Tekken 8 | 1243 was made GREAT again! (1.05 update)

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  • Опубликовано: 10 июн 2024
  • Kazuya combo buffs at last and new unique PEWGF combo with 100% conversion rate for the first time ever in Tekken 8!
  • ИгрыИгры

Комментарии • 31

  • @systemkillerinner3
    @systemkillerinner3 20 дней назад +7

    Kazuya hoops again in the list

  • @systemkillerinner3
    @systemkillerinner3 20 дней назад +4

    Why this mate only have 300 subcribers??? Wish a lot off mercy with you

    • @CallousCyclone
      @CallousCyclone  20 дней назад +1

      It's a slow trickle, appreciate you checking out the channel chief 🙏

  • @TheRoyalMailx
    @TheRoyalMailx 20 дней назад +5

    time to use kaz again it looks like :P

    • @CallousCyclone
      @CallousCyclone  20 дней назад +1

      Oh mate, it's SOOOOOOO nice not bricking it everytime you launch someone for fear of dropping and getting backturn launched 👌

  • @RibbonPL
    @RibbonPL 19 дней назад +1

    Nice!

  • @MIRAN.HAWRAMI
    @MIRAN.HAWRAMI 18 дней назад +1

    This is really shocking you got 126 dmg without heat or rage, only from one hit 😮

  • @bryansam650
    @bryansam650 18 дней назад +2

    Sick thumbnail, sick combos, sick music, sick video. Music please?

    • @CallousCyclone
      @CallousCyclone  18 дней назад

      Massive thanks and cheers for checking out the vid chief! 🙏
      The track is called *Ode to Sun* 👇
      ruclips.net/video/JKZ7JaElOHc/видео.htmlsi=reUDL_1HFAaN3ZqW

  • @xjwr385
    @xjwr385 20 дней назад +1

    the cyclone classic 🗣️🗣️‼️

    • @CallousCyclone
      @CallousCyclone  20 дней назад +1

      we're bringing it back o'l boy 🤝

    • @xjwr385
      @xjwr385 20 дней назад +1

      @@CallousCyclone yessir

  • @floridaman7206
    @floridaman7206 4 дня назад +1

    Any tips to land the 1243 after double electric? Can’t seem to get it

    • @CallousCyclone
      @CallousCyclone  4 дня назад +1

      sure no worries, might go a bit deep but I promise it's not that complicated
      First with regard to ewgf ewgf 1243 df1,df2 this only works raw from the reset range or further as unlike in T7 no matter if the second ewgf if perfect or not for the extra height, the first jab will always connect. This is a huge issue and why the combo cannot be stapled from an ewgf outside of specific ranges.
      With the df2 ewgf ewgf 1243 df1,df2 this also only works under the specific circumstance that you microsidestep left prior to the CH df2 connecting
      (you simply don't have the time to sidestep anywhere after, even for a frame)
      You can see this here : ruclips.net/video/l7ApL7TFGEM/видео.htmlsi=ty-rqt4DDBHo7soS
      with each variant on display with input history so others can learn it.
      As for the last combo df2 pewgf, ewgf/pewgf 1243 b2,2,1+2 it really is a truly consistent combo, unique to CH df2 pewgf
      (not requiring any weird gimmick off axis or range setup beforehand)
      with it's implications being labbed the day after this was uploaded with these uses as example : ruclips.net/video/p9YL-HZLr74/видео.htmlsi=eQD5fOOoWSWD8sby&t=74
      Best thing regarding the technique I'd say is to focus on your 1243 recovery timing once you get the hang of the range or the pewgf 1243 consistent, the recovery animation is a lie in this game way worse than previous games as often block punishing at the correct time indicated will be too late (T8 things....)
      I've kept the command history on in these for others to copy and learn from so I'd run them back in slowmo and try see when I'm hitting that first 'f' after 1243, it's similar to the staple in T7 with a similar depth of dash despite having one less hit thanks to the increase in combo pushback from Tekken 7 to Tekken 8.
      If you want a slowmo version of that combo you can slowmo my slowmo in this for extra transparency on when to let fly with the dash
      see here : ruclips.net/video/A0Hz_5wZ6T0/видео.htmlsi=ExuL-7eoRQt1ay82&t=74
      Hopefully this helped but if I missed anything or left any gaps feel free to ask chief!

