How I'd Balance Quickscoping in Modern Warfare II

Поделиться
HTML-код
  • Опубликовано: 3 окт 2024

Комментарии • 982

  • @FaZeScp
    @FaZeScp 2 года назад +339

    Great video. Agreed with pretty much every point u said about keeping snipers balanced, but viable and fun to use. The slider idea with the tradeoff being flinch instead of bullet velocity keeps the snipers fun to use even at decent range. Personally believe taking aim assist away from snipers is also a good alternative, makes sniping challenging so casuals cant just pick it up and start going hard.

    • @rabidbunny66
      @rabidbunny66 2 года назад +19

      While I’d love for them to just remove aim assist and give us good snipers I doubt they’d do that since the game is cross play now

    • @COLBYtheDRAGON
      @COLBYtheDRAGON 2 года назад +10

      (Been playing cod since 1)
      BEFORE MW2019 I NEVER HAD A PROBLEM EVER SHITTING ON SNIPERS FOREVER
      2019 CHANGED THAT …I WAS GETTING WINCHESTER AND SNIPED A BIT MORE …
      WHAT GAME DO YOU FEEL HAD THE BEST BALANCE?
      TO ME IT WAS BO3 BO4 OR REALLY ANY COD BEFORE 2019😂

    • @b_f_d_d
      @b_f_d_d 2 года назад +4

      Bo3 sniping was super fun even though snipers had no aim assist

    • @COLBYtheDRAGON
      @COLBYtheDRAGON 2 года назад +3

      @@VoidBoompje THAT FUCKING WINCHESTER AIM ASSIST WAS INSANE + ADS LOL

    • @COLBYtheDRAGON
      @COLBYtheDRAGON 2 года назад +2

      @@b_f_d_d WAIT I THOUGHT ALMOST EVERY COD HAD THE AIM BUBBLE FOR SNIPERS BUT 2019 AND BEYOND HAD TO BUFF THE BUBBLE/AIM A. TO ALLOW CONSOLE SNIPERS A CHANCE VS PC SNIPERS
      I THOUGHT THAT WAS THE WHOLE POINT OF THE OVER AIM ASSISTED SNIPERS AND WINCHESTER LEVER ACTION TYPE GUNS

  • @afd19850
    @afd19850 2 года назад +95

    I agree with this.
    LMG’s need an overhaul too.
    They are either treated as AR’s with worse handling, or high damage bullet monsters, that are soo slow it doesn’t matter if you have 100rds, you will be dead before you can ADS.

    • @Sakkyun
      @Sakkyun 2 года назад +15

      I feel that they're fairly balanced in Cold War. They have excellent TTK, beating out most SMGs and ARs, but have slower handling in exchange.

    • @acx2035
      @acx2035 2 года назад +19

      I think they’re especially treated as ARs with worse handling now because almost every AR has an extended mag that’s big enough to be a makeshift LMG. The advantage to LMGs is sustained fire but slow reloads but when you give that to ARs with a normal reload they’re immediately obsolete.

    • @brettnelson6710
      @brettnelson6710 2 года назад +3

      honestly I would widen the gap between ARs and LMGs. make em slower and a bit slower to reload. and then make them have virtually no recoil with mounting as a trade off. kinda like an actual machine gun 😂

    • @acx2035
      @acx2035 2 года назад +8

      @@brettnelson6710 that does make logical sense but not for a game like call of duty. That would make them nearly impossible to use without camping and there’s already enough of that.

    • @Shovel2
      @Shovel2 2 года назад +1

      The LMGs in vanguard handle like ars, very stupid

  • @corndogmaster12345
    @corndogmaster12345 2 года назад +50

    I 100% agree with the flinch trade off. Nothing frustrates me more than pumping a few shots into a quick scoper while they just stand there eating bullets like they’re candy and just blast me like nothing was happening.

    • @Skrenja
      @Skrenja 2 года назад

      Yep and controller players will downplay it like aim assist has nothing to do with it - even after they instantly lock onto you with their Kar 98 after eating 400 bullets. 😂

    • @davixn
      @davixn Год назад

      @@Skrenjaaim assist doesn’t automatically lock onto targets unless it’s zombies. If a controller player was on target, they’d be on target with or without aim assist.

  • @kayshell66
    @kayshell66 2 года назад +11

    Agree with the vid for the most part. Especially the ADS speed vs Flinch part. We are very used to MASSIVE flinch (MW2 and 3) so this wouldn't be a problem if the ADS speed is similar to those games when maxed out. Quickscoping is the hardest thing you can do in the game. Even back in MW2/3, you had one shot, and if you hit marked or missed you died. A really good quickscoper imo SHOULD be able to absolutely decimate any lobby. I feel like you've earned it. All insane quickscopers are insane reg gunners, but not all insane reg gunners are insane quickscopers and I think that says something. Quickscoping has always been sort of an art. Not anyone can do it. It requires mastery of the fundamentals of reg gunning to even start quick scoping effectively and hitting your first quad or 6 on, let alone trick shotting a quad head nosc ender for the last kill or something. BECAUSE insane quickscopers are insane reg gunners, I don't think it makes sense to nerf snipers into the ground because quickscopers will be forced to use reg guns, and this could potentially cause the lobby to get dominated even harder than they would if the player was using a sniper because reg gunning is easier.

  • @dillonc7955
    @dillonc7955 2 года назад +79

    The shorter barrels and ads speed increasing attachments should add some degree of flinch to sniper/marksman rifles. It's fair considering snipers have the capability to 1 shot body shot.

    • @bobfranklin2572
      @bobfranklin2572 2 года назад +5

      Solid idea tbh. That'll make hard scoping worse. Or even make it worsen sway a decent bit after like 800ms of being ads? Something like that so you gotta "choose" per say

    • @ToastySofa
      @ToastySofa 2 года назад +11

      I’m a sniper/quickscoper and this is fine tbh. Way better than making them do less damage

    • @afd19850
      @afd19850 2 года назад +3

      @@bobfranklin2572 This would help hard scopers as they would pick longer barrels but suffer with slightly longer ADS time.

    • @mandoxm3417
      @mandoxm3417 2 года назад +1

      I completely agree. I’ve played MW and CW as well as CODM (I know it’s not taken as seriously but bear with me) At one point in the game there was this gun, the outlaw, Which had very fast ads but was only a 1 shot to the head, or body if it was up close, and it needed attachments which sacrificed idle sway, damage etc. in the video I think the ADS and flinch relationship really does help guide how quick scoopers would play, more like marksman or more like snipers. Catch my drift? It’s fair to disagree but these are some of my opinions.

    • @andreivaldez2929
      @andreivaldez2929 2 года назад +5

      "Hard scopers", you mean people who use sniper rifles like they actually are meant to be used?

  • @delero5438
    @delero5438 2 года назад +91

    As someone who predominantly uses snipers in cod, I thought I was going to disagree with most of the video, but I actually found it to be the opposite. The idea of a slider going from flinch to ads seems like a fair trade-off to me, and I believe that it would convert perfectly to warzone as well. Somewhat off topic, but the the recent nerf to the "aggressive" snipers in warzone could have been handled much differently imo. A slider, or attachments that could have emulated the slider would have been a better alternative instead of just nerfing more than half the snipers outright.

    • @heathburlison3016
      @heathburlison3016 2 года назад +10

      The nerf to “aggressive” snipers was perfect. In no way, shape, form, or fashion in a battle royale should someone be outgunning you in close quarters with a “marksman” rifle because it zooms in faster than an smg with no flinch.

    • @EvilScorpion26
      @EvilScorpion26 2 года назад +8

      @@heathburlison3016 first off nobody was trying to quickscope at smg range, secondly, if they miss a headshot at AR range, the guy with the AR that can strafe will win said fight if they hit their shots while the sniper will be loading another bullet/recovering from their shot with a Kar98/Swiss.
      The reason they were used so much was because of speed, and could be used aggressive unlike the other snipers like an AX-50 or HDR. Now they are pointless cause the 1 shot range isnt long enough to make it useful.
      The swiss is an actual sniper and the Kar98k was a reliable WW2 sniper/bolt rifle for range and damage so they are meant to be good at range, the swiss had plenty of flinch like the other CW snipers
      And there wasn't a sniper that ads faster than an smg, cause you can build an smg to be ads which would have better ads like the CW MP5 or any VG smg, your comment makes no sense

    • @messirulz100
      @messirulz100 2 года назад +2

      The problem with the swiss and k98 wasn't it's ads speed. You need to hit the head with a quick scope at any range which means only really good players can hit quick scopes consistently. The problem is the really low flinch, high bullet velocity and low bullet drop. I could hit lots of bullets on a sniper and get shot thru flinch and vice versa. If they lowered the bullet velocity it would make shots at range more difficult to hit. The BF games are quite good with this. Their high velocity snipers are much slower than warzone and can go as low as 500m/s

    • @EvilScorpion26
      @EvilScorpion26 2 года назад

      @@messirulz100 While i agree that there was low flinch on the Kar98k (when i used the Swiss i remember a decent amount which i think was most CW snipers) and i agree with high bullet velocity although i think snipers deserve it (maybe not marksman rifles however the kar98k was a long range sniper in WW2 and had an effective range of 100m (Historically, speaking but since Cod seems to hate history or most real aspects of guns *cough* *cough* Vanguard))
      I think the drop is good as it was but that may be a bit biased so ill just leave that.
      My point was you never saw people running round with a sniper at point blank or 10-20m and quickscoping as they either hit a head or die, the other player can easily kill them at that range. But nobody ever did it other than cheaters
      i dont really like the BF sniping but thats my opinion, i would play ground war over battlefield for sniping, maybe i dislike the spawns i got with my teammates but i got decent at BF1 sniping

    • @impicky4249
      @impicky4249 2 года назад

      @@EvilScorpion26 with the health increased to 300, having an instakill in the game ruined it. Kar and Swiss were way overused, and the rest of the snipers were under-represented. with the nerf, the sniper meta diversified. Kar and Swiss can still 2 hit any range, you just need more skill to use them now.

