@@Olav_Hansen fun stacks and legendary match just fine. You're not going to have every army set up that way, just a single one. Most fun stacks are still somewhat decent armies, just not the kind that can go up against 2 or 3 full enemy stacks.
Imagine being just some random drafted guy marching with your brothers in arms whom you served for years, and in the blink of an eye you see everyone you know melted away by non existent giant screeching rat man
@@Asraeks its not that they are stupid, high profile people of the empire (like the emperor himself) knows about them, thing is they know how expanded the skaven are (basically every major city of the empire has an undergound base of skaven under it) so they decide not to tell to people so they won't sucumb to panic
People in the old world know/believe that ratmen exist. They just don't believe the rats have a world-spanning under empire with industrial capacity and think they're just another beastmen offshoot.
@@Asraeks what are you talking about, you were saying that the empire does not know about them because they are stupid/corrupted which is not true, as i said before, the high profile people of the empire does actually know really well about them, they just don't tell to the people because of the panic that this would cause
You wouldn't believe how much this information helped me lol. Yesterday I was messing with ikit claw and I spend about a whole hour trying to figure out why with same army I was sometimes able and some times unable to attack a walled settlement.
@@torum6448 in my headcannon it is about time to get in the city/break the walls. you need time to build those ladders. the only weird one is the ram but it is way faster to destroy a gate with it and get in the city then anything else. it would make more sense if you could destroy walls with it for this reasoning but it doesn t make sense for a ram to be able to destroy a wall :-).
I bought them specifically for siege. I send my heroes up the ladder, and enemies get bombarded by warpfire throwers. It is still a major pain in the ass to deal with their towers.
Looks pretty early in the campaign and the warp fire throwers are missing some of the forbidden workshop upgrades like increased range and damage (the 80 range in the video is the base range for the unit). For it to be at its peak performance I think it would be fair to have those upgrades since it is an Ikit campaign.
@@Flimmertje Isabella von Carsteins voicelines when giving her a move order. Literally just these 2 quotes over an over. There are a few games where legend uses her to waste enemy ammo and you hear this for roughly 3 minutes xD
It’s okay for ikit, it’s good against light armored unit like archers or spearman, and it cost 2 magic if you put him on a doom flayer. One thing to note is that the damage of that spell is on its tail so you want to keep a good distance from the unit you want to hit. In this case legend use it on bunch of great swords so naturally it doesn’t do much. With that said, in most cases, plague is still a much better spell, it’s just that I think scorch is not so bad.
I love Ikit's Warpfire Throwers. One on each flank of a regular army can hold most cavalry and then be used to insta-rout even the tankiest enemy when you melt them from behind. Two or three of them, spread out, also make a great front line for Weapons Team Doomstacks because they're tanky enough to hold almost anything that survives long enough to get into melee with them while the Ratlings finish doing their job.
It's a thematic army. I like doing it in my campaigns instead of only going for the optimus army. For example: nakai with a lot of kroxigors and no big dinos, tiktak with lots of flying guys, thehenauhin with no Saurus/temple guards but with skinks, engine of the gods and the balista version, Ugrim with only slayers as Melee infantry, teclis with a lot of mages and only swordmastersas melee, snitch with only eshin units...
This was a good assessment of both the way it was meant to be used and in not ideal circumstances and showed while far from perfect that it can be viable, but as mentioned not nearly as good as the standard skaven weaponsteam doomstack
@@Undermine5 Do note that you missed the word "doomstack" as an essential part of that as without those units weapon teams can't really be considered a doomstack except under very favorable conditions.
@@Farquaad3rd I always saw them as missile infantry since they can be posted on walls unlike the "two skaven modele weapon team", yet I agree that, in the forbidden workshop, they are listed in the weapon team list but they are not labelled as weapon team in the multiplayer battle army creator list.
@@Undermine5 yes fair enough. You use them differently from the other weapons teams. I would only class them as such because they benefit from the general and warlock engineer buffs and the forbidden workshop.
@@jeffvella9765 this kind of got a nerf with the change to rebellions, being able to make and purchase warpfire throws at turn 3 though means you can doomstack them quick. The trait used here is very common too.
Weapon teams are so broken :D Also they are kind of cheap especially compared to the value they give. The only part they struggle is siege as they cant shoot over walls and maneuvering in settlements is really buggy, but maybe its just me. So in the early game when I dont have enough magic to simply win through spells I put some stonevermin/gutter runners in the army to mop up the units on the walls. But other than that, weapons team can destroy basically anything beside multiple armies of bretonnian late game cavalry.
@@Debilinside you can use them to shoot through a destroyed wall and bait units towards that point using heroes/summons can work decently. But yeah, very fun and powerful army
>The only part they struggle is siege @@Debilinside This is not true, 2 mortars destroy 2 full stacks of dwarves/elves/any race. Just make sure you have an engineer with "Extra powder" nearby and take advantage of "damage over time": do one volley, stop, wait for 10 seconds, do another volley etc. Getting 1000 kills for a mortar in a siege is normal
@@alexeyalexandrov7583 You are right, I just got the DLC needed for the mortars recently, so when I played ME with Skyre I didnt have them. It makes siege sooooo much easier, with smaller garrisons you can get the army losses only with the mortars without using anything else :D Skaven are broken :D
You can cheese sieges very easily with Warpfire Throwers without getting shot through the gates. Plop them down at an angle in front of a gate that's been broken down and send in a hero to stand under the gate. If the hero is far enough in, they'll aggro a unit standing close to the gate, run the hero back out and the enemy unit will follow. When outside, they'll get barbecued by the Warpfire Throwers. Rinse and repeat. Once the enemy runs out of units to send at you, you can waltz in and toast the rest of the units by shooting up on the wall or you can shoot the ones in the town square. I've had a couple of battles where my two Warpfire Throwers racked up 900+ combined kills this way.
