Solving one of Elden Rings BIGGEST Mysteries
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- Опубликовано: 8 сен 2024
- Finally solving one of Elden Rings BIGGEST mysteries.
turns out none of this makes ANY sense
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wauw.
Very awesome video
Du bist doch safe ein deutscher
Would there be possible to have a mod with the hitboxes or do you have to manually select which enemy's hitbox do you want to show? It always fascinates me when I can see hitboxes in souls videos
I learned this thing's attacks and they weren't too hard eventually, but it was always annoying to fight and more than annoying when they insisted on putting them in terrible areas. Almost every one is in an arena where it constantly clips through walls and it not only looks terrible, it makes dodging harder. The "final" one in the Haligtree was beyond stupid. It's like fighting a rabid cat inside a blender.
The worst one is in the lake of rot
Bro just range the one in halig tree
@@abrahamrangel2326 They finally decide to put the fight in a place that your camera won’t cliff thru wall. Then they think it will be a great idea to add cliff nearby.
You do know that you can just spawn him and run back up to the branch right ? The only bullshit thing in Haligtree is the Tree Sentinal guarding the front door. To me that is.
@@travelerofabyssrium14 you can bypass the tree sentinel by entering from the second floor jump down grab grace and throw a pebble from the inside and fight it there
It's crazy that I was sick of these by the 4th one, but I loved hunting down and killing every Erdtree Avatar on the map.
yeah, i dont know why i dont have a problem with the avatars but i got tired of the spirits. probably because they always drop a crystal tear?
Same until I stumbled into the avatar duo in the snowfield with no stakes of Marika nearby and being fucking far away from the nearest grace point.
Probably because the avatars at least had a consistent and predictable reward
@@JuliettKilo theres a pretty close grace but its past the avatars
because asylum demon is a decent boss
It’s hilarious how they threw one of these in a soap box sized room 5 minutes into the start of the game for anyone unfortunate enough to pick the stone sword key or come back there first when they get one
The one in Haligtree is straight up THE worst enemy encounter in the series. The one and only saving grace is that you can cheese it from range.
Pulling it up to the cliff seems to make it more bearable
I think that encounter was the hardest ive raged in a game ever (maybe except celeste), but seriously, scarlet rot pool, scarlet rot spirit, two shot damage, tiny ass arena where you can fall off, it doesnt get much worse than that.
The only time i cheesed something. Other than that, no cheese, no spells or summons throughout the whole playthrough.
Its awful but I still think the two pumpkin heads in a 10x10m underground cellar are a worse encounter
@@bingobongo1615 I tried that fight a couple days ago, as well as the infamous putrid crystalian trio yesterday, and I'm pretty sure they tweaked the ai in group bosses. They're much more manageable and let you have 1v1s, I can't believe I'm saying this but I actually had fun fighting the crytalian trio, melee only no summons. I actually found double pumpkin heads just as easy as a single enemy.
Figured out it was safe in the armpit early on, and never got much frustrated playing against them. I was grateful for the practice when Elden Beast showed up, which has (for story reasons) a very similar moveset. I kinda get why they are so maligned, but personally they don't bother me too much. I think it has a pretty intuitive moveset that is well telegraphed, very DS3 in that sense.
Yeah that's one good thing is that a lot of move sets transfer over to main bosses and helps you take those on without having to spend a lot of time learning them.
The first time I fought one I thought I was just going god mode on the rolls.
Until I got suspicious and stood still only to find out the attacks were still missing.
My first playthough i played a mage, and while casting at a distance these things literally never used any attack except the grab attack that one-shots low-to-mid level players. It'd hit me approximately 99 out of 100 times, and promptly one-shot me, adding these to the "do not fight" list that was previously populated by runebears, lobsters, and revenants. My next character was pure melee, and while standing near their tail i almost never got hit by anything, and even when i did i was able to heal up before their next attack anyway, and found fighting these ludicrously easy. Its still weird how night-and-day they are between the two build styles.
I went from a str/fai build to a full int spellcaster build midway through my first playthrough.
Still found myself playing mostly in melee range once I figured out how ridiculous the dps for carian slicer was
How did you meet a revenant before this?
@@bingobongo1615 There's some in Liurnia
Dude that’s so cool
About their grab attack: everytime they do that it tries to grab you by moving slightly to your right, so if you are fast enough when you are healing you have to move to your left, so that you only take damage from its dash but not the grab itself
This is one of my favorite bosses in the game. I was unaware that it's hit boxes are so janky because I never really noticed. The worst part is some of the areas just aren't big enough for this guy
Funnily enough, meowmauritius and zullie actually pointed out that it's hitboxes are SURPRISINGLY good... I guess it's just a few attacks the issues, which i have to agree with, i can see why it might feel like "too much" at the start, but camera/small bossrooms aside, i gwnuinely feel they are actually among the fairest and best bosses in elden ring.
