventually led to me actually writing games for a few years. When you're on the other end of the 'lost' sales, it can feel shitty - we reckoned only about 1 played copy in 10 was a paid one - but folks just had less money for stuff in those days. For many people, it was pirate or don't play. The impact on me was long-lasting, and even today, I try to avoid piracy whenever I can, only downloading something when I simply cannot find a paid copy of it anywhere, even on DVD.

    • @fixxxer928
      @fixxxer928 Год назад +1

      What are you doing these days?

    • @markpotter8280
      @markpotter8280 Год назад +1

      Yea I hear what your saying back in the 80's I had no money being a school kid and all that 🥸. So yea I had hundred's of full C90's full of spectrum and C64 games and even as I got older I had lots of copied PC games. I think I changed when the original playstation came out. I could get copy games but I honestly never did as I enjoyed that system so much and have been a sony fan boy ever since. I do enjoy emulation and now have a vast libary of ps1 and ps2 games etc on my pc even tho I do subscribe to sony premium so they still get my money and I still buy any new games that I like the look of and won't dream of getting a pirate copy. But if ya young at school or in college then hell yea, you have enough money worries in life plus it's educational getting around the copy protection🤣. If school kids pirate for other school kids I personally think the industry just has to except that. Where I draw the line is adults selling hhd drives on ebay and alibaba etc full of not to old games that is wrong

  • @ahmetunal4283
    @ahmetunal4283 Год назад +12

    Man, good old days.. .I was a big fan of the demos at the start of cracked games, and started learning assembly just for that. Coding scrolling text, stars, programming sprites, it was so much fun. Things people could do with just 512kb of RAM on Amiga 500 was insane back then.

  • @wasabinator
    @wasabinator Год назад +90

    I used to crack the copy protection from c64 games back in high school (then later on Amiga). Entirely self taught, no internet, nor BBS access etc to learn from. The grounding in low-level coding gave me a great career, and nowadays, i use this reverse engineering skill to preserve arcade games.

    • @dabadoo7631
      @dabadoo7631 Год назад +2

      just like mvg then 😂

    • @nimblegoat
      @nimblegoat Год назад +1

      The annoying thing was copy protection hammering your floppy drive - even putting it's head out as it wrote errors on the edges - not sure their were any unbroken games - I broke my first few - then had a friend do it - as he loved doing it - more than playing - we were in NZ - so imagine every country had people removing it - Well in Europe a broken one could spread fast I suppose

  • @Realm93.
    @Realm93. Год назад +15

    I have an Xecuter2 mod-chipped XBOX that still runs to this day. Thanks for your contributions with creating the emulators and many features on it!

    • @jothain
      @jothain Год назад +2

      Oh yes. Have one too. With XBMC it was so long my preferred "HTPC" machine 🙂

    • @darthwiizius
      @darthwiizius Год назад

      I have a chipped Xbox too with a case full of discs. My favourite function is being able to switch off 50Hz PAL mode and run everything at full speed. Mine needs a new DVD ROM, I might put in an SSD just to make it quiet and do the caps while I'm there.

  • @dstmars1
    @dstmars1 Год назад +8

    C64 was my first computer in 1986. I spent countless hours learning Basic programming and creating graphics. My experience creating graphics on the PC helped launch my career at a local NBC affiliate creating news graphics on the first computer designed for television. It was called the Quantel Paintbox.

    • @EVMANVSGAS
      @EVMANVSGAS Год назад

      I really thought you were going to say the video toaster. I know that was the first Amiga based one that a lot of people used to use because it could do powerful graphics for a fraction of the cost.

    • @dstmars1
      @dstmars1 Год назад

      @@EVMANVSGAS My actual first computer was the TI99-4A. I got the Amiga next then the C64.

  • @paulbarnard5267
    @paulbarnard5267 Год назад +70

    Most memorable experience for me was turning up at a local computer club and seeing a kid playing on a game. I asked him what he thought of it and he said it’s great do you want a copy? I wrote it…. I have to say I was pretty flattered at the time.

    • @christophclear1438
      @christophclear1438 Год назад +3

      What was the game?

    • @paulbarnard5267
      @paulbarnard5267 Год назад

      @@christophclear1438 pimania

    • @Thornado78
      @Thornado78 Год назад +3

      @@christophclear1438 I guess Blobz? :)

    • @christophclear1438
      @christophclear1438 Год назад +6

      @@Thornado78 solid detective work! 🙂

    • @zedaadega7420
      @zedaadega7420 Год назад +6

      I only knew simple programming when I contributed to the MAME/RAINE emulators, only to emulate the analog controls, but when the people found out, they started to ask me to add custom control options for light guns, custom cabinets, with only one pedal for a driving game ("Hey Mr. Warlock! Can you add a fake DIP switch option, so that my only pedal acts as an accelerator from half way pressed, and a brake with lower pressure!?" I said: Sure! It's done, here is the code for use with the emulator compilation tool").
      I felt flattered...

  • @Zontar82
    @Zontar82 Год назад +52

    Many amiga boxes had a label that said "made your own backup of the floppy" as they knew that the floppy would degenerate with the passing of time, so X-copy and the likes weren't always used for "illegal" copies

    • @cattysplat
      @cattysplat Год назад +17

      People forget that floppy disks were notoriously unreliable and could wipe themselves for no reason other than bad luck.

    • @Chordonblue
      @Chordonblue Год назад

      @@cattysplat This and does anyone else remember the SCA Virus on the Amiga? If you had a copy protected disk that relied on the boot sector, that would get modified by the virus, destroying your game. Ask me how I know... 🙄🙄

    • @techgeeknzl
      @techgeeknzl Год назад +4

      Ironic when the disk was copy protected. And, herein lies the _legal_ argument for cracking: to make a usable backup copy of your legally purchased software.

    • @ZonkedCompanion
      @ZonkedCompanion Год назад +1

      My original amiga floppies (and copies) are still fine 30 years later having been stored in my attic and subjected to unbearable heat all summer to minus temperatures through the winter for the last 20 or so years.
      Actually the amiga it's self still soldiers on too.
      Don't think I ever remember a floppy crapping out. I have had to clean a few though which always made me cringe...
      So in my experience floppies are fine and don't "degenerate" even in extreme temperatures

    • @SkiBumMSP
      @SkiBumMSP Год назад +1

      I'll have to go back and check, but I do recall some games that did indeed asked you to make a copy of the game disks before playing and to use the copies to play off, thus preserving the original. I think Ultima III was one such game.

