@@curs3dspirit screen transitions reset your subpixel position to the middle of the pixel so if you enter the transition at the bottom of a pixel you gain half a pixel in height
so this is just a lot of wallboosted dcbs with crouched cornerslips? also it seems like madeline has a dash as indicated by her red auburn hair i think there's definitely room for improvement there pretty cool tas overall but could have used more of the game's intended mechanics to save time
@@warriorsabe1792Surprisingly not -- this level inherited the gimmick of an earlier TAS puzzle I made called "Dash Trials" where you get unlimited usage of the dash button but *can* and are encouraged to complete in 0 dashes. That level was helped mechanically by that because each room had some gimmicky gameplay that was basically a TAS knowledge check, so it ensured you could TAS the rest of the map if you just failed one part. The gameplay here starts off unreasonable at a movement level and gets more unreasonable, so the gimmick is more of an aesthetic than anything. The level doesn't care about dash usage, only the people who play it.
This will be the hardest cleared Celeste map in 2028 x)
It always surprises me how much speed is attainable without dashes in this game
this is heat gj
nice rta gameplay
frogeline
this is nuts. does screen transitioning actually give you more height at 0:33 because if so what i thought I knew about celeste means nothing
@@curs3dspirit screen transitions reset your subpixel position to the middle of the pixel so if you enter the transition at the bottom of a pixel you gain half a pixel in height
@Ayalyyn 🤯
so this is just a lot of wallboosted dcbs with crouched cornerslips?
also it seems like madeline has a dash as indicated by her red auburn hair i think there's definitely room for improvement there
pretty cool tas overall but could have used more of the game's intended mechanics to save time
It looks like a puzzle map designed to be beaten dashless. With dashes, even an intermediate player could skip 90% of the level's intended challenges.
@ i don’t think so
the challenge is to beat it w/ 0 dashes, yes
It probably has Prologue inventory; there are plenty of modded where it is impossible to dash despite not having your hair be blue
@@warriorsabe1792Surprisingly not -- this level inherited the gimmick of an earlier TAS puzzle I made called "Dash Trials" where you get unlimited usage of the dash button but *can* and are encouraged to complete in 0 dashes. That level was helped mechanically by that because each room had some gimmicky gameplay that was basically a TAS knowledge check, so it ensured you could TAS the rest of the map if you just failed one part. The gameplay here starts off unreasonable at a movement level and gets more unreasonable, so the gimmick is more of an aesthetic than anything. The level doesn't care about dash usage, only the people who play it.