World Congress IRL: -» Ineffective bureaucratic nightmare that is bought by the highest bidder. World Congress Ingame: -» Ineffective bureaucratic nightmare that is bought by the highest bidder. Devs got it right, I think.
It always annoyed me that everyone was forced to follow through with the world congress's proposals. No one actually does in real life. No one actually takes it seriously. International law is a joke. Let me make a mockery of it!
One of the biggest problems in CIV games and other strategy games for that matter. Is that the AI never really tries to become your ally or finds a way for them to 'make them your ally'. It always reaction based from the players perspective. Like they closed in on your borders and most of them will insult you and ignore your requests. Even when you become insanly powerfull they will not go into survival mode and try to make you 'happy'. I hope this new system will give you some leverage that the AI won't just disrupt your actions constanly even when you are steamrolling them. An actual diplomatic relationship with ups and downs.
Makes me nuts how stupid AI acts. England declared war on me, I retaliate, burn a city to the ground. Khmer on the other side of the world hates me now, nevermind that he hated England before I even sacked a city. You would think that they wouldn't care if an enemy got smacked. But noooooo he dislikes me because someone else has a grevaince against me. I would understand if we were all close neighbours, but a civilization on the other side of the globe shouldn't be too upset during the classical era. Diplomacy is simple arse in civ.
I would be happy if I could just get my ally in civ 6 to STOP ATTACKING MY VASSAL CITY STATES! It’s just so annoying that I can trade diplo favor, resource, money or what ever to have them stand down. I have to send my troops to body block and prevent my ally from being able to attack my city center.
A good AI will have a combination of two things: 1. A Risk (the board game) like awareness of relative power dynamics 2. A personality The AI should, when faced with a powerful neighbour, either be subservient or plot to challenge that neighbour. However, good relationships and cooperative agreements should provide stability and increase cooperation. Think how European states are not working against the US. But there needs to be a role for personality too. Some leaders should be more stubborn or more passive. In other words, some weaker states should still be mean towards stronger states, regardless of the rationality of this. Consider North Korea. This goes for friendly allies too. Some allies should be more receptive to your advances (like say Britain and the US) and others more difficult to influence (Israel or the Saudis).
@@Beastinvader I really hate Wilhelmina getting her panties in a bunch because my 1 and only trader in the ancient era can't reach her cities. The ai in 6 is plain annoying with their BS. This is why I always end up going domination, can't stand the AI. Exception of course is Gilgamesh... I always get along well with him.
I was fine with diplomacy in Civ 5. Civ 6, on the other hand, was horrible. The grievance system just killed the immersion for me. It really made no sense. "We don't like you because of your war mongering!" "But I went to war to liberate you and a bunch of your territory." "Don't care. Still hate you."
I don't know if it's been said much but JumboPixel, you rock! I don't want to know how much time it takes to make a summary script, edit a video to make it fun to watch. All this and you always give us a very informative video about new changes and such.
Been really enjoying your channel/commentary style since I found your channel recently! One of my favourite Civtubers now. Can't wait to see your channel continue to grow!
I really hope they delay the world congress to the third age. It was always really weird and annoying that the world congress would start in the medieval era for me in CIV VI
The concept of a multilateral environment could be introduced in the ancient era and then evolve into the UN in the modern age. In older ages, maybe it provides some benefits like easier trade between states or export bans. Perhaps the middle of the game this council can invoke multilateral wars or religious policies. And by the modern era you have a full fledged UN. States often acted multilaterally throughout history. The only real difference is the degree to which multilateral organizations have become centralized, like the EU or the UN.
The first thing I see is another Jumbo Pixel video so here I am, if only i was this attentive to learning as I am to knowing about civ 7 from your amazing informative videos.
War weariness sounds really undercooked. There are plenty of examples in history of nationalistic countries being happy with military operations. There are so many more subtle ways to put a handbrake on war mongers, the draining of resources, the population cost, slower growth rates, economic downturn etc.