  • @JWEAVWUZHERE
    @JWEAVWUZHERE 2 года назад +23

    I thought MW19 did a great job of balancing quickscoping pre SPR. The MK2 and the Kar were fast, but had smaller one shot areas than the actual snipers. The TTK was also fast enough so that they can’t just eat bullets. The SPR broke that pattern. It was fast and had a large kill area. Flinch is a good balance tool also, but I think limiting the speed on the heavy duty snipers will be just fine for MW2.

    • @Skrenja
      @Skrenja 2 года назад

      NO. MW19’s Kar98 on controller is _grossly_ overpowered. That aim assist does 99% of the work for you, even if you’re one hit away from death. MW19’s quickscoping in general was way too easy.

    • @NatoriousGamePlay
      @NatoriousGamePlay 2 года назад +2

      The kar98 and spr are objectively better than all the snipers are. Fast ads, accurate, and no flinch. Terrible combination. Simply giving marksman rifles flinch would solve that.
      The mk2 was fine imo. In your average players hands, it was too inconsistent with one shots

  • @charlesjames7189
    @charlesjames7189 2 года назад +8

    I agree with you 100%. The quicker ADS means higher flinch would be a good trade off. Lower Recoil and slower ADS would be less flinch. I think this may be the sweet spot for "High Risk, High Reward" type gameplay of quickscoping.

  • @Wulven-Hollow
    @Wulven-Hollow 2 года назад +102

    "Hard scoping" is also something that needs to be addressed. Between map design and the scope glint I feel like sniper rifles are at a constant disadvantage no matter the distance which either encourages "quick scoping" or simply pushes players away from snipers entirely. More rifle and attachment options are another important thing for players that want to use them.

    • @shungite8240
      @shungite8240 2 года назад +26

      Glint should exist imo as it’s something you can only see if you’re aware

    • @afd19850
      @afd19850 2 года назад +24

      100% i feel like snipers are only ones “camping” that shouldn’t be punished. Perhaps bring back 3arc ghost (only works when moving or PTFO) but have it be IW ghost (constant on) when using a sniper rifle . The glint should stay but be to ed down and yet it should be MW19 bright but only when you and the sniper are directly looking at one another. Almost like a visual high alert but always on.

    • @presidentbruh401
      @presidentbruh401 2 года назад +24

      glint should only be hyper noticible in warzone, in 6v6 it should be more of an actual glint and not white beam of light completely exposing them, like its practically a full body outline sometimes

    • @Wulven-Hollow
      @Wulven-Hollow 2 года назад +4

      I agree, glint shouldn't be removed, but I feel like it isn't currently being utilized in a way that is "fair" to sniper players.

    • @scmsean
      @scmsean 2 года назад +5

      Snipers are badly overpowered in games with higher kill times.

  • @ahmedtar890
    @ahmedtar890 2 года назад +15

    I don’t always agree with your opinions, but in this situation, I can’t agree more!
    Especially about the flinch / ADS trade off! Obviously within limits though

    • @impicky4249
      @impicky4249 2 года назад

      its better with no limits though. dont you think itd be hilarious to have a sniper ADS be 30ms? even better if the gun is shitty, so its not viable.

  • @Firestorm.aiRClan
    @Firestorm.aiRClan 2 года назад +26

    What I’d like to see is fastest Sniper ADS speeds more or less equal to the average ADS+TTK of AR’s at say 30m. I agree they shouldnt outclass SMG’s.
    I’d also rather see flinch for snipers rather than lazerbeam assault rifles.
    Black Ops 4 got this really wrong where reg gun TTK was hella slow then the Koshka was around half of that.

    • @reg1990
      @reg1990 2 года назад

      Agreed. The sniper ADS times should be roughly balanced with the ADS+TTK of the AR"s, which can vary wildly from game to game. A sniper ADS time that would be "decent" in MW2019 would be insanely overpowered in BO4 or BOCW.

  • @OrigenalDarkMew
    @OrigenalDarkMew 2 года назад +2

    As a quockscoper myself, I love your idea for flinch and ADS being on opposite ends. It forces you to have the skill of centering mastered if you want that faster ADS

  • @elitegaming6467
    @elitegaming6467 2 года назад +48

    Snipers shouldn’t be completely trash and not useable like they are in vanguard.

    • @MFillmore
      @MFillmore 2 года назад +8

      This isn't really true. The snipers are terrible UNTIL you level them up.

    • @JoshiVlogsOfficial
      @JoshiVlogsOfficial 2 года назад

      @@MFillmore They’re still dogshit even when fully levelled

    • @fiend2society
      @fiend2society 2 года назад

      That’s false.
      Snipers become quite viable once you level them up, which is where the problem is.
      You have to level them up to make them actually good.

    • @peacekeeperjfsr
      @peacekeeperjfsr 2 года назад +7

      @Anonymous Panacea you're full of bs

    • @edgyz0mb1e
      @edgyz0mb1e 2 года назад +5

      @Anonymous Panacea get better at the game

  • @bobjones-ub2fr
    @bobjones-ub2fr 2 года назад +5

    Over everything they need a fair ads 500ms snipers are just to slow when it comes to cods gameplay. Flinch is fine if it adds a level of skill and adjustment when scoping in to hit your shot but it shouldn’t be impossible to hit a shot if you get hit. In a game where half the ar and smg have low recoil nearly instant ads and kill in 200ms sniping is just not viable if it’s to slow.

    • @lukasnightingale5079
      @lukasnightingale5079 2 года назад +3

      W take

    • @reg1990
      @reg1990 2 года назад

      The ADS speed for snipers (since their TTK is effectively 0 because they one shot) should be roughly balanced with the average ADS+TTK (since they won't always be aimed in at the start of the gunfight) of SMG's and AR's in that game. In games like BO4 or BOCW where the overall TTK is pretty slow, a 500ms ADS time for snipers is fair or maybe a little too fast, but for a game like MW19 or Vanguard with a faster overall TTK, that same 500ms ADS time isn't really viable.

    • @bobjones-ub2fr
      @bobjones-ub2fr 2 года назад

      @@reg1990 the only issue with having the ads the same as ttk and ads of weapons like a ar or smg is that they also often hip fire while they aim in and don’t require to fully scope to be accurate enough to hit a luck bullet and throw the snipers only shot off with a aggressive flinch. Just make sniper have a ads the same as the ttk of a ar and it’ll be perfectly balanced even with flinch. This is a game where shotguns don’t need any ads and can one shot across long sight lines so it’s not like I’m asking for much 😂

  • @lufy64
    @lufy64 2 года назад +7

    as an only sniper user i think sniping in modern warfare 2019 was almost perfect. i agree with the take of more speed should be more flinch. i like that in 2019 you level up your gun and get faster attachments. it was a great progression. the problem with vanguard is that the reg guns are just so much faster than a basic sniper with nothing. leveling up to a fast sniper was agony. compared to older cod games sniping in general has so much more counterplay considering that riotshields just counter sniping even a shield on you team could counter a shot. theres so much movement in the game that snipers now have to predict wether a person will slide cancel or not. those two things are fine. 2019 also had more variety of snipers that i think was ideal. very fast ones that you have to hit the headshot or slow ones that can blow you up. and then if you open yourself up to the world of slug shotguns. you got acces to a whole new kind of sniper very fun. theres a reason why faze snd players still go back to 2019.

    • @ACE112ACE112
      @ACE112ACE112 2 года назад

      Actual snipers or Marksman rifles?

    • @6z0
      @6z0 2 года назад +1

      Sniping in MW was perfect? Lol, not even close

    • @lufy64
      @lufy64 2 года назад

      @@6z0 whats your favorite? and how would it be perfect otherwise

    • @6z0
      @6z0 2 года назад

      @@lufy64 Black Ops 2 without a doubt had the best sniping. Absolutely nothing tops the Ballista. Best sniper in call of duty history, hands down. MW3 and the MSR is close second. But it all comes down to personal preference at the end of the day.

    • @6z0
      @6z0 2 года назад

      @@lufy64 And we already know the Intervention is most likely returning in MWII. If they bring back the Intervention but not the MSR, im gonna be pissed.

