Oh come now surely... Nope your right. But I will say that the FF8 ones are the easiest for me, just because 8 is my favourite in the franchise so I have beaten them yearly at this point.
I love it when super bosses have a explanation for their existence in the story of the game. Sure it's fine to just have a super boss that basically only exists in gameplay to be one last challenge but giving the superboss some cool lore can add a lot of flavor.
That's one thing I love about the WEAPONs of FF7. They have a wonderful explanation in the story, and are honestly great bosses. I wonder with the FF7R project with do with them.
thats why I think one of the great super-bosses from a lore perspective in the series is specifically, Deumion from FF2(anniversary edition). especially with the lore behind the Destroy spell and the tragicness of how he became an eternal guardian, protecting that spell for eternity til Firion and party shows up. it, next to soul of rebirth's Emperor of Heaven, really cements FF2 as a very nice lore-rich game in a good amount of aspects despite the low amount of dialogue. Deumion's ""that is most unfortunate.." as he closes his eyes before he battles you, is something that always stuck with me. he is deff the easiest superboss in the entire series, but the lore surrounding him and his summon, Phrekyos, is very neat.
Ozma being an Eidolon from Terra would make sense, it normally is able to absorb the Shadow element to heal itself, which it could hit everything with using Doomsday and was also the element used by Ark. And if you want to stretch, even though it came later, FFXIV suggests that Ozma was something created by the mages of Mhach, so the same could also be true of FFIX's Ozma being created on Terra, likely as an initial attempt to attack Gaia only for the Summoners of Gaia to seal it away as the best they could do. The fact Ozma rewards you with a full Pumice, which was the item to teach garnet Ark as a Summon, makes the suggestion of Ozma's connection to Terra all the more apparent. That's just how I feel regarding Ozma thanks to its appearance in FFXIV.
You've made a strange mistake in the video: Deathgaze being visible on the world map is an addition of the Pixel Remaster version of FF6. In the original game and following ports before PR, it was a not-so-random encounter that was hidden on the map of the World of Ruin.
@orsonriven No, that really doesn't seem all that strange. A great many people would have first played FF6 on GBA. It's a mundane and minor aspect of the topic.
The worst part about trying to defeat Warmech is the 30 minutes spent trying to get it to spawn, only for it to randomly cast nuke every turn until you die.
My friend: Odd that they covered over half of the games in episode 1. Me, who knows both MMO’s are still pending: Oh trust me, they’ll need the extra time
Nice video, I would have also mentioned, perhaps as honorable mentions, the friendly Yan in Final Fantasy IX and the cutted Kaiser Dragon in Final Fantasy VI. I don't know, maybe you're gonna include in the list the various additions made in the ports/remasters/remakes of the first titles in a latter video 🙂
Don’t even go here, but it was on my recommended, and clicked because of the character apparently called Omega that looked like it might be an inspiration for Diaboromon/Diablomon from the Digimon Movie, and with it being a ‘secret superboss’ that fit conceptually too with a sudden superhard anime special enemy. And the name of the new Digimon that defeated it? In Japanese, was called Omegamon.
Dude the story of Omega and Shinryu is so cool, I wish they made a movie about it. This ancient civilization was so blighted by a God dragon that they just made a robot on par with a GOD! That is so intersting
As a kid I thought their was a little man in the front part of WarMECH. My eyes couldn't fully understand the pixels yet. I wondered why he was just wandering around the tower all this time.
No super boss can compare to Ragu Regula from the Wild Arms series. In particularly, Wild Arms 3, where he lurked at the bottom of a 100 floor dungeon full of enemies who could warp you back to the start.
Favourite one of mine is Emerald Weapon. Unlike Ruby Weapon and many others in the others titles I've played, there was actually a decent reward for beating him. Ruby Weapon was like "yay, a gold chocobo", I got one earlier to get KOTR in order to beat you, I don't really need another.
@@Cloud971 exactly this. It would've been worth it had it not been given the worst stats possible for a gold chocobo, but breeding one, especially from chocobos that have been fed right & raced to S, could be 20% better right out of the egg.
I beat Ruby without KotR because breeding a gold chocobo would have taken longer than I would have cared to spend. So, it was a legitimate reward, just one that I wouldn't really need.
Hey Danahell, thanks for the comment! We absolutely are planning to, some of them will be included in Part II when we talk about the Dawn of Souls, but others will likely be further down the line. ~Darryl
Didn't know Ruby countered KotR with Ultima. I kept him stun locked by using W summon with Hades on body, KotR on tentacles. Hades 100% stuns Ruby, and once tentacles are destroyed, aim KotR at the body. Easy fight.
I feel like the secrets and he'll of even some mandatory content of ff8 were so cryptic and challenging the time sink of trying to do it all without a guide would've been a fools errand in retrospect. Of course I was just 10 to 11 year old playing through it. I was a wiener who used a guide and I remember thinking how would I have done that without this?
I missed the ff1 and ff2 superbosses but went out of my way to beat Omega and Shinryu in ff5 and boy was it difficult even when using the proper strategies
What about the 8 Dragons in FF VI? They were ABSOLUTELY Super Bosses and were typically MUCH stronger than their mandatory counterparts in the areas they were found. Were they on par with the final bosses? Maybe not, but they were certainly WAY stronger and more intimidating that Deathgaze (at least in my humble opinion.
I do find the 'Superboss with a glaring weakness' thing a bit tiresome thesedays. Like Ruby Weapon. impossible to win when you don't know; impossible to lose when you do. Was great in FFVII but a little tired these days.
Indeed! Superbosses was one of the first Evolutionary topics we covered many years ago. Since then, however, our approach to tackling these videos has also evolved, so we wanted to go back and tackle the subject in a manner that was more representative of where we're at now as creators. Hopefully that shows, as Part 1 of this new series is longer and way more detailed than the entirety of the previous video! :D ~Darryl
Ozma is probably the crappiest super boss ever I ever faced and a prelude of what was about to come in future games. It's the typical boss that relies on luck to be challange. I find funny how the apologists of this boss (which generally are FF9 blind fans) try to make Ozma look as an intricate puzzle that requires the player to have over 200 IQ to beat. It doesn't matter what say, the player is not supposed to manipulate the game's rng, the player will hardly figure out the atb mechanic of the boss (and i'm pretty sure 99,9% of the players found out about it on internet or some video game magazine at the time) to know the safe moment to attack Ozma is during its attacks animation. If you really gonna beat the boss legit, winning the battle is completely dependent on how many times Ozma uses Meteor during the battle. We have countless videos on internet showing how to beat Ozma and all the videos not exploring the game's rng have a thing in common, Ozma will use Meteor 0 or few times. When I beat Ozma I didn't have that wondrous feeling of accomplishment after defeating it. I hit the reset button and fought it again a couple times. The first time I defeated Ozma it took me 4 tries. The second time took me 8, the third time took 1 try and the fourth took me 2 tries. It' wasn't fun. It doesn't matter if you understand the game's mechanics, if the party is well prepared and if you know the boss' attacks, if the rainbow globe used meteor many times in sucession it was game over. Not only Ozma has the worst designs in the game (and one of the worst designs in the whole franchise) but it didn't respect the player's abilities on the game at all, Ozma wasn't at test of skill, was a test of patience, it feels like the devs ran out of ideas to create hard boss for the game, that's very disappointing. Yazmat was another big disappointment, it wasn't hard, it just took long to beat, it wasn't fun at all. I miss bosses like Shinryu and Neo Shinryu in FFV which were really made with close attention to details and made the experience fun instead of wasting the player's time repeating the battle until the boss behave in a way which allows the player to win or waste many hours of the player till the boss is down.