Unfortunately the makers of the game constantly bleed their political bias into Civilization games. As they do, so the series becomes less historic and less economically sound. All these completely ridiculous artificial mechanics are put in place to replace the real historical mechanics, and the game gets weaker. I really would love to know which wars in history featured "War Weariness", discreet from economic or manpower issues.
This new form of diplomacy seems really transactional. It lacks lots of subtlety. I feel like there are so many ways they could have improved on older systems. Like for example, you go to war with an empire that your ally hates. Instead of you becoming a warmonger and instantly become evil in the game they would be approving.
@ to be honest I played it a few years ago without rising tide again and I still found it to be not good, but recently tried again with rising tide and I’ve been having a lot of fun and found it much better, it is a shame they gave up on it as it had a lot of potential :)
The changes look pretty good to me. Civ 6's various diplomatic systems always felt far too disconnected. Civ 6's World Congress never felt satisfying to me. A mechanic that i rarely wanted to interact with but was regularly forced to. (although i did like it when Sweden was in my games so that the Nobel Prize comps turned up.) And whilst i did like the way that suzerainity worked with city states, the process of actually earning influence points was a boring process with very little player agency. Civ 6's espionage mechanics also felt more like busy work than actual fun... All in all, it's nice to see influence being treated more like a standard yield. Hopefully this ends up giving the player a lot more agency when it comes to earning influence, more interesting ways for the player to spend it, and (fingers crossed) ends up tying the various influence/diplomacy subsystems more tightly into the rest of the gameplay.
Diplomacy sounds good. My main concern is with all these mechanics is can the AI actually effectively use them, or even more concerning, use them at all. Civ VI had so many gameplay elements the AI never really was good at using them, especially the ones added in the third expansion and later. If Firaxis can make an AI to be actually able to play the game, it would be exciting.
Civ VI is basically a complete game at this point and the AI still doesn't understand how to use aircraft or almost any other tech in the mid industrial era onwards. They're obsessed with solar farms. 😂
Wouldn’t it be great if Humankind 2 would look at civ and use good mechanics while reworking bad mechanics? If civ 8 would do the same to humankind, it could lead to a spiral, which in the end would be awesome for us players
Why are the characters looking at each other? I want them looking at me, I'm the leader here. I really dont like the change from first person diplomacy screens.
The game itself sounds very interesting. But the fact that for the normal price, you only get part of the game, is ridiculous. I probaly will only buy it sometime in the future on a sale.
The fact that you can support a war youre not in is going to be crazy. The multiplayer proxy wars are going to be INSANE- Especially during the Cold War Age when it comes out
Can you trade techs, cities, units? Can you trade military agreements to declare war or peace with any currency? Do you need an embassy or ambassador to start diplo? Diplo actions music intensifies...
Some great ideas explored previously by Humankind which is great. No need to reinvent the wheel, just use that in your favour. Being playing Civ since 1994 so I'm looking forward to this one.
Think for war weariness using influence to make a person who declares war on you is a good way to help defeat larger armies with few people helping people who get suprissed war time to build up army especially diplomatic victories
If your influence is refunded for a rejected endeavor/treaty/etc ., why wouldn’t you just pitch a bunch of actions to your opponent you know will be rejected, in order to sap them of their influence?
Playing on higher difficulty always essentially breaks diplomacy in civ games. Im curious how it will play out on civ 7. Usually they are just automatically more aggressive and negative to you which is lame.
I've always loved Civilization, dating back to the 2nd grade and Civ1 (I'm aging myself here...). One complaint I have always had, though, is the limited playability of a game. Eventually, I end up walking away from playthroughs because they become too bogged down and laggy. Turns take 10+ minutes of waiting for the AI, never mind your own micromanagement. I hope this changes in VII. I also wish the world was actually round and not just conical. I'd love an endless play option with more benefits from future research. I do hope diplomacy is better. It has always sucked. I find eventually, everyone hates me just because I am doing well, even without any aggression at all. Others civs tick me off but there is nothing I can do about it without becoming the bad guy.