  • @darkcaste
    @darkcaste Год назад +8

    Same story for me, here in NZ. There C64 was my first computer, then the Amiga. We had organised computer clubs where we'd all get together in a classroom or someone's house and it would be full of people with their computers. It was something I always did with my dad. He passed away recently.

    • @crumplezone1
      @crumplezone1 11 месяцев назад +2

      Sorry for your loss, dads are the best and always remember the great times you had together as it eases the pain

  • @os7272
    @os7272 Год назад +44

    I totally forgot about Quick Nibble ... those were great times. I remember downloading games from mailboards for hours and my dad yelling at me for the huge phone bills.

  • @javierc2726
    @javierc2726 Год назад +26

    Here in Argentina there was practically no original software available, very very little. I remember x-copy very well, I used to bring my c64 datassette to the computer shops so they would record pirated games on my own equipment and blank cassettes. And there it was also, the mighty Amiga with its fantastic graphics and sound, being used to copy games with x-copy to the fortunate owners of the system (I couldn't afford it). Good times.

    • @anibalmax1981
      @anibalmax1981 Год назад +1

      Not to mention it was nigh-impossible to find an original PS1 game owner around here, some years down the road

    • @Str4ngerr
      @Str4ngerr Год назад

      @@anibalmax1981 once I was told the original PS1 cds were black! Can you imagine a black cd? Until I saw an original one years later and they were actually coated black!

    • @kaede15
      @kaede15 Год назад

      Yep, in fact the only original softwares I can remember were boxes of Symantec anti-virus and internet connection dial-up AOL or Netizen, I still have the box from a DSL vendor called Synectis main office on "Lavalle" and "Florida". Was late on the party of cassettes, but I sure got a kick of it from floppies and CDs. One of my first pirated CDs was Total Annihilation, you can copy the game but you won't have music just like Quake 2.

  • @drcdrdoct9864
    @drcdrdoct9864 Год назад +28

    I belonged to a C64 BBS and we all traded cracks/hacks/disks. It was a glorious time to be alive.

    • @----.__
      @----.__ Год назад +3

      BBS was king. I think the ease of getting online these days is what has diluted the web. Setting up a baud modem, and knowing what BBS to connect to, were a great litmus test for keeping the Karens off the web!

    • @midnightcassettelibrary5171
      @midnightcassettelibrary5171 Год назад

      I was there for that…I remember waiting for my dad to go bed so I could use his 1200 baud modem instead of my 300 and set up my overnight downloads.

    • @TomiTapio
      @TomiTapio 11 месяцев назад

      Downloading 80 kilo byte Soundtracker modules from BSSs... at 231 bytes per second (2400 modem)

  • @philippkemptner4604
    @philippkemptner4604 Год назад +11

    Ah, the suspense when sitting in front of xcopy and changing modes to capture that one or two sectors of the copy protection.. it was more intense than any thriller. And the happiness when one of the rings that had been red in the pass before turned green.
    Pure joy. It didn't matter whether the game was crap or not :D

    • @opfax163
      @opfax163 Год назад +4

      xcopy was the real game 😅

  • @TheCryptonaught
    @TheCryptonaught Год назад +36

    Thanks for this episode. I lived every moment.. was truly a great time to be a computer nerd 🤓

  • @tritech
    @tritech Год назад +12

    There was a PC store in our local mall in the late 80's/early 90's and they rented out pc games and software. They knew what they were doing.

  • @paulguk
    @paulguk Год назад +18

    Before modems and BBS's got popular I used to mailtrade games and demos with sceners all over the UK and Europe. I would be getting dozens of parcels a week filled with the latest releases, then I'd copy from one to the other and mail these people back. Great times :) To save on postage we'd learn how to do 'stamp faking' - which was basically putting the stamps on the parcel under a wipe clean sticky tape so they could be re-used for infinite free postage :D Later I joined a scene crew and we'd attend numerous copy parties and demoscene events in person. Often times this would involve either sleeping in the party hall or going out to try and find a farmers barn to sleep in. I loved those days of my youth, and I do think it was instrumental in making me the software developer I later became. Thankfully I now earn enough that I don't need to concern myself with piracy or sleeping in barns, but man - those were some great times. Thanks for the video, I expect you have plenty of similar stories to tell so looking forward to hearing more :)

  • @mr.pavone9719
    @mr.pavone9719 Год назад +162

    Your experience is remarkably similar to that of every computer kid in the 80s and 90s.

    • @ZeDestructor00
      @ZeDestructor00 Год назад +14

      even the 2000s, really - just stacks and stacks of CDs and DVDs, until harddrives got cheap. now it's the age of the NAS

    • @Harrierxyz
      @Harrierxyz Год назад +1

      It was same behind Iron Curtain, just delayed. I got used ZX Spectrum clone in late 80s with stack of tapes. Same with C64 after revolution.
      With exception i was not able to read english which means i could not play some games or use tools.

    • @rogerwilco2
      @rogerwilco2 Год назад +1

      Indeed.

    • @dabbasw31
      @dabbasw31 Год назад

      @@ZeDestructor00 Yes. The 2000s were in fact even "wilder" because everybody went online and used EMule to share and download stuff. In the second half of the 2000s one-click-hosters like Rapidshare were the place to go.

    • @hiepke1
      @hiepke1 Год назад

      Same here...! Although I also remember the horror when your disk collection got infected through a bootsector corruption....! It was the first time we heard the term VIRUS....

  • @bassc
    @bassc Год назад +2

    Great story. Piracy tended to be the done thing because of low budgets but most had a selection of big box games like you too, which they got for xmas & birthdays. I had an action replay which could snapshot and copy games (as long as the games didn't try to load any more!). It was very social trading games, meeting others in computer game shops, in and out of your friends/neighbours bedrooms trying to complete games, especially if you lived on a council estate. All that lovely box artwork too was inspiring and fed curiousity. It really brought so many of us together in person and was a common shared interest. I'll never forget those days. Things are quite different now for gamers.

  • @marklonergan3898
    @marklonergan3898 Год назад +94

    Disclaimer - We're not a piracy tool, we're a backup tool
    (Opens software)
    "Yo ho yo ho a pirate's life for me"

    • @user-lu6cy7hm2t
      @user-lu6cy7hm2t Год назад +8

      😂 aarrrrrrrrrrrrr 🏴‍☠

    • @zedaadega7420
      @zedaadega7420 Год назад

      I wish I could afford an Amiga with a disk drive... I only had a Spectrum with a cassette player. Because the game data was on a sound tape, I could pirate all I wanted with a stereo, but still I would trade my 500 spectrum games for 20 amiga disk games.
      Later I had a 486 DX4 PC, but I was older and the magic was gone...

