The Worst Area in Every Souls Game (Including Elden Ring)
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- Опубликовано: 13 июн 2024
- Today, we're talking about the worst areas from each of the souls games by FromSoftware. This includes Demon's Souls, Dark Souls 1, Dark Souls 2, Dark Souls 3, Bloodborne, Sekiro, and Elden Ring. I wanted to list which areas I disliked in each game and why I didn't those areas because they all have unique atmospheres and bosses that set them apart from each other.
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The Best Area in Every Souls Game: • The Best Area in Every...
The Worst Feature in Every Souls Game: • The Worst Feature in E...
Timestamps
0:00 - Intro
0:19 - Demon's Souls
1:35 - Dark Souls
2:50 - Dark Souls 2
4:22 - Bloodborne
5:45 - Dark Souls 3
6:49 - Sekiro
7:49 - Elden Ring
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The Outro was Phenomenal. I subscribe for that👍🏻
Thanks 🤣
😅
that Outro got me too 🤣
Me too that was great one!
Same... that was gold tier
What "saves" the lake of rot for me is that it's relatively short and has a well placed checkpoint in the middle. The consecrated snowfields are a pain in the ass to get to, have possibly the worst catacomb in the whole game, vast stretches of nothingness with low visibility and Evergaol Chicago where you get shanked and/or gunned down from all sites all just to get to the Haligtree
"evergaol chicago" oh man that got me good, wew god fuck that evergaol even with the torch to see the assassins it was still unpleasant.
I hated that evergaol so much. Why do they do so much damage, why are they so accurate. Why are there freaking invisible assassins
@@jobhighschoolofcrosscity8430 fun fact, the sentry's torch reveals invisible enemies so you can use it to help you kill the assassin :)
@@MMYUMMYGaming less fun fact, these cankerous sphincters straight up DGAF if whether or not you can see them and will use your tarnished ass as a whittling stick 😅.
Evergaol Chicago is a straight up gank rally
“Walk in a new area with 100000 souls”. I felt that deep within.
What about the surge game? Is that a game good, I've read too many mixed reviews.
At some point it gets less tense when you need upwards of 200k
When I died in Dark Souls 2 and lost 500k souls to a common enemy, I didn't even rage, just stared blankly at the screen.
One thing I appreciate about the Lake of Rot is the "saddest walk" at the end, the final stretch of dry land you must run across to reach the Grace on the far side of the lake. If you're playing online, this path is covered with blood pools showing all the people who managed to cross the lake but succumbed to the rot before they reached the Grace. Some literally die standing right next to it. Both sad and funny.
And then you have to run up stairs and such to get to it. It's awful
Hahaha true
Flame, Cleanse me trivializes Lake of Rot. Twelve faith and a finger seal is a small price to pay
@@palladiamorsdeus Oh I realized that some time ago. But a lot of newcomers are stubborn and don't think about that. :P
@@palladiamorsdeusalso if you roll in the rot and get out before it builds up the passive build up on your clothing will proc you with a weaker version than just sitting in the lake, and running to the grace from the entrance only takes 1-2 flasks
Lake of Rot feels like a bad joke that FromSoftware couldn't stop laughing while making it.
Miyazaki to his programmers: Hey guys, I want you to make a very annoying status effect that is worse than our beloved poision.
Programmers: say no more
Miyazaki: Good, now I want you to make a whole area that is covered by it with annoying cockroaches that are very annoying too.
@@eetfuk3571 “And put a dragon soldier in the middle….. AND THEN AN ULCERATED TREE SPIRIT IN THE PART RIGHT AFTER”
@@monkeymaniac8269 “ And the rewards for this area is a frecking weak katana that literally nobody is gonna use and a crown made of mushrooms “
@@SkyW1lker “And then when they get to the next area put a boss there that they can’t even fight unless they progress through a whole quest line. And you BETTER MAKE THAT BOSS ANNOYING AS HECK TO FIGHT”
@@monkeymaniac8269 “ and give that boss a one-shot grab attack and if the players decide to quit fighting him they gotta go through annoying ass lizards who shoot white lazer beams that can also one shot you if they wanna get to the boss room again”
At least Farron Keep was somewhat short with Abyss Watchers at the end. The Irithyll dungeon felt like forever with having to take your time due to the jailers stopping you from running straight through
Key with the jailers is aggression, get straight in there and wack away, give them a chance to either brand you or use the lantern and you're in trouble, but they can't do either while being staggered. Although the one part with 3 at the bottom of the stairs, ranged weapons, so bow, firebombs etc, but keep moving back so you're never in line of sight cause you'll have the high ground
Irithyll Dungeon can be a pain, but there is a skip the the capital about halfway through if you hate it that much.
I always manage to run straight through irithyll and find myself being stuck in Farron keep much longer than most other areas
i agree irithyll dungeon was the hardest area on my first playthrough, it had rats, basilisks and those jailers that took all of your health. it was basically a maze
I think for me it was demon ruins inside Smouldering Lake, probably just for my first play through running through there for hours only to find out that it leads to nothing.
In Elden Ring, the Lake of Rot was nothing compared Consecrated Snowfield or the Sewers. There are so many ways to mitigate scarlet rot, that it makes Lake of Rot easily manageable.
Lmao the only thing annoying about the lake of rot is there’s just like 2 graces and it takes a long time to do everything (exploring, items, boss, progression), all you need is the flame cleanse me spell, instead forbidden lands and the capital sewers are way fucking worse for obvious reasions
The main thing is that it is the worst area comparatively to the others
I really didn't like the consecrated snowfield just because the area itself is extremely boring, like compare the beauty of limgrave and altus plateau or the sheer insanity of caelid to the monotonous white backdrop of a field of snow... that's been consecrated
subter shunning ground is yhe worst for me
Elden Ring's sewers and Subterranean shunning grounds are some of my favourite areas in the game. The level design is super well done, I love the feeling of getting lost and having to figure my way out of situations! The atmosphere is so good too, there's no way either can be the worst areas in the game when consecrated snowfield and lake of rot exist
Before clicking on this video I love how I legitimately could not recall a bad area in Bloodborne. One of the MANY reasons it is my favorite game of all time. Nightmare of Mensis is definitely annoying, but I LOVE the atmosphere and the lore behind it with Micolash and Mergo's Wet Nurse.
facts, i was expecting nightmare frontier though, poison swamps, rock throwing giants, winter lanterns and it being so massive, never went back to that area since ng1
I would debate that the forbidden wood really suck to navigate blindly, on the first playthrough, I couldn't even find the NPC there or the shortcut back to Iosefka's Clinic just because it is so easy to get lost there with all the mist and no standout landmark
@@okary6242 I still really like the forbidden woods, but I agree I got fucking LOST the first time. Navigating it without looking at a wiki sucked. After the first and second time it became much easier.
