Summon Master Merris with 7 DIFFERENT Summons | Death Must Die
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- Опубликовано: 21 авг 2024
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Today in Death Must Die we play Merris and create a Summon Army - a task that sounds simple but once all the meta equipment has been replaced, it turns out the character is A LOT weaker than normal, especially regarding level ups. Still, we were able to build up a diversified army of summons, totaling 7 different ones, and capable of dealing with the bosses easily.
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I love doing this kind of thing. Couple notes:
Summon Duration is actually really damn powerful, since most of the (non-passive) summons *have no spawn limit*. So you can have multiple castings going at once. Especially fun with Necromancy (as well if you have the two uniques that give you a skelly army off the back). The two legendary dragons don't work like this, sadly. There's one or two others like that, it just depends on the summon.
I think you might be sleeping on First Strike. I've seen you skip over it in a couple of videos. In this video you got Lifeline over it. +600% is insane, and enough to one shot minion enemies with 99% of your abilities. It also works like an extra free 6 hits on elites and bosses which, for heavy hitting but slow abilities (like dragons), is very good. IMO, this would lead to a greater defensive benefit than Lifeline by "the best defense is a good offense" logic.
Granted, I get why you chose Lifeline, since you were going for Inner Peace.
Aren't the skeley boys the only summons that would benefit? I think now it just summons the max amount until you upgrade and get more and it sumons the new ones right away. Skeley are the only ones that have a time limit
Fire Elementals benefit as well
First Strike is very good but dex take time age later, with this, First Strike is unfeasible
@@lucasnlima Ahhh, that's a good point I forgot about that.
Omg, I can hear the Benny Hill during 21:17 when your genie is chasing the enemy genie lol
This is so funny. A good summon build can absolutely do 100 difficulty, but RNG was not on your side sadly. I also tend to go Winter for the slows lol...(unless I have a good amount of summon move speed)
Hey I mentioned a similar build in the comments. Though I didn't go full raven and only used my tier 2 stuff with unique staff that adds summon damage. I had fun with it, but will see how far I can go with it.
lmao getting the ravens at the very end
Yes finally!
Dex this is the second video in the span of 3 hours, did you accidentally schedule the video 1 day too early
This build IS fun, now do a spinjitsu kront.
All the spin stuff lol it's fun too.
I use the frost doggo with multiple summon unit multiplier build and see them all try to chase the bomb thrower make me laugh alot
deathlessness would make necromancy and fire elementals last longer tho..
whats the max amount of skeleton armies?
Bro, no stop dash, the chance is low but no stop dash with this build, I've already achieved more than 500% damage increase for summons with this spell by dashing all the time
also, the pet dragon is just the talent, pet itens is not listed, check, no parrots or genie
hi
Can you make a video on how to progress early? Because I'm kind of tired seeing people do videos for this game with amazing gear and max everything when you can't even fucking kill the gargoyles in your early runs. It's miserable. I basically farm the Necromancer for it's talent point and that's it. New player experience SUCKS.
Just open the playlist and check old videos, looking at the newest videos doesn't really help if you want early experiences
26:18 and on reads like softcore erotic fan fiction