  • @chrisd3812
    @chrisd3812 2 года назад +22

    I think this is a great idea. Every weapon in cod has some sort of trade off and roll, and I don’t think risk reward is a big enough one for close range sniping. Flinch is a great solution imo, it means that you can actually win gunfights against them

    • @ShadowWarriorOfDeath
      @ShadowWarriorOfDeath 2 года назад +1

      but then, these weapons also need to cause less flinch outside of their max damage ranges. fair, right? a sniper shouldn't be punished for attempting a long range gun fight in general but because of the scope glint mechanic working at all ranges, snipers are a mid range weapon, making quickscoping the only viable option in objective play now. ARs, DMRs and LMGs work the best at long range and smgs bridge the gap between close and mid range. shotguns and pistols are only good at close range.

  • @brooklynbryant677
    @brooklynbryant677 2 года назад +4

    Bo4's sniper balancing was spot on in my opinion

  • @ACE112ACE112
    @ACE112ACE112 2 года назад +2

    Another thing to consider is ads time of snipers vs ads time + ttk of AR/SMG

  • @HEELEO
    @HEELEO 2 года назад +25

    Quick scoping came from the fact that the maps were always small and it was difficult to traditionally snipe so people got good and used snipers aggressively
    This being said i think snipers should be balanced on ADS and Damage the faster the ads the more accurate you have to be and i agree with the flinch having an impact on ADS

    • @EvilScorpion26
      @EvilScorpion26 2 года назад

      On one side yes, it shouldn't be a oneshot to the stomach or lower belly to chest area if its fast, on the otherside the type 99 needs a headshot or very small chest shot (Maybe even just the neck) so it is extremely hard regardless of the 450ms ads time when smgs have 150+ ms ttk

    • @HEELEO
      @HEELEO 2 года назад +5

      @@EvilScorpion26 yes the faster ones should get a one shot to the head and maybe upper chest depending on the speed and you can have a SLOW sniper that one shots to the stomach

    • @EvilScorpion26
      @EvilScorpion26 2 года назад +1

      @@HEELEO which would get outgunned by most smgs, the Gorenko for example, was 650 MAX ads time but one hit to anywhere. It gets outclassed in everyway except for hardscoping. the T99 was not good because it had such a small 1-hit-kill whereas the kar98k with 350ms would be viable, and still need large skill as you had 3 shots (pre patch to 5), 150ms less than the fastest i managed while its still viable but you shouldn't have to sacrifice bullets to make a gun viable, maybe you get 3 kills or use an smg with 100 bullets and 150ms ttk, you can wipe 10-15 without reloading depending on spawns (See FaZe Jev M1928)
      its so difficult to balance, high flinch, low damage and slow ads time makes all VG snipers useless in VG or warzone because they are just too slow. The Kar98k was only viable for like 1 week in warzone before the sniper nerf which was after 5ish buffs
      the gorenko and the 3 line is barely viable, kar98k could be used but has too high flinch in most areas/massive sway because of the stock, and the arisaka is only good at lvl 54 with vital
      trust me, i did the VG atomic and the snipers were the bane of my existence for 2 weeks, they were too slow or too weak and thats sad to say because im a qs myself

    • @andreivaldez2929
      @andreivaldez2929 2 года назад +1

      SMGs are meant to be good at close range - they should have an advantage over ARs, LMGs, and Snipers at close range, only losing to Shotguns which are dedicated to being only good at close range. Quit crying about it.

    • @EvilScorpion26
      @EvilScorpion26 2 года назад

      @@andreivaldez2929 Let me guess, you played VG only when shotguns were broken, cried for days with a .2 kd, waited for shotgun nerfs and went back to using the most overused class in the game. Dont come at me for wanting a class/playstyle to be viable when smgs never gets touched. If i hit my shot, i deserve the kill at any range because ive practised for 100s of hours.
      Also i was saying regardless of range, a VG sniper (the Kar98k) had 3 bullets and still had 500ms ads time when smgs and ars, and lmgs all had 200 ms ttks. The snipers were not useable, stop crying about a weapon category being useable just because they kill you, they are the slowest and weakest theyve ever been so stop bitching
      If smgs were only used the game would die faster because of low variety, VG has low weapon variety despite great mechanics. Me and a lot of people would argue that using an smg is easy and doesnt take skill like QS does
      Smgs do have an advantage at close range hence they dominate most maps, but sniping is shit when you have to hardscope at the back of the map because its soo bad, then youd start bitching at that too wouldnt you

  • @hacimdoowlla2730
    @hacimdoowlla2730 2 года назад +1

    No bullshit, everytime Ace gives a suggestion on how to improve cod, he literally gives the best or one of the best solutions that will please both sides of the party. I can't find too many times where Ace suggested something and was like "Nahh Ace". He's spot on almost all the time

    • @brawler5760
      @brawler5760 2 года назад +2

      It’s because he usually has time to think and doesn’t react, something that can’t be said for most of the CoD community…

  • @lucky7sins134
    @lucky7sins134 2 года назад +5

    When I saw the title I thought here we go another video saying snipers should be nerfed to the point of being useless, But your take seems much more reasonable.
    Haven't personally used snipers as much outside of ground war or warzone, due to the way maps are designed and low recoil ARs being able to do both close and long range, making snipers have less of a niche.

  • @Sakkyun
    @Sakkyun 2 года назад +23

    Cold War has been infested with quickscoping. The low flinch and high aim assist really made them too forgiving to use.

    • @cerebralvortex9389
      @cerebralvortex9389 2 года назад +6

      It’s almost unplayable now, especially in Face off modes. I do hardcore because there’s less of them there

    • @TKGxCOD
      @TKGxCOD 2 года назад +4

      Im glad you mentioned this , Cold war has the most insanely OP sniping i have ever seen, you literally can not compete with it and it sucks bc cold war has been one of the more fun cods in recent years

    • @RomanSwak
      @RomanSwak 2 года назад +1

      @@TKGxCOD I mean, the ADS speeds are still abysmal for the CW Sniper Rifles. Just shoot them, you can kill them 3x over with an automatic if they have most snipers, before they can even aim at you.

    • @TKGxCOD
      @TKGxCOD 2 года назад

      @@RomanSwak yeah i can definitely kill them but in all my years of playing, some of the shots I get hit with seem very exaggerated. Believe it or not they usually no scope me pretty consistently.
      And its way harder when majority of the team uses snipers and most of them hardscope ya kno

  • @antizsa
    @antizsa 2 года назад +13

    Mostly agree with the opinions you gave; I'd personally add that Aim Assist should not kick in if quick scoping.
    Maybe do it so that staying in the scope for 3-5 secs can allow it back, but I think adding that extra layer of difficulty is needed with a strong one-shot playstyle.
    MW2019 allowed snipers/marksman rifles to be waaay to easy to use, and i'd personally rather deal with someone's perfect centering, rather than a strong rotational crutch.

    • @reg1990
      @reg1990 2 года назад +2

      I like the idea of aim assist only kicking in for sniper rifles after you've been scoped in for a certain amount of time. That way it doesn't help quickscopers but helps people using sniper rifles the way they're intended.

    • @Jaywesterlow
      @Jaywesterlow 2 года назад +1

      There was no rotational aim assist on snipers in MW2019 though, only slow down. Also, 3-5 seconds is WAYYY too long of a period. Taking into consideration that most close to medium range engagements will last no longer than 1 second, there's no reason to prolong the time it takes for aim assist to kick in further than that. If you make it take any longer, you're gonna have scenario's where people miss shots because of aim assist unexpectedly kicking in, especially in warzone 2 where traditional sniping is way more prevalent.

    • @SeanofAllTrades
      @SeanofAllTrades 2 года назад

      @@Jaywesterlow Yeah, it would have to be as soon as the full ADS animation is complete that the aim-assist can work. Otherwise it'd be too jarring if it kicks in afterwards.

    • @Bako751
      @Bako751 2 года назад

      I turned off aim assist. It bothers me when quick scoping lol

    • @antizsa
      @antizsa 2 года назад +1

      @@Bako751 exception not the rule, im willing to bet most people do not.

  • @jebbyy32
    @jebbyy32 2 года назад

    The flinch point is absolutely perfect, coming at this as a sniper myself that's fantastic.

  • @emp1985
    @emp1985 2 года назад +4

    It makes perfect sense. That's why I don't see it being implemented.

  • @MrZablon
    @MrZablon 2 года назад

    BF1 had a system of sweet spots, the snipers all could one shot but one at different ranges that were 40M plus and the only one that had a 5M-25M sweet soot was very slow firing and slow bullet velocity. I feel like this brings back that “My weapon wins this range” without being unreasonable

  • @jesussnipes4914
    @jesussnipes4914 2 года назад +16

    Quickscopers have one chance and one chance only in a gunfight. The amount of time they have put into it and the humiliation they have suffered to achieve a decent level of skills is a reasonable trade off. Vanguard is not a quickscope-friendly game mainly because of the insane TTK and the absurd ADS for bolt action rifles. Things will hopefully get better for them in MWII.