I really enjoy fun armies like this. In my campaigns, I like to Doomstack untill I can afford to have Funstacks and just see what situations I can get in
As for the second battle, when Legend was mentioning the difference in range of the rattling guns and jezzails, i find the WFT has the benefit of a wider stream. I personally don't like when rattling guns engage a flying, solo, single entity too early, especially when that entity is leading the charge, I feel a lot of those shots are wasted. Not saying WFT are superior than rattling guns, their uses are just different.
Imagine not having 2 points into warp lighting was the dude high. Both battles were entertaining and decent but the first one was glorious, love that it can do that, great showcase.
Doom rockets are the siege attacker. I learned this because when my army didn’t have the doom rocket it couldn’t immediately attack a settlement. But when it did it could immediately attack a settlement.
I really liked the full breakdown, seeing it in the 1v1 battle was amazing to see it literally melt everything, and being able to see it struggle a bit shows the limits of the army as well. This video really showed the full potential of the army (outside of sieges). I think I'd prefer to see some of these doomstacks go up against sieges since that's what you end up fighting most of the time, but I suppose that's up to the people sending in these doomstack saves to do.
Warpfire throwers excell against single entity units due to their crazy high AP and fire damage. Plus, their initial shot usually stuns enemy charges. They Excell at anti infantry, but I'd definitely attach 3 long range units to them. I always have to quickly reform them when theirs cav, which adds some extra micro to them. All the strengths and wweaknesses I've experienced are pretty much sseen and noted in this video.
I absolutely love the animation of warpfire throwers, but the range issues kept me form using them much. Legend showed they can be used effectively in this video and the "Warpfire hell yes yes" video. And whatever works on Legendary can work on the lower levels too. I noticed most of the upgrades to this stack actually have more to do with cost reduction than range or damage increase. Since I don't play on legendary or _very_ hard, I don't have to worry abotu supply lines that much. Would a stack of 1 Warlord, 1 Warlock Engineer, 2 Plague Priests, 3 Plague claw Catapults, 1 Clanrat with Shields, 1 Doomwheel, 1 Death runner, and 10 Warpfire Throwers work for field battles? I don't expect them to be as easy to handle as the "standard" weapons team stack, but I hope to turn it into something that allows me to use warpfire.
@@dennoplit3728 true but if there are only a few dinos tieing them down with summons and giving them a warpfire bath does work for much of the same reason Legend was surprised how well they did against single target entities, when the whole unit concentrated its splash damage missing isn't really a thing and warpfire throwers are fairly accurate to boot (well for skaven weapons teams anyways). They can be surprisingly brutal against large single targets without high fire resist that are tied down. However if the dino has a clear line to them yes the throwers are toast.
@@keaering5183 i have to disagree cause personal experience. When I didint have the prophet and the warlock i used to run a death wind globes stack with a bunch of engineers and priests, and even tho my globe were ap and evwn tho i was tiding them down they stillanaged to do quite some damage. (and that with some increased damage and reload skill)
@@dennoplit3728 Yeah not saying it's ideal but it's better then going up against the dinos with a full stack of clanrats with spears. What makes the warpfire throwers decent is how fast you can get them compaired to ratling guns and the globes. Ive used them to good effect as clan pesilence in the early to semi mid game to just survive the machine that is Itza. They really do work best sprinkled in an army though as speciallist units not a spam army.
The throwers are also pretty funny in an army where youve got a big tank like a bone breaker lord with really high fire resist .(Immrick gives like 20 fire resist as his lord trait)
The armies are not optimized costwise, I would have put Ikkit in command of the more expensive Rattling/Jezzails/arty stack (-50% upkeep) and the let the warpthrowers to the warphoarders (-12% x3), so instead of 1300+3900 it would have been approx 2000+2000, thats +1000 gold if my math is correct
This is also an insanely efficient army to run in campaign since you can take over Tobaro, raise it to rank 3 with food, and instantly start making warpfire throwers on turn 3. You can get this doomstack before you get to turn 10.
I have started play through with Clan skryre. My battle set up is 6 ratling guns 4 warnock jezzails, 2 plagueclaw catapults,1 doom-flayer, 4 skaves, 2 skavenslaves sling(maybe be going to adjust this abit) general unit ikit claw. I back this up with 2 armies of 1 general 7 skavenslave spears, 5 skavenslaves, 7 skavenslave slings. Total cost of all three armies is about 3000 gold 3 food 8000 units stronger.The idea behind this uses your elite units and generals with magic attackes to cause the most damage and uses the massive weight of cannon foder units to hold the enemy units in place. Tried this against wood elves that tried to invade me and wiped them all out it one battle. Just like to say great content I see you put alot of hard work into it.