Ok this sounds almost awful. For starters, interactions I feel should not have a currency price especially if you decline an offer. Second, the decrease military production of another player should not be fact- it should be embargo action->retaliation->what can you do as the player to hinder I.e. cut trade routes or form alliances that leave a nation to trade internally only
UI needs improvement. I don't know how many bugs there are, but I'm sure it can be fixed. However, the Chinese leader embracing the Aztecs... huh. I think they went crazy with the price of the game before its premiere. In terms of marketing, they try to tempt you with graphics. For me right noa its to much
Game seems interesting but this mobile game ui is seriously killing my hype for this ngl. I love civ and the style of graphics in terrain is nice but idk if I gotta commit to a several hour game I need a decent ui
Have you voted for Stopkillingvideogames campaign already? Remember the all digital games also killed rents. Get back full games on release that will not stop working without an Internet connection, and can be stored locally. Stopkillingvideogames IS the Alliance.
@@4thdimensionalexplorer You should go vote for Stopkillingvideogames campaign if you are in Europe, then see if you can rent it with some gamepass. You can thank me later.
that’s why they made founders edition to give anyone (like me) who’s dumb enough to shell out 130$ to get the dlc at what’s basically a fraction of the cost for the first year
I hope the AI will be more intelligent this time around. The last 6 iterations of the game the AI was ridiculously dumb. I could leave many of my cities empty while conquering the enemy, and the AI never attacked my empty cities...
There really isn't any relevance to "AI" and the AI in video games. Namely, video games have simple, deterministic logic. AI is largely neural networks, which use calculus and statistics to model large datasets. Video games also have limited budget for AI, because they also spend a lot of resources just rendering the game. AI opponents in video games have to react essentially instantly, where a true "AI" system would take too long to fully solve for the best move.
I think it's time to move away from the binary like/dislike relationship of the past and have more nuanced diplomacy. There are allies of convenience and people you will work with even if you don't like them. A square might better map how civs feel about each other, where the benefits gained from working together is one axis and the relationship between the civs is another.
@@mirkostoll5234idk this particular continent, looks horrible it’s too straight, maybe I’m over examining the map but that’s because I play these games to marvel at the map the territory the geography, the mini map here seems like a continent and ocean like he’s discovered quite a bit but the content looks anything but epic, maybe it’s not the full continent maybe it’s just the area he explored
Theres definitely some interesting changes, some that dont seem to make much sense, but its really just different, i think they just really wanted to ensure it stands apart from past games.
I AM SO EXCITED FOR CIV 7 it is going to be the best game ever in the series and the best game up to this point in its genre. I get frustrated when comments nitpick the game. FIRAXIS KNOWS WHAT THEY ARE DOING
I cannot get excited for this game. Too much is locked behind premium upgrades. Look what is included in the base game versus the deluxe and so on... it's ridiculous. This is the first Civ since the original I will be skipping.
I'm so excited for Civ 7, but nearly sprayed my drink from my nose when I saw Harriet Tubman as a leader. I could see her as an important person that would give a civilization a huge spy bonus...but a civ leader? Weird, but ok. If they are going to start deviating from historical nation leaders, they should also add Benjamin Franklin and Tokugawa Ieyasu.
@ I watched again and you’re right! Very interesting! Also, I only played 3 campaigns of Civ 6 and never used or encountered the Japanese leaders. Maybe it was a DLC?
The combat still sux. The decision to give every unit a whole tile is just claustrophobic on the Civ maps. Especially online it will be just as awful as in 6
@@zackcrow1776 Yes it was, the way they implemented it was just bad. There should only be 3-5 units on one tile and they shouldnt wipe out a whole city in an instant
They have Harriet Tubman as a Civ Leader? She was a notable figure in American history, sure, but a Civilization Leader? That's a stretch. How many more of leaps into alternate reality will the Civilization series make?
