Looks like Mario’s shadow could be part of the spike hitbox issue. His shadow is to the right, which might explain why you can “virtually” stand on a spike to your left but instantly die to the right (if you focus on the shadow, you’ll see that you die when the shadow touches the hitbox).
Ryu getting killed by his own bad level design: "The creator is diabolical" Ryu getting killed by another's bad level design: "This level is hot garbage"
@@sondertales6762 It's called altering the phrase to fit the situation better. Welcome to language. You can do with it what you want, as long as people understand it. Also maybe don't reply to 4 month old comments.
I went to Z7s channel because of that fact... That dude DEFINITLY deserved more love. His skill level is just in another galaxy when it comes to this game
Even just holding right the entire way seems impossible. Maybe you can skip the cape part somehow and go under in the first shell jump and thus spawn the launcher drop earlier? IDK
I am so glad that Ryu played more than the one level he mentioned in the intro. I think that he was expecting the levels to give him more challenge, but with several years of Mario maker 2 and his recent return to Mario Maker 1, he was able to take down several more levels than expected
The issue with the right hand spike killing you instantly is probably because the game scans the screen from right to left to determine what block you are standing on - the first one it comes across that you are touching would decide whether you should die... so it's probably an oversight if this is the case 😊
This would only make sense if it wasn't happening from the middle of Mario's sprite, but immediately as the sprite touches the spike, like it does with how much you can move over a left spike.
I think if Ryu had put the checkpoint after the pipe, the munchers would have been much harder to sync up to the run I feel like. Maybe that's why he didn't do it way back when lol.
Can someone tell me why Mario Maker 1's level preview picture is perfectly legible and Mario Maker 2's level preview picture is like some smeared Vaseline on your glasses then you described the level to a blind person then the blind person finger painted the level??? Can someone explain this?
It's crazy to think about how long he's been doing this. I hadn't really thought about it until this throwback episode. I've been watching episodes of Ryukahr for longer than most TV shows! 😮
6:42 Why can't people just be specific? Turns out, sometimes they can. 7:48 who's peer pressuring you? *cough cough* 12 midairs 11:55 the faces 24:50 I can't believe you've done this :)
Personally, I *do* want to see those easy levels. Getting to compare them with the progressively harder levels sounds like a lot of fun, not to mention showing how your skills and ideas in level creation grew over time. Also, a thing I often like to do when microwaving food is opening the door just as the timer hits 0 but before it actually starts beeping. That feels very much like what you did with that tight timer level. XD
While I agree that the spike hit boxes are better to play with, the reason they did that in MM2 was to limit the rampant spike frenzy of MM1, just like these levels prove 😅 difficulty varied, but they all looked like these do.
So with the spike hitbox, I can offer a pretty good guess about how it works. The game has to make a decision about which block you are standing on, whether its normal, ice, or a spike. To do this, the game needs to check what block is 1 pixel below Mario. Now, the game could check every pixel below mario and using that make a decision, or it could check just one. It might be that it only checks the right most edge of Mario and determines what block he's standing on by checking the right most edge, one pixel down
Worse for the kinds of jumps that he was doing- it's pixel perfect to go between two spikes in MM2- but it does make more sense in that you can't put like, your whole body on a spike.
@@maegayagi2639 I'm not sure which part changed, but either Mario's hitbox got wider (exactly 1 block in width) or the spike hitbox got bigger. I think it's the former of Mario getting fatter. This is why the trump jump is pixel perfect in SMM2, if the spikes are exactly 1 tile in width and Mario is also 1 tile in width, there's no room for error, you have to fit perfectly.
Idk about the rest of you but I really appreciate seeing that all the mechanics we've seen Ryu slam other levels for over the years show up IN SPADES in nost of these levels 😂 at least there wasn't star runs and enemy spam... get that garbage outta here (just kidding) That pipe transition and checkpoint though also the first pass mushroom cheese to beat your own level 😅
Is there no game element you can use to replace the spikes and remake levels like this in SMM2? Like piranha plants or munchers on clouds or some such?
It's probably not the spike hitbox. It's probly the block hitbox next to the spike that extends farther on one side. He died instantly on the left side on the donut. For mario maker 2 they probably changed the spike hitbox so people couldn't make too difficult levels with trump jumps all the time.
This was a great video. Surprising that Panga, Poo and the rest of the gang didn't beat Commander in Chief. But of course the boy himself Thab was there.
