Procedural Edge Wear in Substance Painter

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  • Опубликовано: 13 сен 2024
  • While creating some assets for my larger scenes I realized how slow it can be to create edge wear/chipped edges for everything in Zbrush manually, so I tried to recreate it procedurally in Substance Painter.
    Get the files from the tutorial on my Patreon: / filiphodas
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    Follow me:
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    ------------------------------
    Track: Imaginary Love - INOSSI
    Free Download / Stream: hypeddit.com/link/roek7n
    ------------------------------

Комментарии • 45

  • @senatuspopulusqueromanus2082
    @senatuspopulusqueromanus2082 6 месяцев назад

    You just saved me several hours of work

  • @caleb_friesen
    @caleb_friesen 4 года назад +3

    Excellent tutorial. Audio is perfect, and your description of what you're doing is detailed and easy to follow. My only wish is that the video was in 720p or 1080p.

    • @filiphodas1855
      @filiphodas1855  4 года назад

      Thanks, Caleb! The vid actually should be in 1080p - at least I uploaded it in 1080p. Could you please double check it's not some youtube app data saving/connection speed setting?

    • @caleb_friesen
      @caleb_friesen 4 года назад

      @@filiphodas1855 Oh yes, my apologies - it's now showing a max resolution of 480p, so it looks like there is some data saving going on in my country due to lockdown. Sorry about that!

  • @steretsjaaj2368
    @steretsjaaj2368 3 года назад +1

    This is such a great software, it saves so much time. Thanks for sharing this technique.

  • @metinakcakoca
    @metinakcakoca 4 года назад +1

    Thanks Filip!

  • @MrSerenity1223
    @MrSerenity1223 3 года назад +1

    Thank you Filip! An excellent tutorial. This helped me quickly and easily understand the basics of procedural generation in SP.

  • @foxden9520
    @foxden9520 4 года назад +2

    Perfect ! this is absolutely gold !

  • @goheenbiswas1901
    @goheenbiswas1901 2 года назад

    Your tut was very clear and easy.. Thanks dude!

  • @Mrflippyfloop
    @Mrflippyfloop 4 года назад +1

    Awesome workflow. Some great tips and tricks that I was not aware of, at all. Cheers.

  • @FFZellwu
    @FFZellwu 4 года назад +1

    nice tutorial

  • @vilanovadario
    @vilanovadario 4 года назад +1

    You are the man!. Thanks for the data!👍

  • @StijnOrlans
    @StijnOrlans 4 года назад +1

    Yes man, let's go! Can't get enough of these :)

  • @KellerKnospe
    @KellerKnospe 4 года назад +1

    Thanks for sharing your knowledge mate! Very much appreciated!

  • @anaszaki8522
    @anaszaki8522 4 года назад

    maan , i'm really happy to see you , i love your work , you're awesome

  • @Arvolve
    @Arvolve 3 года назад

    Great stuff Filip!

  • @bboyhafan
    @bboyhafan 4 года назад +1

    great tutorial

  • @sergeyfilin5204
    @sergeyfilin5204 3 года назад

    Awesome, Dude! Amazingly useful!

  • @tiagocardoso4434
    @tiagocardoso4434 4 года назад +1

    Awesoooooooooome!!!

  • @BlurzYO
    @BlurzYO 4 года назад +6

    I know this unrelated to the video, but what do you use for all of your trees in your renders? They look amazing. Is it all forester?
    Thanks and keep up the amazing work!

  • @unclejesseppe7323
    @unclejesseppe7323 3 года назад

    You can also take a paint layer on the bottom and multiply everything by the paint, and then you can paint the wear and apply it intelligently

  • @ogarga666
    @ogarga666 4 года назад

    good job! loving your tutorials, keep it up!

  • @MikeMike-wc8on
    @MikeMike-wc8on 3 года назад

    thank you so much!

  • @mch43856
    @mch43856 2 года назад

    Amazing thank you!!

  • @fundabidozi4016
    @fundabidozi4016 4 года назад

    Great stuff!

  • @vipermjs
    @vipermjs 3 года назад

    fantastic

  • @mahmoudzaefi2958
    @mahmoudzaefi2958 3 года назад

    Thanks

  • @aspizak
    @aspizak 3 года назад +1

    When I try to apply the 3D Perlin to the mask fill the icon shows I can’t. Would you know why? Thx!

  • @poncejuansamuel5263
    @poncejuansamuel5263 4 года назад

    Tenes mi like gracias desde argentina!

  • @BluXi
    @BluXi 4 года назад

    Thanks !

  • @Staglaitor
    @Staglaitor 2 года назад

    Thanks for lecture. Yes we could see that you make little relief using height channel but can you do it using normal channel?

  • @monkeydevelopment4132
    @monkeydevelopment4132 Год назад

    very nice setup! Wondering what shader you are creating this with? Thanks for the tutorial!!

  • @DrPickleCheese
    @DrPickleCheese Год назад

    ive never gotten these to work, it just forces it into a white map, and it doesnt actually mask on the edges

  • @markswork8341
    @markswork8341 4 года назад +1

    Could you do a video around setting mood in your creations in cinema plz ♥️

    • @filiphodas1855
      @filiphodas1855  4 года назад +3

      Thanks for the suggestion! Topics like lighting, mood and composition are kinda hard to tackle in a short yt video, as they are unique to each image and there's so many variables. I'll try to figure something out in the future tho.

    • @markswork8341
      @markswork8341 4 года назад +2

      @@filiphodas1855 I really love your sponge Bob work, it's incredible and is the reason I'm learning cinema 4d and substance painter.

  • @fredrikappelholm7032
    @fredrikappelholm7032 4 года назад +1

    Cannot find "Enable Seams" in 2020 SSP. Do you know where I find this option?

  • @alexisbel3106
    @alexisbel3106 4 года назад

    Yo estoy acá gracias a cosas que no sabías

  • @gracebyseven
    @gracebyseven 3 года назад

    @8:29 how do you get it out of the black and white???

  • @sicktit44
    @sicktit44 4 года назад +1

    Another brilliant tutorial even though I don't normally use SP in my workflow. I would love it if you could possibly do something SD related again, or perhaps x-particles/Octane ?

  • @SidharthGanguly
    @SidharthGanguly 4 года назад

    Hi by any chance can you show us how to import it in c4d octane? I find it difficult to use substance painter textures in octane. especially when it comes to metal.

  • @zazuky-_-8708
    @zazuky-_-8708 4 года назад

    SALUDOS DESDE ARGENTINA BR0🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷🇦🇷

  • @LoneWarrior0
    @LoneWarrior0 3 года назад

    I dont have the option "per vertex" The algorithm option doest exist for me?

  • @vjanomolee
    @vjanomolee 4 года назад +1

    The new Curvature Baker is so much better. in 2020 version

  • @THEHOUSEOFSATIO
    @THEHOUSEOFSATIO 3 года назад

    Open GL is much more compatible and faster with any other software