The custom tech behind DillonGoo Studios

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  • Опубликовано: 3 авг 2024
  • Lateasusual, the primary developer behind the Goo Blender fork, joins Dillon Gu in a talk presenting a deep dive behind the custom tools that make their anime style and Blender-based studio pipeline possible. Join the discussion on how the rendering breakthroughs were made, and how the structure of a studio running fully remote developed a smooth Blender pipeline.
    Blender Conference 2022
    2022-10-27 12:30 at the studio.
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Комментарии • 54

  • @Vampiric_Kai
    @Vampiric_Kai Год назад +71

    I've known Late for a few years. Late is an absolute wizard.

    • @user-cx6ec2kp6u
      @user-cx6ec2kp6u Год назад +6

      What I like most about this guy is how he always come in time

  • @BarrettSmithBB
    @BarrettSmithBB Год назад +71

    Dillon and his team make some AWESOME stuff! I'm really glad to learn from them!

  • @ninjuhdelic
    @ninjuhdelic Год назад +20

    been following this young mans adventerues for a while, he never ever ceases to impressive. amazing human too. thanks for all your kind words gooey

  • @lopoisaac
    @lopoisaac Год назад +16

    What a great talk! Late as usual is a genius :)

  • @jaye6612
    @jaye6612 Год назад +19

    putting npr in blender on the radar DIllon, great work!, cant wait to see how the original seireis goes!

  • @pipeliner8969
    @pipeliner8969 Год назад +15

    late is usual is a legend 🔥 🔥 🔥

  • @zkl.
    @zkl. Год назад +15

    Gotta love Chris coming to this presentation with the vtuber merch

  • @Smart_Kyle
    @Smart_Kyle Год назад +18

    Incredible stuff. Shader info node possible simplifies a lot of my own NPR workflow

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 Год назад +6

    Learning from them is making my animation life better and better

  • @KlassAnimated
    @KlassAnimated Год назад +6

    Hyped going be using this for my anime creations moving forward hypedddd

  • @Baldkanovski
    @Baldkanovski Год назад +16

    Oh a fellow Takodachi

  • @kordru
    @kordru Год назад +9

    what a pleasing presentation. really liked this

  • @Darkpegasus849
    @Darkpegasus849 Год назад +6

    this is the future of animation right here, hopefully it will create a new mixed media style like spider-verse

  • @blendercomp
    @blendercomp Год назад +4

    Awesome stuff guys! Thanx 4 the talk and all the work you've been doing!

  • @gallo123
    @gallo123 Год назад +7

    Amazing as usual

  • @yasunakaikumi
    @yasunakaikumi Год назад +4

    Late as usual is the MVP

  • @ukmonk
    @ukmonk Год назад +5

    love this dude and his team!

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад +1

    great asset handling ...thx ....happy blending

  • @alexmehler6765
    @alexmehler6765 Год назад +4

    hah i found your github on upload day, now i know whats inside .. the camera space shaders are a great idea , much needed to get 2d feeling across

  • @5ucAyman
    @5ucAyman Год назад +4

    ooooohhhh I want all of this in StockBlender!

  • @artemisDev
    @artemisDev Год назад

    Great work Chris!

  • @gumball1328
    @gumball1328 Год назад +3

    The Takodashi shirt!!

  • @vergil620
    @vergil620 Год назад

    just awesome

  • @mahirbird9071
    @mahirbird9071 Год назад +1

    I like those creative people

  • @iamawatcher9201
    @iamawatcher9201 Год назад +6

    Is this going to be available to the public at some point?
    edit: nvm they showed the link at the end. shame i have no idea how to install it XP

  • @Thewindyfan
    @Thewindyfan Год назад +2

    Dillon looks like such a chad compared to his model, very amazing dude and studio overall!!

  • @twosoulfox
    @twosoulfox Год назад

    So inspiring.

  • @javisartdesign
    @javisartdesign Год назад

    Pretty interesting stuff!

  • @Andybowbandy
    @Andybowbandy Год назад

    12:24 definitely need to know how to do that

  • @M4rt1nX
    @M4rt1nX Год назад +1

    omg, My heroe!!!! Late as usual 🙌🙌🙌

  • @CHITUS
    @CHITUS Год назад +2

    😎👍

  • @10weslleynereu
    @10weslleynereu Год назад

    I would love to know how to make those Coda-Blender automations ;-;

  • @WaddleQwacker
    @WaddleQwacker Год назад +1

    18:47 come on... It's the SCIT! Synced Continuous Integration Timeline! Also means "he knows" in Latin.

  • @WinNder
    @WinNder Год назад +3

    *BLENDER !*

  • @justinstorm
    @justinstorm Год назад

    nice

  • @KindTom1
    @KindTom1 Год назад +2

    I love Goo Engine, but I honestly believe that, these guys released the Engine just to gate keep the process. There's is not single tutorial that shows how they made their animations. All you find is behind the scenes streams, and some technical videos about how the Goo Engine works. but they wont show you a tutorial of real world applications. Their tutorials just used sphere to explain the nodes.

    • @Caehlyn
      @Caehlyn Год назад

      If they wanted to gate keep, they wouldn't release the Engine. Goo engine doesn't do all the work for you, you still have to learn to model, texture and animate on your own. If you see what I mean

    • @ihatetomatoees
      @ihatetomatoees 6 месяцев назад

      What ? Lol

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 Год назад

    Yeah they are the best when it comes to NPR

  • @keneeko7165
    @keneeko7165 Год назад +5

    It would be great if that mesh trail could be applied to character movement. Cgi anime looks weird bcs the inbetween frames doesnt have distortion to it. Even nowadays anime studio doesnt bother with motion blur....

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад +3

      It's not so much the lack of a blur and more of when you notice it they've messed something up. Or didn't bother to do things properly in the first place.

    • @Dave102693
      @Dave102693 11 месяцев назад

      The shading is ass in most of them and the frame rates are even worse. 90s cgi American cartoons looks better than most cgi anime.

  • @julliannur2717
    @julliannur2717 Год назад

    how do i get this node shader ?

  • @Herr_Keks
    @Herr_Keks 6 месяцев назад

    When will this come officle to blender :D ?

  • @multimotion8421
    @multimotion8421 11 месяцев назад

    I want to know how I can replicate the shader for smears here 7:36

  • @Enesnnd
    @Enesnnd Год назад +2

    these features were actually supposed to be in eevee. it is nothing but making it difficult for those who do stylized work and losing money from their pockets.

    • @Enesnnd
      @Enesnnd Год назад +1

      eevee has huge problems and I don't see any improvement on it

    • @testacals
      @testacals Год назад +1

      @@Enesnnd huh ? In the beginning it didn't even have motion blur. now we also have that.

    • @Enesnnd
      @Enesnnd Год назад

      @@testacals it means you don't have enough experience in eevee

  • @mikebrave-makesgames5365
    @mikebrave-makesgames5365 Год назад

    I'm mostly through it but did he every explain why most of these changes will never be rolled into the main blender?

  • @paritoshpal2509
    @paritoshpal2509 7 месяцев назад

    CAN ANY ONE TELL ME HOE TO install THIS

  • @riffy300
    @riffy300 Год назад +2

    1😊