@@de6212 Guess I missed something. They put a lot of effort into realism, then someone at the table said "Okay, so now lets check some DEI boxes. Whatcha got?"
@@de6212 You're hostile. All good. They can see how the target audience for their franchise takes something so "original" and where their revenue stream takes them. It'll be fine, I'm sure. These company's will figure it out eventually.
@@copperclawz Yawn. Now you post that Civ 7 will be a huge failure because brave crusaders like you stand up to the powers that be. Were you in coma a couple weeks ago when the wimp brigade was out in force posting nearly identical comments?
the click bait civ 7 stuff is an unsub for all creators until the game comes out, pisses folks off, costs lots of money and partially redeems itself three years after launch. Exhausting.
You could just choose not to watch the video. Unsub seems extreme. What happens when they start releasing content you want and you forget to resub and thus miss it?
World Congress IRL:
-» Ineffective bureaucratic nightmare that is bought by the highest bidder.
World Congress Ingame:
-» Ineffective bureaucratic nightmare that is bought by the highest bidder.
Devs got it right, I think.
Nice 😂
It always annoyed me that everyone was forced to follow through with the world congress's proposals. No one actually does in real life. No one actually takes it seriously. International law is a joke. Let me make a mockery of it!
The UN isn't a world government. It's a place to talk.
@@Charles-um6qo No one called it a world government. It's a wold congress.
One of the biggest problems in CIV games and other strategy games for that matter. Is that the AI never really tries to become your ally or finds a way for them to 'make them your ally'. It always reaction based from the players perspective. Like they closed in on your borders and most of them will insult you and ignore your requests. Even when you become insanly powerfull they will not go into survival mode and try to make you 'happy'.
I hope this new system will give you some leverage that the AI won't just disrupt your actions constanly even when you are steamrolling them. An actual diplomatic relationship with ups and downs.
Makes me nuts how stupid AI acts.
England declared war on me, I retaliate, burn a city to the ground.
Khmer on the other side of the world hates me now, nevermind that he hated England before I even sacked a city.
You would think that they wouldn't care if an enemy got smacked.
But noooooo he dislikes me because someone else has a grevaince against me.
I would understand if we were all close neighbours, but a civilization on the other side of the globe shouldn't be too upset during the classical era.
Diplomacy is simple arse in civ.
I would be happy if I could just get my ally in civ 6 to STOP ATTACKING MY VASSAL CITY STATES! It’s just so annoying that I can trade diplo favor, resource, money or what ever to have them stand down. I have to send my troops to body block and prevent my ally from being able to attack my city center.
A good AI will have a combination of two things:
1. A Risk (the board game) like awareness of relative power dynamics
2. A personality
The AI should, when faced with a powerful neighbour, either be subservient or plot to challenge that neighbour.
However, good relationships and cooperative agreements should provide stability and increase cooperation. Think how European states are not working against the US.
But there needs to be a role for personality too. Some leaders should be more stubborn or more passive. In other words, some weaker states should still be mean towards stronger states, regardless of the rationality of this.
Consider North Korea.
This goes for friendly allies too. Some allies should be more receptive to your advances (like say Britain and the US) and others more difficult to influence (Israel or the Saudis).
Civ5 is old by now, but it attempted to combine personality with realism more than Civ6 and the latter's illogical "agendas".
@@Beastinvader I really hate Wilhelmina getting her panties in a bunch because my 1 and only trader in the ancient era can't reach her cities.
The ai in 6 is plain annoying with their BS.
This is why I always end up going domination, can't stand the AI.
Exception of course is Gilgamesh...
I always get along well with him.
I was fine with diplomacy in Civ 5. Civ 6, on the other hand, was horrible. The grievance system just killed the immersion for me. It really made no sense.
"We don't like you because of your war mongering!"
"But I went to war to liberate you and a bunch of your territory."
"Don't care. Still hate you."
