Easily one of my favorite board game review sources. I love how the videos are structured and every point is explained well. Having different perspectives from Daniel and Ashton gives the videos an extra boost. Good shit.
Yes! One of my favorites. And it's all about eeking the most out of what's available, and the pivot when better options come up. It may not happen all the time, but there are so many rewarding moments in this game.
I love this game. I wanted something a few years ago that I could play with my young son. This was perfect. And it's a game I can get non board game people to dive into (like my dad in his seventies). The draw for me, and everyone else, is that it's super simple, but very deep the more the game goes on. Whenever we play, the losers will realise they didn't use their decisions optimally and want to go again, but get different cards and have to change their tactics. Changing decisions on the fly when someone takes a meadow card you wanted. I love when you start the game area is sparce and doesn't feel like there is going to be much momentum, but then it's a snowball rolling down a steep hill. The table is covered with cards, coins and resources. Never felt compelled to get the expansions though.
Thanks for putting in the effort with the opening sequence! This past month I’ve played a bunch of netrunner and Blood on the Clocktower. Love the transparent system at the end!
I got the complete collection and it comes with leaf pieces you can put the special events in so they stand up on the tree, plus it comes with all the cool promos and has all the other meeple characters from the other expansions which I love. Would love to see a review of all the expansions in the future.
I'm glad so many people are getting a kick out of this game. I didn't like the low actions available in early seasons and how long it seemed to take getting resources. I also had a bit analysis paralysis and wasn't sure how I should be proceeding. But I only played twice, glad y'all enjoyed it, and I guess I'll give it another look! Good review y'all!
This video made me happy, I agree with all the pros and cons of Everdell and ultimately, I just like playing it. It’s the sum of its parts that just create an experience that is just, well, great. Really enjoying the content!
also agree that Everdell is a great game, especially to teach to newer board gamers to teach them some mechanics. It is simple yet gives so many options!
16:41 it converts the cost of what’s being played. So if the card say you need 2 sticks and a stone, you can pay 2 sticks and a berry in place of the stone.
Either that critter in the boat forgot some‑thing and is fighting against the river's current to get it back, or there's an eldritch force pulling the poor thing opposite to it's destination, screaming in silent terror in the interim. ☠️🐙
When I first played Everdell I assumed the seasons would work like rounds in Terraforming Mars or Res Arcana - take as many actions as you can, once you pass you wait for everyone else to pass, then everyone harvests and starts the new season together. Makes more sense than the actual rules which apparently involve time travel!
It's best to look to a cute reason behind it all. It's not time travel, you are a story teller telling the tale (tail?) Of how your people built the city of Everdell. A story for one person can move on at a quicker pace than the story of another 😊
What an opening. 😆 I hope all the people saying how much they loved this content are - or at least will be - a Patreon. It's the only way to ensure we get more. Also hope the next epic campaign game coverage happens. Frostbite and Kings of Ruin were next level. Your review of the latter solidified my decision to back it. Frosthaven I will grab on its next printing.
@25:40 the interaction of worker placement and meadow cards is great euro-style interaction in my opinion, especially for players who don't like direct combat style interaction. Do i need to snap up this meadow card right now? But what about that powerful forest worker spot? Can i get away with playing a red card and go to it myself? Can i slow roll my season so my workers keep occupying good spots and mess with other people's game plans? Conversely can i slow roll with one worker in reserve so i can go to that really good forest spot? Oh but if i slow roll too much I'm probably filling up my city a bit too much! The tension between these tactical considerations is great in my opinion, really captures the worker placement passive aggressive blocking style of player interaction in my opinion. And for players who are overwhelmed by the breath of options they can safely ignore this if they don't care about winning too much; they will still be able to put together a nice city for decent points and fell clever combining cards in their tableau
Great review! Very entertaining as always 🙂 I like Everdell as well. I own the base game and I recently acquired a second hand Farshore copy. I only played that one a couple of times but my first impressions are that it seems to fix some minor issues I had with the original base game. Though I'm not sure I will always like the wind cards, dictating what type of cards played will advance your boat. I think would rather not having the boat be part of the game. But on the other hand, I really love the anchor mechanism. I'm going to need more plays of it to find out which one I prefer but they are both great games!
