Thanks for watching our first strategy video for Axis and Allies! We hope you enjoyed! We would love to hear all of your feedback. Did we get it right or completely miss the mark? We want to make great content for this community, but we need to hear from you if we are going to improve. What did you think?
Great job I followed your video and simulated the same battle my rolls are slightly different I took some casualties trying to weaken American on the mainland I, I successful defeated the American fleet with the German sub and I took India in the same turn . I was building up my fleet in Japan if the game had lasted another turn I think I would have invaded Alaska next great video.i also took india
@@BoardGameNation no not yet I could still if I play a experienced player the will see it coming I won't be as easy if i was playing total victory i think invading America with Japan threw Alaska would be my next move while Germany reinforce Britain and while moving to take Moscow
That is true. An experienced player is going to react very differently from the AI, but it would be fun to see how they react and what you can do it. Give it a try!
Most definitely I will I've countered a sea lion assault as Britain by sinking there fleet with a build up OF Raf fighter they held Germany off long enough for America to take Japan and retake Moscow
I know that it is a common practice to use odds calculators and simulators when playing Axis and Allies 1942 Online (I do it too.) But, generally, when we played the board game we DO NOT ALLOW it. It's not so much because it is unfair (some people are aware of and use them, whereas others don't), but because it is SUPER ANNOYING when players break out laptops and phones and click away at them to input the unit counts while other people wait, then when the battle is over yelp about dice and luck vs the statistically expected outcome as computed by A&A Calc or whatever. We are there to have a good time with your buddies, not to be annoyed.
I agree 100%. Calculators are good for working on different strategies or playing online, but it slows down live play too much. In fact, they are banned in tournament play. Thanks for sharing!
@@joshdavis3743 - When I am in an actual game with another person, I don't use calculators. But, when I am working out strategies for videos like this one, it is easier to convince people if I can show them the math. Thanks for watching!
I just found your channel. I played my 1st game of Axis & Allies in 1985. Love this game and ALL the versions of it. I appreciate the content and am loving the strategy aspects. Thank you for all the work you have put into this channel.
Been playing on Total Victory mode vs. PC and using your opening strategy to Kill UK First on Round 2 and Soviet Union thereafter (with Germany) then squeezed US with Japan and Germany. Won in this mode on Round 6...the shortest game I've ever played. Thanks for the strategy!!
This is very well done. I don't know what's better, how easy it is to follow along with your graphics or the clear and logical narration. I've never played Spring '42 but can very much relate to your rational of hitting the US fleet over the UK fleet. Again, well done.
I just picked up the online version through Steam, and I love it, especially since I can't play my old windows 98 version anymore. The AI is a crapshoot. Many times, it makes boneheaded moves, and sometimes it surprises you. Case and point. I joined an online match as UK with the other player controlling USA and USSR. The AI controlled the Axis. Germany pushed Egypt on their opening move and botched it. They also botched the attack on the combined UK fleet which left me with both the battleship and transport. So I was able to take Norway on turn one, followed by Finland than Karellia. Africa was a non issue, and I could play aggressively in India. But when I least expected it, they sent plenty of air power to sink my long surviving battleship, cruiser and transport just before I was going to launch a combined attack on Germany of which I needed more ground forces from UK and the 2 shore bombardments. Ended up going another round before victory because of it, since I missed it and could've launched my attack had I moved my fleet to where the American fleet was sitting.
Thanks for watching! The Beamdog AI is definitely a work in progress. I'm interested to see what happens with the big upgrade they are about to launch.
Once I tried to remember a Grasshopper 1st turn move with an aircraft carrier in the Baltic, messed it up, and was called an absolute idiot by an incredulous well-seasoned opponent who doesn't watch "video" as their main form of A&A game experience so I am really enjoying the advocacy here on behalf of the German Navy. Thanks Cheers and good gaming
Thanks for watching! I am thinking about a video that plays this basic plan turned up to 11 against a live opponent. I think I can prove that a German Naval purchase and attacking the UK first is a superior strategy to the standard attack Russia first strategy. Something to show your buddy. :)
@@BoardGameNation A superior strategy against an unprepared opponent, sure. But against a prepared opponent? Is KUKF really a sound line of play? A few stipulations: 1) It's all right to stipulate preconditions - for example, you could say the KUKF is not to be used in case R1 captures Ukraine and leaves fighter(s) on Archangel. 2) It's all right to not take down UK; UK doesn't even need to be attacked - i.e. if the Allies do something that successfully defends against KUKF, but which leaves fatal weaknesses elsewhere that allow Axis to win, then KUKF is still good even if it's never used. 3) This one's a bit tricky. If the Allies have a reasonable odds opening that doesn't open up weaknesses elsewhere that changes the numbers on KUKF to unfavorable, I say that opening is the one that ought to be assumed. But if there's a counter to that opening, that counter needs to be shown. E.g. take R1 12 units to West Russia / 9 units to Ukraine. My impression the "meta" right now is all "u have to capture ukraine!" then they park fighters on Caucasus or something whatever, and it's *assumed* Germany doesn't hit West Russia. Er, that's kinda I dunno. I'd say if USSR captures Ukraine then USSR should put 1+ fighters at Archangel; if USSR does that then Allies do have a better answer to G2 Sealion as well as having a backup against the German Baltic transport depending on Germany's moves. But if you dig through Axis and Allies org boards for 1942 Second Edition (I know, 1942 Online has different rules but still), you'll see a post from Hobbes some years back, where he says Germany may leave the UK battleship alone and smash West Russia. I forget if he was talking LHTR setup or not, but regardless, if Hobbes thought there was something to it, I don't think it's safe to *assume* the NW Europe and Norway fighters go after the UK battleship. I've seen some players argue it never happens and shouldn't happen, but I've never seen anyone actually run the numbers to show Germany *must not* do just that. What I'm getting at is if you assume R1 parks 1+ fighters where they can reinforce London, then US1 builds 1 carriers 2 fighters, then you're looking at, well, you see where I'm headed. It's tough for Germany to try any sort of brute-force into London whether G2 or G3 or later. But if you can demonstrate that 12 units to W Russia / 9 units to Ukraine to capture is unsafe then it's "all right, there's an Allied response that's strong against KUKF but it's not a real response because it's likely to fall apart if the Axis do (this other thing that has nothing to do with UK), but it's for that reason that the Allies can't just do that counter in the first place, THEREFORE KUKF is valid" - mm, you see what I meant about "a bit tricky". Personally I think G1 Baltic carrier, if Allies mess up the response you get a superior position, if Allies don't mess up an inferior position (compared to, say, a Med carrier) though with careful play Axis can still do reasonably. G1 destroyer, though - mmf. I get that it frees up the cruiser, which in turn frees up a sub so you can go after US fleet, but I think it leaves Germany just a *little* soft in the Ukraine area on later turns, though I haven't played/gone through enough to say for sure how serious that'll usually end up. (If you have Atlantic control, then you'll have a lot more freedom in Europe for what Germany can get away with, so maybe you can drop G2 tanks and compensate though I'm not sure).
Wow. You have a lot going on there. I appreciate your depth of thought. I will need to make a proper video to layout the entire strategy. While I'll never be able to allow for every variant and permutation of the action, I can make an effort to show the line of thinking along with possible Allied reactions.
In the late 1980's I was playing with some friends and my buddy was the UK, he used his fleet to attack either Karelia or Africa (I don't recall which) and left the UK open. In my first turn as Germany, I used all my fighters, my bomber and my transport and ended up taking the UK capital on turn 1! It was my greatest victory ever! He wasn't able to recover and the US couldn't free him. I had another game (online) where my friend's brother was Russia and did some mass maneuvering, doing a stack attack and putting all his new troops in Karelia (this was back when you could place unlimited units in your own starting industry territories), leaving Moscow open. As the Germans, I just rolled my tank in and took his capital and money. He rage quit. 😆
Thanks for watching! I agree 100%, but I hope that folks are able to find something to take away by seeing my strategy and the AI errors that made it possible.
Got the game and I have played by myself building strategies and plans to do when I play against actual people and soon I went against my family of 6. My Mom and sister took London, My dad took USA and I took Russia. My two brothers took Germany and Japan. With my strategy and a lot of luck I took West Russia, Finland, and Ukraine in 2 turns in which turn 2 being Ukraine. So I told my teammates the best plan with them stocking up on transports and ground units. Plan was to let US and UK deal with Japan with little help of me and I hold off the Germans till Japan was felt with. In about 5 turns we had won. And just to be a little turd of me at the time me and USA attacked Japan main island and Berlin with the UK. My brothers were wrecked, didn’t know what to do at all. Fun times
Thanks for watching and for the positive feedback! Funny that you should say that, I am working with a friend that has nearly every version of A&A on a video. It will walk through the history and changes to each game taking us up to today. The video will be half "Which A&A game is right for you?" and half "How the Game has Changed". I am looking forward to it.
dont try this against experienced players. also, if u like to play online, u should play on tripleA. its got all axis and allies versions for free and plenty of players to play with.
Great video! Would LOVE to see similar videos but with so many videos out there on turn 1.... would be cool to see a “turn 3-5” series of videos for holding Russia and India! Cheers!
Thanks for watching! That is a great suggestion! Allied strategies get tricky because they have a tendency to be a reaction to how the Axis has decided to spend it's time and initiative. But, we can talk about tactics that can help you keep them at bay and get the Allies organized for the counter-offensive. I will give this some thought. Thanks again for watching and subscribing!
Always enjoyed axis and allies. Avalon Hill came out with a game long time ago called Rise and Decline of the Third Reich. By John Prados. Really good game!
I was recommended this video as I have been watching more board game reviews/breakdowns recently. even with having never played this version, it was incredibly easy to follow and understand! (though I’ve played all sorts of scales of WWII games over the years so that certainly helps) I hope you return to some more A&A educational content as this video was already brimming with helpful general info on the game, despite (or maybe because of) being a very unlikely edge-case game.
Awesome! I am glad you enjoyed it. Check out the rest of our channel for more A&A strategy videos. I am working on another on right now! Thanks for watching!
Thanks for watching and for the great feedback! We are building a new video now that should be a fun twist on what we have been doing. I look forward to hearing what you think. Thanks again for watching and supporting the channel!
Thanks for watching! I agree. The Beamdog AI is good for beginners to get used to moving the pieces around, but not a big strategic challenge. Thanks again for watching!
I just attempted this strategy against a human and successfully won a standard victory .he did not know exactly what I was planning. but he did see something coming. he put some infantry on Britain used his Egyptian Force to reinforce India. he also retook bermeo which prevented my Japanese bombers from being able to join the assault. I still took India with everything I could throw at it. He was also prepping for Normandy by abandoning the Pacific and sending the Pacfic Fleet to the Atlantic overall the tactic is viable against humid players. however it would be hard for me to successfully do that a second time. I no longer have the element of surprise if I tempted it in our next game I think he would have counter it differently now that the element of surprise is gone
Very interesting. It looks like the AI really over-reacts defensively when threatened with a transport and troops in range of multiple territories. It not willing to focus on the most important territories and abandon unimportant ones.
Russia is made impregnable by the end of turn one, game over, allies win every time. I have played the game since it first came out, still have the first box set, and pc version. Love playing it.