If FF9 remake happens I really hope we learn more about Ozma, I remember people would speculate about how it's an eidolon that's so powerful it's unable to sustain a physical form in the human world and that's so fierce. I want this to be elaborated on.
I can't remember if this was in-game or fanon, but I distinctly remember it being an eidolon from Terra rather than Gaia, like the Ark. However, as eidolons are formed from belief/memory/wishes (like real Gods, in a sense), whatever Ozma was had somehow been almost completely forgotten from the collective unconsciousness; all that remains is a swirling ball of colour, presumably brief glimpses of the few parts of it that somehow remain, jumbled and vague.
@@GuyDude-hk8uyI'm pretty sure most info on Ozma is speculations from fans, I remember it having a quick description on theatrythm but as far as I know that's about it
I just like to imagine that, we are seeing its true form. Just’s just an eidolon based off of it’s element but that element is not officially classified as an element in FF: GRAVITY.
About that the PS4 remasters infinite HP cheat for FF9 is useless you can still DIE if you have 9999 HP at lv 99 and Ozma's Meteor spell at random CAN hit for 9999 damage while Doomgaze the FF6 boss is a required battle in FF9 at lv 75 with like 3000 to 4000 HP even ITS Meteor can still 1 shot a lv 75 party with that much HP. But its still NOT a SUPER boss in FF6 that belongs to the Magic Master Tower boss without at least 8000 HP on all his Ultima upon death can do at least that much when he dies at 50,000 MP if you can't use Auto Life/Life 3 phoenix esper spell then you have no option BUT to drop his MP to 79 or less since Ultima still costs 80 MP when that boss dies. But in the GBA version at least 2 Dragons den bosses use Ultima when they die the first being the Red dragon their but the Red dragon can't be killed until it dies from old age so even MP draining spells will fail to kill it and draining like 65,000 MP the Kaiser dragon has 3 times so that it dies and can't use Ultima upon its 3rd forms death isn't worth it either.
@@aelechkoyou're on a youtube video about optional bosses in jrpgs. We're all dorks bro, no need to try to spin being good at vidya into a bad thing. That's a normie tactic
Yup. There's Omega, I believe 13 Original Creations, 8 Dark Aeons (10 if you count the sisters separately), and Penance. 23 superbosses at the lowest count 🤣
I remember I ended up cheesing Ultima Weapon in FFVIII by including a really low level party member to lower its level (calculated by the average of your party). It was still a rough battle because I ended up with only the equivalent of two party members, but for me the tradeoff was worth it (just barely).
I remember the first time I faced Ultima Weapon in FFVIII. My entire party was level 100. 😭 I ended up having to look up a strategy and that's how I learned abut the dynamic level thing.
Even at lv 100 The End almost NEVER triggers so I used a holy war/hero's on a lv 99 Rinoa Squall Zell lv 100 against Omega Rinoa can't be at lv 100 for the Angel Wing meteor setup since to null lv 5 death odds are angel wing itself would actually use the death spells and not Meteor against Omega and Omega tends to start with it and I'd rather not let anybody DIE from lv 5 death ever.
I went against Ultima with very little understanding what I was getting into. Squall still had the second to last weapon so no Lion Heart (didn't even know that weapon existed at the time since I missed the magazine). Thank god for holy wars and auras.
Ultima was always level 100 in the original. Omega as well. The scaling for them didn't come til the remaster. Though if you're low-leveling and even make it there, you're probably already junctioned well enough to do fine still.
He's tough, but several Lunar Subterranean bosses are arguably tougher than he is. But, most of them aren't hidden like Bahamut is (other than, ironically, Dark Bahamut).
I feel that you left out two of the original FFVI superbosses: the World of Balance's Intangir/Sleeping Lion and the World of Ruin's Brachiosaur/Brachioraidos. Both of these enemies are super bosses akin to War Mech and Testukyujin. Only found as a random encounter on the unnamed "Triangle" island in the world of Balance, Intangir, at 32,000 HP, has more HP than Atma Weapon/Ultima Weapon the "final boss" of the World of Balance. This massive beast absorbs most elements, comes pre-buffed with Float, Haste, Shell, and Protect and is immune to almost every negative status effect. Initially encountered in it's "sleeping" Invisible state, once awoken it would counter with the more powerful enemy version of Meteor before going back to sleep unless it woke up at less than 1280 Hp in which it would flee. When killed it would cast Meteor as a final attack on it's killer. The only real reward for killing it is 10 AP while the rare Magicite Shard can be stolen from it. Only found as a 1/16 random encounter in the unnamed "Dinosaur Forest," Brachiosaur can be a massive and deadly surprise to anyone level grinding on the Tyranosaurs there. This beast is a higher level than any boss in Kefka's tower with an HP total of 46,050 that rivals that of any other boss. It makes use of powerful abilities Disaster (Inflict a bunch of negative effects on the party), Meteor, Snort (remove one party member from the battlefield) and even Ultima. Once you manage to kill it it will counter with Ultima as it's final attack. 10 AP and Celestraids/Economizers are the reward for killing it and Ribbions can be stolen from it.
Intangirs are ONLY lethal if you can't Vanish Doom/or Rhodox rage (Snare) effect them and that ONLY works on the SNES/PS1 version on all others I had to wait UNTIL the WoR to actually kill them on the Veldt itself at lvs over 70.
@@veghesther3204 Vanish removing Instant Kill resistance was a bug and if you look at the Intangir capabilities outside of that exploit you need to focus on inflicting Slow and Stop on it to have a good chance of defeating in in the WoB. It is very powerful and needs a pretty specific setup to defeat it the intended way at the point where you first encounter it.
@@veghesther3204 Hello, no need to wait for WoR lol. Like @ultimatecalibur said : it is vulnerable to stop. Beating it is part of my magicite grind on every playthrough of mine.
Stop isn't the problem its that my LV 50 party would barely hit it for even 500 PER Drill/Cyans lv 4 Sword tech hits so unless your doing 5000 to 9999 against those they are NOT worth fighting the only reliable way to kill them WITHOUT that bug is to use Sabins FINAL blitz and to use it in the WoB he MUST be at lv 70 and by then those aren't worth fighting FOR Esper Magic lvs AT all.
I like how the FFVII weapons were part of the planet's immune system, and they could definitely take out Sephiroth, but the players are the real threat that destroys the planet's only defenses.