  • @SeriousPeaches
    @SeriousPeaches 12 дней назад +1

    No character should be able to do 120+ dmg off a single combo. How is that remotely fun to play against.

    • @CallousCyclone
      @CallousCyclone  12 дней назад

      Put simply, because very few people can pull it off and fewer still will be able to do this in an online match.
      PEWGF's are triple justframe inputs so the balance here is that they require reactions within 60ths of a second. 'f' on the first frame of recovery. 'n' on the next. df+2 on the third. This cannot be buffered and if you start the input 1 frame to early or you take four 60ths of a second to input it instead of three then it fails.
      This is what makes both Kazuya's PEWGF and Bryan's Taunt Jet Upper the hardest techniques to do in Tekken. Bryan's taunt for example is something that breaks guards. The Jet Upper launches you and there's no way to block it. You can't unless you step. But the reason it's not complained about is because it's insanely difficult to land and as such, rarely seen and when your opponent does land it on you, you know he's worked at that for months even years at just that input.
      I can't stress that consistency with these is beyond muscle memory as there's a physical demand on the body to move at these speeds with this level of accuracy.
      Fatigue sets in fast doing them on repeat.
      Contrast this with how the entire cast was landing +110 Damage combo from easy, 'mash the punish button' inputs and combos. This damage was easy for a new player to do and also *DID NOT* involve a wall. Open ground combo. That's something you should be complaining about Peaches. Same damage but they'll land every hit 99% of the time because there's little to no effort required to do it.

    • @UltimateBallaPOM
      @UltimateBallaPOM 10 дней назад

      ​@@CallousCyclone
      How are you saying "F on the first frame of recovery" when none of your Fs are faster than 3f?
      It's releasing forward on your first frame of recovery.
      You can hold that forward forever even, releasing it is the important part.
      Taunt Mach Punch would be doable to every Kazuya player who can PEWGF if they really could press forward for 1f consistently

    • @CallousCyclone
      @CallousCyclone  10 дней назад

      @@UltimateBallaPOM Peaches, this guy is right. PEWGF's are easy and OP. Nerf Kazuya.

  • @Hehdhdi6778
    @Hehdhdi6778 19 дней назад

    My boi jin>>>KAZUYA

    • @monderzorgani8897
      @monderzorgani8897 19 дней назад

      Bro no one likes Jin gtfo

    • @cristianomavilla5486
      @cristianomavilla5486 18 дней назад

      Uhh, no.

    • @Hehdhdi6778
      @Hehdhdi6778 18 дней назад

      What do these little guys love about this character? I would like to say this: KAZUYA is a dirty father.

    • @monderzorgani8897
      @monderzorgani8897 18 дней назад

      @@Hehdhdi6778 are you for real? Kazuya is the most badass character in all fighting games he has the mentality of a warrior since I was kid playing Tekken 1 kazuya was my favorite character always

    • @Hehdhdi6778
      @Hehdhdi6778 18 дней назад

      @@monderzorgani8897 I want to tell you this Jin I came here from Tekken 3 I understand Kazuya I don't even care but know this Tekken is the main character neither the main character Heihachi is a bad character and a Main character was needed to stop them both and Jin Kazama was the last character to come Don't look at it, he was born as a character superior to everyone else so far, but Kazuya fans want Jin to die, they want him to kill Kazuyan, but don't worry, the new story mode is coming and Jin and Kazuya bastard will fight again. And know this, Kazuya is not a cool character for me, his character is not cool at all.