UE4 - Niagara Materials

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  • Опубликовано: 12 ноя 2024

Комментарии • 9

  • @LesPaul0689
    @LesPaul0689 3 года назад

    I just passed all this morning to know how to fade out material and the Particle Color node did just that. THANK YOU !!

  • @DigitalGenki
    @DigitalGenki 3 года назад

    This is one of the best tutorials for matierals used in Niagara :)

  • @tekkablade12
    @tekkablade12 4 года назад

    Nice!! More Niagara please!!!

  • @theJellerShow
    @theJellerShow 2 года назад

    thank youuuuuu dude!

  • @madhavaraobheesetti
    @madhavaraobheesetti 4 года назад +1

    Thank you so much for helping us, Can we emit particles from texture.(i want to emit from white and zero emission from black)

    • @gamedevoutpost9270
      @gamedevoutpost9270  4 года назад +1

      It is totally possible. There's a few ways to go about it. You could spawn a grid and sample a texture, then base tour I've off of the texture. I'll probably make a tutorial next week.

  • @tolobo4813
    @tolobo4813 2 года назад

    Something I don't quite understand is how we're supposed to know that the module scale color and color use the material to determine how it changes the particles? Perhaps it's obvious to those who worked inside of niagara before, but they're in separate modules. Is there a way if an option is controlled by the material input?

  • @vDungeon
    @vDungeon 2 года назад

    Niiice!! THANK YOU!

  • @OrionAdams
    @OrionAdams 4 года назад

    Thanks! Keep this up!