FIRST! If you're looking for more SketchUp Material and Texture tutorials, make sure to check out this playlist - ruclips.net/video/j1ML1wc2_cg/видео.html - Let me know what you thought!
I tried running the web version on my Ipad - I was pretty underwhelmed - it's definitely not optimized for mobile - unless there's a function of the app that I'm not aware of, that seems to be what's available right now...
cant believe i didnt watch your video throught out my 2nd yr in college im an internee now. You just help my career to the next level lol. Its simple but very informative.
Nice video! Beginner here. I have a wood countertop that I need to keep default textures applied as I'm using this model in another program. How can I rotate the end grain on the side of a countertop? It's coming in with horizontal grain, and I need it vertical on the ends!
I have several large flat surfaces made up of a large number of individual faces of various dimensions. Each face has one of seven different textures. I want to apply the same texture to the back of each face that is applied to the front. Any suggestions how I can do this quickly and easily without doing one face at a time? Thanks.
Correction: Thrupaint is more about applying materials to surfaces rather then about creating materials. Talking about built-in sketchup texturing functions, you forgot to mention very useful buttons in Material Edit tab: "Match color of object in model" and "Match color on screen". But anyway, built-in functionality is very limited, especially when dealing with non-planar surfaces. I find that really powerful combo is SketchUV + ThruPaint. Having these tools, you can solve most texturing (UV mapping) problems without leaving Sketchup. SketchUV have some bugs, but if you know about them and how to workaround them = you can live with that. But this is the only (except for paid WrapR) tool that really does UV mapping. ThruPaint is very limited in UV mapping.
Well if you're modifying it in Lumion, you'll want to save it in Lumion. If you're modifying it in SketchUp, to save it just make the changes you want then click the little plus button to save it as a new material
I was wondering when this would come up, wood floors especially 'give away' sketchup drawings immediately, everyone uses the same handful of options. Now we can build a library. There is a stand of giant cedar trees on a mountain next to us. A small sawmill operates there, you can buy the best looking cedar I've ever seen in 1"x11" rough sawn, then planed down to 7/8"x 10" or 11" x lengths up to 18 feet. How do you get an image of that into Sketchup? Just take a picture and use the *.jpg? (then it has to be made fire-resistant to 800 F or so, or used indoors, as we'll be doing)
Hope someone can help, when I save an edited texture, save as SketchUp material extension in a folder, it uploads into SketchUp with the default original colours, not the edited version , anyone else have that problem?
@@Thesketchupessentials normally I play around with the RGB and / or brightness slider In the material editor on the toolbar. I save it then when I go to reload it as a new material it shows the original texture colour
Great tutorial. When i try to apply to the tube that part of top and bottom not straight, the image was to crowded. Can you tell me how to use texture image in tube that bottom and top not straight. Would you send me your email, so I can send my video. Thanks
FIRST! If you're looking for more SketchUp Material and Texture tutorials, make sure to check out this playlist - ruclips.net/video/j1ML1wc2_cg/видео.html - Let me know what you thought!
shaper 3d available on android?
Nope - Ipad only unfortunately
@@Thesketchupessentials Have you tried using sketch up on a tablet?
I tried running the web version on my Ipad - I was pretty underwhelmed - it's definitely not optimized for mobile - unless there's a function of the app that I'm not aware of, that seems to be what's available right now...
@@Thesketchupessentials It might be cool to do a video with shaper 3d import to sketch up and render...
Justin, you are great, the best tutorials available, you are a true master!
cant believe i didnt watch your video throught out my 2nd yr in college im an internee now. You just help my career to the next level lol. Its simple but very informative.
I am a beginner in sketchup. After a long search about su in youtube now watching only your videos in youtube. Thanx a lot Sir
Awesome - glad you're finding them helpful!
your channel is a big help for a beginner like me, thank you sir.
Justin can you make a video of how to use Thru paint for more curvy interior furniture models like Sofa, Chairs, Curtains, Pillows...etc
Nice video! Beginner here. I have a wood countertop that I need to keep default textures applied as I'm using this model in another program. How can I rotate the end grain on the side of a countertop? It's coming in with horizontal grain, and I need it vertical on the ends!
9:45 Saving Edited Textures/Materials to my hard-drive & SU Library
Another awsome video! Thank you
Nice. Thank you very much
Nice lesson thank you so much
I have several large flat surfaces made up of a large number of individual faces of various dimensions. Each face has one of seven different textures. I want to apply the same texture to the back of each face that is applied to the front. Any suggestions how I can do this quickly and easily without doing one face at a time? Thanks.
Your videos are so good and helpful!:) just wanted to know how to rotate a material
ruclips.net/video/j1ML1wc2_cg/видео.html
My edit is just blank it's not accessible,like the materials are bland and not realistic.. please how do I make the edit work?
Great video, can you please cover rotating a material?
Correction: Thrupaint is more about applying materials to surfaces rather then about creating materials.
Talking about built-in sketchup texturing functions, you forgot to mention very useful buttons in Material Edit tab: "Match color of object in model" and "Match color on screen".
But anyway, built-in functionality is very limited, especially when dealing with non-planar surfaces.
I find that really powerful combo is SketchUV + ThruPaint. Having these tools, you can solve most texturing (UV mapping) problems without leaving Sketchup. SketchUV have some bugs, but if you know about them and how to workaround them = you can live with that. But this is the only (except for paid WrapR) tool that really does UV mapping. ThruPaint is very limited in UV mapping.
🤩🤩
how can I delete the Sketchup default material libraries?
how can you save a texture modified in sketchup whose color you have changed? because in lumion he takes the original photo but I want the other color
Well if you're modifying it in Lumion, you'll want to save it in Lumion. If you're modifying it in SketchUp, to save it just make the changes you want then click the little plus button to save it as a new material
Justin - if I take a herringbone pattern from the internet and have to crop it how do I control how it repeats?
I haven't done a tutorial like this - you might try this video - ruclips.net/video/owm0R2uDMtY/видео.html
Cheers
👍
wtf sharp3D is a hack&Tool. the way he make curved ring is outrageous! i have difficulty to cut a cube in half lol.
I was wondering when this would come up, wood floors especially 'give away' sketchup drawings immediately, everyone uses the same handful of options. Now we can build a library. There is a stand of giant cedar trees on a mountain next to us. A small sawmill operates there, you can buy the best looking cedar I've ever seen in 1"x11" rough sawn, then planed down to 7/8"x 10" or 11" x lengths up to 18 feet. How do you get an image of that into Sketchup? Just take a picture and use the *.jpg? (then it has to be made fire-resistant to 800 F or so, or used indoors, as we'll be doing)
Hope someone can help, when I save an edited texture, save as SketchUp material extension in a folder, it uploads into SketchUp with the default original colours, not the edited version , anyone else have that problem?
How did you edit the texture?
@@Thesketchupessentials normally I play around with the RGB and / or brightness slider In the material editor on the toolbar. I save it then when I go to reload it as a new material it shows the original texture colour
Great tutorial. When i try to apply to the tube that part of top and bottom not straight, the image was to crowded. Can you tell me how to use texture image in tube that bottom and top not straight. Would you send me your email, so I can send my video. Thanks
I don't understand what this means