Great pack, I bet some cool stuff will be made with this. I have to say (unless such an NPC already exists), it would be really cool to have a version of 0:12 that spits lava/poison puddles. Whether those instantly kill you or only damage you would be configurable. Otherwise, i'd recommend Maw Maw from Mario Wonder, i think having an enemy that can straight up swallow you on land rules (and its design is hella cute).
I've recently been interested in coming back to SMBX after years To see stuff like this in 2023 really makes me feel like I've missed so much Great work! 👍
Hello. I am creating a remake of Super Mario Bros called "Super Mario Bros.: Spiced Edition". It will have additional enemies, levels, power-ups and elements from SMB1, SMB2, SMB3 and SMW. Can someone create the following (this is a lot of requests): NPCs: Fire Bro (SMB1 Style) Color: Red Throws fire instead of hammers. Ice Bro (SMB1 Style) Color: Cyan/Light Blue Throws ice instead of hammers. Boomerang Bro (SMB1) Color: Blue/Navy Blue Throws boomerangs instead of hammers. Sledge Bro/Big Hammer Bro (SMB1) Color: Green Throws sledges instead of Hammers/Large version of Hammer Bro Cannon (SMB3) Cannons are used to fire cannons (hence the name) or Bob-ombs. Panser (SMB3) Color: Purple Acts like Green Panser but walks. Koopa Troopas (SMB1/SMW) Color: Green/Red/Yellow/Blue Acts like SMB1 Koopas but Naked/Beach Koopas jump out when jumped on. Eating one can make Yoshi: 1. Spit fireballs (Red) 2. Create earthquakkes (Yellow) 3. Fly (Blue) 4. Ground pound 5. Spit turnips 6. Spit ice cubes 7. Everything Koopalings (SMB3) Roy: Produces earthquakes when in his shell. Ludwig: Produces stronger earthquakes when in his shell. Koopa Paratroopas (SMB1/SMW) Color: Green/Red/Yellow/Blue Acts like SMB1 paratroopas. When hit once, it loses it's wings and acts like a regular koopa. When hit again, a naked/beach koopa comes out. Eating one can make Yoshi: 1. Spit fireballs (Red) 2. Create earthquakkes (Yellow) 3. Fly (Blue) 4. Ground pound 5. Spit turnips 6. Spit ice cubes 7. Everything Lakitu Pipe (SMB1) Throws spinies from pipes Kuribo Shoe (Green) (SMB1) Micro Goomba/Brick Goomba (SMB1) Big Koopa Troopa (Green/Red/Yellow/Blue) Larger version of Koopas. Naked/Beach koopas do not jump out of the shell. Big Paratroopa (Green/Red/Yellow/Blue) Larger version of SMB1 paratroopas. When hit once, it loses it's wings and acts like a regular Big Koopa. Big Shy Guy (Red/Blue) (SMB2) Spike Top (SMB1) Buzzy Beetle (SMB1) Buzzy Beetle (upside-down) (SMB1) When Mario goes near it it drops and retreats to it's shell. Castle/Grey Spiny (SMB1) Immune to fireballs Fishin' Boo (SMB1) Ghost version of Lakitu Spiny Cheep Cheep (SMB1) Color: Purple Spiky version of cheep cheep Eep Cheep Color: Yellow A version of Cheep Cheep that swims away from Mario. Blue Podoboo (SMB1) Purple Podoboo (SMB1) Frog Suit (SMB1) Penguin Suit (SMB1) Blue Shell (SMB1) Racoon Suit (SMB1) Ice Flower (SMB1) Tanooki Suit (SMB1) Hammer Suit (SMB1) Lava, Water and Poison: Rising water (up and down, custom settings (speed, height)) Frozen water Color: Cyan Harms or kills players Rising lava (up and down, custom settings (speed, height)) Blue Lava Blue Lava (up and down, custom settings (speed, height)) Poison Color: Purple Rising Poison (up and down, custom settings (speed, height)) Also, can someone create a world map? World 1: Goomba World Theme: Grassland 6 levels, 1 fortress, 1 airship, 2nd level secret exit to a Yellow Switch Palace and World 2 secret level in water. 