  • @masterblaster3601
    @masterblaster3601 2 года назад +9

    Another important factor to consider is magnification on the stock scopes, having a magnification between 8-10 forces the shooter to commit to where they aim and will increase the skill gap for great quickscopers

  • @iiihaterandoms9402
    @iiihaterandoms9402 2 года назад +24

    People who complain about quick scoping are the same players who never stray away from the meta guns. If you use a harder gun to use and get punished for it, then you lost to the better player. Honestly, I think quickscoping is the biggest skill gap in COD games. If I get quickscoped, I have enough confidence in my accuracy to switch over to a sniper and be able to shit on them back and im mainly a smg player

    • @TheXclusiveAce
      @TheXclusiveAce  2 года назад +15

      Not always. I think there’s plenty of room to debate the power of quickscoping in a given game. Sometimes complaints against quickscoping are 100% valid, other times, not so much. It really depends on the game and how they balance various elements

    • @KokkoroKai
      @KokkoroKai 2 года назад +3

      Disagree, to me quickscoping is okay as a last resort but shouldn’t be up front. Some cods have made it easy where it wasn’t a harder gun to use and not much different than meta smgs/rifles.

    • @dillonc7955
      @dillonc7955 2 года назад +3

      Not always. Quickscoping got really bad back in BO2 and I stuck to mostly non meta guns. The Chicom, FAL (semi auto), and Type 25 are my top 3 favorites at the top of my head.

    • @jolbertti7421
      @jolbertti7421 2 года назад +2

      Games like cw you cant beat sniper 😅

    • @Dragoonsoul7878
      @Dragoonsoul7878 2 года назад +3

      I complain about Quick Scoping because I got tired of doing it once I realized that it was only me who decided who wins the gunfight. How it was literally unfair and something you'd see in PvE not PvP.

  • @Scuba_Steve94
    @Scuba_Steve94 2 года назад +10

    Cod has always been best when they have a healthy balance of arcade and realistic styles. Realism IS important. Yes it’s an arcade style shooter, but there should be a healthy amount of realism. It’s not a cartoon shooter like Fortnite..

    • @aleksejjj1995
      @aleksejjj1995 2 года назад +1

      Black Ops 4 is a cartoon shooter and in fact so is Vanguard with all the crazy blueprints and character skins straight out of a comic book.

    • @edgyz0mb1e
      @edgyz0mb1e 2 года назад +4

      Realism should only be prioritized for animations and graphics

    • @Scuba_Steve94
      @Scuba_Steve94 2 года назад

      @@edgyz0mb1e I disagree. For example, how immersion breaking is it to be able to sprint infinitely when an actual soldier would be carrying an insane amount of weight? I mean, no one wants to play where no one can sprint or move around at all but at least be halfway realistic and not allow completely unrealistic things like unlimited sprint be a perk.

    • @edgyz0mb1e
      @edgyz0mb1e 2 года назад +1

      @@Scuba_Steve94 How realistic is a hud? How realistic is respawning when dying? How realistic is passively healing mid gunfight? How realistic is having 2 teams of 6 people going head to head in tiny areas of combat? Call of duty isn’t realistic and should never be treated as if it is. Call of duty mp is about having FUN, if you want realism try tarkov, and I doubt anyone gets on call of duty mp expecting “immersion”.

    • @Scuba_Steve94
      @Scuba_Steve94 2 года назад

      @@edgyz0mb1e I for one enjoyed the more realistic modes mw19 offered. Also as I’ve stated before, I believe some arcade style elements are necessary, because I do agree the game should be fun. I just feel like the only way to make games more enjoyable lately are making them feel more immersive rather than mindless, and also increasing the capabilities of AI in certain games.

  • @tantrumtv4270
    @tantrumtv4270 2 года назад +7

    Hey, I really like this idea! Good job! If they didn't want to use flinch however and wanted a different metric, how about (and I know it doesn't make sense realistically) how about ADS time vs Clip capacity? So you can have a super fast ads but maybe only up to 3 bullets in any mag? Idk, just a different route, but I love your suggestion!

    • @Ashest52
      @Ashest52 2 года назад +4

      instead of mag capacity, maybe more weapon sway.

    • @tantrumtv4270
      @tantrumtv4270 2 года назад +2

      @@Ashest52 that's fair, the only reason I said mag capacity is because that's something it doesn't matter how skilled you are, you can't get more in your mag, but with sway, a good player can learn to counteract it so it wouldn't feel too balanced if you were a skilled quick scoper

    • @Ashest52
      @Ashest52 2 года назад +3

      @@tantrumtv4270 thanks for being civil and not yelling like some other people. I do think that decreasing mag size might make some sense, but I think if you are able to really learn to manually stabilize the gun, than it won't be as common to see "good quickscopers" which might help with balance.

    • @Ashest52
      @Ashest52 2 года назад +2

      @@tantrumtv4270 good point. Also, less mag size = lighter so quicker ASD Makes sense.

    • @elog361
      @elog361 2 года назад

      @@tantrumtv4270 a 1 shot weapon in good hands can be always op. (Shotguns everywhere) However snipers have usually the most complicated mechanics in cod and take time to be really good with. A sniper that got good centering and flicks is even scarier to play against if he uses a normal gun in comparison. Flinch was always high with the normal snipers ( not marksman rifles) and it takes also skill to negate flinch in comparison to reg gunning and negating recoil… I feel like most people rather try to nerf players than the actual snipers itself since the marksman category is a joke in comparison to the real snipers like a Ax50 for example

  • @ASQDGAMING
    @ASQDGAMING 2 года назад +1

    I agree with everything that you said in this video but I would add one more thing to the sniper rifles and that would be either reduced or no aim assist. That was more of a problem than the flinch in Cold War because the aim assist was so strong it would drag directly to the center of someone every time they aimed in with a sniper. Back in Black ops 3 it was an advanced movement game and there was no amethyst on snipers and people still had a blast sniping in quickscoping in that game.

  • @Thatcontroversialguy-
    @Thatcontroversialguy- 2 года назад +12

    *Ace I would like to congratulate you on this video. I literally sat here on my couch and processed everything you said and there is literally no other better way to balance it. This is literally it! however, I do wish you made a video on how to balance shotguns, that’s a touch subject as well. I believe pump action shotguns should one shot but only to the head or upper torso, other type of shotguns would need to be balanced a different way though*

    • @tantrumtv4270
      @tantrumtv4270 2 года назад +5

      Shotguns are a very interesting thing to balance, I agree pump action and double barrel should be 1 shot to chest and head, 2 shot to extremities! Maybe give every shotgun a max 1 shot range of 12 metres or something as well idk

    • @TheRealCake
      @TheRealCake 2 года назад +1

      Cringe bro

    • @afd19850
      @afd19850 2 года назад +1

      I feel shotguns and LMG’s need a review. LMG’s are treated like either high capacity AR’s or really allow and sluggish but loads of ammo that you can’t use as your ADS is abysmal.

    • @Thatcontroversialguy-
      @Thatcontroversialguy- 2 года назад +1

      @@TheRealCake
      *Oyeahbro* ?

    • @TheRealCake
      @TheRealCake 2 года назад +1

      @@Thatcontroversialguy- yes, think for yourself, licking his boot for his attention is cringe

  • @roninsghost108
    @roninsghost108 2 года назад

    I agree with your proposal of balance. It would make sense. Lighter the barrel, the more flinch you receive. I wouldn't necessarily say I'm a quickscoper nowadays on cod. Hell I do it enough on battlefield 4 now.

  • @PMR
    @PMR 2 года назад +10

    I've been sniping for the last 11 years in COD and I know we'll never get what we had between cod4 - BO2 but i'll say I don't mind losing aim assist for a faster quickscope, like you said it's something you should learn with a long time played in game but in the last years it feels like the devs have made it so bad because of the top 1% that dominates quickscoping making any casual or new player that wants to try it just impossible to have fun with it. look at vanguard.. we have 10 attachments and the snipers still suck, they're slow, hitmarker like crazy. MW19 had a crazy TTK so our option we're limited for a fast paced gameplay while Cold War kinda got it right. I just hope MWII can have attachments that make sense when it comes to their pros and cons

    • @RNeeko
      @RNeeko 2 года назад +4

      We can never return to having aim assist be the balancing factor because CoD is crossplay now. Snipers would be really busted on mouse and keyboard.

    • @headassvegan
      @headassvegan 2 года назад +3

      Cold War got sniping right? No lol it’s arguably the worst because of the higher player health. No chance at winning a gun fight against a sniper with fast ads, no flinch and a one shot kill.

    • @-Zelo
      @-Zelo 2 года назад

      Agreed. The garbage attachments we've been getting on snipers has been rough these past few years and it's frustrating when it's clearly done on purpose to please the other communities. I'm not asking for any kind of op snipers but at least give us attachments that help like they do on regular guns.