  • @frankaalbers1099
    @frankaalbers1099 Год назад +37

    Yep. I was right there in that world . C64 , Amiga ...
    It got me int Computer Graphics and I finally ended up working almost 20 years at Pixar as Technical Director.
    I also made my own version of Turbo Tape on the C64. Then I got into the Demo scene a bit on the Amiga. Till I discovered Sculpt 4D, Turbo Silver, Imagine and Lightwave. I was hooked on CG from there on and made it my career.

    • @ErazerPT
      @ErazerPT Год назад +1

      Sounds a lot like my own story... Met a fellow amigan with a love of games and gfx and, through many a year and wonderful adventures we eventually ended with him as lead 3D artist in some studios and me as software developer in some software houses. But,if not for AMOS The Creator and Blitz Basic, dumping primitive 3D from Imagine2 straight to SVHS with the help of ClariSSA, getting a 2nd hand VLAB Motion, a shabby 2GB HD that was fast enough and a Lightwave copy of "dubious origin" and hundreds of hours scrapping the old "warez" site for "stuff that looks interesting" we probably wouldn't have stayed in the game long enough to finally make it.

    • @frankaalbers1099
      @frankaalbers1099 Год назад

      @@ErazerPT
      The days when knowing how to render sphere would get you a gig ! 😂

    • @ErazerPT
      @ErazerPT Год назад

      @@frankaalbers1099 For real. Another friend went on to become a VJ. Started with an Amiga using Scala, a mix of hand-draw DPaint short anims, short clips captured from VHS with a trash digitizer and stop-motion with a shabby digital camera.
      IMHO, it's something people now don't have as much in their "toolbox", ie, thinking of ways to use something only slightly related that they have available to get some result.
      You get really "creative" when resources are limited 🤣
      Some people still remember when i saved the day with WinMorph. The original DV footage had some frames corrupted at a critical spot, too trashed to even just "Photoshop it" a bit. So i got the clip, took it to frames and just morphed frame to frame over the corrupted ones. You could see it if you knew what to look for, but overall it was too smooth/fast to register for real, unlike the artifacts from corruption.
      Miss those days. There's an inherent charm to the insane vibe of "experimentation, because that's mostly what we have to work with".

    • @JohnDoew-hz8qt
      @JohnDoew-hz8qt Год назад

      @@ErazerPT the first USD million dollar is the toughest to stash !

    • @websitelaunchcourse4061
      @websitelaunchcourse4061 Год назад

      The Amiga and Lightwave was way ahead of its time. I miss my Amiga

  • @elwhagen
    @elwhagen Год назад +9

    Oh, the memories! Owned C64, Amiga 2000 and Amiga 1200 before I went all PC. Thanks for the nostalgic trip! ♥

    • @Biden_is_demented
      @Biden_is_demented Год назад +1

      ZX Spectrum for me. I´ve been a filthy pirate for 40 years!

  • @darkhorsedre
    @darkhorsedre Год назад +10

    The Amiga changed gaming for me completely: it had enough capability to do interesting things (development, music, homebrew, games etc) and also had this massive piracy scene that I had no idea of, except when I saw those super cool cracktros - I thought the cracks, trainers and the whole effort was super impressive. These years later it is confirmed it really was amazing. The Xcopy screen and the glee/sadness of "0" or red numbers is a memory I'll never lose. I also reflect and realise I couldn't have afforded the original games even if I could buy them easily back then!

  • @chrissmith7669
    @chrissmith7669 Год назад +3

    The Demo Scene that went along with the clubs racing to break the latest copy protection were amazing.

  • @mrAcneface
    @mrAcneface Год назад +11

    My setup was advanced back in the day which I was so proud of. For C64, I had an action replay cartridge that took a digital snapshot of the loaded game which would be saved onto a 5 1/4 floppy disk. Furthermore, the snapshot would only take approximately 10 seconds to load. Each disk could hold multiple games.

  • @AndyWilliams8
    @AndyWilliams8 Год назад +24

    I was a teen in the 80s and our family got a C64 for Christmas '84. I was also lucky enough to know 3 nearby kids my age who also had C64s. Most of our dads had a connection at work for trading games, so when one of us acquired a new cracked game, we all acquired the new game for the price of a blank floppy. Those were the days!

    • @cattysplat
      @cattysplat Год назад +1

      Will always appreciate the time that one guy who did all the copying put in to make sure everyone got their copy. You have to be an enthusiast to essentially run a copying service for free on your own time.

  • @electroarcade
    @electroarcade Год назад +1

    A fellow Melbournian, great video. I'm sure this has taken many of us back to our childhood. This was an intro for most of us into gaming, coding, graphics and eventually Amiga... I recall buying coding mags for the c64 before moving up to the 1541, memory dumps, hash codes and so on, such fond memories and so much free time. My school bag was full of disks instead of books :-) Psygnosis was a stand-out! Thanks again for the walk down memory lane - Only Amiga makes it possible...

  • @auto117666
    @auto117666 Год назад +28

    I know quite a few reverse engineers who started their careers off by cracking software when they were kids.

  • @_marlene
    @_marlene Год назад +11

    I am truly envious of the UK commodore / amiga scene back in these years. The notion of swapping amiga games around as a kid at school is so beautiful. This video was wonderful, love to see the priceless perspective of a member of this old scene

    • @skipintroux4444
      @skipintroux4444 Год назад

      I used to go to a computer tutor for my Amiga 500, I pretty much just spent every lesson just copying his game collection 😂

