As a relative newbie, I find it helpful to build my dream deck before a campaign, then replace the experienced cards for level zero stuff, then put all the experienced cards into a pile in the order I want to buy them. That helps me to bank xp and also fulfill my plan.
Banking XP is the hardest part for me, especially on a blind run. Not having any idea of how much XP will come from the next scenario makes it hard for me to delay my plan.
I’m curious, how do you go about judging how much economy you will need for the deck? How many cards do you put in typically to make a deck function, card and resource wise?
If you use Arkhamdb when you have created a deck, it gives you statistics on what you have included, cost of your deck, symbols for committing. Gives you some info to help you decide
This isn't that hard to do. What is difficult is knowing the amount of experience a player can earn at any given scenario. Lightning gun is like what? 10 XP? At which point during the game do you even have that amount to make a single card worthwhile in the deck? Upgrading one card after 4 scenarios isn't a good trade off especially when there aren't any cards to reliably get that one card into play when needed. Not gone through your list, but a video concerning exactly the amount of minimum, maximum and average is obtainable on a non-loss game, excluding player cards for each scenario. Would be good to see if experience is divided evenly through the game, or is lumped into the beginning/mid/end of it.
You guys seem to like extra ammo a lot, but never talk about Adventurer. Not the best of allies, but he gets the job done, and of course he can be killed or replaced afterwards
I know I'm late to the party, but one question I can't find an answer for is "how much xp can I typically expect from a campaign?" Of course the answer to that question will greatly impact my ability to plan my upgrades ahead of time. How would you assess that?
As a relative newbie, I find it helpful to build my dream deck before a campaign, then replace the experienced cards for level zero stuff, then put all the experienced cards into a pile in the order I want to buy them. That helps me to bank xp and also fulfill my plan.
I like the sound of this, will give it a trt
Banking XP is the hardest part for me, especially on a blind run. Not having any idea of how much XP will come from the next scenario makes it hard for me to delay my plan.
I plan part of it, but improvise in between scenarios when I notice my deck is flawed in some way. Nice video as always!
Omg Brynn's moustache is FIRE 😱
Great vid btw!
Deck challenge: on your own Ashcan Pete with 2 crystallizers (via relic hunter) and almost only events, just because he can.
I’m curious, how do you go about judging how much economy you will need for the deck? How many cards do you put in typically to make a deck function, card and resource wise?
If you use Arkhamdb when you have created a deck, it gives you statistics on what you have included, cost of your deck, symbols for committing. Gives you some info to help you decide
Great video! I definitely learned a few things! Keep up the great content!
I try to build the best possible lvl 0 deck I can. Then upgrade as I go based on how I feel I've preformed.
Great content gents!
This isn't that hard to do. What is difficult is knowing the amount of experience a player can earn at any given scenario. Lightning gun is like what? 10 XP? At which point during the game do you even have that amount to make a single card worthwhile in the deck? Upgrading one card after 4 scenarios isn't a good trade off especially when there aren't any cards to reliably get that one card into play when needed.
Not gone through your list, but a video concerning exactly the amount of minimum, maximum and average is obtainable on a non-loss game, excluding player cards for each scenario. Would be good to see if experience is divided evenly through the game, or is lumped into the beginning/mid/end of it.
You guys seem to like extra ammo a lot, but never talk about Adventurer.
Not the best of allies, but he gets the job done, and of course he can be killed or replaced afterwards
I know I'm late to the party, but one question I can't find an answer for is "how much xp can I typically expect from a campaign?" Of course the answer to that question will greatly impact my ability to plan my upgrades ahead of time. How would you assess that?
Great question. I'll get a video out on this in the next week or so!
@@PlayingBoardGames Fantastic, thank you very much!
You said you'd link to the Understanding Roles Video, but it's not there. Not important for me, but someone might want it.
Was about to comment that, would like to watch those as well
@@danielegbert4046 Understanding Investigator Roles: ruclips.net/video/XZkH-8DDqBs/видео.html
Thanks, I've added it to the description.
Investigator Roles may be the single video that helped me change my way of thinking about initial investigator decisions the most.