Just gave away my copy of farshore. The only thing I found that it did better was the rule where you stack duplicates in the middle. So I just ripped that rule and use it in everdell now.
Pretty sure Everdell Duo mitigates the seasons at different times for the different players. Both players advance through the seasons together based upon the advancement of the moon and sun - when they both reach the end of the track, then next season. Also, there are card holders for placing under the events on the tree.
Cool review! I finally got to play it... and i didn't like it for the randomness. The person who won was generally luckier in finding the cards that synergised with him or the event cards. I am the kind of person that has this same complain for Terraforming Mars and Ark Nova, which also focused a lot on card play.
Agreed. They did address this in the video by saying that the winning players are those who adapt to the situation at hand. While I agree, I had a game where I played everything really well and adapted appropriately, only to be burned in the last couple turns by not getting what I needed due to RNG. Still feels bad.
The Everdell Complete Collection fixes the tree event visibility issue with little stands. Same can be done with paper clips. But the issue I have with Everdell is that Seasons came out 6 years earlier and is better (except in component quality).
The genius of the resource tokens doesn't stop at the berries. The berries are squishy, the wood is made of wood, the stone is made of hard plastic (that one fits the worst to be fair), and the resin is made out of *gasp* transparent resin. Also, hard disagree on the "easy teardown" of the tree! We just play without it now since the edges disintegrated and started peeling after three games, making it impossible to put back together without ripping it more. Great review! I share your philosophy of reviewing when you discover it or want to talk about it, rather than just jumping on the hype train.
That's wild, our tree has survived like a dozen plays at this point and I've been decently rough with it for purposes like this video, and at most the edges of the holes to slot the pieces through are fraying slightly. Also, thanks for the fun facts! -Daniel
Great video, really fun to watch! Have you played the expansions in the meantime? Wondering what you think of those (and of course the review video that comes with it 😉)
If youre looking for something light, easy, feel good and fun without much meanness, i would say its really good. If you arent that kind of player or dont care for those types of games, definitely so-so. I played river of gold. Same thing really, light, easy, feel good game. You get points because you can, which has a real nice quality to it.
Excellent review. Could you post in the comments a link to the Everdale errata you talked about. I searched, but could not find it. We're playing the game Labor Day and it would help.
Pairing the Magician with any chipsweep or chipsmith is wild. Can get both dungeons/universities into and out of your city, end up building like 8 purples, lol.
@@RichardArpin yup. magician go poof. Chipsweep sweeps the mess up into the dungeons (universities are dungeons too). Economies built on nothing but cycling 'value' into other 'values' are the best and you can oh look shiny I must be prestigious !
Missed my biggest gripe about the game. Needed more unique cards... My table had 3 Storefronts, 3 Shopkeepers, 4 Farms, etc etc. the towns didnt feel unique and never inspired a second play through
I had the EXACTLY SAME problem with the solo mode. I haven’t been able to beat it even at the lowest difficulty so far. Also you haven’t play completely different as in a regular game, which I hate! Luckily the Mistwood expansion brought a new, more automa like Solomode.
I agree, I usually solo and Everdell is not my favorite solo mode. I have mistwood but haven’t played it yet but I’m hoping it’ll be better than playing against rugwort
I bought the official ones from their site and I hate them😭 they’re matte which I was not expecting, but I’ve never bought sleeves with full art backs so maybe that’s why
This is the most surprising review from you guys. You seem to mostly like and review thematic Ameritrash. And if I did figure you'd go for a Euro, it surely would not have been Everdell. I would have assumed Terraforming Mars or something!
16:42 No one gets benefits. The fool is not being played into the active player’s city. And the player’s city it’s being played to is not the active player. It’s a one shot “take that” card that only sometimes comes up in games and I’ve even felt like taking it out sometimes since there are so many cards in the game and it has little interaction with any cards beside fairgrounds.
@@Shelfside Ah. Do you mean like what the combo piece does? The quantity of the combo piece is the same as the card (eg. If there are 2 kings that means there are 2 castles. The exception being husband/wife farm. I completely agree about many core interactions being missing from the rules. Very puzzling. But the game’s a 10 for me anyway. Great review.
