Honestly if you are not staying in the blue hammer mode, you are not playing this weapon correctly. The damage output and stun value of the blue hammer is far more superior than the yellow hammer. The only time I’ll use the yellow hammer is when the monster is stunned, you switch from blue mode to yellow mode, instantly gain three charges, perform a spinning bludgeon followed with X+A+A. This combo deals more damage than your silkbind attacks.
Pro tip: Evade extender also increases the dash distance when going from blue hammer to yellow hammer. This makes repositioning to punish a monsters openings with a fully charged impact crater extremely easy, fast and effective!
@@cheche1301 Its a skill on certain armour pieces that increases the distance of evasive moves like rolls, dashes etc. When switching from blue hammer mode to yellow hammer mode your character performs a slight dash, of which the distance is also increased by this armour skill. Hope this helped! Welcome to the MH community buddy ;)
The spinning bludgeon is absolutely pointless unless you land the golf swing and that wasn’t mentioned. There are better moves to do in terms of DPS. There’s also a complete change in moveset if you press A while charging. The production value in this video is incredible but it’s literally halfway done.
You kinda hit the nail on the head lol I have to produce about 10 of these first 15 days of launch ? So Initially I can’t figure and cover everything out on my own. But don’t worry I always double back with follow up videos with advance tips. I appreciate your insight tho, really helps me grow too as a tutorial maker.
Great video! I’m still trying to learn the monsters telegraphs, but I’d like to see more gameplay and discussion about which moves cancel an enemy charge, or just general survivability and evasiveness when fighting monsters.
thats called building up a monster flinch damage.. after a certain amount of damage you'll be able to interupt a monster by making it flinch and recoil. attacking the legs will make it fall over which is a bit different
Bro I walked into this without seeing your channel name and I though “this guy sounds really familiar”. I look at your channel and it’s “SAM PHAM” the legendary 2k guide
Yes I am the same guy lol happy you enjoy both my 2K and MHR content. I am kinda approaching MHR the way I am with 2K haha I highly encourage your to check out my MHR playlist for more fun combos for all weapon styles !
I just wanted to note that if you have the water skill active instead of side bash, the A X X combo will not work. It took me awhile to figure out what the problem was.
This video hurts me on a spiritual level. There's so much more depth to the hammer than this even in the base kit without looking at switch skills and most of what you recommended isn't even close to optimal. You left out super pound, golf swing combo, golf swing from the spin, the ENTIRE big bang combo, AND it's whole second charge mode. You also mentioned it isn't disruptive to teammates, even though you have two attacks that launch allies into the air, which is the second most disruptive thing any weapon can do.
I will make a note of those and try to put it in an advance hammer video. Techniques I showed in video was what I learned day 1, downside of trying to produce RUclips videos quickly for every weapon.
Sam I'm hoping you can answer this for me you're the best for guides The water strike timing is super vague. I can Land every counter with literally no effort but I cannot figure out the water strike. Is the strike the parry? Is the yellow stance a huge dps loss ? Does it exist just for charge switching?
I suggest check out my new hammer tutorial if you haven’t in regards to just how much superior blue stance really is. META wise it seems like yellow stance is only good for the double impact crater for now. Water strike I am still labbing it does seem side smash also much more meta when the two are compared.
about the " triple charge impact crater" the monster "has" to be downed? for the animation to work? or am i missing something? i tried on the training dummy and all it does is the charged big bang, or am i missing something ?
Impact crater is a silkbind attack that costs 2 wirebugs. Triggerred using ZL+A. You can charge with ZR prior to using the move to do more hits/damage. It's all in the hunter's notes under weapon controls.
You forgot to mention close range true charge combo. Charge then tap A and watch hammer go purple, blue, to white then let all 3 hits land and follow with zl+a....best combo I found for knockdowns/damage.
Yea I logged over 2k hours in world/iceborne mainly using hammer, the combo differs only in the second part with the wire bug where in iceborne u had the clutch claw. We should run on rise sometime my name on there is just "Davey". Thx bro and ttyl.
Yea I logged over 2k hours in world/iceborne mainly using hammer, the combo differs only in the second part with the wire bug where in iceborne u had the clutch claw. We should run on rise sometime my name on there is just "Davey". Thx bro and ttyl.