In my Ikit play through I normally do a mixed Warpfire/Skavenslave stack on the warlock master I recruit, just a fun play style without being a super expensive doom stack. Plus once you get your second or third engineer to put in there it’s surprisingly alright
its decent early game and only reqires a tier 2 settlement to make them. I've found warpfire throwers to be a godsend when plaing with clan pestilence against frigging Itza and their bullshit.
It's not a bug that you get one less Menace Below. It's just that the rat-leader decides it's good opportunity for his pack to raid other teams loot-barrows while they are away, yes-yes.
I scrap the warplock jezzels and recruit 5 poisoned wind Bombardiers. It is so fun watching infantry and calvary get absolutely wrecked from afar. Plus, the help mop up on siege battles after the plague priest have their fun. Attacking Bretonia has never been so fun. Peasants melting everywhere.
i think the real take-away from this is that while obviously it doesnt outperform the weapons team doomstack its viable and fun(for those who got some love for warpfires) cuz we never see them enough interesting enough i'd just put in 2 warp lightning cannons into it, perhaps the RoR cuz its free to get some superior range and anti-single entity in here and viola
The bigger issue is phoenixes. Fast, tough, high damage and nearly 100% resistant to warpfire throwers. Irondrakes would be an issue too simply due to high fire resistance.
Gotta say I was with you thinking at the beginning it wouldn't perform as well as it did, only in SFO did I see flamethrower units actually net some good value, but then was really surprised how quick the first fight was over within like 30 seconds lol the smell of warpfire indeed yes yes!
honestly i use warpfirethrowers all the time but only about 5 per army with the rest being artillery or catapults at least until i can get the purple globadiers because their arcing weapons are better for sieges, also with enough time you can actually get the warpfirethrowers range to 100 via technology
Saw all i needed to see with that second battle. A doomstack shouldn't be taking 50%+ unit damage by the end, maybe against a few fullstack legendary lords, but not average-y empire groups. Fun with fire, but man, you were having to hold everything back with cuddly toys and kitchen sinks just to get the warpfires to work. Overly stressful when as you say the jezzails and ratlings would have had a field day with them!
Hey legend, I actually found a trick out about triggering the army. They only trigger when you either damage a single entity for some amount (don't know at how much damage) or when you take out models. I have used entire burning heads on dwarves, but if you damage 1/3 of 2 units but don't kill a single entity, they won't come at you. With aoe spells like flock of doom this actually means you can get several free casts before they come at you. When I think about it, the most effwctive spell to try this with is pit of shades, since they take away roughly half the hp of a single entity of every greatsword model hit by the spell. Cast it once 0 kills, cast it a 2nd time 60 or so models down, with the rest also low health.
I can do some of the main ones. Chaos, shaggoth doomstack, they're excellent single entities with good speed and resistances and good aoe attack. Norsca War Mammoth doomstack...see shaggoth entry. High elves, sisters of avelorn with a handmaiden, two bolt throwers (for sieges) and a light wizard (for net of amyntok). You can also go star dragon doomstack. Skaven, weapon's team doomstack, so rattling guns, waplock jezzails, plague priests (for vermintide to slow them down), plague wind mortars and plagueclaw catapults (particularly useful in sieges). The plague spell is also useful in those. A warlock engineer to buff the ranged and add increased mobility is useful. You can add in a packmaster if you want for the free rat summons, he's a decent fight on the brood horror. Lizardmen, stegadon doomstack with a life slann. He heals the stegadons and casts dwellers below on blobs, while the stegadons shoot anything important from range and then charge in (particularly armour piercing units, or anti-large are good to focus). Vampire Coast, Necrofex doomstack, pretty similar to the stegadon one, but with summons and a gunnery wight to buff/refill ammo. Vampire counts, skeleton spam with wind of death. Research the tech that makes skeletons free, then spam them, blob up and wind of death the enemy blob. Make sure to take out any artillery first. Empire, handgunners helstorm rocket batteries, and warrior priests (to tank). A fire mage and/or a light mage for net of amyntok/flamestorm. Beastmen, minotaurs or full nurgle stink heroes. Dark elves, shades or war hydras. Depends what name of power you get for the lord. Add a flame/shadow caster and maybe a death hag to take out heroes/lords and give good casualty replenishment to army. Tomb kings, tomb scorpion doomstack is pretty solid, because you can get it easier than most and they're fairly powerful. Dwarfs, ironbreakers front line, organ guns, engineer for buffs, handgunners. Irondrakes are fun af so maybe 1 or two of them. Wood elves, treemen with lore of life. waywatchers aren't bad either or hawk riders if you're playing the twins. Brettonia, hyppogriff knights. You can also use grail knights/grail guardians, but they have more difficult sieges. Greenskins, kinda depends what lord you are. Goblins for grom/skarsnik etc. Arachnarok spiders are always solid, as well as stone trolls and doomdiver catapults. Those are they main ones, but there are some specific ones for lords, like the exploding brood horror throt doomstack. Let me know if you want to know any in particular.
flying units are not a big deal for scaven, because the engineers can stop them mid air right on top of you missile units, if timed right. Easy target practice. The fire resistance units, both flying and not, on the other hand would definitely be a problem.