That tree is annoying as hell. Especially the retain version. It will get damaged as you put it together and take it apart. I just play without it. But I'm with Daniel on this one - I love this game.
@@Deadsubstance no, new editions of the game deemed Husband & Wife problematic and changed them. You can order a pack to "upgrade" the old editions, but if you have a new edition and would prefer the old pair you're shit out of luck
I personally consider spire rest to be the weakest of the expansions. I play with all expansion components minus literally anything from spirecrest, which is sad, cause the big meeple are cool.
Personally I find pearlbrook to be my least favorite expansion because of how hard it is to get pearls. I like spirecrest and new leaf just for how many points you can end up with by the end but spirecrest can be fiddly to deal with the journey and season events
@kanalune funny thing, if I had to just pick one, I'd pick newleaf. But I almost never go to the newleaf board locations. I just love all the extra cards, especially the legendary ones. Ps. Just finished out a Megadell (all expansions and modules) 10 game with a score of 220 and lost by tie breaker, haha. 10 minutes ago.
2 месяца назад+1
Sadly for me this game is a solo game 95% of the time... so hard pass not in my collection.
What the appeal of solo? That's just sad go play a video game or something. I love tossing all my solo automata in the trash where it belongs.
2 месяца назад
@@smoogums89 I said because this feel like a solo game, "I Don't liked, not in my collection". For a "enginge build" game i need some interaction, like Brass because if i see anyone doing to good i have some counter play to try to stop them, in everdell everyone is doing god knows what and any counter play happen so late that is almost meaninless.
Could we please act like an adult? Unfortunately, you guys lost me with this review. why in the world does every other word have to be profanity. You guys lost me!
You guys should reach out to @ProZD to do a collaboration video or two... Cause one is always looking for a group to play niche board games. Might help grow the channel ngl
Wow... that opening sequence was amazing!! 😱 Always so next level with the production level, you guys. Fantastic video!
they are soo next level forreal
Easily one of my favorite board game review sources. I love how the videos are structured and every point is explained well. Having different perspectives from Daniel and Ashton gives the videos an extra boost. Good shit.
Yes! One of my favorites. And it's all about eeking the most out of what's available, and the pivot when better options come up. It may not happen all the time, but there are so many rewarding moments in this game.
OMG I never knew about the hash marks that show how many copies of a card there is!!!!!!! 🤯🤯🤯
Yea even when I point it out to my friends it still takes them a while to find it
-Daniel
Everdell: The Game With The Big Ass Tree
yep. God its cool but a huge blockage -Ashton
You should start saying “see you on the shelfside” at the end of every video. It’s too awful a sign-off to not use
I love this game. I wanted something a few years ago that I could play with my young son. This was perfect. And it's a game I can get non board game people to dive into (like my dad in his seventies). The draw for me, and everyone else, is that it's super simple, but very deep the more the game goes on. Whenever we play, the losers will realise they didn't use their decisions optimally and want to go again, but get different cards and have to change their tactics. Changing decisions on the fly when someone takes a meadow card you wanted.
I love when you start the game area is sparce and doesn't feel like there is going to be much momentum, but then it's a snowball rolling down a steep hill. The table is covered with cards, coins and resources. Never felt compelled to get the expansions though.
Thanks for putting in the effort with the opening sequence! This past month I’ve played a bunch of netrunner and Blood on the Clocktower.
Love the transparent system at the end!
Now do more reviews of the expansions! Want more stop motion meeples.😊
16:32 Yes, it activates the new location. Anytime a worker is placed at a location, it takes the action of that location.
I got the complete collection and it comes with leaf pieces you can put the special events in so they stand up on the tree, plus it comes with all the cool promos and has all the other meeple characters from the other expansions which I love. Would love to see a review of all the expansions in the future.
I'm glad so many people are getting a kick out of this game. I didn't like the low actions available in early seasons and how long it seemed to take getting resources. I also had a bit analysis paralysis and wasn't sure how I should be proceeding.
But I only played twice, glad y'all enjoyed it, and I guess I'll give it another look!
Good review y'all!