@@brandongao2503 really? I think nightmare of mensis is MUCH bigger than frontier, and more difficult. Thought that's my opinion. I usually just ran straight to the boss (while killing enemies) after the second playthrough. Amygdala does not stand a chance against my bowblade 😵💫
Nightmare frontier. It’s just boring gray rock, has a poison swamp, gray enemies, no good lore, is completely unnecessary, gray, BS enemies, no impact on the story, few good items, too long, no NPCs, and it’s relentlessly, monotonously GRAY.
Fun fact about the Lake of Rot (which I learned from Vaati, truly the GOAT): If you roll into the swamp then step on land and wait for buildup max out and give you rot (yes, the old DS2 mechanic still exists), you get a far weaker version of rot to go through the swamp with. Absolutely made it less of a headache to go through. No more stack of boluses or flaming incantations, only took like 4 flasks to go in a straight line from one end to the other.
That's dumb and vaggy is a plagiarizer but okay lol
old but gold!
Giant brain man right here officer
The mechanic doesn’t carry over like you think it does. In Dark Souls III and Elden Ring the effect will only linger if you submerge or cover your entire body via rolling. Dark Souls II however the effects linger regardless of how much is exposed
Completely different to the DS2 mechanic, also that whole statement is just common sense 🤦♂️
Wow. I'm surprised Lost Izalith didn't beat Tomb of the Giants in this subject.
The lighting is horrible due to the lava, which you're running across after killing the Camera Souls Demon, now having to run around Dragon Butts.
It's shitty and unfinished but you can basically run through without fighting anything, Tomb is annoying as fuck. Izalith is less bad until you get to the Bed of Chaos and the bossrun, in fact that might put it over Tomb as being the worse area.
@@dumblecore Izalith's bossrun isn't terrible if you open the shortcut. The Tomb's bossrun is much worse, IMO, as is the Crystal Cave.
izaliths easy to get through but shit, but tomb of giants is annoying to get through and shit
@@tiradegrandmarshal the "shortcut" isn't really a shortcut, it doesn't save anymore time and is more difficult then just using the lava bonfire.
I never understood why people hated Lost Izalith, it was filled with slow enemies and if you equipped the ring the lava did close to 0 damage. Bed of Chaos was a shit boss but the run up to it was pretty quick. Tomb of giants was just ughhh
It’s a credit to FromSoft that all of these areas are still very memorable to me. I didn’t find tomb of giants that hard as I took my time. The bonewheels in DS1 were my first true frustrating experience tho, especially because you’re trapped by the spawn with nowhere to go but back into their arena
Tomb of Giants wasn't "hard", it just was lackluster level design compared to other areas. As he said, the distance from the bonfire to the boss and the fact that you don't actually see the level make it kinda bad. Didn't really bother me that much though, I just shat my pants the first time the black knight appeared out of nowhere. Other than that it was okay, at least Nito was a pushover at that point in the game.
If I think about it, the hardest part for me during my first bling playthrough was probably my first visit to Blighttown (coming through the Depths), mostly because of falling to my death a lot of times and because of those toxic dart assholes.
I finished DS1 like 15 times and after my second try where I got all the items in the game I never went through that area again and always got the master key to access the bottom part of Blighttown (after getting the Rusted Iron Ring).
First time I played DS I went into the catacombs before I even discovered the undead parish. I died in there over and over for hours until I finally made it to the pinwheel bonfire and made the mistake of resting there. I almost restarted my playthrough because I was stuck there for so long
Tomb of the giants wasn't hard as much as it was purposefully frustrating. For example first time I actually made it thru the dark into the next area, I immediately get NPC invaded, then after taking out 2 bone pillars and a archer, a giant skeleton i never saw hidden around a corner kicks me off the ledge, losing 75K runes in the process.
For me Dukes Archive is by far the worst area. It is literal suffering.
Yeah that is exactly it. They are memorable. That's what makes these games awesome. Even years after playing a from soft game you can still remember basically a whole area just by seeing a 5 second clip from it.
The Nightmare of Mensis level in Bloodborne is one of the most gorgeous levels in the entire game. The architecture and design of those 2 gigantic interconnected castles/cathedrals is unbelievable! Definitely one of my favorite and most replayed levels in the entire game.
most replayed cuz 90% of the pvpers are there xD
It’s one of my fav places in the series. Idk what this guy was on lol
@@nd-xu4en The fact that you got a PvP by itself is a miracle lol
@@deanmccrorie3461 to be fair bloodborne has some great level design that the nightmare of mensis is only really bad in the beginning once you get to the elevator to the lamp it’s smooth sailing
“Also a lot of people have been mad cause I don’t do outros…” *video ends*😂😂 i overall agree with this list. However the sewers in Elden ring were just as if not more annoying than the lake of rot in my opinion
Capital sewers are the worst.
I agree. It's too easy to get lost there, especially in the pipes. It's even worse when you're trying to complete Dung Eater's quest.
The only part of it that I liked was Mohg fight and the area behind his arena.
Nah, Lake of Rot's just bad. Take away the scarlet rot and what do you have for the area? Flat area with a few basilisks scattered around. The only interesting parts are the boss, and the ruins you can raise up. The sewer tunnels on the other hand, while confusing, are also intricately made and detailed. Not to mention you can skip them once you get to a certain spot and get good at platforming jumps.
I REALLY hate Raya Lucaria ngl. I always just run straight through for the bosses
I actually really loved Nightmare of Mensis, but the other one with the Amygdala boss is pretty garbo
To each their own!!
Yea I agree Nightmare Frontier was far more confusing and annoying.
nightmare realm was so scary. So many invaders. And walking madness brains
Yeah I mean Nightmare Frontier just hurts my eyes every time. I dunno why, just looking at it and trying to get my footing in it is painful for my eyes. And not only because it is nightmarish. The lightning and outline is straight up illusive.
