Branch Prediction dodging to the left is way stronger than it looks because guns fire left to right, so it'll always put you somewhere where the enemy has already shot at you, or if you dodge your first shot, you dodge all of their shots
When the stars align, please take another crack at the shopkeeper. Of course here's a lot of tips in the comments here, but I somehow have this feeling that Retromation can deal with them now that he knows what he's up against. My belief in Retromation is unwavering, he got an uncanny knack for dealing with the seemingly impossible with casual ease...
There is a card, I don't know if Perri or Dizzy has it, that has attack equal to the sum of the enemy's attack status, of all their guns. That one would probably do a number on the shopkeeper, especially if you have the artifact that makes your first attack piercing.
Can vouch for this shopkeep has 40 hull hp and does total 42 damage, if you get a piercing parry its a free kill. You want cards that let you draw for free or EMP from dizzy to remove shield and cycle your hand
I haven't really watched any playthroughs on this, but I had to know when I saw the "Fight me!" option when I was playing, myself. This is currently the only combo I can think of that wins. WAIT! There's one more with extra setup! It requires the Ares ship, the upgrade that let's you use both canons, and anything that boosts your energy by 1. Still need the Parry card though. Ok, now I'm out of ideas.
@TwistedChaos4428 the only other way to beat shopkeep without perry is to be able to get a free drawing card and a free attack so you just endless cycle attack until she is killed
It seems the best solution to the Shopkeep is literally "Parry this, you casual." with the Parry card. That'd be like 42 damage, though you'd still need another 7 afterwards.
The FTL multiverse mod basically has a shopkeeper like that one. Where you need really specific builds for a chance at beating them, otherwise you get evaporated But if you do you effectively win against the final boss anyway so yeah. Generally not worth the risk but for the funsies
Yeah, when I saw the shopkeeper here I immediately thought of Sylvan. I still get shivers on my spine from the first timer I fought him and the boss music started. That first time is truly incredible, not only because the fight is crazy when you don't know much about it, but also because the music is epic (And you will get demolished when you go in blind).
Only with piercer it oneshots. Otherwise "just" go infite/flux/insane card draw/skip enemy turn. There are some setups, but drawing them right way is other thing@@lertik3898
Hey Reto, I was able to beat the shopkeeper yesterday (using a specific strat that oneshots on turn one). There isn't any unlock unless you count the special relic you get, which is admittedly op, but can be gained in any other way so it's not like it's a true unlock, (except the achievement I guess)
@hugofontes5708 just accidentally got that to work before reading this lol, I also had the piercer Relic so it ignored shields, I was trying to set up a charge beam play using a bunch of Riggs cards to cycle my deck and stack the charge beam but one of my relics was that I draw 2 per turn but couldn't say no to taking a card and I was forced to grab a parry, was annoyed by it since it had the magnet so it never left my hand until I played it but it payed off after all
Ooh, seeing the possibility of adding buoyancy to EMP has my brain a-tingling. Imagine turn 1 fighting an enemy with a large amount of shields. Stun them and remove their shields turn 1? Sounds juicy. Gonna have to write that down in case that ever comes up in my own run.
This is such a cool little roguelike. I can't decide if I like this or wild frost better. The ship with no guns that gives you the free Jupiter drone every turn is amazing! I was killing bosses in one round of combat with that shit. Can easily get to where you're putting out two and three Jupiter drones a turn and then the red guy with all the multiple shot sun shots an armor piercing shots just decimates pretty much anything that you have to fight
@herotalib9556 FYI, depending on why you bounced off it, you might want to give Wildfrost another try. Had a huge release this month that rebalances, makes default easier but adds up to 14 difficulty modifiers, similar to Hades. It's great!
I think you're using admin deploy way better this run than last run. I think the exhaust effect can be super strong if you're struggling on removals like last run since it is a removal light. You can just exhaust basic blocks and basic attacks using admin deploy and get rid of them for the rest of the fight. The fights in the last run took forever and I think admin deploy really shines there.
The combo I love with it myself is the non exaust upgrade that lets you choose a card in combination with the sticky note relic to give it retain, it just allows you to regularly ignore the price of high cost cards with a degree of consistency
Yeah, that about sums up what happened the first time I tried to fight the merchant. "He can't be that bad, I flattened the area 2 boss in two turns, I'm sure I can take...Oh....Nevermind, I'm dead."
Just discovered your channel so still watching your playthrough. :-) I fought Cleo exactly twice. The first... pretty much your experience here, lol. I think I actually said "Oh wow, is this the only metal song in the soundtrack?!", lol. The second time I won. And... I couldn't bring myself to do it again.