27:00 US: (0_0) RYU: Um, I never thought I'd be say this but shouldn't y'all be going to other videos? US: Say the line Ryu! RYU:... *sigh* get that hot garbage out of here US: YAAAAAAYYYYY!
@@lookas170 I just think it would be fun to see him get carpetless down and see his times. Probably won't get the record but he could do the Marihour again and incorporate it. Id totally watch that it sounds like fun content
What is the taste of your own medecine lol. It's bring back memories from a guy with a long beard and barb like a wizard, speedrunning old fashion kaizo mario. I'm still here and you get better keep the work
…But it kinda does make sense…if the spikes in the middle lean to the side and the side ones lean up and down, why couldn’t the spikes on the corners be imperceptibly asymmetrical? I think you can even see it in new supe…
old ryu was less skilled but more patient, years of hot garbage do that. the 2 levels nintendo deleted... you have saved those offline? i think not, but would've been fun to play those offline levels
Ryu beat that DTFP5 level without needing a checkpoint respawn on the winning attempt. It was like he uploaded the level all over again.
That was amazing. Made it worth the start over. For us anyway.
I saw that too
Ya, what a boss, man
Insane!
anyone know why the other DTFP levels were deleted
Looks like Mario’s shadow could be part of the spike hitbox issue. His shadow is to the right, which might explain why you can “virtually” stand on a spike to your left but instantly die to the right (if you focus on the shadow, you’ll see that you die when the shadow touches the hitbox).
Ryu critiquing his own Hot Garbage is peak comedy
Ryu getting killed by his own bad level design: "The creator is diabolical"
Ryu getting killed by another's bad level design: "This level is hot garbage"
Thumbs down the video than
Your point? He called his design choices garbage on the same level
@@blayedd_ My joke wasn't a dick, stop taking it so seriously.
@@Alphasoldieryou’re supposed to say don’t take it so hard, seriously doesn’t make sense
@@sondertales6762 It's called altering the phrase to fit the situation better. Welcome to language. You can do with it what you want, as long as people understand it.
Also maybe don't reply to 4 month old comments.
RYU: (Plays his own level)
Also RYU: "I immediately regret this decision."
Z7 still has a lot of the World Records on Ryus levels.
I went to Z7s channel because of that fact... That dude DEFINITLY deserved more love. His skill level is just in another galaxy when it comes to this game
When you see Z7 with world record, you know this is going to be a hard hard level. 😅
bro is insane
He has world record in like every precision level ever in Mario Maker 2 as well.
Z7 is great. He's good at MM2 too, but definitely peaked (got the most attention) with MM1.
If the 30 second timer was so unforgiving on that zeta level then how come the world record was only 16 seconds???
Even just holding right the entire way seems impossible. Maybe you can skip the cape part somehow and go under in the first shell jump and thus spawn the launcher drop earlier? IDK
Yes. Ryu can you please explain how someone beat Zeta’s Transformation in 16 seconds??
Well, at least we know this particular level creator shares with us in the pain he created
I am so glad that Ryu played more than the one level he mentioned in the intro. I think that he was expecting the levels to give him more challenge, but with several years of Mario maker 2 and his recent return to Mario Maker 1, he was able to take down several more levels than expected
The issue with the right hand spike killing you instantly is probably because the game scans the screen from right to left to determine what block you are standing on - the first one it comes across that you are touching would decide whether you should die... so it's probably an oversight if this is the case 😊
This would only make sense if it wasn't happening from the middle of Mario's sprite, but immediately as the sprite touches the spike, like it does with how much you can move over a left spike.
I think if Ryu had put the checkpoint after the pipe, the munchers would have been much harder to sync up to the run I feel like. Maybe that's why he didn't do it way back when lol.
I was coming down to the comments to say what you said
18:06 how did someone do that level in 16 seconds? O_o
@@teddybreeez Does that really save 14 seconds?
Hit me right in the nostalgia bone, buddy.
27 min of Ryu. 4 min of Owen Wilson
Thank you! At least you didn't get any difficult Japanese level this time!
Can someone tell me why Mario Maker 1's level preview picture is perfectly legible and Mario Maker 2's level preview picture is like some smeared Vaseline on your glasses then you described the level to a blind person then the blind person finger painted the level???
Can someone explain this?