1 secret level to World 6 1/2. World 2: Egypt World Theme: Desert 6 levels, 1 fortress, 1 pyrimad, 1 airship World 3: Artic World Theme: Snow 10 levels, 1 ghost house, 2 castles, 1 airship, 6th level has secret level to World 4. World 4: Gigantic Forest World Theme: Forest 2nd Theme: Dark Forest 6 levels, 2 castles, 1 secret ghost house (exited from 2nd level), 1 airship World 5: Seaside World Theme: Beach 8 levels, 2 castles, 5th level secret exit to Blue Switch Palace, 1 airship) (1st castle is in the water World 6: Mountainside Sky World (Mountain) Theme: Mountain 3 levels, 1 castle, 1 spiral tower leading to World 6 1/2 World 6 1/2: Mountainside Sky World (Sky) 5 levels, 1 ghost house, 1 airship, 1 secret level from World 1. 3rd level has secret exit to the secret level from world 1. World 7: Pipe World Theme: SMB3 Pipes 6 levels, 2 castles, 1 airship. 2nd level has secret exit to 4th level, which has secret exit to world 8. World 8: Bowser World Theme: Volcano 2 tank levels, 5 levels, 1 castle, 1 final castle - BONUS WORLDS - World 9: Star World Theme: Space 8 levels. World 10: Mushroom World Theme: Space 7 levels World 11: Flower World Theme: Space 10 levels, 1 boss rematch castle World 12: Crown World Theme: Space 1 level My game will be about Bowser and the Koopalings stealing the Yoshis (execpt the green one), so can you also create a cutscene about that? Like I said, this is a lot of requests so please do one at a time. Thanks.
At 1:47, how the sleeping plants here is supposed to work perfectly? In my case, when they wake up, it completely disappear from the screen, but the hitbox still exists.
so a update, i got the npcs in the editor to use. however there's this bug where the npcs are one tile wide even ones bigger than 1 tile and have like no function, a couple work fine but almost all other's don't. if it helps i removed the credits from the folders of npcs i used bc it was useless to me and i thought it worked without it, and the folders don't load the npcs in the editor so i just copy every file from the folder besides credits and paste it into just the level folder
Sounds like you're not putting them into your world folder correctly. Just drag and drop what's in the folder the way things are, don't take stuff out of folders neamed "AI" and "extra-settings". You'll have to consult the smbx forums or discord and ask somebody, I can't really help over youtube.
It’s cool you made some enemies from the Mario rpg games say could we get like spanias from paper mario the thousand year door or mack from super Mario rpg and it’s remake
Once you do, reload the level and it should appear. Make sure you include any additional folders that the NPC comes with, like folders containing extra settings or AI files. Here's a guide for more info www.smbxgame.com/forums/viewtopic.php?t=23744
Great pack, I bet some cool stuff will be made with this. I have to say (unless such an NPC already exists), it would be really cool to have a version of 0:12 that spits lava/poison puddles. Whether those instantly kill you or only damage you would be configurable.
Otherwise, i'd recommend Maw Maw from Mario Wonder, i think having an enemy that can straight up swallow you on land rules (and its design is hella cute).
MARIO’S GOAL CALAMITY
I've recently been interested in coming back to SMBX after years
To see stuff like this in 2023 really makes me feel like I've missed so much
Great work! 👍
This NPC Pack collection looks really good! I can't wait to see what type of levels will be made with these NPC's!
Hello. I am creating a remake of Super Mario Bros called "Super Mario Bros.: Spiced Edition". It will have additional enemies, levels, power-ups and elements from SMB1, SMB2, SMB3 and SMW. Can someone create the following (this is a lot of requests):
NPCs:
Fire Bro (SMB1 Style)
Color: Red
Throws fire instead of hammers.