I beat the shopkeeper using Riggs Strafe build with tons of evade on double cannon Ares. You'd either burst it down in one turn, or move to the sides and finish it next turn. I also had overdrive from Peri.
An infinite between Max, Perri, and Rigs would DEFINITELY take down shooooooooopkeeper. There's so much in this game cenetered around draw and deck manipulation, it would be hard NOT to find an infinite somewhere.
So far my personal favorite setup is Riggs for evasion, max for hand manipulation and peri for big overdrive multishot combos on using the Gemini ship, but I don't have the 2 secret characters or the final ship yet, I have a hunch that the shopkeeper is one of the characters you can unlock, my guess is via winning the fight against her (haven't finished the video yet so idk if this will get revealed for me)
Ha, just yesterday I beat the shopkeeper with this like 10 card deck that went infinite on my turn 1. First time went much like your experience though haha
@@hugofontes5708 I used max to exhaust cards until my deck was less than 10 Cards so that I could have my entire deck in hand. After that any form of card draw and the plus energy card from drake allows you redraw the plus energy and the draw as a card is able to draw itself
There's a rare 3 cost Peri card that deal damage equal to the enemy's total damage, it's very good against the shopkeeper especially if you can use Jupiter drones or the unique artefact for the second ship to duplicate you attacks.
Isn’t there a card that copies the amount of damage an enemy will to in total into one attack hit them with that and I’m pretty sure the shopkeep just dies or maybe they live on one I didn’t count
I tried it too, before this. I wondered what that was about, and the little ship popped up at the start, and I thought "Maybe I could do that." Then the wings extended... I have an idea about beating it with stun. There are cards that could, combined give stun with every shot. The other way might be with the card that lets you hit with as much damage as the enemy is going to inflict. I've yet to try either.
So my thought would be to play the "Parry" card. Which would deal 42 of the shop's 50 total. If you coyld get the relic that makes your first attack pierce you win.
Shopkeeper Fight (Personal Experience) Spoiler Alert: I got really lucky with mobility cards on the first turn and noped out of the most damaging cannons. Then the next turn, I got lucky again on the edge with the hand gun and some draw cards, hitting and finding the brittle spot (super lucky again) piercing through the shield with the first attack pierce artifact, leaving Cleo with 3 hull hp... then on the next turn I didn't get my parry card... or any good cards in general... but would that have mattered? Cleo sent me 11 seeking missiles 💀
No, not really. Drone movement is extremely strong for the Jupiter, and you get the option of getting all of his relics, most of which synergize _really_ well. Redundant is a pretty shallow look on the synergy, it would be if you draft his cards poorly and grab lots of drones, but you just _don't_ do that.
I don't think you'll regret it, you just have to treat him as a good way to _protect_ and open up room to _summon_ more jupiter drones, anything else that he provides would be likely to get in the way, but you don't have to draft those.
Hmmm after watching your videos up to here i feel like the scaffolding is not as useful as it seems. Especially with the ship just used. Offsetting your cannons to row 2 and 5 makes hitting the most enemy ships with having verey little movement difficult unless they move to sit perfectly above you as most are only 4 wide. And the 5/6 wide ships tend to move in much larger patterns so even tho the perfect should happen more offten it has about the same odds (i think) However i also feel like the player is always at a disadvantage depending on who you bring and your card rng. As all the ships you have unlocked by the end of this video are (in order of unlock) 5,4,5,6long so adding one ito the middle even if it avoids damage makes the rest of you much easier to hit and can make it harder for you to hit them depending again on how much you can move. All my opinion tho and subject to changing. I just feel the scaffolding has its ups and downs but if you take it your playstyle changes dramatically to accommodate it
Two cloud saves where at least one was upgraded to B and a clean exhaust let you infinite loop any number of exhaust cards. This idea now plagues your brain and your comments.
There's one comment that tells you to SLOW DOWN when you make decisions, Reto, but I can't see it when I click on the comment. What kinda sorcery is this? 😮
I'm not seeing it anymore either, I guess they deleted when I responded. In regards to slowing down though, I obviously _can't_ or this game will take 2+ hours easily, which I just can't do of course. I'd rather get _good at going fast._ Especially when on most strategy game series the most frequent complaint is "you go too slow", so I'm just trying to juggle the ever-shrinking attention spans of the general public.
