Oh, just noticed in my subscription box that you were doing a Let's Play of this. Really looking forward to it. I just recently finished the game myself, so I am curious to see how you will be tackling some of the harder fights later on. I will be skipping the story and exploration in the Abbey though. No need to watch that again. :)
I am excited to watch you tear through this game's challenges in your assiduously efficient manner. While the game does seem garrulous in the beginning, I'm hopeful things will settle down. Now that the game has explained its mechanics, combat should be streamlined. Best of luck, TapCat!
By part 4 or so, you'll have seen all the major mechanisms of combat as well as a lot of the basic card functions (like knockback). The time spent in the Abbey is worrying me, though. I recorded Part 5 and it's something like an hour and 10 minutes. Don't know whether to split it into two pieces or what. Trying to get a full day into one installment may just be too much.
I notice you don't use quick attacks on minions, and environment attacks that often with all that heroism. Villians seem really tough to take down. They really found a way to make Venom look more scary than he already is.
At first I wasn't really excited about a card strategy turn based action, but I think I'll give it a try after watching the first couple episodes. The RNG of the cards seems annoying, basically increasing or decreasing the mission difficulty based on the luck of the draw, but at least boss design seems very engaging.
You know, I mostly like the card draw. It makes each turn a lot more interesting and with the Redraw mechanism you can cycle through your deck pretty quickly. The fact that you only have 24 cards in the deck for any one mission helps a lot too. It's not as though you'll have some amazing card that you'll never see.
I am curious why you don’t seem to like the move that gives you an extra card play with Dr. Strange. I feel like that is a really strong move. I would love to know your thoughts.
It doesn't give you an extra card play. I spend one on the card and they give it back to me on the next turn. I come out exactly even on that front. You do get 2 heroism and 2 cards back into your hand but losing that card play in the current turn is rough when literally nothing that impacts the battlefield is obtained. Let me put it this way, it's not that I think its effect is bad. The question is whether it's better than the other cards I've drawn or that I could have drawn if I put them in Dr. Strange's deck. In my eyes, there are many cards in the game that I'd rather draw most of the time. but I need more cards for Strange before I can get rid of it.
Do the attempts to make "jokes" by the writers get on your nerves as you get deeper into the story tapcat? It seems anything with marvels name attached to it can't help themselves and have to have every other sentence be a quip or a snarky remark. Sort of makes the story consequences minimal or inconsequential and kind of grates on people after a while (or maybe it's me)
There isn't nearly as much humor in this game as you'll find in most of the movies and I don't remember any at all in moments where some major/dramatic story beat is happening. For me, the humor that is in here generally lands pretty well.
12:32
TapCat: Let’s do this…
Blade, immediately: Let’s do this!
Oh, just noticed in my subscription box that you were doing a Let's Play of this. Really looking forward to it.
I just recently finished the game myself, so I am curious to see how you will be tackling some of the harder fights later on. I will be skipping the story and exploration in the Abbey though. No need to watch that again. :)
At Heroic II, the combat is pretty difficult (for me), especially in some missions.
I am excited to watch you tear through this game's challenges in your assiduously efficient manner. While the game does seem garrulous in the beginning, I'm hopeful things will settle down. Now that the game has explained its mechanics, combat should be streamlined. Best of luck, TapCat!
By part 4 or so, you'll have seen all the major mechanisms of combat as well as a lot of the basic card functions (like knockback). The time spent in the Abbey is worrying me, though. I recorded Part 5 and it's something like an hour and 10 minutes. Don't know whether to split it into two pieces or what. Trying to get a full day into one installment may just be too much.
53:00 Is CENTRAL named for Bradford? lol
I think that's a pretty good guess.
I notice you don't use quick attacks on minions, and environment attacks that often with all that heroism. Villians seem really tough to take down. They really found a way to make Venom look more scary than he already is.
You are right about difficulty. This game is no joke. It's the Firaxis way!
I've already recorded 2 missions where I thought I was going to lose and just barely squeaked through.
You should put a flashing lights warning on this video, the 3:45 light show is enough to trigger an epileptic seizure.
3:57 i hope that visual glitch was fixed. that hurt a bit.
At first I wasn't really excited about a card strategy turn based action, but I think I'll give it a try after watching the first couple episodes.
The RNG of the cards seems annoying, basically increasing or decreasing the mission difficulty based on the luck of the draw, but at least boss design seems very engaging.
You know, I mostly like the card draw. It makes each turn a lot more interesting and with the Redraw mechanism you can cycle through your deck pretty quickly. The fact that you only have 24 cards in the deck for any one mission helps a lot too. It's not as though you'll have some amazing card that you'll never see.
I am curious why you don’t seem to like the move that gives you an extra card play with Dr. Strange. I feel like that is a really strong move. I would love to know your thoughts.
It doesn't give you an extra card play. I spend one on the card and they give it back to me on the next turn. I come out exactly even on that front. You do get 2 heroism and 2 cards back into your hand but losing that card play in the current turn is rough when literally nothing that impacts the battlefield is obtained. Let me put it this way, it's not that I think its effect is bad. The question is whether it's better than the other cards I've drawn or that I could have drawn if I put them in Dr. Strange's deck. In my eyes, there are many cards in the game that I'd rather draw most of the time. but I need more cards for Strange before I can get rid of it.
holy seizure alert batman
Do the attempts to make "jokes" by the writers get on your nerves as you get deeper into the story tapcat? It seems anything with marvels name attached to it can't help themselves and have to have every other sentence be a quip or a snarky remark. Sort of makes the story consequences minimal or inconsequential and kind of grates on people after a while (or maybe it's me)
There isn't nearly as much humor in this game as you'll find in most of the movies and I don't remember any at all in moments where some major/dramatic story beat is happening. For me, the humor that is in here generally lands pretty well.