    • @traviscain3958
      @traviscain3958 2 года назад

      @@headassvegan with fast ads? Are you high the ads and ttk was still faster then the ads time of the snipers in cold war literally just learn to aim

  • @gatlin1320
    @gatlin1320 Год назад

    Something they could do is when using a sniper your flinch intensity could be range dependent. This would mean that the closer an smg player is to a sniper the more flinch their shots will deal to that sniper.
    If this were the case it would give smg players a huge advantage when playing to their close quarters strength because the up close flinch they inflict on snipers could make it basically impossible for them to quickscope unless they get the first shot. It could also reward the sniper for playing to his strength because the flinch could become almost non-existent for him when engaging with enemies at very far distances.

  • @Jarekthegamingdragon
    @Jarekthegamingdragon 2 года назад +6

    I hate quickscoping and always have. It straight up breaks balance. You have a one shot gun at any range that isn't particularly hard to use. Snipers should be slow and quickscoping should be next to impossible. As far as I'm concerned, if I get the first shot off, you should not ever be able to shrug off my bullets and shoot right back through them. I got the drop on you, killing me in one shot in return when I literally didn't miss is nothing more than cheese. It shouldn't exist.
    EDIT: "If you think that you're bad" I literally have footage of me quickscoping on my channel so if you're about to reply with this you can shove it. It's easy as hell.

    • @weirdeurasianboy8091
      @weirdeurasianboy8091 2 года назад

      I feel like Infinity Ward was on the right track on -ripping off- taking inspiration from Battlefield Conquest mode.
      Have the 6v6 maps be dominated by SMGs and ARs with a few power positions for LMGs and snipers that can be flanked with parkour or secret passages.
      And if you wanna snipe to work on your sniper camos, go Conquest ahem Ground War

    • @Jarekthegamingdragon
      @Jarekthegamingdragon 2 года назад +2

      @@weirdeurasianboy8091 I feel BO1 got it right. Make quickscoping slow and awkward so people actually have to snipe.

    • @yourstillwithme
      @yourstillwithme 2 года назад

      if you think that, you're bad. lol.
      Snipers have a slow ads, high risk high reward and it takes SKILL to shoot the one tap kill.
      if the shot misses, the sniper is basically dead vs a half decent player.
      So, snipers shouldnt be rewarded for being accurate and hitting the shot?
      Snipers ARE a thing and it DOES take skill.
      ANYONE can use a full auto gun and just hold a button, spray, and hope for a kill. Anyone can do it.
      Snipers shouldnt be GREAT, but snipers 100% should be viable. It is a playstyle and it is something people have enjoyed for years. its a part of the game.
      Snipers should have a balance of flinch and ads time to make them excel at longer ranges, but quick scoping should have tradeoffs.

    • @Jarekthegamingdragon
      @Jarekthegamingdragon 2 года назад +1

      @@yourstillwithme I literally have footage of me quickscoping and have been playing cod mp since cod4. Hell, I even have a video on cod clones like ironsight but go off.
      No, if you think quickscoping is hard you're bad. It's literally point and click. No tracking is needed, just one shot. It's easy as all hell and entirely breaks ttk balance.

  • @JigokuSenshi
    @JigokuSenshi 2 года назад

    I didn't think this through all that much, but I feel like you could just make a simple adjustment where the closer the enemy fire is to you as a sniper the more you flinch regardless of the gun being used. You could make it specific to certain guns, but I think that would solve most of the concerns you and others have.

  • @ChimairaOne
    @ChimairaOne 2 года назад +8

    Make it perform just like the ax-50 and it’s perfect. Doesn’t need to be any faster or slower

    • @headassvegan
      @headassvegan 2 года назад +2

      This. Cause even if you put the flinch resistant perk on it, flinch is pretty bad. I’m never upset when I get quickscoped by an ax-50. The SPR though 👎🏼

    • @221Prohunter
      @221Prohunter 2 года назад +1

      Absolutely, I went ham with that thing in MW2019 and yet everyone else just used the Kar and SPR solely because they were easy. It was so frustrating seeing so many SPRs.

    • @dayvonlouis5187
      @dayvonlouis5187 2 года назад

      @@221Prohunter the Kar98 is probably the gun I hate the most By the time I put 2 to 3 bullets in someone at mid to somewhat close distance with an AK-47 with no suppressor one bullet to the chest kills me

    • @ChimairaOne
      @ChimairaOne 2 года назад

      Yeap the spr and kar98 were very poorly balance and did take little skill to use. Tons of lobbies with people running around with iron sites thinking they are good. As ace said if you get beat with a ax-50 at close range you probably would have gotten beat with any other gun. You can’t be mad about that

    • @traviscain3958
      @traviscain3958 2 года назад

      @@dayvonlouis5187 yet your ttk was still proabably faster then their ads time sniping should be heavily rewarded its literallly the one thing that takes skill in call of duty

  • @META4Music
    @META4Music 2 года назад

    I agree with your position regarding “realism” in COD, you say it better than anyone else can.

  • @Bullet.
    @Bullet. 2 года назад +3

    This is a great solution, but I have issues with the "playing to a gun's strength" argument - SMG's are lethal at insane distances if you learn to manage the recoil, and snipers are lethal in close-quarters if you have the reflexes for accurate flicks. With enough skill, you *should* be able to beat someone outside of your effective range. Shotguns probably would have been the better comparison to make - They have no chance at sniper range, but can get quickscoped at 5 meters.

    • @arctic3od450
      @arctic3od450 2 года назад +1

      SMGs are lethal at insane distances, but that's equally as bad in terms of game design than getting quickscoped in the face from point blanc. There's been barely any recoil in guns the past few years, especially when you are able to stack them with attachments without any tradeoff.

  • @jacobnichols4907
    @jacobnichols4907 2 года назад

    What you said is a great idea I'm glad I'm not the only one that gets so frustrated when I pump a ton of rounds in someone just to get dropped in one not so smooth quick scope it's like some times there not even fully aimed down sights It's like I played cod before that was even a thing.

  • @chewdawg
    @chewdawg 2 года назад +7

    2:23 "It's kinda boring if everybody out there is just rocking an SMG and an assault rifle..." Please forward this message onto Raven re: Warzone.
    I like your suggestions and having a wide variety of playstyles is definitely better for the game.

    • @cipherpac
      @cipherpac 2 года назад +2

      For real. The current meta is such that when I pull a sniper out at long range, enemies just freeze because NOBODY carries a sniper any more. On the positive side, long range headshots are easier than ever for me (a pretty terrible sniper), but on the huge negative side, there is no variety in your engagement because everyone is running the same handful of SMGs and ARs.

  • @AntiQuake
    @AntiQuake 2 года назад +1

    I loved snipers in mw2019. I was an hdr user in Snd so I had tons of fun.

  • @jerm9864
    @jerm9864 2 года назад +7

    Step 1: Revert to original settings lol

  • @johngreen6106
    @johngreen6106 2 года назад

    I think you have the right idea. What if they made the crosshair invisible on snipers, and make it kind of move around when you move around, but it's pin point accurate, so if you can figure out where your gun is actually aiming you don't actually have to aim. You can equip a laser to see where your aiming but it will give your position away. Just thinking this could make you have to learn how to use snipers a lot better and differently, but be very rewarding for doing so. Could reward choosing aim walking stability stuff even more too, so that moving around doesn't hurt your crosshair placement.

  • @ChimairaOne
    @ChimairaOne 2 года назад +7

    Make it perform just like the ax-50 and it’s perfect. Doesn’t need to be any faster or slower

    • @Swatkiller7
      @Swatkiller7 2 года назад

      Agreed. That was the best balance of everything

  • @barryparker4923
    @barryparker4923 2 года назад

    Totally agree with all your comments , the flinch trade off is a great idea

  • @IsraelLagunas
    @IsraelLagunas 2 года назад +3

    I've always had an idea that if snipers are close enough like up to 10m they should have overpenetration and only head or upper torso shots should kill. I hate when quickscopers can shoot your arm or upper legs even and score a oneshot but with over penetration then at least up close they need to aim better and at a distance let them have the bigger oneshot kill area to encourage larger distances. I feel like that should separate good sniper players with average ones.

    • @ACE112ACE112
      @ACE112ACE112 2 года назад

      That would be super annoying to have very inconsistent damage if one was sniping.

    • @-Zelo
      @-Zelo 2 года назад

      I haven't played vanguard and haven't touched cold war recently but since when is a sniper killing you by shooting upper arms or legs? I know for a fact in MW 2019 that's always a hitmarker and won't kill unless you hit upper chest and above.

  • @rayrod1219
    @rayrod1219 2 года назад +1

    I 1000% agree with everything you mentioned and suggested.

  • @Dusty96
    @Dusty96 2 года назад +3

    They really need to remove glitch scoping cause that’s just bullshit
    Added to be real only SMG‘s and shotguns are all u need in any call of trash games the maps are too fucking small

  • @benparfittvideo
    @benparfittvideo 2 года назад

    This is legit a fantastic design idea, Ace.

  • @221Prohunter
    @221Prohunter 2 года назад +2

    I don't get why after BO3 they went back to making the snipers piss easy to use again. In BO3 there was no aim assist or auto aim with snipers, and they were fine. Meanwhile in MW2019 and Cold War in particular you get aim assist at all times and it makes them infuriating to play against. That's coming from someone who enjoys sniping in COD. The AX50 in MW2019 is fairly balanced and I still found it easy to use, meanwhile the Kar and SPR are just absolutely gamebreaking.