Gotta love when superbosses are part of a post-game quest. Also, think you guys can do a video on the evolution restorative magic (cure, cura, raise, etc.)?
Good luck! I added 6 hours to my game time, and gained 57 levels to hit 99 for the first time ever (boosters were on but still...). I've never had so much trouble finding the rare encounters until this collection lol
I remember you covering this topic before but a new version with the growth the channel has made is definitely appreciated because I love this topic and it deserves top caliber production
Of the superbosses I've faced in games like Kingdom Hearts, Yakuza, and FF, the only ones ive never killed were in FFXV. Maybe i just suck but those bosses were BRUTAL
Also, I agree with what a youtuber named DarkKefka said. Ozma definitely is pretty random if you'll win or not if you're going in blindly. You REALLY have to break down it's AI. It's insane. But those that fully understand it can actually win low level solo fights against it (like a Freya in single digit levels taking it on)
More lore about, possibly, my fav gaming franchise of all time.. Love your videos, been here for years & hopefully more to come. Keep up the amazing work! 💪👏👊💯
I remember in FFIV 2 Mad Ogres awaited you in a box in Damcyan (I think). They were kind of sort of like superbosses in the sense that they would usually attack first and about 3 times each. Resulting in One hit KOs if you’re not prepared.
Eblan Castle had three Monster chests which you could reach as soon as you got the airship, and they would absolutely wreck you at that point in the game. And the rewards weren't even that great. The Drain spear is only really useful as a thrown weapon for Edge. And the Slumber Sword for Cecil is quickly outclassed by the Flame sword you can find in the Tower of Zot.
About that theirs a few of those time stopping hour glass items I owned enough to make sure those Elban enemies are stopped at the start since even my LV 40 Paladin Cecil and LV 45 Yang would NOT survive a single turn without slop in effect. Drain spear is useful IE killing the Pink Puffs FOR the almost NEVER dropped Pink Tails since HP drain weapons tend to hit those for like 4000+ HP so that Kain and Cecil against those would never die against them.
Correction: Ozma is not the only or first to mess with the ATB turn order. In FFVIII, if an enemy is next in the turn order, you can cut in line ahead of their turn if you input a limit break before they begin their turn (usually during an animation).
I loved the Ozma fight, because it was quick but hard and a bad combination of moves could always end you instantly. I really dislike these fights, where the boss just takes forever to beat and at worst gets a "You're dead/I'm invincible now" move near the end of the fight.
Lucifer and Demi-Fiend are so iconic that people still compare superbosses to at least Demi-fiend. Lucifer returned as the superboss of Devil Survivor and Demi-fiend returned as a superboss in Imagine and SMTV just because of their notoriety.
In the english release, Ultima & Omega weapon in FF8 were always level 70 and level 100 respectively; regardless of average party level. Also if you didn't fight Bahamut before disc 4 you would fight it in Ultimecias's castle instead of Tiamat (though the fight itself didn't change iirc; only the boss name and scan details).
Valuable reminder here that Omega Weapon pre-dates Ultima Weapon. Since Omega sometimes gets redesigned from mecha-spider to Ultima palette swap, that's easy to overlook. Also, Ultima technically debuted in 6, but in 7, it was redesigned - and every iteration since has been a variation on its design from 7. I'm pretty sure 6 also had the first appearance of the Ultima-palette-swap Omega.
I would like to point out that the Friendly Yan (FF9) is really tough to beat if you refuse to give him the item that he requests. Arguably, just as tough as Ozma and Hades.
Good video, although I noticed a couple inaccuracies: 13:57 As shown in later footage, Deathgaze did not originally appear on the map in the SNES and GBA versions and was invisible; that dark void thing was added later. 29:05 The way Ozma's extra turns work is that, if Ozma is not currently performing an action animation, and the player gives ANY command to any character, Ozma will immediately get an extra turn before the character can execute their command. Thus, you can bypass this mechanic by waiting for Ozma to act first, then inputting commands before it finishes. Although I didn't fight Ultima Weapon/Omega Weapon in FF8 myself, judging by other comments it appears that their level scaling was also only added in later releases, whereas they were always level 100 in the original.
one i'm deff curious about is if FF2's anniversary edition would be mentioned as that has 2 additional superbosses in the form of Deumion and Phrekyos(Deumion's summon that apparently, will actually replace him in the Arcane Sanctuary if you kill Deumion for the Destroy spell) the one thing I don't think I seen anyone mention about the Destroy spell, much less known, is that the Destroy spell, if it does not kill a target, becomes a hidden Secret gravity spell for the rest of the battle. you can easily see this gravity effect when its used on the Emperor of Hell as he has more than 9999 hp(15,000 total), which's a fact(gravity part of Destroy spell) that I don't think many people know. I can confirm its absolutely possible to kill the emperor with Destroy(did it myself) but he needs to not use a magic attack for that to work. from what I recall it takes somewhere around.. 5 or so casts of Destroy to kill the Emperor of Hell. its weirdly fun to do too-
For the giggles, I kind of hope they give mention to Culex from Super Mario RPG. He may not be an actual FF character, but he is cut from the exact same cloth so to speak. Excellent super boss and a cool gateway character for those curious about the aesthetic of Final Fantasy.
I always wondered if there was a connection between Omega (the recurring machine superboss) and Ultimate/Omega Weapon. I believe at least one incarnation of each was presented as "bio-organic".
13:25 Ok, I knew I wasn't crazy. There's the "Complete Evolution of Superbosses" right there, done 4 years ago. You're just going back and doing a more in-depth look at superbosses. So, the old Complete Evolution is, ironically, incomplete. Or at least, only as complete as up to that point. Just curious, what made you decide to revisit this topic?
Thank you for the comment! The main reason is that the previous video was one of the first Evolutionary topics we ever did. It therefore only focussed on the mainline games and was quite narrow in scope with regards to the actual evolutions, merely pointing out when Superbosses matched--up with pre-established traits, as opposed to doing any kind of investigation. We wanted to redo the concept based on how we do Evolutions now and the aim is to be as all encompassing as it makes sense to be. This first part, which only covers Final Fantasy I -> IX, is already longer and more detailed than the entire previous video and it's hopefully representative of our wider vision and what's to come! ~Darryl
Hope you get into some superbosses from remakes, as most fans experienced those games, as opposed to the originals. FFIII 3D remake comes to mind with Iron Giant
鉄巨人 or テツキョジン is literally just Japanese for "iron" and "giant". So you can just call it iron giant in an English video about it. Also in the time stamps you mistyped the Japanese name. It's kyojin and not kyujin.
level cheesing doesn't actually work on FFVIII for Omega and Ultima if you play ps1 international version. Both Ultima and Omega have fixed level no matter the level of your party, however it does work in PC version (not the steam remastered one) and pressumably the original Japanese version. No idea why international version have fixed level, it felt like an oversight.
I never thought Deathgaze as the FF6 superboss. It was definitely the Magic Master! Far more difficult and had a ton of things you had to do to get up to it!