@@jeffvella9765 the problem is that we are talking about a full flamethrower army, if they manage to land you will do a hell of friendly fire, and their low range will give problem at taking them mid air, ofc if you get them they are dead xD.
@@davidguillenmateu657 If you got 2 engineers, you have 2x warpgale abilities to stop them mid air and kill them. Warpgale is an area of effect ability, so if the army has 2 dragons coming at you, you stop them both then shoot one down. Then stop again and shoot the other. yes if they are arcane pheonixes you won't manage to kill 2 but not because they are flying, but because of the fire resistance.
For some reason my framerate drops through the floor when using too many rattling gunners in battles. No idea why as I have a 9700k overclocked and a 2080 super
Seems like they'd be 10/10 for that ideal situations (like ambushes) but not that most effective against normal battles. but super satisfying for, like, hordes of infantry :P
We really should adress funstacks. Not as efficient as doomstacks, but ridiculously fun to play with
Agreed. That ambush looked just....👌
Plus you can recruit a full stack warp fires in 1 turn
@@falafelwaffle8785 fun stacks and legendary campaign do not match. If you want it low level, stick to normal or hard if you want a challenge as well.
@@Olav_Hansen fun stacks and legendary match just fine. You're not going to have every army set up that way, just a single one. Most fun stacks are still somewhat decent armies, just not the kind that can go up against 2 or 3 full enemy stacks.
@@Olav_Hansen tell that to my Nakai kroxigor spam on legendary
Imagine being just some random drafted guy marching with your brothers in arms whom you served for years, and in the blink of an eye you see everyone you know melted away by non existent giant screeching rat man
@@Asraeks its not that they are stupid, high profile people of the empire (like the emperor himself) knows about them, thing is they know how expanded the skaven are (basically every major city of the empire has an undergound base of skaven under it) so they decide not to tell to people so they won't sucumb to panic
@@Asraeks The Empire is most definitely *NOT* paid by the skaven lmao.
People in the old world know/believe that ratmen exist.
They just don't believe the rats have a world-spanning under empire with industrial capacity and think they're just another beastmen offshoot.
@@Asraeks Paid?? Lmfao
@@Asraeks what are you talking about, you were saying that the empire does not know about them because they are stupid/corrupted which is not true, as i said before, the high profile people of the empire does actually know really well about them, they just don't tell to the people because of the panic that this would cause
Lol that first embush was some satisfying shit
Facts lmao I wanna make that army now
Had a similar one as Sartosa, 4 bloated corpses ambush on tilea.
30s battle
I think that’s was the the whole intention of this doomstack.
@@thegator7018 just be wary it sucks in auto resolve
Inefficient or not, that looked so cool!
"Hey Sir, why are we marching in a river?"
Tactical Genius of Tilea.
"I don't' know, steve. I just work here, same as you."
It would have seemed like great foresight, if any of them thought to stop drop and roll when they started getting roasted.
Luigi Cordona (Cadorna IRL but gotta change the name for Warhammer.
never have I seen a valley full of warpfire, and never did i realise how much i wanted to see it.
57s to kill a full stack. Satisfying.
Omg that ambush looked like some kind of war crime
Never forget the “Trail of Burning Flesh”.
Probably cause it was
Skaven yes yes
That first battle was like
Empire soldier: “so anyway Merlind and I were discussing about divor.....oh”
Owning a Nuke gives all your armies Siege Attacker, as it presumes you’ll nuke the gate.
I’ve never really understood the siege attacker bullshit, considering any unit can knock down gates, or any infantey can pull ladders from their asses
@@torum6448 Well, not that long ago they couldn't.
You wouldn't believe how much this information helped me lol. Yesterday I was messing with ikit claw and I spend about a whole hour trying to figure out why with same army I was sometimes able and some times unable to attack a walled settlement.
@@torum6448 in my headcannon it is about time to get in the city/break the walls. you need time to build those ladders. the only weird one is the ram but it is way faster to destroy a gate with it and get in the city then anything else. it would make more sense if you could destroy walls with it for this reasoning but it doesn t make sense for a ram to be able to destroy a wall :-).
@@torum6448 so your walled settlements can hold a attack for some turns until you send reinforcements.
This is my stack right here, tonnes of fun to ambush with, but yeah, sieging was a pain in the ass
At 34:00, howcome you could siege? What enabled the siege attack?
@@lasse6435 the doom rocket
@@lasse6435 Doomrocket
I bought them specifically for siege. I send my heroes up the ladder, and enemies get bombarded by warpfire throwers. It is still a major pain in the ass to deal with their towers.
Ideal? Who cares. That battle was glorious
If the goal is to have fun, this army is successful. And sometimes, that's all you need.
10/10 fun lol
Never let perfection get in the way of good.
0:50 ''Truth be told I wouldn't even call that a doomstack''
Well that's a burn and a half...
so probably an 8/10
Ah the smell of cheese at lunch time glorious
Looks pretty early in the campaign and the warp fire throwers are missing some of the forbidden workshop upgrades like increased range and damage (the 80 range in the video is the base range for the unit). For it to be at its peak performance I think it would be fair to have those upgrades since it is an Ikit campaign.
I love Ikit Claws voice lines so much. The skaven ones in general are the only ones I don't get tired of
SWIFTLY!
QUICKLY!