...except the on in the haligtree, fuck that one.
The hitboxes are actually all right,the problen is that the way it moves confuses a lot of players,its fast and doesnt move in a simple way.
@@lordanonimmo7699 yeah, first hour or so of tries against the hero's grave one( i went there basically level 1) i was incredibly confused too, but eventually i figured it out.
take your time with it and eventually you'll get the gist of the hitboxes, same goes for other bosses like maliketh or hoarah loux.
the only one that genuinely pissed me off(malenia aside) was astel, as he has quite a few moves with lingering hitboxes that no other boss has, mind you, all you need to do to avoid them is stay away from its arms, but it's still annoying.
It's a rhizome monster. It's what happens sometimes when you cut roots.
I like this boss for whatever reason, and I really like their design, the 3 at leyndell almost made me shit my pants cause it was so scary, it really made for an uneasy atmosphere which I loved, you're not meant to kill them (they don't drop anything) so they're there just to scare you and make it harder to get the erdtree favor talisman
Also they can kill each other way to go about it, is let them have a battle royale and fight the last one standing.
I hate the Ulcerated Tree Spirits. Every single one. I never fought these things again after trying to kill the one under Stormveil, fuck these things. It's like trying to shadowbox your cat while you're both in an industrial dryer.
The issue i had is how big and fast this bastard is and how it fucks my camera to hell.
This boss is one of the few its acceptable to cheese to hell
If they add another one in the dlc ill lose my shit
What makes you think that they wont lmao
The camera is the hardest boss in the game.
Nah
I mean i guess so, but i honestly could probably fight one half-blind, i don't even need to see how it's moving, just that it is moving and i could beat it, that's how easy they are(except the haligtree one), but i can see why they might feel frustrating.
Learning to fight em through the one in thehero's grave at the start of tye game aa i took the key as a keepsake really made them hate them in the first half hour and love them for the rest of the game.
Honestly I like these guys, a little janky but a fun fight. Not very hard but extremely engaging and fast-paced.
I can't even tell what it's doing half the time because the camera is drunk
the curse of big games and trying to fill an empty world
Yep! I really hope they learn from ER and create more 'alive' RPG settings. I was really hoping on villages and settlements with loads of NPCs.
They're not too bad personally, then again I just frostbite and bleed em out. Quickest way I found to deal with them.
Honestly didn’t have much problem with them. They’re pretty easy to fight once you get the movements down just like any other enemy. Pretty much just accepted that they don’t hurt with their movements like most giant enemies would. No big deal to me really.
Meanwhile, astel'a arm during some of its cosmic energy lunges...
hardest part of astel was just hitting his head for me. Its like, way up there.
Honestly I liked these. The one near Godwyn’s faux face was the first one I encountered and it really tripped me up. It was the most aggressive thing I had encountered so far, save for Margit. Even with Margit I expected him to be aggressive, after all he literally says he’s there to snuff out your flame. That, thing, in the basement however. The way it charged and flailed about was truly jarring. It was such a tough fight. I tried to keep my distance and strike when there were openings, only to be slapped by an arm I couldn’t account for. I started to learn, like I had to in Bloodborne, that the only way to survive was to stay close and match its aggression. On my third or fourth encounter with these as I progressed through the game they kept feeling like a benchmark for me. Could I keep up? It began to feel like I was taming a beast, like I was breaking a wild stallion. I was honestly overjoyed finding the one in the Haligtree. That one felt like the true test. I went in knowing I could defeat it. I tell you, that was a great feeling.
As for the three at once though, that is trash lol.
I kind of liked fighting these worms. The only problem was the excessive number. 5 or 6 would have been fine. And a single extra new boss could have been used for the rest or even an already used boss or elite enemy, but with a different weapon. For instance, a Raya Lucaria Knight with katanas. Stuff like that.
these guys are so fun and easy to fight but i hate the haligtree one
My first ever character turned out to be a STR build with a bit of DEX, also wearing banished knight armor and powerstancing Ghiza's Wheel and Troll's Hammer. Talismans were Carian Filigreed Crest, Godfrey Icon, Radagon's Soreseal, and one other I can't remember. For whatever reason, this build turned out to be one of the better ones in the entire game and I could easily take these things on. Usually killed them in less than 60 seconds. The higher level ones took a few minutes, and I did get killed every so often, but overall I just used summons as a distraction, waited for the right moment, and turned into a boss grinder with the Ghiza's Wheel ash of war. Seriously underrated, I think it's even better than ROB to be honest, especially if you want a strength/bleed build instead.