When you say that these boss locations (e.g. in final dungeons) and rewards (e.g. summons) are "references" or "allusions" or "subtle nods," how do you know that's the case? How do you know that those aren't just the rewards and placements that the designers preferred or were inclined to? Maybe "reminiscent" would be a better term than "allusion" or "reference," because it does not assume intent.
For FF8 you are pretty much correct in that the leveling system of FF8 can be cheesed for Omega Weapon (slightly) for the PC version and the remastered version. However in the original PSX release Omega Weapon was scripted to be at level 100 regardless of the party's level. I want to say the same is true for Ultima Weapon but it was set for a lower level (that fight always felt easier for me) but couldn't find any information to back it up so perhaps it's because I can defeat Omega Weapon now without unlocking all the abilities (don't wanna spoil Ultimecia's castle for anyone) because I play FF8 almost yearly (and basically 100% it every time) that Ultima Weapon feels like a joke in comparison. I'm not trying to toot my own horn about 2 bosses in a near 30 y/o video game just saying I know the fights inside and out now is all. Also given that fact I can't believe that I never noticed that the weapon that Ultima Weapon is holding is, well, Ultima Weapon from FF7 until now, talk about oblivious. Also for accessing Ultima Weapon having Zell in the party is for the steam leveling makes it so much easier.
Very Minor nitpick: The video says Ozma rewards a Pumice Piece, while the footage shows Pumice. I wouldn't even have bothered you with this if pumice weren't so uniquely precious in both forms that you can only combine/break them in Hades's shop. (and at the cost of Cinna's Hammer!) Sorry, I know this is an annoying comment to receive. Thank you for the video! I'm looking forward to the next one, and maybe learning something about the MMO superbosses.
12:47 "somehow" nothin, we all know what happened. Lyse woke Omega up to fight Shinryuu when that rat bastard Ilberd turned himself into the dragon to destroy the Garlean Empire. *taps earphone* huh? ....Is that so? .....I see. ...to shreds, you say? ...okay. Nevermind.
Warning! Spoilers! Ohh by the way. I just saw Seymore in the video. He was beyond annoying. If you tried to use one of your Aeons you could only attack once with it. Followed by him saying "Death awaits you?" Then one shotting your aeon. Up till mount gagazet i could beat him. But he started to have some seriosly annoying mecanics that made him hard to kill. I had to adapt and grind by taking Yuna down Aurons part of the sphere grid. Then my Aeons-specficly bahumut-could 1 shot bosses. I had similar issues with the sanctuary keeper. Imo its only the Aeon str build that makes ff10 beatable. You cant even get alot of the good stuff till after Zanarkand. Beeing able to fully use the arena that you pass by in the calm lands really needs the airship.
level scaling bosses can be unintentionally difficult or easy. doing a playthrough on dragonwarriorXI and was 40 levels higher than the area most bosses u finish in 1 round; doing Rab solo with the Hero he's hitting you with an attack that does 80% of your health and it would take you 2 turns to heal back to full for him just put you back to 20% if RNGesus didn't bail me out on attempt # 294 it'd be a hard reset on your playthrough
The only downside to Ruby Weapon's Desert Rose was that, in order to get Knights of the Round, you need to create your own Gold Chocobo to get the KotR materia. The Gold Chocobo you make will always be of better quality than the one you get from Ruby Weapon. So the reward you get from Ruby Weapon is effectively worthless other than just the XP and AP gain you get from him. I found FF7's super bosses to be the least intuitive super bosses I have fought against. The older FF super bosses at least allowed you to make different team builds and have a chance to beat them, provided you also have the right spells/items for the boss. Ruby Weapon and Emerald weapon have to be beaten specifically to their mechanics and it made them the most un-enjoyable boss fights I have ever done. Super Bosses should be difficult but at least allow you to use all the tools at your disposal that you got throughout the game in order to beat them. Emerald Weapon somewhat allows for this but the time limit and limited room for errors makes the fight a massive skill check on menu memorization, loadout, and good reaction time to boss abilities.
23:53 You didn't mention that Ultimate Weapon from FF8 is wielding Cloud's ultimate weapon, the Ultimate Weapon (which he gets from defeating Ultimate Weapon), from FF7.
I can’t sit back and relax at a video on super bosses when each one gives me PTSD from the battle.
Oh come now surely... Nope your right. But I will say that the FF8 ones are the easiest for me, just because 8 is my favourite in the franchise so I have beaten them yearly at this point.
11:20 I love how encountering Warmech was deserving of a screenshot. I would've done the same thing! haha
Me too!
I finished FF1 a couple of times and have never encountered it :( perhaps that's for the best. lol
Good ol WarMech. The precursor to my favorite boss. OMEGA.
I love it when super bosses have a explanation for their existence in the story of the game. Sure it's fine to just have a super boss that basically only exists in gameplay to be one last challenge but giving the superboss some cool lore can add a lot of flavor.
I am a nerd of lore and mythology, one of the reasons I love FF games, so I totally get you, I love that too.
I agree with one exception: Culex from Mario RPG
That's one thing I love about the WEAPONs of FF7. They have a wonderful explanation in the story, and are honestly great bosses. I wonder with the FF7R project with do with them.
@@paulhiggins6433I hope they’re not stuck in the battle simulator that was in the first part.
thats why I think one of the great super-bosses from a lore perspective in the series is specifically, Deumion from FF2(anniversary edition).
especially with the lore behind the Destroy spell and the tragicness of how he became an eternal guardian, protecting that spell for eternity til Firion and party shows up.
it, next to soul of rebirth's Emperor of Heaven, really cements FF2 as a very nice lore-rich game in a good amount of aspects despite the low amount of dialogue.
Deumion's ""that is most unfortunate.." as he closes his eyes before he battles you, is something that always stuck with me.
he is deff the easiest superboss in the entire series, but the lore surrounding him and his summon, Phrekyos, is very neat.
How did I even manage getting to Ozma? Jeezus!
I like how the hidden 13th zodiac stone is based on the commonly overlooked 13th zodiac sign.
Ozma being an Eidolon from Terra would make sense, it normally is able to absorb the Shadow element to heal itself, which it could hit everything with using Doomsday and was also the element used by Ark. And if you want to stretch, even though it came later, FFXIV suggests that Ozma was something created by the mages of Mhach, so the same could also be true of FFIX's Ozma being created on Terra, likely as an initial attempt to attack Gaia only for the Summoners of Gaia to seal it away as the best they could do. The fact Ozma rewards you with a full Pumice, which was the item to teach garnet Ark as a Summon, makes the suggestion of Ozma's connection to Terra all the more apparent. That's just how I feel regarding Ozma thanks to its appearance in FFXIV.
As someone who has only played XIV, hearing everything had me amazed.
You've made a strange mistake in the video: Deathgaze being visible on the world map is an addition of the Pixel Remaster version of FF6.
In the original game and following ports before PR, it was a not-so-random encounter that was hidden on the map of the World of Ruin.
Honestly I was about to post the same info. I thought it was strange they said that.
Well now the two of you feel important for an even stranger reason. Congratulations…?