  • @nematolvajkergetok5104
    @nematolvajkergetok5104 Год назад +2

    I grew up in Hungary, behind the Iron Curtain. Technically, we shouldn't have had computers, but we still had. How? That's an interesting tale of Cold War history. And this is also how I became a pirate.
    In the early 1980s, the so-called COCOM list forbade Western companies to export computers to Warsaw Pact countries. Possession of Western currency was criminalized, and passports to Western countries were a rare privilege. However, the restrictions began to ease around 1985. At some point, the Communist government abolished passport restrictions, but only allowed $50 or the equivalent for each person. This led to a booming black market of US dollars and German marks: those who couldn't travel could still purchase their quota, and then they sold it to others who needed money to travel. This was, of course, a crime, and if you were caught at the border with undeclared Western currency, you could go to jail.
    My parents were fairly privileged, as my father was a foreman at the State Mint of Hungary. He was a Communist Party member, and he was considered a good cadre, so he was permitted to travel to Spain with his wife. But they could not take me, because I was not a good cadre. I was kicked from the Young Pioneer movement in second grade, for my behavior at school. This was noted on my personal file, I guess. They flew to Spain, had a great time, and brought me an Atari 2600 console. This was the first "computer" I ever had, and my introduction to video games. Unfortunately, it was impossible to get new games, so for a while, I was stuck with the four cartridges they brought, and then the Atari went to the bottom of the wardrobe. That's not where my pirate career began.
    It's pretty obvious that my parents carried more than 100 dollars on this trip. The next year they were caught at the airport. They were arrested, charged with a misdemeanor, and later received a suspended sentence. Of course, my dad lost his passport privileges, and we couldn't travel for a while. Still no computers for me.
    But computers were appearing everywhere now. There were domestically produced ones too, but they were next to impossible to obtain. They were usually based on an East German copy of the Zylog Z80 chip. And then, there were Commodore 64s. They made it into the country the same way as my Atari, using not exactly legally obtained dollars, or in most cases, Austrian schillings. There was a time when shopping malls around Vienna were swarming with Hungarian famillies, stocking up consumer goods that weren't available in Hungary. Long lines of cars were waiting at the border, carrying freezers, televisions, VCRs.Most people brought the grandparents along, squeezing them into the rear, because five adults would allow for 250 dollars to be carried. But of course, most cars were hiding far more, and the border guards already gave up on trying to stop them. This is how we got computers.
    I only got my Commodore 64 in 1991. This was already after the fall of the Iron Curtain, so we could purchase it in Budapest. But there were hardly any computer stores yet! Most places where you could buy a C-64 or an Amiga were bland warehouses, usually in some factory. Price lists were printed in local magazines as ads. I remember, my C-64 costed 12,000 HUF at the time. I had a tape drive too, floppies were prohibitively expensive. I really envied my friend who had one, and he got the entire set for Christmas. My parents were quite hostile toward the idea of buying me a computer. They believed video games would somehow ruin my brain, and my school grades would deteriorate. How did I get it? Well, I worked my ass off. I sold newspapers on the streets, collected scrap metal, sold stuff on a flea market, and so on and forth. I was 13 years old.
    But ultimately, on one of the best days of my life, I got to feel the distinctive smell of a brand new Commodore 64, fresh out of the box, and laid my hands on a keyboard for the first time. Wow! And here is where I became a pirate. Practically, right on the next day.
    Remember there were no proper computer stores? Those warehouse discount stores (everything was called "discount store" in that era, somehow people loved this word) didn't sell any software, only the machines. How come? Well, because you would be crazy to spend money on that. Eastern Europe had very lax copyright laws and habits, much like China today. Everybody copied everything: music, movies, and of course, software. Radio stations were playing Western pop songs without interruption, specifically to be recorded to mixtapes by the listeners. Bootleg cassettes were sold openly at every marketplace. (Do any of you remember Takt? They were a Polish "company", producing uniformly labeled cassettes and photocopied color inlets. In very good quality, in fact!) Films were not only copied but even dubbed by amateurs. There was a mysterious Hungarian guy who dubbed every single Western hit film. Many of us have first seen Terminator or The Goonies with this guy's voice, on a terrible VHS copy, possibly the umpteenth copy of the original...
    So when I needed games, I just visited a classmate who also had a Commodore 64, and we copied an entire cassette full of games. Choplifter, Impossible Mission, Barbarian, Who Dares Wins, you name it. Almost every game was in circulation among C-64 owners, much like how the Amiga scene later copied everything. But we saw nothing wrong with it. In fact, we didn't even see it as piracy. We had no idea that these things were sold for money in the West! When I first heard of it, I thought of it like original music cassettes. Yes, you can buy one for a lot of money, it's a nice Christmas gift or something, but nobody in their right mind would buy every album they like.
    Later, when I switched to PC, I bought a lot of games on a local flea market too. There were crackers and importers, and the amount of noname floppy disks seemed to be infinite. The fun ended around 1995, when BSA arrived in Hungary. Although copyright laws were still the same, they convinced the Hungarian police, much likely by hefty bribes, to crack down on "pirates" and intimidate people into buying software. That's when we first saw ads like in the video, "don't copy that floppy" and the like. But guess what: it didn't work...
    Hungarians have a long history with authoritarian regimes and intimidation. We just ended Communism, we aren't going to be scared by some American companies. The backlash at BSA was enormous. They utterly failed to stop piracy, and nobody was ever convicted in Hungary for software piracy. The only example was the manager of a game development company, who I happened to know personally as an asshole. It was a political conviction to shut down his company, and I must say, he deserved it.
    But the main reason of piracy surviving wasn't even the love for freedom, but simply prices. Even games were insanely expensive for a Hungarian wallet. I remember when Doom II came out in 1995, the original was 5,999 HUF, plus 25% VAT. That was more than half of an average monthly salary. It's as if a game would cost $1,000 today. Utility software used to cost far more. Windows 95 was around 30,000 HUF when it came out. Of course people kept copying stuff. In a few years, the authorities and BSA both realized it's pointless to harass people, and nowadays only the commercial use or sale of pirated software is actually prosecuted.
    I still live by the old motto: software is like sex, better when it's free. Yarr!

    • @arcadios8552
      @arcadios8552 Месяц назад +1

      damn only 1 thanked you for such a legendary text.

  • @substandard649
    @substandard649 Год назад +8

    Nostalgia overload! You just transported me back to 1990, me and the boys played Speedball Deluxe till the early hours. I had an Action Replay and a self taught working knowledge of 68000 assembler, I spent months RE copy protection and writing trainers GOOD TIMES

    • @substandard649
      @substandard649 Год назад

      @@clarkkent4734 i was so sad when i had to sell my A500 to buy a (massively inferior) PC to get through uni. But on the bright side cracking PC software was a total breeze after all that assembler experience 😀 i now work in IT Security for enterprise companies, totally transferable skills.

  • @Dr904
    @Dr904 Год назад +10

    My first encounter with software piracy was when my older brother installed a SNES emulator with all the Mario games on our PC. But I had no idea what piracy, emulation or even Nintendo was at that time.

