Imagine being a terrorist that is so cocky and good at your job that you can devastate peace between any nations, and some dude you’ve never heard of walks up to you, instantly finds and exploits the only weakness your exploding shields have, starts parrying every attempt at attack from you, and hits you with the 89 hit combo before tearing you into 2-3 inch wide pieces. Without getting hit once.
Honestly all that was needed to make Sundowner go from mid boss to great boss was make him take like no damage while in 1st phase. At the very least he should've been capped at 60 or 70 percent until you broke his shields.
First: he should really be invulnerable in phase 1. Second: he should've had like 10 times more combos and attacks in both phases and should switch pair blades and pincers mode.
Nah. I'd personally think it's smart to give him back health like this mod. Teaches you better how the scythes actually work. Here's the thing the game actually has really smart tutoring via the boss fights on what the reward weapons do... with the exception of _this one_
@@КонстантинПаршуков-о6б Let's ignore the fact that it would be difficult to get motion capture done for this, and animating all the moves by hand would be so tedious, and so difficult to look good . Even if they had enough creativity for 30 new moves created from scratch. What if we just give them the music and move set from Phase 2 in Phase 1 from the get-go? It would be fun being able to get thatmusic for the entire boss battle, the moves from the second are arguably the cooler ones, and if you're trying to make the boss more difficult because that's a gag amongst us fans now. Having the speed, and the glowy attacks, and the attacks that cannot be parried, with the explosive reactive armor. That would go quite some way for enhancing the difficulty wouldn't it?
i know the guy who makes this mod personally, and he's been cooking a super cool update up. anyone down for an actual boss sundowner, keep your eyes peeled!!
All sundowner bossfight needed to be good was: Almost no dmg with shield More attack patterns without shield More durability Delete the nonsense flying part Delete that annoying helicopter
i know the guy who makes this mod personally, he's also going to give sundowner the ability to heal using Nanopaste once he gets down to a certain amount of health. he has a youtube channel, it's called Gaming With Portals. and no, i'm not him on an alt lol
Imagine being a terrorist that is so cocky and good at your job that you can devastate peace between any nations, and some dude you’ve never heard of walks up to you, instantly finds and exploits the only weakness your exploding shields have, starts parrying every attempt at attack from you, and hits you with the 89 hit combo before tearing you into 2-3 inch wide pieces. Without getting hit once.
That's terrifying
Hey! Thanks for checking out my mod, I'm glad you enjoyed it! If you've got any suggestions for 2.0 let me know!
Honestly all that was needed to make Sundowner go from mid boss to great boss was make him take like no damage while in 1st phase. At the very least he should've been capped at 60 or 70 percent until you broke his shields.
First: he should really be invulnerable in phase 1.
Second: he should've had like 10 times more combos and attacks in both phases and should switch pair blades and pincers mode.
Nah.
I'd personally think it's smart to give him back health like this mod.
Teaches you better how the scythes actually work.
Here's the thing the game actually has really smart tutoring via the boss fights on what the reward weapons do... with the exception of _this one_
@@КонстантинПаршуков-о6б Let's ignore the fact that it would be difficult to get motion capture done for this, and animating all the moves by hand would be so tedious, and so difficult to look good . Even if they had enough creativity for 30 new moves created from scratch. What if we just give them the music and move set from Phase 2 in Phase 1 from the get-go? It would be fun being able to get thatmusic for the entire boss battle, the moves from the second are arguably the cooler ones, and if you're trying to make the boss more difficult because that's a gag amongst us fans now. Having the speed, and the glowy attacks, and the attacks that cannot be parried, with the explosive reactive armor. That would go quite some way for enhancing the difficulty wouldn't it?
The dedication you have to mgrr is astonishing, I’ve never seen someone play this long and continue, hats off to you man
2:08
...Is that a lightning rod?
Sundowner: HEADS UP
i know the guy who makes this mod personally, and he's been cooking a super cool update up. anyone down for an actual boss sundowner, keep your eyes peeled!!
*"I'M TITANIUM FUCKING INVINCIBLE!!!!!!!!!!!!!!!!!!!!"*
.... *sighs immediately pulling out armor breaker*
PLAYTIMES OVER
@@tsyumamatsuthehavenofguard32 *"Ok: Let's DANCE!"*
so fire man, can't wait for the big project u hinted at in the description
Haha, fire
@@Jacob-SerialDesignation_3haha
@@Jacobs_alt_accounthaha
@@Jacob-SerialDesignation_3 haha
@@Jacobs_alt_account haha
holy cow, fighting Sundowner when the SUN, is DOWNING. pretty sweet
when the fire is wild
All sundowner bossfight needed to be good was:
Almost no dmg with shield
More attack patterns without shield
More durability
Delete the nonsense flying part
Delete that annoying helicopter
IM FUCKIN INVINSIBLE
Is there anything else besides Sundowner taking less damage and the sky?
Attacks are faster and more difficult, music is different, helicopters don’t spawn, etc
i know the guy who makes this mod personally, he's also going to give sundowner the ability to heal using Nanopaste once he gets down to a certain amount of health. he has a youtube channel, it's called Gaming With Portals. and no, i'm not him on an alt lol
If only i knew xbox modding
...so, what exactly makes this mod cool?
Sundowner ain't a joke of boss anymore
@@ajayghale110"we are fighting "the bastards" using money to compensate for his lack of human empathy
@@Sinister_Shade using the IRS Tax shield