Just the average French view on the USA, so totally realistic lol
I don't know if it's been said much but JumboPixel, you rock! I don't want to know how much time it takes to make a summary script, edit a video to make it fun to watch. All this and you always give us a very informative video about new changes and such.
Been really enjoying your channel/commentary style since I found your channel recently!
One of my favourite Civtubers now.
Can't wait to see your channel continue to grow!
I really hope they delay the world congress to the third age. It was always really weird and annoying that the world congress would start in the medieval era for me in CIV VI
The concept of a multilateral environment could be introduced in the ancient era and then evolve into the UN in the modern age.
In older ages, maybe it provides some benefits like easier trade between states or export bans. Perhaps the middle of the game this council can invoke multilateral wars or religious policies. And by the modern era you have a full fledged UN.
States often acted multilaterally throughout history. The only real difference is the degree to which multilateral organizations have become centralized, like the EU or the UN.
The first thing I see is another Jumbo Pixel video so here I am, if only i was this attentive to learning as I am to knowing about civ 7 from your amazing informative videos.
War weariness sounds really undercooked. There are plenty of examples in history of nationalistic countries being happy with military operations. There are so many more subtle ways to put a handbrake on war mongers, the draining of resources, the population cost, slower growth rates, economic downturn etc.
maybe but i’m sure there will be things you can do to lower war weariness while in a war. sorta is the same as being happy with war operations.
there are probably civ/leaders that have abilities that change this mechanic, or even turn it around.
Perhaps there will be policies you can adopt that reduce or negate war weariness, such as nationalism or imperialism policies
You can also support yourself to reduce your war weariness using the influence in game currency
Unfortunately the makers of the game constantly bleed their political bias into Civilization games. As they do, so the series becomes less historic and less economically sound. All these completely ridiculous artificial mechanics are put in place to replace the real historical mechanics, and the game gets weaker. I really would love to know which wars in history featured "War Weariness", discreet from economic or manpower issues.
Perhaps a 5-X metagame for spies in Civ 7 would be 😎?
Ex-plore - Ex-pand - Ex-ploit - Ex-terminate - Ex-filtrate?
93/93 🤣
I want more menu so I can monitor my war weariness on a m chart or graph and the million other metrics; like make tourism easier to read, etc.
This new form of diplomacy seems really transactional. It lacks lots of subtlety. I feel like there are so many ways they could have improved on older systems. Like for example, you go to war with an empire that your ally hates. Instead of you becoming a warmonger and instantly become evil in the game they would be approving.
Some of the bits on the use of influence reminds me of the diplomacy system with CIV BE: rising tide
civ BE was awesome and just needed a few more expansions but they just gave up on it.
@ to be honest I played it a few years ago without rising tide again and I still found it to be not good, but recently tried again with rising tide and I’ve been having a lot of fun and found it much better, it is a shame they gave up on it as it had a lot of potential :)
The changes look pretty good to me. Civ 6's various diplomatic systems always felt far too disconnected.
Civ 6's World Congress never felt satisfying to me. A mechanic that i rarely wanted to interact with but was regularly forced to. (although i did like it when Sweden was in my games so that the Nobel Prize comps turned up.)
And whilst i did like the way that suzerainity worked with city states, the process of actually earning influence points was a boring process with very little player agency.
Civ 6's espionage mechanics also felt more like busy work than actual fun...
All in all, it's nice to see influence being treated more like a standard yield. Hopefully this ends up giving the player a lot more agency when it comes to earning influence, more interesting ways for the player to spend it, and (fingers crossed) ends up tying the various influence/diplomacy subsystems more tightly into the rest of the gameplay.
Diplomacy sounds good. My main concern is with all these mechanics is can the AI actually effectively use them, or even more concerning, use them at all. Civ VI had so many gameplay elements the AI never really was good at using them, especially the ones added in the third expansion and later.
If Firaxis can make an AI to be actually able to play the game, it would be exciting.