I have only played the original, I usually play Russia because I am best player. Every turn buy one fighter. Where I attack depends on how good the Germans are.
The Classic is a great game. Have you tried any of the newer versions? I think they maintain the spirit of the original game, but also incorporate some fun and interest aspects. Thanks for watching!
I believe the computer is playing for long term not for the quick turn goal so maybe if I never played online x's and allies but apparently your computer is looking for the long-term goal not the short-term goal
HAHAA! Thanks for watching and thanks for the compliment! We are working on the background. We got the new studio and we are working on some new equipment, including new backgrounds. We are thinking about going full green screen.
I've won on turn 2 as the axis before, I was playing with my friends and the Russians luck was so insanely bad I was able to take Moscow turn 2. And of course India stood no chance after the uk made some bad decisions
All this shows to me is that the AI plays slightly better than a newborned newbie, looks like it's back to the drawing board to reconfigure & overhaul the AI into something at least challenging! I had the Sealion attempted at me in the boardgame version, I easily thwarted that challenge and never lost London but I did eventually lose India of which can't be easily avoided in this version!!!
Thanks for watching! Yeah, the AI from Beamdog is still pretty green, but we are hopeful they will keep building. We are thinking about a video that will layout a full KUKF strategy for 1942.2, which would, of course, then require the how to stop the KUKF strategy video. It is an endless cycle! :) Thanks again for watching and subscribing!
@@nolimit7959 It is still a young program, this is comlex game, and we are thrilled that someone is supporting the game with a meaningful attempt at on online game. I am willing to give them the benefit of the doubt for a while. Plus, the AI isn't really why folks like you and I play the game. It is good enough to get new players started moving the units around and starting to think about strategies.
4:51 Are there people successful with a kill USA first strategy? Japan taking Hawaii, Alaska and then threatening West Coast?! It seems unlikely but I'd love to see it
I haven't found a KUSA first strategy that works against players of equal skill. Sometimes, mistakes are made, but nothing that would take DC or San Francisco with any consistency. But that doesn't stop me from trying! Thanks for watching!
The AI in Twilight Struggle (another strategic historical board game) is 10x more challenging than the AI in A&A, but Twilight Struggle is a far more strategically complicated game.
I haven't played it, but I wouldn't be too hard to imagine. I think Beamdog hasn't made it a priority because they see the AI play as a kind of training tool for live pvp play. Really just something to get players moving the pieces and thinking about strategy. Thanks for watching!
Just won a ranked game with this move, but I did modify to buy a bomber and extra transpo during G1. My opponent fudged his rnd1 UK placement (fighters on a carrier, 3 infantry in India) leaving UK undermanned...exactly what's required for this to work. Why do you leave IPCs unspent in your walk thru?
Congrats on the win! It is nice when it works. :) The German spend for turn two wasn't relevant to the video, but had I needed it ... it would have been a stack of transports with the intent of attack London on turn three with a mountain of German units. Thanks for watching!
Setting up a G2 sealion attack is something that only works against inexperienced opponents. If you want to make a german navy video I'd recommend italy carrier G1 instead. Its also rare but has had some success with Omar Omar clinching Axis #1 with it in season 3.
Thanks for watching! I agree a G2 Sea Lion was only possible here because of some really weak play from the AI. My hope was to show newer players a few strategic points and a few "what not to do" moments. I don't have a ton of experience with the G1 Med Carrier purchase in 1942.2. I have tried it a few times and I don't love it. It feels like it spends too much time and resources fighting over Africa. Plus, by the time Germany is ready to move out to the Atlantic with the fleet, the Americans and British have had more than enough time to build up a fleet that can easily handle it. I would be interested to see some material about this southern carrier. Do you have any links you can share? Thanks again for watching!
@@BoardGameNation I dont think there are any guides discussing this specific strat in detail. The basic summary as I understand it is this: G1 you kill the UK destroyer with 2 fighters and land on the carrier and transport to libya. The main idea is to get an Egypt stack G2 then go sudan and gain extra income. Then assuming KGF the boats will always be outside egypt or cauc giving you value from either extra income or logistical efficiency(shipping from italy to trade ukr saves multiple turns of travel time). The main downside is allies have a consistent punish by sending US boats into the med US4(when the US battleship arrives), either killing the G navy or forcing them to flee through the suez and sit uselessly outside india the rest of the game. If allies dont go for this line however the carrier pays for itself and G gains value.
That is an interesting analysis. I would have to work it out a few times to see what kind of value Germany can get from the carrier in Africa and in Caucasus... and how quickly. Do you buy a carrier and a 2nd transport or just the carrier?
@@BoardGameNation Just to be clear, I dont usually do this strategy since I dont like its prospects against a top 10 allied opponent. I suggested it because it doesnt lose on the spot like baltic carrier does. I dont think you get a transport since that would further reduce your ground unit count. Buy is 1 carrier 9 inf.
@@konstan65 - I get that. I guess I am wondering what victory cities does it increase Germany's chance of taking. It helps take Egypt for certain and maybe Caucasus, but does it help with Moscow or Calcutta or than other approaches might? I guess I see the G1 carrier purchase (in the Med or Baltic) as the first step in attacking the UK and/or N. America. If that were my plan in the Med, my buy would an AC, DD, and TR. Best case ending position: land a guy on Gibraltar, the Bomber in Morocco. G2, I try to push it all out into SZ 13 and threaten half the board with it. Two FTR, 2 DD, a BB, and 2 full TR within range of just about everything that is touching the Atlantic. Unless the US made a big naval purchase on USA 1, they are going to have a hard time sinking it right away. I don't think this is enough to take London or anything serious in the US, but this makes it much harder for the US and UK to help the Russians moving forward. Maybe there is a video here. :)
Thanks for watching! Funny that you should mention that, I just published a video that explains how the Axis are favored and how the Allies can overcome it. You can check it out here: ruclips.net/video/kLHZdP_fQg4/видео.html
the axis have the advantage in the early game, but the longer the game drags out the more the allies have the chance to build up and overwhelm the axis
I was able to do this accidentally yesterday against my brother on the real board game, although he did blunder a move at the end of his British turn, that handed me a win essentially.
Hello Iam a big time grammer when I got my son the Frist action set in WW1 and Tolley injoy it I recently got the WW2 ac addition and spent last year putting the get together it was missing pieces I'd get two kids to make one game set and just learning the rules and just recently picked up the Pacific edition which I've always wanted but we're totally into these games I'm going to go as far as hosting two to four players in the for coming here but my son would love to get the world edition we're both totally into this game we would talk strategies and all sorts and we do listen a few channels I describe to you and I'd like to find out more stuff as well thank you very much
That's awesome! I'm so glad that you and your son have discovered this wonderful game. We have more strategy videos coming soon. Let us know if you have any questions along the way! Thanks for watching!
wow. this is very different from the game i remember. in this version, with little effort, the axis can wipe out almost the entire allied fleet in the atlantic and mediterranean on turn 1, as well as capture gibralter. with such a radically different game, the "kill uk" strategy looks to be very powerful.
Funny you should ask! I'm working on something like that now. In the meantime, here is a video that shows 5 Russian Openings. Thanks for watching! ruclips.net/video/bQ_aBS9ZLeI/видео.html
I would not recommend going all out for a turn 2/3 sea lion against any competent UK/USA players. It can be easily countered (just build infantry as UK and help in atlantic/pacific/india as USA) and then the fleet germany bought is basically useless and axis is slowed down. This video doesn't show a good strategy to use as axis so much as it shows how bad the AA1942 online AI is. But learning what NOT to do is also valuable.
You've broken the game! Just tried this and even with worse luck (lost the BB and transport to that British Cruiser) I took Britain with only 1 transport (1 tank, 1 Inf), 5 Fighters, and 1 Bomber. The Russians were so scared of my stack of tanks and infantry in the Baltic States they didn't even attack Karelia (or Belorussia/Ukraine). The Russians did take Manchuria which is the only time I have seen this in the last 8 games I've played this week (thanks for getting me back into this by the way). All America did was put Rommel and Panzerarmee Afrika into camps in Omaha (safer for him actually). Game over at end of turn 2. Oh and Japan cleaned up those 3 fighters in India. 2 years of updates and the AI still getting bamboozled by the Blevin British Bump (see what I did there). May you only roll 1s.
@@BoardGameNation Ha, I'm not sure I can take the game seriously now. I didn't even buy the 2 Japanese bombers on the first turn. Just didn't believe it possible. But yes thank you for this. Also enjoyed your live stream today. Looking forward to the final.
@@BoardGameNation Used to play a fair bit of Anniversary edition and I bought two friends Eirope and Pacific. Sadly I moved states and have yet to find a gaming group but I have hope.
I think they were the computer was thinking they were going to take the easy targets not actually go for the kill shot yes it is a stupid move by by the computer but he was trying to make you give you easy pickings
Thanks for watching! They start with a lot more a material, but the Allies are making considerably more money than the Axis. That's why I advocate for fast and aggressive play by the Axis. They have to move fast before the Allied money can catch up! Thanks again for watching. Have you had a chance to subscribe?
Playing the Sea Lion strategy against the AI is one thing. Playing Sea Lion against platinum level players is another. With so many good players online and your experience level I’m surprised you’re bothering with the AI.
Thanks for watching! I think you're absolutely right. Playing the AI vs a real person is very different, especially experienced players. I wanted help newer players think about focusing there unit strength on specific target rather than chasing every random enemy unit on the map. In my opinion, the best strategy for that lesson is a full KUKF with a Sea Lion and full rush of India. Plus, I have been noodling an Axis strategy that could be used at the higher levels that would include some aspects of the Sea Lion maneuvers. Once I get that more flushed out, I'll be making a follow up to this video. Thanks again for watching and for the input!
Why is Germany taking Gibraltar with infantry and transport.....what's the strategic significance of this? Thank you for the video I simulated this strategy last night and enjoyed it
Great question! Gibraltar and Iceland are the best landing zones for air units coming from the US and (to a lesser extent) the UK trying to get to Moscow before the German's attack. Taking one or both of them slows the Allied progress and weakens the eventual defense of Moscow. Thanks for watching!
@@BoardGameNation thank you for the rapid response......I started playing AA and n 1987 and have played inconsistently since but I'm getting back into it playing on the Steam AA 1942 edition although the community there seems small and finding quick games is a challenge.....but I look forward to viewing more of your content.
The AI is at its worst when playing the USA, there is just too much forethought required because of the many different possible US options for helping their allies thanks to America's relative distance from the frontlines. When I play against the AI I usually take the Allies because otherwise, like you, I can beat it too easily and too quickly.
Love all your stuff, and thinking about getting a newer version of the game! My friend and I are still playing the oldest version of A&A 1942 2nd Edition. You have been so helpful with rules that have been overlooked in the old version. I have a new question. My friend's name is Al by the way... So Al did an amphibious attack on Western Europe. The rulebook clearly states that once land forces are unloaded for the attack they cannot retreat back onto the transports. In this situation he brought fighters off a carrier and a bomber from the UK. Our question is, once all the attacking ground forces are dead, can Al withdraw the aircraft back to UK or Algeria? We play that a withdraw, everything has to go to an ajacent land zone. But, we couldn't find anything in the rules about withdrawing aircraft that was invoveled in an anphibious assault. Any advice as always is deeply appreciated! Cheers!