SWIFTLY!
i still prefer legends skaven lines though. the ranald one a while back was gold. " ITS NOT MY FAAAULT"
@@dusty0559 What is the context of this? Who says this?
@@Flimmertje Isabella von Carsteins voicelines when giving her a move order. Literally just these 2 quotes over an over. There are a few games where legend uses her to waste enemy ammo and you hear this for roughly 3 minutes xD
You listen to skaven, yes-yes? They have the best words
Warpfire sticks-burns to dwarf-things yes-yes!
It should get extra 0,5 points for style. You rarly see 20s victory eaven in ideal situation.
It makes it super time effective.
and then you spend 2hours on a siege with this
4:50 for the money shot
I agree, scorch is awful.
I swear that spell struggles to kill skaven slaves.
Its good against empire sieges in the first half, but compared to cracks call or plague absolutely dirt.
It’s okay for ikit, it’s good against light armored unit like archers or spearman, and it cost 2 magic if you put him on a doom flayer. One thing to note is that the damage of that spell is on its tail so you want to keep a good distance from the unit you want to hit. In this case legend use it on bunch of great swords so naturally it doesn’t do much. With that said, in most cases, plague is still a much better spell, it’s just that I think scorch is not so bad.
@@changliu7346 As you noted, it's very cheap with the right setup. Quantity has a quality all its own.
@@changliu7346 in my opinion, spamming warp lightning is about the best thing the spells of ruin have, spells of plague are just so much better
Best range for a wave spell though
I love Ikit's Warpfire Throwers. One on each flank of a regular army can hold most cavalry and then be used to insta-rout even the tankiest enemy when you melt them from behind. Two or three of them, spread out, also make a great front line for Weapons Team Doomstacks because they're tanky enough to hold almost anything that survives long enough to get into melee with them while the Ratlings finish doing their job.
It's a thematic army. I like doing it in my campaigns instead of only going for the optimus army. For example: nakai with a lot of kroxigors and no big dinos, tiktak with lots of flying guys, thehenauhin with no Saurus/temple guards but with skinks, engine of the gods and the balista version, Ugrim with only slayers as Melee infantry, teclis with a lot of mages and only swordmastersas melee, snitch with only eshin units...
Well it probably shouldn't have been sent in as a "rate my doomstack" video
so effective an ambush even the sacrificial menace belows survive the battle :D
This was a good assessment of both the way it was meant to be used and in not ideal circumstances and showed while far from perfect that it can be viable, but as mentioned not nearly as good as the standard skaven weaponsteam doomstack
"standard skaven weaponteam" if we look back in time, warpfire thrower is the only weaponteam that do not come from a DLC.
@@Undermine5 Do note that you missed the word "doomstack" as an essential part of that as without those units weapon teams can't really be considered a doomstack except under very favorable conditions.
@@Undermine5 aren't the globadiers classed as weapons teams? So there are three non-DLC weapons teams.
@@Farquaad3rd I always saw them as missile infantry since they can be posted on walls unlike the "two skaven modele weapon team", yet I agree that, in the forbidden workshop, they are listed in the weapon team list but they are not labelled as weapon team in the multiplayer battle army creator list.
@@Undermine5 yes fair enough. You use them differently from the other weapons teams. I would only class them as such because they benefit from the general and warlock engineer buffs and the forbidden workshop.
I think hes underselling how fast you can get a completely free doomstack for Ikit.
You can get any other unit just as quickly, like turn 20 get a lvl 5 settlement is easy with scaven.
@@jeffvella9765 this kind of got a nerf with the change to rebellions, being able to make and purchase warpfire throws at turn 3 though means you can doomstack them quick. The trait used here is very common too.
@@keaering5183 Well, now you can abandon settlements right at the start and get tier 4 capital on turn 3
if this was the weapons team doom stack legend would be laying back and just casting menance belows.
Weapon teams are so broken :D Also they are kind of cheap especially compared to the value they give. The only part they struggle is siege as they cant shoot over walls and maneuvering in settlements is really buggy, but maybe its just me. So in the early game when I dont have enough magic to simply win through spells I put some stonevermin/gutter runners in the army to mop up the units on the walls. But other than that, weapons team can destroy basically anything beside multiple armies of bretonnian late game cavalry.
@@Debilinside you can use them to shoot through a destroyed wall and bait units towards that point using heroes/summons can work decently. But yeah, very fun and powerful army
>The only part they struggle is siege
@@Debilinside This is not true, 2 mortars destroy 2 full stacks of dwarves/elves/any race. Just make sure you have an engineer with "Extra powder" nearby and take advantage of "damage over time": do one volley, stop, wait for 10 seconds, do another volley etc. Getting 1000 kills for a mortar in a siege is normal
@@alexeyalexandrov7583 You are right, I just got the DLC needed for the mortars recently, so when I played ME with Skyre I didnt have them. It makes siege sooooo much easier, with smaller garrisons you can get the army losses only with the mortars without using anything else :D
Skaven are broken :D
That ambush was glorious. Had me laughing so much.
Ikkit Claw: Free-free skeleton thing spam? I thing-guess I can do-make something like this, yes-yes.
