Axis & Allies - Introduction to the Kill Japan First (KJF) strategy for Allies - when, why, and how

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  • Опубликовано: 23 ноя 2024

Комментарии • 46

  • @maximsin66
    @maximsin66 Год назад +5

    Great Video I really appreciate the play by play.
    I love this game starting playing it as a kid 40 years ago.
    Now I'm 48 and I play this and Iron Blitz.
    And The Annual Board game battle with my brothers every year.

  • @spittlefish5208
    @spittlefish5208 2 года назад +11

    9 straight hits (from both sides) to round out that sea battle at 47:00. Love the sea fights cause they're just total IPC carnage.

    • @CptChampie
      @CptChampie 2 года назад

      Yep. And navies are close to never rebuild.

  • @jeffandphoebe
    @jeffandphoebe 10 месяцев назад +2

    Very informative. Nice walk through of your strategy and implementation.

  • @drkgrillo
    @drkgrillo 3 года назад +5

    Trying my first KJF, Japan built 3 industries through 2 rounds.

  • @MrKankuamo
    @MrKankuamo 3 года назад +10

    I was screaming "YOU HAVE A FIGHTER IN INDIA" before the big naval battle in turn 3. I guess you heard me. You're welcome ;)

    • @TheTTGGuy
      @TheTTGGuy  3 года назад +2

      The screaming works. Keep it up :)

    • @bobbythrowaway7331
      @bobbythrowaway7331 3 года назад

      @@TheTTGGuy Why is this move allowed? I don't see a way for all 5 fighters to land, since the one from India would have only 1 move remaining.

    • @TheTTGGuy
      @TheTTGGuy  3 года назад +4

      @@bobbythrowaway7331 one of the fighters that started on the carrier could land on new guinea after, then the one from India could land on the carrier

    • @bravehome4276
      @bravehome4276 2 года назад +1

      I think a lot of us were. The collective shout FTW.

  • @cflamesfanatic
    @cflamesfanatic 3 года назад +3

    Welcome back from your break. Thanks for the vid.

    • @cflamesfanatic
      @cflamesfanatic 3 года назад +1

      You’re very calculated which I enjoy - it would also be fun to see you play some advanced higher risk maneuvers to see what your opponent does. Like where you could have take out that one Japanese troop with the USA fighters to have Britain blitz and take the industrial complex. But just you pointing it out allows me to make those risk without looking bad on a RUclips vid. Lol. Thanks again for your explanations.

  • @joeyjojojunior1794
    @joeyjojojunior1794 3 года назад +3

    I love watching these more than playing. So interesting

  • @nocigar7730
    @nocigar7730 9 месяцев назад

    1st time seeing your channel. Great stuff!

  • @freddier4591
    @freddier4591 3 года назад +7

    Very informative content as usual. Are you going to record some more complete games? I very much enjoyed your earlier videos!

    • @TheTTGGuy
      @TheTTGGuy  3 года назад +1

      Yes definitely. I am going to have a mix of content going forward, but some of it will be complete games as I have in the past.

    • @freddier4591
      @freddier4591 3 года назад

      @@TheTTGGuy good to hear. I do enjoy the longer format. Your commentary is both educational and entertaining. Best Axis and Allies content on RUclips!

  • @confusedcaveman6611
    @confusedcaveman6611 3 года назад

    I've been exclusively doing kjf and that got me to gold, but after watching bunch of videoes I think I'm gonna have to learn kill Germany strategy

  • @DennisCoffman-dd8ok
    @DennisCoffman-dd8ok 9 месяцев назад

    Like everything, it comes down to "it depends". In one example, if Germany is buying a Bomber, Fighter, and 2 Tanks, I consider that an easy Allies victory. And if you use the (IMHO a crappy variant) Larry Harris Gencon 3.0 variant, then that's just more fuel to the fire.
    I mean the game is really geared towards for the Allies to win, so whether it's KJF or KGF, doesn't really matter as you can go 3v1 or 2.5(ish)v1 in any scenario. Axis has to play well, get some good rolls, and hope the Allies make a mistake or two. The Allies can pretty much play average and win.

  • @teambellavsteamalice
    @teambellavsteamalice 10 месяцев назад

    Nice video!
    Not sure if you read this comment as it's been a while, but I stumbled upon a bunch of Axis and Allies videos and very interesting game. Think you'll get back into it any time soon?