Thanks for watching! Glad you have found it helpful. That is a good question that the rulebook book doesn't explain very clearly. I made an attempt to cover these issue with lots of examples in our full how to video for 1942 Second Edition. Here is that link: ruclips.net/video/IKyWaC0vrtM/видео.html As for your question, attacking air units and land units not part of an amphibious assault can retreat at the end of any completed round of combat. As you mentioned, land units being offloaded into battle are "do or die." For example, you are attacking France with land units from the UK via transports, air units from wherever, and land units from North West Europe. The first round of combat goes so badly that you want to retreat. Once you declare a retreat from the battle, the surviving land units that came from NWE go back there and the air units can be removed from combat (air units will move and land during non-combat based on remaining movement capabilities), but any surviving units that were offloaded from transports will have to stay in the fight for as many rounds of combat as necessary to either win or be destroyed. A quick strategy tip: when you are attacking with both land troops that are coming by land and by sea, always take the hits on the units coming by sea first. This will give you more options if you have to retreat. I hope this helps clear it up. Let me know if you have any more questions. Thanks again for watching!
The plan was to save to IPCs on G1 and make a massive transport purchase on G2. It gets to London on G3 with 14 land units and 5 fighters. However, in this game, I didn't make it that far. :) Thanks for watching!
I first played A&A 1942 Classic about the same time as you. I've been out of the "game" now for some time, and was amazed at all the options available today. Starting over, what's the best option for the most fun and complete experience? I'm leaning toward the 1940 versions of both Europe and Pacific to play the enlarged global game. Thoughts?
First, welcome back! You are absolutely right. There are a lot of options. A friend and I sat down and went through all of them in this video. ruclips.net/video/7kVessTrJnk/видео.html I suggest grabbing your drink of choice and watching that. From there, you might have a better idea of what would work best for you and your play group. For a quick start, I would recommend 1942 Second Edition. You should be able to find a tabletop copy pretty easily or you can play online through Steam or (soon) the iPad using Axis and Allies 1942 Online. If you need help with the rules, we have a ton of videos on the topic, including one that features the game's creator, Larry Harris! The Global game (Europe/Pacific together) is amazing, but is near the top of the complexity scale. Typically, I suggest folks work up to that, but it is totally up to you. Thanks for watching! Let me know if I can be of any further help. Happy hunting!
Happy to help! It's a long video and worth watching all the way through (says the guy that made it), but if you want to jump around there is also a chapter guide in the description. Have fun!
Thanks for watching! I don't have a ton of expertise in the G40 version, but I do think that, in general, the faster the Axis can move to attack key locations the better off their chances of winning.
Thanks for watching! I used the Larry Harris GenCon 3.0 modification in the game setup and still managed to get there in two turns. You can see it at 4:18. Thanks again for watching!
@@BoardGameNation Wow I didn't even realize that. I had just assumed that you were using the default setup since you made such quick work of the allies.
@@codewaterairsoftandmore1050 - I was planning to make a video showing how to do it in 3 turns, but the AI gave me so many gifts that I was able to do it in two! I am thinking about making another video that shows the full strategy in action against a better opponent. Would you be interested in that?
@@codewaterairsoftandmore1050 - Thank you! We try to do good work. Right now, we are working on the series called "Strategy Sessions". We are breaking down the strategies for Axis and Allies in shorter videos (10 -15 minutes). Our first session will be a look literally from the top down. Too many folks jump right into the where to move units without considering a larger strategy. In this opening piece, instead of talking about what to move and where, we are going to talk about WHY to move a unit. The basic concepts for all Axis and Allies strategies. In part two, we will help players learn how to build a strategy of their own. The hope is to help people build winning strategies that will fit their play styles and opponents. Plus, we are experimenting with splicing in movie quotes for emphasis, variety, and some humor. It should be a fun series. As we move further along, we get back to discussing specific strategies like the Seal Lion I showed part of in this video. Thanks for watching! I hope you have had chance to subscribe.
It takes away a landing zone for American and UK aircraft coming from the Eastern US and London. Without that space, the UK can only attack the Med fleet in SZ 14 with whatever sea units can reach and the bomber from London. The US can't attack them at all. I hope this helps. Thanks for watching!
In short, not really, at least not in my opinion. These are usually there as a kind of training tool for new players. For a real challenge, we have to face human opponents. Thanks for watching!
The best way is to check out the website for Smorey's Swamp: headlesshorseman2.com It has lots of details about a number of events. What is your closest major city? We might be able to connect you with someone directly.
I might have found some other players near you. The easier way to do this will be for you send me your information to me that I can forward to some folks in your area. You can email me at Gary@*board*game*nation.com (take out the * ) and I will forward it on.
The UK on UK1 should have bought infantry and attacked the battleship/transport in SZ13 by Morocco. Place infantry in India and the UK. Now Germany has 1 transport, which isn't a threat to the UK. Then US1 the US should get a destroyer, carrier, 2 infantry, and 2 transports and stay in SZ11 because there would be a cruiser/sub still in SZ7. R2 the Russians should stack up West Russia and take Belorussia, Karelia, and Ukraine lightly. If Germany wanted to continue to try to take the UK they would have to build more navy G2, including more transports, which would be really expensive. By round 3 the US and UK could combine fleets and then destroy the German navy while Russia would be pushing into Ukraine and Germany would be in a bad spot.
Thanks for watching and sharing your thoughts! I agree with about 85% of that. If the UK only puts 3 Infantry into India, do you think they will be able to stand up to full Japanese attack? Remember, Germany ended G1 with 60 IPC. What happens if Germany buys 7 transports and another Destroyer on G2? Can the UK stand up to 16 land units and all the airpower on G3? Especially considering that the UK put some infantry in India... This is likely a preview of my next strategy video. :)
@@BoardGameNation I didn't think about that with the IPCs saved. It's a very unusual strategy. As for India, yeah they should be fine. Africa units can make it to India by round 3 and the Russians can help out holding India. I often make sure the Russian tanks are in Caucuses R2 and if needed drop an infantry or 2 to Persia R2. After J1 you can figure out how many Japan can bring to India J3 (except J2 bombers) and block it. I've seen a lot of games where Japan is bottled up in Burma for a few rounds before they have enough to take India. When they do that, it gives Russia a lot of breathing room. That all out attack on the UK itself is interesting. I've only once had the UK fall when I was Allies, and that's when I wasn't paying attention.
I think also 2 US fighters could land in the UK on US2 from the carrier. With 7 infantry UK1 and 8 infantry UK2 plus the US planes and starting UK units along with the Canadian tank, that's about 25 units, which would be hard for Germany to take including 4 fighters in there. Probably the strongest Sea Lion strategy I've seen is just buying a bunch of transports in SZ5 G1 and then even with a max defense it's still around 25% or so on the UK G2.
I have the original 1984 game, I have 1941 2nd Ed, 1942 2nd Ed, Anniversary Edition... I have tons of extra units for all nations in sorted bins including multiple types of fighters and tanks for every nation, A&A labeled IPC Poker-style chips for money, custom dice in the color of each nation with their flags on the dice, giant maps printed on linoleum that can be rolled out that are far larger than the original board maps... and... I HAVE NOBODY TO PLAY Makes me want to play against the computer and use my maps and units to reflect the moves of the AI... how sad is that?
I know exactly what you mean. We are working on a fix that we hope to announce soon. In the meantime, what is your closest major city? We will see if we can pair you up with another citizen of Board Game Nation.
@@BoardGameNation I live in Pensacola, Florida. I had dreams i'd raise my kids to play A&A one day so I'd have someone to play... they're highschool teenagers now and can't get them away from a Playstation with a crowbar... mission failed. Would love to find someone with a love for A&A locally, but so far, no dice (no literally, I can't find anyone to roll dice with).
I don't know any players that live near Pensacola offhand, but you might try asking around in some of the Facebook groups. You might have some luck there. Here is a link to one of the larger groups. facebook.com/groups/284219041598621 You could also try the forums on AxisandAllies.org. They have tons of great info on that site. Thanks for watching! Good luck!
You'd be surprised. I was really just hoping to show an Axis strategy when the bizarro AI moves made 2 round win possible. It didn't really allow for the full demonstration of that strategy, but it did turn into a good "what-not-to-do" as the Allies. Thanks for watching!
I like the content and the easy to follow narration, but because you're playing against the ai this video is almost useless. I would have loved to see the full first three turns against an opponent that does a logical response.
Thanks for watching! I agree that the Beamdog does some pretty dumb things. However, it does give us a lot of "what-not-to-do" examples to talk about, which can also be helpful. I plan to double back and make the full turn three Germany Sea Lion video, also including the best possible defenses. Right now, I am working on a series that focuses on opening moves for each power. The Russia Openings video should be ready next week. I'm planning to get back to the Sea Lion video when that series is completed. We definitely appreciate the feedback! Keep it coming!
Using aa toolkit's "Take Unit Last" feature can result in calculation errors as of a few months ago; haven't used it since then so I don't know if that's changed. David Skelly's Axis and Allies calculator was updated so it can assign AA guns as casualties per 1942 Second Edition rules. Kill UK First offers similar if not better chances to Kill USSR First - against competent human players? Nice editing and production values on the video (as usual). AI USSR doesn't actually go all-in on West Russia, it holds back an infantry (which is bad). Last I knew, AI didn't care about preserving the USSR tanks at Ukraine, it just attacks for one round then retreats regardless of outcomes; I think the AI follows a not-great script. Other oofs by AI: stacking Buryatia which even with the UK fighter can get smashed by Japan, West Russia vulnerable to German counter, and considering the state of Ukraine/Caucasus I can see why USSR defended, but a USSR fighter at Archangel is something that should be considered (picks off Baltic transport if undefended before Germany's second turn and/or flies to London in case of Sealion.)
I didn't know that and I will keep that in mind, but in this video I didn't use that option in any of the battles. Thanks for letting me know and thanks for watching!
How do you make your transport move into sea zone 13 and then announce an amphibious assault on Gibraltar? That's three moves not two. The game won't let me do that.
Thanks for watching! Moving the German transport from SZ 15 to SZ 13 is two moves (15 to 14 and 14 to 13). The Germans can load troops while in 15 and/or 14 and begin an amphibious assault on Gibraltar from SZ 13. One thing to remember, at the start of the game, there is a UK Cruiser in SZ 13, making it a hostel sea zone. When playing online, you have to send in some kind of combat unit into the zone BEFORE you will be able to send a transport. In this case, I sent the Battleship and the fighter. This created the possibility/probability that the sea zone could become friendly and the amphibious assault could proceed. The possibility of success is all that is all that is required for the system to allow you to start an amphibious assault. I hope this helps! Let me know if you have any more questions and thanks again for watching!
