I don't know how this would play, but the impossify thing is GENIUS. you literally get to level up your rides! Plus it seems to have some good things to set it apart from other games, like the hooks mechanic
As a park builder, Park Beyond might be ok. Maybe. The issue there is that you just don't have the control over your staff (janitors, mechanics etc) that you'd really want for that. Specifically, you can't tell your staff to work only in specific areas, you can't manually move your staff, and you can't even point out a problem that they need to fix as a priority. Flat rides are also lacking a bit of customization. You can impossify them, but you can't set their sequencing so if you want to change the ride duration or change who the ride appeals to, you can't. Still, the game has a lot of decorations and it looks nice, so I can see the potential to build really nice looking parks. Where the game really fails is as a tycoon game. There's just so little control over anything that you don't have many options to actually manage the park. It's very easy to go from making good profits to making a loss. And the coasters only ever allow one train per track. That transport ride Jon mentioned? It's possible, but with only one train on that track despite having multiple stations, you're almost bound to lose a lot of money if you build one. If you're looking for a theme park tycoon game, for now stay well clear of Park Beyond. Campaign mode isn't much better. I'm not sure who designed the campaign goals and objectives, but either the game changed a lot since those parts were designed or the person doesn't really understand how to make a campaign that most people would find enjoyable. To get the best score in each scenario, you have to satisfy team goals. Those team goals can take MUCH longer to complete than completing the scenario objectives. It quickly becomes a tedious chore to complete them. Some of the objectives to complete the scenario also seem designed to actively work against having an efficient and profitable park. Lots of others are just pointless busy work. And sometimes you do what you think the objective wants only to find it doesn't count because the instructions aren't clear enough - or maybe the game just doesn't realize you've completed the task due to bugs. And if you complete an objective before the game needs you to, the game will simply increase the number of objectives you need to finish the scenario. There are some very frustrating objectives in other park builders, but Park Beyond really does seem to go above and beyond when it comes to frustrating the campaign player.
It's possible that this is just an artifact of Jon not being familiar with it; but it looks like it could benefit from more data overlays: Things like "what rides qualify as 'reachable' for the purposes of guests?" and "what does my maintenance coverage look like?" are the sort of thing that really needs an overlay, rather than determining the situation by plunking down a ride and looking at the maintenance or ridership numbers a month from now, unless you manage to absolutely nail making them intuitively apparent by some more organic means.
1st This MUST be this weeks livestream right? right? 2nd You could have fixed the Ferris wheel issue by moving the entrance to the ride onto the main path instead of it having its own split off. Other than that you have convinced me to get this game myself.
Day 1078 of requesting Zoo Tycoon. Having learned a little about E.P.C.O.T. recently, not to mention that nightmare that is Action Park, Jon actually seems to be doing pretty well at the whole "violently unsafe but incredibly fun realm of a rich madman" part of a theme park. I still think he'd love to try the same vibe with animals though...
I really ought to be surprised that Jon thinks that making two equal-length paths from a split makes it _less_ likely there'd be a collision, but it's Jon, so... I know better.
I'd like to see a livestream of this. I like how colourful the rides are, especially that double ferris wheel. If this returns as a livestream hopefully they will have fixed a few of the bugs by then.
The third impossification of the ferris wheel is even better, IMO. The problem is that if you play Park Beyond as a tycoon game, the design issues really start to show. Jon had some issues with park profit and maintenance in this scenario, it just gets worse as your park gets bigger. The bugs don't help with that, but the design issues are the real problem IMO. If you turn the tycoon features off and just use this as a park builder, it can work, but don't bother with Park Beyond as a theme park tycoon game because it's designed not to work that way.
There's something about theme park games that makes them feel so cozy and nice to me. I remember when i was less than 5, my dad installed Theme Park World for me on our PC, we would play it together and had so much fun.
As some not all that into park builders, I'm really excited to see where this game goes. It's got some really cool mechanics, and a feel with some extra work, bug squashing, and a minor expansion of gameplay, it could be a really badass game.