Civ VI is basically a complete game at this point and the AI still doesn't understand how to use aircraft or almost any other tech in the mid industrial era onwards. They're obsessed with solar farms. 😂
more and more ideas from Humankind, right?
It seems like the developers thought that humankind would be a bigger threat than it really was.
@@DeZwijger6399 or just that humankind had a really great foundation
Humankind had good ideas that it executed poorly. So far, every time Civ 7 is looking over Humankind's shoulder, they're doing it better
Wouldn’t it be great if Humankind 2 would look at civ and use good mechanics while reworking bad mechanics? If civ 8 would do the same to humankind, it could lead to a spiral, which in the end would be awesome for us players
Good, I hope civ 7 takes all of Humankinds good ideas.
Appreciate your video!
Really like the Influence dynamic. Simplifies gameplay without sacrificing diplomatic options.
Why are the characters looking at each other? I want them looking at me, I'm the leader here. I really dont like the change from first person diplomacy screens.
They seem to be focusing on fixing many issues I have with civ 6. Im excited
Yeah fair play lad. Discovered you a couple weeks ago. Solid content, keep it up! Subbed :)
The game itself sounds very interesting. But the fact that for the normal price, you only get part of the game, is ridiculous. I probaly will only buy it sometime in the future on a sale.
The fact that you can support a war youre not in is going to be crazy. The multiplayer proxy wars are going to be INSANE-
Especially during the Cold War Age when it comes out
Can you trade techs, cities, units? Can you trade military agreements to declare war or peace with any currency? Do you need an embassy or ambassador to start diplo? Diplo actions music intensifies...
Can you vassalize the other empires ?
Was just rewatching civ 7 videos then I see this pop up!
Humankind and endless legend appear to be the main inspiration for lot of the new features. Really hope it's all fluid and not a clone
Endless Legend would have been a better game if the AI was not so diplomatically insane.
Some great ideas explored previously by Humankind which is great. No need to reinvent the wheel, just use that in your favour. Being playing Civ since 1994 so I'm looking forward to this one.
Think for war weariness using influence to make a person who declares war on you is a good way to help defeat larger armies with few people helping people who get suprissed war time to build up army especially diplomatic victories
Seems like Civ is heavily adopting mechanics from Paradox games. Hopefully they manage to keep the Civ identity
Influence as a resource? Reminds me of Humankind.
If your influence is refunded for a rejected endeavor/treaty/etc ., why wouldn’t you just pitch a bunch of actions to your opponent you know will be rejected, in order to sap them of their influence?
since they're replacing great generals they should also replace great writers artists and musicians with a florentine style sponsership mechanic
I'm already hoping for mods that either increase the city limit or gets rid of it entirely. I love to make empires that cover the world.
There really isn’t a city limit. It’s basically just a happiness mechanic being more visible.
@Kazihirom if that was said in the video I missed it, that I feel better with I can work with that.
@@crookedmann5189 it was said in one of the videos, but they release a lot of them
What is the (material) benefit to choose "Hostile greeting"?
Playing on higher difficulty always essentially breaks diplomacy in civ games. Im curious how it will play out on civ 7. Usually they are just automatically more aggressive and negative to you which is lame.
Any clues as to if/when you guys might get a pre-release copy to show us ?
How large are the maps actually going to be?
Looks like influencers have early release, I’m guessing you are one of the lucky ones, so enjoying CIV7 so far?
I've always loved Civilization, dating back to the 2nd grade and Civ1 (I'm aging myself here...). One complaint I have always had, though, is the limited playability of a game. Eventually, I end up walking away from playthroughs because they become too bogged down and laggy. Turns take 10+ minutes of waiting for the AI, never mind your own micromanagement. I hope this changes in VII. I also wish the world was actually round and not just conical. I'd love an endless play option with more benefits from future research. I do hope diplomacy is better. It has always sucked. I find eventually, everyone hates me just because I am doing well, even without any aggression at all. Others civs tick me off but there is nothing I can do about it without becoming the bad guy.
new possi-*25 D.L.Cs"*-ties.