But it doesn't though. Test it in training area, you still need same amount of time stun. It allows you to keep charge level for one roll, which is nice.
@@nyflo718 he means the lvl3 charge spin attack, pressing X before it ends causes you to attack out of it, cancelling the long end lag where the hammer kind of drops to the ground. The kind of attack you do depends on when you press X, if it’s right at the start (after first hit but before you start really spinning) you’ll do a little slap attack (basically just used to cancel the spin quickly if you misjudged where the monster was going to be), mid way through (~2nd or 3rd hit) does a golf swing, and near the end (~4th or 5th hit) does a stronger golf swing, and finally if you let it go to the 6th hit you can no longer attack out and will go into the dropped hammer recovery animation you see in the vid. A new mechanic added in Rise that’s rather nice is that after either of the golf swing endings you can then chain it into the Big Bang combo with A (with the mid golf swing skipping to Big Bang 2, and the strong skipping to Big Bang 3), giving a nice chunk of damage at the end. Couple this with instant lvl3 charge when switching from blue to yellow with ZR+A and you have a great follow up to an impact hammer in blue if it manages to stun.
you cant blame people for going for the head because it usualy is the highest damage zone you need to fit in flinch free into your set so you dont get knocked around
Dont worry as soon as you have flinch free in your set you wont have any Problems anymore xD Plus if you dont get knocked from your friends you constantly will launch them off if they get to close 😆
Purple hammer in advance video tomorrow. I was mostly focused on yellow hammer to start. HR Rank Hub solo hammer guide tomrrow. All blue hammer except for yellow impact crater of course
Yes absolutely. Is got a very good flow chart to success. Keep things simple, you are chasing for headshots: there are 2 ways for you to get close to head, 2 combos to do once you get there. Your gear and skills can also be very task oriented: slugger, attack boost, parts breaker and you good to go. I highly recommend to watch my new advance hammer guide in the playlist so you can become and even more efficient hammer user.
@@SamPhamNBA2KTipsandTutorial thank you so much!!! I really appreciate it just started playing monster hunter rise ( it’s my first monster hunter game) and I’m loving it just haven’t been getting knockouts like I thought I would but then again I’m a really low level
@@shiznaztm Since he bounced when hitting A, he didn't actually do X>X afterwards. The charged move in the clip is just a level 1 swing and its follow up. (What you would get if you just tapped RZ>X).
@@shiznaztm Nah, the clang just stopped him from doing A>X>X. Once you bounce off a monster, you return to a standing position. In this case, the sequence went: 1. Press A 2. Bounce off the Monster 3. Return to a standing position 4. Press RX 5. Release RX He got the same level 1 charge that he would get if he just stood still and pressed RX.
Most important tip: get flinch free so you can do big damage without smacked around by your team.
Honestly if you are not staying in the blue hammer mode, you are not playing this weapon correctly. The damage output and stun value of the blue hammer is far more superior than the yellow hammer. The only time I’ll use the yellow hammer is when the monster is stunned, you switch from blue mode to yellow mode, instantly gain three charges, perform a spinning bludgeon followed with X+A+A. This combo deals more damage than your silkbind attacks.
Pro tip: Evade extender also increases the dash distance when going from blue hammer to yellow hammer. This makes repositioning to punish a monsters openings with a fully charged impact crater extremely easy, fast and effective!
new player here, what is evade extender?
@@cheche1301 Its a skill on certain armour pieces that increases the distance of evasive moves like rolls, dashes etc. When switching from blue hammer mode to yellow hammer mode your character performs a slight dash, of which the distance is also increased by this armour skill. Hope this helped! Welcome to the MH community buddy ;)
@@Trolzzor thank you for your reply. This game is awesome!
The spinning bludgeon is absolutely pointless unless you land the golf swing and that wasn’t mentioned. There are better moves to do in terms of DPS. There’s also a complete change in moveset if you press A while charging. The production value in this video is incredible but it’s literally halfway done.