If you do turn this into a series, for future reference! ...the ferris wheel is consistently unprofitable. I've always lost money on it to the point where I don't even put one in my park anymore. The guests also can't walk like more than 10 feet without needing a drink, food, or a place to sit LOL, so making profits highly depends on having food/drink shops or vending machines everywhere! Guest needs definitely need to be adjusted in future patches but for now...just have to work around the quirks!
Upgraded Ferris Wheel reminds me of the High Altitude Conveyance from the short film The Centrifuge Brain Project. If you like wacky ride ideas, it's worth a watch.
i liked thrillvill back in the day for a park builder but it had you also as a person able to walk around ride the rides and chat with guests and such was pretty fun and just seen its sequel ''Thrillville: Off the Rails'' is super cheep on steam
I would love to see a livestream of this. I'm not really into playing theme park builders *myself*, but I like to have Jon's livestreams on in the background as I'm gaming, and this seems like that perfect kind of game where I don't need to be paying attention to what's happening on screen every second (just when Jon impossifies something so I can see what it turns into).
Im guessing lateral G's are not factored into how friendly a rollercoaster is to families? Those tight turns after a downhill would probably snap a few necks 😂
Hold up, the teens Don't like the ferris wheel??? But the whole point of that thing was to create a private moment with a couple high up in the sky with beautiful sights. Like the tunnel of love, how is that not popular with teens?!
Park builder should choose to either let you have fun your own way and not really make money an issue, or focus on tycoon elements for efficiency. An in-between just doesn't really work at either goal.
This looks pretty fun, but all I see is negative reviews for this one. I’m curious what people think of this, because my wife loves theme park builders and I’d love to buy her this one if it’s any good.
Honestly, Jon's giving this game a lot more credit than it deserves. It scratches an itch as a park builder, but if you play it as a tycoon game or want to go through the campaign, it's a study in how to frustrate the player. It's not just the bugs (although at least on release they were terrible, and there's still major issues right now), it's also that there were numerous terrible, awful, horrible design decisions made during the game's development. Staff management is sorely lacking, flat ride customization is sorely lacking, shop customization is only ok (you can't set extras and portion sizes like you can with PlanCo, although lots of people don't care about that level of management). Coaster design is disappointing IMO, since what controls a coaster's meaningful stats is just the hooks you give it. And you can only have one coaster per track regardless of how long that track is, even if it's supposedly a transport ride with multiple stations. And as for the campaign, good luck completing each scenario with a top score. It can be done, but it takes a LOT of patience to fill those team goals.
@Zombiewho117 There is another channel that basically broke the physics of the game, and let's say made a ride that was super long. This other channel makes a habit of breaking games. And is also British. Loves his tea.
With only one coaster allowed on even the longest track, really long coasters also tend to break your park's economy. But it's fine to make a joke out of it, because as a tycoon game Park Beyond really is a joke. A bad one.
I'd love to see you do a livestream of Xcom 2 and see your game go horribly the pan haha Anyone who's played it knows it requires a certain amount of save scumming lol
It's ok as a park builder, but as a tycoon game it's just terrible, and the campaign is an exercise in frustration if you want to also complete the optional team goals. Plus, there's a lot of head scratching objectives in campaign as well, it's like the campaign designer had no idea how to make challenging but fun scenarios.
Jon... WTF? You build your first coaster and DONT go through the hoop of the entrance? Not only that but you actively go nearby to it, teasing me with its existence? What is wrong with you?
The profit bit is why I kinda hate these games. I’d love for a more simple game like this where you don’t have to worry about staff and profit. I don’t like the freeformness of creative mode either…
So a place where Jon's urban planning projects may actually work?
I shall build the biggest roundabout in human history...
@@ManyATrueNerd Get Dillan to design it! LOL
@@ManyATrueNerd Why think small? How about a sphereabout?
@@ManyATrueNerd you need a one way system to funnel people towards the coasters
@@ManyATrueNerd Pretty sure that's a Ferris Wheel, Jon.
Jon is playing a park builder -- nature is healing. I would love a livestream of this for sure.
I don't know how this would play, but the impossify thing is GENIUS. you literally get to level up your rides! Plus it seems to have some good things to set it apart from other games, like the hooks mechanic
I would absolutely watch this as a series or a live stream. I love park building sims
Hell ya ,u said it!