Ice Bro (SMB1 Style)
Color: Cyan/Light Blue
Throws ice instead of hammers.
Boomerang Bro (SMB1)
Color: Blue/Navy Blue
Throws boomerangs instead of hammers.
Sledge Bro/Big Hammer Bro (SMB1)
Color: Green
Throws sledges instead of Hammers/Large version of Hammer Bro
Cannon (SMB3)
Cannons are used to fire cannons (hence the name) or Bob-ombs.
Panser (SMB3)
Color: Purple
Acts like Green Panser but walks.
Koopa Troopas (SMB1/SMW)
Color: Green/Red/Yellow/Blue
Acts like SMB1 Koopas but Naked/Beach Koopas jump out when jumped on. Eating one can make Yoshi:
1. Spit fireballs (Red)
2. Create earthquakkes (Yellow)
3. Fly (Blue)
4. Ground pound
5. Spit turnips
6. Spit ice cubes
7. Everything
Koopalings (SMB3)
Roy: Produces earthquakes when in his shell.
Ludwig: Produces stronger earthquakes when in his shell.
Koopa Paratroopas (SMB1/SMW)
Color: Green/Red/Yellow/Blue
Acts like SMB1 paratroopas. When hit once, it loses it's wings and acts like a regular koopa. When hit again, a naked/beach koopa comes out. Eating one can make Yoshi:
1. Spit fireballs (Red)
2. Create earthquakkes (Yellow)
3. Fly (Blue)
4. Ground pound
5. Spit turnips
6. Spit ice cubes
7. Everything
Lakitu Pipe (SMB1)
Throws spinies from pipes
Kuribo Shoe (Green) (SMB1)
Micro Goomba/Brick Goomba (SMB1)
Big Koopa Troopa (Green/Red/Yellow/Blue)
Larger version of Koopas. Naked/Beach koopas do not jump out of the shell.
Big Paratroopa (Green/Red/Yellow/Blue)
Larger version of SMB1 paratroopas. When hit once, it loses it's wings and acts like a regular Big Koopa.
Big Shy Guy (Red/Blue) (SMB2)
Spike Top (SMB1)
Buzzy Beetle (SMB1)
Buzzy Beetle (upside-down) (SMB1)
When Mario goes near it it drops and retreats to it's shell.
Castle/Grey Spiny (SMB1)
Immune to fireballs
Fishin' Boo (SMB1)
Ghost version of Lakitu
Spiny Cheep Cheep (SMB1)
Color: Purple
Spiky version of cheep cheep
Eep Cheep
Color: Yellow
A version of Cheep Cheep that swims away from Mario.
Blue Podoboo (SMB1)
Purple Podoboo (SMB1)
Frog Suit (SMB1)
Penguin Suit (SMB1)
Blue Shell (SMB1)
Racoon Suit (SMB1)
Ice Flower (SMB1)
Tanooki Suit (SMB1)
Hammer Suit (SMB1)
Lava, Water and Poison:
Rising water (up and down, custom settings (speed, height))
Frozen water
Color: Cyan
Harms or kills players
Rising lava (up and down, custom settings (speed, height))
Blue Lava
Blue Lava (up and down, custom settings (speed, height))
Poison
Color: Purple
Rising Poison (up and down, custom settings (speed, height))
Also, can someone create a world map?
World 1: Goomba World
Theme: Grassland
6 levels, 1 fortress, 1 airship, 2nd level secret exit to a Yellow Switch Palace and World 2 secret level in water. 1 secret level to World 6 1/2.
World 2: Egypt World
Theme: Desert
6 levels, 1 fortress, 1 pyrimad, 1 airship
World 3: Artic World
Theme: Snow
10 levels, 1 ghost house, 2 castles, 1 airship, 6th level has secret level to World 4.