28:10 allow me to introduce my owen wilson impression
Great video, I love that Z7 has the world record on DTFP5
this is messing with my mind seeing 2023 Ryu playing these lol I remember when he was releasing these levels during the 2016 election haha
It's crazy to think about how long he's been doing this. I hadn't really thought about it until this throwback episode. I've been watching episodes of Ryukahr for longer than most TV shows! 😮
“Stir-fried Oubliette” is such a bizarre name like how do you come up with that combination of words? Lol
6:42 Why can't people just be specific? Turns out, sometimes they can.
7:48 who's peer pressuring you? *cough cough* 12 midairs
11:55 the faces
24:50 I can't believe you've done this :)
Personally, I *do* want to see those easy levels. Getting to compare them with the progressively harder levels sounds like a lot of fun, not to mention showing how your skills and ideas in level creation grew over time.
Also, a thing I often like to do when microwaving food is opening the door just as the timer hits 0 but before it actually starts beeping. That feels very much like what you did with that tight timer level. XD
Don’t open the door when it’s on, it’s microwaves
@@phosphorus4 No worries, the microwaves keep me warm. :P
@@phosphorus4 They micro me big so no problem
A Return that I’ve been wanting and requesting for a long time. Thank you, Ryu.
Ps: please play and remake the Ryucopter in MM2? Love you buddy.
While I agree that the spike hit boxes are better to play with, the reason they did that in MM2 was to limit the rampant spike frenzy of MM1, just like these levels prove 😅 difficulty varied, but they all looked like these do.
So with the spike hitbox, I can offer a pretty good guess about how it works. The game has to make a decision about which block you are standing on, whether its normal, ice, or a spike. To do this, the game needs to check what block is 1 pixel below Mario. Now, the game could check every pixel below mario and using that make a decision, or it could check just one. It might be that it only checks the right most edge of Mario and determines what block he's standing on by checking the right most edge, one pixel down
I have 0 experience or frame of reference on the subject but I back your explanation fully and will testify in court if necessary!
Is the spike hitbox worse in SMM2 or SMM1? I dont even play but I'm curious
Worse for the kinds of jumps that he was doing- it's pixel perfect to go between two spikes in MM2- but it does make more sense in that you can't put like, your whole body on a spike.
@@maegayagi2639 I'm not sure which part changed, but either Mario's hitbox got wider (exactly 1 block in width) or the spike hitbox got bigger. I think it's the former of Mario getting fatter. This is why the trump jump is pixel perfect in SMM2, if the spikes are exactly 1 tile in width and Mario is also 1 tile in width, there's no room for error, you have to fit perfectly.
I’m pretty sure you posted the uploading of this level cause I remember watching it.
20:28 I kinda like it, because it’s easier to be motivated to continue and finish the level if you can see a checkpoint and not just a pipe
Crazy that a) Ryu made these insanely difficult levels
and b) these levels can feel fresh for Ryu, even though he made them
Cool episode idea :D
Idk about the rest of you but I really appreciate seeing that all the mechanics we've seen Ryu slam other levels for over the years show up IN SPADES in nost of these levels 😂 at least there wasn't star runs and enemy spam... get that garbage outta here (just kidding) That pipe transition and checkpoint though also the first pass mushroom cheese to beat your own level 😅
My bad on those clear rates. Thanks for the reminder I’ll never get to play DTFP2
14:45 ayo bowser jr??
3:51 literally thought the exact same thing
That first stage. You are a f*cking lunatic and I love your channel for it 😂
You probably put the checkpoint where you did in DTFP5 to make sure the player wouldn't get any invincibility frames going into the next section.
I thought it was so the bombombs would trigger at the right time
Did Ryu ever clear Finch's ryuvival? Think he should revisit that one
As someone who never played SMM1, it was cool to see these classic levels.
14:23 first try? He means at the axe, right? LoL 😂
Ryu was making the sound Liono makes when he summons his friends in Thundercats cartoon.
Pretty sure a video of you clear-checking one of these was my introduction to you.
18:16 how he do the level in 17 seconds
You know it's serious when you see that tongue action. 26:46
What is DTFP lol.. I been watching Ryu since before the greenscreen but I never knew what that stood for
31:00 ayy wasn't expecting an evw appearance!
Do that jump in SMM2... I dare you!
Loving the Mario maker 1 streak
I wish they'd bring back costumes for Mario Maker 2. The main reason I liked SMB1 over all other styles was the costumes.
Funny how I speak both English and Spanish, So I have been following both Ryu and Zeta since 2018. Mario Maker content both English and Spanish lol
Tight Timers? *laughs in Jumpa*
Wow great indicators on that Zeta level Ryu 😂
Is there no game element you can use to replace the spikes and remake levels like this in SMM2? Like piranha plants or munchers on clouds or some such?
