Ok, directly from the game files. ATMs have 60m minimum range. 6-245m damage is 2.5/missile. 295-500m is 2/missile. 550-1100m is 1.6/missile. If you are wondering about the gaps, the damage a linear progression between the listed ranges.
I know they make you more vulnerable, but having seen nothing but laser vomit timbies for a while, it just beautiful to see a Timberwolf with the missile pods it was meant to have. Seriously just the coolest looking mech in all of the Battletech universe.
Yay, another daily dose! The Timber Wolf used to be my favorite mech when played Mechwarrior 2, but back then I was obsessed with LRMs for some reason.
10:35 TIP: If you can get a lock but they are higher up I do a "Cobra Maneuver" and spike my head up higher with the lock on my ATM's and 90% of the time it's enough to get missiles on target and inflict damage. I've gotten many kills this way in my ATM AMBUSH. Many.
You'd say, "to/at my side," rather than, aside. Also, english rarely uses the formation, "of me." Also, very happy to see you making these again. Happens to coincide with my kids and I picking the game up after a long break. Tons of fun, thanks man
Good video Bara. I like ATMs when playing with a Clan 'mech. They've been slowly nerfed throughout the years due to how devastating they used to be, but good quirks might still make them worth it. 🙂
@@72PMChambers Yeah playing with ATMs is definitely more fun to play with than LRMs, even if LRMs objectively do more for the team overall. I think ATMs got nerfed into oblivion because there was a time when in every game, half or more of the team were boating ATMs, and it was making people with brawler builds really mad, lol. Personally, I like ATMs with the Warhammer IIC, but if PGI is making drastic quirk changes, then something like this Howler is probably now a better build for ATMs.
It is wild to see you still making MWO videos after all these years. I remember watching your videos religiously when I still played the game many years ago.
It stretches them out proportionally, with the exception of min. range which is still 60m. That means they're doing top damage all the way out to like 450+ meters.
New PC has me back in the game and more capable since beta. Good to see you're still here to help me get up to speed. 🤟🧙♂️🤟 Rich the Ancient Metal Beast
Thanks Baradul! I didn't realize the Howl wasn't an omnimech, awesome stuff! Only Baradul can run out of ammo 2/3rds of the way through the game, get 0 kills, & still have top damage of the match :-)
Good looking build. That's an interesting switch to HMGs. I use a very similar build with 3x9. I'm disapponited with the damage nerf, but they're still one of my favorite weapon systems.
Almost the name of a Megadeth compilation album warheads on foreheads which by the way the music of megadeth mixes well with any mechwarrior game, slayer also is a good band to listen to while shredding enemy mechs
Baradul isnt doing a lot of it but target decay really helps hook-shot ATMs around corners. I do it with my Mad Dog a ton, i rarely shoot them true LoS
mainly played MW3 way back in the day. primarily called a MadCat for that title, it became my favorite mech for one reason. dual LRM20s. heat buildup notwithstanding, felt like i was murdering everything easily. until i hit missions that had anti-missile sentries
if your gonna spend some money on the game and get a legendary this is the one you want. you can go missile ballistic or both, i run 4 lbx2 and 4 atm 3 and it rocks.....you have to do without the mask and jj's but its ok.
I re-subscribed because you are doing MWO again. I also find your voice soothing. I was telling Evingolis (Toms Gaming) I could listen to you read a phonebook. Ask him, he'll laugh.
I'm lost on the math. The ATM chart tops put at 22....but you said it does 3 per missile, so that'd be 9x3=27. Is the ATM-9 top damage 27 or 22? I do not understand ATM's damage charts at all 😅
each missile does 1,2 or 3 damage depending on the range between 60 and 225 its 3, from 225 to around 5 hundred its 2 and over that 1. these distances may have changed as the cauldren is always making changes
@1:00…If only, after all these years, PGI would just list, in NUMBERS, the actual min range and damage-tier cutoffs in/under/next to/IVO the dang eye chart damage range graph, so newbies (or veterans coming back after a sabbatical) didn’t have to guess. Good grief UI is garbage.
