How To Design A Canard with Fusion 360 | Surface Modeling | Freeform Modeling | Tutorial

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  • Опубликовано: 3 авг 2023
  • In this video we are going to take a look at modeling a Canard for a car using scan data, surface modeling, and freeform modeling with Fusion 360.
    If you want to follow along you can download the scan of my 1984 Mitsubishi Starion here a360.co/3qhMCO0
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Комментарии • 27

  • @richardjoochchang6449
    @richardjoochchang6449 8 месяцев назад +1

    I don't keep myself updated with all the LEAD videos, but when I do actually sit down with any one of your videos, I always find so many great tips and tricks. Thank you so much!

  • @kenloh3965
    @kenloh3965 14 дней назад

    Super clear learning video. Awesome!

  • @spiderpat21
    @spiderpat21 11 месяцев назад

    Hello, always fascinating and instructive to follow your videos on surface processes. It's important to take the time to think about which direction to take to prepare for possible future modifications. This video perfectly illustrates the issues between freeform and surface-mounted. Thank you very much.

  • @jensonhartmann3630
    @jensonhartmann3630 11 месяцев назад

    I just stumbled across this video and already sub'd. I really enjoy 3D modeling and have a great understanding of surface modeling, something I suck at lol. I hope to get better with surfaces with your channel! Thanks man!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  11 месяцев назад

      Thank you! I cover a lot of freeform modeling on this channel, but do have a surface only series with i think 16 or so parts in it. be sure to ask questions along the way! Thanks for the sub!

  • @mathis171
    @mathis171 11 месяцев назад

    What a great video thanks a lot! i find freeform can be overwhelming in the beginning so it is nice to see you use 2 different methods!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  11 месяцев назад +1

      Glad you enjoyed it! Freeform can be great but can get out of hand very quickly. Certainly worth the effort at a basic level for concepts.

  • @luis7899
    @luis7899 11 месяцев назад

    Hi Matt! 1st of all thank you for following up on my request!! Wow thats a lot to take on the surface tools, but i will definitely try both methods, probably the freeform 1st! I intend to 3d print these but I still have not decided if I skin them with carbon fiber OR build a mould and do a layup from there. Take care 👋

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  11 месяцев назад

      You are welcome! And yeah at the end of doing it with sufaces and making the edit to the size/shape I figured doing it with forms would be quick :)
      If you haven't seen it I would suggest checking out ruclips.net/video/25PmqM24HEk/видео.html You might consider making a compression mold for CF and that would be a pretty strong part.

  • @Samuele.Deganello
    @Samuele.Deganello 10 месяцев назад

    Thank you so much i learned😊
    But i like the second method😊

  • @ericjimenezvinals2617
    @ericjimenezvinals2617 10 месяцев назад

    Good morning, I've been watching your videos for a while now and I'm learning a lot thanks to you, I have a broken head about how to make a body kit that contains moldings, I can't find the way to shape that little groove... Greetings from Spain Thank you for helping me with your videos! ❣

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  10 месяцев назад

      Morning! How to make those molding details really depends on what geometry you are working with. The first two ways that come to mind are:
      1. Sweep solid/surface. Create the profile you want and then sweep it along a path.
      2. Ruled surface. This lets you create a surface at an angle to your shape or toward a plane.
      I probably wouldn't suggest doing small detail like that on a form model and would push it to surface tools for sure.

    • @ericjimenezvinals2617
      @ericjimenezvinals2617 10 месяцев назад

      Thank you very much for the advice, you are worth GOLD!@@LearnEverythingAboutDesign

  • @TJS36
    @TJS36 8 дней назад

    I get stuck on the part from form to surface. My form doesn't convert to a surface this makes me unable to trim it
    any ideas what it could be? I'm on the personal use version

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 дней назад

      Does it give you an error? If there are overlapping edges/faces that will prevent it from converting to a surface. Box display usually helps find this stuff.

  • @trendsetzer
    @trendsetzer 10 месяцев назад

    Hello Matt is it possible to send you a scan file of a Ducati 999 fuel tank, because i would like to make it a solid so i can build a seat pan wich is following the line of the tank. Maybe it could be a nice project for you, to show how to master very complicated forms, running in all directions. Would be happy to hear from you. Greetings from Hamburg Germany Renato

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  10 месяцев назад

      Sounds like a great project! I don't know when i can get to it but feel free to email me. support@caducator.com and ill take a look.

  • @thetroublecouple
    @thetroublecouple 6 месяцев назад

    Did you sub?

  • @pussytoucher
    @pussytoucher 11 месяцев назад

    Are you going to do a plasticity tut also? 🙂

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  11 месяцев назад +1

      in general of on making a Canard? Plasticity doesn't really work with mesh imports yet to the point where we can snap to them, so it would be hard to make something match a car unless you bring a surface in, which kinda defeats the point if you have to model the car in another program first. I certainly could but its not on my radar.
      I have been working on a new video with 1.2 on modeling a car since some of the workflow changed. when i finish that video i can add some canards at the end.

    • @pussytoucher
      @pussytoucher 11 месяцев назад

      @@LearnEverythingAboutDesign Legend, thank you!
      I just enjoy your plasticity tutorials as that's what I'm currently focused on - every video you release I learn a new aspect so have really been keeping an eye out for them 🙂
      Looking forward to future uploads.