Have a nice day
Nightmare Frontier is WAY worse than the Nightmare of Mensis.
I remember going through Shrine of Amana with a co-op buddy, made the experience so much better now that I had someone to share my frustration with. Hope he’s doing well
dunno why people dont like Shrine of Amana. its unironically my favorite location in DS2 and its easy if you aren't antsy and just take your time killing one enemy at a time.
@@ricsouza5011 THANK YOU!!!!!!! Patience! If you come at it as a puzzle and watch how everything moves you can figure out how to get through it! You cant just run and kill everything!
Shrine of amana is so overhated there’s so many areas that are much more annoying if your just trying to run through
It’s the sewers in Elden ring for me. Wasn’t fun or cool to look at. Just dull, long and confusing.
Going through that shitty maze just to fight a lame version of mohg wasn't worth it
For me it was the sewers in Dark Souls 1
The fucking basilisks haunt my nightmares
@@nicholasrestrepo2555 that area is amazing some of the best level design in ds1
@@RobertEdwinHouse9 It's seems like you missed a huge secret down there (maybe even two secrets).
@@Simon200o no it’s still bad
Holy shit that was a top tier outro. It was so well done, with so much love and care put into it, I couldn't help but laugh.
Hahahah so much love and care was put into it
@@EmberPlaysImo the ashina depths area in Sekiro were my least favourite in the game.
was wondering what area you'd pick for elden ring as none stuck me as unpleasant, then i remebered the lake of rot and how i found the quickest way through it to avoid having to deal with how bad it was, accepting to miss anything that was in it
The sewers under Leydell are much worse imo
@@kallekulmala1876 Lmao I'll agree with you if just for that God awful platforming section leading down to the three fingers
subterranean shunning grounds is so much worse than lake of rot, tunnels have enemies that give deathblight, without a guide its close to impossibe to navigate, there are only 2 graces in the whole area before you reach the boss room and with lake of rot you can just run through it if you have 40+ vigor
For Elden Ring it was Carian Manor for me. Those spider hands are overpowered against me.
It triggered my arachnophobia in ways I didn't even think possible and it legit gave me nightmares
Have fun with Bloodborne if you ever play it~
For future playthroughs they are extremely weak to fire and will roll around in pain when attacked with fire damage
Poor little star
After a time got used to the hands but I still have nightmares with Bloodborne spiders and Ansel River ants
@@Foogi9000 I was scrolling through comments looking for Carian manor as bloodbourne installs on my ps5 on 2nd monitor, but now im thinking ill play ds3 first lol Elden ring was my first souls game and I've been told ds3 and bloodbourne for the next best 2.
As much of a pain that these areas are I can't help but to appreciate them.
Ending up in places that make you go "I really shouldn't be here, nor do I want to" really adds to the sense of the desperate adventure that you're on in the Souls games.
Yes defo I agree,for me the tomb of gaints in ds1 was just such a horribly desperate experience, cause apart from yk, the area itself, when I finally found my too neto, I couldnt fight him cause well… I had to go to anor londo first which also meant no teleportation which in turn meant that yup you guessed it I had to get out of that godforsaken area by foot alll the way back to firelink…, such a core memory I’ll never forget the despair, while at the same time im glad it went the way it went
I agree. Thats why I actually really liked the black gulch because I felt that even though it was bullshit, it really pushed me to my limits. Also the vibe was cool.
I hate iron keep though, it really shouldn't even be in the game
@@Wakari_ Truly and experience that could've left your character fully hollowed without enough fortitude.
Also why no Souls game has came close to replicating the magic of Dark Souls 1 where you had to play the first half of the game without any fast-travel.
Every trip you took at the first half was full of commitment, you caught yourself lacking materials for your trip and if you were caught lacking the choice of going back to restock or pushing forward despite your shortcomings was a monumental choice.
@@janrautmann7179 It fits with the vibe. Makes sense for the place below the broken elevator shaft that has seemingly been turned into a corpse pit to absolutely suck as a visitation experience.
The Iron Keep though. It sucks and doesn't fit because it's architecture makes no sense. Just gauntlets of traps and ambushes without any living spaces, it feels just like a video game level which is completely out of place in a Souls game.
in a first playthrough, i agree, but a lot of these areas just become annoying or intensely boring in subsequent runs... tomb of giants is scary for the first time, but later it just becomes a pain in the ass... you just run through the dungeon as fast as you can so this shit can be over
Putting a dragonkin soldier with tons of AoE attacks on an island in the center of a giant flesh eating pit was a great idea
Fought him the first time not knowing he had platforms around him... That was fun.
In my first playthrough of Bloodborne I was seriously struggling through the nightmare of mensis trying to get through the worms, the beasts throwing rocks and the damn lighthouse that drives the hunter crazy. When I thought that it could not get any worse, I got invaded by a Japanese player (I think it was a girl) that showed me absolutely no mercy.
1:35
Fun fact: I used to place my summon sign down when I was playing as a Black Iron Tarkus cosplayer, and I specifically ferried people through Tomb of the Giants starting from the bonfire before Patches. Being able to pancake the Bestial Skeletons meant that the only challenge was if someone went off trying to get the Large Divine Ember or Silver Serpent Ring and got ganked. Otherwise, a Chaos +5 Zweihander and a Divine Greatsword +10 were my two best friends carrying people all the way to Nito. Good times, and I pray for each and every one of you who had to go it alone.
Chaos 5 zweihander? Hhmm... I have a feeling that Tarkus isnt the only build you went for...
@@ingridmace2530 B-B-BASS CANON
I did my entire first run solo over the span of like 2-3 years with a quality build using a longsword because i loved its utility, speed and moveset, but god damn did it hurt when I tried using a curved sword just so could get Queelag's boss weapon only to find it worse than maxing out the normal weapons. I would have loved someone guiding me through the Tomb of the Giants since that was my last stop and all I had was Queelag's weapon lmao
@@RCNFLOriginal 2-3 years? I did mine in a few months, but that's probably cause you didn't really have the time to play?
@@Grimm_Lord95 I barely had time to play and was struggling with a rough spot in life so I tried to take in as much of the world as I could before I beat the game. I never had the ending spoiled and played solo on a 2004 HP Pavilion so my frames made it impossible to parry lmao made the game super hard
Let it be known that on my first playthrough of dark souls 1 (which was in 2019 after having played everything else) I foolishly powered through the graveyard as the second thing I did and got stuck in the tomb of giants.