You kinda hit the nail on the head lol I have to produce about 10 of these first 15 days of launch ? So Initially I can’t figure and cover everything out on my own. But don’t worry I always double back with follow up videos with advance tips. I appreciate your insight tho, really helps me grow too as a tutorial maker.
Spinning bludgeon always had a niche use in that it actually applies status pretty fast if you’re using a status hammer.
Great video! I’m still trying to learn the monsters telegraphs, but I’d like to see more gameplay and discussion about which moves cancel an enemy charge, or just general survivability and evasiveness when fighting monsters.
thats called building up a monster flinch damage.. after a certain amount of damage you'll be able to interupt a monster by making it flinch and recoil. attacking the legs will make it fall over which is a bit different
Bro I walked into this without seeing your channel name and I though “this guy sounds really familiar”. I look at your channel and it’s “SAM PHAM” the legendary 2k guide
Yes I am the same guy lol happy you enjoy both my 2K and MHR content. I am kinda approaching MHR the way I am with 2K haha I highly encourage your to check out my MHR playlist for more fun combos for all weapon styles !
Same it was a trip hearing Sam talk about MH not 2k playbook breakdowns haha
Me: Attacking a Monster on the Body
Monster knocking me out close range:
„You should have gone for the head“
I just wanted to note that if you have the water skill active instead of side bash, the A X X combo will not work. It took me awhile to figure out what the problem was.
Yoooo 😂 hit x at the end of spinning bludgeon to do a brutal upswing. It hurt my feelings seeing the done incorrectly.
It hurt seeing the spins executed badly here
after the upswing you can also continue into big bang 3 -> big bang finisher by using A
@@Garzyan nice!
This video hurts me on a spiritual level. There's so much more depth to the hammer than this even in the base kit without looking at switch skills and most of what you recommended isn't even close to optimal.
You left out super pound, golf swing combo, golf swing from the spin, the ENTIRE big bang combo, AND it's whole second charge mode.
You also mentioned it isn't disruptive to teammates, even though you have two attacks that launch allies into the air, which is the second most disruptive thing any weapon can do.
I will make a note of those and try to put it in an advance hammer video. Techniques I showed in video was what I learned day 1, downside of trying to produce RUclips videos quickly for every weapon.
Great content! I've definitely gotta try this out later!
Keep up the good work!
Sam I'm hoping you can answer this for me you're the best for guides
The water strike timing is super vague. I can Land every counter with literally no effort but I cannot figure out the water strike. Is the strike the parry?
Is the yellow stance a huge dps loss ? Does it exist just for charge switching?
I suggest check out my new hammer tutorial if you haven’t in regards to just how much superior blue stance really is. META wise it seems like yellow stance is only good for the double impact crater for now.
Water strike I am still labbing it does seem side smash also much more meta when the two are compared.
about the " triple charge impact crater" the monster "has" to be downed? for the animation to work? or am i missing something? i tried on the training dummy and all it does is the charged big bang, or am i missing something ?
Impact crater is a silkbind attack that costs 2 wirebugs. Triggerred using ZL+A. You can charge with ZR prior to using the move to do more hits/damage. It's all in the hunter's notes under weapon controls.
You forgot to mention close range true charge combo. Charge then tap A and watch hammer go purple, blue, to white then let all 3 hits land and follow with zl+a....best combo I found for knockdowns/damage.
Ohhhh I have not tried that. I will give that a go. I have been only focusing on regular mode.
Yea I logged over 2k hours in world/iceborne mainly using hammer, the combo differs only in the second part with the wire bug where in iceborne u had the clutch claw. We should run on rise sometime my name on there is just "Davey". Thx bro and ttyl.
Yea I logged over 2k hours in world/iceborne mainly using hammer, the combo differs only in the second part with the wire bug where in iceborne u had the clutch claw. We should run on rise sometime my name on there is just "Davey". Thx bro and ttyl.
This was great thank you!
I don't think I saw you explain what happens when you charge and press A. Your weapon color turns purple but I'm not sure what it does.
Will cover that later in advance hammer tutorial
Im sad you didn't talk about the courage switch skill and how it can change it into a stunning monster
I plan to make switch skill weapon tutorials after these basic but powerful start off ones.