You can cheese sieges very easily with Warpfire Throwers without getting shot through the gates. Plop them down at an angle in front of a gate that's been broken down and send in a hero to stand under the gate. If the hero is far enough in, they'll aggro a unit standing close to the gate, run the hero back out and the enemy unit will follow. When outside, they'll get barbecued by the Warpfire Throwers. Rinse and repeat. Once the enemy runs out of units to send at you, you can waltz in and toast the rest of the units by shooting up on the wall or you can shoot the ones in the town square.
I've had a couple of battles where my two Warpfire Throwers racked up 900+ combined kills this way.
I really enjoy fun armies like this. In my campaigns, I like to Doomstack untill I can afford to have Funstacks and just see what situations I can get in
As for the second battle, when Legend was mentioning the difference in range of the rattling guns and jezzails, i find the WFT has the benefit of a wider stream. I personally don't like when rattling guns engage a flying, solo, single entity too early, especially when that entity is leading the charge, I feel a lot of those shots are wasted. Not saying WFT are superior than rattling guns, their uses are just different.
Rattling gunners can have unlimited ammo which offsets their wastefulness
Love this "new" serie of doomstacks, its fresh to see, even tho i really like Disaster campaigns and a few times the battle ones.
Imagine not having 2 points into warp lighting was the dude high. Both battles were entertaining and decent but the first one was glorious, love that it can do that, great showcase.
Doom rockets are the siege attacker. I learned this because when my army didn’t have the doom rocket it couldn’t immediately attack a settlement. But when it did it could immediately attack a settlement.
I really liked the full breakdown, seeing it in the 1v1 battle was amazing to see it literally melt everything, and being able to see it struggle a bit shows the limits of the army as well. This video really showed the full potential of the army (outside of sieges). I think I'd prefer to see some of these doomstacks go up against sieges since that's what you end up fighting most of the time, but I suppose that's up to the people sending in these doomstack saves to do.
Covered it in great depth, that's definitely the way to go. Although of course it relies on the campaign sent in. 10/10 doomstack review
I like using warpfire throwers they are pretty decent in sieges
I really like the breakdown of the rating. Helps us understand how you reached the final rating for the doomstack so we're not just guessing.
Ikit's on a doomwheel, that's the siege attacker
Now I would like to see if the dwarfs version is any better
It's not exactly the same, but Legend did do a video on a Trollhammer Torpedo doomstack which is technically still an Irondrake doomstack.
@@RWhite_ if i recall right the dwarfs got no armorpiercing
@@thanquolrattenherz9665 Well they did manage to down a Star Dragon in 2 seconds flat. It's just a very expensive, late-game doomstack.
@@acrow5 i was talking about the dwarfs with flamethrowers not dwarfs with troll-(i dont know the english name) weapons
That initial ambush was just pure, unadulterated violence, and it was GLORIOUS.
Wouldnt Ikit be good to be just on foot? His own missile damage is about 1k damage. He is pretty good at sniping lords himself
s p e e d
look that army doesnt seem very good, but the first ambush battle was fuckin glorious
Warpfire throwers excell against single entity units due to their crazy high AP and fire damage. Plus, their initial shot usually stuns enemy charges. They Excell at anti infantry, but I'd definitely attach 3 long range units to them.
I always have to quickly reform them when theirs cav, which adds some extra micro to them.
All the strengths and wweaknesses I've experienced are pretty much sseen and noted in this video.
I absolutely love the animation of warpfire throwers, but the range issues kept me form using them much. Legend showed they can be used effectively in this video and the "Warpfire hell yes yes" video. And whatever works on Legendary can work on the lower levels too.
I noticed most of the upgrades to this stack actually have more to do with cost reduction than range or damage increase. Since I don't play on legendary or _very_ hard, I don't have to worry abotu supply lines that much.
Would a stack of 1 Warlord, 1 Warlock Engineer, 2 Plague Priests, 3 Plague claw Catapults, 1 Clanrat with Shields, 1 Doomwheel, 1 Death runner, and 10 Warpfire Throwers work for field battles? I don't expect them to be as easy to handle as the "standard" weapons team stack, but I hope to turn it into something that allows me to use warpfire.
I think warpfire throwers can be good at dealing with Lizard-things. They have really good melee infantry but Skinks aren't good ranged infantry.
But the dinos rip you to shreds beacause no ap
@@dennoplit3728 true but if there are only a few dinos tieing them down with summons and giving them a warpfire bath does work for much of the same reason Legend was surprised how well they did against single target entities, when the whole unit concentrated its splash damage missing isn't really a thing and warpfire throwers are fairly accurate to boot (well for skaven weapons teams anyways). They can be surprisingly brutal against large single targets without high fire resist that are tied down. However if the dino has a clear line to them yes the throwers are toast.
@@keaering5183 i have to disagree cause personal experience. When I didint have the prophet and the warlock i used to run a death wind globes stack with a bunch of engineers and priests, and even tho my globe were ap and evwn tho i was tiding them down they stillanaged to do quite some damage. (and that with some increased damage and reload skill)
@@dennoplit3728 Yeah not saying it's ideal but it's better then going up against the dinos with a full stack of clanrats with spears. What makes the warpfire throwers decent is how fast you can get them compaired to ratling guns and the globes. Ive used them to good effect as clan pesilence in the early to semi mid game to just survive the machine that is Itza. They really do work best sprinkled in an army though as speciallist units not a spam army.