@orsonriven No, that really doesn't seem all that strange. A great many people would have first played FF6 on GBA. It's a mundane and minor aspect of the topic.
@@Thy_Boss >:(
@@Thy_BossAccuracy of information has nothing to do with self-importance. Don't project your own insecurities onto others.
Superbosses are bosses that are super! :D
Love those amazing battles.
They're THUPER! Thankth for athking!
@@InvertedWIng Big Gay Superbosses
@@InvertedWIngCouldn't read this without the narrator from BG3 popping into my head reading her outtakes.
The worst part about trying to defeat Warmech is the 30 minutes spent trying to get it to spawn, only for it to randomly cast nuke every turn until you die.
My friend: Odd that they covered over half of the games in episode 1.
Me, who knows both MMO’s are still pending: Oh trust me, they’ll need the extra time
Nice video, I would have also mentioned, perhaps as honorable mentions, the friendly Yan in Final Fantasy IX and the cutted Kaiser Dragon in Final Fantasy VI.
I don't know, maybe you're gonna include in the list the various additions made in the ports/remasters/remakes of the first titles in a latter video 🙂
Don’t even go here, but it was on my recommended, and clicked because of the character apparently called Omega that looked like it might be an inspiration for Diaboromon/Diablomon from the Digimon Movie, and with it being a ‘secret superboss’ that fit conceptually too with a sudden superhard anime special enemy. And the name of the new Digimon that defeated it? In Japanese, was called Omegamon.
Dude the story of Omega and Shinryu is so cool, I wish they made a movie about it. This ancient civilization was so blighted by a God dragon that they just made a robot on par with a GOD! That is so intersting
Honestly I never really counted 8 as having a super boss since none of them were difficult, now Ozma gives me nightmares to this day
As a kid I thought their was a little man in the front part of WarMECH. My eyes couldn't fully understand the pixels yet. I wondered why he was just wandering around the tower all this time.
No super boss can compare to Ragu Regula from the Wild Arms series. In particularly, Wild Arms 3, where he lurked at the bottom of a 100 floor dungeon full of enemies who could warp you back to the start.
Favourite one of mine is Emerald Weapon. Unlike Ruby Weapon and many others in the others titles I've played, there was actually a decent reward for beating him. Ruby Weapon was like "yay, a gold chocobo", I got one earlier to get KOTR in order to beat you, I don't really need another.
Plus it's not really competitive for the Chocobo Races... Maybe it's for people who doesn't use KOTR?
@@Cloud971 exactly this. It would've been worth it had it not been given the worst stats possible for a gold chocobo, but breeding one, especially from chocobos that have been fed right & raced to S, could be 20% better right out of the egg.
I beat Ruby without KotR because breeding a gold chocobo would have taken longer than I would have cared to spend. So, it was a legitimate reward, just one that I wouldn't really need.
Are you going to talk about the super bosses added to newer editions of the first Final Fantasies?
Hey Danahell, thanks for the comment! We absolutely are planning to, some of them will be included in Part II when we talk about the Dawn of Souls, but others will likely be further down the line. ~Darryl
Great video, but FYI there is a typo with Omza instead of Ozma in the RUclips chapters
Didn't know Ruby countered KotR with Ultima. I kept him stun locked by using W summon with Hades on body, KotR on tentacles. Hades 100% stuns Ruby, and once tentacles are destroyed, aim KotR at the body. Easy fight.
I feel like the secrets and he'll of even some mandatory content of ff8 were so cryptic and challenging the time sink of trying to do it all without a guide would've been a fools errand in retrospect. Of course I was just 10 to 11 year old playing through it. I was a wiener who used a guide and I remember thinking how would I have done that without this?
My first time running Emmy not having a clue what it was…WTF, game over. 😂😂
I missed the ff1 and ff2 superbosses but went out of my way to beat Omega and Shinryu in ff5 and boy was it difficult even when using the proper strategies
What about the 8 Dragons in FF VI? They were ABSOLUTELY Super Bosses and were typically MUCH stronger than their mandatory counterparts in the areas they were found. Were they on par with the final bosses? Maybe not, but they were certainly WAY stronger and more intimidating that Deathgaze (at least in my humble opinion.
7:30 That looks like Darkside from Kingdom Hearts.
FF8 was prolly my favorite superboss to take down- im still workin on ozma though XD
The Demi fiend in SMTV makes me want to die.
Maybe they weren't "super bosses" but the optional fights (two?) for weapons at the end of ff4 were a pain.
I never knew that fact about shinryu & warmech!! Thats so badass !
Ahh death gaze makes me think of death gaze hollow in ffxiv lol you still see whipes on that one
Great video!
Osma is basically just a giant ass dope looking marble lol
What's the ffix battle 2 theme remix named?
Super bosses ? I just considered them as secret bosses.
I do find the 'Superboss with a glaring weakness' thing a bit tiresome thesedays. Like Ruby Weapon. impossible to win when you don't know; impossible to lose when you do. Was great in FFVII but a little tired these days.
Something seems very familiar about all this.
Indeed! Superbosses was one of the first Evolutionary topics we covered many years ago. Since then, however, our approach to tackling these videos has also evolved, so we wanted to go back and tackle the subject in a manner that was more representative of where we're at now as creators. Hopefully that shows, as Part 1 of this new series is longer and way more detailed than the entirety of the previous video! :D ~Darryl
Ozma is probably the crappiest super boss ever I ever faced and a prelude of what was about to come in future games. It's the typical boss that relies on luck to be challange. I find funny how the apologists of this boss (which generally are FF9 blind fans) try to make Ozma look as an intricate puzzle that requires the player to have over 200 IQ to beat. It doesn't matter what say, the player is not supposed to manipulate the game's rng, the player will hardly figure out the atb mechanic of the boss (and i'm pretty sure 99,9% of the players found out about it on internet or some video game magazine at the time) to know the safe moment to attack Ozma is during its attacks animation. If you really gonna beat the boss legit, winning the battle is completely dependent on how many times Ozma uses Meteor during the battle. We have countless videos on internet showing how to beat Ozma and all the videos not exploring the game's rng have a thing in common, Ozma will use Meteor 0 or few times. When I beat Ozma I didn't have that wondrous feeling of accomplishment after defeating it. I hit the reset button and fought it again a couple times. The first time I defeated Ozma it took me 4 tries. The second time took me 8, the third time took 1 try and the fourth took me 2 tries. It' wasn't fun. It doesn't matter if you understand the game's mechanics, if the party is well prepared and if you know the boss' attacks, if the rainbow globe used meteor many times in sucession it was game over. Not only Ozma has the worst designs in the game (and one of the worst designs in the whole franchise) but it didn't respect the player's abilities on the game at all, Ozma wasn't at test of skill, was a test of patience, it feels like the devs ran out of ideas to create hard boss for the game, that's very disappointing. Yazmat was another big disappointment, it wasn't hard, it just took long to beat, it wasn't fun at all. I miss bosses like Shinryu and Neo Shinryu in FFV which were really made with close attention to details and made the experience fun instead of wasting the player's time repeating the battle until the boss behave in a way which allows the player to win or waste many hours of the player till the boss is down.