Yeah it can easily be overwhelming but a lot of the fun imo comes from being able to find the play amidst the absurd amount of possibilities
-Daniel
This video made me happy, I agree with all the pros and cons of Everdell and ultimately, I just like playing it.
It’s the sum of its parts that just create an experience that is just, well, great.
Really enjoying the content!
I live for your reviews! so good! You guys honestly should be the number 1 subbed board game channel
also agree that Everdell is a great game, especially to teach to newer board gamers to teach them some mechanics. It is simple yet gives so many options!
16:41 it converts the cost of what’s being played. So if the card say you need 2 sticks and a stone, you can pay 2 sticks and a berry in place of the stone.
Fantastic as always. I own the game and you're making me want to buy it. Lol. Really love your open-ness on donations!!
This is the number one game on my wishlist! Can't wait to slap this puppy on the table! Shelfside is the best thanks guys!
Awesome review. I always love everything you put into your videos!
Either that critter in the boat forgot some‑thing and is fighting against the river's current to get it back, or there's an eldritch force pulling the poor thing opposite to it's destination, screaming in silent terror in the interim. ☠️🐙
When I first played Everdell I assumed the seasons would work like rounds in Terraforming Mars or Res Arcana - take as many actions as you can, once you pass you wait for everyone else to pass, then everyone harvests and starts the new season together.
Makes more sense than the actual rules which apparently involve time travel!
It's best to look to a cute reason behind it all. It's not time travel, you are a story teller telling the tale (tail?) Of how your people built the city of Everdell. A story for one person can move on at a quicker pace than the story of another 😊
What an opening. 😆
I hope all the people saying how much they loved this content are - or at least will be - a Patreon. It's the only way to ensure we get more.
Also hope the next epic campaign game coverage happens. Frostbite and Kings of Ruin were next level. Your review of the latter solidified my decision to back it. Frosthaven I will grab on its next printing.
@25:40 the interaction of worker placement and meadow cards is great euro-style interaction in my opinion, especially for players who don't like direct combat style interaction. Do i need to snap up this meadow card right now? But what about that powerful forest worker spot? Can i get away with playing a red card and go to it myself? Can i slow roll my season so my workers keep occupying good spots and mess with other people's game plans? Conversely can i slow roll with one worker in reserve so i can go to that really good forest spot? Oh but if i slow roll too much I'm probably filling up my city a bit too much! The tension between these tactical considerations is great in my opinion, really captures the worker placement passive aggressive blocking style of player interaction in my opinion. And for players who are overwhelmed by the breath of options they can safely ignore this if they don't care about winning too much; they will still be able to put together a nice city for decent points and fell clever combining cards in their tableau
The card count is on the cards! Close top left to the name of the card, the amount is engraved in the root tallied
Yup! Can't believe they missed this, it's a cool little art inclusion that also helps the gameplay!
I did mention this in the pros, I'm talking about how there's no card count for the combo card, nor are there card counts in the index
-Daniel
Great review! Very entertaining as always 🙂
I like Everdell as well. I own the base game and I recently acquired a second hand Farshore copy. I only played that one a couple of times but my first impressions are that it seems to fix some minor issues I had with the original base game. Though I'm not sure I will always like the wind cards, dictating what type of cards played will advance your boat. I think would rather not having the boat be part of the game. But on the other hand, I really love the anchor mechanism. I'm going to need more plays of it to find out which one I prefer but they are both great games!
You watched the whole 30 minute review in 15 minutes?
I skipped the How to play and watched the video at 1.5 speed. Wrote my comment during the outro. Sorry for speeding officer 🫡
@@alexlord4599that's a ticket.
Just gave away my copy of farshore. The only thing I found that it did better was the rule where you stack duplicates in the middle. So I just ripped that rule and use it in everdell now.
@@alexlord4599 alright I'm gonna let you off with a warning this time
Pretty sure Everdell Duo mitigates the seasons at different times for the different players. Both players advance through the seasons together based upon the advancement of the moon and sun - when they both reach the end of the track, then next season.
Also, there are card holders for placing under the events on the tree.