This was actually one of my favourite recurring bosses in the game once I beat my first one in the fringefolk grave. At first it seems completely overwhelming and unreadable as it just squirms all over the area and appears almost impossible to keep out of range from. Then I realised two things: firstly, most of the time when it does this, it's not actually an attack, it's just moving harmlessly and can brush right up alongside you without doing damage. And secondly, since it only attacks with the tail, hand and mouth, as long as you get behind the mouth and hands and in front of the tail, it can't get to. Once I had this knowledge, I just had to doge all the crazy lunges and such to get to that sweet spot, and it felt great knowing I had mastered this crazy looking beast.
That said.... the part in Ashen capital where they put three of them in the same area, who all RESPAWN so you can't pick them off one by one... absolute hell. At this point, putting multiple bosses in one arena, especially if there are copy paste (and not a long-range/short-range team like O&S), should be considered the true first cardinal sin
Eventually I reached a point where I could kill these without getting hit. But the learning process was awful
I enjoy fighting these things, purely on the principle that I'm going to exterminate every fucking one of them. Threw myself at the one in War-Dead caracombs for two hours until I knew their patterns like the back of my hand.
They aren't really hard as you know, but they are so annoying that people summon me at meta level to kill this thing in 20 seconds. They just want it gone
For me the one in Radahn's catacombs was one of the worst, since by that time I was still convinced 20 Vigor should be enaugh. I changed my mind after getting one-shot about 30 times
every single one of these things ive fought ive cheesed. the haligtree one? made me sob bc it kept FINDING ME when i was ranged and killing me
The cherry on the cake from all of them was the scarlet rot dragon before Malenia, you fight it in such a cramped area and most of it is a scarlet rot pool. AND hes one of the strongest. Such an annoying enemy
I think I have a pretty good lore theory on those if you want to know.
so the cycle of life and death under the rule of the greater will is: live, die, soul and physical form goes to erdtree root tombs so that their souls can get absorbed by the erdtree and another life be reborn so that the cycle continues.
these beings are Amalgamation of souls and physicals forms from many different lifes whose proccess of going to the erdtree was cut short by the shattering of the elden ring and the interference with the rune of the death.
I had this thing glitch into the small room in Leyndell sewers . One of the strangest fights I had in this game.
Im probably the only Elden Ring player who feels relief and not fear when
I see an Ulcerated Tree Spirit pop up as a boss. If you try to fight keeping
a distance you will get owned, but if you hug them and spam Jump Heavy
Attack you will kill them in no time. In fact there are a lot of Elden Ring
enemies who miss their attacks if you are right below them.
I got used to their moves and could avoid getting hit or grabbed by them... still didnt make them any less annoying
I think I'd rank the worst individual enemies as:
1. Tree Spirit
2. Mohg The Omen
3. Godskin Noble
Tree spirit cause of everything you explained.
Mohg cause that arena is way too small for him especially with his status immunity making the fight so long.
Godskin Noble cause why does it have super fast high damage melee attacks plus ranged attacks, plus aoe, plus the roll attack that can only be countered by hiding behind pillars if it works at all. And even with how much easier they get with sleep how would you ever know that without looking it up, sleep is usually not good and has very limited sources.
Killed one at lvl 47 with a +1 reduvia. The one in the heroes grave in limgrave. Was shocked bc my first sword and board was Bodied af by the same roots
I literally almost never get hit fighting these things. I always thought there hit boxes needed improvement. Idk how these are hard to fight, especially if you can use puppets or ashes
literally almost.
I (someone who has never played Elden Ring) think it looks fucking sick and awesome. The hitboxes look like hell, but as least its cool looking
11 is a little excessive, I didn't find them too terrible once your memorise their attacks and I found I could stagger them fairly often. Though on my second playthrough I was stuck fighting one at a low level because my pride wouldn't let me accept defeat, must have killed me damn near 20 times.
on my first run I went into the tomb in the beginning really early and thus fought one of these things as one of my first enemys.
one thing I always felt like is that, especially when they're in comparetively small rooms, everything about their size should be scaled down by a factor of 2.
I could barely tell what is was going to do, and the slithering and unnatural movement made it near impossible for me to predict whether or not I had to roll a move or could just strafe it.
Maybe I'm totally wrong about this and a smaller version might feel worse or make no improvement, but I'd be very interested in testing it.
Wish we had more of them. Now I have to go NG+ to fight these incredible enemies. I loved every single second of it. Elevated the game from Best Souls II 2 to Bloodborne Kart levels.
