KineFX - Animation | Warren Leathem | H20 HIVE

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  • Опубликовано: 15 окт 2024

Комментарии • 11

  • @maxrose8845
    @maxrose8845 11 месяцев назад +3

    I’ve noticed the “fake” fk system doesn’t take into account rotation, so the ik control will zip straight to its next position, and not move in an arc. It’s a cool idea, but not quite practical in a real world scenario, as you’ll have to key in your animation arcs. The system is potentially revolutionary, but this one thing holds it back.
    Other than that, posing and animation feels great, love the sliders and the revamped graph editor. Would it be too much to ask for some mirror pose tools? 😬

    • @houdini3d
      @houdini3d  11 месяцев назад +6

      Warren mentioned in the presentation that the was for posing at the moment. If you check out the Luchador and Chicken rigs in the Content Library you will see that thy have FK/IK switches - www.sidefx.com/contentlibrary/luchador-chicken/

    • @ziyaddin88
      @ziyaddin88 9 месяцев назад

      I thought: oh my god, it is true? Can u have ik and fk without switching and matching fk to ik and ik to fk? and after month, i read your comment:) Feeling sad now, as this seems so natural to have both ik and fk the way shown in the video...

    • @maxrose8845
      @maxrose8845 9 месяцев назад

      @@ziyaddin88 I definitly did sad face when I realized this, but there is a way you can get temp pivots and get true fk motion.
      If you create a null at the pivot point you want, say a hand pivoting around the tip of a finger, and constrain the hand to the null, you can get a temp pivot like you can in Animbot (for example)

    • @KodraStudio
      @KodraStudio 8 месяцев назад +1

      @@ziyaddin88 Yeah it's a clever demo video, but it doesn't reflect what APEX is at the current state. It's an extremely barebone and buggy system rn.
      I'll say just don't bother. Wait for at least H22 (that's how long it took to make Solaris from borderline broken to usable).

    • @RamyLebo
      @RamyLebo 6 месяцев назад

      @@KodraStudio Why would you use Houdini to animate a character? He is absolutely not suitable for this. Use Animbot or Iclone8.

  •  9 месяцев назад

    Amazing!

  • @Deviner75
    @Deviner75 10 месяцев назад

    impressive!

  • @jzbrothersurgut
    @jzbrothersurgut 7 месяцев назад +2

    please do the simplest lesson on BlendShape in Apex, from the very beginning and not already on the finished scene, just take a ball and change its geometry by moving the control point, what is so difficult?

    • @RamyLebo
      @RamyLebo 6 месяцев назад

      They don't care.

  • @kieljavate6855
    @kieljavate6855 6 месяцев назад

    the title should be APEX animation, made it hard to find