Cool review! I finally got to play it... and i didn't like it for the randomness. The person who won was generally luckier in finding the cards that synergised with him or the event cards. I am the kind of person that has this same complain for Terraforming Mars and Ark Nova, which also focused a lot on card play.
Agreed. They did address this in the video by saying that the winning players are those who adapt to the situation at hand. While I agree, I had a game where I played everything really well and adapted appropriately, only to be burned in the last couple turns by not getting what I needed due to RNG. Still feels bad.
The bellefaire expansion comes with a board to go at the top of the main board if you don’t want to use the tree
The Everdell Complete Collection fixes the tree event visibility issue with little stands. Same can be done with paper clips.
But the issue I have with Everdell is that Seasons came out 6 years earlier and is better (except in component quality).
Lazy Suzy works nice without expansions.
Pleasant, smooth, forgettable. Never felt the urge to put it on the table and sold it when I realized it
The genius of the resource tokens doesn't stop at the berries. The berries are squishy, the wood is made of wood, the stone is made of hard plastic (that one fits the worst to be fair), and the resin is made out of *gasp* transparent resin.
Also, hard disagree on the "easy teardown" of the tree! We just play without it now since the edges disintegrated and started peeling after three games, making it impossible to put back together without ripping it more.
Great review! I share your philosophy of reviewing when you discover it or want to talk about it, rather than just jumping on the hype train.
That's wild, our tree has survived like a dozen plays at this point and I've been decently rough with it for purposes like this video, and at most the edges of the holes to slot the pieces through are fraying slightly. Also, thanks for the fun facts!
-Daniel
Daniel gets better and better, very passionate and expressive; his American profanity makes me laugh.
Great video, really fun to watch! Have you played the expansions in the meantime? Wondering what you think of those (and of course the review video that comes with it 😉)
amazing video. great job.
Did you just say “twee”? 😂 I’m still on the fence with this game but after watching this I’m totally in! 💯
Would love your thoughts on the expansions.
Love the CJ Mathis reference
Hahaha great intro, but the best part was your head hitting the table 😂
I agree with Ashton here , just a so so game
If youre looking for something light, easy, feel good and fun without much meanness, i would say its really good. If you arent that kind of player or dont care for those types of games, definitely so-so.
I played river of gold. Same thing really, light, easy, feel good game. You get points because you can, which has a real nice quality to it.
Excellent review. Could you post in the comments a link to the Everdale errata you talked about. I searched, but could not find it. We're playing the game Labor Day and it would help.
boardgamegeek.com/filepage/166740/faq this? It's mostly faq not errata except for some rare instances in the expansions
-Daniel
YOu need to try Newleaf if you want more crazy cards. Looking at you Mr Magician!
Pairing the Magician with any chipsweep or chipsmith is wild. Can get both dungeons/universities into and out of your city, end up building like 8 purples, lol.
@@RichardArpin yup. magician go poof. Chipsweep sweeps the mess up into the dungeons (universities are dungeons too). Economies built on nothing but cycling 'value' into other 'values' are the best and you can oh look shiny I must be prestigious !
The first time I played new leaf I was blown away with the new cards, and the visitors are so fun to try to reap in points with
the squirrel sounds are killing me hahah
Missed my biggest gripe about the game. Needed more unique cards... My table had 3 Storefronts, 3 Shopkeepers, 4 Farms, etc etc. the towns didnt feel unique and never inspired a second play through
I had the EXACTLY SAME problem with the solo mode. I haven’t been able to beat it even at the lowest difficulty so far. Also you haven’t play completely different as in a regular game, which I hate! Luckily the Mistwood expansion brought a new, more automa like Solomode.
I agree, I usually solo and Everdell is not my favorite solo mode. I have mistwood but haven’t played it yet but I’m hoping it’ll be better than playing against rugwort
By campaign game, do you mean ARCS👀
Oh snap! Tanares!!!!!
i have the solo expension and have yet to play it
16:21 it’s play a card from your hand as a whole.
What sleeves do you use for your cards? They always look so nice compared to the usual
I bought the official ones from their site and I hate them😭 they’re matte which I was not expecting, but I’ve never bought sleeves with full art backs so maybe that’s why
I always use dragon shields because they're absurdly thick so I never have problems with them coming apart
-Daniel
8:03 - what are those minis in the back on the left from?