@@RetromationOh, I see. I only wanted to read the comment just because I couldn't read it except for the first few words. It was bugging me 😅 Anyway, I get why you can't slow down. I also don't mind blunders. Shorter videos are easier to watch, and I'm also not a fan of backseating
Branch Prediction dodging to the left is way stronger than it looks because guns fire left to right, so it'll always put you somewhere where the enemy has already shot at you, or if you dodge your first shot, you dodge all of their shots
ohhhh, that makes a lot of sense now!
I know right
Freaking amazing card
Not even missiles are a weakness
Man i was wrecking my brain how that made sense, thanks for the concise explanation. It almost seems obvious once you know it.
That first 2 cannons, I was, ok, no big deal, then it extends to 4. A bit scary.
and then the rest.....
Holy moly you got an hour into the video in 10 minutes! You are so fast!
@@Retromation Sorry milord Reto, I just had to see the reason behind the title. I solemnly swear I would go back to watch from the beginning.
You are pardoned, brave knight
I love the commitment to the "Big Crystal?" bit, somehow makes me laugh more every time it comes up
When the stars align, please take another crack at the shopkeeper.
Of course here's a lot of tips in the comments here, but I somehow have this feeling that Retromation can deal with them now that he knows what he's up against.
My belief in Retromation is unwavering, he got an uncanny knack for dealing with the seemingly impossible with casual ease...
47:27 "also why would I really wanna get hit at this point..." "Just to feel alive I guess?" You alright there Reto?
There is a card, I don't know if Perri or Dizzy has it, that has attack equal to the sum of the enemy's attack status, of all their guns.
That one would probably do a number on the shopkeeper, especially if you have the artifact that makes your first attack piercing.
Parry is a Perri card, I only remember because of the name, lol
Can vouch for this shopkeep has 40 hull hp and does total 42 damage, if you get a piercing parry its a free kill. You want cards that let you draw for free or EMP from dizzy to remove shield and cycle your hand
I haven't really watched any playthroughs on this, but I had to know when I saw the "Fight me!" option when I was playing, myself. This is currently the only combo I can think of that wins. WAIT! There's one more with extra setup! It requires the Ares ship, the upgrade that let's you use both canons, and anything that boosts your energy by 1. Still need the Parry card though. Ok, now I'm out of ideas.
@TwistedChaos4428 the only other way to beat shopkeep without perry is to be able to get a free drawing card and a free attack so you just endless cycle attack until she is killed
I'll never get tired of retro saying "our cockpit is brittle"
It seems the best solution to the Shopkeep is literally "Parry this, you casual." with the Parry card. That'd be like 42 damage, though you'd still need another 7 afterwards.
The FTL multiverse mod basically has a shopkeeper like that one.
Where you need really specific builds for a chance at beating them, otherwise you get evaporated
But if you do you effectively win against the final boss anyway so yeah. Generally not worth the risk but for the funsies
Yeah, when I saw the shopkeeper here I immediately thought of Sylvan. I still get shivers on my spine from the first timer I fought him and the boss music started. That first time is truly incredible, not only because the fight is crazy when you don't know much about it, but also because the music is epic (And you will get demolished when you go in blind).
I actually love the idea behind this
At first it's a 3 size ship
Then it makes you REGRET clicking that fight me button...
The automatic dodge to the left seems very good for the shopkeep fight, as well as the card that does damage based on the incoming damage.
That second one (Parry, if I recall), can actually one-shot her, so yep, pretty good for it
Only with piercer it oneshots. Otherwise "just" go infite/flux/insane card draw/skip enemy turn. There are some setups, but drawing them right way is other thing@@lertik3898
Oh woah, Cleo sure isn't messing around. It makes me feel pretty bad about how it must have gone for Drake trying to steal artifacts from Cleo. o_o
A clue on how to beat the shopkeeper is the damage is heaviest in the center of his ship and tapers out at the edge.
@@thomasneal9291 this sounds so much like a troll comment or mental illness, not sure which it is
Hey Reto, I was able to beat the shopkeeper yesterday (using a specific strat that oneshots on turn one). There isn't any unlock unless you count the special relic you get, which is admittedly op, but can be gained in any other way so it's not like it's a true unlock, (except the achievement I guess)
Just curious, have you unlocked either of the ? Characters yet? And also this 1 shot combo does it rely on peri for lots of overdrive?
@@SwankiestPantsSpoilers of a strat for anyone who minds:
A single specific card and having it on turn one. Parry. Just swing for 42 back.