If FF9 remake happens I really hope we learn more about Ozma, I remember people would speculate about how it's an eidolon that's so powerful it's unable to sustain a physical form in the human world and that's so fierce. I want this to be elaborated on.
I can't remember if this was in-game or fanon, but I distinctly remember it being an eidolon from Terra rather than Gaia, like the Ark. However, as eidolons are formed from belief/memory/wishes (like real Gods, in a sense), whatever Ozma was had somehow been almost completely forgotten from the collective unconsciousness; all that remains is a swirling ball of colour, presumably brief glimpses of the few parts of it that somehow remain, jumbled and vague.
@@GuyDude-hk8uyI'm pretty sure most info on Ozma is speculations from fans, I remember it having a quick description on theatrythm but as far as I know that's about it
I just like to imagine that, we are seeing its true form. Just’s just an eidolon based off of it’s element but that element is not officially classified as an element in FF: GRAVITY.
I still remember beating Ozma legit on ps1 in 2008. That was one hell of a challenge
About that the PS4 remasters infinite HP cheat for FF9 is useless you can still DIE if you have 9999 HP at lv 99 and Ozma's Meteor spell at random CAN hit for 9999 damage while Doomgaze the FF6 boss is a required battle in FF9 at lv 75 with like 3000 to 4000 HP even ITS Meteor can still 1 shot a lv 75 party with that much HP.
But its still NOT a SUPER boss in FF6 that belongs to the Magic Master Tower boss without at least 8000 HP on all his Ultima upon death can do at least that much when he dies at 50,000 MP if you can't use Auto Life/Life 3 phoenix esper spell then you have no option BUT to drop his MP to 79 or less since Ultima still costs 80 MP when that boss dies.
But in the GBA version at least 2 Dragons den bosses use Ultima when they die the first being the Red dragon their but the Red dragon can't be killed until it dies from old age so even MP draining spells will fail to kill it and draining like 65,000 MP the Kaiser dragon has 3 times so that it dies and can't use Ultima upon its 3rd forms death isn't worth it either.
I always thought ozma was a joke. I beat it first try around level 45 or 50
@@anonony9081you must get all the ladies
@@anonony9081Ozma actually gets waaay stronger if you face it with a level 99 party.
@@aelechkoyou're on a youtube video about optional bosses in jrpgs. We're all dorks bro, no need to try to spin being good at vidya into a bad thing. That's a normie tactic
Honestly the super bosses on ffx could be a video all of its own.
The entire creature creation monster arena said hold my brewery
Yup. There's Omega, I believe 13 Original Creations, 8 Dark Aeons (10 if you count the sisters separately), and Penance. 23 superbosses at the lowest count 🤣
and yet the Yojimbo instant kill effect pretty much works on EVERY SINGLE one.
@@veghesther3204 money doesn't buy happiness in real life and it doesn't in Spira either
@@callmeshaggy5166lol Omega is no superboss
I remember I ended up cheesing Ultima Weapon in FFVIII by including a really low level party member to lower its level (calculated by the average of your party). It was still a rough battle because I ended up with only the equivalent of two party members, but for me the tradeoff was worth it (just barely).
I remember the first time I faced Ultima Weapon in FFVIII. My entire party was level 100. 😭
I ended up having to look up a strategy and that's how I learned abut the dynamic level thing.
My first time beating Omega was through Selphie's "The End" Roulette Limit Break. I eventually beat it without Selphie, though.
Even at lv 100 The End almost NEVER triggers so I used a holy war/hero's on a lv 99 Rinoa Squall Zell lv 100 against Omega Rinoa can't be at lv 100 for the Angel Wing meteor setup since to null lv 5 death odds are angel wing itself would actually use the death spells and not Meteor against Omega and Omega tends to start with it and I'd rather not let anybody DIE from lv 5 death ever.
I went against Ultima with very little understanding what I was getting into. Squall still had the second to last weapon so no Lion Heart (didn't even know that weapon existed at the time since I missed the magazine). Thank god for holy wars and auras.
Ultima was always level 100 in the original. Omega as well. The scaling for them didn't come til the remaster. Though if you're low-leveling and even make it there, you're probably already junctioned well enough to do fine still.
I really consider Bahamut a super boss of FF4. He’s optional, hidden, and the hardest boss in the game other than zeromus.
He's tough, but several Lunar Subterranean bosses are arguably tougher than he is.
But, most of them aren't hidden like Bahamut is (other than, ironically, Dark Bahamut).
I feel that you left out two of the original FFVI superbosses: the World of Balance's Intangir/Sleeping Lion and the World of Ruin's Brachiosaur/Brachioraidos. Both of these enemies are super bosses akin to War Mech and Testukyujin.
Only found as a random encounter on the unnamed "Triangle" island in the world of Balance, Intangir, at 32,000 HP, has more HP than Atma Weapon/Ultima Weapon the "final boss" of the World of Balance. This massive beast absorbs most elements, comes pre-buffed with Float, Haste, Shell, and Protect and is immune to almost every negative status effect. Initially encountered in it's "sleeping" Invisible state, once awoken it would counter with the more powerful enemy version of Meteor before going back to sleep unless it woke up at less than 1280 Hp in which it would flee. When killed it would cast Meteor as a final attack on it's killer. The only real reward for killing it is 10 AP while the rare Magicite Shard can be stolen from it.
Only found as a 1/16 random encounter in the unnamed "Dinosaur Forest," Brachiosaur can be a massive and deadly surprise to anyone level grinding on the Tyranosaurs there. This beast is a higher level than any boss in Kefka's tower with an HP total of 46,050 that rivals that of any other boss. It makes use of powerful abilities Disaster (Inflict a bunch of negative effects on the party), Meteor, Snort (remove one party member from the battlefield) and even Ultima. Once you manage to kill it it will counter with Ultima as it's final attack. 10 AP and Celestraids/Economizers are the reward for killing it and Ribbions can be stolen from it.
Intangirs are ONLY lethal if you can't Vanish Doom/or Rhodox rage (Snare) effect them and that ONLY works on the SNES/PS1 version on all others I had to wait UNTIL the WoR to actually kill them on the Veldt itself at lvs over 70.
@@veghesther3204 Vanish removing Instant Kill resistance was a bug and if you look at the Intangir capabilities outside of that exploit you need to focus on inflicting Slow and Stop on it to have a good chance of defeating in in the WoB. It is very powerful and needs a pretty specific setup to defeat it the intended way at the point where you first encounter it.
@@veghesther3204 Hello, no need to wait for WoR lol. Like @ultimatecalibur said : it is vulnerable to stop. Beating it is part of my magicite grind on every playthrough of mine.
Stop isn't the problem its that my LV 50 party would barely hit it for even 500 PER Drill/Cyans lv 4 Sword tech hits so unless your doing 5000 to 9999 against those they are NOT worth fighting the only reliable way to kill them WITHOUT that bug is to use Sabins FINAL blitz and to use it in the WoB he MUST be at lv 70 and by then those aren't worth fighting FOR Esper Magic lvs AT all.