It's just a tree version of the elden beast minus the fact it doesn't have a sword, AoE, and run away the whole fight.
They are the chaos born from the corruption of the tree, you not knowing what the fuck is going on the randomness of everything just add to the theme.
“The hitboxes are awful”
>is literally dodging one of the fire pillars by a centimeter
Okay…
Did you watch any other point in the video?
They've gotta put a few of these in whatever DLC they make.
Not gonna lie, I like the design and animations. But it's just too many of them. 2 or 3 would be fine, one of them with Scarlet Rot or something. But most of them could just be removed without any other change and nobody would notice that something's missing.
Yep! Just copy and pasted with aids.
there is even a place with 2 or 3 of them at the same time lol
I have no idea how or why, but I got 5 of these things in the ashen capital. Fought 3, thought I was safe, then 2 more popped up running to get the ring
Wait, there’s only eleven of those dastards? I could’ve swore I fought like fifty of them.
It was supposed to be a goopy shadow monster like the Pus of Man in DS3, but I guess they had to make it tree themed when they decided to use it in Elden Ring. It doesn’t really work IMO, since you can still see it’s flesh writhing and churning like it’s semi-liquid despite it being apparently made of wood.
Although it's not just made of wood. They're called ulcerated tree spirits. I expect to see ulcerated flesh and wood.
I will always keep the memory of somehow sidestepping the grab attack while eating a boiled prawn despite it clearly hitting me
I don't get the hate towards these guys, their moves are well telegraphed and easily avoided by rolling in the correct direction and the camera is nowhere near as bad as it should've been. The only problem I have is that their arenas get progressively worse and worse to the point of absolute absurdity, if there wasn't like 20 of them in the game they'd be a highlight encounter imo.
A point about shockwaves. It's not just the tree spirit, one of the first things I noticed in this game is that fromsoft decided to make shockwave attacks absurdly strong. Every single one is dodgeable via s, but they're also slightly delayed, require perfect timing, deal a shitload of damage and have radiuses that not only are designed for roll catching, 9/10 times the visual effect is significantly smaller than the actual hitbox.
I actually like these guys. I prefer them over the dragons
Except placidusax, hes the GOAT
Agreed. The dragons are kinda meh, but the Ulcerated Tree Spirits have a more interesting and fun moveset to play against
totally agree. hitboxes are cumbersome here. reality is that hitting the worm while jumping often meets air instead. penetrability of 5m thick walls is unnatural and unreasonable so golem can reach you thru it. on the other hand enemies do not hit each one another when hits stack
Sounds more like crying to me cause I’ve never had a issue with their hit box but maybe it’s just me
To be fair these things aren't particularly difficult to kill. Only times I had trouble was when I selected the stonesword key as my starting gift and went straight down Fringefolk. The one at the Haligtree because I kept getting knocked off the edge trying to avoid the rot swamp and the 3 at Ashen Capital because I was dumb enough to try and fight them all at once 😂 1v1 with no added bs like being extremely underlevelled or environmental dangers they are easy enough.
It's like a rabid ferret having a seizure I despise these things
Lol ngl this actualy is one of my favourite minibosses in ER xD dont know for me they are so natural to dodge and they look sick :d
@@lumicka6046 these and the Erdtree Avatars are the best. Love my wooden boys
huh, looks like watchdog of the old lords' hitboxes got a minor upgrade in elden ring
It's just a giant tree root to me acting like a snake or centipede
Looking forward to fighting 6 more soon
I know people hate these things, but I like fighting them. Their hitbox for some reason is extreamly generious and their moves are predicitable. But you just can't lock on to them or your camara is fucked.
I hate it when they spin and their bodies push you around the entire arena without even damaging you
Absolutely terrible, first meet it as mage at radahn dungeon. Fighting it as mage and had to put half of my flask into mp while this snake oneshot me. Never go to there again, even after i beat the game i comeback and this thing still hard, the overworld version is much more forgiving because i can fight it on horse
What armor are you wearing?
This is useful thanks Leviathan :)
Night maiden's mist > sticky snakes
I don't think it's hitbox is bs expect the explosion
Do Bed of Chaos Next!🤣
Strangely enough i actually enjoyed fighting these
Me too, especially once I got the hang of them they were pretty fun.
To be honest, I like these bosses. And I think they’re pretty easy. I can consistently kill them without taking damage
I WAS going to play
But when the game came out, I fought radahn at the beginning using the cliff fall onto the checkpoint below, completely ruining multiple quests so I left the game for a while. I came back last week. Only to find I'm banned for profanity. How. How could I be swearing when I'm not even there
Idk i never had hitbox problems with this boss
Worst enemy in the game by far. Like dragons in terms of unfinished copy-pasting, but like slimes in terms of cool factor.