@hugofontes5708 just accidentally got that to work before reading this lol, I also had the piercer Relic so it ignored shields, I was trying to set up a charge beam play using a bunch of Riggs cards to cycle my deck and stack the charge beam but one of my relics was that I draw 2 per turn but couldn't say no to taking a card and I was forced to grab a parry, was annoyed by it since it had the magnet so it never left my hand until I played it but it payed off after all
@@SwankiestPants that's some yu-gi-oh out of the pocket scripted moment lol
Ooh, seeing the possibility of adding buoyancy to EMP has my brain a-tingling.
Imagine turn 1 fighting an enemy with a large amount of shields. Stun them and remove their shields turn 1? Sounds juicy. Gonna have to write that down in case that ever comes up in my own run.
I've done it. It's hilarious against the enemies with ludicrous amount of shield but low hull, like the giant enemy crab.
53:34 It was at this moment that he knew. He f’d up.
This is such a cool little roguelike. I can't decide if I like this or wild frost better.
The ship with no guns that gives you the free Jupiter drone every turn is amazing! I was killing bosses in one round of combat with that shit. Can easily get to where you're putting out two and three Jupiter drones a turn and then the red guy with all the multiple shot sun shots an armor piercing shots just decimates pretty much anything that you have to fight
Wildforst for me was a miss. Didn't enjoy it much for me. This one seems more fun.
@herotalib9556 FYI, depending on why you bounced off it, you might want to give Wildfrost another try. Had a huge release this month that rebalances, makes default easier but adds up to 14 difficulty modifiers, similar to Hades. It's great!
I think you're using admin deploy way better this run than last run. I think the exhaust effect can be super strong if you're struggling on removals like last run since it is a removal light. You can just exhaust basic blocks and basic attacks using admin deploy and get rid of them for the rest of the fight. The fights in the last run took forever and I think admin deploy really shines there.
The combo I love with it myself is the non exaust upgrade that lets you choose a card in combination with the sticky note relic to give it retain, it just allows you to regularly ignore the price of high cost cards with a degree of consistency
I hope some new episodes will arrive, there are lots of amazing mods and new features :) great run btw!
Wahhhhhhh
That is a LOT of cannons!
😊"Remember to apologize next loop mmmkay?" 💀
Yeah, that about sums up what happened the first time I tried to fight the merchant.
"He can't be that bad, I flattened the area 2 boss in two turns, I'm sure I can take...Oh....Nevermind, I'm dead."
Just discovered your channel so still watching your playthrough. :-)
I fought Cleo exactly twice. The first... pretty much your experience here, lol. I think I actually said "Oh wow, is this the only metal song in the soundtrack?!", lol.
The second time I won. And... I couldn't bring myself to do it again.
I beat the shopkeeper using Riggs Strafe build with tons of evade on double cannon Ares. You'd either burst it down in one turn, or move to the sides and finish it next turn. I also had overdrive from Peri.
You have seen a reflect card that does damage based on the amount of incoming damage that might help, that and maybe movement.
This run was still soo fun! Also Jupiter looks crazy, i totally love it.
An infinite between Max, Perri, and Rigs would DEFINITELY take down shooooooooopkeeper. There's so much in this game cenetered around draw and deck manipulation, it would be hard NOT to find an infinite somewhere.
"Hilarious name for it, by the way."
"Ideas are like cream, the good ones rise to the top!"
I can't wait to see the run with Jupiter.
So far my personal favorite setup is Riggs for evasion, max for hand manipulation and peri for big overdrive multishot combos on using the Gemini ship, but I don't have the 2 secret characters or the final ship yet, I have a hunch that the shopkeeper is one of the characters you can unlock, my guess is via winning the fight against her (haven't finished the video yet so idk if this will get revealed for me)
Parry is good against Cleo, and with piercing it does wonders. That is, if you manage to get the combo, and draw it :P
Big Crystal!
Love this series
Parry against Cleo is just an instant win.
Ha, just yesterday I beat the shopkeeper with this like 10 card deck that went infinite on my turn 1. First time went much like your experience though haha
How did you go infinite?
@@hugofontes5708 I used max to exhaust cards until my deck was less than 10 Cards so that I could have my entire deck in hand. After that any form of card draw and the plus energy card from drake allows you redraw the plus energy and the draw as a card is able to draw itself
@@TheDilla ah, interesting, I was wondering how hard it would be energy-wise. Must have forgotten some that could afford the draw!
Ouch; took a swing at the king and missed, it seems. At least he made it quick...
Great video!
There's a rare 3 cost Peri card that deal damage equal to the enemy's total damage, it's very good against the shopkeeper especially if you can use Jupiter drones or the unique artefact for the second ship to duplicate you attacks.
