A Way Too Brief Guide to Catching Pokemon! (Formula Breakdown)
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- Опубликовано: 15 сен 2024
- Pokemon games love to tell you that all you need to do to catch a pokemon is to lower its health a bit. But is it really that simple? Today, I break down all the math behind how the game determines if you'll catch that pokemon or not, debunk some popular myths, and then teach you the optimal strategy for catching any pokemon!
Thank you so much for making this, i've been tryna make my own pokemon game for a school project, and I kept getting lost on the formula for catching pokemon. Keep up the good work :)
5:30 Note, the Master Ball "has" a ball bonus of 255, but the game never uses its ball bonus, because if the ball is a Master Ball, the catch calculation is skipped and the pokemon is always caught (it has been this way since the very first games, despite rumors otherwise).
Interesting, I didn’t know that!
Brilliant video, easy to understand and with sprinklings of comedy to keep it entertaining and engaging. I've got a couple of suggestions about possible mechanics:
1. How does encountering wild Pokémon in tall grass work?
2. Explain the best/worst mechanic in Pokémon. Bonus points if it's been replaced for the best, or not for the worst - possibility to explain why, make a funny moment about it or both!
I would love to see a video breaking down EV optimizations for competitive pokémon, such as HP * 16 - 1 for less residual damage and stuff
With the way the competition scene changes, that would probably be a series he can do with each generation
When I was about a decade old, I figured out Pokemon Yellow's Damage Formula, 😀 with ALOT of Pencils, Paper, and Time. 🤔
You should do the math that goes into random encounters in different tiles ie grass vs caves etc.
how does this video only have less than 3K views? Very well made thanks man
I think some interesting video ideas may include, the hardest item to acquire naturally in Pokémon. The most mathematically complicated Pokémon move, or the rarest Pokémon ability to get.
I just finished a stats course for university - this episode made a surprising amount of sense
Can you do a video of the status states and the probability of them taking effect? E.X. what's the probability of a pokemon freezing and what effects the formula (if any apply). Make sure to EXCLUDE the powders that have instant effect, or at least mention that
Great writing for the intro. Excited for the rest of the video
I feel really stupid.... Heres my question, does a = the chance to catch? And how does current health factor into it? Lower = higher chance?
So, formula a is all multiplied terms, except for the hp terms. If you regroup them, there is an overall factor for health that increases a as the pokemon health goes down. So status, ball type, and catch rate all affect the value evenly. Side note, 255 is 8 bits, or 1 byte, of memory. I believe 65535 or whatever it was is 16 bits
I've known for years that doing the button mashing during a catch doesn't help. Yet I still find myself doing it just to shut up that part of my brain.
You said it can't hurt me, so why my head hurts?
Jokes aside, thank you for the awesome video, can't wait to see what you will bring to us in 2023
Even though I already knew most the info in this video it was still very entertaining thumbs up 👍
okay now I'm ready to try for 1000th time to catch mewtwo
Best christmas gift yet
6:18 😂 that was smooth man 😂
So i know this was a bit of a flyover ragarding the formula and it's terms, but what i was confused about was the variable b
If the top formula is static, like let's say the mon is at 1HP and asleep. Using an ultra ball. That formula should be constant...how then does the check (b) work? It shakes once and then pops out...does that mean I have the best possible conditions and there is still a bit of RNG to consider?
I believe the whole point of b is just to convert a to a format that’s easier for the games random number generator to work with. I’m no expert, but I think it’s akin to changing units or something. So the game calculates a, converts it to b, then generates a random number and compares it to b to see if it passes the shake check
@@TheChiptide oh ok that makes sense! Thanks for the reply! Good job on the content!
Commenter Queen here commenting to appease the almighty algorithm
What's your favorite dessert
I’ve been really into Moose Tracks ice cream lately, if you’ve heard of that one!
Yes. Love these. Merry Christmas.
Richard’s getting his shit together I see 🙌🔥💯💯💯💯
I think you're doing Johnny an injustice. RNG is part of the formula and Pokémon uses the player's input for its RNG. Johnny is just a misunderstood frame-perfect player.
lol 😂
Pokémath is something else
For the algorithm post
What, that's all? The episode was too brief!
...
Oh, right.
… what is the statistically hardest Pokémon champion? have fun :)
I literally wrote my statistics report on this
That’s so dope man
THanks
You're the man
I think I'm still gonna stick with just chucking balls
youve done the strongest move
now try the weakest move
try messing with stuff like rain water sport and thick fat
You didn't mention Critical Capture so I guess it's fine to um, actually you with it then?
Nah, it was brief and to the point. Good job!
That being said, is there something interesting to say about Critical Hit?
Sure! Your odds of getting a critical capture increases in tiers depending on how many unique species of Pokémon you’ve caught, maxing out at 600 species, it also depends on the modified catch rate of the Pokémon, the higher the catch rate the higher your chance of getting a critical capture! If you do get a critical capture you only need to pass 1 shake check instead of 4
Gas video