  • @sheltoniousmaximus6117
    @sheltoniousmaximus6117 7 месяцев назад

    A good Japan player can build the factory in East Indies and take India on Turn 3, every time. The strategy has Japan's fleet consolidated. So if USA chases and goes for the Factory they are always outnumbered and lose. If they go for Tokyo then Japan builds infantry and Fighters there to counter the 1 transport USA brings.
    And after Japan takes India on turn 3 they take their fleet and swing back to Tokyo or wherever the smaller USA fleet is, while building ships as needed to maintain the naval advantage with the ground forces in Asia pushing towards Russia.

  • @martinr3281
    @martinr3281 8 месяцев назад

    Log gripe if that he spoke KGF KJF so fast each time it was hard to know which he was saying.

  • @120-S7D
    @120-S7D Год назад

    This guy might be better than baron von games

  • @kenhill5214
    @kenhill5214 2 месяца назад

    Very start of video - Your avatar looks familiar. Are you TMIT from CivFanatics?

    • @kenhill5214
      @kenhill5214 2 месяца назад

      14:35 I don't know why the UI does not just tell you at a glance how many units everybody has. It is very annoying. Instead, the war report keeps score by inaccurately counting up total attack power, which is a completely useless and misleading stat.

  • @keithdavey5492
    @keithdavey5492 3 года назад +1

    Enjoy your video, and it's really helped my game. What are recommendations for the best defense against a KJF? What's the title of your video on it?

    • @TheTTGGuy
      @TheTTGGuy  3 года назад

      I'll have to do that for a future video. My series against battlescotch does a good job showing how not to do it lol.

  • @s1lver215
    @s1lver215 3 года назад +3

    Good video thk for making those,would be cool if you showed game history after the game to see the other player rank

    • @TheTTGGuy
      @TheTTGGuy  3 года назад +2

      I don't like to show more than just their name. Not exactly a privacy thing per se, but I didn't ask them to put them in these videos. I always mention their rank in the title or description somewhere.

  • @justingoguen-manning8620
    @justingoguen-manning8620 3 года назад

    Nice vid, Also that slurp at 1:09:14 lmao

  • @michaelweir995
    @michaelweir995 11 месяцев назад

    Did he call Wake Island "wah-kay?"

  • @andrewfischer8564
    @andrewfischer8564 3 года назад

    you have made the game so comlicated you need a series of tutorials

  • @darkrieac9695
    @darkrieac9695 2 года назад

    For this strategy you need a Soviet player who resists czr if for the as in the part where I am is almost destroyed he is concentrated in Finland with what remains armed. Is English alliance us going in a few turns to destroy the Japanese it will be a battle Germany us England

  • @dwightlooi
    @dwightlooi 2 года назад +2

    (1) Why was the US fleet stack up in the Solomons? Shouldn't it be at Wake? You can still threaten or take the Philippines from Wake, plus you'll threaten Japan. All through round 5 he had jack shit on Japan. Simply forcing land or naval units there really screws with his game. What's the point of factories in the south if you cannot afford to build the units from them to throw against India???
    --
    (2) Also, I usually want to see UK with 7 fighters in India with 7 infantry rather than a bunch of land units and fighters doing jack squat in the Britain. 7 fighters allow you to trade Burma efficiently; the only thing Japan is ever going to trade for is cheap infantry. 7 fighters can be immediately flown to Moscow, West Russia, Caucasus or wherever Russia needs them. Once India seems a lost cause, the entire India Stack will move to Caucasus in 2 turns. 7 fighters also mean the Japan generally cannot afford the split his fleet or UK can sink poorly escorted transports even while US Navy units pile on the pressure. He'll have ZERO choice but to turtle up in Japan and use whatever is already on the mainland towards Russia in a long 3 turn march, while those southern factories become useless and exposed and India is permanently UK territory.
    --
    (3) Another thing is that with 7 fighters in India and the US pushing naval units into the Pacific every turn, is that it completely neutralizes Japan's ability to shuffle land units from Japan or anywhere. because those transports will need to hunker up with a consolidated fleet or make one shuffle and die. That takes 14 to 28 IPCs worth of transports out of the game even if you do not immediately kill them. If there is a factory in Manchuria capturing that and neutralizing the Japanese fleet is basically game over.
    --
    The only play really against the above is to see what's happening early -- like round 2 early -- abandon India and marching on Russia with everything Japan has and can shuffle before the pacific is lost around turn 5 and Japan becomes purely an infantry stack on Japan itself. If Japan is smart he will build planes more than naval units such that when can no longer delay the US domination of the Pacific, those 9 to 10 planes will be available for the Japanese attack on Russia itself with Germany.