@@BoardGameNation Thanks Garry. I realize what I was missing. The first time around, I loaded the transport then clicked and dragged it on to Gibraltar. This resulted in my transport offloading in SZ 14. I then restarted the game and clicked and dragged the loaded transport onto SZ 13 instead of Gibraltar. Once I did that, the game gave me a blinking exclamation mark and wouldn't let me click and drag anything onto Gibraltar. Or so I thought. Not understanding the game well, I assumed that it must take a third move to offload or something hence my comment. But now I've learned two things: 1) The information/control panel thing in the bottom middle of the screen shows you the remaining moves of a unit as well as other useful information. 2) (and this was the real key) There are times when the game won't let you click and drag units from the map directly (which is what I've been doing since I started learning this game), but WILL let you click and drag those same units from that panel. So basically, I was able to load the transport and move it to SZ 13 by clicking and dragging from the map itself, but I could ONLY announce the amphibious assault by clicking and dragging from the control panel thing. What a dumb little input related thing to get hung up on that you wouldn't have had an issue with on a real board lol. Anyway, your content and comments are so perfect I can't really think of how they could be better. I'm going to be watching the rest of your strategy related content now since I've already gone through the how to play and explanation videos though I will be revisiting those now and then.
Awesome! Glad you got it worked out. Thanks for the positive feedback! I am working on a new series of A&A strategy videos for beginners and intermediate level players. The first will be out next week (fingers crossed) - "5 Russian Openings for A&A in 10 minutes." After that, we will be making a video like that for each power. The goal is to lay out the common basic strategies and tactical thinking for the game. This series of videos is for players exactly like you. So,I look forward to your thoughts on them as they come out. Enjoy your weekend and good hunting!
@@BoardGameNation Oh that sounds perfect. I'm also going to be learning 1941 for when I don't have as much time to play and because 1942 is just too much for many people. And I'm guessing you don't even need to watch a video to learn how to play that one.
No problem. Here is our complete how-to-play video. It has lots of examples and step by step instructions. ruclips.net/video/IKyWaC0vrtM/видео.html Take a look at that and if you have more questions, just let me know. :)
Jack! Hey! I have to admit my drop cutting skills are definitely a bit rusty. Whenever possible, I use proper chips in different board games I play. This gives me a chance to practice my shuffling and cutting... because you never know when you might be called on to deal a crap game. :) I hope you are doing well. Hit me up on Facebook, if you want to catch up. Thanks for watching!
Sounds good Gary, I actually googled strategy for AA because I’m playing my buddy soon and haven’t played for years, and sure enough I saw you on the first seraph and nearly spit out my drink lol, so I have an insiders edge it’s pretty cool
Thanks for watching! I recently got the chance to talk with the CEO of Beamdog and we talked about that very subject. Check it out! ruclips.net/video/ttyPXqPDe_U/видео.html
Are you playing the Larry Harris GenCon 3.0 Setup? If so, most people feel like the game is fairly balanced with some saying the Axis have a slight edge and others saying the Allies are favored. Much of it comes down to play style and experience. Thanks for watching!
@@BoardGameNation okay thank you all try that one out. I think the hardest part of this new version is how much harder it is to hold russia now. And I'm forced to make a D-Day landing with USA and Britain as soon as possible. I'm thinking I'm just bad at Russia and need to play more games the get more experience. But thanks for the help
If you are having trouble holding Russia, you are going to like the Larry Harris setup. It give the Russians a shot at taking out the German bomber in the first turn. Give it a try and let me know what you think! You can also watch our strategy videos for beginners for some helpful tips. Good hunting!
Yeah the AI is pretty terrible but personally I think they help them out with the dice. On standard dice it’s BIZARRE how many AA shots they got on bombing raids or overwhelming off battles ending up WAY to close for me to believe the dice are random. I win every game due to them playing really dumb but I don’t think the dice rolls from the AI are in any way “random”.
Thanks for watching! I had a chance to sit down with the CEO of Beamdog. Here is what he had to say about the dice: ruclips.net/video/40QAKRYxRdI/видео.html
I think the AI does 'ok' if the Germans play a more traditional KRF strategy, but it's script isn't built to stand up to variations. Thanks for watching!
@@BoardGameNation like "Operation Torch", "battle of Guadalcanal" and so on. If you play round for round what it was really like in ww2 everyone knows your next step. But you theirs too, so equal chance. We play campaigns where story is more important than gaming strategies. And we have many techs and upgrades like "Tiger Tanks" tank upgrade, (STG44/MG42) infantry upgrady, nuclear bombs, tallboys/grand slams, proximity fuses, enhsnced radar, self propelled artillery and many many more
@@BoardGameNation BBR? In our Gaming Club we tried and played Shogun (aka Samurai Swords) DungeonQuest (GW) HeroQuest (MB) Warhammer and 40K RPGs and some other stuff. But we don't do websites or youtube videos, so there are just some articles about us in the local newspaper of our hometown.
That's cool. What part of the world are you in? Here is a Facebook group that has a bunch of BBR (Bloodbath Reborn) players: facebook.com/groups/434993008477295/?ref=share Check them out for all the details. If you like a mich more detailed version of A&A style games, you will love this! Tell them Board Game Nation sent you. :)
Not really. No. But, when I spoke to Beamdog's CEO about it, here is what he had to say: ruclips.net/video/ttyPXqPDe_U/видео.htmlsi=98YmjEacc1ViL1bE&t=867 Thanks for watching!
The goal of this video was to lay out a KUKF strategy and show some "what not to do" moments. If you are looking for content that is more directive, we have a number of other strategy videos that you might find more to your liking. Thanks for watching!
I hear you. When I asked Trent Oster (Beamdog CEO) about it he said basically that the AI is more of a training tool. Once you can beat it without trouble, you are ready to play against real live players which is the primary goal of the software. Thanks for watching!
@@BoardGameNation That sounds very right, a difficulty option would be cool though so you always have a turn against someone that is not yourself, but not a big deal. Is there anyway I can play against you? 😳
Maybe. I am just getting back into the studio. So, I am pretty backed up right now, but maybe in January. In A&A 1942 Online through Steam, I am "Board Game Nation #4533". Send me a friend invite anytime and a game request in January and we will see what we can do. Thanks for watching!
Thanks for watching our first strategy video for Axis and Allies! We hope you enjoyed! We would love to hear all of your feedback. Did we get it right or completely miss the mark? We want to make great content for this community, but we need to hear from you if we are going to improve. What did you think?
Great job I followed your video and simulated the same battle my rolls are slightly different I took some casualties trying to weaken American on the mainland I, I successful defeated the American fleet with the German sub and I took India in the same turn . I was building up my fleet in Japan if the game had lasted another turn I think I would have invaded Alaska next great video.i also took india
@@johnathanheath6480 Awesome! Congrats! have you tried it against real players?
@@BoardGameNation no not yet I could still if I play a experienced player the will see it coming I won't be as easy if i was playing total victory i think invading America with Japan threw Alaska would be my next move while Germany reinforce Britain and while moving to take Moscow
That is true. An experienced player is going to react very differently from the AI, but it would be fun to see how they react and what you can do it.
Give it a try!
Most definitely I will I've countered a sea lion assault as Britain by sinking there fleet with a build up OF Raf fighter they held Germany off long enough for America to take Japan and retake Moscow
I remember me and my family introducing a friend to this game, and chose Japan. He then proceeded to prove India can be captured on turn 1.
Indeed it can. Hahaha!
Thanks for watching!
only if UK dont kill the lonely transport. otherwise its not doable
I know that it is a common practice to use odds calculators and simulators when playing Axis and Allies 1942 Online (I do it too.) But, generally, when we played the board game we DO NOT ALLOW it. It's not so much because it is unfair (some people are aware of and use them, whereas others don't), but because it is SUPER ANNOYING when players break out laptops and phones and click away at them to input the unit counts while other people wait, then when the battle is over yelp about dice and luck vs the statistically expected outcome as computed by A&A Calc or whatever. We are there to have a good time with your buddies, not to be annoyed.
I agree 100%. Calculators are good for working on different strategies or playing online, but it slows down live play too much. In fact, they are banned in tournament play.
Thanks for sharing!
Now you watch and play on PC before playing a board game with your friends
Calculator in-person? Yeah that's rude.
@@BoardGameNation I don't even use a calculator when playing online. I just rough it in my head.
@@joshdavis3743 - When I am in an actual game with another person, I don't use calculators. But, when I am working out strategies for videos like this one, it is easier to convince people if I can show them the math.
Thanks for watching!
I don't have anything exciting to say, but here's a comment for the algorithm.
Good man! Thank you!
I just found your channel. I played my 1st game of Axis & Allies in 1985. Love this game and ALL the versions of it. I appreciate the content and am loving the strategy aspects. Thank you for all the work you have put into this channel.
Welcome! So glad you are enjoying it. Lota more to come!
Thanks for watching!
Been playing on Total Victory mode vs. PC and using your opening strategy to Kill UK First on Round 2 and Soviet Union thereafter (with Germany) then squeezed US with Japan and Germany. Won in this mode on Round 6...the shortest game I've ever played. Thanks for the strategy!!
Total Victory in Round 6 is impressive! I think the best I have ever done is TV in J7.
Thanks for watching!
This is very well done. I don't know what's better, how easy it is to follow along with your graphics or the clear and logical narration. I've never played Spring '42 but can very much relate to your rational of hitting the US fleet over the UK fleet. Again, well done.
Thanks! I appreciate the feedback!
I just picked up the online version through Steam, and I love it, especially since I can't play my old windows 98 version anymore. The AI is a crapshoot. Many times, it makes boneheaded moves, and sometimes it surprises you. Case and point. I joined an online match as UK with the other player controlling USA and USSR. The AI controlled the Axis. Germany pushed Egypt on their opening move and botched it. They also botched the attack on the combined UK fleet which left me with both the battleship and transport. So I was able to take Norway on turn one, followed by Finland than Karellia. Africa was a non issue, and I could play aggressively in India. But when I least expected it, they sent plenty of air power to sink my long surviving battleship, cruiser and transport just before I was going to launch a combined attack on Germany of which I needed more ground forces from UK and the 2 shore bombardments. Ended up going another round before victory because of it, since I missed it and could've launched my attack had I moved my fleet to where the American fleet was sitting.
Thanks for watching! The Beamdog AI is definitely a work in progress. I'm interested to see what happens with the big upgrade they are about to launch.
Once I tried to remember a Grasshopper 1st turn move with an aircraft carrier in the Baltic, messed it up, and was called an absolute idiot by an incredulous well-seasoned opponent who doesn't watch "video" as their main form of A&A game experience so I am really enjoying the advocacy here on behalf of the German Navy.
Thanks
Cheers and good gaming
Thanks for watching! I am thinking about a video that plays this basic plan turned up to 11 against a live opponent. I think I can prove that a German Naval purchase and attacking the UK first is a superior strategy to the standard attack Russia first strategy.
Something to show your buddy. :)
@@BoardGameNation A superior strategy against an unprepared opponent, sure. But against a prepared opponent? Is KUKF really a sound line of play? A few stipulations:
1) It's all right to stipulate preconditions - for example, you could say the KUKF is not to be used in case R1 captures Ukraine and leaves fighter(s) on Archangel.