Fondest memory
LMAO
Back In the day when DS1 was relatively new on PC I tried it. NEVER saw the path leading to Undeadburg. My mind was solely focused on going through the Graveyard. Needless to say after a few days I quit the game and didn't pick it up again for a few years. Now it's one of, If not THE best game I've ever played
That Outro was mind boggling. Cool, keep it up.
Nightmare Frontier is worse than Mensis imo
Honestly, Farron Swamp is probably my favorite Poison Swamp in the series. At least there you can get interesting rewards if you take the time to explore, and the poison damage is forgiving enough to only be a minor inconvenience most of the time.
I also really like the atmosphere of the Lake of Rot. An ancient, sunken civilization that worships an unknowable god of Rot? Hell yeah! And the fact that you have to lift up things from the ground makes it really feel like you're discovering something that nobody else has ever seen.
Agreed, plus there's actually a lot of land to take a break on for a swamp area
Now Subterranean Shunning Grounds on the other hand…
@@welshycarrot936 Honestly I liked exploring it. The only bad thing (and by bad, I mean horrible) was the enemies, tanky, high damage, and generally annoying.
No.
all I see is pink in the lake of rot
and a loading screen shortly thereafter
The nightmare of mensis imo was awesome, good memories of that area. In Bloodborne I think the worst area goes to Bergynworth. There’s very little at all and there like less than 20 enemies there I think. And Rom is that great either.
Fair point, I liked that area but ya there wasn’t much there
Yeah byrgenwerth for being so dissapointing or the lecture hall for me as the worst. And I would put nightmare frontier lower than mensis as well.
@@EmberPlays Nightmare Frontier or Hemwick are worse imo🤔
I totally agree with you I like nightmare of mensis while Bergynworth, bad boss and a very small uninspiring area
@@user-bw7ho9wm8m i personally liked those areas
I actually loved Swamp of Sorrow in Demon's souls, it's actually one of my favorite areas in the game as the area helped me play much safer because I can't roll or sprint through the swamp so I chose who to fight and when to fight carefully and surprise surprise, I actually died the less in this area. I also love the fact that they just scattered treasures through out the area and you can see it glowing from a distant as the area doesn't hide those treasures, and the boy the treasures in the area ARE WILD!!
Not to mention the Lore behind the Archstone where the swamp belongs to. Everything about the area is beautiful and no one can convince me otherwise😂.
Hey ember what class did you choose for the souls run you did in the video?
A tip for exploring the lake of rot in Elden Ring; roll in the rot and go onto land and let the build up trigger scarlet rot, this gives you a much weaker version of the rot that doesn't drain your health nearly as fast and you can more comfortably heal through.
someone's been watching Vaati
sad to hear Ember dislikes Lake of Rot.. i thought it was the most visually sort of shocking area.. i enjoyed the area..but i usually creep thru.. rather than like run and gun the game... so maybe that's part of it.. i duno.
@@onyxcitadel9759 no no, its visually a dope ass area, i think its the fact that you have to have a lot of healing OR a ton of resources in order to explore / fight the boss.
@@mariomurcia7509 well, the boss is worth it. Astel is a very fun fight and the arena is just very aesthetic and psychedelic.
Why not just use bhs & flame cleanse me? Lake of rot wasn't hard with these two combined.
The Ashina depths are worse then the sunken valley passage imo, I loved the feeling of storming a giant fort and taking out all the enemies as I progress up. I mostly hated the depths because it has a reskin of snake eyes surrounded by enemies and poison to make her more annoying, the ape duo fight, and the annoying mist area that I got lost in a lot on my first playthrough.
Haven't watched the video yet but my guess is, the poison swamp, the poison swamp, the poison swamp, the poison swamp, the poison swamp, the poison swamp, and the poison swamp.
Tomb of the Giants was exactly what I though of right before it was revealed. I died so many times before reaching the first bonfire and man it is a pain having to run all the way back there from the middle of the catacombs only to have those darn giants kick you off the narrow ledges again.
The lake of rot is the easiest poison area because you can just use the many scarlet bouluses or equip the faith talisman and use flame cleanse me. Not to forget you can easily run across the entire area and make it to the other side with no consequence. It’s also kinda fun to unveil the ruins.
For me, Consecrated Snowfield is my worst area, the fog obscuring your vision and the albinaurics dealing a shit ton of damage while being annoying to hit. The puzzle is also ass unless you get the sentry torch, not to forget it’s just one big open area with nothing really interesting to show off.
People forget you can just run across the entire thing and continually healing until you get the grace. I genuinely love the area so much because of how much of a “fuck you” it is from the devs
Fromsoft: *Taking notes* Area... too easy. Add in scarlet and deadly poison horses from DS2' DLC next time. Side note: Reduce visibility to tomb of the giants level, as well as add in unseeable sink holes.
not to mention just put immunizing charm and mushroom armor on and it makes it a breeze with a massive immunity bar. EZ. Use flame cleanse me to reset at each stop.
Did not enjoy the boss here though. But otherwise sure it was alright. The boss and rot made this a terrible place for me.
The other place I hated the most was under Leyndell. That was baaad. Had no idea where I was going and to this date I'm pretty sure I feel like I missed a lot of things down there.
honestly just because of the length and pure confusion subterranean shunning grounds is worse than the lake of rot, at least I can just sprint to grand cloister for the lake of rot where I have to suffer eternally for the shunning grounds
Fair point for sure
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW I think it's more so about people's first experience with the shunning grounds. It took me ages to figure out where to go, but since I did I'm in and out in about 10-15 minutes lol.
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW you’re obvs just smarter than everyone
@DDÜAÜAIDWWESZSUTBZVDMBADMVDEBADBDDÜAÜAIDW congratulations you didn't find the area confusing. Now stop making comments about it everywhere. Easy answer is that some of the tunnels can loop around and you can go in circles. And you're rewarded with some of the most annoying enemies in the game, a Walmart brand mogh boss fight, a stupid great shield, and access to (IMO) the worst ending in the game.
i think i completed shunning grounds over a span of 20h (time obviously not spent only there!) but it was worth it as they provide the best ending in the game
Idk about the lake of rot, that dragonkin soldier fight in the lake is super cool. I’d probably say that tunnels in the sewers below Leyndell were the worst for me.