ATM damage is solely a function of the warhead. The warhead power would not degrade with range, as the warhead should not depend on the missile velocity at all. Real ATMs are not kinetic penetrators, rather they are a form of shaped charge HE. You would think that a civilization that can build huge bipedal armed mechs 1500 years in the future would have perfected the ATM weapon, but MW5 apparently missed that memo.
On tabletop you are correct, ATMs have 3 different types of ammo with varying ranges and damage amounts. You have to choose how many tons of each type you go into battle with and choose which of the three types to fire each round from each launcher. MWO can't, for whatever reason, handle ammo switching. So ATMs transition down in damage in steps depending on range and LBX autocannons are all scattershot and we don't get to play with things like inferno srms or armor piercing autocannon ammo.
1:13 9*3 = 22. Facepalm. My God, who taught you at school? And how the hell more than half of 22 equal 9 damage? It looks like I finally saw the face of a person who is as neglect of accuracy as the developers of this game. These graphs are just one example, they are very bad, there are no threshold values marked on the axes. Damage multipliers are most likely 1.5, 2 and 2.5
@@mkroupa4040 as you noticed, I provided the timecode because I referred to it. Tell that to the author of the video, this is his calculation. He said 1 rocket = 3 damage, but on the graph the maximum damage is 22. Baradul can't count. You are as inconsiderate as he is. OK. Once again for Baradul and his mentally gifted viewers. Baradul is considering the ATM 9, with 9 missiles. Baradul said each missile does 3 damage at close range. But if you look at the graph, the maximum value for ATM 9 is 22 damage. So, according to Baradul's version, if you multiply 9 by 3, you get 22.
Ok, directly from the game files.
ATMs have 60m minimum range.
6-245m damage is 2.5/missile.
295-500m is 2/missile.
550-1100m is 1.6/missile.
If you are wondering about the gaps, the damage a linear progression between the listed ranges.
So nice to see you putting out some MWO content again.
agreed
I almost ignored this in my feed assuming it was YT recommending and old Bara MWO vid XD
Nice to see the friendliest MWO streamer back on the scene!
You had one of your HMGs unbound in both games.
I know they make you more vulnerable, but having seen nothing but laser vomit timbies for a while, it just beautiful to see a Timberwolf with the missile pods it was meant to have.
Seriously just the coolest looking mech in all of the Battletech universe.
Yay, another daily dose! The Timber Wolf used to be my favorite mech when played Mechwarrior 2, but back then I was obsessed with LRMs for some reason.
8:35 I dumbfire often so i can get hits and they dont detect the incoming and go to cover. I do this with ATM & LRM.
10:35 TIP: If you can get a lock but they are higher up I do a "Cobra Maneuver" and spike my head up higher with the lock on my ATM's and 90% of the time it's enough to get missiles on target and inflict damage. I've gotten many kills this way in my ATM AMBUSH. Many.
You'd say, "to/at my side," rather than, aside. Also, english rarely uses the formation, "of me."
Also, very happy to see you making these again. Happens to coincide with my kids and I picking the game up after a long break. Tons of fun, thanks man
"E-moo? E-muuuu?
This gave me chuckles as an Australian.
It's Eeem-yu, one of our emblems.
I’ve always heard “e-moo/muuuu”, but I’m from Texas, what do I know 😂 (except that y’all lost a war to them)
@@jalakor HEY. You weren't there man. They came charging out of the bushes. We were surrounded.
@@sunshadow7XK excuses 😜
I love ATMs. Another good thing about the Howl is that it can actually do rather big ballistic builds as well!
You absolutely shut me down in my vapor eagle. I was not quick enough to handle getting atm'd. Good game! Gunna pick up this Timberwolves for sure
Good video Bara. I like ATMs when playing with a Clan 'mech. They've been slowly nerfed throughout the years due to how devastating they used to be, but good quirks might still make them worth it. 🙂
Arguably over nerf as they're rare on battlefield. Still nicer to play than LRM as fun factor.
@@72PMChambers Yeah playing with ATMs is definitely more fun to play with than LRMs, even if LRMs objectively do more for the team overall. I think ATMs got nerfed into oblivion because there was a time when in every game, half or more of the team were boating ATMs, and it was making people with brawler builds really mad, lol. Personally, I like ATMs with the Warhammer IIC, but if PGI is making drastic quirk changes, then something like this Howler is probably now a better build for ATMs.