    • @DennisCoffman-dd8ok
      @DennisCoffman-dd8ok 9 месяцев назад

      Agreed. Though if you don't use the junky Gencon 3.0 variant, it does balance it out a little for Japan. Japan has go aggressive and fast and there's no two ways about it. The game is setup for the Allies to win. I'm still grasping why anyone would allow the allies to get "bid dollars" to play the allies.. The axis is behind the 8-ball with a 3 vs 1 scenario (or at least 2 and a token help from Russia on the Japan side) already. The more I play the 42 version, the more I like it less than the original game, and that's saying something.

    • @dwightlooi
      @dwightlooi 9 месяцев назад

      @DennisCoffman-dd8ok The original game has its issues... Karelia is next to Moscow and there is the Kamikaze play off Germany building tanks exclusively from round one and Japan building ALL FIGHTERS. After the German attack on Russia, Japan lands a stack of fighters and its game over. Yes, it's a crap shoot strategy with no way back if dice socks. But it is also dead simple and there was NO COUNTER other than dice!

    • @DennisCoffman-dd8ok
      @DennisCoffman-dd8ok 9 месяцев назад

      @@dwightlooi Karelia is one territory away from Moscow, so Russia can put up blockers. If Germany only buys tanks on round 1, it should be pretty easy to mop up Germany if the allies decide to just throw their own planes into the mix. Considering round 2 Germany can only build two tanks in Karelia and more than likely Caucus/Ukraine is just a slog fest, then Russia should be able to counter punch the German onslaught. The axis (especially in the 3.0 Gencon variant) is badly outgunned and will have to rely on a little bit of luck and the allied player(s) playing horribly bad.
      It's one of the things that I don't get is where people are not only playing the variant, but they are bidding for the allies to get more IPCs... Like two extra infantry in India and an extra destroyer (and one less sub) isn't already bad for the axis, they have to throw more to the allies?
      And I get it, I mean the game should be geared for the allies to win. But they don't need extra help to do it.

    • @dwightlooi
      @dwightlooi 9 месяцев назад

      @DennisCoffman-dd8ok I was talking about the ORIGINAL (classic) Axis and Allies board game. Karelia was next to Moscow and Karelia was 3 not 2 IPC. You said the more you played 1942 the more you didn't like it...

  • @A1Authority
    @A1Authority 2 года назад

    If this is about just taking on the AI, this vid is nearly a waste of time but for complete noobs or currently bad players. PC AI is awful, and even when it makes the best choices out of the gate, I have defeated the AI AXIS playing against either AI player first (and with multiple strats against each) while in control of USA only, limiting myself to, literally and precisely, only 1/3 of the available pieces to make it harder. That being, Aircraft Careers, Transports, Infantry and Fighters (Planes). It is a good fight sometimes, but disappointing that it's nearly impossible for me to lose. EDIT: In my last game, I virtually ignored Japan, killing occasional pesky threats, and just sent help to Russia over the top, just to do it.

    • @DennisCoffman-dd8ok
      @DennisCoffman-dd8ok 9 месяцев назад

      You shouldn't lose as the allies even if you play against real humans.. The advantage is geared for the allies to win. Axis, you have to play lights out and get some favorable rolls to win. I mean look at the Gencon championship where Germany was on a roll, but the axis still lost. I mean they completely took out Russia and lost. Granted, tournament rules are different, but the fact is the allies can afford to be patient and have a lot more IPCs to win in a tournament as well.

    • @A1Authority
      @A1Authority 9 месяцев назад

      Yeah, but what about when you play against fake human? The rest of what you said is fairly obvious.@@DennisCoffman-dd8ok

    • @CW11721
      @CW11721 8 месяцев назад

      @@DennisCoffman-dd8ok You forget that, in the gencon championship, the axis offered the allies an extra infantryman, due to bidding. Why would someone give the allies extra points if that is the superior side?

    • @DennisCoffman-dd8ok
      @DennisCoffman-dd8ok 8 месяцев назад

      @@CW11721 no clue, but if the allies are giving me an extra infantry and everything else with the gencon 3.0 rules (i.e. extra infrantry to India), then I'm taking it. There really isn't any reason (other than really bad dice rolls) that the allies shouldn't win. I guess maybe by shortening the time so much that the allies can't counterpunch is the piece I'm missing, but even then, the allies should win. India should never fall. Russia should be able to hold off Germany long enough for the allies to provide a 2nd front.
      I guess if the axis players drag their feet, delay their turns, then sure, they'll win on time. Crappy way to win.

  • @eb44345
    @eb44345 3 года назад +2

    His play looks like bronze tier play to me. Way over aggressive and just attacking everything in range. Bad tactical mistakes. Bad strategy. That typical bronze play.

    • @TheTTGGuy
      @TheTTGGuy  3 года назад +5

      You'd think so, but he's doing gold this season and last. I think he's one of those players that just isn't prepared to respond to KJF and just reacted haphazardly.