I can’t be the only one who didn’t really have an issue with these bosses. They’re fun to fight and pretty easy
My brain just clicked.....it's the weird giant sludge thing from dark souls 3 that comes out of some enemies, it's got the same 3 claw hand, that winding bite move, the featureless head, it's just reskinned and no longer halfway inside another creature.
I've never attempted the 3 in the ash capital... saw it and just ran grabbed the stuff
you find one of the best talismans there
@@sweeddreams9221 yeah I got it. I just didn't fight them.
@@spencerharmon681 bleeding damage is pretty efficient against them
they should have never re-used these assets...
i despise this thing with a passion.
tbh I don't mind them and never had much of an issue with these things
I never had bad time fighting this bosse in France we have a guy who make guide for every souls game and he too complaine about theme and i dont know juste fight and won first try everytime
the one before malenia is absolute garbage to fight because of where you fight it
Still more fun than the one in Grand Cloister imho.
honestly - the easiest thing to beat for me in the game
died only once for the first time, then i was like "huh"
and never got whooped by those guys again
ayo, what armor set is that?
idk I like fighting these things...
I unironically think they're very cool.
I love them
I see no issue, FromSoft decided to make a child... then duplicate it... Ah I'm starting to see the issue
Ahhhhh, of course. That is the issue. Fromsoft hates children and makes us all suffer for their existence when it can.
FromSoftware didn't use them all the time because they liked them in terms of boss design, there's lore reasons for their abundance.
Why don't you share with the class?
Explaining every bullshit thing that Froms do in their games by "lorewise" is really annoying imho...
@@haile19 I'm not saying it's good game design. The ulcerated tree spirits are badly designed. I'm just saying that they're not in the game because FromSoftware loves how they're designed mechanically.
@@akaicedtea6236 the different minor erdtrees have tree spirits and avatars that are manifested by said erdtrees, and said tree spirits are ulcerated because the erdtrees they're tied to are sick and beginning to degenerate. I still think they're badly designed in terms of how they're implemented in gameplay but they're not used so frequently because FromSoftware loves the mechanics of the ulcerated tree spirits.
@wes9777 it's a very rough balancing act that FromSoftware has done with a lot of their games. Really I think that a ruleset for a tabletop RPG (basically like Dungeons and Dragons in case you don't know) based on a Dark Souls type setting would be great because then you could just adjust whatever rules and mechanics you want; keep as much of the cool lore as you like, tweak anything about the mechanics that you find frustrating.
And they put 3 of these around the erdtree talisman +2
🤣🤣🤣🤣
I know one thing for sure..I hate these abominations with passion. FromSoft love to create annoying enemies, who break ya balls constantly.
Does anyone anywhere actually engage the triple threat encounter? I thought everyone either snuck or rushed the ring and then left
I lured them one by one and killed lol
No reason to kill them unless people want to.
those 3 tree spirits from Ashen Capital is one of the few reasons aside from Elphael I quit being a completionist. I just want to end the game lmao.
@@eetfuk3571 You can sneak past them though. At least for long enough that you can sprint the last part and grab the item. Elphael is absolute cancer though, I agree. It's basically the essence of Dark Souls 2's worst parts.
I find this boss actually easy
Just like tree avatar. The attacks are slow and very long window after every attack
same could be said about your content
damn.
It's one of those fromsoftian difficult for the sake of difficult bosses.
What? It's one of the easiest bosses FromSoft ever made.
"random" do you want to get staggered repeatedly for touching him? every hitbox in any game works like this. they activate during certain moves. dont get your point at all
this and the Elden beast are the least fun bosses in this game.
This man is slowly going through the process of realising this game sucks, welcome to the club.
haha yeah this game really started to blow after the first playthrough
Simple answer Fromsoft never was competent enough to actually get decent hit reg into their games. Compared to MH World this is embarrassing, game came out in 2018 and ER can't figure out basic grab, breath attacks, AOEs in 2022.
Well to be fair the Monster Hunter series had even worse hitboxes for quite a while. I agree though, many aspects in Elden Ring are just bad because they kept using the same old engine. The camera lock-on is just broken and has always been, and the Cleanrot Knights can literally fire their projectiles through walls because the game won't detect the collision.
Really don't understand the sarcasm and hate these guys get. Fun boss.
Describes the way how i see every enemy in this game, unfinished piece of work, i feel elden ring awesome but the balance of monsters is not, god skin fatty with his unending rolling attack is the reason i don't like the enemies much.