  • @Darkest_Soul_187
    @Darkest_Soul_187 Год назад +82

    The guy who put his name, address, and telephone number on a piracy software had balls of steel 😅

    • @JustAnotherGamer1005
      @JustAnotherGamer1005 Год назад +6

      That's usefull in prison, maybe even a necessity 😁.

    • @bicello
      @bicello Год назад

      everybody did that back in the time, in every cracktro there was written a way to contact the cracker, from BBS to phone to regular mail.
      most of the anti-piracy laws we have today were non existant 30/40 years ago (then music and movie right holders pushed hard the politicians to do something about it, software piracy has been something written as a footnote years later, in most countries), even if you put your address in the cracktro nobody would persecute you legally, the community of gamers were small and kinda protective, seen as antisocial nerds, no cool and fashion tiktokers or twitch user with billion of revenue from game streamings would come looking for your, doxing you, etc.

    • @cittidude2264
      @cittidude2264 Год назад +8

      They didn't have any computer laws really written back then. Many people skated because they legally couldn't charge them.

    • @jabuci
      @jabuci Год назад +3

      At that time it was normal.

    • @k-c
      @k-c Год назад +2

      @@jabuci Yes this was normal state of affairs until the early 2000's

  • @momcody
    @momcody Год назад +7

    Vivid memory of having a bunch of copied PS1 games from my brothers dad. We had Spyro 3 and I remember I was too scared to play it without the brother in my room because the music was scary when you turned it on. I remember asking my brother why it was like that and he just said it was "bugged and virused". Good memories though, even if we couldn't complete the game. Thank you, Paradox.

    • @zaidabraham7310
      @zaidabraham7310 Год назад

      Yeah sometimes when burning discs, the data loses some integrity. So you get weird colors and visual glitches and messed up audio

    • @yellohammer8571
      @yellohammer8571 Год назад +1

      Well, in the early Spyro games for the PS1, if you pirated the game, the character of Zoe will inform you that the game is cracked, and will not provide you with mission details, which lets you start the levels. There are also less gems to collect, and I believe that gliding becomes harder.

    • @momcody
      @momcody Год назад

      @@zaidabraham7310 less to do with the quality of the CD-R and more to do with how buggy the crack was. my brother couldn't complete the game and just told me what Is said in the comment lol. we didn't know any better then.

    • @zaidabraham7310
      @zaidabraham7310 Год назад

      @momcody PS1 games didn't have to be cracked. The DRM was hardware-based. So with a modchipped console you could just rip a licensed disc, then burn the image onto a blank disc and the console would run it no problem

  • @billebest
    @billebest Год назад +22

    Thanks for the video! Brings back some fun memories. 😃 Funny that you used a Tristar & Red Sector intro in your video. I was one of the founding members of Red Sector. I had a friend that worked at the software distribution centre here in Toronto so I had early access to originals. I’d make nibble copies and then mail them off to Germany to be cracked. Back then it was a social thing. In all the years I never made a single dollar from trading software but I still have many life long friends from that time. Too bad I got busted for phreaking a few years later. 😄 Love your channel! Thanks so much for putting the time in to share your stories and talk about new & old hacks.

    • @dengejaauveso8541
      @dengejaauveso8541 Год назад +6

      haha now i know from where those discs came from. I saw Flynn from Tristar working on these on my Amiga 1000, but he never told me where they came from :D

    • @JM_daDoc
      @JM_daDoc Год назад

      Wow, I had an Amiga 500 and later a 1200, and the RSI Cebit demo was a standard song I played on a daily basis!! Cool to see people from that scene after all these years... lol

    • @trackah123
      @trackah123 Год назад

      I was too young back then to be in the scene, but i always found those "lamer" messages funny on disks, kinda like 1 scene group trolling another scene group. eventually when i got older and more into tracker music software. i met some sceners briefly on regular retro meetings. 1 from Paradox etc.

  • @harag9
    @harag9 Год назад +2

    That brought back loads of memories. I started out with the commodore 64 when it came out too. How I miss my childhood, learning to program, playing games, and erm... pirating. :) We all did it.

  • @ItchHeSay
    @ItchHeSay Год назад +70

    It still blows my mind that people used to store computer data on cassette tapes. However, even though I was born in 1999, I grew up with a lot of old tech in the house, and I did play some games off of floppy disks when I was very young. I also remember being terrified by the noises of dial-up internet and thinking that Need for Speed III: Hot Pursuit was the coolest thing I had ever seen in my life.

    • @talkingcure
      @talkingcure Год назад +1

      Burnout on OG Xbox for me. Even tho I’m a Nintendo / Sony guy now

    • @ZeroUm_
      @ZeroUm_ Год назад +18

      Tape is still used to this day on enterprise backups.

    • @thecunninlynguist
      @thecunninlynguist Год назад +7

      damn you a youngsta

    • @thecunninlynguist
      @thecunninlynguist Год назад +1

      @@ZeroUm_ yup. when I was doing IT stuff fro one of my old jobs, we used tapes. it was pretty fun

    • @mrpositronia
      @mrpositronia Год назад +1

      It was perfectly normal back then. Fast loading games were the realm of expensive cartridge machines like the NES and Master System, which few people had in the 80s, in the UK. It was predominantly 8-bit micros with tape drives, or portable cassette decks for game loading.

  • @Ludanc0
    @Ludanc0 Год назад +33

    Here in Perú (and almost all Latin America) piracy was very common, I remember buying PS1 disks that didn't even have labels but just the game's title writen with a marker, also you couldn't just buy consoles or games at retail stores but only from shady places that had contacts in the US .

    • @soooslaaal8204
      @soooslaaal8204 Год назад +2

      In the late 90s and early 2010s, you could only realistically get original games if you had family in the US that traveled back and forth between the two countries, since only NTSC-U games were compatible here. Real ones also remember that internet cafes also had ps2s and gamecubes back in the day that you could rent.

    • @jorgeleibur
      @jorgeleibur Год назад +2

      Here in Chile is technically illegal, but you can still buy pirated disc on the streets.

    • @Ludanc0
      @Ludanc0 Год назад +1

      @@jorgeleibur "Always has been" (Astronaut meme)

    • @DetoCerqueira
      @DetoCerqueira Год назад +1

      Pirated games for both the PS1 and PS2 were the norm here in Latin America (I'm from Brazil), so much so that even rich families bought pirated games for their kids.