World 4: Gigantic Forest World
Theme: Forest
2nd Theme: Dark Forest
6 levels, 2 castles, 1 secret ghost house (exited from 2nd level), 1 airship
World 5: Seaside World
Theme: Beach
8 levels, 2 castles, 5th level secret exit to Blue Switch Palace, 1 airship) (1st castle is in the water
World 6: Mountainside Sky World (Mountain)
Theme: Mountain
3 levels, 1 castle, 1 spiral tower leading to World 6 1/2
World 6 1/2: Mountainside Sky World (Sky)
5 levels, 1 ghost house, 1 airship, 1 secret level from World 1. 3rd level has secret exit to the secret level from world 1.
World 7: Pipe World
Theme: SMB3 Pipes
6 levels, 2 castles, 1 airship. 2nd level has secret exit to 4th level, which has secret exit to world 8.
World 8: Bowser World
Theme: Volcano
2 tank levels, 5 levels, 1 castle, 1 final castle
- BONUS WORLDS -
World 9: Star World
Theme: Space
8 levels.
World 10: Mushroom World
Theme: Space
7 levels
World 11: Flower World
Theme: Space
10 levels, 1 boss rematch castle
World 12: Crown World
Theme: Space
1 level
My game will be about Bowser and the Koopalings stealing the Yoshis (execpt the green one), so can you also create a cutscene about that?
Like I said, this is a lot of requests so please do one at a time. Thanks.
This new update is goated, def. gonna use the piranha plants
can we talk about 1:36 btw that shit sounds fire🔥
Thanks!
Stone Spike jumpscare
At 1:47, how the sleeping plants here is supposed to work perfectly? In my case, when they wake up, it completely disappear from the screen, but the hitbox still exists.
Seems like you're missing files
You need to include the grounded piranha plants for them to turn into
@@gooseflinger8114Thank you so much for the help! Now the plants are working!
make Monty Python foot an npc
The SMBX dev team should hire you for the update
Thanks man, means a lot
Im afraid the creator already moved on to another project
Very nice!
Sappy Tep :)
so a update, i got the npcs in the editor to use. however there's this bug where the npcs are one tile wide even ones bigger than 1 tile and have like no function, a couple work fine but almost all other's don't. if it helps i removed the credits from the folders of npcs i used bc it was useless to me and i thought it worked without it, and the folders don't load the npcs in the editor so i just copy every file from the folder besides credits and paste it into just the level folder
Sounds like you're not putting them into your world folder correctly. Just drag and drop what's in the folder the way things are, don't take stuff out of folders neamed "AI" and "extra-settings".
You'll have to consult the smbx forums or discord and ask somebody, I can't really help over youtube.
@@gooseflinger8114 ok thanks
It’s cool you made some enemies from the Mario rpg games say could we get like spanias from paper mario the thousand year door or mack from super Mario rpg and it’s remake
Make heavy troopa an NPC if possible
Also did you hear about the new update for SMBX2?
Wow
Geniallllll!!! 🤩🤩🤩
Is everything from previous packs here or do I have to get thise other packs too? Just curious.
Everything from previous updates is here, but my other packs can be found on the forums
@@gooseflinger8114 Thanks for the heads up.
add power ups
I put files in level folder, but they aren't in game
Once you do, reload the level and it should appear. Make sure you include any additional folders that the NPC comes with, like folders containing extra settings or AI files.
Here's a guide for more info
www.smbxgame.com/forums/viewtopic.php?t=23744
@@gooseflinger8114 Now it works but i can't load SFX, so when i fight Culex i have so many errors
@@gooseflinger8114 uhmm... do you have any ide how to fix Culex SFX?
hey i'm having trouble installing and using this even with the guide and my question is does this need to be updated to smbx b5 to work?
It works with Beta 4 just fine, but they also work with beta 5
where did you get the music blocks from at the start?
Those were custom sprited by deltom
What's the song called
ruclips.net/video/mr78m9MlT_U/видео.html
Going Somewhere from Mario Party 2
:D
is this smbx1.4 or 2.0?
2.0