    • @andreivaldez2929
      @andreivaldez2929 2 года назад +1

      Same. Also hated how they kept the large OHK areas from BO3 in BO4 with the longer TTK in that game. I also don't understand why the SPR and KAR weren't placed in the Sniper Rifle category too.

  • @junglebuoy5708
    @junglebuoy5708 2 года назад

    I liked what they did in BO1 with the quickscopes. Instead of shooting on the first frame of the scope in, there is a fade in period where if you shoot it is as if you're hipfiring

  • @MrTWICETHEPRESHA
    @MrTWICETHEPRESHA 2 года назад +4

    *Just model it after BO1. It was fun and doable but you needed skill. Plus with the improvements to net code it would feel smoother.*

    • @ACE112ACE112
      @ACE112ACE112 2 года назад +2

      BO1 with the guns scoping in and then taking a split second to be fully center was not a good mechanic.

    • @-Zelo
      @-Zelo 2 года назад

      BO1 sniping was SUPER inconsistent. Black scoping was damn near impossible because the scope sway literally threw your shot anywhere. You could definitely get decent with it but there would be times shots would miss and it was out of your control because of the randomness of the scope sway.

  • @P0W3RH0U53
    @P0W3RH0U53 2 года назад

    This is the greatest idea and recommendation I have heard yet regarding balancing sniping, ads time and flinch. No complaints. Make it so.

  • @leothespecialist9766
    @leothespecialist9766 2 года назад +3

    I think Bo4 handled snipers pretty well. One shot kill with some flinch and decent ads time and no aim assist. It takes a while to perfect it but once you do you can be a very formidable player.

    • @Mazrati
      @Mazrati 2 года назад

      No aim assist wouldn't work now because of cross input.

  • @ivy7919
    @ivy7919 2 года назад

    the sniper rifle barrel tuning idea is really good too

  • @jersmoove3851
    @jersmoove3851 2 года назад +4

    Make it like bo1 quickscope. To me that’s the best way minus the hit detection it was super awful

    • @Jarekthegamingdragon
      @Jarekthegamingdragon 2 года назад +1

      Yup, make quickscoping slow and snipers actually be snipers. It breaks balance doing it any other way.

  • @waifumaster6882
    @waifumaster6882 2 года назад +1

    This type of balance is already implemented in COD Mobile. The snipers there can have a quick ADS time, but very high flinch

    • @DDog1125
      @DDog1125 2 года назад

      I was just about to say that. 🤣

  • @houseofyezod8375
    @houseofyezod8375 2 года назад +5

    I miss more traditional sniping

  • @iKayorei
    @iKayorei 2 года назад

    Big reason why I quit Cold War multiplayer was how OP and easy it was to get quickscope kills, no wonder snipers were banned in competitive that year, they are so strong.

  • @ADB_Vader
    @ADB_Vader 2 года назад +13

    It’s simple fast snipers no aim assist

    • @ADB_Vader
      @ADB_Vader 2 года назад +2

      And add flinch

    • @Masochistickoala
      @Masochistickoala 2 года назад +2

      @@ADB_Vader Kbm and also mw had flinch on snipers

    • @ADB_Vader
      @ADB_Vader 2 года назад +1

      @@Masochistickoala flinch was negligible on mw especially on Marksman’s which most people used like the Kar SPR and MK2

    • @Masochistickoala
      @Masochistickoala 2 года назад +1

      @@ADB_Vader That just isnt true. Try sniping without focus on them.

    • @ADB_Vader
      @ADB_Vader 2 года назад

      @@Masochistickoala why would one do that when focus is right there? You get the point, flinch was negligible.

  • @xooks3050
    @xooks3050 2 года назад

    Oh man gotta watch this. Very important they get this right for me.

  • @tipGasm
    @tipGasm 2 года назад +5

    Remove aim assist from marksman rifles that one shot. Should be a skill to quick scope and not just relying on dragging crosshair over someone to get aim slowdown

    • @therealshumbucket
      @therealshumbucket 2 года назад +1

      Couldn’t agree more. Look at the mw k98. A 2 year old could do well with it and a reason is because of how much aim assist you get

    • @slayed9602
      @slayed9602 2 года назад +1

      How about just separating M&K and controller players into their own lobbies?

    • @Honeneko.
      @Honeneko. 2 года назад

      PC player but was always against aim assist. Would turn it off anytime it gave me the option. With the marksman rifles in Vanguard, only Three can OHK. Two of those need to aim for the head. The SVT-40 has horrible handling and a slow rate of fire. A competent player can dodge around enough so they miss a shot. It's basically a sniper rifle.

    • @Honeneko.
      @Honeneko. 2 года назад

      @@therealshumbucket You still have to pull the trigger and wait for a rechamber. Highly doubt.

    • @Honeneko.
      @Honeneko. 2 года назад

      @@slayed9602 You telling them to play in PC only lobbies with controllers? Honestly, not a bad suggestion. They'd get less players using aim assist while keeping their own.

  • @Parker--
    @Parker-- 2 года назад +2

    Long barrel = faster ads strafe. Peak CoD logic.

  • @oscarrealmadrid
    @oscarrealmadrid 2 года назад +4

    Fast ADS and one shot kill potential and stop aim assist.

  • @matthewgiordano4908
    @matthewgiordano4908 2 года назад +1

    Those sliders you made up for snipers are genius. The tradeoffs are perfect. If anyone working for CoD sees this video and those sliders dont end up in the game, then shame on activision

  • @JoshiVlogsOfficial
    @JoshiVlogsOfficial 2 года назад +3

    1. Fast ADS
    2. Decent 1-hit kill area
    3. No aim assist for snipers
    Therefore, due to no aim assist, it takes a bit more skill to quickscope, but you’re actually rewarded with decent damage and fast ADS for being good.

    • @blackstone1a
      @blackstone1a 2 года назад +1

      Shit I’d be down for this, it’s more or less how it was in BO3 and I’m no sniper but sniping in that game was awesome

    • @arcticowl1091
      @arcticowl1091 2 года назад

      Aim assist is already very light on snipers, if you take it away, controller snipers are going to be absolutely destroyed by regular guns who do have aim assist and mouse players.

    • @JoshiVlogsOfficial
      @JoshiVlogsOfficial 2 года назад

      @@arcticowl1091 Wasn’t like that in BO3 and BO4. Both had no aim assist on snipers and it worked well, you just had to get good.

    • @arcticowl1091
      @arcticowl1091 2 года назад

      @@JoshiVlogsOfficial in black ops 3 the semi auto snipers and the weird burst sniper have aim assist, the bolties don't. But you also forget that black ops 3 has no crossplay with PC or mouse and keyboard on console. Aiming with a mouse is infinitely easier and can easily outpace controller players if controller players had no aim assist. Look at rainbow six siege, a game that has no aim assist whatsoever and supports only controllers. The top rankings in that game are dominated by people using a xim apex or similar device to be able to use mouse and keyboard and having a massive advantage. Look at nategibson, you're telling me that controller players without aim assist could stand a chance against a dude that is pretty good on MnK? There's a reason why aim assist exists, and it's because aiming with a joystick is horrible without it.

  • @nefarious7167
    @nefarious7167 2 года назад

    As a quickscoper in both multiplayer and warzone/rebirth I agree with pretty much all of your points. Tradeoff is really important, I think there has to be one for it to even be entertaining (why I didn't even bother in BOCW). I will say with the way they did snipers in Warzone and Vanguard I'm not at all confident with their ability to make snipers fun or useable when trying to appease those that hate them.

  • @THEPURPLEHAZE1000
    @THEPURPLEHAZE1000 2 года назад +4

    Mouse and keyboard sniper here. That’s a pretty bad idea overall. imo will probably make everything but old man sniping be unviable. Flinch is already the most frustrating thing snipers have to deal with adding more will just make them unusable in most situations. The best advice I would have in terms of balance is to bring the sniper ads time in line with the average ttk of the full auto guns. That way if you get the drop on a quick scoper and can land your shots you’ll win 9/10 times. If sniper ads is faster than the ttk average obviously snipers would be op and if you do it like Cold War were the ads speed was about 1-2ms slower than the ttk then they become useless. Also I know this is controversial but if you want to solve the problem of anybody being able to pick up a sniper and quick scope remove aim assist from snipers or if you don’t want to completely remove it have it kick in a few milliseconds after being fully scoped in. Aim assist is what really allows quick scoping to be OP

    • @yourstillwithme
      @yourstillwithme 2 года назад

      Aim assist on snipers in CW is overpowered as hell. Sniping is S tier in Cold War as precision aim assist is broken.