Yes! I would love to watch a series of this
I need a full series on this. Whole island where rollercoasters dip into cavern holes and reemerges on the other side of the island.
As a park builder, Park Beyond might be ok. Maybe. The issue there is that you just don't have the control over your staff (janitors, mechanics etc) that you'd really want for that. Specifically, you can't tell your staff to work only in specific areas, you can't manually move your staff, and you can't even point out a problem that they need to fix as a priority. Flat rides are also lacking a bit of customization. You can impossify them, but you can't set their sequencing so if you want to change the ride duration or change who the ride appeals to, you can't. Still, the game has a lot of decorations and it looks nice, so I can see the potential to build really nice looking parks.
Where the game really fails is as a tycoon game. There's just so little control over anything that you don't have many options to actually manage the park. It's very easy to go from making good profits to making a loss. And the coasters only ever allow one train per track. That transport ride Jon mentioned? It's possible, but with only one train on that track despite having multiple stations, you're almost bound to lose a lot of money if you build one. If you're looking for a theme park tycoon game, for now stay well clear of Park Beyond.
Campaign mode isn't much better. I'm not sure who designed the campaign goals and objectives, but either the game changed a lot since those parts were designed or the person doesn't really understand how to make a campaign that most people would find enjoyable. To get the best score in each scenario, you have to satisfy team goals. Those team goals can take MUCH longer to complete than completing the scenario objectives. It quickly becomes a tedious chore to complete them. Some of the objectives to complete the scenario also seem designed to actively work against having an efficient and profitable park. Lots of others are just pointless busy work. And sometimes you do what you think the objective wants only to find it doesn't count because the instructions aren't clear enough - or maybe the game just doesn't realize you've completed the task due to bugs. And if you complete an objective before the game needs you to, the game will simply increase the number of objectives you need to finish the scenario. There are some very frustrating objectives in other park builders, but Park Beyond really does seem to go above and beyond when it comes to frustrating the campaign player.
Yeah definitely looking forward to the theme park builder stream. Seems like a good time!
It's possible that this is just an artifact of Jon not being familiar with it; but it looks like it could benefit from more data overlays:
Things like "what rides qualify as 'reachable' for the purposes of guests?" and "what does my maintenance coverage look like?" are the sort of thing that really needs an overlay, rather than determining the situation by plunking down a ride and looking at the maintenance or ridership numbers a month from now, unless you manage to absolutely nail making them intuitively apparent by some more organic means.
1st This MUST be this weeks livestream right? right? 2nd You could have fixed the Ferris wheel issue by moving the entrance to the ride onto the main path instead of it having its own split off. Other than that you have convinced me to get this game myself.
"... and THIS is what greets you"
* Cart immediately falls off *
Day 1078 of requesting Zoo Tycoon. Having learned a little about E.P.C.O.T. recently, not to mention that nightmare that is Action Park, Jon actually seems to be doing pretty well at the whole "violently unsafe but incredibly fun realm of a rich madman" part of a theme park. I still think he'd love to try the same vibe with animals though...
Imagining the double ferris wheel spinning like a sideways waltzer is too much mental damage for me to handle alone.
I really ought to be surprised that Jon thinks that making two equal-length paths from a split makes it _less_ likely there'd be a collision, but it's Jon, so... I know better.
I'd like to see a livestream of this. I like how colourful the rides are, especially that double ferris wheel. If this returns as a livestream hopefully they will have fixed a few of the bugs by then.
The third impossification of the ferris wheel is even better, IMO. The problem is that if you play Park Beyond as a tycoon game, the design issues really start to show. Jon had some issues with park profit and maintenance in this scenario, it just gets worse as your park gets bigger. The bugs don't help with that, but the design issues are the real problem IMO. If you turn the tycoon features off and just use this as a park builder, it can work, but don't bother with Park Beyond as a theme park tycoon game because it's designed not to work that way.
I would love more park builder vids, no matter this or others!
There's something about theme park games that makes them feel so cozy and nice to me. I remember when i was less than 5, my dad installed Theme Park World for me on our PC, we would play it together and had so much fun.