    • @proCaylak
      @proCaylak Год назад

      @@DetoCerqueira "One thing that we have learned is that piracy is not a pricing issue. It’s a service issue..." -Gabe Newell

  • @GaryNichols
    @GaryNichols Год назад +3

    My VIC20 and C64 were the crack cocaine that hooked young pre-teen me into 30+ year career in computer science. Thank you Commodore!!

  • @stiantjensvold6624
    @stiantjensvold6624 Год назад +14

    That was one hell of a nostalgia overload. Thank you!

  • @malicekerendu3574
    @malicekerendu3574 Год назад +14

    My first experience with piracy was the R4. Back in primary school I had a friend who's parents gave her an R4 card for her ds. I got my ds when I was 7 and her parents gave me an one for my birthday as well.
    There weren't that many games on it, but it was enough that we could play together.

    • @Ozzianman
      @Ozzianman Год назад +3

      I had the M3 and taught myself how to pirate and add more games to it.
      It was kinda shitty, but it also had a media player so I could play MP3s and heavily compressed video files on it.
      Nowadays you can softmod a DSi or 3DS, install Twilight Menu and run DS cards off the SD card. No R4 or other flash carts required.

    • @FigureFarter
      @FigureFarter Год назад

      I used my R4 to play homebrew games like Lemmings and make music with NitroTracker. It has less limitations than WarioWare DIY

  • @Psycrovv
    @Psycrovv Год назад +2

    We are the first generation to play video games and the last to play outside on the streets. I made some small animations in D paint that was moslty stickmen.

  • @marcianzero_yt
    @marcianzero_yt Год назад +20

    I am glad that you have survived your pirate days without an eyepatch or a hook as a hand.

    • @CyanRooper
      @CyanRooper Год назад +4

      Or scurvy, that was the worst part of being a pirate.

    • @Toonrick12
      @Toonrick12 Год назад

      ​@@CyanRooperWith all the Mountain Dew drinking, I can imagine.

    • @Oweblow
      @Oweblow Год назад

      Yargh!

  • @M3n747
    @M3n747 Год назад +20

    Back in the late '80s/early '90s there was this guy here in Poland who made a small fortune making and selling tapes with thematic compilations of Commodore 64 games. If you had a C64, you had his tapes (and, perhaps, a couple of originals as well).

  • @DarrenReidAu
    @DarrenReidAu Год назад +2

    I grew up in Darwin Australia, and this is basically the story of me and my brothers as well. Started with a C64, got an Amiga 500 and there was the local guy (who later on ran one of the first dialup ISPs in Darwin too lol) we got all our illegitimate Amiga games from for very cheap. Still have some of the originals as well like Alien Breed and Monkey Island with boxes. Thanks for the trip down memory lane ❤

  • @retropuffer2986
    @retropuffer2986 Год назад +177

    Piracy didn't cause Commodore to go under. Commodore caused Commodore to go under.

    • @hanzobi1926
      @hanzobi1926 Год назад +15

      Same can be said for Sega. Everyone says piracy killed, Sega caused it themselves

    • @meetoo594
      @meetoo594 Год назад +27

      @@hanzobi1926Sega was taking a loss on every console sold due to the business model of making a profit through selling games and licences, Commodore couldn't care less what you did with your Amiga after you bought it as they already made a profit on the sale of the machine. Commodore actually benefited from piracy as the easy availability of it made the machine an attractive purchase.
      Segas problems were caused by not putting a dvd drive in the dreamcast and including the windows ce mil cd software in the firmware without locking it down properly.
      Commodores downfall was pure mismanagement and asset stripping.

    • @elfeintwentyfives1620
      @elfeintwentyfives1620 Год назад +4

      commodor and atari were killed by same guy who bought them i cannot recall his name but almost directly he also almost killed the video arcade and home arcade market

    • @elfeintwentyfives1620
      @elfeintwentyfives1620 Год назад +2

      btw at same time nintendo pretty much saved the market with NES

    • @meetoo594
      @meetoo594 Год назад +10

      @@elfeintwentyfives1620 Jack Tramiel?, he founded commodore then left and bought Atari. I think most of Ataris problems came when his son took over and cratered their profitability.
      The NES market saving thing only happened in America, Here in the UK there was no video game crash and Nintendo did very poorly against Sega until the snes era.
      We were mainly using home micros rather than consoles due mainly to cost and availability of cheap or pirated software.
      If you had a console it was a master system and very much a secondary gaming device to whatever micro you had.
      I never used a nes until emulation was a thing and tbh im not surprised it bombed here, for the price of the drab looking games it really wasn't an attractive option.
      It probably didnt help that nintendo completely botched the launch and the games offered were sometimes years old.

  • @RetroHenni
    @RetroHenni Год назад +6

    In germany we had pink cards from the post office with a number on it (called PLK back in the days). You were able to use this number as the receiver address for letters and parcels. You had to check in the post office if you received mailings with this number. So we used those cards for swapping disks; in every game magazine you found dozens of swapper ads. At some point back in the days the feds found out about it and some of us were greeted by them at the post office when asking for our mailings.

  • @takigan
    @takigan Год назад +1

    7:02
    Is that footage from an early 90s LAN party? Wow

  • @steve29836
    @steve29836 Год назад +6

    Thanks for bringing back some memories. One additional memory I have is the sound those C64 tapes used to make when copying.

  • @Matsilagi
    @Matsilagi Год назад +4

    Here in Brazil, Piracy is still a "problem", with more and more "live-service" games, intrusive DRMs and non-localized prices (or games at all), this is still the gateway for most people for tech as a hobby.
    I think Piracy is positive to some extent as it opens people to tech as a hobby, and might motivate them to learn more.

  • @Joel-xf9tl
    @Joel-xf9tl Год назад +1

    This video brought back that warm feeling when I saw Xcopy once again in action. Thanks!

  • @CorporalDanLives
    @CorporalDanLives Год назад +32

    I grew up with an Apple IIGS, a machine so obscure where I lived that I never met another kid with one. So jealous of you Amiga dudes.

    • @sweetasdude
      @sweetasdude Год назад +3

      At school we had Apple2e's and everyone had a copy of dogfight, bolo, and joust. because if you got caught they would cut up your 5 1/4.

    • @CorporalDanLives
      @CorporalDanLives Год назад +2

      @@sweetasdude Omg that's savage, they don't even use magnets, they just whip out the scissors

    • @sweetasdude
      @sweetasdude Год назад +2

      @@CorporalDanLives It was brutal as 1st year's, the seniors would relish in the physical destruction of media, which really only fueled the fire, and as we got older and became those people, a blind eye was turned for sure.