So glad you’re back
Good too see an active probe being utilised.
It is wild to see you still making MWO videos after all these years. I remember watching your videos religiously when I still played the game many years ago.
I could be wrong but I think minimum range for ATMs is 50 meters and they nerfed the top damage for them down to 2.7 per missile.
1000% certain that it is 60m dead zone
This is correct@@professoroak1920
I'm probably even more wrong but I thought it was down to 2.5 per missile.
@@phillipkunzig58 oh it could be, they could've nerfed then more than once
Was reduced to 60 down from the 120'ish that it was i think.
1:41 60 meters but it's counted by the closest point of the targeted mech so be careful. 245 is optimum range for best damage. I live in ATM builds.
I'd love to know what that 80% range boost is doing to the various ATM ranges. I don't think the graph is reflecting that
It stretches them out proportionally, with the exception of min. range which is still 60m. That means they're doing top damage all the way out to like 450+ meters.
New PC has me back in the game and more capable since beta. Good to see you're still here to help me get up to speed.
🤟🧙♂️🤟
Rich the Ancient Metal Beast
Thanks Baradul! I didn't realize the Howl wasn't an omnimech, awesome stuff!
Only Baradul can run out of ammo 2/3rds of the way through the game, get 0 kills, & still have top damage of the match :-)
Good looking build. That's an interesting switch to HMGs. I use a very similar build with 3x9. I'm disapponited with the damage nerf, but they're still one of my favorite weapon systems.
Love it as always the Daily dose use awesome
Oh, that second game was even more fun! 🎉🎉
Timberwolf go brrrrr
Thanks for the vid sir.👍🏼👍🏼
Baradul back on MWO again? Yay!!
Almost the name of a Megadeth compilation album warheads on foreheads which by the way the music of megadeth mixes well with any mechwarrior game, slayer also is a good band to listen to while shredding enemy mechs
I love this mech it is one of my favorite Legends. I run something like 1200 missiles on mine and run out a lot with that amount.
I know it's a bit old now, but just by the way you didn't have one of your heavy machine guns set to any fire group.
Schön dich wieder zu sehen. 👍🏻
Glad you’re back!
I love watching your mwo content glad you are doing them again.
You dont need target decay. Only useful for LRM as ATM is direct fire LOS. Torso speed would be more useful for the torso mounted CTAG.
Baradul isnt doing a lot of it but target decay really helps hook-shot ATMs around corners. I do it with my Mad Dog a ton, i rarely shoot them true LoS
Nice tip for the Howl. I have similar fitting but without jumpjets. bc i dont like it. That allows me an bigger engine and more ammo. Greetings, Kray
6:55 "This is the Way...."
actually this is very common now
I just got my Timberwolf today and so far I’ve been a menace for enemy players!
mainly played MW3 way back in the day. primarily called a MadCat for that title, it became my favorite mech for one reason. dual LRM20s. heat buildup notwithstanding, felt like i was murdering everything easily. until i hit missions that had anti-missile sentries
Also only used 3/4 machine guns! :)
6 tonns of ammo for 18 ATM?!! I have good build on KitFox with 5.5 tonns of ammo for 4x3 ATM build, and every third combat I run out of them..)
The end of game 1 was pretty fun 🎉
This makes me want to re DL it MWO and play again
if your gonna spend some money on the game and get a legendary this is the one you want. you can go missile ballistic or both, i run 4 lbx2 and 4 atm 3 and it rocks.....you have to do without the mask and jj's but its ok.
Hell yeah brother
I’ve been torn between the Stonecrusher and the Howl personally; I got the Juggernaut and it’s … fine, but those two seem pretty neato
Looks like one of your machine guns isn't assigned to a fire group.
If you use the mech again, i think one of the mgs wasn't actually firing - it was unassigned. I think.
Indeed you are correct. It was probably a self-balance. ;P
I re-subscribed because you are doing MWO again. I also find your voice soothing. I was telling Evingolis (Toms Gaming) I could listen to you read a phonebook. Ask him, he'll laugh.
Warheads and foreheads? Has Baradul revealed himself as a The Fat Electrician fan? 'Cause I love that idea.