2) It's all right to not take down UK; UK doesn't even need to be attacked - i.e. if the Allies do something that successfully defends against KUKF, but which leaves fatal weaknesses elsewhere that allow Axis to win, then KUKF is still good even if it's never used.
3) This one's a bit tricky. If the Allies have a reasonable odds opening that doesn't open up weaknesses elsewhere that changes the numbers on KUKF to unfavorable, I say that opening is the one that ought to be assumed. But if there's a counter to that opening, that counter needs to be shown.
E.g. take R1 12 units to West Russia / 9 units to Ukraine. My impression the "meta" right now is all "u have to capture ukraine!" then they park fighters on Caucasus or something whatever, and it's *assumed* Germany doesn't hit West Russia. Er, that's kinda I dunno. I'd say if USSR captures Ukraine then USSR should put 1+ fighters at Archangel; if USSR does that then Allies do have a better answer to G2 Sealion as well as having a backup against the German Baltic transport depending on Germany's moves.
But if you dig through Axis and Allies org boards for 1942 Second Edition (I know, 1942 Online has different rules but still), you'll see a post from Hobbes some years back, where he says Germany may leave the UK battleship alone and smash West Russia. I forget if he was talking LHTR setup or not, but regardless, if Hobbes thought there was something to it, I don't think it's safe to *assume* the NW Europe and Norway fighters go after the UK battleship. I've seen some players argue it never happens and shouldn't happen, but I've never seen anyone actually run the numbers to show Germany *must not* do just that.
What I'm getting at is if you assume R1 parks 1+ fighters where they can reinforce London, then US1 builds 1 carriers 2 fighters, then you're looking at, well, you see where I'm headed. It's tough for Germany to try any sort of brute-force into London whether G2 or G3 or later.
But if you can demonstrate that 12 units to W Russia / 9 units to Ukraine to capture is unsafe then it's "all right, there's an Allied response that's strong against KUKF but it's not a real response because it's likely to fall apart if the Axis do (this other thing that has nothing to do with UK), but it's for that reason that the Allies can't just do that counter in the first place, THEREFORE KUKF is valid" - mm, you see what I meant about "a bit tricky".
Personally I think G1 Baltic carrier, if Allies mess up the response you get a superior position, if Allies don't mess up an inferior position (compared to, say, a Med carrier) though with careful play Axis can still do reasonably. G1 destroyer, though - mmf. I get that it frees up the cruiser, which in turn frees up a sub so you can go after US fleet, but I think it leaves Germany just a *little* soft in the Ukraine area on later turns, though I haven't played/gone through enough to say for sure how serious that'll usually end up. (If you have Atlantic control, then you'll have a lot more freedom in Europe for what Germany can get away with, so maybe you can drop G2 tanks and compensate though I'm not sure).
Wow. You have a lot going on there. I appreciate your depth of thought. I will need to make a proper video to layout the entire strategy. While I'll never be able to allow for every variant and permutation of the action, I can make an effort to show the line of thinking along with possible Allied reactions.
In the late 1980's I was playing with some friends and my buddy was the UK, he used his fleet to attack either Karelia or Africa (I don't recall which) and left the UK open. In my first turn as Germany, I used all my fighters, my bomber and my transport and ended up taking the UK capital on turn 1! It was my greatest victory ever! He wasn't able to recover and the US couldn't free him.
I had another game (online) where my friend's brother was Russia and did some mass maneuvering, doing a stack attack and putting all his new troops in Karelia (this was back when you could place unlimited units in your own starting industry territories), leaving Moscow open. As the Germans, I just rolled my tank in and took his capital and money. He rage quit. 😆
Sounds like fun! Thanks for watching!
I'm not saying that the AI handed you this game.... but they did. HAHA fun watch tho!
Thanks for watching!
I agree 100%, but I hope that folks are able to find something to take away by seeing my strategy and the AI errors that made it possible.
The AI for the original game was so bad, it made me think no one at the company knew how to play the game.
Got the game and I have played by myself building strategies and plans to do when I play against actual people and soon I went against my family of 6. My Mom and sister took London, My dad took USA and I took Russia. My two brothers took Germany and Japan. With my strategy and a lot of luck I took West Russia, Finland, and Ukraine in 2 turns in which turn 2 being Ukraine. So I told my teammates the best plan with them stocking up on transports and ground units. Plan was to let US and UK deal with Japan with little help of me and I hold off the Germans till Japan was felt with. In about 5 turns we had won. And just to be a little turd of me at the time me and USA attacked Japan main island and Berlin with the UK. My brothers were wrecked, didn’t know what to do at all. Fun times
Sounds like a great game! Well... at least for you. ;)
Thanks for watching and for sharing your story!
I love your videos on my favorite board game of all time keep up the good work and do videos on all of the sets plus classic
Thanks for watching and for the positive feedback!
Funny that you should say that, I am working with a friend that has nearly every version of A&A on a video. It will walk through the history and changes to each game taking us up to today. The video will be half "Which A&A game is right for you?" and half "How the Game has Changed".
I am looking forward to it.
I used to be good with the Axis but here recently I have been constantly losing this is a great video thank you
I hope it helps! Good hunting!
dont try this against experienced players. also, if u like to play online, u should play on tripleA. its got all axis and allies versions for free and plenty of players to play with.
Great video! Would LOVE to see similar videos but with so many videos out there on turn 1.... would be cool to see a “turn 3-5” series of videos for holding Russia and India!
Cheers!
Thanks for watching!
That is a great suggestion! Allied strategies get tricky because they have a tendency to be a reaction to how the Axis has decided to spend it's time and initiative. But, we can talk about tactics that can help you keep them at bay and get the Allies organized for the counter-offensive. I will give this some thought.
Thanks again for watching and subscribing!
Always enjoyed axis and allies. Avalon Hill came out with a game long time ago called Rise and Decline of the Third Reich. By John Prados. Really good game!
I have to look for that. Thanks for watching!
I was recommended this video as I have been watching more board game reviews/breakdowns recently. even with having never played this version, it was incredibly easy to follow and understand! (though I’ve played all sorts of scales of WWII games over the years so that certainly helps)
I hope you return to some more A&A educational content as this video was already brimming with helpful general info on the game, despite (or maybe because of) being a very unlikely edge-case game.
Awesome! I am glad you enjoyed it. Check out the rest of our channel for more A&A strategy videos. I am working on another on right now!
Thanks for watching!
Another fantastic video. Great narration, animation, screen/camera use, and content. If I could think of anything to improve upon, I’d tell you.
Thanks for watching and for the great feedback!
We are building a new video now that should be a fun twist on what we have been doing. I look forward to hearing what you think.
Thanks again for watching and supporting the channel!
Loved it. Pacific was terrible play for sure but I could see how a British player could overlook some of the things on the board
Thanks for watching!
I agree. The Beamdog AI is good for beginners to get used to moving the pieces around, but not a big strategic challenge.
Thanks again for watching!
Thanks for the shout out!
Credit where credit is due, General!
I just attempted this strategy against a human and successfully won a standard victory .he did not know exactly what I was planning. but he did see something coming. he put some infantry on Britain used his Egyptian Force to reinforce India. he also retook bermeo which prevented my Japanese bombers from being able to join the assault. I still took India with everything I could throw at it. He was also prepping for Normandy by abandoning the Pacific and sending the Pacfic Fleet to the Atlantic overall the tactic is viable against humid players. however it would be hard for me to successfully do that a second time. I no longer have the element of surprise if I tempted it in our next game I think he would have counter it differently now that the element of surprise is gone
Congrats! Thanks for watching and for sharing!
Nicely done. I'm going to try this tonight!
Awesome! Thanks for watching!
The old board game 3rd Reich, with its global extension, would be a great addition to your gaming company.
Thanks for watching and subscribing!
I'll pass those on to Renegade.
Thanks for watching and subscribing!
Very interesting. It looks like the AI really over-reacts defensively when threatened with a transport and troops in range of multiple territories. It not willing to focus on the most important territories and abandon unimportant ones.
I agree. It reminds me of the old adage: To defend everything is to defend nothing.
Thanks for watching!
You can take london on turn 2. Given the right circumstance😊
Agreed. Thanks for watching!
Russia is made impregnable by the end of turn one, game over, allies win every time. I have played the game since it first came out, still have the first box set, and pc version. Love playing it.
Thanks for watching!
I have only played the original, I usually play Russia because I am best player. Every turn buy one fighter. Where I attack depends on how good the Germans are.
The Classic is a great game. Have you tried any of the newer versions? I think they maintain the spirit of the original game, but also incorporate some fun and interest aspects.
Thanks for watching!
At 15:38, I think you meant to say that you were bringing a tank and an infantry (not an artillery) from Japan to Burma via the transport.
You are correct. I should have said a tank and an infantry. Good catch!
I believe the computer is playing for long term not for the quick turn goal so maybe if I never played online x's and allies but apparently your computer is looking for the long-term goal not the short-term goal
Thank you for sharing your thoughts and for watching!
Would love to see one of the other games in the series namely Fortress America.
So would I! I haven't played that in decades. I would need a serious refresher.
Thanks for watching!
a clear demonstration of how an expert player, with some luck, can crush a largely incompetent AI
True, but I think an intermediate level player should also be able to handle this AI with ease.
Thanks for watching!
Keep up the good content and work! :P
Thanks for watching!
Love the channel and it's content. But that brick behind you- just dang!
HAHAA! Thanks for watching and thanks for the compliment! We are working on the background. We got the new studio and we are working on some new equipment, including new backgrounds. We are thinking about going full green screen.
kinda like that brick ngl, gives that ww2 bombed out building vibe
Thanks! If we go with a green screen, I think we can do a lot of cool stuff.
I've won on turn 2 as the axis before, I was playing with my friends and the Russians luck was so insanely bad I was able to take Moscow turn 2. And of course India stood no chance after the uk made some bad decisions
Wow! Russia falling on turn two is very rare indeed. When that happens, you just reset the game and start over! :)
Thanks for watching!
Stockfish solves chess...still battling with A&A...lol pun intended.
Haha! That checks out.
Thanks for watching!
All this shows to me is that the AI plays slightly better than a newborned newbie, looks like it's back to the drawing board to reconfigure & overhaul the AI into something at least challenging! I had the Sealion attempted at me in the boardgame version, I easily thwarted that challenge and never lost London but I did eventually lose India of which can't be easily avoided in this version!!!
Thanks for watching! Yeah, the AI from Beamdog is still pretty green, but we are hopeful they will keep building.
We are thinking about a video that will layout a full KUKF strategy for 1942.2, which would, of course, then require the how to stop the KUKF strategy video. It is an endless cycle! :)
Thanks again for watching and subscribing!
@@BoardGameNation Green?!? From the looks of it the AI is practically Yellow and Blue, the composite colors that makes up Green!!!🟡+🔵=🟢
@@nolimit7959 It is still a young program, this is comlex game, and we are thrilled that someone is supporting the game with a meaningful attempt at on online game. I am willing to give them the benefit of the doubt for a while.
Plus, the AI isn't really why folks like you and I play the game. It is good enough to get new players started moving the units around and starting to think about strategies.
4:51 Are there people successful with a kill USA first strategy?
Japan taking Hawaii, Alaska and then threatening West Coast?!
