BLENDER : Grass, Wind, Particles : 3 methods compared.

Поделиться
HTML-код
  • Опубликовано: 27 окт 2024

Комментарии • 20

  • @aaronhawksley205
    @aaronhawksley205 2 года назад +1

    This just took my work to a whole new level. And with such a simple fix. Thank you!

  • @LKM__
    @LKM__ 2 года назад +1

    Very informative, thank you 👍

  • @Drhmo
    @Drhmo Год назад +2

    great tutorial, but for me my particle instancing modifier looks very different. I dont have the random size and rotation option in mine and also if I turn off the hair strands rendered by the particle system just like you did, my instances are not behaving dynamically any more. Which blender version are you using? Im using 3.3.1

  • @ahmetomercicek5848
    @ahmetomercicek5848 Год назад

    hello, I chose collection instead of path in render as in the render section and removed the grass I modeled. When I wanted to give the wind, I noticed that it did not move. What is the cause and solution. thanks .

  • @ВладимирРодионов-ф9т
    @ВладимирРодионов-ф9т 3 года назад +3

    When i try to switch on hair dynamic - then wind force no more worke? could you please to give me some tips about it ?

    • @jakehart4903
      @jakehart4903 2 года назад

      I'm having this same problem, you ever figure out how to fix it?

  • @Meuhto
    @Meuhto 3 года назад +4

    Hello ! I don't understand how you created turbulence from the null rotating around..

    • @LinkFevar
      @LinkFevar 3 года назад +2

      this is what im saying. you literally didnt even explain how to put the turblence around the circle..

    • @Meuhto
      @Meuhto 3 года назад +2

      @@LinkFevar It's not a turorial it's a comparison between methods. It's normal he didn't explained, i''m just asking him to. There's no need to be upset dude

    • @ericloillieux7854
      @ericloillieux7854  3 года назад +6

      It’s (quickly) explained from 1:15 to 1:30.
      Here’s more details :
      create a circle, name it ‘circle.path’
      create a null object, name it ‘null.turbulence’
      apply a ‘turbulence’ to this null (physics properties > enable ‘force field’, choose ‘turbulence’
      then apply a constraint to the null object : ‘follow path’
      choose ‘circle.path’ as target
      animate the offset position
      -> ‘null.turbulence’ is now following the the path ‘circle.path’.

  • @Vibhu_Kishan
    @Vibhu_Kishan 3 года назад +5

    hey i have a charecter who run on the grass how do i make the grass be crushed and not clip on my characters feet!

    • @joetrevino1607
      @joetrevino1607 3 года назад

      I'm also interested In this solution. I exported the particle system as an object and then used rigid object constraints and cloth modifier on close up. but to do it all at once would be better.

    • @coolbluesky4078
      @coolbluesky4078 2 года назад

      did you ever findthe solution to your question, if yes i woul dlike to know how to do it

    • @Vibhu_Kishan
      @Vibhu_Kishan 2 года назад

      @@coolbluesky4078 yes look up on dynamic weight painting

  • @huseyindemirtas3464
    @huseyindemirtas3464 3 года назад +1

    BOSS Tips ! thx man

  • @blankblank4507
    @blankblank4507 3 года назад

    thank you Sir

  • @nategreyson6014
    @nategreyson6014 3 года назад

    subbed!

  • @mrflyman123456789
    @mrflyman123456789 3 года назад

    nice