    • @johnsimon8457
      @johnsimon8457 Год назад +1

      Apple hardware was + is not cheap.

    • @lazarushernandez5827
      @lazarushernandez5827 Год назад

      @@johnsimon8457 It was crazy back then because parents tended to buy a computer for their kids based on what the schools they attended used. Apple was among the first to push their machines into schools.
      In my junior high we had Atari 800s in our computer labs (they were less expensive than the Apple II), so that is what we got in our home, a lot of my school friends did as well. Some got C-64s instead.
      In high school the computer lab had Tandy TRS-80s in the first year and Apple IIs in the second.

  • @breaque
    @breaque Год назад +11

    X-Copy was what most kids got started with, but other options came along the way. When copying my mail swapping disks after school, I preferred running SuperDuper in the Workbench, so I could multitask and e.g. run a game while the copier was working. This was of course on a somewhat souped-up A500 with multiple external drives, a hard disk and a fair bit of extra RAM.

    • @RokkitGrrl
      @RokkitGrrl Год назад +1

      I used Fast Hack'em for the Commodore 64.

    • @Jope9k
      @Jope9k Год назад +1

      SuperDuper crew checking in. SuperDuper also managed to write simultaneously to four drives at the same time, as long as they were reasonably close to each other in rotation speed. Verify reads had to happen one drive at a time of course.

  • @TheTheaterWiz
    @TheTheaterWiz Год назад

    I answered a newspaper add for Amiga games from a guy in Hollywood in the early 90s. I visited him for a few years and picked up dozens of games each time for a few bucks each. We would go to Kinko's and copy thousands of pages of manuals that I would take home also. He was a magician and would do tricks for me while X-Copy did its thing is his small apartment. This video brings back so many great Amiga memories. Thank you!

  • @imbroglio1
    @imbroglio1 Год назад +6

    When I was a kid our group used Apple // and would have pirate parties about every month and everyone would show up with their game collections and boxes of blank 5 1/4" floppys ready to go. The most memorable moment was when a guy showed up with a new piece of hardware the size of a shoe box that he called a hard disk drive and we were in awe that it could hold an amazing 5 megabytes of storage.

  • @megaflux7144
    @megaflux7144 Год назад +9

    man.. we used to spend every weekend entering and checking the code from basic magazine to make our games and then by sunday night we had to turn it off (so we were up for school in the morning) knowing that we did not have a tape drive.

  • @davewatkinson4484
    @davewatkinson4484 Год назад +3

    That was a trip down memory lane. I hated the tape deck, the amount of failed loads was soul destroying.

  • @tuzruhu16
    @tuzruhu16 Год назад +4

    Nearly same life here. The difference is, we couldn't find all programs or games on that times here in Türkiye. I remember how hard I was trying to find Amiga Assembler because of a book I possesed while I was like twelve, but with no lucks. I was literally running mc680x0 asm code in my head and writing them on my notebooks. Oh, and I was the big brother in my story :)

  • @popixel
    @popixel Год назад +6

    Piracy on PCs back in those days were beyond insane. No matter if you had a PC or an apple or Commodore whatever it was any time I went to a friends house they always had stacks of copies of games.

  • @richardtroiano7233
    @richardtroiano7233 Год назад +2

    I was involved with some lower-level groups as a courier in the mid-1990s. Basically, my job was to try to upload the newest 'warez' to different FTP sites before anyone else could. There is a mad dash when any computer software is released to crack it and distribute it before anyone else can. It is crazy how many different groups were involved in the scene at the time. I was born in the early 80's and my folks had a C64 and C128 and even ran a BBS out of our house for 10+ years, so this was just sort of the culture I was around my entire life.

  • @doowopdoo
    @doowopdoo Год назад +103

    Mistakes WEREN’T made.

    • @6581punk
      @6581punk Год назад +4

      Mistakes were made. There was no way 16-bit games truly needed to cost the price they did. Double an 8-bit game price perhaps, but they were triple the cost. I still remember seeing Mortal Kombat for the consoles in shops in the early 1990s. £40 for a game when £40 was a lot of money, £82 now which is more than a PS5 game costs.

    • @doowopdoo
      @doowopdoo Год назад +6

      He became a video game software pirate: Mistakes weren’t made.

  • @mlann2333
    @mlann2333 Год назад +6

    Same story in Ireland during the 80s. The budget titles did well and people didn't bother too much copying them as they were only 2.99, but the 8.99 and 9.99 titles were the main targets. Many kids in class had double deck systems and shared games around, some charged a pound to cover the blank tape and effort. Great days 😢.

  • @baldysquattro
    @baldysquattro Год назад +1

    Love it.
    This made me want to go and find the two boxes of Amiga discs that i haven't looked at in 30 years just to see if X-copy is in there.

  • @thecunninlynguist
    @thecunninlynguist Год назад +42

    i was too, sometimes. at first i was scared and thought I'd get caught, lol. My friend introduced me to piracy. the first thing I vividly remember was he gave me a floppy w/ Q-Crack. It was a program that cracked the Quake shareware/demo disc. ID software foolishly had full games on the disc, and Q-crack unlocked it all! Good memories.

  • @1teamski
    @1teamski Год назад +21

    Oh yes! The Amiga was a dream come true. And X-Copy was a real godsend!

    • @----.__
      @----.__ Год назад +2

      X-Copy was cool, but the built in burst nibbler on the Action Replay was just too convenient. Hold the right mouse button and turn on the Amiga and it was at the copy screen ready to go!

    • @gnbilios
      @gnbilios Год назад +1

      was a dream come true then pc gaming took over

    • @----.__
      @----.__ Год назад

      @@gnbilios I was kicking and screaming when I moved away from my A500. PC gaming was, is, and always will be substandard when compared to the Amiga. There isn't anywhere near the character or charm.

    • @1teamski
      @1teamski Год назад

      @@gnbilios No, actually it was console gaming that took over and the dream ended right there.....

    • @gnbilios
      @gnbilios Год назад

      @@----.__ thats's debatable. i owned an amiga500.

  • @exidy-yt
    @exidy-yt Год назад +1

    Haha, Quick Nibble was my go-to copytool. I even included it in a custom Workbench floppy I put together in my first ever attempts at scripting, with custom copper lists, greets and more in the startup.sequence and a stripped down WB with terminals, cracktools, trackers and other goofy things that could fit on an 880k floppy. I wish I could find a copy somewhere, I know it had a bit of a spread around the west coast of Canada.