I like how the FFVII weapons were part of the planet's immune system, and they could definitely take out Sephiroth, but the players are the real threat that destroys the planet's only defenses.
That feel when the Brachiosaur from FF6 was a Superboss in enemy clothing
Swing and a miss. Disaster awaits.
Yeah, I agree with Brachiosaur. A repeatable Warmech-level battle, of a sort.
Intangir as well.
I bet that thing influenced the creation of ff8 Malboro
Gotta love when superbosses are part of a post-game quest. Also, think you guys can do a video on the evolution restorative magic (cure, cura, raise, etc.)?
I still gotta get War Machine to finish my FF1 play-through on my phone. Great video!
Took me over 2 hours on pixel remaster
Good luck! I added 6 hours to my game time, and gained 57 levels to hit 99 for the first time ever (boosters were on but still...).
I've never had so much trouble finding the rare encounters until this collection lol
I remember you covering this topic before but a new version with the growth the channel has made is definitely appreciated because I love this topic and it deserves top caliber production
They deserve more views and likes!!
I don't get tired of watching your evolution videos! 😍🥰
Love your Complete Evolution vids!
"Aire Tam" is Materia spelt backwards, thats why it does damage based on how much Materia the party has equipped.
You mixed causality up with correlation, but I get your point
Of the superbosses I've faced in games like Kingdom Hearts, Yakuza, and FF, the only ones ive never killed were in FFXV. Maybe i just suck but those bosses were BRUTAL
Also, I agree with what a youtuber named DarkKefka said.
Ozma definitely is pretty random if you'll win or not if you're going in blindly. You REALLY have to break down it's AI. It's insane. But those that fully understand it can actually win low level solo fights against it (like a Freya in single digit levels taking it on)
Really enjoyed this video team FFU! Looking forward to the next one
More lore about, possibly, my fav gaming franchise of all time.. Love your videos, been here for years & hopefully more to come. Keep up the amazing work! 💪👏👊💯
Omega was such a pain in the butt, but I love these superbosses.
FF5...Butz 😂
I remember in FFIV 2 Mad Ogres awaited you in a box in Damcyan (I think). They were kind of sort of like superbosses in the sense that they would usually attack first and about 3 times each. Resulting in One hit KOs if you’re not prepared.
Eblan Castle had three Monster chests which you could reach as soon as you got the airship, and they would absolutely wreck you at that point in the game. And the rewards weren't even that great. The Drain spear is only really useful as a thrown weapon for Edge. And the Slumber Sword for Cecil is quickly outclassed by the Flame sword you can find in the Tower of Zot.
About that theirs a few of those time stopping hour glass items I owned enough to make sure those Elban enemies are stopped at the start since even my LV 40 Paladin Cecil and LV 45 Yang would NOT survive a single turn without slop in effect.
Drain spear is useful IE killing the Pink Puffs FOR the almost NEVER dropped Pink Tails since HP drain weapons tend to hit those for like 4000+ HP so that Kain and Cecil against those would never die against them.
Correction:
Ozma is not the only or first to mess with the ATB turn order. In FFVIII, if an enemy is next in the turn order, you can cut in line ahead of their turn if you input a limit break before they begin their turn (usually during an animation).
I loved the Ozma fight, because it was quick but hard and a bad combination of moves could always end you instantly. I really dislike these fights, where the boss just takes forever to beat and at worst gets a "You're dead/I'm invincible now" move near the end of the fight.
Is this an updated video? I could of sworn they've released one like this.
I just finished ff14 heavensward so finding out about how the connection between omega and shinryu goes that far back is so cool
Shinryu and Omega are probably the most iconic super bosses in all of gaming.
Akuma says hi
Definitely iconic, but I'd argue Malenia from Elden ring has taken their crown with how memed she was.
Perhaps in Japan, outside of it I'd wager Emerald and Ruby Weapon are moreso.
Lucifer and Demi-Fiend are so iconic that people still compare superbosses to at least Demi-fiend. Lucifer returned as the superboss of Devil Survivor and Demi-fiend returned as a superboss in Imagine and SMTV just because of their notoriety.
In the english release, Ultima & Omega weapon in FF8 were always level 70 and level 100 respectively; regardless of average party level. Also if you didn't fight Bahamut before disc 4 you would fight it in Ultimecias's castle instead of Tiamat (though the fight itself didn't change iirc; only the boss name and scan details).
Valuable reminder here that Omega Weapon pre-dates Ultima Weapon. Since Omega sometimes gets redesigned from mecha-spider to Ultima palette swap, that's easy to overlook.
Also, Ultima technically debuted in 6, but in 7, it was redesigned - and every iteration since has been a variation on its design from 7. I'm pretty sure 6 also had the first appearance of the Ultima-palette-swap Omega.
I would like to point out that the Friendly Yan (FF9) is really tough to beat if you refuse to give him the item that he requests. Arguably, just as tough as Ozma and Hades.
Good video, although I noticed a couple inaccuracies:
13:57 As shown in later footage, Deathgaze did not originally appear on the map in the SNES and GBA versions and was invisible; that dark void thing was added later.
29:05 The way Ozma's extra turns work is that, if Ozma is not currently performing an action animation, and the player gives ANY command to any character, Ozma will immediately get an extra turn before the character can execute their command. Thus, you can bypass this mechanic by waiting for Ozma to act first, then inputting commands before it finishes.
Although I didn't fight Ultima Weapon/Omega Weapon in FF8 myself, judging by other comments it appears that their level scaling was also only added in later releases, whereas they were always level 100 in the original.
Soda Popinski in Mike Tysons punchout was my superboss in that game. I think I only beat him once and I never beat the game.
Weirdly, I always though of the chests guards in the lunar palace in FF4 as kinda super bosses.
one i'm deff curious about is if FF2's anniversary edition would be mentioned as that has 2 additional superbosses in the form of Deumion and Phrekyos(Deumion's summon that apparently, will actually replace him in the Arcane Sanctuary if you kill Deumion for the Destroy spell)
the one thing I don't think I seen anyone mention about the Destroy spell, much less known, is that the Destroy spell, if it does not kill a target, becomes a hidden Secret gravity spell for the rest of the battle.
you can easily see this gravity effect when its used on the Emperor of Hell as he has more than 9999 hp(15,000 total), which's a fact(gravity part of Destroy spell) that I don't think many people know.
I can confirm its absolutely possible to kill the emperor with Destroy(did it myself) but he needs to not use a magic attack for that to work. from what I recall it takes somewhere around.. 5 or so casts of Destroy to kill the Emperor of Hell.
its weirdly fun to do too-
Eight Dragons in FF6 enable player to use final summon Crusader, they are super bosses I guess?
As a FF14 player who never played tactics the Elidibus part blew my mind
Holy shit. No idea Japan missed out on such iconic content like VII’s weapons.
For the giggles, I kind of hope they give mention to Culex from Super Mario RPG. He may not be an actual FF character, but he is cut from the exact same cloth so to speak. Excellent super boss and a cool gateway character for those curious about the aesthetic of Final Fantasy.