I love the sunken valley in sekiro, I like the snake eyes mini boss there and I love the scene of sprinting across the bridge with bullets flying by
I actually love Sunken Valley passage cause I tend to go all in and love the feeling of running thorward barrage of shots while dodging them thanks to well timed drops and grapples.
With DS3, I actually find Farron Keep pretty fun. Smoldering Lake and The Demon Ruins below however I find really annoying to get through and just find it a speedbump to get the Estus Shard and Bone shard
I couldn't agree more with this
I agree. Farron Keep is kinda cool to me, good lore and it’s not hard to get through. Even the enemies are cool. Blightown on the other hand didn’t feel like that. As for DS2 everything was just shallow in that game.
Agree, that area is the worst optional area of the series by really far, is just laberintic without reason, anoying balista, there is the biggest amount of items to upgrade the estus + a shield that gives you +20% souls for some reason, making "mandatory" go to this area and the anoying enemies of farron keep, but irythill Dungeon is even worse for me, i don't now, is like smoldering lake, but worse, with a enemies that drains a lot of Max HP, which basicly encourage run past the whole area, and the giant is soo anoying, bad timing, and he Will kill you by make you fall off, and, if you want to kill the giant, you Will be ganked by the whole fortnite comunity ( rats )
My same sentiment.
For me some parts of lothric castle, it looks boring and repetitive
The hieratical tree was a dreadful experience to get through. And the final boss of the area, just the last push to to guide you into insanity.
"A lot of people are mad that I don't do outros"
*Refuses to Clarify*
*Leaves*
Please keep up this “every souls game” series! To be honest I already know every single area in this video except for Bloodborne could be old yharnam but yeah it’s too obvious lol.
Will do :) I’m gonna do some other stuff in between every once in a while like talking about the specific souls games but I have so many ideas for this series and plan to keep it going for a long time
Old yharnam is awesome fight me
Old yharnam is one of the coolest areas imo. Id personally say nightmare frontier is the worst but all of the areas are great.
@@soulsplayingidiot forbidden woods imo
yharnam is the best area. you're views are misguided
4:15 honestly it was surprising to me, i loved this place because of the music and atmosphere, and i didn’t really have that much trouble with all the enemies in my experience
Fr if u take ur time and kill the enemies 1 after 1 its really not bad
@@Bruh-jz1uu A message that applies to 95% of every souls game
@@laceylopp7039 not wrong
The best experience you get from FS games is a challenge that rewards for the exploration. I adore all those locations and in Bloodborne and Elden ring (the last games in series that I played) I was extremely careful on these locations and die even once! And it was all like just a dream! I managed to pass all these locations without dying! This experience was the best of all, thanks, Miyadzaki-sensei🙏
Yeah I agree with that list.
My list:
DS - New Londo
DS2 - Undead Crypt
BB - Upper Cathedral
DS3 - Smouldering Lake, pain in the ass
Sekiro - Sunken Village
ER - For me the Stormveil Castle because of that stupid hawks and the fact that you dies, you lost your half of your runes
I don't think Lake of Rot should take the spot as the worst place in Elden Ring. It pales in comparison to how awful, ugly, and horrible to traverse the Shunning Grounds are, and the enemies there range from annoying to unjustifiably unfair to fight in the small spaces that place consists of, not to mention the multiple drops of death there are and the fact that the place is like an actual labyrinth, and your map and compass do not help at all because it's considered to be a part of the overworld, so you can't even see where you're at in the Shunning Grounds as you'll only see the map of Leyndell instead. It's like fromsoft didn't like how tame the Depths from Dark Souls 1 were, so they decided to make the Depths 2.0, but much bigger, worse, and more labyrinthine.
I agree. At least with the lake of rot you can just run through and keep healing. The shunning grounds are just frustrating
Shunning Grounds are amazing wth
Shunning Grounds was amazing. It had a fantastic oppressive atmosphere, and the enemies are very fitting (slimes, basilisks, omens…). I love how labyrinthine it was, with the lack of a map it was the only time in the game where I felt truly lost and it forced me to try and map it out in my head in order to have a chance of progressing. It was the Depths from DS1, but improved in every way imaginable (apart from the boss).
I also came there a bit early, I found it while I was exploring Leyndell (not to mention the whole discovery of finding a whole other dungeon underneath a legacy dungeon was incredible) and therefore explored it quite underlevled. This made the omens there extremely threatening, and trying to sneak past them and so on only added to the experience. I was lost, underleveld, and without a map in this dark, oppressive, confusing, labyrinthine maze. It gave me a similar experience to that of Deepnest from Hollow Knight, and I love it for that.
TL;DR: I love it for all the reasons that you hate it.
@@OllievRV I agree.
As someone who adored the Depths in DS1, seeing the Depths 2.0 was amazing.
i agree *cough cough omens in CQB* and, Behold! beating to a pulp ahead!y Imps -_-
I’m surprised that you didn’t put nightmare frontier as the worst place in bloodborne considering the poison lake, the Stephen curry giants that snipe you with boulders from across the map, and the winter lanterns that frenzy you when they see you.
He got caught too many times with Micolash's Call of Beyond. It's enough to drive a man mad.
It’s not even that you get scarlet rot in lake of rot…
It’s that you get NOTHING from the area except for a scarlet rot dagger. Huge pain for nothing to gain
So, I know you said there is no debate with Lake of Rot, but in all honesty, I loved every minute I was swimming through that thing, looking for items and fighting the boss in the middle of the lake. It felt very doable with Flame, Cleanse Me, so I probably wouldn't go for any extra objectives without it, like picking up items. Planning my route with the buttons and the mad dash between them was also quite the rush, which made the whole thing pretty fun for me. Especially because it isn't like there are many enemies there to get in your way, as it is just basilisks.
I just blitzed through the sunken valley in Sekiro. Ran straight by everyone, got to the checkpoint, and found that approaching it that way was *much* easier
On new playthroughs now that’s basically what I do every time
I feel like speedrunning through is the safest way to cross every area in souls games. Except maybe shrine of amana.
But sunken valley pretty much REQUIRES you to run past everything
Sekiro is not a Souls game tho
@@EmberPlays I feel like that was actually the intention of the area to begin with. It's a heavily fortified area lined with gunman, and you as a single shinobi are supposed to infiltrate it. Run fast, be elusive, and get in. I think the area embodied that perfectly.