As some not all that into park builders, I'm really excited to see where this game goes. It's got some really cool mechanics, and a feel with some extra work, bug squashing, and a minor expansion of gameplay, it could be a really badass game.
I'd love to see this continue as a series!
All I can think about is how lovely that island would be when playing planet zoo. It would be so fun to build on with that game!
2:18 Could it be? The long-awaited return of Captain Jon's Non-Sexual Pirate?
edit: No. :(
Sad feels
Jon’s Non-Sexual Pirate Physics Breaking ride didn’t happen
Paying to enter the park AND paying for individual rides? That's just evil, Jon!🤭
Don't you dare not making a series of this
I can’t say I’m usually a fan of these types of games, but this one looks like it could be great, and I’d definitely watch a live stream
If you do turn this into a series, for future reference! ...the ferris wheel is consistently unprofitable. I've always lost money on it to the point where I don't even put one in my park anymore. The guests also can't walk like more than 10 feet without needing a drink, food, or a place to sit LOL, so making profits highly depends on having food/drink shops or vending machines everywhere! Guest needs definitely need to be adjusted in future patches but for now...just have to work around the quirks!
Please. Stream this.. I could watch this all day.
Absolutely worth a livestream
I love this game so much and idk why hopefully you continue with this i would love to see a whole series of this.
I love this. Can you possibly livestream more in the future?
Upgraded Ferris Wheel reminds me of the High Altitude Conveyance from the short film The Centrifuge Brain Project. If you like wacky ride ideas, it's worth a watch.
i really like that double wheel. Just from engineering standpoint making carts do a figure-8 is rather amazing.
i liked thrillvill back in the day for a park builder but it had you also as a person able to walk around ride the rides and chat with guests and such was pretty fun and just seen its sequel ''Thrillville: Off the Rails'' is super cheep on steam
lets hope park beyond does this at some point
This giving me bullfrog vibes. There games were always wild yet fun. And this giving me the same energy of ott management
I would love a series of this. Park builders are my fav of your content❤
I would love a live stream of this or another small series like with rct2 or parkitect
Whoa! $49 bucks! Yikes. It shouldn't be that buggy at that price.
Still, I'd watch a livestream or a series.
“I’m just going to make a simple kids rollercoaster “ 😂
I would love to see a livestream of this. I'm not really into playing theme park builders *myself*, but I like to have Jon's livestreams on in the background as I'm gaming, and this seems like that perfect kind of game where I don't need to be paying attention to what's happening on screen every second (just when Jon impossifies something so I can see what it turns into).
Honestly I have more fun watching Jon play a park builder than playing one myself
Please make this a series! I want to see how crazy it gets.
no matter what happens with the series we need to see your end result!
Im guessing lateral G's are not factored into how friendly a rollercoaster is to families? Those tight turns after a downhill would probably snap a few necks 😂
the reason the pirate ship is only moderately enjoyed by teens is because it's a non-sexual pirate adventure
A ride captain jon would be proud of
Jon building theme parks is one of my favourite iterations of Jon. And I'm very tempted by this game despite the issues....
You want to add some rad sprayers and paint your employees in bright colours, Oswald.
I definitely would love to see more of this!
I feel like this game may not be entirely aware of what teens get up to on Ferris Wheels.
Can't wait for a live stream of this!
Definitely live stream
LIVESTREAM, PLEASE! Any game where you can give janitors superpowers has my undivided attention.
Well this needs to be a full series
Livestream would be great!
Love to see you enjoy building; more please
Would absolutely watch a livestream of this :D
Yes to livestream!
The most reality-defying part of the episode was 26:12 where the workers were paid more when they were expected to work faster 😅
Jon. Your loyal followers/subjects/peasants simply cannot continue going on without a livestream
I read the title as Pork Beyond and laughed harder then I rightfully should have
Hold up, the teens Don't like the ferris wheel???
But the whole point of that thing was to create a private moment with a couple high up in the sky with beautiful sights. Like the tunnel of love, how is that not popular with teens?!
In imagineer lingo, that ferris wheel is your "Weenie", Jon
Plus one vote for a livestream of this!
Park builder should choose to either let you have fun your own way and not really make money an issue, or focus on tycoon elements for efficiency. An in-between just doesn't really work at either goal.