Isn’t there a card that copies the amount of damage an enemy will to in total into one attack hit them with that and I’m pretty sure the shopkeep just dies or maybe they live on one I didn’t count
I tried it too, before this. I wondered what that was about, and the little ship popped up at the start, and I thought "Maybe I could do that." Then the wings extended...
I have an idea about beating it with stun. There are cards that could, combined give stun with every shot. The other way might be with the card that lets you hit with as much damage as the enemy is going to inflict. I've yet to try either.
So my thought would be to play the "Parry" card. Which would deal 42 of the shop's 50 total. If you coyld get the relic that makes your first attack pierce you win.
Why is the shopkeeper fight music not on the ost? Does anyone know where I could find it?
This game is so good!
Big crystal
Shopkeeper fight options: parry is OP, poison + emp or too many shields
I nearly beat shopkeep with a lot of high damage bubbleshield drones. It does work but it's still a close fight even on normal.
So it seems the shopkeeps weakness is turn 1 parry. 42 damage
What about the parry card from the purple character, could you kill with that?
shopkeep 1 shot by the artifact that makes a spot fragile and Parry attack that does damage = enemy cannon damage
41:32 enemies fire left to right.
Uhh..... Wow. That was... Decisive.
The ship with bisexual lighting/cannons
Max run take 2 Electric Boogaloo
Edit: 8:07 he doing the thing he’s thinning out he’s deck
Shopkeeper Fight (Personal Experience) Spoiler Alert:
I got really lucky with mobility cards on the first turn and noped out of the most damaging cannons. Then the next turn, I got lucky again on the edge with the hand gun and some draw cards, hitting and finding the brittle spot (super lucky again) piercing through the shield with the first attack pierce artifact, leaving Cleo with 3 hull hp... then on the next turn I didn't get my parry card... or any good cards in general... but would that have mattered? Cleo sent me 11 seeking missiles 💀
Am I the only one that see this game as a good TCG.
Others have mentioned this, but Isaac is redundant on the Jupiter ship.
No, not really. Drone movement is extremely strong for the Jupiter, and you get the option of getting all of his relics, most of which synergize _really_ well. Redundant is a pretty shallow look on the synergy, it would be if you draft his cards poorly and grab lots of drones, but you just _don't_ do that.
@@Retromation I'll have to give him a try, then. It's maybe my favorite ship, and I like Isaac, and I haven't yet tried them together.
I don't think you'll regret it, you just have to treat him as a good way to _protect_ and open up room to _summon_ more jupiter drones, anything else that he provides would be likely to get in the way, but you don't have to draft those.
Clearly you havent fought sylvan in FTL: Multiverse
Yeah it was kinda absurd
Hmmm after watching your videos up to here i feel like the scaffolding is not as useful as it seems. Especially with the ship just used. Offsetting your cannons to row 2 and 5 makes hitting the most enemy ships with having verey little movement difficult unless they move to sit perfectly above you as most are only 4 wide. And the 5/6 wide ships tend to move in much larger patterns so even tho the perfect should happen more offten it has about the same odds (i think)
However i also feel like the player is always at a disadvantage depending on who you bring and your card rng. As all the ships you have unlocked by the end of this video are (in order of unlock) 5,4,5,6long so adding one ito the middle even if it avoids damage makes the rest of you much easier to hit and can make it harder for you to hit them depending again on how much you can move. All my opinion tho and subject to changing. I just feel the scaffolding has its ups and downs but if you take it your playstyle changes dramatically to accommodate it
Woah!!!
Two cloud saves where at least one was upgraded to B and a clean exhaust let you infinite loop any number of exhaust cards. This idea now plagues your brain and your comments.
There's one comment that tells you to SLOW DOWN when you make decisions, Reto, but I can't see it when I click on the comment. What kinda sorcery is this? 😮
I'm not seeing it anymore either, I guess they deleted when I responded. In regards to slowing down though, I obviously _can't_ or this game will take 2+ hours easily, which I just can't do of course. I'd rather get _good at going fast._ Especially when on most strategy game series the most frequent complaint is "you go too slow", so I'm just trying to juggle the ever-shrinking attention spans of the general public.
@@RetromationOh, I see. I only wanted to read the comment just because I couldn't read it except for the first few words. It was bugging me 😅
Anyway, I get why you can't slow down. I also don't mind blunders. Shorter videos are easier to watch, and I'm also not a fan of backseating
That's a pretty awful ship, with the cabins changing every card.
commeennt
I beat the shop keeper on my second try! There is a weapon that makes his fight kinda trivial....
I know exactly the weapon you're talking about
Also the ship that only attacks via Jupiter drones makes that weapon even more ridiculous
A certain card from Peri, right?