@@matheuscruz8574 🤡
I love the way you summarised the video in the outro.
Thanks ☺️
In shrine of amana you need to deal with only one caster at the time, so on my last playthrough it went rather smoothly. Those teke-teke enemies weren't that big of a deal either, even when I had to fight them with a caster simouteniously. It was rather a satisfying challange, than frustration inducing chore.
The most frustrating was probably Earthen Peak, solely because you need to fight at least two menekins at once, and when one manages to hit you once, you are dead. I rage-quitted there plenty.
And there's also a swarm best enemy in souls game, dogs, in Lost Bastille. Overall it's a very cool location, but this very begining, where you need to fight those dogs, Pursuer and two crossbowmen all at once was quite annoying.
2:12 there is no anxiety greater than this
Wasn’t expecting Lake of Rot. The “Flame Cleanse Me” incantation only requires 12 Faith and cleans you right up. Was thinking other areas like Castle Sol, Haligtree Canopy, etc.
yea man just got done with my 4th playthrough at castle sol haha and that place is a bitch
dude... F*CK Castle Sol LMAO! I hate it there XD XD XD XD
Castle Sol was so annoying
All of the “bad” areas in elden ring are thankfully pretty short, I’d have to vote subterranean shunning grounds for worst area though
@@MattStefely Shunning Grounds was pretty long though... ODDLY, i use to hate them too.. but i think for lore reasons, it's grown on me... still hate going through it.. but i like it's charm....... that being said it still houses the biggest bullshit puzzle EVER XD..... yet id rather go back there than castle sol
DS3 was my first soulsborne game, and honestly faron swamp was one of my favorite places, simply because it was such an adventure getting lost in that place. I'm normally pretty good at navigating areas in games, but to this day I still wonder if there are any items I simply never found in that swamp despite having over 1k hours. For a game that's NOT open world like Elden Ring is, I find that very impressive.
I think the worse area for me in DS3 is the Profaned Capital, mainly because it's too short. Literally one half of the entire area is optional unless you're doing Siegward's questline or you're trying to get Karla. You can run from the bonfire all the way to Yhorm in less than a few minutes, granted you don't fight the two gargoyles. Also there's only one bonfire for the area with no shortcuts to or from it, a toxic swamp, and enemies that steal your souls while also dropping dung (except the one that drops Eleonora).
Farron Keep, in comparison, is a longer experience that encourages you to explore because of the fires you need to put out, and has a fair number of optional items you can grab and areas to explore. Like the stray demon miniboss up on the ruined bridge and the ravenous crystal lizard you see while in the Road of Sacrifices. The poison isn't even an issue as the game has a ton of places safe from the poison that you can stand on and the large ghru enemies are easy to deal with using ranged weapons
The best way to run through the lake of rot is having beast repellent torch and mushrooms set in ER, the Farron keep was pretty annoying on DS3 though
This is actually amazing, people are sharing their opinions in a RUclips comment section without getting angry! Also, great work on the outro, truly inspiring.
Thank you!! And yes I very much enjoy our community here
Yes cuz already hate these places to begin with it's more like stress release.
He’s still wrong about almost all of this though. Objectively speaking
great list, to be honest, i love amana and the tomb of the giants, not that they are really good, but the design/appearance, yeah it's beautiful to look at amana, their problem is the path/enemies, they're all very annoying (although amana is a straight line, it seems to be more complicated than going through the gutter)
which song is that for DS2, it's so familiar, and I can't remember the name
I think the cherry on top of the lake of rots coffin is when you get towards the end of it they through a hundred of the worst enemy in the game at you
I think I hated the mist area in Sekiro the most. Invisible enemies attacking you from every angle in the fog in a winding confusing area of jungle and houses.
Not to mention the insufferably difficult boss that you have to defeat in order to disperse the fog that is the Mist Noble. Hardest boss in the game by far!
@David Ivoc They have an even harder Mist Noble?... I dare not even think what that could be like.
I’m still stuck just trying to beat the mist noble, any tips?
@@PPthePirate The best tip I can give is, give up while you still have your sanity!
I honestly thought that was one of the easiest bosses in the game, I always just rush it on my plaaythroughs
@@bricenrhyne2788 Easy to die to him. Hardest boss is the series. Only Soldier of Godrick comes close.
I really don’t understand why everyone hates Lake of Rot so much. I thought it was really exciting to discover it. And then go even deeper to the Astel fight. Very cool and mysterious.
it's not really that annoying unless it's your first FromSoftware game, you don't have enough boluses, you don't know any status debuff like Cleansing flame thingy, and your flasks aren't enough to traverse the whole area. also, Miyazaki really laughing while deciding to put an ancestral archer randomly in the middle of acid area, a dragonkin soldier, and an ulcerated tree spirit like wtf Miyazaki, cmon.
Elden Ring was my first souls game and I didn't think that negatively of Lake of Rot, I actually really liked it. I've always had flame cleanse me on ever since I acquired it so that's probably why
Because the majority of it is just perfectly flat ground with absolutely nothing there, and the """unique""" mechanic it does have, of just spamming rot everywhere, isn't actually that interesting. It doesn't make the repeated bosses interesting either.
Whole zone does absolutely nothing that caelid doesn't do much better, and is at best pretty dull to play through.
@@eetfuk3571 yeah I think they stopped giving a shit, ran out of time, then just decided to copy paste random enemies in spots they shouldn't be in. its also whack when the models look exactly the same but have different health amount/difficulty. like just fuckin make the mob a bigger model or different colour or give him a hat or something. instead they just copy paste and you have to guess if the thing will one shot you , or if you can actually kill it like the other ones you've already killed
@@eetfuk3571Your statement of it not being annoying while mentioning a dozen different common occurrences that make it annoying is funny to me
To me its the Volcano Manor, dark, bloody environment in depressing BGM, plus those face eaters coming out of shadow, the entire area is like a maze.
Worst area in ds2 is the Frozen Outskirts. It's like a 5 minute blind run through a blizzard while you're being attacked by creatures faster than you, that will probably kill you more than not. Getting to the boss by the end of it is a lucky feat. And once you make it, it's one of THE most annoying duo bosses I've ever faced.