This feels too much like an excel presentation to want to play it after work lol
This seems perfect for a livestream or maybe a series?
I would love a live stream of this game!
this parking sim is amazing
Turn your wheel around! They have an unnecessary long path to the entrance
Jon you should try out the first person ride camera on the impossified rides 😳
I would ride Mr. Flopsy Bunny's Death Metal Adventure all day.
This sounds like a really fun livestream game
I need more park builders from Jon! Please give us a live stream. Or another city builder
This looks pretty fun, but all I see is negative reviews for this one. I’m curious what people think of this, because my wife loves theme park builders and I’d love to buy her this one if it’s any good.
Will you play more Fallout new vegas dust? A melee only challenge run could be fun.
"Fixed the economy"? Have you considered running for Parliament? BTW, has Health and Safety examined some of these rides?
This done by the Planet Coaster people? It looks very similar.
The return of "Captain Jon's Non-Sexual Pirates"!
“pay the people to work a tiny bit faster.” ah, so it’s a fantasy game, then
that is way too real of a statement
I would love if this was made into a new roller coaster island series much like the older roller coaster tycoon 2 series you made.
Honestly, Jon's giving this game a lot more credit than it deserves. It scratches an itch as a park builder, but if you play it as a tycoon game or want to go through the campaign, it's a study in how to frustrate the player. It's not just the bugs (although at least on release they were terrible, and there's still major issues right now), it's also that there were numerous terrible, awful, horrible design decisions made during the game's development. Staff management is sorely lacking, flat ride customization is sorely lacking, shop customization is only ok (you can't set extras and portion sizes like you can with PlanCo, although lots of people don't care about that level of management). Coaster design is disappointing IMO, since what controls a coaster's meaningful stats is just the hooks you give it. And you can only have one coaster per track regardless of how long that track is, even if it's supposedly a transport ride with multiple stations. And as for the campaign, good luck completing each scenario with a top score. It can be done, but it takes a LOT of patience to fill those team goals.
Finally Thrillville 3
Do a live-stream!
26:40 he's turned it into Alton Towers
Hi Jon and hello to everyone in chat keep on keeping on dude
Why is this not 1:00:00+ please give us more park builder!
Ferris wheels are kinda lame.
Depends on how fast they go I suppose!
Jon, who on earth would pay to go to a park when you still need to pay for the rides??
I’m all for this…
Concession stands in amusement parks make a profit??!! Who would have thought... /s
24:48 - sorry, a what now?
Livestream!!!
Another channel already broke the physics for this game. Jon needs a few rides that are three plus days long.
Wait what?!?!
@Zombiewho117 There is another channel that basically broke the physics of the game, and let's say made a ride that was super long. This other channel makes a habit of breaking games. And is also British. Loves his tea.
With only one coaster allowed on even the longest track, really long coasters also tend to break your park's economy. But it's fine to make a joke out of it, because as a tycoon game Park Beyond really is a joke. A bad one.
@@PoeticTwist I think I know who you’re speaking of, but I’m not positive
Hope it'll come out on ps4...
just say it the island has holes in it
Is this sponsored?
Weeeeeee!
(Thanks for the video!)
I would love to get a livestream or series of this. Or even spoil us, with a series of livestreams, lol
I'd love to see you do a livestream of Xcom 2 and see your game go horribly the pan haha Anyone who's played it knows it requires a certain amount of save scumming lol
Looking at Steam reviews, this game seems to have many bugs and missing features.
It's ok as a park builder, but as a tycoon game it's just terrible, and the campaign is an exercise in frustration if you want to also complete the optional team goals. Plus, there's a lot of head scratching objectives in campaign as well, it's like the campaign designer had no idea how to make challenging but fun scenarios.
Not in front of my theoretical book of physics.
Jon... WTF?
You build your first coaster and DONT go through the hoop of the entrance?
Not only that but you actively go nearby to it, teasing me with its existence?
What is wrong with you?
The profit bit is why I kinda hate these games. I’d love for a more simple game like this where you don’t have to worry about staff and profit. I don’t like the freeformness of creative mode either…
Where's the non-sexual pirate?
Engagement for the algorithm