    • @EvilScorpion26
      @EvilScorpion26 2 года назад

      Aim assist isn't the thing that makes it OP, Quickscoping was easier in MW19 rather than MW2 even though MW2 had and still has stronger aim assist overall. Besides, removing AA while Quickscoping would stop controller quickscoping, not PC so we still have a player with higher FOV, FPS, and is able to quickscope with a mouse that can make the tiny ajustments that controllers cannot as quick without said aim assist. It would only stop controller QS not PC QS which is as strong if not stronger when practised

    • @THEPURPLEHAZE1000
      @THEPURPLEHAZE1000 2 года назад

      I don’t know about the end of cold wars life cycle I stopped playing that game after a few months. But in the begining sniping was utter dogshit fastest ads you could get was around 295ms average ttk was 150ms. Removing aimassist won’t kill controller sniping the same way it didn’t kill it for bo3 and if people want to whine and bitch, switch over to the superior peripherals

    • @TheXclusiveAce
      @TheXclusiveAce  2 года назад +2

      "The best advice I would have in terms of balance is to bring the sniper ads time in line with the average ttk of the full auto guns."
      This would be a horrible idea in my opinion. In an equal situation with equal reaction time, the effective TTK for the quickscoper is equal to the ADS time but for reg guns, it's your potential TTK + your ADS time. Having sniper ADS equal to the potential TTK of reg guns puts the fight entirely in the hands of the quickscoper and whether or not he hits his shot which I strongly disagree with unless the reg gunner's shots have a decent chance of throwing the sniper off target.

    • @THEPURPLEHAZE1000
      @THEPURPLEHAZE1000 2 года назад

      @@TheXclusiveAce fine yea obviously can’t be exact same. But if the average ttk is 250ms sniper ads should be around 275-300ms. That way everyone has a chance. As it stands right now one shot from an ar is enough to send you 4 feet above your target (depending on range of course). That’s something they could look at how flinch behaves with your distance from target. Cause at short ranges the deflection from flinch isn’t always enough to throw me off target. At range it for sure is. Then again flinch is a random mechanic which is really not something you want to balance around. And if you make flinch not random we will just learn how low we have to aim to get flinched onto the center mass. Over penetration that was introduced on some vanguard sniper barrels is a possibility but as a very aggressive sniper I don’t like that. Lowering the one hit kill zone is one thing I wouldn’t mind. Having the area being only upper chest and head would raise the skill floor for sniping and make it no where near as easy. I would not oppose headshots only but I know the community would hate that and then that would probably mess with the marksman rifle balancing

  • @OrigenalDarkMew
    @OrigenalDarkMew 2 года назад +1

    All I ask is they don't completely gut quickscoping. Ever since Bo2 the most fun I typically have in CoD is quickscoping/sniping, and it never felt so smooth to do so in MW2019 thanks to its a engine. Sniping was also quite well balanced imo in that game too.

  • @mcbonkytron8411
    @mcbonkytron8411 2 года назад +3

    I want ADS speed to be traded off with lethality. The reduction of flinch, even with a slow ADS speed, will cause irritation when you get several hit markers on a sniper and they just drop you.

    • @EvilScorpion26
      @EvilScorpion26 2 года назад

      As long as the TTK of an SMG is the same as the ADS of a quickscope im happy, if we get vanguard again with everything killing in 200MS when snipers get 450MS ads times its stupid because they arnt useful at anything, massive flinch, low damage and no ADS speed
      If an SMG player misses all their shots or most then ofc a QS deserves the kill if they hit it because its a bolt sniper and if you miss you die

    • @mcbonkytron8411
      @mcbonkytron8411 2 года назад

      @@EvilScorpion26
      You should calculate the ADS speed into consideration too. if an SMG has a 200ms TTK and ADS speed. That’s 400ms between your reaction and the death of the enemy. A sniper with a 200ms ADS speed will flatten an SMG with its 0ms TTK.

    • @EvilScorpion26
      @EvilScorpion26 2 года назад

      @@mcbonkytron8411 a 200ms sniper wasn't what i suggested, however 300ms takes into reaction time making it ~400-600 ms to ads after seeing an opponent, considering smgs have dominated most cods they need a nerf or other options need buffing, be that faster snipers (or less flinch or more consistant but faster makes them feel better) or making other guns better but what brings lots of attention is sniping in things like cods, people look for AWP kills in CS or old school CoD sniping as its more exciting
      Plus an smg with a 200 TTK and ADS speed being 400ms total, a sniper would likly also be 300ms ads and ~100ms to line the shot and then adjust for strafing from either player making it ~500 to hit their shot (extra if the opponent has good movement)
      dont take this the wrong way, im a sniper and i played MW19, CW and VG (got atomic) which im basing this off, have you sniped in all three? CW was the most balanced from the slow ttk however they were super weak as well meaning it took skill to get those shots (notice slow and weak, the weakest in history at the time), i only ran into maybe 5 qs in multiplayer excepting the snipers only gamemode
      MW19 i think was the most fun as it was OP and is one of the reasons i put nearly as much time in as i did (2 full weeks) yet in all 3 smgs have dominated, MP5, MP5 and MP-40 yet SMGs dont get hard nerfed even close to what has happened to snipers
      Look at pro league, snipers as stong because the player using them has immense skill, yet smgs are seen as weaker as pros call for sniper nerfs not smg nerfs (barring mega op guns like the DMR meta in warzone), even though most players are not pro league and not good with the snipers unless they practiced
      I want diversity in guns used, not just ars and smgs like CW/VG (notice they lost players fast as there wasnt any variety (thats just my opinion but it is a correlation))

  • @thelastMaster100
    @thelastMaster100 2 года назад

    You do have the clear advantage if he misses you win. If he hits your leg you win. Every outcome has you favored.

  • @zffrailgun1630
    @zffrailgun1630 2 года назад +5

    In a perfect world, I would agree with your assessment. In theory, giving Snipers a shit ton of flinch along with a well balanced ADS speed could make Quickscoping viable but counterable.
    However, I have absolutely no faith in the devs to do proper balancing (especially not IW), so I lean on the other side of the spectrum, which means I'd rather Quickscoping not existing at all, and (very unpopular opinion incoming) if Snipers were completely removed from the game, it'd only make it better and less of a pain to balance. Of course, the latter will never happen, but in CoD's current state, the former is just a menace. Quickscoping is either ridiculously op or completely useless, so why even have it?
    The last thing that I'd like to talk about is you mentioning how Quickscoping is "part of the DNA" of CoD. In my opinion, problematic things should be removed, even if they are "part of the DNA". You know other things that would qualify for that category as well, Jugg, Stopping Power, Noobtubes with Danger Close, Last Stand etc. but I highly doubt you'd want them into the game because they are annoying and create balancing hell. Quickscoping belongs in that category too. A Sniper should never outgun anything at close range, unless they got a lucky hipfire.

  • @Itisthemuffin
    @Itisthemuffin 2 года назад

    I loving these videos about cod mechanics

  • @anubis4032
    @anubis4032 2 года назад +5

    Just remove aim assist from 1 shot guns if not add more sway like back in bo1

    • @Mazrati
      @Mazrati 2 года назад

      Wouldn't work out with lobbies being cross-input now.

  • @frosandcons4207
    @frosandcons4207 2 года назад

    i used to hate snipers and quick scoping because i never understood how they were able to do that but then i put the time to play with snipers in mw2019 and i absolutely love them lol

  • @MrJSupreme26
    @MrJSupreme26 2 года назад +4

    Snipers ruin the game overall. There's 1 thing I would like to add is that you shouldn't be able to kill someone up close when caught off guard withing 5 meters. That happened too much in cold war... for the same reason you can't kill someone from long distance with a shotgun, you shouldn't be able to do it easily with a sniper rifle!

  • @Zack-dw5op
    @Zack-dw5op 2 года назад

    I think flinch is one good way to balance quickscoping, but not the only way imo. I think in some cases you could also balance it by making it only a one shit kill to the upper torso if it's a faster gun, whereas the slower ones can kill almost anywhere.
    One other thing to note is that the reticle is extremely important. I love quickscoping, but I basically couldn't at all in vanguard because all of the reticles suck (especially on lower resolution)

  • @mcbonkytron8411
    @mcbonkytron8411 2 года назад +4

    I believe trading off lethality with ADS speed is the best course of action. This is something that has already been done before. Its why I believe the ZRG-20mm and the Swiss K31 are the most balanced snipers in Cold War. The ZRG is the heavy sniper with great lethality but terrible handling. The K31 is a light sniper with great handling but requires more precision to be effective.

    • @fiend2society
      @fiend2society 2 года назад

      In a game with generally shitty sniper balance, I’m willing to agree with that.

    • @DeMinoTheDragon
      @DeMinoTheDragon 2 года назад +1

      They really tried that with Vanguard and we all saw how that turned out.
      If you fuck with damage when it comes to ADS attachments literally not one single person will use the attachment and in turn no one will even bother with a faster sniper build.
      You have to trust a dev team doesn't completely shit on the damage to make a sniper even remotely usable (which we saw SHG fail with massively)

    • @mcbonkytron8411
      @mcbonkytron8411 2 года назад

      @@DeMinoTheDragon
      Who says it has to be done with attachments? I brought up the ZRG and the K31 for a reason. Balance snipers to fill out a role. Some would be great for traditional sniping. Others would be great for quick scoping.