That really does seem very close to humankinds system
A pray to the algorithm for you
I wonder how long you can go without having to go to war with one of the other civs?
Ok this sounds almost awful. For starters, interactions I feel should not have a currency price especially if you decline an offer. Second, the decrease military production of another player should not be fact- it should be embargo action->retaliation->what can you do as the player to hinder I.e. cut trade routes or form alliances that leave a nation to trade internally only
UI needs improvement. I don't know how many bugs there are, but I'm sure it can be fixed. However, the Chinese leader embracing the Aztecs... huh. I think they went crazy with the price of the game before its premiere. In terms of marketing, they try to tempt you with graphics. For me right noa its to much
Game seems interesting but this mobile game ui is seriously killing my hype for this ngl. I love civ and the style of graphics in terrain is nice but idk if I gotta commit to a several hour game I need a decent ui
We need coalition or alliance mechanics. Bilateral alliances is often unrealistic.
Think of the Council of Europe for instance
Have you voted for Stopkillingvideogames campaign already? Remember the all digital games also killed rents. Get back full games on release that will not stop working without an Internet connection, and can be stored locally. Stopkillingvideogames IS the Alliance.
@myfishisnothappy1595 What?
Last time I was this early my gf was mad 😂
I can’t wait until they release 40% of the game and sell the remaining 60% back as DLC
Yeah already having dlc to sell before launch is disgusting. I enjoy the games but I hope we can collectively wait to buy it and make it cost them
@@4thdimensionalexplorer You should go vote for Stopkillingvideogames campaign if you are in Europe, then see if you can rent it with some gamepass. You can thank me later.
that’s why they made founders edition to give anyone (like me) who’s dumb enough to shell out 130$ to get the dlc at what’s basically a fraction of the cost for the first year
Im not getting it unless they remove denuvo.
mix of civ 5 and humankind
*civ 6
@@thingonathinginathing *civ IV
I hope the AI will be more intelligent this time around. The last 6 iterations of the game the AI was ridiculously dumb. I could leave many of my cities empty while conquering the enemy, and the AI never attacked my empty cities...
Sign Stopkillingvideogames petition NOW! In the future we MIGHT get back videogames RENTS!!!
Crazy how much they straight-up ripped off Old World on this.
All this news for CIv but Cities Skylines stays radio silent. What are they doing? Have they forgotten how to talk?
I was subbed and left as my interest moved away. But I am back to help you to 100K.
Nuclear Ghandi was my favourite bug .
Did they ever answer the most important question? Can I pet a dog in this game?
Glad to see the trade system gone for diplomacy
diplomacy always been to simple for my taste
It's bizarre given the supposed advances in AI that games' AI is so bad. AI trade/diplomacy has always been a key failure of CIV and Civ-like games.
There really isn't any relevance to "AI" and the AI in video games. Namely, video games have simple, deterministic logic. AI is largely neural networks, which use calculus and statistics to model large datasets. Video games also have limited budget for AI, because they also spend a lot of resources just rendering the game. AI opponents in video games have to react essentially instantly, where a true "AI" system would take too long to fully solve for the best move.
I think it's time to move away from the binary like/dislike relationship of the past and have more nuanced diplomacy. There are allies of convenience and people you will work with even if you don't like them. A square might better map how civs feel about each other, where the benefits gained from working together is one axis and the relationship between the civs is another.
10:32 that is a very ugly map in the bottom left
looks like Civ 2 style lol
@@mirkostoll5234idk this particular continent, looks horrible it’s too straight, maybe I’m over examining the map but that’s because I play these games to marvel at the map the territory the geography, the mini map here seems like a continent and ocean like he’s discovered quite a bit but the content looks anything but epic, maybe it’s not the full continent maybe it’s just the area he explored
100s of Euros for a game you do not own... go sign Stopkillingvideogames petition NOW!
