DBMM Army Review - Seleucid II-19

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  • Опубликовано: 13 янв 2025

Комментарии • 10

  • @genetatortoise
    @genetatortoise 4 года назад +1

    As someone looking to build a DBMM Seleucid army, this was really useful. Particularly the discussion on the use of each unit. I know this is a new channel so I hope you keep making DBMM content! This is easily the best DBMM content on RUclips.

  • @leonleese4919
    @leonleese4919 3 года назад

    I enjoyed that as the first army that I bought was Mikes Models Seleucid Army box for WRGAncients 6th Ed.
    I would like to see an English Feudal Army I have an Essex DBA Army but want to build it for DBMM if I can ever get away for a meeting :-)

  • @craigcollings5568
    @craigcollings5568 2 года назад

    I would very much like to hear your thoughts on a Hellenistic Spartan army post-222 BC: Reg Pk(O), Reg Ax(S) & Reg Ps(S), almost no Cav.

    • @ChrisMusic2468
      @ChrisMusic2468 2 года назад

      I'm a fan of the Athenian Hellenistic Greek list, with IAxS and RKnF. Aggression of 0 means you can pack terrain, swarm it and position the Knights for a decisive strike. I like Spartans too, but in the RSpS, RSpO combo, maxing out Ps

  • @Edward-Plantagenet
    @Edward-Plantagenet 11 месяцев назад

    Interesting video, not much on DBMM around. I've often seen people trying to balance the ME between the Commands so 28 / 28 / 28 for the army here. The 20 ME command will be considerably more fragile. I'm assuming you've gone for 32 x 2 and 20 merely to get the deployment you want? I'm assuming Scythed Chariots are total garbage given you didn't even mention them LOL? If your'e still interested in doing more videos, Later Carthaginian and Polybian Romand would round it out nicely. Not much to be said about Romans by and large though I guess (e.g. # number of legion divided by 3!).

    • @ChrisMusic2468
      @ChrisMusic2468 11 месяцев назад

      The Command sizes are based on the way PIP dice are allocated for Regular armies in DBMM, highest, middle and lowest. The highest dice here is for the mounted command, so it can manoevre to get the match-ups it needs to use its great variety of unit types best. The lowest dice command only gets 1-2 PIPs on avergae, so it is a "PIP dump", smaller size, used as a reserve command while the other 2 front up. Scythed chariots, as in most historical battles are a gimmick, will force your opponent to look up the rules, but 9 times out of 10 fizzle out. At least the Seleucid ones are Regular, makes them a little easier to control. Carthaginians are interesting, lots of options but hard to make a good list. As you say, early Romans are very limited in choices!

    • @Edward-Plantagenet
      @Edward-Plantagenet 11 месяцев назад

      @@ChrisMusic2468 Yes I’m aware how the pip dice allocation works. Often though I’ve seen folks try to balance the ME sizes of the commands so they are all roughly equal, even to the point of saying that’s the best way. I can see that working quite well with Romans and other armies with almost identical troop types across the board, and all Regular, I don’t see the equal size ME approach working here though (e.g. trying to get each command to 28).

    • @ChrisMusic2468
      @ChrisMusic2468 11 месяцев назад +1

      @@Edward-Plantagenet I usually do balanced commands for irregulars, but weight them for regulars. Of course some troop types don’t need many pips, like a pike phalanx, but in general give the highest pips to your big commands that have to do the heavy lifting.

  • @user-pk8xm8fe3s
    @user-pk8xm8fe3s 3 года назад

    I'm sorry, but your list is incorrect. You have calculated only 5 AP for the Sub-general Reg Pk (S) instead of 25 AP.

    • @ChrisMusic2468
      @ChrisMusic2468 3 года назад +1

      You are right, I missed that! Will have to lose 4 of the RAxS to accommodate.....