Good the video, as always. I like how all types of games get posted: wins, losses, very active ones and somewhat calm ones; even bugged out ones. Though the beggining was a little rough :D First, watching mi-38's flying low all the way home, then looking at a red dot near a road @ 5:25 wondering if it'll get noticed. I assume it was a pilot, and based on team score it got destroyed @ 6:30 by a BRM. Could've been worse.
Most russian helicopters have high ECM value + lots of armor and HP, so they can dodge some missiles, but also take a not direct punch and survive. You pay for it too. The fact that USA doesn't have the best SHORAD capability is not helping american side to take down these heavy russian helos. Bring cheaper AA in pairs and russian helos will fall. Most american helos (Cobra, Venom, Viper, Kiowa) are small, unarmored and don't have lots of ECM, however, they also bring huge firepower for a very-very low price. The fact that Russia has quite strong SHORAD net means that US should either get rid of expensive SHORAD assets of Russia, or overwhelm them by cheaper helos that punch hard. Relying on one expensive "super-unit" or on two "good enough" ones is the name of the game here.
Infantry is nice but dumping all their at loadout on a single vehicle is sad. They need to buff the at launcher a little bit. At least each squad should be able to handle 2-3 vehicle
they generally can if they're targeting light vehicles, the problem is people don't really take any vehicles without APS. the counter play is always more micro though.... you need to have two different AT squads fire their rockets in tandem with each other, as I *believe* APS has a brief cooldown, first rocket triggers APS then the second hits. Another micro tip: you can select a cargo vehicle and right click on an existing supply pile to take supplies from it; use the smallest vehicles to split your main supply piles to make mini ones directly on top of your AT infantry without exposing them to a giant explosion if the pile gets hit.
@@RaEndymion001 I dont know if it's an AT launcher problem becuase changing the infantry damage would weaken armor considerably. To me it feels like a staying power problem if you could have some buildings on each map be "strongpoints" and maybe add the ability to unload supply into buildings you would make it so armor couldnt just push those strongpoints thus forcing an infantry fight to clear it out, or forcing the armor to try to bypass that area.
I miss this game so much
Wdym what happend to the game?
@@axcenomega beta close
What a great early game. Both copters going back damaged was so cinematic!
The server issue was a letdown but hey the infantry play was niiiiiice
Beta open still?
Won cuz when reconect you only player thare. 😂😂😂😂 Nice
@@jrgamer1243 ended like 2 weeks ago
so much knowledge in one video alone
Good the video, as always. I like how all types of games get posted: wins, losses, very active ones and somewhat calm ones; even bugged out ones.
Though the beggining was a little rough :D First, watching mi-38's flying low all the way home, then looking at a red dot near a road @ 5:25 wondering if it'll get noticed. I assume it was a pilot, and based on team score it got destroyed @ 6:30 by a BRM. Could've been worse.
Glad you enjoyed!
@@SaucyNetworkEntertainment Thank you for making them!
American helicopters seem to die so much easier than Russian ones.
Most russian helicopters have high ECM value + lots of armor and HP, so they can dodge some missiles, but also take a not direct punch and survive. You pay for it too.
The fact that USA doesn't have the best SHORAD capability is not helping american side to take down these heavy russian helos. Bring cheaper AA in pairs and russian helos will fall.
Most american helos (Cobra, Venom, Viper, Kiowa) are small, unarmored and don't have lots of ECM, however, they also bring huge firepower for a very-very low price.
The fact that Russia has quite strong SHORAD net means that US should either get rid of expensive SHORAD assets of Russia, or overwhelm them by cheaper helos that punch hard.
Relying on one expensive "super-unit" or on two "good enough" ones is the name of the game here.
Could’ve just move your AT units to the right flank to deal with that abrams
Are these old recordings or a closed beta test?
Old
Infantry is nice but dumping all their at loadout on a single vehicle is sad. They need to buff the at launcher a little bit.
At least each squad should be able to handle 2-3 vehicle
they generally can if they're targeting light vehicles, the problem is people don't really take any vehicles without APS. the counter play is always more micro though.... you need to have two different AT squads fire their rockets in tandem with each other, as I *believe* APS has a brief cooldown, first rocket triggers APS then the second hits. Another micro tip: you can select a cargo vehicle and right click on an existing supply pile to take supplies from it; use the smallest vehicles to split your main supply piles to make mini ones directly on top of your AT infantry without exposing them to a giant explosion if the pile gets hit.
@@RaEndymion001 I dont know if it's an AT launcher problem becuase changing the infantry damage would weaken armor considerably. To me it feels like a staying power problem if you could have some buildings on each map be "strongpoints" and maybe add the ability to unload supply into buildings you would make it so armor couldnt just push those strongpoints thus forcing an infantry fight to clear it out, or forcing the armor to try to bypass that area.
@@MarvinMerten-t7x I like this idea
@@paxxxnan1231 Then tell people about it, maybe it will catch on :)
when will the game be released anybody know
2025 probably
civil war... us x us ... russ x russ
I LOVE watching this game but I would hate playing it