Unless they transform dlc forget about it
NAY-Ga-tive! Jeez🤣
Ai better not cheat on support and weariness
I’m sure they won’t on normal, but I’m sure they will on diety
The more i hear about Civ 7. The worse it sounds 😑
Theres definitely some interesting changes, some that dont seem to make much sense, but its really just different, i think they just really wanted to ensure it stands apart from past games.
I AM SO EXCITED FOR CIV 7 it is going to be the best game ever in the series and the best game up to this point in its genre. I get frustrated when comments nitpick the game. FIRAXIS KNOWS WHAT THEY ARE DOING
You sound like a marketing bot
why do you need to shout at people who don't like what they see? Firaxis bot
I cannot get excited for this game. Too much is locked behind premium upgrades. Look what is included in the base game versus the deluxe and so on... it's ridiculous. This is the first Civ since the original I will be skipping.
NONE of that matters because...
Denuvo IS BAD.
Culture-swapping IS BAD.
I'm so excited for Civ 7, but nearly sprayed my drink from my nose when I saw Harriet Tubman as a leader. I could see her as an important person that would give a civilization a huge spy bonus...but a civ leader? Weird, but ok. If they are going to start deviating from historical nation leaders, they should also add Benjamin Franklin and Tokugawa Ieyasu.
Err...Franklin is a leader, and was heavily featured in this very video.
Is Tokugawa Ieyasu the same Tokugawa that was a leader in Civ 6?
@ I watched again and you’re right! Very interesting! Also, I only played 3 campaigns of Civ 6 and never used or encountered the Japanese leaders. Maybe it was a DLC?
@ Oh yeah, that explains it - it was a fairly late DLC. He's a really fun Civ too. Wouldn't be surprised if he ended up in 7 at some point.
So... kinda like HOI4 but 46x simpler ?
What are you talking about ? have you even played hoi4 once ?
@@MauriceMonkamFAN Yes... political power ?
@@DobromirManchev Your talking about influence ? It’s a bit similar to political power but the thing you do with it is very different.
@@MauriceMonkamFAN well, yes... It's not the same game 😉 and yes, the whole video is about influence
The combat still sux. The decision to give every unit a whole tile is just claustrophobic on the Civ maps. Especially online it will be just as awful as in 6
Oh yeah it was better when your entire army was on a single tile
@@zackcrow1776 Yes it was, the way they implemented it was just bad. There should only be 3-5 units on one tile and they shouldnt wipe out a whole city in an instant
They have Harriet Tubman as a Civ Leader? She was a notable figure in American history, sure, but a Civilization Leader? That's a stretch. How many more of leaps into alternate reality will the Civilization series make?
You're a little late. That hissy fit by the "alpha males" was like 2 weeks ago.
@@de6212 Guess I missed something. They put a lot of effort into realism, then someone at the table said "Okay, so now lets check some DEI boxes. Whatcha got?"
@@copperclawz Snore. You ever had an original thought?
@@de6212 You're hostile. All good. They can see how the target audience for their franchise takes something so "original" and where their revenue stream takes them. It'll be fine, I'm sure. These company's will figure it out eventually.
@@copperclawz Yawn. Now you post that Civ 7 will be a huge failure because brave crusaders like you stand up to the powers that be. Were you in coma a couple weeks ago when the wimp brigade was out in force posting nearly identical comments?
the click bait civ 7 stuff is an unsub for all creators until the game comes out, pisses folks off, costs lots of money and partially redeems itself three years after launch. Exhausting.
You could just choose not to watch the video. Unsub seems extreme. What happens when they start releasing content you want and you forget to resub and thus miss it?
Don't buy this game if it has Denuvo.
What even is denuvo ?
@@MauriceMonkamFAN Anti-piracy software use in a LOT of game nowadays, it can affect performance in some case
Harriet Tubman is in the game, almost as good as Zelensky as a Ukraine leader! 🤪
Why is Putin paying for Russians to post propaganda on a Civ 7 video? Is that really the best use of his money?