It seems unlikely but I'd love to see it
I haven't found a KUSA first strategy that works against players of equal skill. Sometimes, mistakes are made, but nothing that would take DC or San Francisco with any consistency.
But that doesn't stop me from trying!
Thanks for watching!
The AI in Twilight Struggle (another strategic historical board game) is 10x more challenging than the AI in A&A, but Twilight Struggle is a far more strategically complicated game.
I haven't played it, but I wouldn't be too hard to imagine.
I think Beamdog hasn't made it a priority because they see the AI play as a kind of training tool for live pvp play. Really just something to get players moving the pieces and thinking about strategy.
Thanks for watching!
It worked for me today!
Just won a ranked game with this move, but I did modify to buy a bomber and extra transpo during G1.
My opponent fudged his rnd1 UK placement (fighters on a carrier, 3 infantry in India) leaving UK undermanned...exactly what's required for this to work.
Why do you leave IPCs unspent in your walk thru?
Congrats on the win! It is nice when it works. :)
The German spend for turn two wasn't relevant to the video, but had I needed it ... it would have been a stack of transports with the intent of attack London on turn three with a mountain of German units.
Thanks for watching!
Setting up a G2 sealion attack is something that only works against inexperienced opponents. If you want to make a german navy video I'd recommend italy carrier G1 instead. Its also rare but has had some success with Omar Omar clinching Axis #1 with it in season 3.
Thanks for watching! I agree a G2 Sea Lion was only possible here because of some really weak play from the AI. My hope was to show newer players a few strategic points and a few "what not to do" moments.
I don't have a ton of experience with the G1 Med Carrier purchase in 1942.2. I have tried it a few times and I don't love it. It feels like it spends too much time and resources fighting over Africa. Plus, by the time Germany is ready to move out to the Atlantic with the fleet, the Americans and British have had more than enough time to build up a fleet that can easily handle it.
I would be interested to see some material about this southern carrier. Do you have any links you can share?
Thanks again for watching!
@@BoardGameNation I dont think there are any guides discussing this specific strat in detail. The basic summary as I understand it is this: G1 you kill the UK destroyer with 2 fighters and land on the carrier and transport to libya. The main idea is to get an Egypt stack G2 then go sudan and gain extra income. Then assuming KGF the boats will always be outside egypt or cauc giving you value from either extra income or logistical efficiency(shipping from italy to trade ukr saves multiple turns of travel time).
The main downside is allies have a consistent punish by sending US boats into the med US4(when the US battleship arrives), either killing the G navy or forcing them to flee through the suez and sit uselessly outside india the rest of the game. If allies dont go for this line however the carrier pays for itself and G gains value.
That is an interesting analysis. I would have to work it out a few times to see what kind of value Germany can get from the carrier in Africa and in Caucasus... and how quickly.
Do you buy a carrier and a 2nd transport or just the carrier?
@@BoardGameNation Just to be clear, I dont usually do this strategy since I dont like its prospects against a top 10 allied opponent. I suggested it because it doesnt lose on the spot like baltic carrier does. I dont think you get a transport since that would further reduce your ground unit count. Buy is 1 carrier 9 inf.
@@konstan65 - I get that. I guess I am wondering what victory cities does it increase Germany's chance of taking. It helps take Egypt for certain and maybe Caucasus, but does it help with Moscow or Calcutta or than other approaches might?
I guess I see the G1 carrier purchase (in the Med or Baltic) as the first step in attacking the UK and/or N. America. If that were my plan in the Med, my buy would an AC, DD, and TR. Best case ending position: land a guy on Gibraltar, the Bomber in Morocco. G2, I try to push it all out into SZ 13 and threaten half the board with it. Two FTR, 2 DD, a BB, and 2 full TR within range of just about everything that is touching the Atlantic. Unless the US made a big naval purchase on USA 1, they are going to have a hard time sinking it right away.
I don't think this is enough to take London or anything serious in the US, but this makes it much harder for the US and UK to help the Russians moving forward.
Maybe there is a video here. :)
I took Russia by round 2 in this game with a lot of luck and great dice rolling but I think this game favors the axis to win anyways
Thanks for watching! Funny that you should mention that, I just published a video that explains how the Axis are favored and how the Allies can overcome it.
You can check it out here: ruclips.net/video/kLHZdP_fQg4/видео.html
the axis have the advantage in the early game, but the longer the game drags out the more the allies have the chance to build up and overwhelm the axis
I was able to do this accidentally yesterday against my brother on the real board game, although he did blunder a move at the end of his British turn, that handed me a win essentially.
That happens. If it happens early enough, I usually just restart the game.
Thanks for watching!
NWO is my favorite AAA maps
Thanks for watching!
Hello Iam a big time grammer when I got my son the Frist action set in WW1 and Tolley injoy it I recently got the WW2 ac addition and spent last year putting the get together it was missing pieces I'd get two kids to make one game set and just learning the rules and just recently picked up the Pacific edition which I've always wanted but we're totally into these games I'm going to go as far as hosting two to four players in the for coming here but my son would love to get the world edition we're both totally into this game we would talk strategies and all sorts and we do listen a few channels I describe to you and I'd like to find out more stuff as well thank you very much
That's awesome! I'm so glad that you and your son have discovered this wonderful game.
We have more strategy videos coming soon. Let us know if you have any questions along the way!
Thanks for watching!
wow. this is very different from the game i remember. in this version, with little effort, the axis can wipe out almost the entire allied fleet in the atlantic and mediterranean on turn 1, as well as capture gibralter. with such a radically different game, the "kill uk" strategy looks to be very powerful.
The Larry Harris GenCon 3.0 setup makes a big difference.
Thanks for watching!
@@BoardGameNation whats the reason for moving germany bomber to ukraine ? im not sure i like that change
Very helpful!
Glad you enjoyed it! Thanks for watching!
Very high quality videos, too.
Thanks! We try. :)
Hi, new to the channel, enjoyed what I have seen so far! Was wondering if you had something similar for the Allies? Like a win in X turns, thanks!
Funny you should ask! I'm working on something like that now. In the meantime, here is a video that shows 5 Russian Openings.
Thanks for watching!
ruclips.net/video/bQ_aBS9ZLeI/видео.html
Have you considered a video series on Twilight Struggle ?
I haven't had a chance to play it, but I'll keep an eye out for it.
Thanks for the suggestion!
Great video!
Thanks! Glad you enjoyed it!
Thanks for watching!
I would not recommend going all out for a turn 2/3 sea lion against any competent UK/USA players. It can be easily countered (just build infantry as UK and help in atlantic/pacific/india as USA) and then the fleet germany bought is basically useless and axis is slowed down. This video doesn't show a good strategy to use as axis so much as it shows how bad the AA1942 online AI is. But learning what NOT to do is also valuable.
Thank you! I'm glad you were able to take away the main points.
Thanks for watching!
You've broken the game! Just tried this and even with worse luck (lost the BB and transport to that British Cruiser) I took Britain with only 1 transport (1 tank, 1 Inf), 5 Fighters, and 1 Bomber. The Russians were so scared of my stack of tanks and infantry in the Baltic States they didn't even attack Karelia (or Belorussia/Ukraine). The Russians did take Manchuria which is the only time I have seen this in the last 8 games I've played this week (thanks for getting me back into this by the way). All America did was put Rommel and Panzerarmee Afrika into camps in Omaha (safer for him actually). Game over at end of turn 2. Oh and Japan cleaned up those 3 fighters in India.
2 years of updates and the AI still getting bamboozled by the Blevin British Bump (see what I did there).
May you only roll 1s.
Haha! Happy to help!
Thanks for watching!
@@BoardGameNation Ha, I'm not sure I can take the game seriously now. I didn't even buy the 2 Japanese bombers on the first turn. Just didn't believe it possible. But yes thank you for this. Also enjoyed your live stream today. Looking forward to the final.
@davidwhitfield6025 Thanks for joining us! Now that you have broken the AI, it is time to start playing real players. :)
@@BoardGameNation Used to play a fair bit of Anniversary edition and I bought two friends Eirope and Pacific. Sadly I moved states and have yet to find a gaming group but I have hope.
I think they were the computer was thinking they were going to take the easy targets not actually go for the kill shot yes it is a stupid move by by the computer but he was trying to make you give you easy pickings
Certainly possible, but I'm hoping they figure out that the long game doesn't matter much if you never get there. 😉
Axis has a huge advantage in 1942 2nd.
Thanks for watching! They start with a lot more a material, but the Allies are making considerably more money than the Axis. That's why I advocate for fast and aggressive play by the Axis. They have to move fast before the Allied money can catch up!
Thanks again for watching. Have you had a chance to subscribe?
So what would you have done on turn 3 if the British had defended England and the US had attacked
Good question! Dropped a stack of transports in SZ 5 and hit London with 14 land units and 6 air units. :)
Thanks for watching!
Playing the Sea Lion strategy against the AI is one thing. Playing Sea Lion against platinum level players is another. With so many good players online and your experience level I’m surprised you’re bothering with the AI.
Thanks for watching!
I think you're absolutely right. Playing the AI vs a real person is very different, especially experienced players. I wanted help newer players think about focusing there unit strength on specific target rather than chasing every random enemy unit on the map. In my opinion, the best strategy for that lesson is a full KUKF with a Sea Lion and full rush of India.
Plus, I have been noodling an Axis strategy that could be used at the higher levels that would include some aspects of the Sea Lion maneuvers. Once I get that more flushed out, I'll be making a follow up to this video.
Thanks again for watching and for the input!
@@BoardGameNation I would love to see KUKF against an experienced player. That will really open up the game for the axis.
I have a few other projects coming up first ,but I will definitely get back to that. Keep an eye out for it!
Thanks again for watching!
Why is Germany taking Gibraltar with infantry and transport.....what's the strategic significance of this?
Thank you for the video I simulated this strategy last night and enjoyed it
Great question! Gibraltar and Iceland are the best landing zones for air units coming from the US and (to a lesser extent) the UK trying to get to Moscow before the German's attack. Taking one or both of them slows the Allied progress and weakens the eventual defense of Moscow.
Thanks for watching!
@@BoardGameNation thank you for the rapid response......I started playing AA and n 1987 and have played inconsistently since but I'm getting back into it playing on the Steam AA 1942 edition although the community there seems small and finding quick games is a challenge.....but I look forward to viewing more of your content.
I appreciate you watching! We have some really exciting news coming soon. So, stay tuned!
HAHAHAHAHAHA AMAZING MASON WORK 😂❤
Haha! We like it. 😊
Thanks for watching!
The AI has pre-programmed round 1 purchase/placement, and Germany has forced purchases thru 4 rounds. Not a real AI.
Fair point. I am hopeful it will improve down the line.
Thanks for watching!
The AI is at its worst when playing the USA, there is just too much forethought required because of the many different possible US options for helping their allies thanks to America's relative distance from the frontlines. When I play against the AI I usually take the Allies because otherwise, like you, I can beat it too easily and too quickly.
Agreed. Thanks for watching!
Looks like the US thought twice about getting involved in the war. Poor AI!
Haha! I think you are right. I was really surprised by some of the choices.
Thanks for watching!
