Procedural Edge Wear in Substance Painter
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- Опубликовано: 13 сен 2024
- While creating some assets for my larger scenes I realized how slow it can be to create edge wear/chipped edges for everything in Zbrush manually, so I tried to recreate it procedurally in Substance Painter.
Get the files from the tutorial on my Patreon: / filiphodas
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Track: Imaginary Love - INOSSI
Free Download / Stream: hypeddit.com/link/roek7n
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You just saved me several hours of work
Excellent tutorial. Audio is perfect, and your description of what you're doing is detailed and easy to follow. My only wish is that the video was in 720p or 1080p.
Thanks, Caleb! The vid actually should be in 1080p - at least I uploaded it in 1080p. Could you please double check it's not some youtube app data saving/connection speed setting?
@@filiphodas1855 Oh yes, my apologies - it's now showing a max resolution of 480p, so it looks like there is some data saving going on in my country due to lockdown. Sorry about that!
This is such a great software, it saves so much time. Thanks for sharing this technique.
Thanks Filip!
Thank you Filip! An excellent tutorial. This helped me quickly and easily understand the basics of procedural generation in SP.
Perfect ! this is absolutely gold !
Your tut was very clear and easy.. Thanks dude!
Awesome workflow. Some great tips and tricks that I was not aware of, at all. Cheers.
nice tutorial
You are the man!. Thanks for the data!👍
Yes man, let's go! Can't get enough of these :)
Thanks for sharing your knowledge mate! Very much appreciated!
maan , i'm really happy to see you , i love your work , you're awesome
Great stuff Filip!
great tutorial
Awesome, Dude! Amazingly useful!
Awesoooooooooome!!!
I know this unrelated to the video, but what do you use for all of your trees in your renders? They look amazing. Is it all forester?
Thanks and keep up the amazing work!
You can also take a paint layer on the bottom and multiply everything by the paint, and then you can paint the wear and apply it intelligently
good job! loving your tutorials, keep it up!
thank you so much!
Amazing thank you!!
Great stuff!
fantastic
Thanks
When I try to apply the 3D Perlin to the mask fill the icon shows I can’t. Would you know why? Thx!
Tenes mi like gracias desde argentina!
Thanks !
Thanks for lecture. Yes we could see that you make little relief using height channel but can you do it using normal channel?
very nice setup! Wondering what shader you are creating this with? Thanks for the tutorial!!
ive never gotten these to work, it just forces it into a white map, and it doesnt actually mask on the edges
Could you do a video around setting mood in your creations in cinema plz ♥️
Thanks for the suggestion! Topics like lighting, mood and composition are kinda hard to tackle in a short yt video, as they are unique to each image and there's so many variables. I'll try to figure something out in the future tho.
@@filiphodas1855 I really love your sponge Bob work, it's incredible and is the reason I'm learning cinema 4d and substance painter.
Cannot find "Enable Seams" in 2020 SSP. Do you know where I find this option?
Yo estoy acá gracias a cosas que no sabías
@8:29 how do you get it out of the black and white???
Another brilliant tutorial even though I don't normally use SP in my workflow. I would love it if you could possibly do something SD related again, or perhaps x-particles/Octane ?
Hi by any chance can you show us how to import it in c4d octane? I find it difficult to use substance painter textures in octane. especially when it comes to metal.
SALUDOS DESDE ARGENTINA BR0🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷
I dont have the option "per vertex" The algorithm option doest exist for me?
The new Curvature Baker is so much better. in 2020 version
Open GL is much more compatible and faster with any other software