  • @wadz668
    @wadz668 Год назад +6

    I grew up on the Commodore 64. My brothers and I would save up and buy games with friends and make copies of them with Fast Hack'em. One time we bought The Three Stooges and for the first time found a game that couldn't be copied. From that point I was absolutely fascinated with copy protection and how it worked. I think I was more enamored by how they got the game on the disk in a way that only the games loader could read, than by the game itself!

    • @carsonplays6834
      @carsonplays6834 Год назад

      Remember Leader Board and that stupid pin you had to plug in to play with the original. lol

    • @CleoCat75
      @CleoCat75 Год назад

      Fast Hack'em! that's what I used too. great stuff. Yeah, and i bought a manual thru some ad in the back of COMPUTE magazine, it taught you how to do sector editing and gave like 10 examples of editing the boot sector of various popular games to bypass the copy protection, that was really fascinating. And I remember having to re-align the disk drive all the time because games would bang the heads so hard repeatedly due to the copy protection, lol.

  • @overlordalfredo
    @overlordalfredo Год назад +62

    I had pirated games before I had retail copies 😅
    I genuinely was surprised to learn there is something like box art and manuals for Software 😂

    • @darthwiizius
      @darthwiizius Год назад +1

      I had Ghostbusters a year before the movie released, track 'n' field years before they decided to release it in the UK. I'm convinced the coders were just handing them out to their mates left right and centre, they were probably just so proud of what they had created.

    • @terrylandess6072
      @terrylandess6072 Год назад +1

      When certain games like flight sims/etc. used most of the keyboard - how was anyone supposed to 'learn/remember' that? So they had amazing manuals and 'keyboard overlays' as well as other reference material you placed at your fingertips. Pause the game and look it up right there instead of needing to open it on the same computer being used to game... The internet helped gaming companies get greedy through 'savings' on materials - thus began the downward spiral associated with all gaming corporations today.

  • @gaptoofgranny
    @gaptoofgranny Год назад +92

    Remember: If buying isn't owning then piracy isn't stealing.

    • @odiedodieuk
      @odiedodieuk Год назад +7

      Hah well nowadays anyway.

    • @dieSpinnt
      @dieSpinnt 10 месяцев назад +1

      I subscribe a 100% to that idea, Granny!
      But meant are commercial products with f.e. the availability of spare parts only for selected, undemocratically determined groups of people, or not at all, to ... again ... undemocratically support a monopolist or cartel structures.
      Subscriptions and leasing models are really nothing new and do not claim to create a customer-side ownership relationship, but a payment for the usage of the product. This is not inherently a bad thing, but on the contrary, it also allows poorer people, and especially those in developing countries, access that they would otherwise not have. Abuse is of course possible and there must be regulations so that, for example, a tendency towards the creation of supremacy and abuse by corporations is prevented.
      If you mean software subscriptions, the consumer is 100% at fault here (Yeah "fault" ... let's better use "responsibility")! DON'T -BUY- LEAN THAT EFFING ADOBE OR MICROCRAP SUBSCRIPTION BS! ... hehehe, it is as easy like that! "But my local government/employer/hospital/etc. uses cloud 360 BS ....", then vote for someone else, put pressure on those responsible or boycott them. Money is a language they understand.
      In those cases, piracy is no solution but like a bad medicine, a botched workaround. Piracy doesn't support Open Source products and developers, which should be THE free and accessible ALTERNATIVE to closed and payed/leased big company software. This lies in the full responsibility of the customers and is easily possible to enforce that. Well, if there wasn't stupidity, laziness, corruption and greed ... :)

  • @GU__NI
    @GU__NI Год назад +10

    I remember when at school, some kids thought it was good to share pokemon yellow and and emulator on a floppy disk, only for IT to place an annoucement that sharing games isn't allowed and can lead to viruses on the network.

    • @darthwiizius
      @darthwiizius Год назад

      Funnily enough this was true, Ocean got caught putting virus software into a game to infect computers that loaded hacked versions. This was all the way back on C64, it was quickly countered by the hackers and people with devices to freeze the memory and dump it into an assembler, I used an Expert Cartridge V2 for this as it had a bypass circuit to counter detection routines searching the cartridge port on my C64. If the led came on while you ran software you pressed the button that activated the bypass before freezing the code.

    • @vylbird8014
      @vylbird8014 Год назад +4

      ... By any chance, would your old school's initials be 'A C'? Because if they were, I am that kid. I used to share around floppies containing Pokemon red, blue and yellow along with the NO$GMB emulator for them. And got caught many times.

  • @JohnDoe-om8im
    @JohnDoe-om8im Год назад +5

    Just wanted to say that I love the new series. Please continue with it :) The good old times...

  • @A.I.Friends
    @A.I.Friends Год назад +1

    Piracy was so prevalent among the PC nerds of the 80's and 90's. One friend even gave out his business card that included 'piracy'.

  • @ge0ne0
    @ge0ne0 Год назад +4

    Man these commodore and amiga vids are such a trip back in time for me. I remember discovering my Dad’s Commodore 64 in the mid 80’s. It blew my mind. I always wondered why my dad had stacks of discs 😂

  • @OrkoSukisuki
    @OrkoSukisuki Год назад +14

    You know you are old enough when you remember the smell of just opened 10 pack disk box and those stickers.

    • @litjellyfish
      @litjellyfish Год назад +1

      Yeah and even older when you remember the sound of notching a single sided disc to a two sided.

    • @ahndeux
      @ahndeux Год назад

      @@litjellyfish Even older if you remember the 8 inch floppy disks and Tandy TR80 machines. When we first started, computers had no floppy drives. The lucky ones had a tape drive. In school, our teacher uses a RS232 box to switch between each computer to load the software into the machines. It took close to 20-30 minutes before class can start because we had to wait our turns to have the software loaded. We learned to type on actual mechanical typewriters because the school can't afford computers for typing classes. It was a pain pressing each key. You can't type too fast or the letters would jam against each other as you typed. The Commodore 64 and Apple II were considered luxury that only a few office administrators had.

    • @litjellyfish
      @litjellyfish Год назад

      @@ahndeux yeah too be far I don’t think computers came to be in typewriting classes up until late 80s at least it was not until mid 80
      And hey don’t blame the typewriter for loose fingers. You can get up to 200 wpm on those :D

    • @aod420247
      @aod420247 Год назад +1

      So true. Just opened a new old stock of 3ms from the late 90s for my 500mhz cyrix based retro pc hammer laptop