Really respect Caleb Stokes and his writing style. I like that he can explore real life horrors and darkness (God's Teeth, Lover in the Ice) and adapt them for the setting while never making it seem exploitative or overly edgy
Delta Green's God's Teeth is probably the pinnacle of what TTRPGS can do as an artform. It's dark, in a way that gets me to inquire into the very nature of the thing we do when we sit down with dices around a table and pushes on the things we are meant to feel while playing with the pure lovecraftian. It even manages to strip down that taste of horror from its abhorrent racist roots, and just nail down the true abyss behind the smoke and mirrors behind the eldritch genre. Truly
What about this particular scenario removes the taste of racism? Legitimate question. I thought most of DG does a good job of invoking horror beyond simply a fear of "the different".
I agree. I'm talking about how some lovecraftian inspired media tends to put the effect over the substance, meaning that they think lovecraftian is all about primitive non-western cults and tentacles. I find the DG villains very compelling because they are found everywhere: from outer space to child services.@@DustyLamp
Totally agree. Delta green has some of my favorite horror writing EVER baked into an actual playable game. The writing is so good that I’ve yet to play the game but I own multiple books and listen to actual-play podcasts all the time. We need writing like this for TV and Movies.
As someone who was sexually abused by different adults when I was growing up, Arc Dream should have let God's Teeth stay in the fuckin' trashbin. Dude could have done all sorts of other things if he really wanted to "Get a message out", and he could have done that campaign less exploitatively if he would've insisted on sticking with it. Stokes is a smart guy, but not this time.
I don't mean to be right but just state some facts. There are very strong issues as the ones you mention that can leave a permanent scar. Most people don't realize or have empathy enough to feel how monstruous those things are (I assume you know that)... unless they have a very close encounter, specially if they happen to be victims. In that regard this helps a lot to sensibilize people, of course on the other side people affected by it will be more than shocked by it. Many other ways of dealing with it are not as powerful, one paragraph pamphlet won't change much but living the hell probably would. So as the interviewer said, it is not for everyone.
Coming from the future, it got an Ennie Award in 2024.
This guy is easily my favorite dg author.
Caleb is one of my favorite game masters. Love his storytelling. His Cthulhu Dark Revelations game was awesome.
Caleb mentions things he wrote for New GM Month for Last Thing’s Last. I cannot for the life of me find them anywhere, can anyone help?
Really respect Caleb Stokes and his writing style. I like that he can explore real life horrors and darkness (God's Teeth, Lover in the Ice) and adapt them for the setting while never making it seem exploitative or overly edgy
Great interview, a truly touching adventure that made me wanna join the Outlaws to put an end to it all
Thank you for watching!
This was great. Very insightful. And, now I cannot wait to run Gods Teeth.
Thank you for watching!
Great interview, very good module -- thanks to both of you!
Delta Green's God's Teeth is probably the pinnacle of what TTRPGS can do as an artform. It's dark, in a way that gets me to inquire into the very nature of the thing we do when we sit down with dices around a table and pushes on the things we are meant to feel while playing with the pure lovecraftian. It even manages to strip down that taste of horror from its abhorrent racist roots, and just nail down the true abyss behind the smoke and mirrors behind the eldritch genre. Truly
What about this particular scenario removes the taste of racism? Legitimate question. I thought most of DG does a good job of invoking horror beyond simply a fear of "the different".
I agree. I'm talking about how some lovecraftian inspired media tends to put the effect over the substance, meaning that they think lovecraftian is all about primitive non-western cults and tentacles. I find the DG villains very compelling because they are found everywhere: from outer space to child services.@@DustyLamp
Totally agree. Delta green has some of my favorite horror writing EVER baked into an actual playable game. The writing is so good that I’ve yet to play the game but I own multiple books and listen to actual-play podcasts all the time.
We need writing like this for TV and Movies.
Nice! Will check it out
Let me know what you think of it afterwards!
It is very well written, but way to dark for my group.
As someone who was sexually abused by different adults when I was growing up, Arc Dream should have let God's Teeth stay in the fuckin' trashbin. Dude could have done all sorts of other things if he really wanted to "Get a message out", and he could have done that campaign less exploitatively if he would've insisted on sticking with it.
Stokes is a smart guy, but not this time.
I don't mean to be right but just state some facts.
There are very strong issues as the ones you mention that can leave a permanent scar.
Most people don't realize or have empathy enough to feel how monstruous those things are (I assume you know that)... unless they have a very close encounter, specially if they happen to be victims.
In that regard this helps a lot to sensibilize people, of course on the other side people affected by it will be more than shocked by it.
Many other ways of dealing with it are not as powerful, one paragraph pamphlet won't change much but living the hell probably would.
So as the interviewer said, it is not for everyone.