Was from a kickstarter game called Mammothodus, not sure if it ever actually was fulfilled though
-Daniel
This is the most surprising review from you guys. You seem to mostly like and review thematic Ameritrash. And if I did figure you'd go for a Euro, it surely would not have been Everdell. I would have assumed Terraforming Mars or something!
Ok, that was unexpected.
hah, well it was filmed 2 years ago!! -Ashton
16:42 No one gets benefits. The fool is not being played into the active player’s city. And the player’s city it’s being played to is not the active player. It’s a one shot “take that” card that only sometimes comes up in games and I’ve even felt like taking it out sometimes since there are so many cards in the game and it has little interaction with any cards beside fairgrounds.
Yo. Picking up those pebbles is painful. Also you 6 ft? No way
One hour?! For 4 players?! How the hell? My first play of Everdell (4 players) was a 3 hour slog.
Yeah my group plays this regularly (one member loves it and owns all the expansions), it takes 3+ hours and we aren’t noobs. I also guffawed 😂
Wait, total health -and dental coverage isn't standard? Oh wait, this is the US right?
US do be lacking there
-Daniel
Lord Daniel I am your ever faithful servant.
But there are tally marks on the cards…
You're right for the card itself but not for its combo piece, nor is it available in the index
-Daniel
@@Shelfside Ah. Do you mean like what the combo piece does? The quantity of the combo piece is the same as the card (eg. If there are 2 kings that means there are 2 castles. The exception being husband/wife farm. I completely agree about many core interactions being missing from the rules. Very puzzling. But the game’s a 10 for me anyway. Great review.
That tree is annoying as hell. Especially the retain version. It will get damaged as you put it together and take it apart. I just play without it.
But I'm with Daniel on this one - I love this game.
Husband and Wife jokes? Gee that sounds much more fun than Harvester and Gatherer jokes we are forced to use instead... :(
Arent they a completely separate pack you have to buy
@@Deadsubstance no, new editions of the game deemed Husband & Wife problematic and changed them. You can order a pack to "upgrade" the old editions, but if you have a new edition and would prefer the old pair you're shit out of luck
I mean its fine.... but it gets by on the cute drawings
Lol did Root dirty... Root Hellhold.
my opinion is exactly the same as ashtons, though i gave everdell 6/10 (almost a 5/10), and it cant be emphasised enough f the tree
Res Arcana, the race for the middle powers and the unique "deck" every game destroys Everdell.
I personally consider spire rest to be the weakest of the expansions. I play with all expansion components minus literally anything from spirecrest, which is sad, cause the big meeple are cool.
Personally I find pearlbrook to be my least favorite expansion because of how hard it is to get pearls. I like spirecrest and new leaf just for how many points you can end up with by the end but spirecrest can be fiddly to deal with the journey and season events
@kanalune funny thing, if I had to just pick one, I'd pick newleaf. But I almost never go to the newleaf board locations. I just love all the extra cards, especially the legendary ones.
Ps. Just finished out a Megadell (all expansions and modules) 10 game with a score of 220 and lost by tie breaker, haha. 10 minutes ago.
Sadly for me this game is a solo game 95% of the time... so hard pass not in my collection.
What the appeal of solo? That's just sad go play a video game or something. I love tossing all my solo automata in the trash where it belongs.
@@smoogums89 I said because this feel like a solo game, "I Don't liked, not in my collection".
For a "enginge build" game i need some interaction, like Brass because if i see anyone doing to good i have some counter play to try to stop them, in everdell everyone is doing god knows what and any counter play happen so late that is almost meaninless.
This kinda just sounds like a more gimmicky version of 51st State.
Who plays this with the trrr
Great to introduce to people who are new to the scene but this game is boring as hell after numerous plays. Swingy and solitaire.
Could we please act like an adult? Unfortunately, you guys lost me with this review. why in the world does every other word have to be profanity. You guys lost me!
Do you realy talk 32 minuts about Everdell??
You guys should reach out to @ProZD to do a collaboration video or two... Cause one is always looking for a group to play niche board games. Might help grow the channel ngl