Absolutely *FANTASTIC* title today. 🤣🤣🤣
How does his graphics look so good? Is he using a reshader?
love it
2 ATM 9s. 4 er pulse would work too.
I missed this Bara!
howl is a nice name for the timby
The "Baraduelist!"
I'm lost on the math. The ATM chart tops put at 22....but you said it does 3 per missile, so that'd be 9x3=27.
Is the ATM-9 top damage 27 or 22? I do not understand ATM's damage charts at all 😅
each missile does 1,2 or 3 damage depending on the range between 60 and 225 its 3, from 225 to around 5 hundred its 2 and over that 1. these distances may have changed as the cauldren is always making changes
Atms deal 1.5 to 2.5 damage per missile. This was changed back in May 2022.
👍👍
"Warheads to Foreheads"... LMAO
Second HMG be like: 😢
Yep, Bara forgot to put his #2 HMG on a weapon group. Poor little HMG does not get to participate in this batchall.
One of your hmgs wasn't assigned a weapon group, I waited all vid and you never noticed :(
I think I saw you in glorious combat. I think you may have slain me
hey, thats pretty much my sunspider build
@1:00…If only, after all these years, PGI would just list, in NUMBERS, the actual min range and damage-tier cutoffs in/under/next to/IVO the dang eye chart damage range graph, so newbies (or veterans coming back after a sabbatical) didn’t have to guess. Good grief UI is garbage.
TBH i use 2 ATM 9 + 2 ATM6, great DPS but you can shoot almost constantly, not so much burst damage but better sustained damage.
The clanners discover america.
Hellspawn was full streamer aggro and paid for it lol
In answer to your question, you wouldn't say, "Aside me." Either, 'alongside,' or, 'beside,' would be correct.
Tyftv!!
Random comment for channel interaction.
guess its time to hop on mwo
Not sure how to do phonetics but Emu is pronounced Eee-Myu sounding like "you" NOT Eee-Moo
Yeah, the tier system is just window dressing at this point. Don't rely on that random player to do what makes sense.
comment
And this is why I can’t play MWO anymore.
Without fail, your team will find a way to screw you over.
fatal mistake in this game. relying on teammates to be competent
Да хрен бы ты меня достал))) если б мне спину не пробили)))
ATM damage is solely a function of the warhead. The warhead power would not degrade with range, as the warhead should not depend on the missile velocity at all. Real ATMs are not kinetic penetrators, rather they are a form of shaped charge HE.
You would think that a civilization that can build huge bipedal armed mechs 1500 years in the future would have perfected the ATM weapon, but MW5 apparently missed that memo.
On tabletop you are correct, ATMs have 3 different types of ammo with varying ranges and damage amounts. You have to choose how many tons of each type you go into battle with and choose which of the three types to fire each round from each launcher.
MWO can't, for whatever reason, handle ammo switching. So ATMs transition down in damage in steps depending on range and LBX autocannons are all scattershot and we don't get to play with things like inferno srms or armor piercing autocannon ammo.
1:13 9*3 = 22. Facepalm. My God, who taught you at school? And how the hell more than half of 22 equal 9 damage? It looks like I finally saw the face of a person who is as neglect of accuracy as the developers of this game. These graphs are just one example, they are very bad, there are no threshold values marked on the axes. Damage multipliers are most likely 1.5, 2 and 2.5
I need you to grab a calculator and punch in 9x3, because I promise it isn't 22.
@@mkroupa4040 as you noticed, I provided the timecode because I referred to it. Tell that to the author of the video, this is his calculation. He said 1 rocket = 3 damage, but on the graph the maximum damage is 22. Baradul can't count. You are as inconsiderate as he is. OK. Once again for Baradul and his mentally gifted viewers. Baradul is considering the ATM 9, with 9 missiles. Baradul said each missile does 3 damage at close range. But if you look at the graph, the maximum value for ATM 9 is 22 damage. So, according to Baradul's version, if you multiply 9 by 3, you get 22.
не играйте в эту хрень пару дней пусть у них серваки не работают пусть несут потери за простой оборудования
Legendary Mechs are terrible... PGI's worst idea... Abominations with stupid builds and names...
👍👍