The prison in dark souls 3 was my least favorite because the witches could reduce your overall health points, and just one shot you.
Same; that is probably my most dreaded area in DS3. Plus there are so many of those enemies in the bottom floor, that it doesn't even feel worth it to collect the items in the cells down there.
1000% this
yeah it is the worst area for sure.
Yep, way way worse than farron keep. You can run through the whole area but for a first playthrough, I think we all like to kill every enemy in the game. So the area is annoying.
Little 11 year old me was scared asf in that area, refused to do it unless my dad was on the couch with me
I personally love Tomb of the Giants and Nightmare of Mensis! I think Izalith and Nightmare frontier are worse.
Same. Tomb is structured while Izalith, the run up to it was just thrown in with unfinished enemies and it's just bad
@@filipgasic2642 The only thing I enjoyed about izalith are the chaos eaters, and yeah not a fan of the recycled enemies either
@@doromizu. I enjoyed seeing the city because you hear about it pretty early on and also shown in the intro cutscene and you get the feeling of a grand lost city but you when you get to it you don't traverse it very much, just look at it with like 10 minutes of game play in thr actual city which is a let down. Imagine lost Izalith being on a scale like Anor Londo for example
you can stop micolash from using a call beyond if you shoot him early in the animation, trust me it makes the fight so much less rng based
i feel like not a lot of people know about the mushroom man suit. It gives you a lot of scarlet rot resistance and literally doubles your bar, making that area far easier and I never see anyone mention it 🤷🏻♂️
Because it's hidden and you need to cross the lake of rot to get it 😐
@@Leo-fm7di thats the crown, the mushroom set is in seethwater set under Gelmir
Tomb of the Giants, huh? I always visit that area as soon as I'm done with Pinwheel. I discover all the bonfires and collect all the items, just so I can warp and run straight for Nito when I get the Lordvessel. Same with the Demon Ruins except the latter is a nice weapon test and basically gives you free souls that walk around on two legs.
Now, Lost Izalith may be rushed as hell but the Great Hollow is a really cool idea executed atrociously. It's easy to tell on which branch you can land but some are hilariously slippery. Hunting down all the Titanite Lizards is as braindead as finding one and quitting and continuing over and over until you've killed all in your vicinity that respawn only after you've quit out once. Getting that last item before the second "floor" is ridiculous.
Crystal cave in Dark Souls Remastered and the dukes archives is the most annoying for me. It just takes forever to walk back to seath and it's even more annoying if you get hit once and die instantly to curse and respawn with half hp.
Crystal cave is ball soup
Lake of Rot was the only area where I had to actually pay attention to my resources and use crafting. Not joking, it was literally the most interesting part of the game.
9 month old videos outro just earned u a sub new person who ive only seen on le video of
That lake of rot at first I was like no way but in the end I actually enjoyed working my way around it and finding everything.
I didn't mind the area, You just put on a bunch of resistant items. Run from spot to spot... I died a good 2-3 times but got through it with little frustration. The boss in the center of the lake was easy and the final boss of the area, was difficult but far from one of the harder bosses. Also, lake of rot has some of the best loot, like 3-4 somber 7s, which to that point in the game I could hardly find any.
I didn't mind Lake of Rot tbh. I was kind of expecting an area like this when going into Elden Ring so when I finally discovered it I got excited. Not to mention the great boss fight at the end. My worse area in Elden Ring would by far be the Leyndell Catacombs, absolute nightmare of a place 😂😂
DS2 the worst area is not shrine of amana.... It's either the run up to blue smelter demon or run up to Sir Alonne... I still have nightmares
In the snake eyes fight in sekiro, you can mikiri counter the kick move. Makes that fight much more enjoyable; however, the rest of that area is so insanely annoying
Totally agree about the Tomb of Giants. That area is the primary reason why I've only played through the first Dark Souls game one time. Every other time I've attempted or considered another playthrough, I wind up deciding against it when I think about that zone and a couple others that I feel similarly about.
when I found the lake of rot I had enough crafting materials to make enough scarlet rot remedies for the whole area. It was the only time I engaged with the crafting system and made the area somewhat bearable. It still wasn't a fun area, I didn't like running everywhere and waiting for scarlet rot to subside between rocks.
This is the first video of yours I'm watching but that ending bit got a chuckle out of me.
Hehehe thanks for watching :)
Shoutout to me not knowing that there were raisable platforms when fighting the Dragonkin in the Lake of Rot. Now THAT was a fun fight...
I'm playing DS3 rn and Farron Keep is my favorite area for the moment. I loved how you are in constant fear of something happening. The poison is more here to slow you down and so you really are expecting something to happen. I think this area is more about fleeing and trying the hardest to find those fire. This was exciting on his own for me.
same just finished farron keep and the only fun part is the covenant because i get to slaughter innocent trespassers lol. anyways im not coming back to farron keep its annoying
Honestly I love the nightmare of mensis. The level feels really distinct and I love how weird it is and I’ve kind of grown to love how goofy micolash is. The nightmare frontier is probably the worst area imo. Everything looks the same, there’s about 3 different enemies, the boss kinda sucks and it’s a fucking poison swamp.
Agree I love bloodborne but I will never go through frontier again.
For Sekiro I'd say it's the Mibu Village, there isn't much to explain. Some villagers are trying to kill you and some come from the ground just to slow you down.
Dude no... you can run through the lake of rot and just spam the healing spell that fixes rot until you get to the other side. You don't even need to step on platforms.
Elden Ring has a way to cheese literally every area somehow.... including this one.
You know what you can't cheese? The drop into the basement where you get the frenzied flame. THAT'S the worst area in the game. Ain't no fix for fall damage. That shit killed me more than any boss.
fun fact, there's a difference between scarlet rot and "slight scarlet rot". if you roll in the rot lake to cover yourself with the stuff and get the rot from that it'll do about half the damage as if you were to get it from standing in the lake
personally, the valley of defilement is one of my all time favorite levels! the atmosphere and immersion thanks to the slowed down movement and constant danger are amazing.
In farron keep if you're patient you can kite those big enemies to a white tree in the left had corner of the map, that giant guy who throws spears helps you out. Takes them down in two shots.
The swamps are unpleasant, but it really isnt a souls game without them.