Love all your stuff, and thinking about getting a newer version of the game! My friend and I are still playing the oldest version of A&A 1942 2nd Edition. You have been so helpful with rules that have been overlooked in the old version. I have a new question. My friend's name is Al by the way... So Al did an amphibious attack on Western Europe. The rulebook clearly states that once land forces are unloaded for the attack they cannot retreat back onto the transports. In this situation he brought fighters off a carrier and a bomber from the UK. Our question is, once all the attacking ground forces are dead, can Al withdraw the aircraft back to UK or Algeria? We play that a withdraw, everything has to go to an ajacent land zone. But, we couldn't find anything in the rules about withdrawing aircraft that was invoveled in an anphibious assault. Any advice as always is deeply appreciated! Cheers!
Thanks for watching! Glad you have found it helpful.
That is a good question that the rulebook book doesn't explain very clearly. I made an attempt to cover these issue with lots of examples in our full how to video for 1942 Second Edition. Here is that link: ruclips.net/video/IKyWaC0vrtM/видео.html
As for your question, attacking air units and land units not part of an amphibious assault can retreat at the end of any completed round of combat. As you mentioned, land units being offloaded into battle are "do or die."
For example, you are attacking France with land units from the UK via transports, air units from wherever, and land units from North West Europe. The first round of combat goes so badly that you want to retreat.
Once you declare a retreat from the battle, the surviving land units that came from NWE go back there and the air units can be removed from combat (air units will move and land during non-combat based on remaining movement capabilities), but any surviving units that were offloaded from transports will have to stay in the fight for as many rounds of combat as necessary to either win or be destroyed.
A quick strategy tip: when you are attacking with both land troops that are coming by land and by sea, always take the hits on the units coming by sea first. This will give you more options if you have to retreat.
I hope this helps clear it up. Let me know if you have any more questions.
Thanks again for watching!
@@BoardGameNation Thank you!
Happy to help!
Can't take the King in chess, but you can checkmate the King ;)
Fair enough. :)
Thanks for watching!
Every time I play Allies, the AI kamikazes 2 Japanese fighters into a reinforced India
Yeah, the AI is pretty terrible. Thanks for watching!
Why not also buying a bomber with Germany? You have the IPC
The plan was to save to IPCs on G1 and make a massive transport purchase on G2. It gets to London on G3 with 14 land units and 5 fighters. However, in this game, I didn't make it that far. :)
Thanks for watching!
The AI reminds me of the earliest version of A&A for PC…just plain awful. It won’t be long when AI is unbeatable except by incredible dice throws.
Maybe. It depends on whether or not Beamdog decides to spend the money.
Thanks for watching!
I first played A&A 1942 Classic about the same time as you. I've been out of the "game" now for some time, and was amazed at all the options available today. Starting over, what's the best option for the most fun and complete experience? I'm leaning toward the 1940 versions of both Europe and Pacific to play the enlarged global game. Thoughts?
First, welcome back! You are absolutely right. There are a lot of options. A friend and I sat down and went through all of them in this video.
ruclips.net/video/7kVessTrJnk/видео.html
I suggest grabbing your drink of choice and watching that. From there, you might have a better idea of what would work best for you and your play group.
For a quick start, I would recommend 1942 Second Edition. You should be able to find a tabletop copy pretty easily or you can play online through Steam or (soon) the iPad using Axis and Allies 1942 Online. If you need help with the rules, we have a ton of videos on the topic, including one that features the game's creator, Larry Harris!
The Global game (Europe/Pacific together) is amazing, but is near the top of the complexity scale. Typically, I suggest folks work up to that, but it is totally up to you.
Thanks for watching! Let me know if I can be of any further help. Happy hunting!
@@BoardGameNation thanks so much for the response. I'll check out that video later today.
Happy to help! It's a long video and worth watching all the way through (says the guy that made it), but if you want to jump around there is also a chapter guide in the description.
Have fun!
What do you think is better in Global 1940: Sealion in Round 2-3 or Barbarossa in Round 1?
Thanks for watching! I don't have a ton of expertise in the G40 version, but I do think that, in general, the faster the Axis can move to attack key locations the better off their chances of winning.
You should redo this with Larry Harris rule set to make it a little harder.
Thanks for watching! I used the Larry Harris GenCon 3.0 modification in the game setup and still managed to get there in two turns. You can see it at 4:18.
Thanks again for watching!
@@BoardGameNation Wow I didn't even realize that. I had just assumed that you were using the default setup since you made such quick work of the allies.
@@codewaterairsoftandmore1050 - I was planning to make a video showing how to do it in 3 turns, but the AI gave me so many gifts that I was able to do it in two!
I am thinking about making another video that shows the full strategy in action against a better opponent. Would you be interested in that?
@@BoardGameNation very much so, this video was so well put together.
@@codewaterairsoftandmore1050 - Thank you! We try to do good work. Right now, we are working on the series called "Strategy Sessions". We are breaking down the strategies for Axis and Allies in shorter videos (10 -15 minutes). Our first session will be a look literally from the top down. Too many folks jump right into the where to move units without considering a larger strategy. In this opening piece, instead of talking about what to move and where, we are going to talk about WHY to move a unit. The basic concepts for all Axis and Allies strategies.
In part two, we will help players learn how to build a strategy of their own. The hope is to help people build winning strategies that will fit their play styles and opponents.
Plus, we are experimenting with splicing in movie quotes for emphasis, variety, and some humor. It should be a fun series.
As we move further along, we get back to discussing specific strategies like the Seal Lion I showed part of in this video.
Thanks for watching! I hope you have had chance to subscribe.
my grandpa also tried this strategy
Did it work?
no@@BoardGameNation
Have you done War of the Ring?
I have not, but I would love to! Thanks for watching!
How can dice ever be 100% or do you mean 99,9% and its "abbreviated" to 100%?
Why is taking Gibraltar so important?
It takes away a landing zone for American and UK aircraft coming from the Eastern US and London. Without that space, the UK can only attack the Med fleet in SZ 14 with whatever sea units can reach and the bomber from London. The US can't attack them at all.
I hope this helps. Thanks for watching!
is there an online version with a good AI?
In short, not really, at least not in my opinion. These are usually there as a kind of training tool for new players. For a real challenge, we have to face human opponents.
Thanks for watching!
I’ve been playing axis and allies for 12 years how do I get connected with others and participate in tournaments?
The best way is to check out the website for Smorey's Swamp: headlesshorseman2.com
It has lots of details about a number of events.
What is your closest major city? We might be able to connect you with someone directly.
@@BoardGameNation lake Charles, Houston, Laffeyette. I’d be super appreciative!!!
I'll take a look tomorrow and see what I can find. 🤞
I might have found some other players near you. The easier way to do this will be for you send me your information to me that I can forward to some folks in your area. You can email me at Gary@*board*game*nation.com (take out the * ) and I will forward it on.
@@BoardGameNation just emailed you sorry for the late response
The UK on UK1 should have bought infantry and attacked the battleship/transport in SZ13 by Morocco. Place infantry in India and the UK. Now Germany has 1 transport, which isn't a threat to the UK. Then US1 the US should get a destroyer, carrier, 2 infantry, and 2 transports and stay in SZ11 because there would be a cruiser/sub still in SZ7.
R2 the Russians should stack up West Russia and take Belorussia, Karelia, and Ukraine lightly.
If Germany wanted to continue to try to take the UK they would have to build more navy G2, including more transports, which would be really expensive. By round 3 the US and UK could combine fleets and then destroy the German navy while Russia would be pushing into Ukraine and Germany would be in a bad spot.
Thanks for watching and sharing your thoughts!
I agree with about 85% of that.
If the UK only puts 3 Infantry into India, do you think they will be able to stand up to full Japanese attack?
Remember, Germany ended G1 with 60 IPC. What happens if Germany buys 7 transports and another Destroyer on G2? Can the UK stand up to 16 land units and all the airpower on G3? Especially considering that the UK put some infantry in India...
This is likely a preview of my next strategy video. :)
@@BoardGameNation I didn't think about that with the IPCs saved. It's a very unusual strategy. As for India, yeah they should be fine. Africa units can make it to India by round 3 and the Russians can help out holding India. I often make sure the Russian tanks are in Caucuses R2 and if needed drop an infantry or 2 to Persia R2. After J1 you can figure out how many Japan can bring to India J3 (except J2 bombers) and block it. I've seen a lot of games where Japan is bottled up in Burma for a few rounds before they have enough to take India. When they do that, it gives Russia a lot of breathing room.
That all out attack on the UK itself is interesting. I've only once had the UK fall when I was Allies, and that's when I wasn't paying attention.
I think also 2 US fighters could land in the UK on US2 from the carrier. With 7 infantry UK1 and 8 infantry UK2 plus the US planes and starting UK units along with the Canadian tank, that's about 25 units, which would be hard for Germany to take including 4 fighters in there.
Probably the strongest Sea Lion strategy I've seen is just buying a bunch of transports in SZ5 G1 and then even with a max defense it's still around 25% or so on the UK G2.
@@eb44345 Sounds like it might make for an interesting video. :)
I have the original 1984 game, I have 1941 2nd Ed, 1942 2nd Ed, Anniversary Edition... I have tons of extra units for all nations in sorted bins including multiple types of fighters and tanks for every nation, A&A labeled IPC Poker-style chips for money, custom dice in the color of each nation with their flags on the dice, giant maps printed on linoleum that can be rolled out that are far larger than the original board maps... and...
I HAVE NOBODY TO PLAY
Makes me want to play against the computer and use my maps and units to reflect the moves of the AI... how sad is that?
I know exactly what you mean. We are working on a fix that we hope to announce soon.
In the meantime, what is your closest major city? We will see if we can pair you up with another citizen of Board Game Nation.
@@BoardGameNation I live in Pensacola, Florida. I had dreams i'd raise my kids to play A&A one day so I'd have someone to play... they're highschool teenagers now and can't get them away from a Playstation with a crowbar... mission failed. Would love to find someone with a love for A&A locally, but so far, no dice (no literally, I can't find anyone to roll dice with).
I don't know any players that live near Pensacola offhand, but you might try asking around in some of the Facebook groups. You might have some luck there.
Here is a link to one of the larger groups.
facebook.com/groups/284219041598621
You could also try the forums on AxisandAllies.org. They have tons of great info on that site.
Thanks for watching! Good luck!
Who plays against AI? I love the effort though
You'd be surprised. I was really just hoping to show an Axis strategy when the bizarro AI moves made 2 round win possible. It didn't really allow for the full demonstration of that strategy, but it did turn into a good "what-not-to-do" as the Allies.
Thanks for watching!
I like the content and the easy to follow narration, but because you're playing against the ai this video is almost useless. I would have loved to see the full first three turns against an opponent that does a logical response.
Thanks for watching!
I agree that the Beamdog does some pretty dumb things. However, it does give us a lot of "what-not-to-do" examples to talk about, which can also be helpful.
I plan to double back and make the full turn three Germany Sea Lion video, also including the best possible defenses. Right now, I am working on a series that focuses on opening moves for each power. The Russia Openings video should be ready next week. I'm planning to get back to the Sea Lion video when that series is completed.