The throwers are also pretty funny in an army where youve got a big tank like a bone breaker lord with really high fire resist .(Immrick gives like 20 fire resist as his lord trait)
It may not be ideal or particularly good, but dayum that face-melting was satisfying as fucl
good stuff showing some thoughtful analysis and quality play and tips is what i feel this should be about keep it up !!
Bruh that first battle was the funniest shit I've ever seen😂😂😂😂😞
An entertaining army but yeah not a doomstack
Used right the weapons team doom stack is definitely a lot better but this is pretty cool.
The armies are not optimized costwise, I would have put Ikkit in command of the more expensive Rattling/Jezzails/arty stack (-50% upkeep) and the let the warpthrowers to the warphoarders (-12% x3), so instead of 1300+3900 it would have been approx 2000+2000, thats +1000 gold if my math is correct
This is also an insanely efficient army to run in campaign since you can take over Tobaro, raise it to rank 3 with food, and instantly start making warpfire throwers on turn 3. You can get this doomstack before you get to turn 10.
Thank you for showing not just telling your point with this army
The first ambush battle is among the top 5 most horrible war crimes.
I have started play through with Clan skryre. My battle set up is 6 ratling guns 4 warnock jezzails, 2 plagueclaw catapults,1 doom-flayer, 4 skaves, 2 skavenslaves sling(maybe be going to adjust this abit) general unit ikit claw. I back this up with 2 armies of 1 general 7 skavenslave spears, 5 skavenslaves, 7 skavenslave slings. Total cost of all three armies is about 3000 gold 3 food 8000 units stronger.The idea behind this uses your elite units and generals with magic attackes to cause the most damage and uses the massive weight of cannon foder units to hold the enemy units in place. Tried this against wood elves that tried to invade me and wiped them all out it one battle. Just like to say great content I see you put alot of hard work into it.
In my Ikit play through I normally do a mixed Warpfire/Skavenslave stack on the warlock master I recruit, just a fun play style without being a super expensive doom stack. Plus once you get your second or third engineer to put in there it’s surprisingly alright
Tbh just seeing the first stack getting burned in 10s was worth the whole "doomstack"
When I first started playing skaven my armies were heavily composed of warp fire throwers. So fucking strong in the early game.
OMG the flames! I never saw an army melt so fast!
That's not a doomstack is a funstack, going around burning the world
Mid to late game is an endless series of sieges so I never recruit armies like this. It does look fun though.
its decent early game and only reqires a tier 2 settlement to make them. I've found warpfire throwers to be a godsend when plaing with clan pestilence against frigging Itza and their bullshit.
This reminds me of the Toxin tractor in C&C Generals lolz
shower anyone!?
shitty doomstack or not, that is the quickest army delete I have ever seen
Oh man, that was a blast to watch! Shortest battle ever😂
Excellent memery with this stack. those instant deletes on ambush are satisfying.
It's not a bug that you get one less Menace Below. It's just that the rat-leader decides it's good opportunity for his pack to raid other teams loot-barrows while they are away, yes-yes.
Thats honestly ehat I always asumed.
Visage of a Perfect Man, a Skaven at Heart!
The nuke gives you the siege capability. It destroys wall sections on a direct hit.
I'm watching you after lunch. This is like an extra desert.
I love smell of warpstone in the morning.
I scrap the warplock jezzels and recruit 5 poisoned wind Bombardiers. It is so fun watching infantry and calvary get absolutely wrecked from afar. Plus, the help mop up on siege battles after the plague priest have their fun. Attacking Bretonia has never been so fun. Peasants melting everywhere.
I guess the Skaven have never heard of the Geneva Convention.
i think the real take-away from this is that while obviously it doesnt outperform the weapons team doomstack
its viable and fun(for those who got some love for warpfires) cuz we never see them enough
interesting enough i'd just put in 2 warp lightning cannons into it, perhaps the RoR cuz its free to get some superior range and anti-single entity in here and viola
That was a close shave for Ikit
Ikit now nakey, yesyes
alternate title: Italian men get roasted
this ambush map.. who would ever send their army marching down the riverbed, even if it's not flanked by trees lol
But legend what about dragons? Can this stack of flamethrowers deal with dragons?
The bigger issue is phoenixes. Fast, tough, high damage and nearly 100% resistant to warpfire throwers. Irondrakes would be an issue too simply due to high fire resistance.
Dragon prince would be extremely hard to deal with this army.. basically all the HE late game shit would stomp this army
@@vasa1412 god bless ikit can just mingle with Bretonia and the Empire and completely ignore the filthy inhabitants of Donut Island
May not be optimal. May even be absolutely dog shit. But it’s meme. 10/10
Smells like-like Victory-winning!
The doomwheel make Ikit a siege engine.
Gotta say I was with you thinking at the beginning it wouldn't perform as well as it did, only in SFO did I see flamethrower units actually net some good value, but then was really surprised how quick the first fight was over within like 30 seconds lol the smell of warpfire indeed yes yes!
honestly i use warpfirethrowers all the time but only about 5 per army with the rest being artillery or catapults at least until i can get the purple globadiers because their arcing weapons are better for sieges, also with enough time you can actually get the warpfirethrowers range to 100 via technology
Saw all i needed to see with that second battle. A doomstack shouldn't be taking 50%+ unit damage by the end, maybe against a few fullstack legendary lords, but not average-y empire groups.