Emerald and Ruby weapon in FFVII.
☠️☠️☠️☠️
Enough said.
Why didn't they count Tantarian as a Superboss? :c?
Because it isn't. A hard and optional encounter, yes, but not a superboss.
Enuo in FFV Advance was hard as hell but the necromancer job crystal was SO worth it.
I always wondered if there was a connection between Omega (the recurring machine superboss) and Ultimate/Omega Weapon. I believe at least one incarnation of each was presented as "bio-organic".
I hope you'll include Hard mod Bhunivelze+ in your evolution videos. It's by far the hardest Boss of Lightning Returns.
13:25
Ok, I knew I wasn't crazy. There's the "Complete Evolution of Superbosses" right there, done 4 years ago. You're just going back and doing a more in-depth look at superbosses. So, the old Complete Evolution is, ironically, incomplete. Or at least, only as complete as up to that point.
Just curious, what made you decide to revisit this topic?
Thank you for the comment! The main reason is that the previous video was one of the first Evolutionary topics we ever did. It therefore only focussed on the mainline games and was quite narrow in scope with regards to the actual evolutions, merely pointing out when Superbosses matched--up with pre-established traits, as opposed to doing any kind of investigation. We wanted to redo the concept based on how we do Evolutions now and the aim is to be as all encompassing as it makes sense to be. This first part, which only covers Final Fantasy I -> IX, is already longer and more detailed than the entire previous video and it's hopefully representative of our wider vision and what's to come! ~Darryl
Came for FFX. was disappointed. Then realized this is only part 1. Great video.
Hope you get into some superbosses from remakes, as most fans experienced those games, as opposed to the originals. FFIII 3D remake comes to mind with Iron Giant
鉄巨人 or テツキョジン is literally just Japanese for "iron" and "giant". So you can just call it iron giant in an English video about it. Also in the time stamps you mistyped the Japanese name. It's kyojin and not kyujin.
I recall deathgaze from ff6 not having an indication of where it is.
Is it perhaps the version I was playing was ff3 on the SNES?
level cheesing doesn't actually work on FFVIII for Omega and Ultima if you play ps1 international version. Both Ultima and Omega have fixed level no matter the level of your party, however it does work in PC version (not the steam remastered one) and pressumably the original Japanese version. No idea why international version have fixed level, it felt like an oversight.
i desperately hope like half of the next part will be taken up by FFX
I never thought Deathgaze as the FF6 superboss. It was definitely the Magic Master! Far more difficult and had a ton of things you had to do to get up to it!
I think that Deathgaze earns its place on the list because of the unusual nature of its encounters moreso than the challenge of its battle.
When you say that these boss locations (e.g. in final dungeons) and rewards (e.g. summons) are "references" or "allusions" or "subtle nods," how do you know that's the case? How do you know that those aren't just the rewards and placements that the designers preferred or were inclined to?
Maybe "reminiscent" would be a better term than "allusion" or "reference," because it does not assume intent.
You can make a whole video on ffx super bosses
Oh yeah, Ozma, the one boss that was unfair
For FF8 you are pretty much correct in that the leveling system of FF8 can be cheesed for Omega Weapon (slightly) for the PC version and the remastered version. However in the original PSX release Omega Weapon was scripted to be at level 100 regardless of the party's level. I want to say the same is true for Ultima Weapon but it was set for a lower level (that fight always felt easier for me) but couldn't find any information to back it up so perhaps it's because I can defeat Omega Weapon now without unlocking all the abilities (don't wanna spoil Ultimecia's castle for anyone) because I play FF8 almost yearly (and basically 100% it every time) that Ultima Weapon feels like a joke in comparison. I'm not trying to toot my own horn about 2 bosses in a near 30 y/o video game just saying I know the fights inside and out now is all. Also given that fact I can't believe that I never noticed that the weapon that Ultima Weapon is holding is, well, Ultima Weapon from FF7 until now, talk about oblivious. Also for accessing Ultima Weapon having Zell in the party is for the steam leveling makes it so much easier.
Very Minor nitpick: The video says Ozma rewards a Pumice Piece, while the footage shows Pumice.
I wouldn't even have bothered you with this if pumice weren't so uniquely precious in both forms that you can only combine/break them in Hades's shop. (and at the cost of Cinna's Hammer!)
Sorry, I know this is an annoying comment to receive. Thank you for the video! I'm looking forward to the next one, and maybe learning something about the MMO superbosses.
12:47 "somehow" nothin, we all know what happened. Lyse woke Omega up to fight Shinryuu when that rat bastard Ilberd turned himself into the dragon to destroy the Garlean Empire.
*taps earphone* huh? ....Is that so? .....I see. ...to shreds, you say? ...okay.
Nevermind.
Warning! Spoilers! Ohh by the way. I just saw Seymore in the video. He was beyond annoying. If you tried to use one of your Aeons you could only attack once with it. Followed by him saying "Death awaits you?" Then one shotting your aeon. Up till mount gagazet i could beat him. But he started to have some seriosly annoying mecanics that made him hard to kill. I had to adapt and grind by taking Yuna down Aurons part of the sphere grid. Then my Aeons-specficly bahumut-could 1 shot bosses. I had similar issues with the sanctuary keeper. Imo its only the Aeon str build that makes ff10 beatable. You cant even get alot of the good stuff till after Zanarkand. Beeing able to fully use the arena that you pass by in the calm lands really needs the airship.
level scaling bosses can be unintentionally difficult or easy.
doing a playthrough on dragonwarriorXI and was 40 levels higher than the area
most bosses u finish in 1 round;
doing Rab solo with the Hero he's hitting you with an attack that does 80% of your health
and it would take you 2 turns to heal back to full for him just put you back to 20%
if RNGesus didn't bail me out on attempt # 294 it'd be a hard reset on your playthrough
The only downside to Ruby Weapon's Desert Rose was that, in order to get Knights of the Round, you need to create your own Gold Chocobo to get the KotR materia. The Gold Chocobo you make will always be of better quality than the one you get from Ruby Weapon. So the reward you get from Ruby Weapon is effectively worthless other than just the XP and AP gain you get from him. I found FF7's super bosses to be the least intuitive super bosses I have fought against. The older FF super bosses at least allowed you to make different team builds and have a chance to beat them, provided you also have the right spells/items for the boss. Ruby Weapon and Emerald weapon have to be beaten specifically to their mechanics and it made them the most un-enjoyable boss fights I have ever done. Super Bosses should be difficult but at least allow you to use all the tools at your disposal that you got throughout the game in order to beat them. Emerald Weapon somewhat allows for this but the time limit and limited room for errors makes the fight a massive skill check on menu memorization, loadout, and good reaction time to boss abilities.
23:53 You didn't mention that Ultimate Weapon from FF8 is wielding Cloud's ultimate weapon, the Ultimate Weapon (which he gets from defeating Ultimate Weapon), from FF7.
One of the reasons why 6 to 12 are so good.