It's probably not the spike hitbox. It's probly the block hitbox next to the spike that extends farther on one side. He died instantly on the left side on the donut. For mario maker 2 they probably changed the spike hitbox so people couldn't make too difficult levels with trump jumps all the time.
7:35 Perry the Platypus :D
18:06
I'm disappointed that you didn't acknowledge the world record obviously finding some cheese.
Would've liked to see what the cheese is.
This was a great video.
Surprising that Panga, Poo and the rest of the gang didn't beat Commander in Chief. But of course the boy himself Thab was there.
22:56
why are there stars on the right?
A tease, probably?
You probably put the checkpoint on the other side of the pipe to setup the next room.
“Before things changed”
27:00 US: (0_0)
RYU: Um, I never thought I'd be say this but shouldn't y'all be going to other videos?
US: Say the line Ryu!
RYU:...
*sigh* get that hot garbage out of here
US: YAAAAAAYYYYY!
Where's that death montage I was promised!? Bamboozled
Does anyone have the link to Zeta SSj playing Zeta's Transformation? I couldn't find it and was curious after this
now lets do 100 lifes to beat all your stages
I started watching Ryu in 2017, and I remember thinking. . . What the hell is a Trump Jump?
these level are pure folly, and the fact that ryu cooks them is even more folly 💀
Thank you for the content. It helps me relax
it's good see you doing something different in this video, it's amazing how you overcome these difficult levels.
Ryu I wanna see you do carpetless in SM64 go for that world record that would be fun to watch.
@@lookas170 I just think it would be fun to see him get carpetless down and see his times. Probably won't get the record but he could do the Marihour again and incorporate it. Id totally watch that it sounds like fun content
"Can't get any closer."
*17 second level record exists*
ive waited years to see ryu play extremly hard lvls again
…But……he still has……
…These levels WERE the pinnacle…
Now, I wonder what these levels would be like remaked.
On that first level, couldn’t you hit the p switch and climb up then down the blocks, setting up for them to turn back into coins?
Serious question. Why doesn't Nintendo seek out people like Ryu, Thab, Panga, etc., for consultation?
I would like to see a section on your channel: "breaking the record" where you will dedicate yourself to breaking the records already established
Does saying the word “Trump” demonetize your video or something? Ryu seems to be avoiding it
That one with the tight timer has a world record of 16.728, must have found some cheese.
How was the wr on the Zeta level 16 seconds?
These levels are amazing you should remake them in mario marker 2 as a super world.
Petition for Ryu to do a video going through all of his uploaded levels
a little over 30 mins of the most well deserved suffering i've seen in a while.
Was that a one-shot on the 0.01%?
After I watched this I went to see EricVanWilderman play all of these. I like you called your levels crap back then
What is the taste of your own medecine lol. It's bring back memories from a guy with a long beard and barb like a wizard, speedrunning old fashion kaizo mario. I'm still here and you get better keep the work
If you play old levels again, I'd like to see that first level
forgive me for asking fore 24 midairs
We needed death counters :P
i care about the easy levels as it should be a nice memory lane trip for you.
This level creator really likes trump jumps
Pinnacle of difficulty, pinnacle of my week 🤙🏻
…But it kinda does make sense…if the spikes in the middle lean to the side and the side ones lean up and down, why couldn’t the spikes on the corners be imperceptibly asymmetrical?
I think you can even see it in new supe…
Wait on that 30 second level with the tight timer did it say the world record was 16 something seconds? How is that possible??
old ryu was less skilled but more patient, years of hot garbage do that.
the 2 levels nintendo deleted... you have saved those offline? i think not, but would've been fun to play those offline levels
WoOow
I dont understand what kizo means. Hidden blocks?
DTFPrison
Zetas Level is a 30 sec speed run with tight timer. How in the world is the WR 16sec?
21:57 - 22:19 - Ryu; do you “LIKE” having your “ASS SPANKED” because
“HOLY SHIT WHAT WAS WRONG WITH YOU BACK THEN”????
😂😂😂😂😂😂😂😂
25:21 - Ryu - “I AM BACK”
Spike - 😂😂😂😂
27:56 - Anything “SMB 1” is a “GREAT LEVEL” in my book ryu….
Did he ever beat the 12 mid air level in smm1?
Almost imposible level that z7 finish it
You deserve 10 like 👍
For the start over 😂
What does DTFP mean anyone? Down to F*in play?
7 minute pure rage