Fun with fire, but man, you were having to hold everything back with cuddly toys and kitchen sinks just to get the warpfires to work. Overly stressful when as you say the jezzails and ratlings would have had a field day with them!
"I wasnt sure that we could win this"
*Proceeds to melt several units in seconds*
Hey legend, I actually found a trick out about triggering the army. They only trigger when you either damage a single entity for some amount (don't know at how much damage) or when you take out models. I have used entire burning heads on dwarves, but if you damage 1/3 of 2 units but don't kill a single entity, they won't come at you. With aoe spells like flock of doom this actually means you can get several free casts before they come at you.
When I think about it, the most effwctive spell to try this with is pit of shades, since they take away roughly half the hp of a single entity of every greatsword model hit by the spell. Cast it once 0 kills, cast it a 2nd time 60 or so models down, with the rest also low health.
I haven't seen an ambush that brutal since hill 724 in Vietnam back in 67'.
😳
my eyes! the goggles do nutting!!
It ain't me, ain't meeeee
I ain't no 13th Councillor's sooooonnnn
Ikit Claw on a Doomwheel is a siege attacker.
Will you do a top doomstack for every faction? It gets kinda hard too keep track of the lates doomstack R&D
The problem is some factions don't have any doomstack, and other coughhighelvescough have several equally powerful.
I can do some of the main ones.
Chaos, shaggoth doomstack, they're excellent single entities with good speed and resistances and good aoe attack.
Norsca War Mammoth doomstack...see shaggoth entry.
High elves, sisters of avelorn with a handmaiden, two bolt throwers (for sieges) and a light wizard (for net of amyntok). You can also go star dragon doomstack.
Skaven, weapon's team doomstack, so rattling guns, waplock jezzails, plague priests (for vermintide to slow them down), plague wind mortars and plagueclaw catapults (particularly useful in sieges). The plague spell is also useful in those. A warlock engineer to buff the ranged and add increased mobility is useful. You can add in a packmaster if you want for the free rat summons, he's a decent fight on the brood horror.
Lizardmen, stegadon doomstack with a life slann. He heals the stegadons and casts dwellers below on blobs, while the stegadons shoot anything important from range and then charge in (particularly armour piercing units, or anti-large are good to focus).
Vampire Coast, Necrofex doomstack, pretty similar to the stegadon one, but with summons and a gunnery wight to buff/refill ammo.
Vampire counts, skeleton spam with wind of death. Research the tech that makes skeletons free, then spam them, blob up and wind of death the enemy blob. Make sure to take out any artillery first.
Empire, handgunners helstorm rocket batteries, and warrior priests (to tank). A fire mage and/or a light mage for net of amyntok/flamestorm.
Beastmen, minotaurs or full nurgle stink heroes.
Dark elves, shades or war hydras. Depends what name of power you get for the lord. Add a flame/shadow caster and maybe a death hag to take out heroes/lords and give good casualty replenishment to army.
Tomb kings, tomb scorpion doomstack is pretty solid, because you can get it easier than most and they're fairly powerful.
Dwarfs, ironbreakers front line, organ guns, engineer for buffs, handgunners. Irondrakes are fun af so maybe 1 or two of them.
Wood elves, treemen with lore of life. waywatchers aren't bad either or hawk riders if you're playing the twins.
Brettonia, hyppogriff knights. You can also use grail knights/grail guardians, but they have more difficult sieges.
Greenskins, kinda depends what lord you are. Goblins for grom/skarsnik etc. Arachnarok spiders are always solid, as well as stone trolls and doomdiver catapults.
Those are they main ones, but there are some specific ones for lords, like the exploding brood horror throt doomstack. Let me know if you want to know any in particular.
I imagine this army would do well against VC, if they did not have too many flying units
Oh damn, i just imagine both situations, if they dont have any air force they will get reckt but the ammount of friendly fire if they do lmao
Definitely
flying units are not a big deal for scaven, because the engineers can stop them mid air right on top of you missile units, if timed right. Easy target practice.
The fire resistance units, both flying and not, on the other hand would definitely be a problem.
@@jeffvella9765 the problem is that we are talking about a full flamethrower army, if they manage to land you will do a hell of friendly fire, and their low range will give problem at taking them mid air, ofc if you get them they are dead xD.
@@davidguillenmateu657 If you got 2 engineers, you have 2x warpgale abilities to stop them mid air and kill them.
Warpgale is an area of effect ability, so if the army has 2 dragons coming at you, you stop them both then shoot one down. Then stop again and shoot the other.
yes if they are arcane pheonixes you won't manage to kill 2 but not because they are flying, but because of the fire resistance.
19:13 Warpfire throwers almost execute the rat wizard
Exactly how skaven are supposed to be lol
Extra crispy human-things yes-yes
I'd put jezzails with that or artillery.
For some reason my framerate drops through the floor when using too many rattling gunners in battles. No idea why as I have a 9700k overclocked and a 2080 super
Everytime for his inner skaven haha
Ikit Claw on a doom wheel is a siege attacker
Scorch amounts to a fart in the breeze.
"bUt lEgeNd"
Seems like they'd be 10/10 for that ideal situations (like ambushes) but not that most effective against normal battles. but super satisfying for, like, hordes of infantry :P