But it doesn't though. Test it in training area, you still need same amount of time stun. It allows you to keep charge level for one roll, which is nice.
You should try to use "X" at the end of the spinning move... :)
Yes lol I have since figured that out. Wish I had known sooner, sigh :(
@@SamPhamNBA2KTipsandTutorial Np, its anyway worth to watch! :)
What's it do? And by spinning move you mean the spinning bludgeon?
@@nyflo718 he means the lvl3 charge spin attack, pressing X before it ends causes you to attack out of it, cancelling the long end lag where the hammer kind of drops to the ground. The kind of attack you do depends on when you press X, if it’s right at the start (after first hit but before you start really spinning) you’ll do a little slap attack (basically just used to cancel the spin quickly if you misjudged where the monster was going to be), mid way through (~2nd or 3rd hit) does a golf swing, and near the end (~4th or 5th hit) does a stronger golf swing, and finally if you let it go to the 6th hit you can no longer attack out and will go into the dropped hammer recovery animation you see in the vid.
A new mechanic added in Rise that’s rather nice is that after either of the golf swing endings you can then chain it into the Big Bang combo with A (with the mid golf swing skipping to Big Bang 2, and the strong skipping to Big Bang 3), giving a nice chunk of damage at the end. Couple this with instant lvl3 charge when switching from blue to yellow with ZR+A and you have a great follow up to an impact hammer in blue if it manages to stun.
So helpful
I suggest to check out my updated hammer tutorial. Is much better than the combos you saw here :)
At the end of the day...you get knocked around for trying to do your damn job! Because people think haha I'm go for the head to
you cant blame people for going for the head because it usualy is the highest damage zone
you need to fit in flinch free into your set so you dont get knocked around
Dont worry as soon as you have flinch free in your set you wont have any Problems anymore xD Plus if you dont get knocked from your friends you constantly will launch them off if they get to close 😆
So he never talks about purple hammer T_T and people watch this and believe the tittle T_T
Purple hammer in advance video tomorrow. I was mostly focused on yellow hammer to start. HR Rank Hub solo hammer guide tomrrow. All blue hammer except for yellow impact crater of course
What about charge mode? Should you even be doing it? In the video looks like you’re just on regular mode.
I focused on regular mode for this first vid will breakdown charge mode in later more in-depth build tutorials
Is the hammer an s tier weapon?
Yes absolutely. Is got a very good flow chart to success. Keep things simple, you are chasing for headshots: there are 2 ways for you to get close to head, 2 combos to do once you get there. Your gear and skills can also be very task oriented: slugger, attack boost, parts breaker and you good to go.
I highly recommend to watch my new advance hammer guide in the playlist so you can become and even more efficient hammer user.
@@SamPhamNBA2KTipsandTutorial thank you so much!!! I really appreciate it just started playing monster hunter rise ( it’s my first monster hunter game) and I’m loving it just haven’t been getting knockouts like I thought I would but then again I’m a really low level
nice
What about the blue hammer icon. Why even use it?
I will explain that later in an advance hammer build video !
I dont think you have to hold zr at all for the silkbind attacks just zl and x and then release x!
It won’t charge up if you do just ZL + X tho. That will give you the non charged up version
what is your friend code?
Question about the triple stun combo. Why at 3:45 was the X>X charged? Normally it's not. Is it a different switch skill?
I am using spinning bludgeon skill
@@SamPhamNBA2KTipsandTutorial In every other clip it remains uncharged. Just confused.
@@shiznaztm Since he bounced when hitting A, he didn't actually do X>X afterwards. The charged move in the clip is just a level 1 swing and its follow up. (What you would get if you just tapped RZ>X).
@@Supersaxable So if you clang, your charges moves change??
@@shiznaztm Nah, the clang just stopped him from doing A>X>X. Once you bounce off a monster, you return to a standing position. In this case, the sequence went:
1. Press A
2. Bounce off the Monster
3. Return to a standing position
4. Press RX
5. Release RX
He got the same level 1 charge that he would get if he just stood still and pressed RX.
I can tell that you are not a hammer main
A lot missing here
Yes I have since learn more about the hammer. It seems I was over impressed by my first impression of the weapon lol