  • @taiguy53
    @taiguy53 2 года назад

    Remember how they nerfed quickscoping in BO1? They made it so that for a quick second you ADS, your shot won't be accurate, so you had to hardscope if you want your shot to go straight

  • @Mk-vc4fx
    @Mk-vc4fx 2 года назад

    In addition to increasing flinch, I also think that tac sprint duration and speed should also be slowed down on DMR and sniper rifles.

  • @Agent-Astro
    @Agent-Astro 2 года назад

    As a sniper main I think distance based hit flinch(which could also apply to LMGs) would be a good concept to slightly make it more fair but the issue is fast TTK weapons. They could probably remedy this issue by added some type of flinch cap that is not affected by dmg or range(5m, could be extended) and the gradually increase should not be heavily affected by the guns ttk and/or firerate/time between hits. I would love to discuss this in replies and hear other ideas.

  • @obviousgreyman
    @obviousgreyman 2 года назад

    Pretty much agree. It makes perfect sense.

  • @xdepapepon7810
    @xdepapepon7810 2 года назад

    1. Maybe adjustment to body damage multiplier ,i.e., limb and stomach shots does not warrant a kill. Only head and chest shots.
    2. Increased sprint to fire delay. So that when if a quickscope sniper was moving around and encountered an SMG/AR face to face. The sniper will be slower to ads, compared to SMG/AR.
    3. Give snipers slower overall mobility in exchange for the capability to 1 shot people across the map, to make it feel more balance.

  • @icarusgaming6269
    @icarusgaming6269 2 года назад +2

    The "realistic" crowd doesn't actually know what their own argument is, and they've chosen the worst possible word to represent it. There are maybe three sim games with first person perspectives and guns; calling them shooters is a stretch, but that's irrelevant. Using the word "realistic" to describe anything else is obviously preposterous. Now that tactical shooters are beginning to rise from the dead, everyone who forgot what they were for a decade has conflated then with sim games, leading to a toxic division of identity that's made it impossible to stand anywhere in between. Fans of the genre on console are still starving with only a laggy port of Insurgency Sandstorm with terrible support to hold them over
    MW19 appealed to tactical shooter fans, but it isn't one. It just borrows elements from them. That's all there is to it. Some of these elements conflict with traditional COD mechanics, so in order to not make the game feel at odds with itself, these must be balanced very carefully and preferably lean towards the side of less viable in order to maintain MW's unique identity from the other two ongoing series under the COD brand. What's amazing about our current release cycle is that if you don't like the most recent game, there are two completely different ones to go back to with excellent player counts. If any one game sacrifices its identity we go right back to the dark ages when everyone says every COD is the same game and you'll never manage to convince your friends to try a new one because it does something differently
    With that in mind, the most authentic way I can think of to balance this is with a hidden stat you may remember from MW19 that I'm going to call ADS alignment time. This was what caused Ace and Drift0r to get weirdly different numbers when they measured ADS speed at the same framerate, because one of them accounted for it while the other didn't. It caused an almost imperceptible wiggle when you brought your sights up as you tried to align them so the front sight is centered. The way it was handled it with collimator optics was actually really cool since they always showed the exact point of zero even if they weren't centered yet, so we're going to expand this functionality. Before it was a fixed number of frames, but I think it's time to introduce it as its own variable because of a recent advancement in optics technology that I'm sure IW will want to represent. When I think of looking down a large scope very quickly, actually getting the thing in front of my eye shouldn't be that hard. The challenge is lining it up so the reticle is actually centered on the glass. The frame will be cutting off part of your vision, your hand will be really shaky, it would bea mess. You could always take a shot before then of course, but feeling out where exactly it's going to land would be very challenging. This is what quickscopers would have to practice: Learning the timing and screen space they need to align in order to take a shot before their sight picture fully lines up
    The reason I think this is so important is because in the three years since MW19 came out, low power variable optics with a minimum setting of 1x and a bright red dot in the center became very popular for carbine users, and the US military officially adopted a couple different ones. MW19 had one with a minimum level of 3.5x or something that wasn't really meant to be used like this, but we now live in a world where it's practical to have a 6x scope on an M4 (COD always fudges the magnification numbers to be low enough to work in their relatively tiny maps), so if they follow this trend in-game, which I think they'll want to, that means we might *all* be about to become quickscopers of a sort
    Now I don't want to see that word again for at least the next year, because every time you use it you open yourself to a massive strawman and cause your opponent to entrench even further into their side, which is the first step to fandom civil war. There are so many expressive words in the English language to describe what MW19 had like authentic, grounded, and weighty. Do better

  • @andreasciabarrasi659
    @andreasciabarrasi659 2 года назад

    Bro you are a menace in this background gameplay

  • @davidoliver3404
    @davidoliver3404 2 года назад

    love the idea and i predominantly use a AR and a sniper rifle the only other thing i might add is accuracy drop for ads

  • @lolbuster01
    @lolbuster01 2 года назад

    Maybe the battlefield 1 sweet spot mechanic could help. Make it so the 1hk area is larger at a specific distance, making it better at being a run and gun close range rifle or a long distance monster. They snipers can all still 1hk with a headshot or upper body shot but they have a specific range where they excel.

  • @samnielsen5906
    @samnielsen5906 2 года назад

    As a quick scoper this sounds like a great way to balance this. I could potentially see using some kind of sweet spot mechanic like in BF1 as well.

    • @samnielsen5906
      @samnielsen5906 2 года назад

      Yeah it would definitely have to be reworked from the way it works in BF but I could see a much less limiting version potentially being useable

  • @chrisharris2099
    @chrisharris2099 2 года назад

    I actually really appreciate your opinion and really agree with what you have to say Ace. As a sniper only guy since cod4 I feel like snipers definitely deserve to be able to choose how they want their sniper to perform ads wise. Last couple years idk I feel like sniping isn't like what it use to be. And millions of OG's can say they miss those days when snipers made their own unique trademark to the call of duty community. I say if a lot of the newer players despise sniping and want it "nerfed" because its overpowered, I say at least give us the option to build our sniper more of our style and how we want it and the downsides to it we are willing to deal with. I feel like the flinch and ads slider would be a pretty viable and reasonable option. Just give us the same feeling we use to have back in the good ol cod days❤ love the video Ace

  • @Swatkiller7
    @Swatkiller7 2 года назад +1

    Important to note, even if both players ads at the same time, virtually any weapon at any range can kill the Quick Scoper before the are able to shoot accurately.
    Basically you want quickscoping to be a guaranteed death sentence for the person doing it

    • @TheXclusiveAce
      @TheXclusiveAce  2 года назад +2

      Only if that weapon is already pre-aimed. In order for that comparison to be fair, you must include the ADS time + the TTK of the reg gun which, depending on the CoD game and the gun, that combined time is often slower than the ADS time of the Sniper rifle which means, all else equal, the fight is in the sniper's hands. I'd be fine with sniper ADS time being a bit faster than the ADS + TTK of reg guns if there's also plenty of flinch for that sniper setup.

  • @Gam3rC4m
    @Gam3rC4m 2 года назад

    I can agree with these points. People should not be able to run around the map with a sniper like its an SMG and rail off 1 shot kills. Cold War's Tundra and Pellington are great examples of this.

  • @edubos99
    @edubos99 2 года назад +1

    I don't really mind quickscoping, what i really hate in cod is the f dropshot. I cant stand being in a gunfight and the other player just laying down while shooting full auto.

  • @ivanivanovic5586
    @ivanivanovic5586 2 года назад

    For the sake of politeness and concise suggestions, I see 3 possible solutions (in varying degrees of viability) and one note:
    1. make use of the areas outside of the maps to put snipers there, as a sort of ''map within a map'',
    2. make snipers the opposite of shotguns (meaning: 0%dmg melee-close, 50%dmg up to mid, full dmg beyond mid).
    3. permanently replace sniper rifles with dmrs (which would make far more sense in those tightly packed maps with not much of a sightline that would be needed for sniper rifles proper).
    The note, if there's just 1 thing that could/should be kept full-on-realism-''fun''-be-damned, while leaving everything else as-is in cod - it's the sniping (or lack thereof as it is now).

  • @jayld1985
    @jayld1985 2 года назад

    Agree completely on the slider idea!

  • @wistfane
    @wistfane 2 года назад +1

    Sniper rifles should not be used as ghetto shotguns. We had slugs for that. Simple nerf to quick scoping is making it 1hk if you land the head. Not the chest, or the hand. Head and neck. That way if people have good aim, all the power to them. If they dont they can have slug shotguns but then they cant snipe you across the map with a bodyshot.

  • @lMegumemesl
    @lMegumemesl 2 года назад +1

    Iron sights should increase ads. Red dots/Holo sight give a subtle ads boost and smaller scopes with lower zooms than the stock scope should get a tiny ads boost and scopes higher than 3x zoom should give a optic glint shine if the sniper starts to move their scope. However stock scope/higher powers scopes don't get the smaller scope glint stafe, they always get glint whether they move or not

  • @courier8365
    @courier8365 2 года назад

    Thank you for making this video. Straight facts.