We definitely appreciate the feedback! Keep it coming!
Using aa toolkit's "Take Unit Last" feature can result in calculation errors as of a few months ago; haven't used it since then so I don't know if that's changed. David Skelly's Axis and Allies calculator was updated so it can assign AA guns as casualties per 1942 Second Edition rules.
Kill UK First offers similar if not better chances to Kill USSR First - against competent human players?
Nice editing and production values on the video (as usual). AI USSR doesn't actually go all-in on West Russia, it holds back an infantry (which is bad). Last I knew, AI didn't care about preserving the USSR tanks at Ukraine, it just attacks for one round then retreats regardless of outcomes; I think the AI follows a not-great script. Other oofs by AI: stacking Buryatia which even with the UK fighter can get smashed by Japan, West Russia vulnerable to German counter, and considering the state of Ukraine/Caucasus I can see why USSR defended, but a USSR fighter at Archangel is something that should be considered (picks off Baltic transport if undefended before Germany's second turn and/or flies to London in case of Sealion.)
I didn't know that and I will keep that in mind, but in this video I didn't use that option in any of the battles.
Thanks for letting me know and thanks for watching!
Is it possible to win in one (of course it’s not probable but is it physically possible)
Well, it is possible, but it would take a considerable amount of help from the enemy.
Thanks for watching!
@@BoardGameNation so it is possible? As long as your enemy pretty much helps you
Sure. If the Russians move everything out of Karelia and Moscow and the thr British evacuate India, it could be done in one turn.
@@BoardGameNation mmmm k that would be goofy. Also I can finally play 42 cause it’s sposed to come today I’m hyped
@elandavenport1534 - Awesome! Have fun!
How do you make your transport move into sea zone 13 and then announce an amphibious assault on Gibraltar? That's three moves not two. The game won't let me do that.
Thanks for watching!
Moving the German transport from SZ 15 to SZ 13 is two moves (15 to 14 and 14 to 13). The Germans can load troops while in 15 and/or 14 and begin an amphibious assault on Gibraltar from SZ 13.
One thing to remember, at the start of the game, there is a UK Cruiser in SZ 13, making it a hostel sea zone. When playing online, you have to send in some kind of combat unit into the zone BEFORE you will be able to send a transport. In this case, I sent the Battleship and the fighter. This created the possibility/probability that the sea zone could become friendly and the amphibious assault could proceed. The possibility of success is all that is all that is required for the system to allow you to start an amphibious assault.
I hope this helps! Let me know if you have any more questions and thanks again for watching!
@@BoardGameNation Thanks Garry. I realize what I was missing.
The first time around, I loaded the transport then clicked and dragged it on to Gibraltar. This resulted in my transport offloading in SZ 14. I then restarted the game and clicked and dragged the loaded transport onto SZ 13 instead of Gibraltar. Once I did that, the game gave me a blinking exclamation mark and wouldn't let me click and drag anything onto Gibraltar. Or so I thought. Not understanding the game well, I assumed that it must take a third move to offload or something hence my comment.
But now I've learned two things:
1) The information/control panel thing in the bottom middle of the screen shows you the remaining moves of a unit as well as other useful information.
2) (and this was the real key) There are times when the game won't let you click and drag units from the map directly (which is what I've been doing since I started learning this game), but WILL let you click and drag those same units from that panel.
So basically, I was able to load the transport and move it to SZ 13 by clicking and dragging from the map itself, but I could ONLY announce the amphibious assault by clicking and dragging from the control panel thing.
What a dumb little input related thing to get hung up on that you wouldn't have had an issue with on a real board lol.
Anyway, your content and comments are so perfect I can't really think of how they could be better. I'm going to be watching the rest of your strategy related content now since I've already gone through the how to play and explanation videos though I will be revisiting those now and then.
Awesome! Glad you got it worked out.
Thanks for the positive feedback! I am working on a new series of A&A strategy videos for beginners and intermediate level players. The first will be out next week (fingers crossed) - "5 Russian Openings for A&A in 10 minutes." After that, we will be making a video like that for each power. The goal is to lay out the common basic strategies and tactical thinking for the game.
This series of videos is for players exactly like you. So,I look forward to your thoughts on them as they come out.
Enjoy your weekend and good hunting!
@@BoardGameNation Oh that sounds perfect. I'm also going to be learning 1941 for when I don't have as much time to play and because 1942 is just too much for many people. And I'm guessing you don't even need to watch a video to learn how to play that one.
1941 is a great introduction to the entire Axis and Allies series. Enjoy the journey! Let us know if we can help along the way!
I really need help with this game
How can I help?
@@BoardGameNation mostly with how to do combat...im really confused about that part
No problem. Here is our complete how-to-play video. It has lots of examples and step by step instructions.
ruclips.net/video/IKyWaC0vrtM/видео.html
Take a look at that and if you have more questions, just let me know. :)
@@BoardGameNation that was REALLY helpful thanks a lot!!
You are very welcome! Thanks for watching!
But how are your drop cutting skills Gary ?
Jack! Hey! I have to admit my drop cutting skills are definitely a bit rusty. Whenever possible, I use proper chips in different board games I play. This gives me a chance to practice my shuffling and cutting... because you never know when you might be called on to deal a crap game. :)
I hope you are doing well. Hit me up on Facebook, if you want to catch up. Thanks for watching!
Sounds good Gary, I actually googled strategy for AA because I’m playing my buddy soon and haven’t played for years, and sure enough I saw you on the first seraph and nearly spit out my drink lol, so I have an insiders edge it’s pretty cool
@@jackshrader9010 - That's great! Good luck in your game. Let me know if you have any questions. :)
They could make a Grandmaster strength Axis and Allies AI but it's not worth the time and effort.
Thanks for watching! I recently got the chance to talk with the CEO of Beamdog and we talked about that very subject. Check it out!
ruclips.net/video/ttyPXqPDe_U/видео.html
I hate the strafe strategy as Russia
Thanks for watching! What do you prefer?
i won in one turn when my brother didn't take france on turn one
I'm not sure what you mean.
Does anyone else find this game more axis sided? Idk if I'm just not as good as the allies but I find the axis pretty easy compared to the allies
Are you playing the Larry Harris GenCon 3.0 Setup? If so, most people feel like the game is fairly balanced with some saying the Axis have a slight edge and others saying the Allies are favored.
Much of it comes down to play style and experience.
Thanks for watching!
@@BoardGameNation okay thank you all try that one out. I think the hardest part of this new version is how much harder it is to hold russia now. And I'm forced to make a D-Day landing with USA and Britain as soon as possible. I'm thinking I'm just bad at Russia and need to play more games the get more experience. But thanks for the help
If you are having trouble holding Russia, you are going to like the Larry Harris setup. It give the Russians a shot at taking out the German bomber in the first turn. Give it a try and let me know what you think!
You can also watch our strategy videos for beginners for some helpful tips.
Good hunting!
Maybe the AI hand to go to the bathroom or something and that is why they gave it to you.
Hahaha! That's one explanation!
Thanks for watching!
This AI should be renamed AS (Artificial Stupidity)
Haha! Yeah. Lots of really bad choices.
But, it gave me an opportunity to provide some "what-not-to-do" teaching moments.
Thanks for watching!
Yeah the AI is pretty terrible but personally I think they help them out with the dice. On standard dice it’s BIZARRE how many AA shots they got on bombing raids or overwhelming off battles ending up WAY to close for me to believe the dice are random. I win every game due to them playing really dumb but I don’t think the dice rolls from the AI are in any way “random”.
Thanks for watching!
I had a chance to sit down with the CEO of Beamdog. Here is what he had to say about the dice:
ruclips.net/video/40QAKRYxRdI/видео.html
The US move its not really a suprise when you know how bad the AI is😅
I think the AI does 'ok' if the Germans play a more traditional KRF strategy, but it's script isn't built to stand up to variations.
Thanks for watching!
how to win as Germany when your opponent is an idiot and does everything you want them to
there, i fixed the title for you
Haha! Thanks! I agree. The AI seems to have no defense against anything other than a traditional KRF Axis attack.
Thanks for watching!
To play Germans is easiest, to play US hardest
And if you try to play true to history, then it get really hard 😅
Interesting. What do you mean by "true to history?"
Thanks for watching!
@@BoardGameNation like "Operation Torch", "battle of Guadalcanal" and so on. If you play round for round what it was really like in ww2 everyone knows your next step. But you theirs too, so equal chance.
We play campaigns where story is more important than gaming strategies. And we have many techs and upgrades like "Tiger Tanks" tank upgrade, (STG44/MG42) infantry upgrady, nuclear bombs, tallboys/grand slams, proximity fuses, enhsnced radar, self propelled artillery and many many more
Wow! That seems like you have built a whole new game that overlays the A&A maps. Very cool!
Have you tried BBR?
@@BoardGameNation
BBR?
In our Gaming Club we tried and played
Shogun (aka Samurai Swords)
DungeonQuest (GW)
HeroQuest (MB)
Warhammer and 40K
RPGs
and some other stuff.
But we don't do websites or youtube videos, so there are just some articles about us in the local newspaper of our hometown.
That's cool. What part of the world are you in?
Here is a Facebook group that has a bunch of BBR (Bloodbath Reborn) players:
facebook.com/groups/434993008477295/?ref=share
Check them out for all the details. If you like a mich more detailed version of A&A style games, you will love this!
Tell them Board Game Nation sent you. :)
You mean beating my dad 6 times in the row *only due to luck* ?
Six times seems excessive. Give the guy a chance!
Thanks for watching!
After the lucky roles and the terrible AI behavior you should heve recreated the video with a human.
Not a bad idea! Thanks for watching!
Looks like the AI for the allies was ze dummkopf.
Yeah. It's not great, but it is a good training tool for people just learning how to play.
Thanks for watching!
The AI didn't seem impressive.
Not really. No. But, when I spoke to Beamdog's CEO about it, here is what he had to say: ruclips.net/video/ttyPXqPDe_U/видео.htmlsi=98YmjEacc1ViL1bE&t=867
Thanks for watching!
Maybe not do an instruction video against the AI would be a better idea lol
The goal of this video was to lay out a KUKF strategy and show some "what not to do" moments. If you are looking for content that is more directive, we have a number of other strategy videos that you might find more to your liking.
Thanks for watching!
@@BoardGameNation Where exactly?...
@@BlackSmithWolves - You can go to our channel page on RUclips or visit BoardGameNation.com. There you will find a number of videos on the topic. :)
I really wish the ai was better in this game 😂
I hear you. When I asked Trent Oster (Beamdog CEO) about it he said basically that the AI is more of a training tool. Once you can beat it without trouble, you are ready to play against real live players which is the primary goal of the software.
Thanks for watching!
@@BoardGameNation That sounds very right, a difficulty option would be cool though so you always have a turn against someone that is not yourself, but not a big deal. Is there anyway I can play against you? 😳
Maybe. I am just getting back into the studio. So, I am pretty backed up right now, but maybe in January. In A&A 1942 Online through Steam, I am "Board Game Nation #4533". Send me a friend invite anytime and a game request in January and we will see what we can do.
Thanks for watching!
@@BoardGameNation done!
I'll look for that! Thanks!