I remember blight town way more than i remember darkroot forest (plain boribg forest) or the tomb of giants (an area people generally just speed through)
Honestly I loved tomb of the giants I still remember how scared I was when I ran into my first giant dog skeleton with the lantern. It was scarier than actual horror games
I don't mind the traps, the poison and the enemies in these areas, I just hate when the only thing you can do in these areas is walk or fat roll unless you bring a weapon with quickstep to move quicker.
I honestly got through the lake of rot pretty quickly. Not memorable by any means, but not the worst in my opinion.
The worst was the sewers of Lyndell where you literally just had to randomly guess which pipes and paths to drop down to while gargoyles chased you around. Then your reward for getting through all that is a maze... Literally just a maze where you spend half an hour just running around in the wrong direction.
I agree with the sunken valley being annoying as hell in Sekiro but when I learned you can use the umbrella prosthetic to make you practically invincible against the valley snipers, it makes it far less frustrating
I was going through areas in elden ring in my head that i really hated, and I despised lake of rot so much that i entirely forgot about it, so i didnt find any that i really diskliked. So yeah. As soon as you named it, it struck me. I remember standing there on the shore the first time i got there thinking "where is the path across it? any path? a brige? a ledge? nothing? Am i really supposed to walk through that?
Due to lack of knowledge about areas in Demon's Souls, Bloodborne, and Sekiro, I'm limiting my thoughts to the Dark Souls trilogy and Elden Ring.
And really, I have to disagree on all accounts.
For DS1, I found Tomb of Giants to be laughably easy. The only thing that consistently makes me sweat down there is the skeleton dog things. So, for DS1, the unequivocally worst area (in my opinion) is Lost Izalith. It's not a terribly hard area, but the rushed nature and the existence of both Bed of Chaos and the lava lake of dragon legs just spirals the zone into dead last.
For DS2, I found Shrine of Amana very easy to cope with if you simply have a bow, or any ranged option, really. Otherwise, you have to get used to the area's geometry, using it to hide where the casters can't hit you while you smack the melee enemies. A struggle, surely, but the level is more about memorizing where pit falls and safe cover are. I still think Shrine of Amana is pretty low on the scale, but if we're ignoring DLCs, then Shaded Woods definitely takes the cake. Invisible backstabbing ghost guys are assholes, nutsack goblin zombies deal poison at a low level area, and curse jars are found left right and center. But thankfully, the player can stick to the left of the shaded woods itself to avoid most of the ghosts, and more interestingly, the player can acquire the Priestess Eye in the Burnt Ivory King DLC to actually see said ghosts as if they were normal enemies. Shrine of Amana and Black Gulch follow closely after, though, and if we consider DLCs, it's easily Frozen Outskirts.
For DS3, the absolute worst area is Irithyll Dungeon, simply because of the jailers. They drain your maximum health faster than you can say, "Oh sh*t, that's unfortunate." And then, with a nonexistent health pool, anything that looks at you the wrong way can finish you off.
For Elden Ring, I had minimal issues with Lake of Rot, except for the blasted Onyx Lord on the top of those ruins. No, as a faith build who had a massive FP bar, I was pretty darn okay, especially since I did Lake of Rot after Leyndell. For reference, the spell "Flame, Cleanse Me" requires only 12 Faith, takes around 14 FP to cast, and just straight-up cures Scarlet Rot and any poison - it's honestly a necessary spell to keep attuned at any and all times, especially given the low requirement.
Thus, my complaint for Elden Ring formally goes to Consecrated Snowfield and Haligtree Canopy, in equal parts. Consecrated Snowfield is just Frigid Outskirts 2.0, where the reindeer got replaced with runebears and where Albinaurich Archers were added as the cherry on top. At the least, I'm thankful that only the first half of the zone was impossible to see through, and that the second half at least allowed me to see farther away.But then, immediately after Consecrated Snowfield, you have Haligtree Canopy, a hellscape of tree branches littered with enemies that inflict Scarlet Rot, and more damningly, littered with the Envoys, who constantly fire a steady spray of high damage magical bubbles. Particularly, I think of the Greater Envoys, who can one-shot or otherwise two-shot any player, even if they have psychotically high holy defense and an absolutely massive health bar. I know that because I tested it.
Really, though, I think my complaint for Elden Ring falls more to how horribly imbalanced the late game's difficulty is. If everything we're scaled down a bit to Leyndell or something, I probably would've loved the area. Well, alright, I can't conceivably love Frozen Outskirts 2.0, but Haligtree wouldn't have felt like a tainted hellscape.
Really agreeing with you on the DS 2 part
Nobody said tomb of giants is super difficult. It's just challenging for the wrong reasons. In ds2 there is ZERO competition with iron passage. Anyone who doesn't answer iron passage must not have played it. By far the most cancerous area in that game and arguably across all of their games. As for elden ring, late game difficulty is balanced just fine. It's meant to stomp you. It isn't unfairly tuned.
@@forwardmoving8252 The dude who made the video was insisting that Tomb of Giants was the hardest area of DS1. And honestly, it ain't. "Difficult for the wrong reasons" doesn't matter. It still isn't the hardest area.
I played Iron Passage, in the Brume Tower DLC. I heard about how bad it was beforehand. I had literally no problem. I understand that I'm the minority in this opinion. I believe it is because I never run past enemies; I kill everything on the way to a boss. This doesn't mean it was easy; but I didn't find it hard. Now, on the other hand, Frozen Outskirts sucked.
Finally, in regards to Elden Ring late-game difficulty.... I hate that I have to say this, but if it is meant to stomp players unreasonably, it is unbalanced. I despise the term 'artificial difficulty,' but it is the best phrase to describe Elphael and the Haligtree. It is not so bad as to be reasonably impossible, but it _is_ pretty bad nonetheless, compared to the rest of the game.
The worst area in ds2 is the run to the second smelter demon in the 2nd dlc. It has absolutely nothing to it, just super difficult and annoying for all the wrong reasons and just has a reskin of a boss at the end. All the other areas have their mood and are pretty good at what they’re trying to achieve. But this place is just super arbitrary, and honestly has 0 point ever going into it.
Have to disagree. The lake of rot can be over with in 2 minutes. The Consecrated snowfields, or mountain tops of the giants were so bland and boring, had a massive difficulty spike, and there was like nothing but empty space and unforgiving enemies. That or the sewers. Because screw the sewers